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344 spiker 1
 
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// Duke3D HRP HUD Weapons Definitions
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// Fist (1640)
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model "polymer/sprites/firstperson/1640_fist.md3" {
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   scale 1.9
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   skin { pal 0 file "polymer/sprites/firstperson/duke_hand_d.png" }
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   normal { pal 0 file "polymer/sprites/firstperson/duke_hand_n.png" }
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   specular { pal 0 file "polymer/sprites/firstperson/duke_hand_s.png" }
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   frame { name "frame_1" tile 1640 }
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   hud { tile 1640 xadd -0.2 yadd 1.50 zadd -0.4 fov 250 }
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   hud { tile 1640 xadd 0.3 yadd 0.1 zadd -0.4 flipped fov 250 }
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}
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16
// Crack knuckles (2324)
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model "polymer/sprites/firstperson/2324_crackknuckles.md3" {
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   scale 1.75
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   skin { pal 0 file "polymer/sprites/firstperson/duke_hand_d.png" }
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   normal { pal 0 file "polymer/sprites/firstperson/duke_hand_n.png" }
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   specular { pal 0 file "polymer/sprites/firstperson/duke_hand_s.png" }
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   anim { frame0 "frame_1" frame1 "frame_28" fps 30 flags 0 }
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   frame { name "frame_1" tile0 2324 tile1 2327 }
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   hud { tile0 2324 tile1 2327 xadd 0.1 yadd 0.5 zadd 0.35 flipped fov 250 }
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}
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27
// Slimecrunch (2375)
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model "polymer/sprites/firstperson/2375_slimecrunch.md3" {
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   scale 3.5
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   skin { pal 0 file "polymer/sprites/firstperson/2375_slimer.png" }
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   // anim { frame0 "frame00" frame1 "frame02" fps 3 flags 0 }
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   frame { name "frame00" tile 2375 }
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   frame { name "frame01" tile 2376 }
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   frame { name "frame02" tile 2377 }
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   hud { tile 2375 yadd 0.14 zadd 1.16 angadd 1024 }
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   hud { tile 2376 yadd 0.14 zadd 1.16 angadd 1024 }
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   hud { tile 2377 yadd 0.14 zadd 1.16 angadd 1024 }
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}
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40
// Devastator (2510)
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model "polymer/sprites/firstperson/2510_devastator.md3" {
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   scale 1.5
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   skin { pal 0 file "polymer/sprites/firstperson/2510_devastator.png" specfactor 0.5 specpower 35 }
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//   normal { file "polymer/sprites/firstperson/2510_devastator_n.png" parallaxbias 0.0 parallaxscale 0.0 }
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   specular { file "polymer/sprites/firstperson/2510_devastator_s.png" }
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   frame { name "Frame0" tile 2510 }
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   glow { file "polymer/sprites/firstperson/2510_devastator_g.png" }
48
   frame { name "Frame0" tile 2511 }
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   hud { tile0 2510 tile1 2511 xadd -0.38 yadd -0.70 zadd 1.42 angadd 1024 flipped } //Left devastator
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   hud { tile0 2510 tile1 2511 xadd 0.38 yadd 0.18 zadd 1.42 angadd 1024 } //Right devastator
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}
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53
// Mighty Boot (2521)
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model "polymer/sprites/firstperson/2521_mightyboot.md3" {
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   scale 9
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   skin { pal 0 file "polymer/sprites/firstperson/2521_mightyboot.jpg" }
57
   frame { name "FRAME1" tile 2521 }
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   hud { tile 2521 xadd 0.1 yadd 2.0 zadd 2.5 angadd 600 }
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   hud { tile 2521 xadd -1.0 yadd 1.8 zadd 2.5 angadd 550 flipped }  // Quick Kick
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}
61
 
62
// Mighty Boot (2522)
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model "polymer/sprites/firstperson/2522_mightyboot.md3" {
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   scale 9
65
   skin { pal 0 file "polymer/sprites/firstperson/2521_mightyboot.jpg" }
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   frame { name "FRAME1" tile 2522 }
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   hud { tile 2522 xadd -0.01 yadd 2.5 zadd 2.5 angadd 550 }
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   hud { tile 2522 xadd 0.01 yadd 1.5 zadd 2.5 angadd 600 flipped }  // Quick Kick
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}
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71
// Pistol (2524)
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model "polymer/sprites/firstperson/2524_pistol.md3" {
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   scale 2
74
   skin { pal 0 surface 4 file "polymer/sprites/firstperson/2524.png" }
75
   skin { pal 0 surface 0 file "polymer/sprites/firstperson/duke_hand_d.png" }
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   specular { pal 0 surface 0 file "polymer/sprites/firstperson/duke_hand_s.png" }
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   normal { pal 0 surface 0 file "polymer/sprites/firstperson/duke_hand_n.png" }
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   skin { pal 0 surface 2 file "polymer/sprites/pickups/0021_pistol_d.png" specpower 8 specfactor 1.5 }
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   normal { pal 0 surface 2 file "polymer/sprites/pickups/0021_pistol_n.png" }
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   specular { pal 0 surface 2 file "polymer/sprites/pickups/0021_pistol_s.png" }
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   skin { pal 0 surface 1 file "polymer/sprites/pickups/0021_pistol_d.png" specpower 8 specfactor 1.5 }
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   normal { pal 0 surface 1 file "polymer/sprites/pickups/0021_pistol_n.png" }
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   specular { pal 0 surface 1 file "polymer/sprites/pickups/0021_pistol_s.png" }
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   skin { pal 0 surface 3 file "polymer/sprites/pickups/0021_pistol_d.png" specpower 8 specfactor 1.5 }
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   normal { pal 0 surface 3 file "polymer/sprites/pickups/0021_pistol_n.png" }
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   specular { pal 0 surface 3 file "polymer/sprites/pickups/0021_pistol_s.png" }
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   frame { name "frame_1" tile 2524 }
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   anim { frame0 "frame_2" frame1 "frame_6" fps 60 flags 0 }
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   frame { name "frame_2" tile0 2525 tile1 2526 }
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   anim { frame0 "frame_7" frame1 "frame_16" fps 12.5 flags 1 }
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   frame { name "frame_7" tile0 2528 tile1 2529 }
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   hud { tile0 2524 tile1 2526 xadd -0.09 yadd 1.52 zadd -0.6 angadd -37 fov 340 }
93
   hud { tile0 2528 tile1 2529 xadd -0.15 yadd 1.36 zadd -0.68 angadd -37 fov 330 }
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}
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96
// Pistol clip (40)
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model "polymer/sprites/firstperson/2530_clip.md3" {
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   scale 1.9
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   skin { pal 0 file "polymer/sprites/pickups/0040_pistolammo.jpg" }
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   frame { name "Frame0" tile0 2530 tile1 2531 }
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   hud { tile 2530 xadd 0.38 yadd 0.9 zadd -0.28 angadd -37 fov 330 }
102
}
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// Clip hand
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model "polymer/sprites/firstperson/2532_cliphand.md3" {
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   scale 1.9
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   skin { pal 0 file "polymer/sprites/firstperson/duke_hand_d.png" }
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   specular { pal 0 file "polymer/sprites/firstperson/duke_hand_s.png" }
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   normal { pal 0 file "polymer/sprites/firstperson/duke_hand_n.png" }
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   frame { name "frame_1" tile 2532 }
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   hud { tile 2532 xadd 0.35 yadd 1.36 zadd -0.48 angadd -37 fov 360 }
111
}
112
 
113
// Chaingun (2536)
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model "polymer/sprites/firstperson/2536_chaingun.md3" {
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   scale 1.9
116
   skin { pal 0 surface 0 file "polymer/sprites/firstperson/2536_chaingun.png" }
117
   normal { pal 0 surface 0 file "polymer/sprites/firstperson/2536_chaingun_n.png" }
118
   specular { pal 0 surface 0 file "polymer/sprites/firstperson/2536_chaingun_s.png" }
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   glow { pal 0 surface 0 file "polymer/sprites/firstperson/2536_chaingun_g.png" }
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   skin { pal 0 surface 1 file "polymer/sprites/firstperson/duke_hand_d.png" }
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   normal { pal 0 surface 1 file "polymer/sprites/firstperson/duke_hand_n.png" }
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   specular { pal 0 surface 1 file "polymer/sprites/firstperson/duke_hand_s.png" }
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   frame { name "frame00" tile 2537 }
124
   skin { pal 0 surface 0 file "polymer/sprites/firstperson/2536_chaingun_f.png" }
125
   frame { name "frame00" tile0 2538 tile1 2540 }
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   hud { tile0 2537 tile1 2540 xadd -0.26 yadd 0.52 zadd -0.65 angadd -24 }
127
   frame { name "frame00" tile 2536 }
128
   frame { name "frame00" tile0 2541 tile1 2543 }
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   hud { tile 2536 hide }
130
}
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132
// Chaingun muzzleflash (2541-2543)
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texture 2541 { pal 0 { file "polymer/sprites/firstperson/2541.png" } }
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texture 2542 { pal 0 { file "polymer/sprites/firstperson/2542.png" } }
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texture 2543 { pal 0 { file "polymer/sprites/firstperson/2543.png" } }
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137
// RPG (2544)
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model "polymer/sprites/firstperson/2544_rpg.md3" {
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   scale 4
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   skin { pal 0 surface 0 file "polymer/sprites/firstperson/2544_rpg.png" }
141
   normal { pal 0 surface 0 file "polymer/sprites/firstperson/2544_rpg_n.png" }
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   specular { pal 0 surface 0 file "polymer/sprites/firstperson/2544_rpg_s.png" }
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   skin { pal 0 surface 1 file "polymer/sprites/firstperson/duke_hand_d.png" specpower 5 specfactor 0.5 }
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   normal { pal 0 surface 1 file "polymer/sprites/firstperson/duke_hand_n.png" }
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   specular { pal 0 surface 1 file "polymer/sprites/firstperson/duke_hand_s.png" }
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   skin { pal 0 surface 2 file "polymer/common/transp.png" }
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   glow { pal 0 surface 2 file "polymer/common/transp.png" }
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   frame { name "frame_1" tile 2544 }
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   skin { pal 0 surface 2 file "polymer/sprites/firstperson/muzzle_flash_01.png" }
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   glow { pal 0 surface 2 file "polymer/sprites/firstperson/muzzle_flash_01.png" } 
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   frame { name "frame_1" tile0 2545 tile1 2546 } 
152
   hud { tile0 2544 tile1 2546 xadd 2 yadd 4 zadd -0.5 angadd -64 fov 250 } 
153
}
154
 
155
// Freezer (2548)
156
model "polymer/sprites/firstperson/2548_freezer.md3" {
157
   scale 1.9
158
   skin { pal 0 file "polymer/sprites/firstperson/2548_freezer.jpg" }
159
   glow { file "polymer/sprites/firstperson/2548_freezer_g.png" }
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   frame { name "idle" tile0 2548 tile1 2550 }
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   skin { pal 0 file "polymer/sprites/firstperson/2548_freezer_f.jpg" }
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   glow { file "polymer/sprites/firstperson/2548_freezer_f_g.png" }
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   anim { frame0 "fire0" frame1 "fire1" fps 60 flags 0 }
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   frame { name "fire0" tile0 2551 tile1 2553 }
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   hud { tile 2548 xadd -0.5 yadd 0.5 zadd -0.16 angadd -9 }
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   hud { tile0 2551 tile1 2553 xadd -0.5 yadd 0.5 zadd -0.35 angadd -15 }
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   hud { tile 2550 hide }
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}
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170
// Expander (2554)
171
model "polymer/sprites/firstperson/2554_expander.md3" {
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   scale 15.0
173
   skin { pal 0 surface 0 file "polymer/sprites/firstperson/2556_shrinker.png" }
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   glow { pal 0 surface 0 file "polymer/sprites/firstperson/2556_shrinker_glow.png" }
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   skin { pal 0 surface 1 file "polymer/sprites/firstperson/2556_shrinker.png" }
176
   glow { pal 0 surface 1 file "polymer/sprites/firstperson/2556_shrinker_glow.png" }
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   skin { pal 0 surface 2 file "polymer/sprites/firstperson/2554_expander.png" }
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   glow { pal 0 surface 2 file "polymer/sprites/firstperson/2554_expander_glow.png" }
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   frame { name "Frame0" tile 2554 }
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   skin { pal 0 surface 0 file "polymer/sprites/firstperson/2556_shrinker.png" }
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   glow { pal 0 surface 0 file "polymer/sprites/firstperson/2556_shrinker_glow.png" }
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   detail { surface 0 file "polymer/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
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   skin { pal 0 surface 1 file "polymer/sprites/firstperson/2556_shrinker.png" }
184
   glow { pal 0 surface 1 file "polymer/sprites/firstperson/2556_shrinker_glow.png" }
185
   detail { surface 1 file "polymer/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
186
   skin { pal 0 surface 2 file "polymer/sprites/firstperson/2554_expander.png" }
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   glow { pal 0 surface 2 file "polymer/sprites/firstperson/2554_expander_glow.png" }
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   detail { surface 2 file "polymer/sprites/firstperson/2554_expander_f.png" xscale 1 yscale 1 }
189
   frame { name "Frame0" tile 2555 }
190
   hud { tile 2554 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
191
   hud { tile 2555 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
192
}
193
 
194
// Shrinker (2556)
195
model "polymer/sprites/firstperson/2556_shrinker.md3" {
196
   scale 15.0
197
   skin { pal 0 surface 0 file "polymer/sprites/firstperson/2556_shrinker.png" }
198
   glow { pal 0 surface 0 file "polymer/sprites/firstperson/2556_shrinker_glow.png" }
199
   skin { pal 0 surface 1 file "polymer/sprites/firstperson/2556_shrinker.png" }   
200
   glow { pal 0 surface 1 file "polymer/sprites/firstperson/2556_shrinker_glow.png" }
201
   frame { name "Frame0" tile 2556 }
202
   skin { pal 0 surface 0 file "polymer/sprites/firstperson/2556_shrinker.png" }
203
   glow { pal 0 surface 0 file "polymer/sprites/firstperson/2556_shrinker_glow.png" }
204
   detail { surface 0 file "polymer/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 }
205
   skin { pal 0 surface 1 file "polymer/sprites/firstperson/2556_shrinker.png" }   
206
   glow { pal 0 surface 1 file "polymer/sprites/firstperson/2556_shrinker_glow.png" }
207
   detail { surface 1 file "polymer/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 } 
208
   frame { name "Frame0" tile 2557 }
209
   hud { tile 2556 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
210
   hud { tile 2557 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
211
}
212
 
213
// Shrinker/Expander crystal (2558 pal0/2)
214
model "polymer/sprites/firstperson/2558_crystal.md3" {
215
  scale 15.0 shade 0
216
  skin { pal 0 surface 0 file "polymer/sprites/firstperson/2558_crystal.png" }
217
  skin { pal 0 surface 1 file "polymer/sprites/firstperson/2558_crystal.png" }
218
  skin { pal 2 surface 0 file "polymer/sprites/firstperson/2558_crystal_red.png" }
219
  skin { pal 2 surface 1 file "polymer/sprites/firstperson/2558_crystal_red.png" }
220
  frame { name "Frame0" tile 2558 }
221
  anim { frame0 "Frame1" frame1 "Frame5" fps 20 flags 0 }
222
  frame { name "Frame1" tile0 2559 tile1 2561 }
223
  hud { tile0 2558 tile1 2561 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
224
  hud { tile0 2559 tile1 2561 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
225
}
226
 
227
// Tripbomb hand (2563)
228
model "polymer/sprites/firstperson/2563_tripbombhand.md3" {
229
   scale 1.9
230
   skin { pal 0 file "polymer/sprites/firstperson/2563_tripbombhand.png" }
231
   frame { name "trip" tile 2563 }
232
   anim { frame0 "release1" frame1 "release2" fps 15 flags 0 }
233
   frame { name "release1" tile0 2564 tile1 2565 }
234
   hud { tile0 2563 tile1 2565 xadd -0.039 yadd 1.55 zadd 0.09 angadd 0 }
235
   hud { tile0 2563 tile1 2565 xadd 0.046 yadd 0.44 zadd 0.09 angadd 0 flipped }
236
}
237
 
238
// Tripbomb (2566)
239
model "polymer/sprites/firstperson/2566_tripbomb.md3" {
240
   scale 6.5
241
   skin { pal 0 file "polymer/sprites/firstperson/2566_tripbomb.png" }
242
   glow { file "polymer/sprites/firstperson/2566_tripbomb_g.png" }
243
   frame { name "frame00" tile 2566 }
244
   hud { tile 2566 yadd 0.14 zadd 1.46 angadd 1024 }
245
}
246
 
247
// Keycard Hand (2568)
248
model "polymer/sprites/firstperson/2568_keycardhand.md3" {
249
   scale 1.9 shade 0
250
   skin { pal 0 surface 0 file "polymer/sprites/firstperson/2568_keycardhand.png" }
251
   skin { pal 0 surface 1 file "polymer/sprites/firstperson/duke_hand_d.png" }
252
   normal { pal 0 surface 1 file "polymer/sprites/firstperson/duke_hand_n.png" }
253
   specular { pal 0 surface 1 file "polymer/sprites/firstperson/duke_hand_s.png" }
254
   frame { name "Frame0" tile 2568 }
255
  // hud { tile 2568 xadd -0.25 yadd 0.24 zadd -0.1 angadd 0 }
256
   hud { tile 2568 xadd 0.25 yadd 0.24 zadd -0.1 angadd 512 flipped }
257
}
258
 
259
// Trigger Hand (2570)
260
model "polymer/sprites/firstperson/2570_triggerhand.md3" {
261
   scale 1.9
262
   skin { pal 0 file "polymer/sprites/firstperson/2570_triggerhand.png" }
263
   frame { name "ready" tile 2570 }
264
   anim { frame0 "push0" frame1 "push1" fps 6 flags 1 }
265
   frame { name "push0" tile0 2571 tile1 2572 }
266
   hud { tile0 2570 tile1 2572 xadd 0.7 yadd 1.20 zadd -0.4 }
267
}
268
 
269
// Pipebomb (2573)
270
model "polymer/sprites/firstperson/2573_pipebombhand.md3" {
271
   scale 1.9
272
   skin { pal 0 file "polymer/sprites/firstperson/2573_pipebombhand.png" }
273
   frame { name "hold" tile 2573 }
274
   frame { name "load" tile 2574 }
275
   hud { tile 2573 xadd -0.2 yadd 1.3 zadd -0.42 }
276
   hud { tile 2574 xadd -0.2 yadd 1.10 zadd -0.42 }
277
}
278
 
279
// Pipebomb Drop (2575)
280
model "polymer/sprites/firstperson/2575_pipebombdrop.md3" {
281
   scale 1.9
282
   skin { pal 0 file "polymer/sprites/firstperson/2575_pipebombdrop.png" }
283
   frame { name "drop" tile 2575 }
284
   hud { tile 2575 xadd -0.2 yadd 1.10 zadd -0.42 }
285
}
286
 
287
// Tip Hand (2576/2577)
288
model "polymer/sprites/firstperson/2576_tiphand.md3" {
289
   scale 1.9
290
   skin { pal 0 surface 0 file "polymer/sprites/firstperson/duke_hand.png" }
291
   detail { surface 0 file "polymer/sprites/firstperson/2576_tiphand_lmap.png" detailscale 1 }
292
   skin { pal 0 surface 1 file "polymer/sprites/firstperson/dollarnote.png" }   
293
   frame { name "Frame0" tile 2576 }
294
   hud { tile 2576 xadd -0.5 yadd 1.65 zadd -0.82 }
295
}
296
 
297
model "polymer/sprites/firstperson/2577_tiphand.md3" {
298
   scale 1.9
299
   skin { pal 0 file "polymer/sprites/firstperson/duke_hand.png" }
300
   detail { file "polymer/sprites/firstperson/2577_tiphand_lmap.png" detailscale 1 }
301
   frame { name "Frame0" tile 2577 }
302
   hud { tile 2577 xadd -0.5 yadd 1.65 zadd -0.82 }
303
}
304
 
305
// Scubagear Mask (2581)
306
texture 2581 { pal 0 { file "polymer/sprites/firstperson/2581.png" } }
307
model "polymer/sprites/firstperson/2581_scuba.md3" {
308
   scale 0.5
309
   skin { pal 0 file "polymer/sprites/firstperson/2581_scuba.png" }
310
   frame { name "Frame0" tile 2581 }
311
   hud { tile 2581 xadd 1 yadd -0.15 zadd 0.35 }
312
}
313
 
314
// Shotgun (2613)
315
model "polymer/sprites/firstperson/2613_shotgun.md3" {
316
   scale 2
317
   skin { pal 0 surface 2 file "polymer/sprites/pickups/0028_shotgun_d.png" specpower 20 specfactor 1.5 }
318
   normal { pal 0 surface 2 file "polymer/sprites/pickups/0028_shotgun_n.png" }
319
   specular { pal 0 surface 2 file "polymer/sprites/pickups/0028_shotgun_s.png" }
320
   skin { pal 0 surface 0 file "polymer/sprites/pickups/0028_shotgun_d.png" specpower 20 specfactor 1.5 }
321
   normal { pal 0 surface 0 file "polymer/sprites/pickups/0028_shotgun_n.png" }
322
   specular { pal 0 surface 0 file "polymer/sprites/pickups/0028_shotgun_s.png" }
323
   skin { pal 0 surface 1 file "polymer/sprites/pickups/0028_shotgun_d.png" specpower 20 specfactor 1.5 }
324
   normal { pal 0 surface 1 file "polymer/sprites/pickups/0028_shotgun_n.png" }
325
   specular { pal 0 surface 1 file "polymer/sprites/pickups/0028_shotgun_s.png" }
326
   skin { pal 0 surface 3 file "polymer/sprites/firstperson/2615.png" }
327
   glow { pal 0 surface 3 file "polymer/sprites/firstperson/2615.png" } 
328
   skin { pal 0 surface 4 file "polymer/sprites/firstperson/duke_hand_d.png" }
329
   specular { pal 0 surface 4 file "polymer/sprites/firstperson/duke_hand_s.png" }
330
   normal { pal 0 surface 4 file "polymer/sprites/firstperson/duke_hand_n.png" } 
331
   frame { name "frame1" tile 2613 }
332
   frame { name "frame2" tile 2616 }
333
   frame { name "frame3" tile 2617 }
334
   frame { name "frame4" tile 2618 }
335
   frame { name "frame5" tile 2619 }
336
   hud { tile 2613 xadd  0.12 yadd 1.4 zadd -0.9 angadd -24 fov 300 }
337
   hud { tile 2616 xadd -0.0 yadd 1.5 zadd -0.9 angadd -24 fov 300 }
338
   hud { tile 2617 xadd -0.5 yadd 1.5 zadd -0.9 angadd -24 fov 300 }
339
   hud { tile 2618 xadd -0.6 yadd 1.5 zadd -0.9 angadd -24 fov 300 }
340
   hud { tile 2619 xadd -0.65 yadd 1.5 zadd -0.9 angadd -24 fov 300 }
341
   frame { name "frame7" tile 2615 }
342
   hud { tile 2615 hide }
343
}