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689 | leod | 1 | ========================================== |
2 | | Duke Nukem 3D | |
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3 | | Maphacks for the EDuke32 | |
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4 | | High Resolution Pack (HRP) | |
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5 | | or | |
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6 | | Voxel Pack | |
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7 | | | |
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8 | ========================================== |
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9 | |||
10 | |||
11 | |||
12 | |||
13 | ======================= |
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14 | CONTENTS OF THIS README |
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15 | ======================= |
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16 | |||
17 | 1) About |
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18 | 2) Installation |
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19 | 3) Notes |
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20 | 4) Support for NightFright's Addon Pack |
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21 | 5) License |
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22 | 6) Contact/Links |
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23 | 7) Credits |
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24 | 8) Changelog |
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25 | |||
26 | |||
27 | 1) ABOUT |
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28 | ======== |
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29 | Maphacks are used to edit the positioning of objects and other parts of a level |
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30 | in cases where the maps cannot be redistributed. These maphacks' goal is to |
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31 | improve the compatibility of user created maps with the HRP or the Voxel Pack. |
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32 | Since there is no central site for map downloads, patching the maps directly |
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33 | would lead to quite some confusion among players about their respective |
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34 | versions. By distributing separated maphacks the original map download archives |
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35 | can be kept unchanged. |
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36 | |||
37 | |||
38 | 2) INSTALLATION |
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39 | =============== |
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40 | Technically this is like an HRP update pack with maphack additions and |
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41 | updates only - therefore, if your current HRP's (or regular HRP update pack's) |
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42 | version number is greater than ours, don't use this pack. |
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43 | |||
44 | Drop this pack into the autoload folder alongside your HRP (5.4 or later) and |
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45 | you should be done. |
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46 | |||
47 | You need a recent EDuke32 executable which has the UserMapHacks functions |
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48 | implemented - at least r4886 (source r4884). (HRP 5.4 comes with r5267.) |
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49 | |||
50 | Currently users are reporting various issues with recent EDuke32 builds. If you |
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51 | should encounter problems as well, try the r4495 version with backported |
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52 | UserMapHack functions from the "Other Stuff" link below. |
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53 | |||
54 | Your eduke32.log should contain one or more lines similar to this after playing: |
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55 | Loaded map hack file "maphacks/usermaps/foobar.mhk" |
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56 | |||
57 | |||
58 | 3) NOTES |
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59 | ======== |
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60 | The main goal is to get rid of the most annoying HRP-related problems of popular |
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61 | (highly rated by reviewers) and recently released user maps. |
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62 | Since the Introduction of the Poymer renderer in 2009 and the big HRP model |
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63 | rotation in early 2012 (r5.1.295), even maps which were designed with the HRP |
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64 | in mind need some adjustments. |
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65 | Do not expect a maphack quality comparable to what has been done for the |
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66 | original game's levels, though. No Polymer lighting for example. |
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67 | |||
68 | A few older maps make use of tricks which can't be reproduced (yet?) using the |
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69 | modern OpenGL renderers. Some recent maps' README files explicitly state that |
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70 | the respective map is meant to be played without fancy renderers or the HRP. |
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71 | Remember that these maphacks do not claim to make those maps look as intended |
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72 | if you are using the HRP anyway, but try to fix the obvious glitches as far as |
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73 | it is technically possible. Do not complain to mappers, do not ask them to |
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74 | 'fix' their map if it looks bad when HRPlaying it. |
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75 | |||
76 | A number of maps and episodes come with custom textures. Tiles014.art, |
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77 | tiles15.art, tiles20.art and up, will technically never interfere with the HRP, |
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78 | whereas extensive use of custom textures may look off when combined with |
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79 | the HRP. In case of conflicting ART I may have added a README and/or a ZIP file |
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80 | to explain or improve compatibility. But even if a maphack and further |
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81 | compatibility improvements exist, it's still your decision to HRPlay or not. |
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82 | |||
83 | This Pack is suitable for the Voxel Pack as well, although only the 'angoff' |
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84 | directive (model rotation) works currently on voxels (EDuke32 r5730). |
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85 | But that's the most commonly used correction anyway. |
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86 | |||
87 | |||
88 | You can help: |
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89 | |||
90 | - If you find anything you consider worthy correcting in an already maphacked |
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91 | level, don't hesitate to report it (DNCOORDS!), and which renderer/HRP version |
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92 | you are using. Some models (like the 0603 hangbabe) might need different |
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93 | maphacks and some floor/ceiling aligned sprites may show up different |
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94 | (or not at all) in either Polymost or Polymer renderer/HRP. |
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95 | |||
96 | - You can contribute your own maphacks. Basic information is available at: |
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97 | http://wiki.eduke32.com/wiki/Maphack_Language |
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98 | |||
99 | - If you have a newer version of an already maphacked level, please let LeoD |
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100 | know. (But compare the checksums first.) |
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101 | |||
102 | |||
103 | 4) Support for NightFright's Addon Pack |
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104 | ======================================= |
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105 | A full set of maphacks is included for each of the following GRPs (208): |
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106 | adg.grp (5) |
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107 | aqua_grp (3) |
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108 | bf3.grp (3) |
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109 | bobsp.grp (5) |
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110 | cbp.grp (8) |
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111 | chronic.grp (5) - Check out HRP-TheChronic-compatibility.zip |
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112 | conflict.grp (3) |
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113 | daikarin.grp (7) - Check out HRP-DaikariN-compatibility.zip |
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114 | deadrive.grp (5) |
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115 | dn64rev.grp (3) |
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116 | duke10.grp (3) |
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117 | dukehard.grp (17) - Check out HrpDukePlus-DukeHard-compatibility.zip |
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118 | glavic.grp (10) |
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119 | kaiser.grp (3) |
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120 | losthway.grp (7) |
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121 | math_pak.grp (5) |
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122 | metromay.grp (15) |
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123 | milltown.grp (2) |
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124 | mssp3.grp (8) |
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125 | opblitz.grp (5) |
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126 | plugpray.grp (7) |
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127 | red.grp (7) |
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128 | roch.grp (9) |
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129 | showdown.grp (21) - Check out HRP-NuclearShowdown-compatibility.zip ??? |
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130 | spcmissn.grp (2) |
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131 | taivo.grp (10) |
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132 | tbnw.grp (5) - Check out HRP-BNW-compatibility.zip |
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133 | undertkr.grp (5) |
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134 | vermin.grp (12) |
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135 | wgspace.grp (8) |
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136 | |||
137 | Maphacks for the following GRPs are not yet completed (121/194): |
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138 | c3po.grp : 2/4 |
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139 | escape.grp : 2/5 |
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140 | fm3x.grp : 34/42 - FM1X-FM3X |
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141 | forklift.grp : 4/12 - PRETIME Episode |
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142 | kucera.grp : 4/11 |
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143 | quakis.grp : 6/8 |
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144 | space.grp : 19/33 |
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145 | urban.grp : 50/79 |
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146 | |||
147 | Some GRPs' high resloution contents have been left out from the Addon Pack: |
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148 | inftime.grp : 39/39 : Check out IITTC-HRP-compatibility.zip |
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149 | moonbase.grp : 9/9 |
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150 | wgrealms.grp : 6/6 |
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151 | They will probably get recompiled for HRP with the Addon's maps included (54). |
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152 | They'll become available at the "Other Stuff" link below. |
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153 | |||
154 | Most other GRPs included in the Addon Pack are probably not compatible with the |
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155 | HRP, but they need to be actually checked out, though. |
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156 | |||
157 | |||
158 | 5) LICENSE |
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159 | ========== |
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160 | Maphacks for the original game's maps and official addon maps (Nuclear Winter, |
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161 | Duke in D.C., Caribbean/Vacation) are covered by the HRP Art License. |
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162 | You are free to copy, alter, reproduce, and redistribute all other maphack files |
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163 | as long as their original author[s] are credited in each *.mhk respectively. |
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164 | |||
165 | |||
166 | 6) CONTACT/LINKS |
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167 | ================ |
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168 | You can check the related EDuke32 forum thread over at Duke4.net: |
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169 | https://forums.duke4.net/index.php?showtopic=6070 |
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170 | |||
171 | Contact: |
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172 | -------- |
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173 | https://forums.duke4.net/index.php?showuser=1299 |
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174 | |||
175 | Related Links: |
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176 | -------------- |
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177 | Duke4.net ................................... http://www.duke4.net |
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178 | Duke Nukem 3D High-Resolution Pack .......... http://hrp.duke4.net |
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179 | NightFright's Addon Pack .................... http://hrp.duke4.net |
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180 | EDuke32 port ................................ http://eduke32.com |
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181 | RHash checksum generator .................... http://rhash.anz.ru |
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182 | Maphacks in the HRP repository ... http://svn.eduke32.com/polymer_hrp/maphacks |
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183 | |||
184 | Advertisement: |
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185 | -------------- |
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186 | Other Stuff by LeoD ........ https://forums.duke4.net/index.php?showtopic=3513 |
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187 | |||
188 | |||
189 | 7) CREDITS |
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190 | ========== |
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191 | Anyone who has contributed to EDuke32, the HRP, or the user maps listed herein |