Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
344 spiker 1
 
2
// sprites/effects for Duke3D HRP
3
 
4
 
5
// REACTOR2SPARK (580)
6
texture 580 { 
7
   pal 0 { file "polymer/sprites/effects/0580.png" }
8
   glow { file "polymer/sprites/effects/0580_g.png" }
9
}
10
texture 581 { 
11
   pal 0 { file "polymer/sprites/effects/0581.png" }
12
   glow { file "polymer/sprites/effects/0581_g.png" }
13
}
14
texture 582 { 
15
   pal 0 { file "polymer/sprites/effects/0582.png" }
16
   glow { file "polymer/sprites/effects/0582_g.png" }
17
}
18
texture 583 { 
19
   pal 0 { file "polymer/sprites/effects/0583.png" }
20
   glow { file "polymer/sprites/effects/0583_g.png" }
21
}
22
 
23
// BOLT1 (634)
24
texture 634 { 
25
   pal 0 { file "polymer/sprites/effects/0634.png" }
26
   glow { file "polymer/sprites/effects/0634_g.png" } 
27
}
28
texture 635 { 
29
   pal 0 { file "polymer/sprites/effects/0635.png" }
30
   glow { file "polymer/sprites/effects/0635_g.png" } 
31
}
32
texture 636 { 
33
   pal 0 { file "polymer/sprites/effects/0636.png" }
34
   glow { file "polymer/sprites/effects/0636_g.png" } 
35
}
36
texture 637 { 
37
   pal 0 { file "polymer/sprites/effects/0637.png" }
38
   glow { file "polymer/sprites/effects/0637_g.png" } 
39
}
40
 
41
// Waterdrip (660)
42
texture 660 {
43
    pal  0 { file "polymer/sprites/effects/0660.png" }
44
}
45
 
46
// Bubbles (661/662)
47
texture 661 { pal 0 { file "polymer/sprites/effects/0661.png" } }
48
texture 662 { pal 0 { file "polymer/sprites/effects/0662.png" } }
49
 
50
// W_FORCEFIELD (663)
51
texture 663 { pal 0 { file "polymer/sprites/effects/0663.png" } }
52
 
53
// Water fountain (921)
54
texture 921 { pal 0 { file "polymer/sprites/effects/0921.png" } }
55
texture 922 { pal 0 { file "polymer/sprites/effects/0922.png" } }
56
texture 923 { pal 0 { file "polymer/sprites/effects/0923.png" } }
57
texture 924 { pal 0 { file "polymer/sprites/effects/0924.png" } }
58
 
59
 
60
// GLASSPIECES (1031-1033)
61
model "polymer/sprites/effects/1031_glasspieces.md3" {
62
  scale 12 shade 0
63
  skin { pal 0 file "polymer/sprites/effects/1031_glasspieces.png" }
64
  anim { frame0 "FRAME2" frame1 "FRAME9" fps 15 flag 0 }
65
  frame { name "FRAME2" tile0 1031 tile1 1033 }
66
}
67
 
68
// REACTORSPARK (1092)
69
texture 1092 { 
70
   pal 0 { file "polymer/sprites/effects/1092.png" }
71
   glow { file "polymer/sprites/effects/1092_g.png" }
72
}
73
texture 1093 { 
74
   pal 0 { file "polymer/sprites/effects/1093.png" }
75
   glow { file "polymer/sprites/effects/1093_g.png" }
76
}
77
texture 1094 { 
78
   pal 0 { file "polymer/sprites/effects/1094.png" }
79
   glow { file "polymer/sprites/effects/1094_g.png" }
80
}
81
texture 1095 { 
82
   pal 0 { file "polymer/sprites/effects/1095.png" }
83
   glow { file "polymer/sprites/effects/1095_g.png" }
84
}
85
 
86
// Glass shards (1176/1177)
87
texture 1176 { pal 0 { file "polymer/sprites/effects/1176.png" } }
88
texture 1177 { pal 0 { file "polymer/sprites/effects/1177.png" } }
89
 
90
// STEAM (1250-1254)
91
setuptilerange 1250 1254 87 24 212 8
92
texture 1250 { pal 0 { file "polymer/sprites/effects/1250.png" } }
93
texture 1251 { pal 0 { file "polymer/sprites/effects/1251.png" } }
94
texture 1252 { pal 0 { file "polymer/sprites/effects/1252.png" } }
95
texture 1253 { pal 0 { file "polymer/sprites/effects/1253.png" } }
96
texture 1254 { pal 0 { file "polymer/sprites/effects/1254.png" } }
97
 
98
// CEILINGSTEAM (1255-1259)
99
setuptilerange 1255 1259 22 86 0 212
100
texture 1255 { pal 0 { file "polymer/sprites/effects/1255.png" } }
101
texture 1256 { pal 0 { file "polymer/sprites/effects/1256.png" } }
102
texture 1257 { pal 0 { file "polymer/sprites/effects/1257.png" } }
103
texture 1258 { pal 0 { file "polymer/sprites/effects/1258.png" } }
104
texture 1259 { pal 0 { file "polymer/sprites/effects/1259.png" } }
105
 
106
// Teleporter Splash (1261)
107
model "polymer/sprites/effects/1261_teleport.md3" {
108
   scale 4
109
   skin { pal 0 surface 0 file "polymer/sprites/effects/1261_teleport.png" }
110
   anim { frame0 "Frame0" frame1 "Frame9" fps 30 flag 0 }
111
   frame { name "Frame0" tile0 1261 tile1 1266 }
112
}
113
 
114
// Watersplash (1380-1384)
115
setuptilerange 1380 1384 100 180 0 0
116
texture 1380 { pal 0 { file "polymer/sprites/effects/1380.png" } }
117
texture 1381 { pal 0 { file "polymer/sprites/effects/1381.png" } }
118
texture 1382 { pal 0 { file "polymer/sprites/effects/1382.png" } }
119
texture 1383 { pal 0 { file "polymer/sprites/effects/1383.png" } }
120
texture 1384 { pal 0 { file "polymer/sprites/effects/1384.png" } }
121
 
122
// Teleporter Star (1630)
123
texture 1630 { pal 0 { file "polymer/sprites/effects/1630.png" } }
124
texture 1631 { pal 0 { file "polymer/sprites/effects/1631.png" } }
125
texture 1632 { pal 0 { file "polymer/sprites/effects/1632.png" } }
126
texture 1633 { pal 0 { file "polymer/sprites/effects/1633.png" } }
127
texture 1634 { pal 0 { file "polymer/sprites/effects/1634.png" } }
128
texture 1635 { pal 0 { file "polymer/sprites/effects/1635.png" } }
129
 
130
// FORCERIPPLE (1671)
131
texture 1671 { pal 0 { file "polymer/sprites/effects/1671.png" } }
132
texture 1672 { pal 0 { file "polymer/sprites/effects/1672.png" } }
133
texture 1673 { pal 0 { file "polymer/sprites/effects/1673.png" } }
134
texture 1674 { pal 0 { file "polymer/sprites/effects/1674.png" } }
135
texture 1675 { pal 0 { file "polymer/sprites/effects/1675.png" } }
136
texture 1676 { pal 0 { file "polymer/sprites/effects/1676.png" } }
137
texture 1677 { pal 0 { file "polymer/sprites/effects/1677.png" } }
138
texture 1678 { pal 0 { file "polymer/sprites/effects/1678.png" } }
139
texture 1679 { pal 0 { file "polymer/sprites/effects/1679.png" } }
140
 
141
// Explosion2 (1890)
142
setuptilerange 1890 1910 180 180 0 0
143
texture 1890 { pal 0 { file "polymer/sprites/effects/1890.png" } }
144
texture 1891 { pal 0 { file "polymer/sprites/effects/1891.png" } }
145
texture 1892 { pal 0 { file "polymer/sprites/effects/1892.png" } }
146
texture 1893 { pal 0 { file "polymer/sprites/effects/1893.png" } }
147
texture 1894 { pal 0 { file "polymer/sprites/effects/1894.png" } }
148
texture 1895 { pal 0 { file "polymer/sprites/effects/1895.png" } }
149
texture 1896 { pal 0 { file "polymer/sprites/effects/1896.png" } }
150
texture 1897 { pal 0 { file "polymer/sprites/effects/1897.png" } }
151
texture 1898 { pal 0 { file "polymer/sprites/effects/1898.png" } }
152
texture 1899 { pal 0 { file "polymer/sprites/effects/1899.png" } }
153
texture 1900 { pal 0 { file "polymer/sprites/effects/1900.png" } }
154
texture 1901 { pal 0 { file "polymer/sprites/effects/1901.png" } }
155
texture 1902 { pal 0 { file "polymer/sprites/effects/1902.png" } }
156
texture 1903 { pal 0 { file "polymer/sprites/effects/1903.png" } }
157
texture 1904 { pal 0 { file "polymer/sprites/effects/1904.png" } }
158
texture 1905 { pal 0 { file "polymer/sprites/effects/1905.png" } }
159
texture 1906 { pal 0 { file "polymer/sprites/effects/1906.png" } }
160
texture 1907 { pal 0 { file "polymer/sprites/effects/1907.png" } }
161
texture 1908 { pal 0 { file "polymer/sprites/effects/1908.png" } }
162
texture 1909 { pal 0 { file "polymer/sprites/effects/1909.png" } }
163
texture 1910 { pal 0 { file "polymer/sprites/effects/1910.png" } }
164
 
165
 
166
// Fire #1 (2066)
167
texture 2066 { pal 0 { file "polymer/sprites/effects/2066.png" } }
168
texture 2067 { pal 0 { file "polymer/sprites/effects/2067.png" } }
169
texture 2068 { pal 0 { file "polymer/sprites/effects/2068.png" } }
170
texture 2069 { pal 0 { file "polymer/sprites/effects/2069.png" } }
171
texture 2070 { pal 0 { file "polymer/sprites/effects/2070.png" } }
172
texture 2071 { pal 0 { file "polymer/sprites/effects/2071.png" } }
173
texture 2072 { pal 0 { file "polymer/sprites/effects/2072.png" } }
174
texture 2073 { pal 0 { file "polymer/sprites/effects/2073.png" } }
175
texture 2074 { pal 0 { file "polymer/sprites/effects/2074.png" } }
176
texture 2075 { pal 0 { file "polymer/sprites/effects/2075.png" } }
177
texture 2076 { pal 0 { file "polymer/sprites/effects/2076.png" } }
178
texture 2077 { pal 0 { file "polymer/sprites/effects/2077.png" } }
179
texture 2078 { pal 0 { file "polymer/sprites/effects/2078.png" } }
180
texture 2079 { pal 0 { file "polymer/sprites/effects/2079.png" } }
181
 
182
// Explosion2bot (2219)
183
texture 2219 { pal 0 { file "polymer/sprites/effects/2219.png" } }
184
texture 2220 { pal 0 { file "polymer/sprites/effects/2219.png" } }
185
texture 2221 { pal 0 { file "polymer/sprites/effects/2221.png" } }
186
texture 2222 { pal 0 { file "polymer/sprites/effects/2222.png" } }
187
texture 2223 { pal 0 { file "polymer/sprites/effects/2223.png" } }
188
texture 2224 { pal 0 { file "polymer/sprites/effects/2224.png" } }
189
texture 2225 { pal 0 { file "polymer/sprites/effects/2225.png" } }
190
texture 2226 { pal 0 { file "polymer/sprites/effects/2226.png" } }
191
texture 2227 { pal 0 { file "polymer/sprites/effects/2227.png" } }
192
texture 2228 { pal 0 { file "polymer/sprites/effects/2228.png" } }
193
texture 2229 { pal 0 { file "polymer/sprites/effects/2229.png" } }
194
texture 2230 { pal 0 { file "polymer/sprites/effects/2230.png" } }
195
texture 2231 { pal 0 { file "polymer/sprites/effects/2231.png" } }
196
texture 2232 { pal 0 { file "polymer/sprites/effects/2232.png" } }
197
texture 2233 { pal 0 { file "polymer/sprites/effects/2233.png" } }
198
texture 2234 { pal 0 { file "polymer/sprites/effects/2234.png" } }
199
texture 2235 { pal 0 { file "polymer/sprites/effects/2234.png" } }
200
texture 2236 { pal 0 { file "polymer/sprites/effects/2236.png" } }
201
texture 2237 { pal 0 { file "polymer/sprites/effects/2237.png" } }
202
texture 2238 { pal 0 { file "polymer/sprites/effects/2238.png" } }
203
texture 2239 { pal 0 { file "polymer/sprites/effects/2238.png" } }
204
 
205
// BURNING/FIRE (2270/2271)
206
texture 2270 { pal 0 { file "polymer/sprites/effects/2270.png" } }
207
texture 2271 { pal 0 { file "polymer/sprites/effects/2271.png" } }
208
texture 2272 { pal 0 { file "polymer/sprites/effects/2272.png" } }
209
texture 2273 { pal 0 { file "polymer/sprites/effects/2273.png" } }
210
texture 2274 { pal 0 { file "polymer/sprites/effects/2274.png" } }
211
texture 2275 { pal 0 { file "polymer/sprites/effects/2275.png" } }
212
texture 2276 { pal 0 { file "polymer/sprites/effects/2276.png" } }
213
texture 2277 { pal 0 { file "polymer/sprites/effects/2277.png" } }
214
texture 2278 { pal 0 { file "polymer/sprites/effects/2278.png" } }
215
texture 2279 { pal 0 { file "polymer/sprites/effects/2279.png" } }
216
texture 2280 { pal 0 { file "polymer/sprites/effects/2280.png" } }
217
texture 2281 { pal 0 { file "polymer/sprites/effects/2281.png" } }
218
texture 2282 { pal 0 { file "polymer/sprites/effects/2282.png" } }
219
texture 2283 { pal 0 { file "polymer/sprites/effects/2283.png" } }
220
 
221
// Fire #2 (2310)
222
texture 2310 { pal 0 { file "polymer/sprites/effects/2310.png" } }
223
texture 2311 { pal 0 { file "polymer/sprites/effects/2311.png" } }
224
texture 2312 { pal 0 { file "polymer/sprites/effects/2312.png" } }
225
texture 2313 { pal 0 { file "polymer/sprites/effects/2313.png" } }
226
texture 2314 { pal 0 { file "polymer/sprites/effects/2314.png" } }
227
texture 2315 { pal 0 { file "polymer/sprites/effects/2315.png" } }
228
texture 2316 { pal 0 { file "polymer/sprites/effects/2316.png" } }
229
texture 2317 { pal 0 { file "polymer/sprites/effects/2317.png" } }
230
texture 2318 { pal 0 { file "polymer/sprites/effects/2318.png" } }
231
texture 2319 { pal 0 { file "polymer/sprites/effects/2319.png" } }
232
texture 2320 { pal 0 { file "polymer/sprites/effects/2320.png" } }
233
texture 2321 { pal 0 { file "polymer/sprites/effects/2321.png" } }
234
texture 2322 { pal 0 { file "polymer/sprites/effects/2322.png" } }
235
texture 2323 { pal 0 { file "polymer/sprites/effects/2323.png" } }
236
 
237
// Smoke Puff (2329)
238
texture 2329 { pal 0 { file "polymer/sprites/effects/2329.png" } }
239
texture 2330 { pal 0 { file "polymer/sprites/effects/2330.png" } }
240
texture 2331 { pal 0 { file "polymer/sprites/effects/2331.png" } }
241
texture 2332 { pal 0 { file "polymer/sprites/effects/2332.png" } }
242
 
243
 
244
// Scrap parts (2390-2418)
245
 
246
   // Scrap1 (2390-2398)
247
   model "polymer/sprites/effects/2390_scrap1.md3" {
248
      scale 4 shade 3
249
      detail { file "polymer/detail/metal.png" detailscale 0.3 }
250
      skin { pal 0 file "polymer/sprites/effects/2390_scrap1.png" }
251
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
252
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
253
      frame { name "FRAME2" tile0 2390 tile1 2398 }
254
   }
255
 
256
   // Scrap2 (2400-2403)
257
   model "polymer/sprites/effects/2400_scrap2.md3" {
258
      scale 7 shade 3
259
      detail { file "polymer/detail/metal.png" detailscale 0.3 }
260
      skin { pal 0 file "polymer/sprites/effects/2400_scrap2.png" }
261
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
262
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
263
      frame { name "FRAME2" tile0 2400 tile1 2403 }
264
   }
265
 
266
   // Scrap3 (2404-2407)
267
   model "polymer/sprites/effects/2404_scrap3.md3" {
268
      scale 7 shade 3
269
      detail { file "polymer/detail/metal.png" detailscale 0.3 }
270
      skin { pal 0 file "polymer/sprites/effects/2404_scrap3.png" }
271
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
272
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
273
      frame { name "FRAME2" tile0 2404 tile1 2407 }
274
   }
275
 
276
   // Scrap4 (2408-2411)
277
   model "polymer/sprites/effects/2408_scrap4.md3" {
278
      scale 7 shade 3
279
      detail { file "polymer/detail/metal.png" detailscale 0.3 }
280
      skin { pal 0 file "polymer/sprites/effects/2408_scrap4.png" }
281
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
282
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
283
      frame { name "FRAME2" tile0 2408 tile1 2411 }
284
   }
285
 
286
   // Scrap5 (2412-2415)
287
   model "polymer/sprites/effects/2412_scrap5.md3" {
288
      scale 7 shade 3
289
      detail { file "polymer/detail/metal.png" detailscale 0.3 }
290
      skin { pal 0 file "polymer/sprites/effects/2412_scrap5.png" }
291
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
292
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
293
      frame { name "FRAME2" tile0 2412 tile1 2415 }
294
   }
295
 
296
   // Scrap6 (2416-2418)
297
   model "polymer/sprites/effects/2412_scrap5.md3" {
298
      scale 7 shade 3
299
      detail { file "polymer/detail/metal.png" detailscale 0.3 }
300
      skin { pal 0 file "polymer/sprites/effects/2416_scrap6.png" }
301
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
302
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
303
      frame { name "FRAME2" tile0 2416 tile1 2418 }
304
   }
305
 
306
 
307
// Tripbomb Laser (2567)
308
texture 2567 { 
309
   pal 0 { file "polymer/sprites/effects/2567_laser.png" }
310
   pal 1 { file "polymer/sprites/effects/2567_laser_1.png" } 
311
   pal 2 { file "polymer/sprites/effects/2567_laser.png" }
312
   pal 8 { file "polymer/sprites/effects/2567_laser_8.png" } 
313
}
314
 
315
// SHOTSPARK1 (2595-2598)
316
model "polymer/sprites/effects/2595_shotspark1.md3" {
317
  scale 90 shade 3
318
  skin { pal 0 file "polymer/sprites/effects/2595_shotspark1.png" }
319
  glow { pal 0 file "polymer/sprites/effects/2595_shotspark1.png" }
320
  anim { frame0 "FRAME3" frame1 "FRAME20" fps 40 flag 0 }
321
  frame { name "FRAME3" tile0 2595 tile1 2598 }
322
}
323
 
324
 
325
// SIDEBOLT1 (4525)
326
texture 4525 { 
327
   pal 0 { file "polymer/sprites/effects/4525.png" }
328
   glow { file "polymer/sprites/effects/4525_g.png" } 
329
}
330
texture 4526 { 
331
   pal 0 { file "polymer/sprites/effects/4526.png" }
332
   glow { file "polymer/sprites/effects/4526_g.png" } 
333
}
334
texture 4527 { 
335
   pal 0 { file "polymer/sprites/effects/4527.png" }
336
   glow { file "polymer/sprites/effects/4527_g.png" } 
337
}
338
texture 4528 { 
339
   pal 0 { file "polymer/sprites/effects/4528.png" }
340
   glow { file "polymer/sprites/effects/4528_g.png" } 
341
}
342
 
343
// Lightning (4890)
344
texture 4890 { pal 0 { file "polymer/sprites/effects/4890.png" } }