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727 | leod | 1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
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3 | | | |
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4 | | A Duke3D Community Project | |
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5 | | | |
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6 | | Compiled by NightFright | |
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7 | ================================================================== |
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8 | | Repository Snapshot >= 5.3.566 (2013-10-01) | |
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9 | ================================================================== |
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10 | |||
11 | |||
12 | |||
13 | ======================= |
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14 | CONTENTS OF THIS README |
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15 | ======================= |
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16 | |||
17 | 1) About |
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18 | 2) Installation |
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19 | 3) Notes |
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20 | 3.1) WIP Release |
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21 | 3.2) Highlights of this Release |
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22 | 3.3) Known Issues |
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23 | 3.4) Title Screen Art |
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24 | 3.5) EDuke32 Port |
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25 | 4) License |
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26 | 4.1) HRP |
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27 | 4.2) Others |
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28 | 5) Contact/Links |
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29 | 6) Credits |
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30 | |||
31 | |||
32 | |||
33 | ======== |
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34 | 1) ABOUT |
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35 | ======== |
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36 | |||
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released |
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38 | back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and |
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39 | many other features make it worth playing even today. |
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40 | |||
41 | For all Duke fans who want to play the game again in a modern Windows / Linux |
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42 | environment with 3D accelerated graphics, the Duke3D community has created the |
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43 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
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44 | and modelling artists, the project's goal is to replace all textures and |
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45 | sprites with high-res versions, optimizing it for latest OpenGL ports. |
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46 | |||
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
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48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
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49 | over at http://www.3drealms.com/downloads.html . |
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50 | |||
51 | What the Duke Nukem 3D HRP has to offer: |
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52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
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53 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
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54 | the more advanced Polymer renderer (with advanced effects like |
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55 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
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56 | For more info about these ports, check out JonoF's JFDuke3D and the |
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57 | EDuke32 site. |
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58 | - 32-bit high resolution textures with 4-8 times the detail of the original |
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59 | textures. |
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60 | - Models instead of the old sprites. |
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61 | |||
62 | While the HRP is still "work in progress" and missing quite a few textures and |
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63 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
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64 | additional content or even better contributing something of your own. |
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65 | |||
66 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
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67 | |||
68 | |||
69 | |||
70 | =============== |
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71 | 2) INSTALLATION |
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72 | =============== |
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73 | |||
74 | Installing is easy: |
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75 | |||
76 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
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77 | installation of the game. You can also just have the "duke3d.grp" file |
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78 | somewhere on your system. |
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79 | |||
80 | Then run the self-extracting archive (the file you downloaded/got from a friend |
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81 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
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82 | your personal preference. |
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83 | |||
84 | After the extraction process is complete, you may copy over any existing |
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85 | "duke3d.grp" file you already have (either directly from the installation disc |
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86 | or from the folder which contains your digital copy). Be sure to overwrite the |
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87 | existing "duke3d.grp" since this one only contains the shareware episode. |
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88 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
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89 | folder. |
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90 | You can also create a shortcut by right-clicking the file and choose |
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91 | "Send to" --> "Desktop (Create shortcut)". |
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92 | |||
93 | IMPORTANT: |
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94 | In order to see the high resolution textures and models, you have to change the |
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95 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
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96 | game menu. |
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97 | Otherwise, HRP content will not work (properly)! |
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98 | |||
99 | POLYMOST COMPATIBILITY OPTION: |
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100 | For players who are unable to use the advanced Polymer renderer (e.g. because |
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101 | they experience graphics issues or their graphics card simply can't handle it), |
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102 | please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
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103 | run the game with this parameter: -hduke3d_hrp_polymost.def |
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104 | > Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
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105 | Alternatively, and if you want to run mods like DukePlus, using the |
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106 | Polymost Override Pack (put into the autoload folder) is the recommended way of |
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107 | running the Polymost HRP mode. A matching version of this pack should be |
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108 | available soon after any HRP release at: |
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109 | http://forums.duke4.net/index.php?showtopic=3513 |
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110 | |||
111 | |||
112 | |||
113 | ======== |
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114 | 3) NOTES |
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115 | ======== |
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116 | |||
117 | ---------------- |
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118 | 3.1) WIP Release |
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119 | ---------------- |
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120 | Since this is a work in progress version of the pack which has not been tested |
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121 | extensively, there are probably some issues that need fixing. Please let us |
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122 | know of any problems with it so they can be sorted out in future versions. Also |
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123 | notify us if we are missing any art that's been released prior to the pack's |
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124 | release date, even though we have skipped some stuff since we simply did not |
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125 | like it, there is maybe some stuff that has been missed to include. |
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126 | |||
127 | Please also be aware of the fact that we are still missing models and textures |
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128 | because these have not been remade yet by the community. They will probably |
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129 | be featured in upcoming releases of the HRP (or updates). |
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130 | |||
131 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
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132 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
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133 | |||
134 | |||
135 | ------------------------------- |
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136 | 3.2) Highlights of this Release |
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137 | ------------------------------- |
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138 | Compared to previous release (HRP v5.2), you can expect the following changes: |
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139 | |||
140 | [FEATURE] New maphacks system: Hacks for 500+ custom maps included! |
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141 | [UPDATE] Polymer versions of 15 existing textures added; about 10 new textures |
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142 | (some for Ep.4) |
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143 | [UPDATE] Remakes of existing props models: |
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144 | Airlock sign, microphone, exit sign, hand dryer, Terminator+arm, |
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145 | Cycloid Emperor hologram, Dukeburger statue |
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146 | [UPDATE] Remakes of character models for Cycloid Emperor (by Tea Monster) and |
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147 | Duke (by Mark Skelton, Tea Monster and Spiker) |
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148 | [UPDATE] Remakes of pickup models: Jetpack, health bottles, First Aid kit |
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149 | [UPDATE] Improvements for Mighty Boot, HUD pistol hands and chaingun muzzleflash |
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150 | [UPDATE] New level stats screen (based on new Duke model) |
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151 | [FIX] Screen alignment fix for HUD scubagear |
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152 | [FIX] Small corrections for pistol and shotgun pickup models (size, rotation, |
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153 | center) |
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154 | |||
155 | |||
156 | IMPORTANT! |
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157 | ---------- |
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158 | Please note that all HRP v5.x contents have been optimized for usage with the |
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159 | Polymer renderer. This means that if you use the older Polymost renderer, |
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160 | you WILL encounter problems (HUD weapons rendered incorrectly, or other display |
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161 | glitches). Polymer requirements offer advanced graphics effects but demand much |
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162 | better hardware. |
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163 | If you are forced to use Polymost due to having a weaker machine, be sure to |
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164 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
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165 | |||
166 | |||
167 | |||
168 | ----------------- |
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169 | 3.3) Known issues |
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170 | ----------------- |
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171 | Although we've tried hard to eliminate or avoid any glitches, unfortunately |
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172 | some of them could not be removed in this release. Here are those we know of: |
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173 | |||
174 | - Current EDuke32 problems (might get fixed in future versions): |
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175 | > The startup screens are not optimized for widescreen resolutions and |
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176 | might show black stripes on both sides and possibly some distortions, |
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177 | depending on your display. |
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178 | > EDuke32 (current version is r4791) does not make use of the HRP's |
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179 | maphack file hierarchy yet. Therefore, the UserMapHacks pack needs to |
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180 | be downloaded to make use of the already existing user map maphacks. |
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181 | |||
182 | |||
183 | - Rarely you will still find props, pickup weapons or the like that are |
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184 | clipping into walls, often preventing you from seeing them completely. |
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185 | Maphacks can fix these glitches, so don't hesitate to report anything you |
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186 | consider worthy of correcting. |
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187 | |||
188 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
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189 | the model should solve that problem. |
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190 | |||
191 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
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192 | will lose detail, i.e. look more pixellated than intended. This can be |
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193 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
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194 | the clouds. Right now, your only choice to fix this is to deactivate texture |
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195 | compression in the menu. Note that this will also deactivate disk caching, so |
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196 | you will have to deal with increased level loading times and possibly jerky |
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197 | framerates in some situations. |
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198 | |||
199 | |||
200 | --------------------- |
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201 | 3.4) Title Screen Art |
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202 | --------------------- |
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203 | The front screen is a slightly modified and enhanced version of 3D Realms' |
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204 | original art work used with permission. |
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205 | |||
206 | |||
207 | ----------------- |
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208 | 3.5) EDuke32 Port |
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209 | ----------------- |
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210 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
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211 | features enhanced mod support together with tons of newly-added code. It is |
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212 | released and maintained by TerminX. |
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213 | We are using EDuke32 for running HRP now because the port gets updated |
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214 | frequently, and it offers advanced features for which HRP contents has been |
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215 | optimized. |
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216 | |||
217 | |||
218 | |||
219 | =========== |
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220 | 4) LICENSES |
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221 | =========== |
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222 | |||
223 | -------- |
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224 | 4.1) HRP |
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225 | -------- |
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226 | |||
227 | The contents of the High Resolution Pack are licensed under these three |
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228 | licenses: |
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229 | |||
230 | - The build engine is licensed under Ken Silverman's Build License which can be |
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231 | found in "BUILDLIC.TXT". |
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232 | - The EDuke32 port is licensed under the GNU Public license which can be found |
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233 | in "GNU.TXT". |
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234 | - The art content is licensed under the High Resolution Pack Art License which |
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235 | can be found in "hrp_art_license.txt". |
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236 | |||
237 | |||
238 | ----------- |
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239 | 4.2) Others |
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240 | ----------- |
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241 | |||
242 | Some textures in this pack are based on source textures copyrighted by |
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243 | CGTextures.com. Permission to use and distribute these specific textures has |
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244 | been granted to the author(s) of this texture pack. Textures downloaded from |
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245 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
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246 | more information and the full license, please visit http://www.cgtextures.com. |
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247 | |||
248 | This disclaimer applies to the following textures: |
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249 | - highres\sprites\props: 585 |
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250 | - highres\sprites\signs: 4420, 4949, 4955 |
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251 | - highres\textures: 1120 |
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252 | |||
253 | |||
254 | |||
255 | ================ |
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256 | 5) CONTACT/LINKS |
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257 | ================ |
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258 | |||
259 | Robin "NightFright" Reisinger |
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260 | (HRP author) .................................... nightfright2k7 [at] gmail.com |
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261 | |||
262 | Richard "TerminX" Gobeille |
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263 | (EDuke32 port author) ........................... terminx [at] gmail.com |
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264 | |||
265 | |||
266 | -------------- |
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267 | Message Boards |
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268 | -------------- |
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269 | http://forums.duke4.net |
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270 | |||
271 | The texture and model projects can be found in the Duke Nukem 3D source board: |
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272 | http://forums.duke4.net/index.php?showtopic=779 |
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273 | |||
274 | |||
275 | ------------ |
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276 | IRC Channels |
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277 | ------------ |
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278 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
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279 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
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280 | |||
281 | |||
282 | ---------------- |
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283 | Visit Us Online! |
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284 | ---------------- |
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285 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
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286 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
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287 | - Duke4.net ..................... http://www.duke4.net |
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288 | |||
289 | |||
290 | |||
291 | ========== |
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292 | 6) CREDITS |
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293 | ========== |
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294 | |||
295 | All the following people are involved in this release. They all have our |
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296 | gratitude, for nothing of the great artwork (or pretty much anything else) |
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297 | would have been possible to include without their support and effort. |
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298 | Please notify us if you did contribute to this project without being listed |
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299 | here! |
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300 | |||
301 | ------------- |
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302 | JFDuke3D Port |
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303 | ------------- |
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304 | JonoF |
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305 | Ken Silverman |
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306 | |||
307 | |||
308 | ------------ |
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309 | EDuke32 Port |
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310 | ------------ |
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311 | Helixhorned |
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312 | Hendricks266 |
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313 | Plagman |
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314 | TerminX |
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315 | |||
316 | |||
317 | ---------------- |
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318 | Highres Textures |
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319 | ---------------- |
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320 | 0815Jack |
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321 | ADM |
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322 | Alexander Filippov |
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323 | AlgorithMan |
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324 | Besli |
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325 | Conrad Coldwood |
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326 | Another Duke Fan |
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327 | Armando |
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328 | Audiocraz |
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329 | BlitZ |
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330 | Cage |
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331 | chicken |
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332 | Daedolon |
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333 | Devastator |
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334 | Ding Bat |
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335 | DLT |
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336 | dood! |
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337 | Dreams |
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338 | DukeAtomic |
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339 | Ecmaster76 |
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340 | endmilled |
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341 | Fearpi |
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342 | Flacken.WS |
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343 | Gambini |
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344 | Gman |
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345 | gt1750 |
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346 | Hendricks266 |
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347 | Impact |
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348 | JaJo |
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349 | Jblade |
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350 | jimbob |
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351 | Kef Nukem |
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352 | Kev_Hectic |
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353 | Kevin9er |
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354 | Killd a ton |
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355 | L.D. Simone |
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356 | L2theKING |
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357 | Lemming |
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358 | Lightsource |
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359 | Marked |
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360 | Megadeus |
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361 | motionblur |
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362 | NightFright |
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363 | Night Hacker |
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364 | nyne |
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365 | ooppee |
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366 | ozz |
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367 | Parkar |
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368 | Piccolo |
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369 | Piterplus |
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370 | princetonEO |
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371 | Rellik66 |
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372 | Roger |
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373 | Roma Loom |
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374 | Quakis |
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375 | Semicharm |
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376 | Sky Fox |
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377 | Steveeeie |
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378 | SwissCM |
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379 | Tesserex |
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380 | theRobot |
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381 | toadie2k |
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382 | Tip |
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383 | Vasilinka |
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384 | Viciarg |
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385 | WarHammer |
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386 | White Alven |
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387 | yossa |
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388 | |||
389 | |||
390 | ------------------- |
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391 | 3D Models and Skins |
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392 | ------------------- |
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393 | alandog |
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394 | AlgorithMan |
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395 | Besli |
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396 | Blunty |
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397 | Cipher |
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398 | Conrad Coldwood |
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399 | dood! |
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400 | Dr. Kill |
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401 | DukeAtomic |
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402 | drvarek |
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403 | Ecmaster76 |
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404 | efikkan |
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405 | empyrock |
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406 | Eric R |
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407 | escapist |
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408 | Esslan |
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409 | FlackenWS |
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410 | Forder |
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411 | General Failure |
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412 | GodBlitZor |
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413 | gt1750 |
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414 | Hellbound |
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415 | ilovefoxes |
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416 | Jean Gorospe |
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417 | Jokke_r |
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418 | Killd a ton |
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419 | Kralex |
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420 | L2theKING |
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421 | Madaut |
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422 | MagNet |
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423 | Mark Skelton |
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424 | Mean Person |
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425 | Millenia |
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426 | motionblur |
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427 | Mr.Fibbles |
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428 | ozz |
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429 | Parkar |
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430 | Piterplus |
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431 | Plagman |
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432 | Radar1013 |
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433 | Renegado |
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434 | Roma Loom |
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435 | Sky Fox |
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436 | Soul Collector |
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437 | Spiker |
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438 | Steveeeie |
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439 | Supertanker |
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440 | SwissCM |
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441 | Tea Monster |
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442 | vakooja |
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443 | Vasilinka |
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444 | YicklePigeon |
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445 | zilppuri |
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446 | |||
447 | |||
448 | -------- |
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449 | Highpals |
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450 | -------- |
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451 | Lezing/CraigFatman |
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452 | |||
453 | |||
454 | -------- |
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455 | Maphacks |
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456 | -------- |
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457 | |||
458 | > Initial Release |
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459 | Dave-ros |
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460 | DSotM |
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461 | Ecmaster76 |
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462 | endmilled |
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463 | ikkejw |
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464 | Killd a ton |
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465 | Night Hacker |
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466 | noctrun |
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467 | Okira |
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468 | Piterplus |
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469 | Renegado |
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470 | Zebius |
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471 | |||
472 | > "Reloaded" Release |
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473 | Hunter_rus |
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474 | NightFright |
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475 | |||
476 | > User Map Maphacks |
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477 | LeoD |
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478 | |||
479 | > Polymer Lighting |
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480 | Devastator |
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481 | Micky C |
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482 | Roma Loom |
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483 | |||
484 | |||
485 | --------------- |
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486 | SVN Maintenance |
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487 | --------------- |
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488 | Devastator (retired) |
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489 | Hendricks266 |
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490 | LeoD |
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491 | NightFright |
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492 | Parkar (retired) |
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493 | Piterplus (retired) |
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494 | Plagman (retired) |
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495 | Roma Loom |
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496 | Spiker |
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497 | |||
498 | |||
499 | ------------ |
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500 | HRP Assembly |
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501 | ------------ |
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502 | NightFright |
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503 | |||
504 | |||
505 | |||
506 | ----------------- |
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507 | Special Thanks to |
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508 | ----------------- |
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509 | - 3D Realms, for making this great game in the first place! |
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510 | - The guys at Duke4.net for hosting and help building the HRP website! |
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511 | - All of you who support and contribute to the project! |
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512 | - All the mirrors and seeders! |