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       ==================================================================
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       |            DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP)            |
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       |                                                                |
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       |                   A Duke3D Community Project                   |
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       |                                                                |
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       |                    Compiled by NightFright                     |
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       ==================================================================
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       |           Repository Snapshot >= 5.3.566 (2013-10-01)          |
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       ==================================================================
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=======================
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CONTENTS OF THIS README
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=======================
16
 
17
1) About
18
2) Installation
19
3) Notes
20
   3.1) WIP Release
21
   3.2) Highlights of this Release
22
   3.3) Known Issues
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   3.4) Title Screen Art
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   3.5) EDuke32 Port
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4) License
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   4.1) HRP
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   4.2) Others
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5) Contact/Links
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6) Credits
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31
 
32
 
33
========
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1) ABOUT
35
========
36
 
37
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released 
38
back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and 
39
many other features make it worth playing even today.
40
 
41
For all Duke fans who want to play the game again in a modern Windows / Linux 
42
environment with 3D accelerated graphics, the Duke3D community has created the 
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High Resolution Pack (HRP). Utilizing the amazing skills of various texturing 
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and modelling artists, the project's goal is to replace all textures and 
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sprites with high-res versions, optimizing it for latest OpenGL ports.
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47
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or 
48
Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
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over at http://www.3drealms.com/downloads.html . 
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51
What the Duke Nukem 3D HRP has to offer: 
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   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D
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     by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as
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     the more advanced Polymer renderer (with advanced effects like
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     normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc)
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     For more info about these ports, check out JonoF's JFDuke3D and the
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     EDuke32 site. 
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   - 32-bit high resolution textures with 4-8 times the detail of the original
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     textures. 
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   - Models instead of the old sprites. 
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62
While the HRP is still "work in progress" and missing quite a few textures and 
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models, you can check the Duke4.net forums at http://forums.duke4.net for 
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additional content or even better contributing something of your own.
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66
The community's goal is to issue a new HRP version once in 1-2 year(s).
67
 
68
 
69
 
70
===============
71
2) INSTALLATION
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===============
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74
Installing is easy:
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76
First make sure you have your Duke3D CD in your CD/DVD drive or an existing 
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installation of the game. You can also just have the "duke3d.grp" file 
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somewhere on your system.
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80
Then run the self-extracting archive (the file you downloaded/got from a friend 
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or whatever) by double-clicking it. Then just choose any hard drive/subdir of 
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your personal preference.
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84
After the extraction process is complete, you may copy over any existing 
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"duke3d.grp" file you already have (either directly from the installation disc 
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or from the folder which contains your digital copy). Be sure to overwrite the 
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existing "duke3d.grp" since this one only contains the shareware episode.
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After you are done, start the game by clicking "eduke32.exe" in the Duke3D
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folder. 
90
You can also create a shortcut by right-clicking the file and choose 
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"Send to" --> "Desktop (Create shortcut)".
92
 
93
IMPORTANT: 
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In order to see the high resolution textures and models, you have to change the 
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render mode to 32-bit Polymer in the "Video Settings" under "Options" in the 
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game menu. 
97
Otherwise, HRP content will not work (properly)!
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99
POLYMOST COMPATIBILITY OPTION:
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For players who are unable to use the advanced Polymer renderer (e.g. because 
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they experience graphics issues or their graphics card simply can't handle it), 
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please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and 
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run the game with this parameter: -hduke3d_hrp_polymost.def
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> Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def
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Alternatively, and if you want to run mods like DukePlus, using the
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Polymost Override Pack (put into the autoload folder) is the recommended way of
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running the Polymost HRP mode. A matching version of this pack should be
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available soon after any HRP release at: 
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http://forums.duke4.net/index.php?showtopic=3513
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113
========
114
3) NOTES
115
========
116
 
117
----------------
118
3.1) WIP Release
119
---------------- 
120
Since this is a work in progress version of the pack which has not been tested 
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extensively, there are probably some issues that need fixing. Please let us 
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know of any problems with it so they can be sorted out in future versions. Also 
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notify us if we are missing any art that's been released prior to the pack's 
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release date, even though we have skipped some stuff since we simply did not 
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like it, there is maybe some stuff that has been missed to include.
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127
Please also be aware of the fact that we are still missing models and textures 
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because these have not been remade yet by the community. They will probably 
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be featured in upcoming releases of the HRP (or updates).
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131
For a full summary of what's left to do, you may have a look at the HRP Wiki 
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todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release
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134
 
135
-------------------------------
136
3.2) Highlights of this Release
137
-------------------------------
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Compared to previous release (HRP v5.2), you can expect the following changes:
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[FEATURE] New maphacks system: Hacks for 500+ custom maps included!
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[UPDATE] Polymer versions of 15 existing textures added; about 10 new textures
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         (some for Ep.4)
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[UPDATE] Remakes of existing props models: 
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         Airlock sign, microphone, exit sign, hand dryer, Terminator+arm, 
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         Cycloid Emperor hologram, Dukeburger statue
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[UPDATE] Remakes of character models for Cycloid Emperor (by Tea Monster) and
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         Duke (by Mark Skelton, Tea Monster and Spiker)
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[UPDATE] Remakes of pickup models: Jetpack, health bottles, First Aid kit
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[UPDATE] Improvements for Mighty Boot, HUD pistol hands and chaingun muzzleflash
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[UPDATE] New level stats screen (based on new Duke model)
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[FIX] Screen alignment fix for HUD scubagear
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[FIX] Small corrections for pistol and shotgun pickup models (size, rotation,
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      center)
154
 
155
 
156
IMPORTANT!
157
----------
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Please note that all HRP v5.x contents have been optimized for usage with the 
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Polymer renderer. This means that if you use the older Polymost renderer, 
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you WILL encounter problems (HUD weapons rendered incorrectly, or other display 
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glitches). Polymer requirements offer advanced graphics effects but demand much 
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better hardware.
163
If you are forced to use Polymost due to having a weaker machine, be sure to
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launch the HRP in Polymost mode (see "Installation" section for more info)! 
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166
 
167
 
168
-----------------
169
3.3) Known issues
170
----------------- 
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Although we've tried hard to eliminate or avoid any glitches, unfortunately 
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some of them could not be removed in this release. Here are those we know of:
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- Current EDuke32 problems (might get fixed in future versions):
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     > The startup screens are not optimized for widescreen resolutions and
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       might show black stripes on both sides and possibly some distortions,
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       depending on your display.
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     > EDuke32 (current version is r4791) does not make use of the HRP's 
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       maphack file hierarchy yet. Therefore, the UserMapHacks pack needs to 
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       be downloaded to make use of the already existing user map maphacks.
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183
- Rarely you will still find props, pickup weapons or the like that are 
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  clipping into walls, often preventing you from seeing them completely. 
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  Maphacks can fix these glitches, so don't hesitate to report anything you 
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  consider worthy of correcting.
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188
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating 
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  the model should solve that problem.
190
 
191
- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes 
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  will lose detail, i.e. look more pixellated than intended. This can be 
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  especially noticed with L.A. Night skybox (as seen in E1L1) when looking at 
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  the clouds. Right now, your only choice to fix this is to deactivate texture 
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  compression in the menu. Note that this will also deactivate disk caching, so 
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  you will have to deal with increased level loading times and possibly jerky 
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  framerates in some situations.
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200
---------------------
201
3.4) Title Screen Art
202
---------------------
203
The front screen is a slightly modified and enhanced version of 3D Realms'
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original art work used with permission.
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206
 
207
-----------------
208
3.5) EDuke32 Port
209
-----------------
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The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
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features enhanced mod support together with tons of newly-added code. It is 
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released and maintained by TerminX.
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We are using EDuke32 for running HRP now because the port gets updated
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frequently, and it offers advanced features for which HRP contents has been
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optimized.
216
 
217
 
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219
===========
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4) LICENSES
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===========
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223
--------
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4.1) HRP 
225
--------
226
 
227
The contents of the High Resolution Pack are licensed under these three
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licenses:
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230
- The build engine is licensed under Ken Silverman's Build License which can be
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  found in "BUILDLIC.TXT".
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- The EDuke32 port is licensed under the GNU Public license which can be found
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  in "GNU.TXT".
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- The art content is licensed under the High Resolution Pack Art License which
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  can be found in "hrp_art_license.txt".
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-----------
239
4.2) Others
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-----------
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Some textures in this pack are based on source textures copyrighted by 
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CGTextures.com. Permission to use and distribute these specific textures has 
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been granted to the author(s) of this texture pack. Textures downloaded from 
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CGTextures.com are copyrighted and may NOT be redistributed or sold. For 
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more information and the full license, please visit http://www.cgtextures.com.
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This disclaimer applies to the following textures:
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- highres\sprites\props: 585
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- highres\sprites\signs: 4420, 4949, 4955
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- highres\textures:      1120
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254
 
255
================
256
5) CONTACT/LINKS
257
================
258
 
259
Robin "NightFright" Reisinger
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(HRP author) .................................... nightfright2k7 [at] gmail.com
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262
Richard "TerminX" Gobeille
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(EDuke32 port author) ........................... terminx [at] gmail.com
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266
--------------
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Message Boards
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--------------
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http://forums.duke4.net
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The texture and model projects can be found in the Duke Nukem 3D source board:
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http://forums.duke4.net/index.php?showtopic=779
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------------
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IRC Channels
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------------
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- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
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- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
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282
----------------
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Visit Us Online!
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----------------
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- Duke3D High Resolution Pack ... http://hrp.duke4.net
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- EDuke32 port (by TerminX) ..... http://eduke32.com
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- Duke4.net ..................... http://www.duke4.net
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==========
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6) CREDITS
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==========
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All the following people are involved in this release. They all have our 
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gratitude, for nothing of the great artwork (or pretty much anything else) 
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would have been possible to include without their support and effort. 
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Please notify us if you did contribute to this project without being listed 
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here!
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-------------
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JFDuke3D Port
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-------------
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JonoF
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Ken Silverman
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------------
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EDuke32 Port
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------------
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Helixhorned
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Hendricks266
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Plagman
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TerminX
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----------------
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Highres Textures
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----------------
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0815Jack
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ADM
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Alexander Filippov
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AlgorithMan
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Besli
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Conrad Coldwood 
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Another Duke Fan
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Armando
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Audiocraz
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BlitZ
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Cage
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chicken
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Daedolon
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Devastator
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Ding Bat
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DLT
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dood!
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Dreams
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DukeAtomic
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Ecmaster76
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endmilled
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Fearpi
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Flacken.WS
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Gambini
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Gman
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gt1750
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Hendricks266
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Impact
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JaJo
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Jblade
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jimbob
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Kef Nukem
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Kev_Hectic
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Kevin9er
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Killd a ton
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L.D. Simone
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L2theKING
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Lemming
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Lightsource
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Marked
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Megadeus
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motionblur
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NightFright
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Night Hacker 
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nyne
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ooppee
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ozz
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Parkar
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Piccolo
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Piterplus
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princetonEO
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Rellik66
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Roger
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Roma Loom
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Quakis
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Semicharm
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Sky Fox
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Steveeeie
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SwissCM
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Tesserex
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theRobot
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toadie2k
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Tip
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Vasilinka
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Viciarg
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WarHammer
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White Alven
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yossa
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390
-------------------
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3D Models and Skins
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-------------------
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alandog
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AlgorithMan
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Besli
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Blunty 
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Cipher
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Conrad Coldwood
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dood!
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Dr. Kill
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DukeAtomic
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drvarek 
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Ecmaster76
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efikkan
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empyrock
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Eric R
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escapist
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Esslan
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FlackenWS
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Forder
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General Failure
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GodBlitZor
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gt1750
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Hellbound
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ilovefoxes
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Jean Gorospe
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Jokke_r
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Killd a ton
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Kralex
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L2theKING
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Madaut
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MagNet
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Mark Skelton
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Mean Person
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Millenia
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motionblur
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Mr.Fibbles
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ozz
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Parkar
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Piterplus
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Plagman
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Radar1013
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Renegado 
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Roma Loom
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Sky Fox
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Soul Collector
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Spiker
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Steveeeie
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Supertanker
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SwissCM
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Tea Monster
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vakooja
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Vasilinka
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YicklePigeon
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zilppuri
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--------
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Highpals
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--------
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Lezing/CraigFatman
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454
--------
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Maphacks
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--------
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458
> Initial Release
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Dave-ros
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DSotM
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Ecmaster76
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endmilled
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ikkejw
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Killd a ton
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Night Hacker
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noctrun
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Okira
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Piterplus
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Renegado
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Zebius
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472
> "Reloaded" Release
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Hunter_rus
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NightFright
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476
> User Map Maphacks
477
LeoD
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479
> Polymer Lighting
480
Devastator
481
Micky C
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Roma Loom
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484
 
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---------------
486
SVN Maintenance
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---------------
488
Devastator (retired)
489
Hendricks266
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LeoD
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NightFright
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Parkar (retired)
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Piterplus (retired)
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Plagman (retired)
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Roma Loom
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Spiker
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------------
500
HRP Assembly
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------------
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NightFright
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-----------------
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Special Thanks to
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-----------------
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- 3D Realms, for making this great game in the first place!
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- The guys at Duke4.net for hosting and help building the HRP website!
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- All of you who support and contribute to the project!
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- All the mirrors and seeders!