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680 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Title    : Recapture
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// Filename : V1L8.MAP
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// Author   : Frode 'Puritan' Waksvik
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// mapmd4   : 695fcc4651fc83416effb3c22e41fe64 // 2005-09-02 (Vermin Clearance)
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// Filename : E4L8.map
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// mapmd4   : 695fcc4651fc83416effb3c22e41fe64 // 2006-05-17 (Vermin Clearance)
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// Filename : VERMIN08.MAP
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// mapmd4   : 3f28816f9aff018b0399a919ae8230fe // 2013-06-07 (Addon Pack)
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// Curr. HRP: r5.4.680
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sprite   708 mdzoff     2000000    // tile0910 tree2
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sprite   708 pitch     -1          // tile0910 tree2
16
sprite   708 roll       1          // tile0910 tree2
17
sprite  1489 angoff     512        // tile1232 canwithsomething
18
sprite   124 angoff     1024       // tile1061 (streetlight)
19
sprite   125 angoff     896        // tile1061 (streetlight)
20
sprite  1362 away1                 // tile0945 (high voltage sign)
21
sprite  1364 away1                 // tile0945 (high voltage sign)
22
sprite   236 angoff    -384        // tile0955 bottle2
23
sprite   126 angoff     704        // tile1061 (streetlight)
24
sprite   127 angoff     384        // tile1061 (streetlight)
25
sprite  1337 notmd                 // tile1069 plug
26
sprite   132 angoff     512        // tile1061 (streetlight)
27
sprite   133 angoff     512        // tile1061 (streetlight)
28
sprite  1488 angoff    -512        // tile1232 canwithsomething
29
sprite  1487 angoff     256        // tile1232 canwithsomething
30
sprite  1483 angoff    -768        // tile1232 canwithsomething
31
sprite  1484 angoff     896        // tile1232 canwithsomething
32
sprite  1486 angoff     512        // tile1232 canwithsomething
33
sprite  1482 angoff     640        // tile1232 canwithsomething
34
sprite  1494 angoff    -128        // tile1229 nukebarrelleaked
35
sprite   238 angoff    -512        // tile0955 bottle2
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sprite  1492 angoff     1024       // tile1227 nukebarrel
37
sprite  1492 mdzoff     300000     // tile1227 nukebarrel
38
sprite  1492 pitch      1          // tile1227 nukebarrel
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sprite   753 notmd                 // tile4386 (power line)
40
sprite   740 notmd                 // tile4386 (power line)
41
sprite   741 notmd                 // tile4386 (power line)
42
sprite   749 notmd                 // tile4386 (power line)
43
sprite   748 notmd                 // tile4386 (power line)
44
sprite   742 notmd                 // tile4386 (power line)
45
sprite   747 notmd                 // tile4386 (power line)
46
sprite   743 notmd                 // tile4386 (power line)
47
sprite   112 angoff    -640        // tile0040 ammo
48
sprite   113 angoff    -640        // tile0040 ammo
49
sprite   976 notmd                 // tile4386 (power line)
50
sprite   979 notmd                 // tile4386 (power line)
51
sprite   983 notmd                 // tile4386 (power line)
52
sprite   982 notmd                 // tile4386 (power line)
53
sprite   989 notmd                 // tile4386 (power line)
54
sprite   990 notmd                 // tile4386 (power line)
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sprite   996 notmd                 // tile4386 (power line)
56
sprite   995 notmd                 // tile4386 (power line)
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sprite  1000 notmd                 // tile4386 (power line)
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sprite  1001 notmd                 // tile4386 (power line)
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sprite  1004 notmd                 // tile4386 (power line)
60
sprite  1006 notmd                 // tile4386 (power line)
61
sprite  1048 notmd                 // tile4429 (tile0913 maskwall2 (fence))
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sprite  1049 notmd                 // tile4429 (tile0913 maskwall2 (fence))
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sprite  1050 notmd                 // tile4429 (tile0913 maskwall2 (fence))
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sprite  1051 notmd                 // tile4429 (tile0913 maskwall2 (fence))
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sprite  1052 notmd                 // tile4429 (tile0913 maskwall2 (fence))
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sprite  1053 notmd                 // tile4429 (tile0913 maskwall2 (fence))
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sprite  1054 notmd                 // tile4429 (tile0913 maskwall2 (fence))
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sprite  1055 notmd                 // tile4429 (tile0913 maskwall2 (fence))
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sprite  1056 notmd                 // tile4429 (tile0913 maskwall2 (fence))
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sprite  1057 notmd                 // tile4429 (tile0913 maskwall2 (fence))
71
sprite  1058 notmd                 // tile4429 (tile0913 maskwall2 (fence))
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sprite  1059 notmd                 // tile4429 (tile0913 maskwall2 (fence))
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sprite  1060 notmd                 // tile4429 (tile0913 maskwall2 (fence))
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sprite  1061 notmd                 // tile4429 (tile0913 maskwall2 (fence))
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sprite  1062 notmd                 // tile4429 (tile0913 maskwall2 (fence))
76
sprite  1481 angoff     1024       // tile1232 canwithsomething
77
sprite   209 angoff     512        // tile0994 pipe5
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sprite   444 angoff     768        // tile1048 (pipes)
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sprite   444 mdzoff     100000     // tile1048 (pipes)
80
sprite   444 pitch      1          // tile1048 (pipes)
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sprite   140 angoff     640        // tile1061 (streetlight)
82
sprite   569 mdzoff     500000     // tile0908 tree1
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sprite   569 pitch     -2          // tile0908 tree1
84
sprite   569 roll       1          // tile0908 tree1
85
sprite  1479 angoff     640        // tile1232 canwithsomething
86
sprite   570 mdzoff     900000     // tile0908 tree1
87
sprite   570 pitch      1          // tile0908 tree1
88
sprite   144 angoff    -256        // tile1061 (streetlight)
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sprite   780 notmd                 // tile4429 (tile0913 maskwall2 (fence))
90
sprite   781 notmd                 // tile4429 (tile0913 maskwall2 (fence))
91
sprite   151 angoff    -256        // tile1061 (streetlight)
92
sprite  1095 angoff     1024       // tile4580 canwithsomething2
93
sprite  1096 angoff     1024       // tile4580 canwithsomething2
94
sprite  1093 angoff    -512        // tile4580 canwithsomething2
95
sprite  1094 angoff     1024       // tile4580 canwithsomething2
96
sprite  1092 angoff    -768        // tile4580 canwithsomething2
97
sprite  1091 angoff    -768        // tile4580 canwithsomething2
98
sprite  1082 angoff     1024       // tile4582 canwithsomething4
99
sprite  1081 angoff    -896        // tile4582 canwithsomething4
100
sprite  1089 angoff    -640        // tile4580 canwithsomething2
101
sprite  1090 angoff     256        // tile4580 canwithsomething2
102
sprite  1081 angoff    -896        // tile4582 canwithsomething4
103
sprite  1083 angoff     128        // tile4582 canwithsomething4
104
sprite  1084 angoff    -128        // tile4582 canwithsomething4
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sprite  1086 angoff     512        // tile4580 canwithsomething2
106
sprite  1085 angoff    -256        // tile4580 canwithsomething2
107
sprite  1088 angoff     256        // tile4580 canwithsomething2
108
sprite  1087 angoff    -768        // tile4580 canwithsomething2
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sprite   887 away1                 // tile0818 (op)
110
sprite  1078 angoff     384        // tile4582 canwithsomething4
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sprite  1080 angoff    -384        // tile4582 canwithsomething4
112
sprite  1079 angoff    -768        // tile4582 canwithsomething4
113
sprite  1477 angoff    -512        // tile1238 explodingbarrel
114
sprite  1077 angoff     256        // tile4582 canwithsomething4
115
sprite  1077 mdzoff     700000     // tile4582 canwithsomething4
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sprite  1077 pitch      1          // tile4582 canwithsomething4
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sprite    20 angoff     1024       // tile4496 broom
118
sprite    20 mdzoff     500000     // tile4496 broom
119
sprite    20 pitch     -1          // tile4496 broom
120
sprite   137 angoff    -512        // tile1061 (streetlight)
121
sprite  1478 angoff     512        // tile1238 explodingbarrel
122
sprite  1490 angoff     1024       // tile1232 canwithsomething
123
sprite   136 angoff     1024       // tile1061 (streetlight)
124
sprite   222 mdzoff     200000     // tile0978 cone
125
sprite   222 pitch      1          // tile0978 cone
126
sprite   222 roll      -2          // tile0978 cone
127
sprite   221 mdzoff     200000     // tile0978 cone
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sprite   221 pitch      1          // tile0978 cone
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sprite   220 mdzoff     200000     // tile0978 cone
130
sprite   220 pitch      1          // tile0978 cone
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sprite   220 roll       1          // tile0978 cone
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sprite   216 mdzoff     200000     // tile0978 cone
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sprite   216 roll      -2          // tile0978 cone
134
sprite   219 mdzoff     200000     // tile0978 cone
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sprite   219 roll      -1          // tile0978 cone
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sprite   217 mdzoff     200000     // tile0978 cone
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sprite   217 roll       1          // tile0978 cone
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sprite  1039 notmd                 // tile4429 (tile0913 maskwall2 (fence))
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sprite  1038 notmd                 // tile4429 (tile0913 maskwall2 (fence))
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sprite  1037 notmd                 // tile4429 (tile0913 maskwall2 (fence))
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sprite  1354 angoff     512        // tile0916 fireext
142
sprite   116 angoff     1024       // tile0040 ammo
143
sprite   117 angoff     1024       // tile0040 ammo
144
sprite   118 angoff     1024       // tile0040 ammo
145
sprite   119 angoff     1024       // tile0040 ammo
146
sprite   120 angoff     1024       // tile0040 ammo
147
sprite   901 angoff     768        // tile0060 accesscard blue
148
sprite   901 mdzoff    -1          // tile0060 accesscard blue
149
sprite   901 pitch     -256        // tile0060 accesscard blue
150
sprite   838 notmd                 // tile4386 (power line)
151
sprite   234 angoff    -896        // tile0955 bottle2
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sprite   852 notmd                 // tile4386 (power line)
153
sprite   853 notmd                 // tile4386 (power line)
154
sprite   855 notmd                 // tile4386 (power line)
155
sprite  1508 angoff     1024       // tile0914 maskwall3 (fence)
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sprite  1508 mdzoff     180000     // tile0914 maskwall3 (fence)
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sprite  1508 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1509 angoff     1024       // tile0914 maskwall3 (fence)
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sprite  1509 mdzoff     180000     // tile0914 maskwall3 (fence)
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sprite  1509 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1510 angoff     1024       // tile0914 maskwall3 (fence)
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sprite  1510 mdzoff     180000     // tile0914 maskwall3 (fence)
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sprite  1510 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1510 roll      -1          // tile0914 maskwall3 (fence)
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sprite  1503 mdzoff     250000     // tile1229 nukebarrelleaked
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sprite  1503 pitch      1          // tile1229 nukebarrelleaked
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sprite  1507 angoff    -256        // tile1229 nukebarrelleaked
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sprite  1500 mdzoff     500000     // tile1229 nukebarrelleaked
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sprite  1500 roll      -1          // tile1229 nukebarrelleaked
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sprite  1505 angoff    -512        // tile1229 nukebarrelleaked
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sprite  1506 angoff     256        // tile1229 nukebarrelleaked
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sprite  1502 angoff    -768        // tile1229 nukebarrelleaked
173
sprite  1511 mdzoff     180000     // tile0914 maskwall3 (fence)
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sprite  1511 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1511 roll       1          // tile0914 maskwall3 (fence)
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sprite  1512 mdzoff     180000     // tile0914 maskwall3 (fence)
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sprite  1512 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1513 mdzoff     180000     // tile0914 maskwall3 (fence)
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sprite  1513 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1514 mdzoff     180000     // tile0914 maskwall3 (fence)
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sprite  1514 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1515 mdzoff     180000     // tile0914 maskwall3 (fence)
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sprite  1515 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1515 roll      -1          // tile0914 maskwall3 (fence)
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sprite  1516 mdzoff     180000     // tile0914 maskwall3 (fence)
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sprite  1516 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1516 roll       1          // tile0914 maskwall3 (fence)
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sprite  1517 mdzoff     180000     // tile0914 maskwall3 (fence)
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sprite  1517 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   115 angoff     128        // tile0040 ammo
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sprite   114 angoff     640        // tile0040 ammo
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sprite   557 angoff     512        // tile1048 (pipes)
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sprite  1166 mdxoff     2000       // tile1122 pullswitch
194
sprite  1166 pitch     -1          // tile1122 pullswitch
195
sprite   871 mdzoff     200000     // tile1048 (pipes)
196
sprite   871 pitch      1          // tile1048 (pipes)
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sprite  1300 angoff     896        // tile0049 shotgunammo
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sprite   486 angoff    -896        // tile0047 hbombammo
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sprite  1498 angoff     512        // tile1229 nukebarrelleaked
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sprite  1497 angoff     1024       // tile1229 nukebarrelleaked
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sprite  1190 angoff     640        // tile0021 firstgunsprite
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sprite  1496 angoff    -640        // tile1229 nukebarrelleaked
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sprite  1495 angoff     128        // tile1229 nukebarrelleaked
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sprite  1388 angoff    -768        // tile0040 ammo
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sprite  1387 angoff    -768        // tile0040 ammo
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sprite  1386 angoff    -768        // tile0040 ammo
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sprite  1137 angoff     1024       // tile0024 freezesprite
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sprite  1301 angoff    -128        // tile0049 shotgunammo
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sprite  1302 angoff     64         // tile0049 shotgunammo
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sprite   202 angoff    -768        // tile0994 pipe5
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sprite   201 angoff     256        // tile0994 pipe5
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sprite   379 angoff     512        // tile0916 fireext
213
sprite   382 angoff     512        // tile0049 shotgunammo
214
sprite   382 pitch      16         // tile0049 shotgunammo
215
sprite   382 roll       48         // tile0049 shotgunammo
216
sprite   279 angoff    -512        // tile0678 scale
217
sprite  1143 angoff     256        // tile1159 bottle12
218
sprite  1142 angoff    -256        // tile1165 bottle18
219
sprite  1141 angoff    -512        // tile1166 bottle19
220
sprite  1144 angoff    -384        // tile0561 (soap)
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sprite   383 notmd                 // tile1069 plug
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sprite   288 mdzoff     100000     // tile0669 vacuum
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sprite   288 pitch      3          // tile0669 vacuum
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sprite   288 roll      -1          // tile0669 vacuum
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sprite    17 angoff     1024       // tile4496 broom
226
sprite    17 mdzoff     500000     // tile4496 broom
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sprite    17 pitch     -1          // tile4496 broom
228
sprite   226 angoff    -256        // tile0955 bottle2
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sprite   500 angoff     1024       // tile0681 (tile0680 chair3)
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sprite   500 mdzoff     300000     // tile0681 (tile0680 chair3)
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sprite   500 pitch      3          // tile0681 (tile0680 chair3)
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sprite   500 roll       2          // tile0681 (tile0680 chair3)
233
sprite   499 angoff     1024       // tile0681 (tile0680 chair3)
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sprite   492 angoff    -256        // tile4438 coffeemug
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sprite   491 angoff    -768        // tile4438 coffeemug
236
sprite   499 mdzoff     300000     // tile0681 (tile0680 chair3)
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sprite   499 pitch      3          // tile0681 (tile0680 chair3)
238
sprite   499 roll       1          // tile0681 (tile0680 chair3)
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sprite  1327 angoff     512        // tile4454 deskphone
240
sprite   496 nomdanim              // tile1326 (tile1325 fem4 cavedancer)
241
sprite   496 mdzoff     100000     // tile1326 (tile1325 fem4 cavedancer)
242
sprite   496 pitch     -1          // tile1326 (tile1325 fem4 cavedancer)
243
sprite   497 angoff    -512        // tile1160 bottle13 (Jack Daniels)
244
sprite   495 nomdanim              // tile1313 (tile1312 fem1 stripper)
245
sprite   495 angoff    -512        // tile1313 (tile1312 fem1 stripper)
246
sprite   495 mdzoff     100000     // tile1313 (tile1312 fem1 stripper)
247
sprite   495 roll       1          // tile1313 (tile1312 fem1 stripper)
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sprite   494 nomdanim              // tile1318 (tile1317 fem2 poledancer)
249
sprite   494 angoff     1024       // tile1318 (tile1317 fem2 poledancer)
250
sprite   494 mdzoff     100000     // tile1318 (tile1317 fem2 poledancer)
251
sprite   494 pitch      1          // tile1318 (tile1317 fem2 poledancer)
252
sprite   349 angoff    -256        // tile4367 hatrack
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sprite   227 angoff     1024       // tile0955 bottle2
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sprite  1331 notmd                 // tile0577 femmag2
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sprite   410 angoff     1024       // tile0044 rpgammo
256
sprite   339 angoff    -128        // tile0052 sixpack
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sprite   121 angoff     416        // tile0051 cola
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sprite  1303 angoff    -64         // tile0049 shotgunammo
259
sprite  1304 angoff     128        // tile0049 shotgunammo
260
sprite   451 angoff     512        // tile1048 (pipes)
261
sprite   451 mdzoff     100000     // tile1048 (pipes)
262
sprite   451 pitch      1          // tile1048 (pipes)
263
sprite   408 angoff     1024       // tile0023 rpgsprite
264
sprite  1394 notmd                 // tile0140 frankenstineswitch
265
sprite  1270 angoff    -512        // tile0044 rpgammo
266
sprite  1270 mdzoff     500000     // tile0044 rpgammo
267
sprite  1270 roll       1          // tile0044 rpgammo
268
sprite  1271 angoff    -512        // tile0044 rpgammo
269
sprite  1271 mdzoff     500000     // tile0044 rpgammo
270
sprite  1271 roll      -1          // tile0044 rpgammo
271
sprite  1101 angoff     0          // tile0060 accesscard yellow
272
sprite  1355 angoff    -768        // tile0916 fireext
273
sprite  1355 mdzoff     150000     // tile0916 fireext
274
sprite  1355 pitch      1          // tile0916 fireext
275
sprite  1390 notmd                 // tile0140 frankenstineswitch
276
sprite  1341 away1                 // tile0587
277
sprite  1026 notmd                 // tile4449 (roger moore)
278
sprite  1026 away1                 // tile4449 (roger moore)
279
sprite    19 mdzoff     400000     // tile4496 broom
280
sprite    19 pitch     -1          // tile4496 broom
281
sprite  1305 angoff    -512        // tile0049 shotgunammo
282
sprite  1305 mdzoff     300000     // tile0049 shotgunammo
283
sprite  1305 pitch     -1          // tile0049 shotgunammo
284
sprite  1305 roll       1          // tile0049 shotgunammo
285
sprite   160 angoff    -512        // tile1045 donuts
286
sprite  1325 angoff    -896        // tile4370 desklamp
287
sprite     4 angoff    -512        // tile0052 sixpack
288
sprite  1269 angoff     512        // tile0556 chair1
289
sprite   274 mdzoff     50000      // tile0765 vase
290
sprite   274 roll       1          // tile0765 vase
291
sprite  1343 away1                 // tile0587
292
sprite  1342 away1                 // tile0587
293
sprite  1216 angoff     256        // tile0994 pipe5
294
sprite  1215 angoff     256        // tile0994 pipe5
295
sprite  1221 notmd                 // tile0140 frankenstineswitch
296
sprite    18 mdzoff     175000     // tile4496 broom
297
sprite    18 pitch     -2          // tile4496 broom
298
sprite    18 roll       1          // tile4496 broom
299
sprite  1358 angoff    -256        // tile0916 fireext
300
sprite  1358 mdzoff     150000     // tile0916 fireext
301
sprite  1358 pitch      1          // tile0916 fireext
302
sprite   431 mdzoff     200000     // tile0681 (tile0680 chair3)
303
sprite   431 pitch      1          // tile0681 (tile0680 chair3)
304
sprite   428 angoff    -256        // tile4438 coffeemug
305
sprite   432 angoff     512        // tile4438 coffeemug
306
sprite   430 angoff     1024       // tile0681 (tile0680 chair3)
307
sprite   430 mdzoff     200000     // tile0681 (tile0680 chair3)
308
sprite   430 pitch     -1          // tile0681 (tile0680 chair3)
309
sprite  1255 angoff     256        // tile4370 desklamp
310
sprite  1255 mdzoff     200000     // tile4370 desklamp
311
sprite  1255 pitch     -1          // tile4370 desklamp
312
sprite    22 mdzoff     200000     // tile4464 mace
313
sprite    22 pitch     -1          // tile4464 mace
314
sprite    22 roll      -2          // tile4464 mace
315
sprite   289 angoff     768        // tile0669 vacuum
316
sprite   289 mdzoff     500000     // tile0669 vacuum
317
sprite   289 roll       1          // tile0669 vacuum
318
sprite  1312 mdzoff     500000     // tile1325 fem4 cavedancer
319
sprite  1312 pitch      1          // tile1325 fem4 cavedancer
320
sprite   154 roll       1024       // tile1053 (toilet roll holder)
321
sprite    32 angoff     512        // tile0049 shotgunammo
322
sprite    32 mdzoff     100000     // tile0049 shotgunammo
323
sprite    32 pitch     -5          // tile0049 shotgunammo
324
sprite    32 roll      -2          // tile0049 shotgunammo
325
//sprite  1098 notmd                 // tile4429 (tile0913 maskwall2 (fence))
326
sprite  1098 mdzoff     200000     // tile4429 (tile0913 maskwall2 (fence))
327
sprite  1098 pitch     -1          // tile4429 (tile0913 maskwall2 (fence))
328
sprite  1098 roll       10         // tile4429 (tile0913 maskwall2 (fence))
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//sprite  1100 notmd                 // tile4429 (tile0913 maskwall2 (fence))
330
sprite  1100 mdzoff     200000     // tile4429 (tile0913 maskwall2 (fence))
331
sprite  1100 pitch     -1          // tile4429 (tile0913 maskwall2 (fence))
332
sprite  1100 roll       10         // tile4429 (tile0913 maskwall2 (fence))
333
//sprite  1099 notmd                 // tile4429 (tile0913 maskwall2 (fence))
334
sprite  1099 mdzoff     200000     // tile4429 (tile0913 maskwall2 (fence))
335
sprite  1099 pitch     -1          // tile4429 (tile0913 maskwall2 (fence))
336
sprite  1099 roll       10         // tile4429 (tile0913 maskwall2 (fence))
337
//sprite  1097 notmd                 // tile4429 (tile0913 maskwall2 (fence))
338
sprite  1097 mdzoff     200000     // tile4429 (tile0913 maskwall2 (fence))
339
sprite  1097 pitch     -1          // tile4429 (tile0913 maskwall2 (fence))
340
sprite  1097 roll       10         // tile4429 (tile0913 maskwall2 (fence))
341
sprite   204 angoff     256        // tile0994 pipe5
342
sprite   205 angoff    -768        // tile0994 pipe5
343
sprite   203 angoff     256        // tile0994 pipe5
344
sprite  1199 angoff    -768        // tile4582 canwithsomething4
345
sprite  1201 angoff    -960        // tile4582 canwithsomething4
346
sprite  1200 angoff     832        // tile4582 canwithsomething4
347
sprite   429 angoff     256        // tile4438 coffeemug
348
sprite   159 angoff     1024       // tile1045 donuts
349
sprite   159 mdzoff     500000     // tile1045 donuts
350
sprite   159 pitch      1          // tile1045 donuts
351
sprite   436 angoff     896        // tile0556 chair1
352
sprite  1254 notmd                 // tile1122 pullswitch
353
sprite   208 angoff     512        // tile0994 pipe5
354
sprite  1247 angoff    -512        // tile0044 rpgammo
355
sprite  1248 angoff    -512        // tile0044 rpgammo
356
sprite  1246 angoff    -512        // tile0060 accesscard red
357
sprite  1356 angoff    -512        // tile0916 fireext
358
sprite   411 angoff    -768        // tile1048 (pipes)
359
sprite   411 mdzoff     200000     // tile1048 (pipes)
360
sprite   411 pitch      1          // tile1048 (pipes)
361
sprite     0 mdxoff     10000      // tile1048 (pipes)
362
sprite     0 mdzoff     90000      // tile1048 (pipes)
363
sprite     0 pitch     -1          // tile1048 (pipes)