Rev 700 | Rev 705 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
689 | leod | 1 | ========================================== |
2 | | Duke Nukem 3D | |
||
3 | | Maphacks for the EDuke32 | |
||
4 | | High Resolution Pack (HRP) | |
||
5 | | or | |
||
6 | | Voxel Pack | |
||
7 | | | |
||
8 | ========================================== |
||
9 | |||
10 | |||
11 | |||
12 | |||
13 | ======================= |
||
14 | CONTENTS OF THIS README |
||
15 | ======================= |
||
16 | |||
17 | 1) About |
||
18 | 2) Installation |
||
19 | 3) Notes |
||
694 | leod | 20 | 4) Support for NightFright's Addon Compilation |
689 | leod | 21 | 5) License |
22 | 6) Contact/Links |
||
23 | 7) Credits |
||
24 | |||
25 | |||
701 | leod | 26 | |
689 | leod | 27 | 1) ABOUT |
28 | ======== |
||
690 | leod | 29 | Maphacks are used to edit the positioning of objects and other parts of a level |
689 | leod | 30 | in cases where the maps cannot be redistributed. These maphacks' goal is to |
31 | improve the compatibility of user created maps with the HRP or the Voxel Pack. |
||
32 | Since there is no central site for map downloads, patching the maps directly |
||
33 | would lead to quite some confusion among players about their respective |
||
34 | versions. By distributing separated maphacks the original map download archives |
||
694 | leod | 35 | can be kept unchanged. The maphacks are now part of the HRP, but this pack is |
36 | updated more frequently. |
||
689 | leod | 37 | |
701 | leod | 38 | What maphacks can do: |
39 | - prevent objects from clipping into walls or each other |
||
40 | - by rotating them (models + voxels) |
||
41 | - by moving their visible representation (not yet implemented for voxels) |
||
42 | - turn the front side of objects to the most likely player position |
||
43 | - prevent wall/floor aligned decorations from showing up as models/voxels |
||
44 | - turn off unintended model/voxel animations |
||
45 | - tilt objects to align to sloped floors (not yet implemented for voxels) |
||
46 | - prevent wall-aligned sprites from flickering (mostly a Polymer issue) |
||
689 | leod | 47 | |
701 | leod | 48 | |
689 | leod | 49 | 2) INSTALLATION |
50 | =============== |
||
690 | leod | 51 | Technically this is like an HRP update pack with maphack additions and |
689 | leod | 52 | updates only - therefore, if your current HRP's (or regular HRP update pack's) |
53 | version number is greater than ours, don't use this pack. |
||
54 | |||
55 | Drop this pack into the autoload folder alongside your HRP (5.4 or later) and |
||
56 | you should be done. |
||
694 | leod | 57 | (Standalone invocation: eduke32 -g UserMapHacks.zip -mh maphacks/maphacks.def) |
689 | leod | 58 | |
701 | leod | 59 | You need a recent EDuke32 executable which has UserMapHacks support |
689 | leod | 60 | implemented - at least r4886 (source r4884). (HRP 5.4 comes with r5267.) |
61 | |||
62 | Currently users are reporting various issues with recent EDuke32 builds. If you |
||
63 | should encounter problems as well, try the r4495 version with backported |
||
701 | leod | 64 | UserMapHack support from the "Other Stuff" link below. |
689 | leod | 65 | |
66 | Your eduke32.log should contain one or more lines similar to this after playing: |
||
67 | Loaded map hack file "maphacks/usermaps/foobar.mhk" |
||
68 | |||
69 | |||
70 | 3) NOTES |
||
71 | ======== |
||
690 | leod | 72 | The main goal is to get rid of the most annoying HRP-related problems of |
73 | popular (highly rated by reviewers) and recently released user maps. |
||
695 | leod | 74 | Since the introduction of the Poymer renderer in 2009 and the big HRP model |
689 | leod | 75 | rotation in early 2012 (r5.1.295), even maps which were designed with the HRP |
76 | in mind need some adjustments. |
||
77 | Do not expect a maphack quality comparable to what has been done for the |
||
78 | original game's levels, though. No Polymer lighting for example. |
||
79 | |||
80 | A few older maps make use of tricks which can't be reproduced (yet?) using the |
||
81 | modern OpenGL renderers. Some recent maps' README files explicitly state that |
||
695 | leod | 82 | the respective map is meant to be played without fancy renderers, or the HRP. |
689 | leod | 83 | Remember that these maphacks do not claim to make those maps look as intended |
84 | if you are using the HRP anyway, but try to fix the obvious glitches as far as |
||
85 | it is technically possible. Do not complain to mappers, do not ask them to |
||
86 | 'fix' their map if it looks bad when HRPlaying it. |
||
87 | |||
690 | leod | 88 | Some other maps and episodes come with custom textures. Tiles014.art, |
689 | leod | 89 | tiles15.art, tiles20.art and up, will technically never interfere with the HRP, |
90 | whereas extensive use of custom textures may look off when combined with |
||
91 | the HRP. In case of conflicting ART I may have added a README and/or a ZIP file |
||
92 | to explain or improve compatibility. But even if a maphack and further |
||
93 | compatibility improvements exist, it's still your decision to HRPlay or not. |
||
94 | |||
95 | This Pack is suitable for the Voxel Pack as well, although only the 'angoff' |
||
695 | leod | 96 | directive (model rotation) works currently on voxels (EDuke32 r5880). |
689 | leod | 97 | But that's the most commonly used correction anyway. |
98 | |||
99 | |||
100 | You can help: |
||
101 | |||
102 | - If you find anything you consider worthy correcting in an already maphacked |
||
103 | level, don't hesitate to report it (DNCOORDS!), and which renderer/HRP version |
||
104 | you are using. Some models (like the 0603 hangbabe) might need different |
||
105 | maphacks and some floor/ceiling aligned sprites may show up different |
||
106 | (or not at all) in either Polymost or Polymer renderer/HRP. |
||
107 | |||
108 | - You can contribute your own maphacks. Basic information is available at: |
||
700 | leod | 109 | https://wiki.eduke32.com/wiki/Maphack_Language |
689 | leod | 110 | |
111 | - If you have a newer version of an already maphacked level, please let LeoD |
||
112 | know. (But compare the checksums first.) |
||
113 | |||
114 | |||
695 | leod | 115 | 4) Support for NightFright's Addon Compilation 3.1 |
694 | leod | 116 | ================================================== |
695 | leod | 117 | A full set of maphacks is available for each of the following GRPs (244): |
694 | leod | 118 | adg.grp (5) |
119 | aqua.grp (3) |
||
120 | battlefield3.grp (3) |
||
121 | bobsp.grp (5) |
||
122 | bravenworld.grp (5) - Check out HRP-BNW-compatibility.zip |
||
123 | castlequest.grp (7) |
||
124 | chronic.grp (5) - Check out HRP-TheChronic-compatibility.zip |
||
125 | commbuild.grp (8) |
||
126 | crucialconflict.grp (3) |
||
127 | daikarin.grp (7) - Check out HRP-DaikariN-compatibility.zip |
||
128 | darkplace.grp (5) |
||
129 | deathdrive.grp (5) |
||
130 | dn64revisited.grp (3) |
||
131 | dreamtrilogy_grp (3) |
||
132 | dukehard.grp (17) - Check out HrpDukePlus-DukeHard-compatibility.zip |
||
133 | duketen.grp (3) |
||
134 | fbsp.grp (3) |
||
135 | glavic.grp (10) |
||
136 | kaiserland.grp (3) |
||
137 | lorch.grp (3) |
||
138 | losthighway.grp (7) |
||
139 | mathpak.grp (5) |
||
140 | metromayhem.grp (15) |
||
141 | milltown.grp (2) |
||
142 | mssp.grp (8) |
||
143 | opblitzkrieg.grp (5) |
||
144 | plugpray.grp (7) |
||
145 | prequel2time.grp (4) |
||
146 | red.grp (7) |
||
147 | redrum.grp (1) |
||
148 | roch.grp (9) |
||
149 | showdown.grp (21) - Check out HRP-NuclearShowdown-compatibility.zip ??? |
||
150 | spcmissn.grp (2) |
||
151 | spiegul.grp (3) |
||
695 | leod | 152 | stranger.grp (6) |
694 | leod | 153 | sunburn.grp (2) |
154 | taivo.grp (5) |
||
155 | undertaker.grp (5) |
||
695 | leod | 156 | v_series.grp (4) |
694 | leod | 157 | verminclear.grp (12) |
158 | wgspace.grp (8) |
||
689 | leod | 159 | |
695 | leod | 160 | Maphacks for the following GRPs are not yet completed (128/209): |
694 | leod | 161 | c3po.grp : 2/4 |
162 | escape.grp : 2/5 |
||
163 | fm3x.grp : 34/42 - FM1X-FM3X done |
||
164 | jungletour.grp : 1/3 |
||
695 | leod | 165 | kucera.grp : 4/15 |
694 | leod | 166 | pinxten.grp ; 5/9 |
167 | pipeline.grp ; 2/7 |
||
168 | quakis.grp : 6/8 |
||
695 | leod | 169 | space.grp : 23/38 |
170 | urban.grp : 49/78 |
||
689 | leod | 171 | |
690 | leod | 172 | Some GRPs' high resolution contents have been left out from the Addon Pack: |
701 | leod | 173 | infestation.grp : 39/39 - Check out IITTC-HRP-compatibility.zip |
694 | leod | 174 | moonbase.grp : 9/9 |
175 | wgrealms.grp : 6/6 |
||
689 | leod | 176 | They will probably get recompiled for HRP with the Addon's maps included (54). |
177 | They'll become available at the "Other Stuff" link below. |
||
178 | |||
179 | Most other GRPs included in the Addon Pack are probably not compatible with the |
||
180 | HRP, but they need to be actually checked out, though. |
||
181 | |||
182 | |||
183 | 5) LICENSE |
||
184 | ========== |
||
690 | leod | 185 | Maphacks for the original game's maps and official addon maps (Nuclear Winter, |
689 | leod | 186 | Duke in D.C., Caribbean/Vacation) are covered by the HRP Art License. |
187 | You are free to copy, alter, reproduce, and redistribute all other maphack files |
||
188 | as long as their original author[s] are credited in each *.mhk respectively. |
||
189 | |||
190 | |||
191 | 6) CONTACT/LINKS |
||
192 | ================ |
||
193 | You can check the related EDuke32 forum thread over at Duke4.net: |
||
194 | https://forums.duke4.net/index.php?showtopic=6070 |
||
195 | |||
196 | Contact: |
||
197 | -------- |
||
198 | https://forums.duke4.net/index.php?showuser=1299 |
||
199 | |||
200 | Related Links: |
||
201 | -------------- |
||
700 | leod | 202 | Duke4.net ................................... https://duke4.net |
203 | Duke Nukem 3D High-Resolution Pack .......... https://hrp.duke4.net |
||
204 | NightFright's Addon Pack .................... https://hrp.duke4.net |
||
205 | EDuke32 port ................................ https://eduke32.com |
||
206 | RHash checksum generator ......... https://sourceforge.net/projects/rhash |
||
207 | Maphacks in the HRP repository ... https://svn.eduke32.com/duke3d_hrp/maphacks |
||
701 | leod | 208 | Maphack Wiki entry ............ https://wiki.eduke32.com/wiki/Maphack_Language |
689 | leod | 209 | |
210 | Advertisement: |
||
211 | -------------- |
||
212 | Other Stuff by LeoD ........ https://forums.duke4.net/index.php?showtopic=3513 |
||
213 | |||
214 | |||
215 | 7) CREDITS |
||
216 | ========== |
||
217 | Anyone who has contributed to EDuke32, the HRP, or the user maps listed herein |