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Rev | Author | Line No. | Line |
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415 | leod | 1 | |
2 | // Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) |
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3 | |||
4 | // Level : Dogville.map - "Dogville" by Taivo Maripuu |
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5 | // Map Date : 2004-08-11 |
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6 | // mapmd4 : ac1afe0eb8d5afa220296f1c4c167f5c |
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7 | // Curr. HRP: r5.2.415 |
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8 | |||
9 | sprite 3405 angoff -384 // tile0028 shotgunsprite |
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10 | sprite 3408 angoff -384 // tile0049 shotgunammo |
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11 | sprite 410 angoff 1024 // tile1334 fem6 padbabe |
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12 | sprite 177 angoff 512 // tile0022 chaingunsprite |
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13 | sprite 128 angoff 256 // tile0052 sixpack |
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14 | sprite 173 angoff 512 // tile0041 batteryammo |
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15 | sprite 174 angoff -512 // tile0023 rpgsprite |
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16 | sprite 3808 angoff -256 // tile0053 firstaid |
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17 | sprite 123 angoff 512 // tile0681 (tile0680 chair3) |
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18 | sprite 3806 angoff 512 // tile0680 chair3 |
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19 | sprite 3805 angoff -512 // tile0682 (tile0680 chair3) |
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20 | sprite 3804 angoff 512 // tile0681 (tile0680 chair3) |
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21 | sprite 3647 angoff 512 // tile0049 shotgunammo |
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22 | sprite 3499 angoff 1024 // tile0060 accesscard yellow |
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23 | sprite 3646 angoff -512 // tile0049 shotgunammo |
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24 | sprite 1616 notmd // tile1037 (table) |
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25 | sprite 1620 notmd // tile1037 (table) |
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26 | sprite 1621 notmd // tile1037 (table) |
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27 | sprite 1625 notmd // tile1037 (table) |
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28 | sprite 1626 notmd // tile1037 (table) |
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29 | sprite 1630 notmd // tile1037 (table) |
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30 | sprite 1631 notmd // tile1037 (table) |
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31 | sprite 1635 notmd // tile1037 (table) |
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32 | sprite 1209 mdzoff 80000 // tile0542 (globe) |
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33 | sprite 1209 roll 1 // tile0542 (globe) |
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34 | sprite 3654 mdxoff 50000 // tile2360 rotategun |
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35 | sprite 3654 pitch 1 // tile2360 rotategun |
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36 | sprite 3654 roll 1024 // tile2360 rotategun |
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37 | sprite 1207 angoff 1024 // tile0557 chair2 |
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38 | sprite 1208 angoff 1024 // tile0557 chair2 |
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39 | sprite 308 angoff -768 // tile0060 accesscard yellow |
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40 | sprite 166 angoff -512 // tile0049 shotgunammo |
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41 | sprite 168 mdxoff 100000 // tile2360 rotategun |
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42 | sprite 168 pitch 1 // tile2360 rotategun |
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43 | sprite 168 roll 1024 // tile2360 rotategun |
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44 | sprite 141 angoff 768 // tile0024 freezesprite // * |
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45 | sprite 189 angoff -512 // tile4444 tripodcamera |
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46 | sprite 3640 angoff -512 // tile4444 tripodcamera |
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47 | sprite 3639 angoff -512 // tile0686 moviecamera |
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48 | //sprite ??? angoff 1024 // tile0041 batteryammo |
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49 | sprite 3673 angoff 1024 // tile0041 batteryammo |
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50 | sprite 3673 mdzoff -500000 // tile0041 batteryammo |
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51 | sprite 3673 roll 1 // tile0041 batteryammo |
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52 | sprite 229 angoff -512 // tile0060 accesscard yellow // * |
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53 | //sprite ??? angoff 1024 // tile0916 fireext |
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54 | //sprite ??? angoff 1024 // tile0049 shotgunammo |
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55 | sprite 3675 angoff 512 // tile0052 sixpack // * |
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56 | sprite 3688 mdzoff 1000000 // tile0044 rpgammo |
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57 | sprite 3688 pitch 1 // tile0044 rpgammo |
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58 | sprite 1704 angoff -512 // tile0753 statue (geisha) |
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59 | sprite 333 angoff -512 // tile0916 fireext |
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60 | sprite 1636 angoff 1024 // tile0753 statue (geisha) |
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61 | sprite 2499 angoff 1024 // tile0753 statue (geisha) |
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62 | sprite 3784 angoff 512 // tile0049 shotgunammo |
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63 | sprite 3783 angoff 512 // tile0052 sixpack |
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64 | sprite 1391 notmd // tile1266 (tile1261 transporterbeam) |
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65 | sprite 1392 notmd // tile1266 (tile1261 transporterbeam) |
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66 | sprite 2586 notmd // tile1266 (tile1261 transporterbeam) |
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67 | sprite 2587 notmd // tile1266 (tile1261 transporterbeam) |
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68 | sprite 301 angoff 512 // tile0060 accesscard yellow |
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69 | sprite 297 mdxoff 10000 // tile1025 bottle7 (plant) |
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70 | sprite 297 pitch 1 // tile1025 bottle7 (plant) |
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71 | sprite 3521 mdxoff 10000 // tile1025 bottle7 (plant) |
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72 | sprite 3521 pitch 1 // tile1025 bottle7 (plant) |
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73 | sprite 2643 mdxoff 10000 // tile1025 bottle7 (plant) |
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74 | sprite 2643 pitch 1 // tile1025 bottle7 (plant) |
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75 | sprite 114 angoff 512 // tile0009 respawn [blue key] no effect ? |
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76 | sprite 2663 angoff -512 // tile4496 broom |
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77 | sprite 2663 mdzoff -500000 // tile4496 broom |
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78 | sprite 2663 pitch 1 // tile4496 broom |
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79 | sprite 3851 angoff -512 // tile0049 shotgunammo |
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80 | sprite 2675 angoff 1024 // tile4444 tripodcamera |
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81 | sprite 91 angoff 1024 // tile0041 batteryammo |
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82 | sprite 68 angoff 256 // tile0052 sixpack |
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83 | sprite 49 mdxoff 50000 // tile2360 rotategun |
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84 | sprite 49 pitch 1 // tile2360 rotategun |
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85 | sprite 49 roll 1024 // tile2360 rotategun |
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86 | //sprite ??? mdxoff 50000 // tile2360 rotategun |
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87 | //sprite ??? pitch 1 // tile2360 rotategun |
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88 | //sprite ??? roll 1024 // tile2360 rotategun |
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89 | //sprite ??? mdxoff 50000 // tile2360 rotategun |
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90 | //sprite ??? pitch 1 // tile2360 rotategun |
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91 | //sprite ??? roll 1024 // tile2360 rotategun |
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92 | sprite 783 notmd // tile4386 (power line) |
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93 | sprite 784 notmd // tile4386 (power line) |
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94 | sprite 3892 notmd // tile4386 (power line) |
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95 | sprite 3893 notmd // tile4386 (power line) |
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96 | sprite 3062 notmd // tile4386 (power line) |
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97 | sprite 3063 notmd // tile4386 (power line) |
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98 | sprite 3887 notmd // tile4386 (power line) |
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99 | sprite 3888 notmd // tile4386 (power line) |
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100 | sprite 3067 notmd // tile1234 (money) |
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101 | sprite 47 angoff 256 // tile0054 shield |
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102 | sprite 3915 angoff 1024 // tile0041 batteryammo |
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103 | sprite 834 angoff 1024 // tile0916 fireext |
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104 | sprite 3576 angoff -256 // tile0060 accesscard red |
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105 | sprite 3577 angoff 1024 // tile0009 respawn [blue key] no effect ? |
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106 | sprite 781 notmd // tile4386 (power line) |
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107 | sprite 782 notmd // tile4386 (power line) |
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108 | sprite 3065 notmd // tile4386 (power line) |
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109 | sprite 3066 notmd // tile4386 (power line) |
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110 | sprite 7 angoff 512 // tile0041 batteryammo |
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111 | sprite 3923 angoff 512 // tile0041 batteryammo |
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112 | sprite 612 angoff 1024 // tile0684 (tile0680 chair3) |
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113 | sprite 34 angoff 256 // tile0052 sixpack |
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114 | sprite 3925 mdxoff 70000 // tile2360 rotategun |
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115 | sprite 3925 pitch 1 // tile2360 rotategun |
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116 | sprite 3925 roll 1024 // tile2360 rotategun |
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117 | sprite 33 mdxoff 70000 // tile2360 rotategun |
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118 | sprite 33 pitch 1 // tile2360 rotategun |
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119 | sprite 33 roll 1024 // tile2360 rotategun |
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120 | //sprite ??? notmd // tile4386 (power line) |
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121 | sprite 542 notmd // tile4386 (power line) |
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122 | sprite 543 notmd // tile4386 (power line) |
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123 | sprite 544 notmd // tile4386 (power line) |
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124 | sprite 546 notmd // tile4386 (power line) |
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125 | sprite 545 notmd // tile1731 (dead liztroop) |
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126 | sprite 29 angoff 1024 // tile0049 shotgunammo |
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127 | sprite 3609 notmd // tile4386 (power line) |
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128 | sprite 3610 notmd // tile4386 (power line) |