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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Level    : E5L14.map - Metropolitan Mayhem: "Yelldown Hellride" by MRCK
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// Map Date : 2012-03-02
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// mapmd4   : 1c4a7e30d186be2c9f6400af2306f7fc
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// Curr. HRP: r5.2.415
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sprite  3605 angoff     1024       // tile0040 ammo
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sprite  3749 angoff     1024       // tile0040 ammo
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sprite  3602 angoff     1024       // tile0054 shield
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sprite  3613 angoff     256        // tile0028 shotgunsprite
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sprite  3606 angoff    -256        // tile0052 sixpack
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sprite  3607 angoff     256        // tile0052 sixpack
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sprite    35 angoff    -512        // tile0916 fireext
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sprite  3626 angoff     512        // tile0049 shotgunammo
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sprite  3632 angoff     1024       // tile0022 chaingunsprite
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sprite  3638 angoff    -256        // tile0052 sixpack
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sprite  1175 angoff     1024       // tile0047 hbombammo
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sprite  1175 mdzoff     900000     // tile0047 hbombammo
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sprite  1175 pitch      1          // tile0047 hbombammo
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sprite  3659 angoff     512        // tile0025 shrinkersprite
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sprite  3659 mdzoff    -500000     // tile0025 shrinkersprite
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sprite  3659 mdxoff     20000      // tile0025 shrinkersprite
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sprite  3659 pitch      1          // tile0025 shrinkersprite
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sprite  3666 mdzoff     500000     // tile0051 cola
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sprite  3666 pitch      1          // tile0051 cola
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sprite  3665 mdxoff    -9000       // tile0041 batteryammo
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sprite  3665 pitch      1          // tile0041 batteryammo
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sprite  3669 mdxoff    -9000       // tile0041 batteryammo
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sprite  3669 pitch      1          // tile0041 batteryammo
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sprite   560 mdxoff     15000      // tile0061 boots
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sprite   560 pitch      1          // tile0061 boots
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sprite   561 mdxoff     15000      // tile0061 boots
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sprite   561 pitch      1          // tile0061 boots
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sprite   562 mdxoff     15000      // tile0061 boots
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sprite   562 pitch      1          // tile0061 boots
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sprite  3667 angoff     512        // tile0053 firstaid
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sprite   281 notmd                 // tile2541
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sprite   283 notmd                 // tile2541
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//sprite  1073 nomdanim              // tile2390 scrap6
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sprite  1073 notmd                 // tile2390 scrap6
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//sprite  1074 nomdanim              // tile2390 scrap6
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sprite  1074 notmd                 // tile2390 scrap6
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//sprite   282 notmd                 // tile2929
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//sprite   781 notmd                 // tile2785 (overlord part)
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sprite  1830 mdzoff    -500000     // tile0029 devistatorsprite
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sprite  1830 roll       1          // tile0029 devistatorsprite
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sprite  2274 mdzoff    -500000     // tile0029 devistatorsprite
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sprite  2274 roll       1          // tile0029 devistatorsprite
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sprite  2813 mdzoff    -500000     // tile0029 devistatorsprite
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sprite  2813 roll       1          // tile0029 devistatorsprite
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sprite  2814 mdzoff    -500000     // tile0029 devistatorsprite
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sprite  2814 roll       1          // tile0029 devistatorsprite
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sprite  1859 angoff     128        // tile0054 shield
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sprite  1859 mdzoff     500000     // tile0054 shield
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sprite  1859 pitch      1          // tile0054 shield
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sprite  2057 angoff     128        // tile0
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sprite  2057 notmd                 // tile0
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sprite  2058 angoff     128        // tile0
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sprite  2058 notmd                 // tile0
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sprite  2059 angoff     128        // tile0
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sprite  2059 notmd                 // tile0
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sprite  1664 angoff    -512        // tile0981 hydrent
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sprite  2838 angoff     512        // tile0053 firstaid
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sprite  1579 angoff     512        // tile0981 hydrent
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sprite  3037 angoff     1024       // tile4496 broom
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sprite  3038 angoff    -512        // tile4496 broom
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sprite  3038 mdzoff    -600000     // tile4496 broom
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sprite  3038 pitch      1          // tile4496 broom
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sprite  3029 notmd                 // tile4386 (power line)
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sprite  3030 notmd                 // tile4386 (power line)
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sprite  3031 notmd                 // tile4386 (power line)
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sprite  3032 notmd                 // tile4386 (power line)
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sprite  3092 notmd                 // tile4386 (power line)
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sprite  3267 notmd                 // tile4386 (power line)
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sprite  3268 notmd                 // tile4386 (power line)
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sprite  3269 notmd                 // tile4386 (power line)
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sprite  3270 notmd                 // tile4386 (power line)
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sprite  3271 notmd                 // tile4386 (power line)
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sprite  3272 notmd                 // tile4386 (power line)
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sprite  3273 notmd                 // tile4386 (power line)
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sprite  3274 notmd                 // tile4386 (power line)
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sprite  3275 notmd                 // tile4386 (power line)
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sprite  3276 notmd                 // tile4386 (power line)
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sprite  3277 notmd                 // tile4386 (power line)
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sprite  3278 notmd                 // tile4386 (power line)
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sprite  2876 angoff    -512        // tile0682 (tile0680 chair3)
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sprite  3423 angoff     1024        // tile0683 (tile0680 chair3)
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sprite  3422 angoff     1024       // tile0681 (tile0680 chair3)
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sprite  3718 angoff    -512        // tile0041 batteryammo
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sprite  2920 angoff    -512        // tile0681 (tile0680 chair3)
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sprite  2927 angoff     1024       // tile0683 (tile0680 chair3)
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sprite  2928 angoff     512        // tile0682 (tile0680 chair3)