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1 | h266 | 1 | /* |
2 | -------------------------------------------------------------------------------- |
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3 | Duke Caribbean: Life's A Beach Plus |
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4 | By Hendricks266 |
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5 | -------------------------------------------------------------------------------- |
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6 | */ |
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7 | |||
8 | // FireLaser blue patch |
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9 | texture 6326 { pal 1 { file "vacation/dp/firelaser_1.png" nocompress nodownsize } } |
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10 | texture 6346 { pal 1 { file "vacation/dp/firelaser_1.png" nocompress nodownsize } } |
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11 | |||
12 | |||
13 | // MP5K -> Soak 'Em Real Good |
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14 | texture 8800 { pal 0 { file "vacation/dp/mp5fire1.png" nocompress nodownsize } } |
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15 | |||
16 | // MP5AMMO |
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17 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/MP5CLIP.md3" { |
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18 | scale 0.75 |
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19 | skin { pal 0 surface 0 file "vacation/dp/mp5clips.png" } |
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20 | frame { name "MilkShape 3D" tile 8832 } |
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21 | } |
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22 | |||
23 | // MP5 PICKUP |
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24 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/mp5pick.md3" { |
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25 | scale 4.0 |
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26 | skin { pal 0 surface 0 file "vacation/dp/mp5stock.png" } |
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27 | skin { pal 0 surface 1 file "vacation/dp/mp5body.png" } |
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28 | skin { pal 0 surface 2 file "vacation/dp/mp5clips.png" } |
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29 | skin { pal 0 surface 3 file "vacation/dp/mp5grip.png" } |
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30 | frame { name "MilkShape 3D" tile 8833 } |
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31 | } |
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32 | |||
33 | // HUD MP5 |
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34 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/MP5.md3" { |
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35 | scale 1.9 |
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36 | shade 3 |
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37 | |||
38 | skin { pal 0 surface 0 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } |
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39 | skin { pal 0 surface 1 file "vacation/dp/mp5stock.png" } |
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40 | skin { pal 0 surface 2 file "vacation/dp/mp5body.png" } |
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41 | skin { pal 0 surface 3 file "vacation/dp/mp5clips.png" } |
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42 | skin { pal 0 surface 4 file "vacation/dp/mp5grip.png" } |
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43 | anim { frame0 "Idle" frame1 "Idle" fps 15 } |
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44 | frame { name "Idle" tile 8835 flags 0 smoothduration 0.01 } |
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45 | anim { frame0 "fire1" frame1 "fire4" fps 40 } |
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46 | frame { name "fire1" tile 8836 flags 1 smoothduration 0.01 } |
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47 | anim { frame0 "reload1" frame1 "reload20" fps 25 flags 1 } |
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48 | frame { name "reload1" tile 8837 } |
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49 | anim { frame0 "reload21" frame1 "reload40" fps 25 flags 1 } |
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50 | frame { name "reload21" tile 8838 } |
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51 | anim { frame0 "cold1" frame1 "cold11" fps 14 flags 1 } |
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52 | frame { name "cold1" tile 8839 flags 1 smoothduration 0.01 } |
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53 | hud { tile 8835 xadd -.15 yadd 1.2 zadd -0.40 angadd -16 } // idle |
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54 | hud { tile 8836 xadd -.15 yadd 1.2 zadd -0.40 angadd -16 } // firing |
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55 | hud { tile 8837 xadd -.15 yadd 1.0 zadd -0.40 angadd -16 } // reload part 1 |
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56 | hud { tile 8838 xadd -.15 yadd 1.0 zadd -0.40 angadd -16 } // reload part 2 |
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57 | hud { tile 8839 xadd -.15 yadd 1.15 zadd -0.40 angadd -8 } // butt |
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58 | } |
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59 | |||
60 | |||
61 | |||
62 | // Shells -> Water droplets |
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63 | tilefromtexture 2533 { file "vacation/dp/2533_8bit.png" } |
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64 | tilefromtexture 2534 { file "vacation/dp/2534_8bit.png" } |
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65 | tilefromtexture 2535 { file "vacation/dp/2534_8bit.png" } |
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66 | tilefromtexture 8613 { file "vacation/dp/8613_8bit.png" } |
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67 | |||
68 | /* |
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69 | model "DUKEPLUS_RESOURCES/GRAPHICS/shell.md3" { |
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70 | scale 5 shade 5 |
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71 | skin { pal 0 file "vacation/dp/shell2.png" } |
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72 | anim { frame0 "FRAME2" frame1 "FRAME10" fps 40 flag 0 } |
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73 | anim { frame0 "FRAME11" frame1 "FRAME16" fps 30 flag 1 } |
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74 | frame { name "FRAME2" tile0 2533 tile1 2534 } |
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75 | |||
76 | } |
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77 | */ |
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78 | undefmodelrange 2533 2535 |
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79 | |||
80 | texture 2533 { pal 0 { file "vacation/dp/2533.png" nocompress nodownsize } } |
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81 | texture 2534 { pal 0 { file "vacation/dp/2534.png" nocompress nodownsize } } |
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82 | texture 2535 { pal 0 { file "vacation/dp/2534.png" nocompress nodownsize } } |
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83 | |||
84 | /* |
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85 | model "DUKEPLUS_RESOURCES/GRAPHICS/shell.md3" { |
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86 | scale 7 shade 5 |
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87 | skin { pal 0 file "vacation/dp/shell2.png" } |
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88 | anim { frame0 "FRAME2" frame1 "FRAME10" fps 40 flag 0 } |
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89 | anim { frame0 "FRAME11" frame1 "FRAME16" fps 30 flag 1 } |
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90 | frame { name "FRAME2" tile 2535 } |
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91 | frame { name "FRAME2" tile 6325 } |
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92 | } |
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93 | */ |
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94 | |||
95 | texture 8613 { pal 0 { file "vacation/dp/shell_hud.png" nocompress nodownsize } } |
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96 | |||
97 | // Cruizer Shotgun -> Cruizer Soak'em |
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98 | // CRUIZER SHOTGUN PICKUP |
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99 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/Cruizer_pickup.md3" { |
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100 | scale 1.6 |
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101 | skin { pal 0 surface 0 file "vacation/dp/2barrel.png" } // 2barrel |
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102 | skin { pal 0 surface 1 file "vacation/dp/3grips.png" } // 3grips |
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103 | skin { pal 0 surface 2 file "vacation/dp/1rec.png" } // 1rec |
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104 | frame { name "MilkShape 3D" tile 8830 } |
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105 | } |
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106 | |||
107 | texture 8831 { pal 0 { file "vacation/dp/shotgunmuzzleflash.png" nocompress nodownsize } } |
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108 | |||
109 | // HUD CRUIZER SHOTGUN |
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110 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/Cruizer.md3" { |
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111 | scale .9 |
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112 | shade 3 |
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113 | skin { pal 0 surface 0 file "vacation/dp/2barrel.png" } // 2barrel |
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114 | skin { pal 0 surface 1 file "vacation/dp/3grips.png" } // 3grips |
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115 | skin { pal 0 surface 2 file "vacation/dp/1rec.png" } // 1rec |
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116 | skin { pal 0 surface 3 file "vacation/dp/shell.png" } //shell |
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117 | skin { pal 0 surface 4 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } //arms256 |
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118 | anim { frame0 "Idle1" frame1 "Idle1" fps 15 flags 0 } |
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119 | frame { name "Idle1" tile 8840 smoothduration 0.0 } |
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120 | anim { frame0 "shoot1" frame1 "pump8" fps 18 flags 1 } // frame1 "shoot6" |
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121 | frame { name "shoot1" tile 8841 smoothduration 0.0 } |
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122 | anim { frame0 "pump1" frame1 "pump8" fps 15 flags 1 smoothduration 0.0 } |
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123 | frame { name "pump1" tile 8842 smoothduration 0.0 } |
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124 | anim { frame0 "reload1" frame1 "reload5" fps 15 flags 1 } // complete first shell goes to reload 10 |
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125 | frame { name "reload1" tile 8843 smoothduration 0.0 } |
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126 | anim { frame0 "reload6" frame1 "reload10" fps 11 flags 1 } // the part that repeats; holds 8 shells total |
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127 | frame { name "reload6" tile 8844 smoothduration 0.0 } |
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128 | anim { frame0 "reload10" frame1 "reload10" fps 11 flags 0 } // necessary to reset the reload animation |
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129 | frame { name "reload10" tile 8845 smoothduration 0.0 } |
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130 | anim { frame0 "reload11" frame1 "reload14" fps 15 flags 1 } // the hand returns to idle position from reloading |
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131 | frame { name "reload11" tile 8846 smoothduration 0.0 } |
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132 | anim { frame0 "pumpb1" frame1 "pumpb6" fps 15 flags 1 } |
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133 | frame { name "pumpb1" tile 8847 smoothduration 0.0 } |
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134 | |||
135 | hud { tile 8840 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
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136 | hud { tile 8841 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
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137 | hud { tile 8842 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
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138 | hud { tile 8843 xadd 0.00 yadd 0.2 zadd -.40 angadd -16 } |
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139 | hud { tile 8844 xadd 0.00 yadd 0.2 zadd -.40 angadd -16 } |
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140 | hud { tile 8845 xadd 0.00 yadd 0.2 zadd -.40 angadd -16 } |
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141 | hud { tile 8846 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
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142 | hud { tile 8847 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
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143 | |||
144 | } |
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145 | |||
146 | // Sawnoff Shotgun -> Saturator |
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147 | // HUD DOUBLE BARRELED Shotgun (8826) |
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148 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/sawnoff.md3" { |
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149 | scale 1.8 // 1.9 |
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150 | shade 3 |
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151 | |||
152 | skin { pal 0 surface 0 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } // surface 0 is left arm |
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153 | skin { pal 0 surface 1 file "vacation/dp/newbarrel.png" } // surface 1 part of gun |
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154 | skin { pal 0 surface 2 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } // surface 2 is right arm |
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155 | skin { pal 0 surface 3 file "vacation/dp/newbarrel.png" } // surface 3 is part of gun |
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156 | skin { pal 0 surface 4 file "vacation/dp/shell_dirty.png" } // surface 4 is the shells |
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157 | |||
158 | anim { frame0 "Idle" frame1 "Idle" fps 15 } |
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159 | frame { name "Idle" tile 8826 flags 0 smoothduration 0.01 } |
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160 | anim { frame0 "fire1" frame1 "fire6" fps 13 } |
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161 | frame { name "fire1" tile 8827 flags 1 smoothduration 0.01 } |
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162 | anim { frame0 "reload1" frame1 "reload18" fps 12 flags 1 } |
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163 | frame { name "reload1" tile 8828 flags 0 smoothduration 0.01 } |
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164 | anim { frame0 "cold1" frame1 "cold9" fps 12 flags 1 } |
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165 | frame { name "cold1" tile 8829 flags 1 } |
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166 | |||
167 | hud { tile 8826 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 } |
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168 | hud { tile 8827 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 } |
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169 | hud { tile 8828 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 } |
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170 | |||
171 | // hud { tile 8829 xadd 0.09 yadd 1.0 zadd -0.72 angadd -16 } |
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172 | hud { tile 8829 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 } |
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173 | } |
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174 | |||
175 | // SAWNOFF SHOTGUN PICKUP |
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176 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/sawnoffpickup.md3" { |
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177 | scale 3.0 |
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178 | skin { pal 0 surface 0 file "vacation/dp/newbarrel.png" } |
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179 | skin { pal 0 surface 1 file "vacation/dp/sawnoffpickupmain.png" } |
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180 | frame { name "MilkShape 3D" tile 6324 } |
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181 | } |