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Rev | Author | Line No. | Line |
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344 | spiker | 1 | |
2 | // sprites/effects for Duke3D HRP |
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3 | |||
4 | |||
5 | // REACTOR2SPARK (580) |
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6 | texture 580 { |
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7 | pal 0 { file "polymer/sprites/effects/0580.png" } |
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8 | glow { file "polymer/sprites/effects/0580_g.png" } |
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9 | } |
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10 | texture 581 { |
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11 | pal 0 { file "polymer/sprites/effects/0581.png" } |
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12 | glow { file "polymer/sprites/effects/0581_g.png" } |
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13 | } |
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14 | texture 582 { |
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15 | pal 0 { file "polymer/sprites/effects/0582.png" } |
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16 | glow { file "polymer/sprites/effects/0582_g.png" } |
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17 | } |
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18 | texture 583 { |
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19 | pal 0 { file "polymer/sprites/effects/0583.png" } |
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20 | glow { file "polymer/sprites/effects/0583_g.png" } |
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21 | } |
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22 | |||
23 | // BOLT1 (634) |
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24 | texture 634 { |
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25 | pal 0 { file "polymer/sprites/effects/0634.png" } |
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26 | glow { file "polymer/sprites/effects/0634_g.png" } |
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27 | } |
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28 | texture 635 { |
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29 | pal 0 { file "polymer/sprites/effects/0635.png" } |
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30 | glow { file "polymer/sprites/effects/0635_g.png" } |
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31 | } |
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32 | texture 636 { |
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33 | pal 0 { file "polymer/sprites/effects/0636.png" } |
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34 | glow { file "polymer/sprites/effects/0636_g.png" } |
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35 | } |
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36 | texture 637 { |
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37 | pal 0 { file "polymer/sprites/effects/0637.png" } |
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38 | glow { file "polymer/sprites/effects/0637_g.png" } |
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39 | } |
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40 | |||
41 | // Waterdrip (660) |
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42 | texture 660 { |
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43 | pal 0 { file "polymer/sprites/effects/0660.png" } |
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44 | } |
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45 | |||
46 | // Bubbles (661/662) |
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47 | texture 661 { pal 0 { file "polymer/sprites/effects/0661.png" } } |
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48 | texture 662 { pal 0 { file "polymer/sprites/effects/0662.png" } } |
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49 | |||
50 | // W_FORCEFIELD (663) |
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51 | texture 663 { pal 0 { file "polymer/sprites/effects/0663.png" } } |
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52 | |||
53 | // Water fountain (921) |
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54 | texture 921 { pal 0 { file "polymer/sprites/effects/0921.png" } } |
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55 | texture 922 { pal 0 { file "polymer/sprites/effects/0922.png" } } |
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56 | texture 923 { pal 0 { file "polymer/sprites/effects/0923.png" } } |
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57 | texture 924 { pal 0 { file "polymer/sprites/effects/0924.png" } } |
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58 | |||
59 | |||
60 | // GLASSPIECES (1031-1033) |
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61 | model "polymer/sprites/effects/1031_glasspieces.md3" { |
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62 | scale 12 shade 0 |
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63 | skin { pal 0 file "polymer/sprites/effects/1031_glasspieces.png" } |
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64 | anim { frame0 "FRAME2" frame1 "FRAME9" fps 15 flag 0 } |
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65 | frame { name "FRAME2" tile0 1031 tile1 1033 } |
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66 | } |
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67 | |||
68 | // REACTORSPARK (1092) |
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69 | texture 1092 { |
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70 | pal 0 { file "polymer/sprites/effects/1092.png" } |
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71 | glow { file "polymer/sprites/effects/1092_g.png" } |
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72 | } |
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73 | texture 1093 { |
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74 | pal 0 { file "polymer/sprites/effects/1093.png" } |
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75 | glow { file "polymer/sprites/effects/1093_g.png" } |
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76 | } |
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77 | texture 1094 { |
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78 | pal 0 { file "polymer/sprites/effects/1094.png" } |
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79 | glow { file "polymer/sprites/effects/1094_g.png" } |
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80 | } |
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81 | texture 1095 { |
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82 | pal 0 { file "polymer/sprites/effects/1095.png" } |
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83 | glow { file "polymer/sprites/effects/1095_g.png" } |
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84 | } |
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85 | |||
86 | // Glass shards (1176/1177) |
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87 | texture 1176 { pal 0 { file "polymer/sprites/effects/1176.png" } } |
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88 | texture 1177 { pal 0 { file "polymer/sprites/effects/1177.png" } } |
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89 | |||
90 | // STEAM (1250-1254) |
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91 | setuptilerange 1250 1254 87 24 212 8 |
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92 | texture 1250 { pal 0 { file "polymer/sprites/effects/1250.png" } } |
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93 | texture 1251 { pal 0 { file "polymer/sprites/effects/1251.png" } } |
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94 | texture 1252 { pal 0 { file "polymer/sprites/effects/1252.png" } } |
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95 | texture 1253 { pal 0 { file "polymer/sprites/effects/1253.png" } } |
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96 | texture 1254 { pal 0 { file "polymer/sprites/effects/1254.png" } } |
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97 | |||
98 | // CEILINGSTEAM (1255-1259) |
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99 | setuptilerange 1255 1259 22 86 0 212 |
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100 | texture 1255 { pal 0 { file "polymer/sprites/effects/1255.png" } } |
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101 | texture 1256 { pal 0 { file "polymer/sprites/effects/1256.png" } } |
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102 | texture 1257 { pal 0 { file "polymer/sprites/effects/1257.png" } } |
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103 | texture 1258 { pal 0 { file "polymer/sprites/effects/1258.png" } } |
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104 | texture 1259 { pal 0 { file "polymer/sprites/effects/1259.png" } } |
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105 | |||
106 | // Teleporter Splash (1261) |
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107 | model "polymer/sprites/effects/1261_teleport.md3" { |
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108 | scale 4 |
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109 | skin { pal 0 surface 0 file "polymer/sprites/effects/1261_teleport.png" } |
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110 | anim { frame0 "Frame0" frame1 "Frame9" fps 30 flag 0 } |
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111 | frame { name "Frame0" tile0 1261 tile1 1266 } |
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112 | } |
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113 | |||
114 | // Watersplash (1380-1384) |
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115 | setuptilerange 1380 1384 100 180 0 0 |
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116 | texture 1380 { pal 0 { file "polymer/sprites/effects/1380.png" } } |
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117 | texture 1381 { pal 0 { file "polymer/sprites/effects/1381.png" } } |
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118 | texture 1382 { pal 0 { file "polymer/sprites/effects/1382.png" } } |
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119 | texture 1383 { pal 0 { file "polymer/sprites/effects/1383.png" } } |
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120 | texture 1384 { pal 0 { file "polymer/sprites/effects/1384.png" } } |
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121 | |||
122 | // Teleporter Star (1630) |
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123 | texture 1630 { pal 0 { file "polymer/sprites/effects/1630.png" } } |
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124 | texture 1631 { pal 0 { file "polymer/sprites/effects/1631.png" } } |
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125 | texture 1632 { pal 0 { file "polymer/sprites/effects/1632.png" } } |
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126 | texture 1633 { pal 0 { file "polymer/sprites/effects/1633.png" } } |
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127 | texture 1634 { pal 0 { file "polymer/sprites/effects/1634.png" } } |
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128 | texture 1635 { pal 0 { file "polymer/sprites/effects/1635.png" } } |
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129 | |||
130 | // FORCERIPPLE (1671) |
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131 | texture 1671 { pal 0 { file "polymer/sprites/effects/1671.png" } } |
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132 | texture 1672 { pal 0 { file "polymer/sprites/effects/1672.png" } } |
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133 | texture 1673 { pal 0 { file "polymer/sprites/effects/1673.png" } } |
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134 | texture 1674 { pal 0 { file "polymer/sprites/effects/1674.png" } } |
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135 | texture 1675 { pal 0 { file "polymer/sprites/effects/1675.png" } } |
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136 | texture 1676 { pal 0 { file "polymer/sprites/effects/1676.png" } } |
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137 | texture 1677 { pal 0 { file "polymer/sprites/effects/1677.png" } } |
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138 | texture 1678 { pal 0 { file "polymer/sprites/effects/1678.png" } } |
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139 | texture 1679 { pal 0 { file "polymer/sprites/effects/1679.png" } } |
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140 | |||
141 | // Explosion2 (1890) |
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142 | setuptilerange 1890 1910 180 180 0 0 |
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143 | texture 1890 { pal 0 { file "polymer/sprites/effects/1890.png" } } |
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144 | texture 1891 { pal 0 { file "polymer/sprites/effects/1891.png" } } |
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145 | texture 1892 { pal 0 { file "polymer/sprites/effects/1892.png" } } |
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146 | texture 1893 { pal 0 { file "polymer/sprites/effects/1893.png" } } |
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147 | texture 1894 { pal 0 { file "polymer/sprites/effects/1894.png" } } |
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148 | texture 1895 { pal 0 { file "polymer/sprites/effects/1895.png" } } |
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149 | texture 1896 { pal 0 { file "polymer/sprites/effects/1896.png" } } |
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150 | texture 1897 { pal 0 { file "polymer/sprites/effects/1897.png" } } |
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151 | texture 1898 { pal 0 { file "polymer/sprites/effects/1898.png" } } |
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152 | texture 1899 { pal 0 { file "polymer/sprites/effects/1899.png" } } |
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153 | texture 1900 { pal 0 { file "polymer/sprites/effects/1900.png" } } |
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154 | texture 1901 { pal 0 { file "polymer/sprites/effects/1901.png" } } |
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155 | texture 1902 { pal 0 { file "polymer/sprites/effects/1902.png" } } |
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156 | texture 1903 { pal 0 { file "polymer/sprites/effects/1903.png" } } |
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157 | texture 1904 { pal 0 { file "polymer/sprites/effects/1904.png" } } |
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158 | texture 1905 { pal 0 { file "polymer/sprites/effects/1905.png" } } |
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159 | texture 1906 { pal 0 { file "polymer/sprites/effects/1906.png" } } |
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160 | texture 1907 { pal 0 { file "polymer/sprites/effects/1907.png" } } |
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161 | texture 1908 { pal 0 { file "polymer/sprites/effects/1908.png" } } |
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162 | texture 1909 { pal 0 { file "polymer/sprites/effects/1909.png" } } |
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163 | texture 1910 { pal 0 { file "polymer/sprites/effects/1910.png" } } |
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164 | |||
165 | |||
166 | // Fire #1 (2066) |
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167 | texture 2066 { pal 0 { file "polymer/sprites/effects/2066.png" } } |
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168 | texture 2067 { pal 0 { file "polymer/sprites/effects/2067.png" } } |
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169 | texture 2068 { pal 0 { file "polymer/sprites/effects/2068.png" } } |
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170 | texture 2069 { pal 0 { file "polymer/sprites/effects/2069.png" } } |
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171 | texture 2070 { pal 0 { file "polymer/sprites/effects/2070.png" } } |
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172 | texture 2071 { pal 0 { file "polymer/sprites/effects/2071.png" } } |
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173 | texture 2072 { pal 0 { file "polymer/sprites/effects/2072.png" } } |
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174 | texture 2073 { pal 0 { file "polymer/sprites/effects/2073.png" } } |
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175 | texture 2074 { pal 0 { file "polymer/sprites/effects/2074.png" } } |
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176 | texture 2075 { pal 0 { file "polymer/sprites/effects/2075.png" } } |
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177 | texture 2076 { pal 0 { file "polymer/sprites/effects/2076.png" } } |
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178 | texture 2077 { pal 0 { file "polymer/sprites/effects/2077.png" } } |
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179 | texture 2078 { pal 0 { file "polymer/sprites/effects/2078.png" } } |
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180 | texture 2079 { pal 0 { file "polymer/sprites/effects/2079.png" } } |
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181 | |||
182 | // Explosion2bot (2219) |
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183 | texture 2219 { pal 0 { file "polymer/sprites/effects/2219.png" } } |
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184 | texture 2220 { pal 0 { file "polymer/sprites/effects/2219.png" } } |
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185 | texture 2221 { pal 0 { file "polymer/sprites/effects/2221.png" } } |
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186 | texture 2222 { pal 0 { file "polymer/sprites/effects/2222.png" } } |
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187 | texture 2223 { pal 0 { file "polymer/sprites/effects/2223.png" } } |
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188 | texture 2224 { pal 0 { file "polymer/sprites/effects/2224.png" } } |
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189 | texture 2225 { pal 0 { file "polymer/sprites/effects/2225.png" } } |
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190 | texture 2226 { pal 0 { file "polymer/sprites/effects/2226.png" } } |
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191 | texture 2227 { pal 0 { file "polymer/sprites/effects/2227.png" } } |
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192 | texture 2228 { pal 0 { file "polymer/sprites/effects/2228.png" } } |
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193 | texture 2229 { pal 0 { file "polymer/sprites/effects/2229.png" } } |
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194 | texture 2230 { pal 0 { file "polymer/sprites/effects/2230.png" } } |
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195 | texture 2231 { pal 0 { file "polymer/sprites/effects/2231.png" } } |
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196 | texture 2232 { pal 0 { file "polymer/sprites/effects/2232.png" } } |
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197 | texture 2233 { pal 0 { file "polymer/sprites/effects/2233.png" } } |
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198 | texture 2234 { pal 0 { file "polymer/sprites/effects/2234.png" } } |
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199 | texture 2235 { pal 0 { file "polymer/sprites/effects/2234.png" } } |
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200 | texture 2236 { pal 0 { file "polymer/sprites/effects/2236.png" } } |
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201 | texture 2237 { pal 0 { file "polymer/sprites/effects/2237.png" } } |
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202 | texture 2238 { pal 0 { file "polymer/sprites/effects/2238.png" } } |
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203 | texture 2239 { pal 0 { file "polymer/sprites/effects/2238.png" } } |
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204 | |||
205 | // BURNING/FIRE (2270/2271) |
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206 | texture 2270 { pal 0 { file "polymer/sprites/effects/2270.png" } } |
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207 | texture 2271 { pal 0 { file "polymer/sprites/effects/2271.png" } } |
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208 | texture 2272 { pal 0 { file "polymer/sprites/effects/2272.png" } } |
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209 | texture 2273 { pal 0 { file "polymer/sprites/effects/2273.png" } } |
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210 | texture 2274 { pal 0 { file "polymer/sprites/effects/2274.png" } } |
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211 | texture 2275 { pal 0 { file "polymer/sprites/effects/2275.png" } } |
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212 | texture 2276 { pal 0 { file "polymer/sprites/effects/2276.png" } } |
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213 | texture 2277 { pal 0 { file "polymer/sprites/effects/2277.png" } } |
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214 | texture 2278 { pal 0 { file "polymer/sprites/effects/2278.png" } } |
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215 | texture 2279 { pal 0 { file "polymer/sprites/effects/2279.png" } } |
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216 | texture 2280 { pal 0 { file "polymer/sprites/effects/2280.png" } } |
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217 | texture 2281 { pal 0 { file "polymer/sprites/effects/2281.png" } } |
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218 | texture 2282 { pal 0 { file "polymer/sprites/effects/2282.png" } } |
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219 | texture 2283 { pal 0 { file "polymer/sprites/effects/2283.png" } } |
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220 | |||
221 | // Fire #2 (2310) |
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222 | texture 2310 { pal 0 { file "polymer/sprites/effects/2310.png" } } |
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223 | texture 2311 { pal 0 { file "polymer/sprites/effects/2311.png" } } |
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224 | texture 2312 { pal 0 { file "polymer/sprites/effects/2312.png" } } |
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225 | texture 2313 { pal 0 { file "polymer/sprites/effects/2313.png" } } |
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226 | texture 2314 { pal 0 { file "polymer/sprites/effects/2314.png" } } |
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227 | texture 2315 { pal 0 { file "polymer/sprites/effects/2315.png" } } |
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228 | texture 2316 { pal 0 { file "polymer/sprites/effects/2316.png" } } |
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229 | texture 2317 { pal 0 { file "polymer/sprites/effects/2317.png" } } |
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230 | texture 2318 { pal 0 { file "polymer/sprites/effects/2318.png" } } |
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231 | texture 2319 { pal 0 { file "polymer/sprites/effects/2319.png" } } |
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232 | texture 2320 { pal 0 { file "polymer/sprites/effects/2320.png" } } |
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233 | texture 2321 { pal 0 { file "polymer/sprites/effects/2321.png" } } |
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234 | texture 2322 { pal 0 { file "polymer/sprites/effects/2322.png" } } |
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235 | texture 2323 { pal 0 { file "polymer/sprites/effects/2323.png" } } |
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236 | |||
237 | // Smoke Puff (2329) |
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238 | texture 2329 { pal 0 { file "polymer/sprites/effects/2329.png" } } |
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239 | texture 2330 { pal 0 { file "polymer/sprites/effects/2330.png" } } |
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240 | texture 2331 { pal 0 { file "polymer/sprites/effects/2331.png" } } |
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241 | texture 2332 { pal 0 { file "polymer/sprites/effects/2332.png" } } |
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242 | |||
243 | |||
244 | // Scrap parts (2390-2418) |
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245 | |||
246 | // Scrap1 (2390-2398) |
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247 | model "polymer/sprites/effects/2390_scrap1.md3" { |
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248 | scale 4 shade 3 |
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249 | detail { file "polymer/detail/metal.png" detailscale 0.3 } |
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250 | skin { pal 0 file "polymer/sprites/effects/2390_scrap1.png" } |
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251 | anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 } |
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252 | anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 } |
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253 | frame { name "FRAME2" tile0 2390 tile1 2398 } |
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254 | } |
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255 | |||
256 | // Scrap2 (2400-2403) |
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257 | model "polymer/sprites/effects/2400_scrap2.md3" { |
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258 | scale 7 shade 3 |
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259 | detail { file "polymer/detail/metal.png" detailscale 0.3 } |
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260 | skin { pal 0 file "polymer/sprites/effects/2400_scrap2.png" } |
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261 | anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 } |
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262 | anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 } |
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263 | frame { name "FRAME2" tile0 2400 tile1 2403 } |
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264 | } |
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265 | |||
266 | // Scrap3 (2404-2407) |
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267 | model "polymer/sprites/effects/2404_scrap3.md3" { |
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268 | scale 7 shade 3 |
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269 | detail { file "polymer/detail/metal.png" detailscale 0.3 } |
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270 | skin { pal 0 file "polymer/sprites/effects/2404_scrap3.png" } |
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271 | anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 } |
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272 | anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 } |
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273 | frame { name "FRAME2" tile0 2404 tile1 2407 } |
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274 | } |
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275 | |||
276 | // Scrap4 (2408-2411) |
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277 | model "polymer/sprites/effects/2408_scrap4.md3" { |
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278 | scale 7 shade 3 |
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279 | detail { file "polymer/detail/metal.png" detailscale 0.3 } |
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280 | skin { pal 0 file "polymer/sprites/effects/2408_scrap4.png" } |
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281 | anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 } |
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282 | anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 } |
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283 | frame { name "FRAME2" tile0 2408 tile1 2411 } |
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284 | } |
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285 | |||
286 | // Scrap5 (2412-2415) |
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287 | model "polymer/sprites/effects/2412_scrap5.md3" { |
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288 | scale 7 shade 3 |
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289 | detail { file "polymer/detail/metal.png" detailscale 0.3 } |
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290 | skin { pal 0 file "polymer/sprites/effects/2412_scrap5.png" } |
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291 | anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 } |
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292 | anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 } |
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293 | frame { name "FRAME2" tile0 2412 tile1 2415 } |
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294 | } |
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295 | |||
296 | // Scrap6 (2416-2418) |
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297 | model "polymer/sprites/effects/2412_scrap5.md3" { |
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298 | scale 7 shade 3 |
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299 | detail { file "polymer/detail/metal.png" detailscale 0.3 } |
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300 | skin { pal 0 file "polymer/sprites/effects/2416_scrap6.png" } |
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301 | anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 } |
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302 | anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 } |
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303 | frame { name "FRAME2" tile0 2416 tile1 2418 } |
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304 | } |
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305 | |||
306 | |||
307 | // Tripbomb Laser (2567) |
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308 | texture 2567 { |
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309 | pal 0 { file "polymer/sprites/effects/2567_laser.png" } |
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310 | pal 1 { file "polymer/sprites/effects/2567_laser_1.png" } |
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311 | pal 2 { file "polymer/sprites/effects/2567_laser.png" } |
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312 | pal 8 { file "polymer/sprites/effects/2567_laser_8.png" } |
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313 | } |
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314 | |||
315 | // SHOTSPARK1 (2595-2598) |
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316 | model "polymer/sprites/effects/2595_shotspark1.md3" { |
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317 | scale 90 shade 3 |
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318 | skin { pal 0 file "polymer/sprites/effects/2595_shotspark1.png" } |
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319 | glow { pal 0 file "polymer/sprites/effects/2595_shotspark1.png" } |
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320 | anim { frame0 "FRAME3" frame1 "FRAME20" fps 40 flag 0 } |
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321 | frame { name "FRAME3" tile0 2595 tile1 2598 } |
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322 | } |
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323 | |||
324 | |||
325 | // SIDEBOLT1 (4525) |
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326 | texture 4525 { |
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327 | pal 0 { file "polymer/sprites/effects/4525.png" } |
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328 | glow { file "polymer/sprites/effects/4525_g.png" } |
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329 | } |
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330 | texture 4526 { |
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331 | pal 0 { file "polymer/sprites/effects/4526.png" } |
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332 | glow { file "polymer/sprites/effects/4526_g.png" } |
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333 | } |
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334 | texture 4527 { |
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335 | pal 0 { file "polymer/sprites/effects/4527.png" } |
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336 | glow { file "polymer/sprites/effects/4527_g.png" } |
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337 | } |
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338 | texture 4528 { |
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339 | pal 0 { file "polymer/sprites/effects/4528.png" } |
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340 | glow { file "polymer/sprites/effects/4528_g.png" } |
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341 | } |
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342 | |||
343 | // Lightning (4890) |
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344 | texture 4890 { pal 0 { file "polymer/sprites/effects/4890.png" } } |