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727 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Title    : Aqua
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// Author   : Ben Roffelsen
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// Filename : NSAQUA.MAP
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// mapmd4   : 9b88c891871067e10e01ebfacbd740ea // 2008-10-24 (NSD)
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//         <-> AQUA.mhk
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// Curr. HRP: r5.4.726
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sprite   292 angoff     256        // tile0994 pipe5
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sprite   292 pitch      1          // tile0994 pipe5
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sprite   292 roll      -1          // tile0994 pipe5
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sprite   292 mdzoff     350000     // tile0994 pipe5
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sprite   236 pitch      1          // tile0916 fireext
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sprite   236 mdzoff     200000     // tile0916 fireext
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sprite   291 angoff    -768        // tile0994 pipe5
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sprite   291 pitch     -1          // tile0994 pipe5
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sprite   291 roll       1          // tile0994 pipe5
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sprite   291 mdzoff     400000     // tile0994 pipe5
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sprite    83 angoff    -384        // tile1353 spacemarine
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//sprite    83 pitch     -1          // tile1353 spacemarine
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//sprite    83 mdzoff     900000     // tile1353 spacemarine
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sprite    83 pitch      528        // tile1353 spacemarine
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sprite    83 mdxoff    -100        // tile1353 spacemarine
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sprite    83 mdzoff    -1600       // tile1353 spacemarine
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sprite    85 pitch      1          // tile1353 spacemarine
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sprite    85 mdxoff     40000      // tile1353 spacemarine
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sprite    85 mdzoff     1500000    // tile1353 spacemarine
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sprite    18 angoff     1024       // tile0049 shotgunammo
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sprite    18 roll      -192        // tile0049 shotgunammo
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sprite    17 angoff     1024       // tile0049 shotgunammo
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sprite    17 roll      -192        // tile0049 shotgunammo
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sprite   240 away1                 // tile0502 viewscreen
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sprite   276 angoff     1024       // tile0056 airtank
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sprite   463 angoff     1024       // tile0049 shotgunammo
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sprite   463 pitch     -1          // tile0049 shotgunammo
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sprite   463 mdzoff     900000     // tile0049 shotgunammo
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sprite    38 angoff     512        // tile5194 [nsd deaglesprite]
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sprite    16 angoff     1024       // tile0052 sixpack
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sprite   248 angoff    -768        // tile0028 shotgunsprite
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sprite   465 angoff     768        // tile0026 heavyhbomb
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sprite   466 angoff     1024       // tile0026 heavyhbomb
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sprite   467 angoff    -768        // tile0026 heavyhbomb
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sprite   473 angoff    -512        // tile0052 sixpack
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sprite   464 angoff    -256        // tile0026 heavyhbomb
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sprite   247 angoff    -384        // tile0026 heavyhbomb
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sprite   474 angoff    -256        // tile0052 sixpack
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sprite   431 angoff    -128        // tile0023 rpgsprite
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sprite   299 angoff     768        // tile0026 heavyhbomb
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sprite   300 angoff     256        // tile0027 tripbombsprite
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sprite   245 angoff    -512        // tile0027 tripbombsprite
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sprite   245 roll      -256        // tile0027 tripbombsprite
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sprite   245 mdzoff     2000       // tile0027 tripbombsprite
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sprite   494 angoff     1024       // tile0049 shotgunammo
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sprite   499 angoff     512        // tile0052 sixpack
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sprite   232 pitch     -1          // tile0574 (tile0670 (faucet))
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sprite   232 mdzoff     100000     // tile0574 (tile0670 (faucet))
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sprite   231 pitch     -1          // tile0574 (tile0670 (faucet))
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sprite   231 mdzoff     100000     // tile0574 (tile0670 (faucet))
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sprite   309 pitch      1          // tile1062 rubbercan
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sprite   309 mdzoff     500000     // tile1062 rubbercan
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sprite   212 away1                 // tile2984 (greyfont S)
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sprite   211 away1                 // tile2973 (greyfont H)
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sprite   210 away1                 // tile2980 (greyfont O)
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sprite   209 away1                 // tile2988 (greyfont W)
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sprite   208 away1                 // tile2970 (greyfont E)
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sprite   207 away1                 // tile2983 (greyfont R)
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sprite   206 away1                 // tile2984 (greyfont S)
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sprite   213 angoff    -256        // tile0561 (soap)
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sprite   214 angoff     128        // tile0561 (soap)
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sprite   493 angoff    -256        // tile0026 heavyhbomb
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sprite   487 angoff     896        // tile0026 heavyhbomb
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sprite   488 angoff    -896        // tile0026 heavyhbomb
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sprite   491 angoff     768        // tile0026 heavyhbomb
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sprite   492 angoff     1024       // tile0026 heavyhbomb
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sprite   489 angoff     128        // tile0026 heavyhbomb
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sprite   490 angoff     384        // tile0026 heavyhbomb
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sprite   515 roll      -1          // tile0040 ammo
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sprite   515 mdzoff     900000     // tile0040 ammo
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sprite   514 roll      -1          // tile0040 ammo
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sprite   514 mdzoff     800000     // tile0040 ammo
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sprite   517 roll      -1          // tile0040 ammo
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sprite   517 mdzoff     700000     // tile0040 ammo
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sprite   516 roll      -1          // tile0040 ammo
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sprite   516 mdzoff     600000     // tile0040 ammo
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sprite   217 angoff    -640        // tile0056 airtank
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sprite   144 pitch      1          // tile0916 fireext
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sprite   144 mdzoff     250000     // tile0916 fireext
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sprite   513 angoff     384        // tile0026 heavyhbomb (multiplayer)
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sprite   373 angoff    -256        // tile0028 shotgunsprite (multiplayer)
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sprite   330 pitch     -80         // tile0551 domelite
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sprite   331 pitch     -80         // tile0551 domelite
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sprite   500 angoff    -512        // tile0052 sixpack
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sprite   468 angoff     768        // tile0026 heavyhbomb
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sprite   519 angoff     1024       // tile0026 heavyhbomb
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sprite   518 angoff     128        // tile0026 heavyhbomb
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sprite   518 pitch     -1          // tile0026 heavyhbomb
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sprite   518 mdzoff     300000     // tile0026 heavyhbomb
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sprite   475 angoff    -768        // tile0029 devistatorsprite
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sprite   476 angoff    -768        // tile0042 devistatorammo
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sprite   477 angoff    -640        // tile0052 sixpack
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sprite    56 angoff     512        // tile0060 accesscard [blue]
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sprite   511 angoff     1024       // tile0022 chaingunsprite (multiplayer)
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sprite   351 angoff     320        // tile1247 seenine
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sprite   351 pitch     -1          // tile1247 seenine
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sprite   351 roll      -6          // tile1247 seenine
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sprite   351 mdzoff     100000     // tile1247 seenine
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sprite   348 angoff    -256        // tile1247 seenine
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sprite   348 roll      -1          // tile1247 seenine
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sprite   348 mdzoff     500000     // tile1247 seenine
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sprite   366 angoff     512        // tile0028 shotgunsprite (multiplayer)
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sprite   141 pitch      1          // tile0563 waterfountain
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sprite   141 mdzoff     500000     // tile0563 waterfountain
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sprite   512 angoff     1024       // tile0028 shotgunsprite (multiplayer)
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sprite    52 roll      -1          // tile0140 frankenstineswitch
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sprite    52 mdzoff     250000     // tile0140 frankenstineswitch
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sprite     0 angoff     1024       // tile5369 [nsd plasmagunammo]
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sprite     2 angoff    -512        // tile5372 [nsd plasmagunsprite]
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sprite     1 angoff    -256        // tile5369 [nsd plasmagunammo]
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sprite     1 pitch      1          // tile5369 [nsd plasmagunammo]
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sprite     1 mdzoff     500000     // tile5369 [nsd plasmagunammo]
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sprite    19 angoff    -512        // tile0060 accesscard [red]
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sprite    19 pitch     -1          // tile0060 accesscard [red]
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sprite    19 mdzoff     900000     // tile0060 accesscard [red]
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sprite    30 angoff     512        // tile0042 devistatorammo
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sprite    30 roll       1          // tile0042 devistatorammo
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sprite    30 mdzoff     500000     // tile0042 devistatorammo
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sprite   123 notmd                 // tile0561 (soap)
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sprite   122 notmd                 // tile0561 (soap)
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sprite   107 angoff    -512        // tile1227 nukebarrel
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sprite   106 angoff     512        // tile1227 nukebarrel
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sprite   105 angoff     1024       // tile1227 nukebarrel
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sprite   105 pitch     -1          // tile1227 nukebarrel
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sprite   105 mdzoff     200000     // tile1227 nukebarrel
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sprite   389 pitch      1          // tile0059 heatsensor
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sprite   389 roll      -1          // tile0059 heatsensor
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sprite   389 mdzoff     300000     // tile0059 heatsensor
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sprite    33 angoff     1024       // tile0044 rpgammo
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sprite    34 angoff     128        // tile0044 rpgammo
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sprite   110 angoff     1024       // tile1227 nukebarrel
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sprite   110 roll      -1          // tile1227 nukebarrel
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sprite   110 mdzoff     300000     // tile1227 nukebarrel
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sprite   109 roll       1          // tile1227 nukebarrel
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sprite   109 mdzoff     600000     // tile1227 nukebarrel
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sprite   108 angoff     512        // tile1227 nukebarrel
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sprite   104 angoff     1024       // tile1227 nukebarrel
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sprite    31 angoff    -640        // tile0041 batteryammo
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sprite   100 angoff     512        // tile1227 nukebarrel
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sprite   101 roll       1          // tile1227 nukebarrel
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sprite   101 mdzoff     300000     // tile1227 nukebarrel
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sprite   102 roll       1          // tile1227 nukebarrel
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sprite   102 mdzoff     200000     // tile1227 nukebarrel
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sprite   427 angoff     1024       // tile0061 boots
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sprite   427 pitch      128        // tile0061 boots
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sprite   427 mdzoff    -4000       // tile0061 boots
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sprite    26 angoff     1024       // tile0052 sixpack
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sprite    25 angoff     1024       // tile0052 sixpack
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sprite    23 angoff     256        // tile0046 crystalammo
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sprite    23 pitch     -1          // tile0046 crystalammo
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sprite    23 mdzoff     300000     // tile0046 crystalammo
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sprite   426 angoff     0          // tile0060 accesscard [yellow]
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sprite   139 angoff     512        // tile0024 freezesprite (multiplayer)
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sprite   139 pitch      128        // tile0024 freezesprite (multiplayer)
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sprite   139 mdxoff     100        // tile0024 freezesprite (multiplayer)
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sprite   139 mdzoff    -3000       // tile0024 freezesprite (multiplayer)
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sprite   469 angoff     1024       // tile0026 heavyhbomb
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sprite   469 pitch     -1          // tile0026 heavyhbomb
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sprite   469 mdzoff     500000     // tile0026 heavyhbomb