Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
415 | leod | 1 | // Maphacks for Duke3D HRP |
435 | leod | 2 | // Level: E4L8.MAP - "Critical Mass" (Original Atomic Edition version) |
3 | // Author: Richard Bailey Gray (The Levelord) & Keith Schuler |
||
4 | // mapmd4: ae06f5c692a51a7d326f5ea6af08c0a8 |
||
415 | leod | 5 | // Reviewed by NightFright (February 2012) |
6 | |||
7 | |||
8 | |||
9 | // PROPS |
||
10 | |||
11 | // Bottle |
||
12 | sprite 326 angoff 256 |
||
13 | sprite 327 angoff 512 |
||
14 | |||
15 | // Chair |
||
16 | sprite 336 angoff -512 |
||
17 | sprite 361 angoff 786 |
||
18 | sprite 457 angoff -896 |
||
19 | sprite 894 angoff 256 |
||
20 | |||
21 | // Chopper wheel (trash compactor) |
||
22 | sprite 684 angoff 128 |
||
23 | |||
24 | // Donuts |
||
25 | sprite 458 angoff -64 |
||
26 | sprite 706 angoff -384 |
||
27 | sprite 707 angoff 192 |
||
28 | |||
29 | // Nuke barrel |
||
30 | sprite 365 angoff -128 |
||
31 | sprite 366 angoff -512 |
||
32 | sprite 367 angoff 512 |
||
33 | sprite 368 angoff -256 |
||
34 | sprite 369 angoff -128 |
||
35 | sprite 600 angoff 896 |
||
36 | sprite 601 angoff -512 |
||
37 | sprite 603 angoff 256 |
||
38 | |||
39 | // Trashcan |
||
40 | sprite 837 angoff -768 |
||
41 | sprite 838 angoff 512 |
||
42 | |||
43 | // US flag |
||
44 | sprite 335 angoff 256 |
||
45 | |||
46 | |||
47 | |||
48 | // ITEMS/POWERUPS |
||
49 | |||
50 | // Armor |
||
51 | sprite 351 angoff 256 |
||
52 | |||
53 | // Health +10 |
||
54 | sprite 655 angoff 256 |
||
55 | sprite 656 angoff -256 |
||
56 | sprite 851 angoff 256 |
||
57 | sprite 859 angoff 512 |
||
58 | |||
59 | // Health +30 |
||
60 | sprite 610 angoff -128 |
||
61 | sprite 654 angoff -768 |
||
62 | sprite 657 angoff -256 |
||
63 | sprite 732 angoff 512 |
||
64 | sprite 1019 angoff -512 |
||
65 | |||
66 | // HoloDuke |
||
67 | sprite 724 angoff 1024 |
||
68 | |||
69 | // Jetpack |
||
70 | sprite 323 angoff 1024 // Dukematch only |
||
71 | |||
72 | // Keycards (B/Y/R) |
||
73 | sprite 386 angoff 1024 |
||
74 | sprite 762 angoff 768 |
||
75 | sprite 854 angoff 1024 |
||
76 | |||
77 | // Medkit |
||
78 | sprite 733 angoff 256 |
||
79 | |||
80 | // Scuba gear |
||
81 | sprite 863 angoff 768 |
||
82 | |||
83 | // Steroids |
||
84 | sprite 55 angoff -256 |
||
85 | sprite 734 angoff 256 |
||
86 | |||
87 | |||
88 | |||
89 | // WEAPONS/AMMO |
||
90 | |||
91 | // Pistol & ammo |
||
92 | sprite 607 angoff 256 |
||
93 | sprite 608 angoff 256 |
||
94 | sprite 609 angoff 256 |
||
95 | sprite 829 angoff 512 |
||
96 | sprite 865 angoff 512 |
||
97 | |||
98 | // Shotgun & ammo |
||
99 | sprite 352 angoff 64 |
||
100 | sprite 714 angoff -256 |
||
101 | sprite 715 angoff -512 |
||
102 | sprite 731 angoff 512 |
||
103 | |||
104 | // Chaingun & ammo |
||
105 | sprite 561 angoff -512 |
||
106 | sprite 611 angoff -512 |
||
107 | sprite 615 angoff 512 |
||
108 | |||
109 | // RPG & ammo |
||
110 | sprite 228 angoff -512 |
||
111 | sprite 834 angoff 1024 |
||
112 | sprite 864 angoff 256 // Dukematch only |
||
113 | |||
114 | // Pipebombs |
||
115 | sprite 140 angoff 1024 |
||
116 | sprite 538 angoff -512 |
||
117 | sprite 713 angoff -256 |
||
118 | sprite 723 angoff 128 |
||
119 | sprite 850 angoff 128 |
||
120 | |||
121 | // Shrinker/Expander & ammo |
||
122 | sprite 319 angoff 768 |
||
123 | sprite 827 angoff -640 |
||
124 | |||
125 | // Devastator & ammo |
||
126 | sprite 532 angoff 512 |
||
127 | sprite 828 angoff -256 |
||
128 | |||
129 | // Freezethrower & ammo |
||
130 | sprite 344 angoff 1024 |
||
131 | sprite 831 angoff 128 |
||
132 | sprite 868 angoff 256 // Dukematch only |
||
133 | |||
134 | |||
135 | |||
136 | // OVERRIDE |
||
137 | |||
138 | // Fixes for badly aligned sprites |
||
139 | sprite 335 mdzoff 530000 // US flag |
||
140 | sprite 335 roll 1 |
||
141 | |||
142 | // Forcing any floor aligned model to be rendered as sprite |
||
143 | sprite 330 notmd |
||
144 | sprite 360 notmd |
||
145 | sprite 364 notmd |
||
146 | sprite 893 notmd |
||
147 | |||
148 | // Switches to be hidden |
||
149 | sprite 537 notmd // Pressure maintenance computer |
||
150 | |||
151 | // Symbols to be rendered as sprites |
||
152 | sprite 35 notmd // Atomic symbol on desk |
||
153 | sprite 332 notmd // Atomic symbol on desk |
||
154 | sprite 1033 notmd // Picture outside building used to hold player flat |
||
155 | |||
156 | |||
157 | |||
158 | // LIGHTS |