Subversion Repositories duke3d_hrp

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
590 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
2
 
3
// Level    : blackend.map - "Blackened"
4
// Author   : Alejandro Glavic
5
// Map Date : 2008-12-10 (Duke Nukem: Weapon of Mass Destruction)
6
// mapmd4   : fdc9dd170db6c80d509658088fbd60a2
7
 
8
 
9
// Curr. HRP: r5.3.590
10
 
11
//         <-> blackend.mhk
12
 
13
sprite    82 angoff     512        // tile0028 shotgunsprite
14
sprite  1883 angoff    -768        // tile0049 shotgunammo
15
sprite  1882 angoff    -256        // tile0049 shotgunammo
16
sprite   662 mdzoff     80000      // tile0958 (lights)
17
sprite   662 pitch      1          // tile0958 (lights)
18
sprite    73 angoff     512        // tile0022 chaingunsprite
19
sprite    73 mdzoff     900000     // tile0022 chaingunsprite
20
sprite    73 pitch      1          // tile0022 chaingunsprite
21
sprite  1892 angoff     256        // tile0041 batteryammo
22
sprite  1892 mdzoff     500000     // tile0041 batteryammo
23
sprite  1892 pitch     -1          // tile0041 batteryammo
24
sprite  1892 roll      -1          // tile0041 batteryammo
25
sprite  1893 angoff    -256        // tile0041 batteryammo
26
sprite  1893 mdzoff     500000     // tile0041 batteryammo
27
sprite  1893 pitch      1          // tile0041 batteryammo
28
sprite  1893 roll      -1          // tile0041 batteryammo
29
sprite  1894 angoff     512        // tile0052 sixpack
30
sprite  1895 angoff     512        // tile0052 sixpack
31
sprite  1702 angoff    -512        // tile4552 (worms)
32
sprite  1789 angoff     0          // tile0060 accesscard blue
33
sprite    87 angoff    -896        // tile1232 canwithsomething
34
sprite    89 angoff     896        // tile1232 canwithsomething
35
sprite   427 angoff    -341        // tile1247 seenine
36
sprite   428 angoff     341        // tile1247 seenine
37
sprite     3 angoff     640        // tile0047 hbombammo
38
sprite  1896 angoff    -256        // tile0052 sixpack
39
sprite    66 angoff    -256        // tile0049 shotgunammo
40
sprite    65 angoff    -256        // tile0049 shotgunammo
41
sprite     6 angoff     1024       // tile0041 batteryammo
42
sprite     8 angoff     1024       // tile0022 chaingunsprite
43
sprite  1288 mdzoff     300000     // tile0913 maskwall2 (fence)
44
sprite  1288 pitch     -1          // tile0913 maskwall2 (fence)
45
sprite  1289 mdzoff     300000     // tile0913 maskwall2 (fence)
46
sprite  1289 pitch     -1          // tile0913 maskwall2 (fence)
47
sprite  1287 mdzoff     300000     // tile0913 maskwall2 (fence)
48
sprite  1287 pitch     -1          // tile0913 maskwall2 (fence)
49
sprite  1286 mdzoff     300000     // tile0913 maskwall2 (fence)
50
sprite  1286 pitch     -1          // tile0913 maskwall2 (fence)
51
sprite   754 angoff    -128        // tile0028 shotgunsprite
52
sprite   758 angoff    -256        // tile1232 canwithsomething
53
sprite   755 angoff    -512        // tile1232 canwithsomething
54
sprite   757 angoff     1024       // tile1232 canwithsomething
55
sprite  1277 mdzoff     300000     // tile0913 maskwall2 (fence)
56
sprite  1277 pitch     -1          // tile0913 maskwall2 (fence)
57
sprite  1278 mdzoff     300000     // tile0913 maskwall2 (fence)
58
sprite  1278 pitch     -1          // tile0913 maskwall2 (fence)
59
sprite  1279 mdzoff     300000     // tile0913 maskwall2 (fence)
60
sprite  1279 pitch     -1          // tile0913 maskwall2 (fence)
61
sprite  1280 mdzoff     300000     // tile0913 maskwall2 (fence)
62
sprite  1280 pitch     -1          // tile0913 maskwall2 (fence)
63
sprite  1281 mdzoff     300000     // tile0913 maskwall2 (fence)
64
sprite  1281 pitch     -1          // tile0913 maskwall2 (fence)
65
sprite  1282 mdzoff     300000     // tile0913 maskwall2 (fence)
66
sprite  1282 pitch     -1          // tile0913 maskwall2 (fence)
67
sprite  1283 mdzoff     300000     // tile0913 maskwall2 (fence)
68
sprite  1283 pitch     -1          // tile0913 maskwall2 (fence)
69
sprite  1305 mdzoff     300000     // tile0913 maskwall2 (fence)
70
sprite  1305 pitch     -1          // tile0913 maskwall2 (fence)
71
sprite  1284 mdzoff     300000     // tile0913 maskwall2 (fence)
72
sprite  1284 pitch     -1          // tile0913 maskwall2 (fence)
73
sprite  1285 mdzoff     300000     // tile0913 maskwall2 (fence)
74
sprite  1285 pitch     -1          // tile0913 maskwall2 (fence)
75
sprite  1484 notmd                 // tile4386 (power line)
76
sprite  1480 notmd                 // tile4386 (power line)
77
sprite  1545 angoff     256        // tile4438 coffeemug
78
sprite    60 angoff     1024       // tile0052 sixpack
79
sprite   533 angoff     0          // tile0060 accesscard yellow
80
sprite  1431 angoff    -768        // tile0563 waterfountain
81
sprite  1906 angoff    -512        // tile0052 sixpack
82
sprite  1905 angoff     1024       // tile0041 batteryammo
83
sprite  1903 angoff     512        // tile0049 shotgunammo
84
sprite  1904 angoff     512        // tile0049 shotgunammo
85
sprite  1904 mdzoff     500000     // tile0049 shotgunammo
86
sprite  1904 roll       1          // tile0049 shotgunammo
87
sprite    59 angoff     768        // tile0052 sixpack
88
sprite  1913 angoff     256        // tile0049 shotgunammo
89
sprite  1914 angoff    -768        // tile0049 shotgunammo
90
sprite   182 notmd                 // tile0164 dipswitch2
91
sprite  1788 angoff     0          // tile0060 accesscard red
92
sprite    56 angoff    -256        // tile0023 rpgsprite
93
sprite    55 angoff    -256        // tile0044 rpgammo
94
sprite     0 angoff    -256        // tile0044 rpgammo