Rev 489 | Go to most recent revision | Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
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415 | leod | 1 | |
2 | // Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) |
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3 | |||
4 | // Level : Roch7.map - "Roch7" by Pascal Rouaud |
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5 | // Map Date : 2002-06-21 |
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6 | // mapmd4 : 776d175cb91a88badffb954f002a8c6c |
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7 | // Curr. HRP: r5.2.415 |
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8 | |||
9 | |||
10 | // Forcing tile 1266 which is part of the "teleporter splash" model (1261-1266) |
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11 | // to be rendered as a single sprite when used as a fence |
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12 | sprite 1767 notmd // tile1266 (tile1261) |
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13 | sprite 1228 notmd // tile1266 (tile1261) |
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14 | sprite 2272 notmd // tile1266 (tile1261) |
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15 | sprite 2276 notmd // tile1266 (tile1261) |
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16 | sprite 2275 notmd // tile1266 (tile1261) |
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17 | sprite 2277 notmd // tile1266 (tile1261) |
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18 | sprite 2274 notmd // tile1266 (tile1261) |
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19 | sprite 1229 notmd // tile1266 (tile1261) |
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20 | sprite 2273 notmd // tile1266 (tile1261) |
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21 | sprite 2255 notmd // tile1266 (tile1261) |
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22 | sprite 1227 notmd // tile1266 (tile1261) |
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23 | |||
24 | // Rotate key cards |
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25 | sprite 82 angoff 1024 // tile0060 accesscard red |
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26 | sprite 144 angoff 512 // tile0060 accesscard blue |
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27 | sprite 434 angoff 1024 // tile0060 accesscard blue |
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28 | sprite 3088 angoff 1024 // tile0060 accesscard blue |
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29 | |||
30 | // Flatten frankenstineswitch near start ... or not |
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31 | //sprite 502 notmd // tile0140 frankenstineswitch |
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32 | //sprite 502 mdzoff -30000 // tile0140 frankenstineswitch |
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33 | //sprite 502 pitch 1 // tile0140 frankenstineswitch |
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34 | |||
35 | // Lamp Spheres (tile 1220) // No effect -> rise genericpoles instead |
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36 | //sprite 698 mdxoff -3500 // tile1220 (sphere) |
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37 | //sprite 698 pitch 1 // tile1220 (sphere) |
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38 | |||
39 | sprite 697 mdxoff 3500 // tile0977 genericpole |
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40 | sprite 697 pitch 1 // tile0977 genericpole |
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41 | sprite 1024 mdxoff 3500 // tile0977 genericpole |
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42 | sprite 1024 pitch 1 // tile0977 genericpole |
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43 | sprite 1026 mdxoff 3500 // tile0977 genericpole |
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44 | sprite 1026 pitch 1 // tile0977 genericpole |
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45 | sprite 1028 mdxoff 3500 // tile0977 genericpole |
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46 | sprite 1028 pitch 1 // tile0977 genericpole |
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47 | sprite 1032 mdxoff 3500 // tile0977 genericpole |
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48 | sprite 1032 pitch 1 // tile0977 genericpole |
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49 | sprite 1034 mdxoff 3500 // tile0977 genericpole |
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50 | sprite 1034 pitch 1 // tile0977 genericpole |
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51 | |||
52 | // Pickups |
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53 | //sprite 3005 pitch 1 // tile0021 firstgunsprite |
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54 | //sprite 3005 mdxoff 200000 // tile0021 firstgunsprite |
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55 | //sprite 3005 mdzoff 2000000 // tile0021 firstgunsprite |
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56 | //sprite 3005 mdzoff -2000000 // tile0021 firstgunsprite |
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57 | |||
58 | //sprite 3005 roll 1 // tile0021 firstgunsprite |
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59 | //sprite 3005 mdyoff 200000 // tile0021 firstgunsprite |
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60 | //sprite 3005 mdzoff 2000000 // tile0021 firstgunsprite |
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61 | //sprite 3005 mdzoff -2000000 // tile0021 firstgunsprite |
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62 | |||
63 | //sprite 3005 pitch 1 // tile0021 firstgunsprite |
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64 | //sprite 3005 roll 1 // tile0021 firstgunsprite |
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65 | //sprite 3005 mdzoff 2000000 // tile0021 firstgunsprite |
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66 | //sprite 3005 mdzoff -2000000 // tile0021 firstgunsprite |
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67 | |||
68 | sprite 548 angoff 256 // tile0028 shotgunsprite near start |
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69 | sprite 597 angoff 512 // tile0024 freezersprite - Shop-n-Bag |
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70 | sprite 3315 angoff 512 // tile0021 firstgunsprite - Shop-n-Bag |
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71 | sprite 3315 pitch 1 // tile0021 firstgunsprite - Shop-n-Bag |
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72 | sprite 3315 mdzoff 300000 // tile0021 firstgunsprite - Shop-n-Bag |
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73 | sprite 3334 angoff 512 // tile0028 shotgunsprite - Shop-n-Bag |
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74 | sprite 3334 pitch 1 // tile0028 shotgunsprite - Shop-n-Bag |
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75 | sprite 3334 mdxoff -60000 // tile0028 shotgunsprite - Shop-n-Bag |
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76 | sprite 3334 mdzoff -900000 // tile0028 shotgunsprite - Shop-n-Bag |
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77 | sprite 1110 nomdanim // tile4398 (broken speaker) - Shop-n-Bag |
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78 | sprite 1112 nomdanim // tile4398 (broken speaker) - Shop-n-Bag |
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79 | |||
80 | sprite 360 mdzoff 1000000 // tile0049 shotgunammo |
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81 | sprite 360 pitch 1 // tile0049 shotgunammo |
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82 | sprite 3070 mdzoff 1000000 // tile0049 shotgunammo |
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83 | sprite 3070 pitch 1 // tile0049 shotgunammo |
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84 | |||
85 | sprite 472 roll 1 // tile0049 shotgunammo |
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86 | sprite 472 mdzoff 500000 // tile0049 shotgunammo |
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87 | sprite 473 roll 1 // tile0028 shotgunsprite |
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88 | sprite 473 mdzoff 1000000 // tile0028 shotgunsprite |
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89 | |||
90 | |||
91 | sprite 572 angoff 512 // tile4887 pleasewait |
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92 | |||
93 | // Policelight |
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94 | //sprite 573 notmd // tile4377 policelightpole left |
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95 | sprite 573 roll 1 // tile4377 policelightpole left |
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96 | sprite 573 mdzoff -500000 // tile4377 policelightpole left |
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97 | //sprite 575 notmd // tile4377 policelightpole right |
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98 | sprite 575 roll 1 // tile4377 policelightpole right |
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99 | sprite 575 mdzoff -500000 // tile4377 policelightpole right |