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Rev | Author | Line No. | Line |
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415 | leod | 1 | // Maphacks for Duke3D HRP |
435 | leod | 2 | // Level: E4L11.MAP - "Area 51" (Original Atomic Edition version) |
3 | // Author: Randall S Pitchford II |
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4 | // mapmd4: 3a82e3d183f39ff72600df5b62737394 |
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415 | leod | 5 | // Reviewed by NightFright (February 2012) |
6 | |||
7 | |||
8 | |||
9 | // PROPS |
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10 | |||
11 | // Antenna (bus) |
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490 | leod | 12 | sprite 305 angoff 128 |
415 | leod | 13 | |
14 | // Barrels |
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490 | leod | 15 | sprite 728 angoff 512 |
16 | sprite 729 angoff -256 |
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415 | leod | 17 | |
18 | // Bottle |
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490 | leod | 19 | sprite 726 angoff 384 |
415 | leod | 20 | |
21 | // IV Unit |
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490 | leod | 22 | sprite 441 angoff -256 |
415 | leod | 23 | |
24 | // Parking lot light |
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490 | leod | 25 | sprite 620 angoff -128 |
415 | leod | 26 | |
27 | // Scale |
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490 | leod | 28 | sprite 442 angoff 256 |
415 | leod | 29 | |
30 | // Tripod camera |
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490 | leod | 31 | sprite 303 angoff -32 |
415 | leod | 32 | |
33 | |||
34 | |||
35 | // ITEMS/POWERUPS |
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36 | |||
37 | // Armor |
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490 | leod | 38 | sprite 304 angoff 1024 // tile0054 shield |
39 | sprite 513 angoff 512 // tile0054 shield |
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415 | leod | 40 | |
41 | // Health +10 |
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490 | leod | 42 | sprite 191 angoff 512 // tile0051 cola |
43 | sprite 192 angoff 512 // tile0051 cola |
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44 | sprite 263 angoff 256 // tile0051 cola |
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45 | sprite 264 angoff -384 // tile0051 cola |
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46 | sprite 265 angoff 512 // tile0051 cola |
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47 | sprite 266 angoff 640 // tile0051 cola |
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48 | sprite 283 angoff -256 // tile0051 cola |
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49 | sprite 289 angoff -128 // tile0051 cola |
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50 | sprite 290 angoff -128 // tile0051 cola |
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51 | sprite 291 angoff -128 // tile0051 cola |
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52 | sprite 608 angoff 256 // tile0051 cola |
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53 | sprite 609 angoff -256 // tile0051 cola |
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415 | leod | 54 | |
55 | // Health +30 |
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490 | leod | 56 | sprite 201 angoff 512 // tile0052 sixpack |
57 | sprite 205 angoff -128 // tile0052 sixpack |
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58 | sprite 253 angoff 768 // tile0052 sixpack |
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59 | sprite 255 angoff 1024 // tile0052 sixpack |
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60 | sprite 267 angoff -512 // tile0052 sixpack |
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61 | sprite 277 angoff -512 // tile0052 sixpack |
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62 | sprite 293 angoff 256 // tile0052 sixpack |
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63 | sprite 296 angoff 768 // tile0052 sixpack |
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64 | sprite 515 angoff -896 // tile0052 sixpack |
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65 | sprite 562 angoff -512 // tile0052 sixpack |
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66 | sprite 563 angoff -512 // tile0052 sixpack |
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67 | sprite 611 angoff -256 // tile0052 sixpack |
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68 | sprite 686 angoff 128 // tile0052 sixpack |
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415 | leod | 69 | |
70 | // HoloDuke |
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490 | leod | 71 | sprite 258 angoff -512 // tile1348 holoduke |
72 | sprite 297 angoff 768 // tile1348 holoduke |
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415 | leod | 73 | |
74 | // Jetpack |
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490 | leod | 75 | sprite 558 angoff 512 // tile0150 jetpack |
415 | leod | 76 | |
77 | // Keycards (B/R/Y) |
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490 | leod | 78 | sprite 311 angoff -512 |
79 | sprite 469 angoff 512 |
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80 | sprite 690 angoff 1024 |
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415 | leod | 81 | |
82 | // MedKit |
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490 | leod | 83 | sprite 301 angoff -768 // tile0053 firstaid |
415 | leod | 84 | |
85 | // Nightvision |
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490 | leod | 86 | sprite 234 angoff -256 // tile0059 heatsensor |
87 | sprite 252 angoff 1024 // tile0059 heatsensor |
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415 | leod | 88 | |
89 | // Scuba gear |
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490 | leod | 90 | sprite 637 angoff 768 // tile0056 airtank |
415 | leod | 91 | |
92 | // Steroids |
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490 | leod | 93 | sprite 299 angoff 768 // tile0055 steroids |
415 | leod | 94 | |
95 | |||
96 | |||
97 | // WEAPONS/AMMO |
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98 | |||
99 | // Pistol & ammo |
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490 | leod | 100 | sprite 244 angoff 256 |
101 | sprite 259 angoff -512 |
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102 | sprite 260 angoff 512 |
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103 | sprite 262 angoff 512 |
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104 | sprite 276 angoff -768 |
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415 | leod | 105 | |
106 | // Shotgun & ammo |
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490 | leod | 107 | sprite 85 angoff 768 |
108 | sprite 284 angoff 1024 |
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109 | sprite 285 angoff 512 |
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110 | sprite 286 angoff -256 |
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415 | leod | 111 | |
112 | // Chaingun & ammo |
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490 | leod | 113 | sprite 202 angoff -512 |
114 | sprite 256 angoff 512 |
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115 | sprite 257 angoff 512 |
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116 | sprite 292 angoff 512 |
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117 | sprite 335 angoff -768 |
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118 | sprite 711 angoff 1024 |
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415 | leod | 119 | |
120 | // RPG & ammo |
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490 | leod | 121 | sprite 287 angoff 128 |
122 | sprite 288 angoff 128 |
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123 | sprite 568 angoff 1024 |
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415 | leod | 124 | |
125 | // Pipebombs |
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490 | leod | 126 | sprite 90 angoff 1024 |
127 | sprite 92 angoff -256 |
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128 | sprite 93 angoff 128 |
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129 | sprite 94 angoff -768 // Dukematch only |
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130 | sprite 95 angoff -384 |
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131 | sprite 203 angoff -512 |
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132 | sprite 204 angoff -640 |
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133 | sprite 254 angoff -512 |
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134 | sprite 275 angoff 384 |
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135 | sprite 636 angoff -768 |
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136 | sprite 655 angoff -256 |
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137 | sprite 721 angoff 384 |
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138 | sprite 722 angoff 512 |
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139 | sprite 723 angoff 1024 |
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140 | sprite 724 angoff -256 |
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415 | leod | 141 | |
142 | // Shrinker/Expander & ammo |
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490 | leod | 143 | sprite 282 angoff -256 // Dukematch only |
144 | sprite 560 angoff 1024 |
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145 | sprite 599 angoff -256 // Dukematch only |
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146 | sprite 651 angoff -512 |
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147 | sprite 652 angoff -512 |
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415 | leod | 148 | |
149 | // Devastator & ammo |
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490 | leod | 150 | sprite 97 angoff 768 |
151 | sprite 98 angoff -768 |
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152 | sprite 198 angoff 768 // tile0029 devistatorsprite |
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153 | sprite 198 mdzoff 330000 // tile0029 devistatorsprite |
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154 | sprite 198 pitch 1 // tile0029 devistatorsprite |
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155 | sprite 198 roll -1 // tile0029 devistatorsprite |
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415 | leod | 156 | |
157 | // Laser Tripbomb |
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490 | leod | 158 | sprite 294 angoff -512 // tile0027 tripbombsprite |
159 | sprite 295 angoff -512 // tile0027 tripbombsprite |
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160 | sprite 300 angoff -512 // tile0027 tripbombsprite |
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415 | leod | 161 | |
162 | // Freezethrower & ammo |
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490 | leod | 163 | sprite 280 angoff 512 |
164 | sprite 281 angoff 512 |
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165 | sprite 656 angoff 256 |
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415 | leod | 166 | |
167 | |||
168 | |||
169 | // OVERRIDE |
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170 | |||
171 | // Fixes for badly aligned sprites |
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490 | leod | 172 | sprite 499 mdzoff -150000 // Hotmeat |
173 | sprite 499 roll 1 |
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415 | leod | 174 | |
175 | // Forcing any floor aligned model to be rendered as sprite |
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490 | leod | 176 | sprite 69 notmd |
177 | sprite 75 notmd |
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178 | sprite 89 notmd |
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179 | sprite 110 notmd |
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180 | sprite 111 notmd |
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181 | sprite 410 notmd |
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182 | sprite 486 notmd |
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183 | sprite 491 notmd |
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184 | sprite 492 notmd |
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185 | sprite 567 notmd |
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186 | sprite 574 notmd |
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187 | sprite 583 notmd |
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188 | sprite 615 notmd |
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189 | sprite 616 notmd |
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190 | sprite 705 notmd |
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415 | leod | 191 | |
192 | // Switches to be hidden |
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490 | leod | 193 | sprite 406 notmd |
194 | sprite 423 notmd // Computer in section 2 |
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195 | sprite 421 notmd // Bloody handprint inside crate |
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196 | sprite 630 notmd // Teleporter in section 2 |
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197 | sprite 683 mdzoff 250000 // tile0164 dipswitch2 // Reception computer |
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198 | sprite 683 pitch -1 // tile0164 dipswitch2 // Reception computer |
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415 | leod | 199 | |
200 | |||
201 | |||
202 | // LIGHTS |