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415 leod 1
 
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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Level    : Roch5.map - "Roch5" by Pascal Rouaud
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// Map Date : 2001-03-21
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// mapmd4   : 7237551e84db96228ced70c995111ebd
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// Curr. HRP: r5.2.415
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sprite   311 angoff    -512        // tile0049 shotgunammo
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sprite   396 mdzoff     1000000    // tile0990 tire
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sprite   396 pitch      1          // tile0990 tire
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sprite  1371 mdxoff    -70000      // tile0051 cola
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sprite  1371 pitch      1          // tile0051 cola
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sprite  1370 angoff     512        // tile0028 shotgunsprite
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sprite  1370 mdyoff    -7000       // tile0028 shotgunsprite
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sprite  1370 mdzoff    -200000     // tile0028 shotgunsprite
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sprite  1370 roll       1          // tile0028 shotgunsprite
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sprite   326 angoff     256        // tile0051 cola
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sprite  1461 angoff     1024       // tile0025 shrinkersprite
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sprite  1369 angoff     1024       // tile0049 shotgunammo
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sprite  1376 angoff     512        // tile0052 sixpack
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sprite  1376 mdxoff    -100000     // tile0052 sixpack
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sprite  1376 pitch      1          // tile0052 sixpack
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sprite   329 angoff     512        // tile0052 sixpack
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sprite   705 notmd                 // tile1680 liztroop
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sprite  1624 angoff     256        // tile0055 steroids
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sprite  1352 angoff     512        // tile0026 heavyhbomb
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sprite  1553 angoff    -256        // tile0052 sixpack
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sprite  1481 mdzoff     1000000    // tile0044 rpgammo
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sprite  1481 roll       1          // tile0044 rpgammo
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sprite  1336 angoff     1024       // tile0024 freezesprite
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sprite  1336 mdzoff    -500000     // tile0024 freezesprite
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sprite  1336 roll       1          // tile0024 freezesprite
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sprite  1467 mdzoff    -500000    // tile0051 cola
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sprite  1467 roll       1          // tile0051 cola
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sprite  1420 angoff    -128        // tile0023 rpgsprite
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sprite  1414 notmd                 // tile0907 (tile0904 woodenhorse)
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//sprite  1415 notmd                 // tile4884 (tabletop)
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//sprite  1415 mdxoff    -1000000    // tile4884 (tabletop)
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//sprite  1415 pitch      1          // tile4884 (tabletop)
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sprite  1418 notmd                 // tile0907 (tile0904 woodenhorse)
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//sprite  1419 notmd                 // tile4884 (tabletop)
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sprite  1416 notmd                 // tile0907 (tile0904 woodenhorse)
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//sprite  1417 notmd                 // tile4884 (tabletop)
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sprite  1477 angoff     256        // tile0052 sixpack
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sprite  1493 angoff     1024       // tile0049 shotgunammo
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sprite  1490 angoff     128        // tile0052 sixpack
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sprite   180 angoff     1024       // tile0044 rpgammo
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sprite   210 angoff     512        // tile0041 batteryammo
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sprite   223 angoff     1024       // tile0041 batteryammo
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sprite  1554 angoff    -512        // tile0049 shotgunammo
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sprite  1384 angoff     512        // tile0052 sixpack
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sprite  1476 pitch      256        // tile0047 hbombammo
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sprite   193 angoff    -384        // tile0028 shotgunsprite
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sprite   193 mdxoff    -5000       // tile0028 shotgunsprite
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sprite   193 pitch      1          // tile0028 shotgunsprite
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sprite  1468 angoff     512        // tile0037 freezeammo
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sprite  1460 angoff    -512        // tile0049 shotgunammo
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sprite   302 pitch      256        // tile0023 rpgsprite
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sprite   497 mdzoff    -500000     // tile4496 broom
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sprite   497 pitch      1          // tile4496 broom
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sprite   497 roll       1          // tile4496 broom
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sprite  1408 angoff     512        // tile0028 shotgunsprite
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sprite  1589 mdxoff     5000       // tile0029 devistatorsprite
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sprite  1589 mdzoff     300000     // tile0029 devistatorsprite
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sprite  1589 roll       1          // tile0029 devistatorsprite
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sprite  1589 pitch     -1          // tile0029 devistatorsprite
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sprite   245 angoff     512        // tile0049 shotgunammo
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sprite   293 mdxoff    -5000       // tile0051 cola
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sprite   293 pitch      1          // tile0051 cola
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sprite   770 notmd                 // tile0168 dipswitch3
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sprite   286 mdxoff    -5000       // tile0027 tripbombsprite
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sprite   286 pitch      1          // tile0027 tripbombsprite
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sprite   287 mdxoff    -5000       // tile0027 tripbombsprite
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sprite   287 pitch      1          // tile0027 tripbombsprite
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sprite   285 mdxoff    -5000       // tile0027 tripbombsprite
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sprite   285 pitch      1          // tile0027 tripbombsprite
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sprite   284 mdxoff    -5000       // tile0027 tripbombsprite
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sprite   284 pitch      1          // tile0027 tripbombsprite
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sprite   288 mdxoff    -5000       // tile0027 tripbombsprite
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sprite   288 pitch      1          // tile0027 tripbombsprite
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sprite   354 angoff    -768        // tile0060 accesscard blue
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sprite   367 angoff    1024        // tile0060 accesscard red
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sprite   233 angoff     512        // tile0051 cola
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sprite  1015 notmd                 // tile0138 spacelightswitch
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//sprite   831 notmd                 // tile0138 spacelightswitch
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sprite   231 angoff     512        // tile0052 sixpack
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sprite   342 angoff     1024       // tile0060 accesscard red
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sprite   777 angoff    -768        // tile0556 chair1
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sprite   232 angoff     512        // tile0021 firstgunsprite
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sprite   226 angoff     1024       // tile0054 shield
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sprite  1222 angoff     512        // tile0753 statue (geisha)
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sprite   723 notmd                 // tile0138 spacelightswitch
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sprite  1484 angoff     1024       // tile0023 rpgsprite
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sprite  1492 angoff     1024       // tile0059 heatsensor
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sprite   262 angoff     256        // tile0052 sixpack
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sprite   673 notmd                 // tile0168 dipswitch3
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sprite   668 notmd                 // tile0168 dipswitch3
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sprite  1087 notmd                 // tile0168 dipswitch3
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sprite  1092 notmd                 // tile0168 dipswitch3
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sprite    42 angoff    -768        // tile0028 shotgunsprite
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sprite    42 mdxoff    -10000      // tile0028 shotgunsprite
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sprite    42 pitch      1          // tile0028 shotgunsprite
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sprite   332 angoff    -256        // tile0060 accesscard yellow
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// Power lines
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sprite   605 notmd                 // tile4386 (power line)
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sprite   606 notmd                 // tile4386 (power line)
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sprite   607 notmd                 // tile4386 (power line)
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sprite   608 notmd                 // tile4386 (power line)
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sprite   449 notmd                 // tile4386 (power line)
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sprite   450 notmd                 // tile4386 (power line)
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sprite   582 notmd                 // tile4386 (power line)
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sprite   583 notmd                 // tile4386 (power line)
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sprite   609 notmd                 // tile4386 (power line)
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sprite  1154 notmd                 // tile4386 (power line)
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sprite   529 notmd                 // tile4386 (power line)
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sprite   530 notmd                 // tile4386 (power line)
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sprite   531 notmd                 // tile4386 (power line)
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sprite   532 notmd                 // tile4386 (power line)
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sprite   533 notmd                 // tile4386 (power line)
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sprite   534 notmd                 // tile4386 (power line)
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// Lamp spheres // no effect -> lower poles instead
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//sprite   629 mdxoff     3500       // tile1220 (sphere)
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//sprite   629 pitch      1          // tile1220 (sphere)
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sprite   630 mdxoff    -3500       // tile0977 genericpole
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sprite   630 pitch      1          // tile0977 genericpole
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sprite   581 mdxoff    -3500       // tile0977 genericpole
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sprite   581 pitch      1          // tile0977 genericpole
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sprite  1084 mdxoff    -3500       // tile0977 genericpole
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sprite  1084 pitch      1          // tile0977 genericpole