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1 | h266 | 1 | /* |
2 | -------------------------------------------------------------------------------- |
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3 | Duke Caribbean: Life's A Beach |
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4 | By Joris Weimar |
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5 | © 1997 Sunstorm Interactive |
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6 | -------------------------------------------------------------------------------- |
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7 | Duke Caribbean: Life's A Beach Plus |
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8 | By Hendricks266 |
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9 | -------------------------------------------------------------------------------- |
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10 | // CON Files for the 'Duke Carribean Add-on' by SunStorm Interactive |
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11 | // |
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12 | // Actor - BEACHBALL - Sprite #941 |
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13 | // |
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14 | // --- Resources --- |
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15 | // |
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16 | // Sounds: |
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17 | // Beach Ball Bounce - BLBOUNCE.WAV |
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18 | // Beach Ball Explode - BALLBOOM.WAV |
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19 | // |
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20 | // Art: |
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21 | // 1 * 1 frame(s) - Beach Ball |
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22 | */ |
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23 | |||
24 | action BBB 0 8 1 1 10 |
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25 | action BBI 1 1 |
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26 | |||
27 | move BALL0 0 40 |
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28 | move BALL1 -500 -90 |
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29 | move BALL2 -400 30 |
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30 | move BALL3 -300 -70 |
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31 | move BALL4 -200 20 |
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32 | move BALL5 -150 -50 |
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33 | move BALL6 -80 10 |
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34 | move BALL7 -100 0 |
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35 | |||
36 | ai AIBALLRANDOM BBB BALL0 randomangle |
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37 | ai AIBALLI BBI BALL0 |
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38 | // faceplayer = Very, very bad. |
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39 | ai AIBALLR BBB BALL7 geth getv |
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40 | ai AIBALL1 BBB BALL1 faceplayer geth getv |
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41 | // This is the right place for faceplayer. |
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42 | ai AIBALL2 BBB BALL2 geth getv |
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43 | ai AIBALL3 BBB BALL3 geth getv |
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44 | ai AIBALL4 BBB BALL4 geth getv |
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45 | ai AIBALL5 BBB BALL5 geth getv |
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46 | ai AIBALL6 BBB BALL6 geth getv |
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47 | |||
48 | useractor notenemy BEACHBALL BALLSTRENGTH BBI |
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49 | |||
50 | fall |
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51 | ifai 0 |
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52 | { |
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53 | ai AIBALLI |
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54 | sizeat 30 30 |
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55 | clipdist 16 |
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56 | } |
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57 | |||
58 | ifhitweapon |
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59 | { |
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60 | ifwasweapon KNEE nullop |
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61 | else |
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62 | { |
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63 | ifdead |
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64 | { |
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65 | spritepal 0 |
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66 | debris SCRAP3 2 |
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67 | spritepal 1 |
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68 | debris SCRAP3 2 |
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69 | spritepal 2 |
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70 | debris SCRAP3 2 |
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71 | spritepal 7 |
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72 | debris SCRAP3 2 |
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73 | spritepal 0 |
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74 | sound BALLEXPLODE |
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75 | killit |
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76 | } |
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77 | } |
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78 | } |
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79 | |||
80 | // ifcansee nullop |
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81 | |||
82 | ifai AIBALLI |
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83 | { |
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84 | ifpdistl 1024 |
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85 | { |
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86 | ai AIBALL1 |
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87 | sound BOUNCESOUND |
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88 | } |
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89 | ifhitweapon |
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90 | ifwasweapon KNEE |
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91 | { |
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92 | ai AIBALL1 |
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93 | sound BOUNCESOUND |
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94 | } |
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95 | } |
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96 | |||
97 | ifai AIBALL1 |
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98 | { |
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99 | ifcount 8 ai AIBALL2 |
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100 | ifnotmoving |
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101 | { |
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102 | ai AIBALLRANDOM |
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103 | ai AIBALL1 |
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104 | } |
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105 | } |
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106 | |||
107 | ifai AIBALL2 |
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108 | { |
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109 | iffloordistl 1 |
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110 | { |
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111 | ai AIBALL3 |
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112 | sound BOUNCESOUND |
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113 | } |
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114 | ifnotmoving |
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115 | { |
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116 | ai AIBALLRANDOM |
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117 | ai AIBALL2 |
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118 | } |
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119 | } |
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120 | |||
121 | ifai AIBALL3 |
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122 | { |
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123 | ifcount 8 ai AIBALL4 |
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124 | ifnotmoving |
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125 | { |
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126 | ai AIBALLRANDOM |
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127 | ai AIBALL3 |
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128 | } |
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129 | } |
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130 | |||
131 | ifai AIBALL4 |
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132 | { |
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133 | iffloordistl 1 |
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134 | { |
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135 | ai AIBALL5 |
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136 | sound BOUNCESOUND |
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137 | } |
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138 | ifnotmoving |
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139 | { |
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140 | ai AIBALLRANDOM |
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141 | ai AIBALL4 |
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142 | } |
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143 | } |
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144 | |||
145 | ifai AIBALL5 |
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146 | { |
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147 | ifcount 8 |
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148 | { |
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149 | ai AIBALL6 |
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150 | break |
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151 | } |
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152 | ifnotmoving |
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153 | { |
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154 | ai AIBALLRANDOM |
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155 | ai AIBALL5 |
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156 | } |
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157 | } |
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158 | |||
159 | ifai AIBALL6 |
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160 | { |
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161 | iffloordistl 1 |
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162 | { |
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163 | ai AIBALLR |
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164 | sound BOUNCESOUND |
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165 | } |
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166 | ifnotmoving |
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167 | { |
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168 | ai AIBALLRANDOM |
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169 | ai AIBALL6 |
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170 | } |
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171 | } |
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172 | |||
173 | ifai AIBALLR |
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174 | { |
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175 | ifpdistl 1024 |
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176 | { |
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177 | ai AIBALL1 |
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178 | sound BOUNCESOUND |
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179 | } |
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180 | ifcount 15 ai AIBALLI |
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181 | ifnotmoving |
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182 | { |
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183 | ai AIBALLRANDOM |
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184 | ai AIBALLR |
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185 | } |
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186 | } |
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187 | enda |
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188 | |||
189 | |||
190 |