Subversion Repositories duke3d_hrp

Rev

Rev 466 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 plagman 1
// Maphacks for Duke3D HRP
454 leod 2
// Level:  E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version)
3
// Author: Allen H. Blum III
4
// mapmd4: a1ce0037911b2625781a2623588c8b90
292 nightfrigh 5
// Reviewed by NightFright (February 2012)
1 plagman 6
 
136 nightfrigh 7
 
8
 
1 plagman 9
// CHARACTERS
10
 
11
// Slime babes
413 leod 12
sprite    22 angoff    -256        // tile1294 podfem1
1 plagman 13
 
14
 
15
 
16
// PROPS
17
 
18
// Cinema sign
413 leod 19
sprite   348 angoff     512        // tile0925 neon1 cinema
20
sprite   399 angoff    -512        // tile0925 neon1 cinema
1 plagman 21
 
22
// Fire hydrant
413 leod 23
sprite   215 angoff    -512        // tile0981 hydrent
1 plagman 24
 
25
// Rubbercans
413 leod 26
sprite   162 angoff     128        // tile1062 rubbercan
27
sprite   384 angoff     256        // tile1062 rubbercan (near cash register)
28
sprite   385 angoff     192        // tile1062 rubbercan
1 plagman 29
 
30
 
31
 
32
// ITEMS/POWERUPS
33
 
34
// Armor
413 leod 35
sprite   532 angoff    -256        // tile0054 shield
1 plagman 36
 
37
// Health +10
413 leod 38
sprite    41 angoff    -512        // tile0051 cola
1 plagman 39
 
40
// Health +30
413 leod 41
sprite    42 angoff     1024       // tile0052 sixpack
42
sprite    43 angoff     256        // tile0052 sixpack
43
sprite    78 angoff     128        // tile0052 sixpack
44
sprite   171 angoff     256        // tile0052 sixpack
45
sprite   173 angoff     384        // tile0052 sixpack
46
sprite   531 angoff    -768        // tile0052 sixpack
47
sprite   549 angoff     256        // tile0052 sixpack
48
sprite   577 angoff    -256        // tile0052 sixpack
49
sprite   621 angoff     768        // tile0052 sixpack
1 plagman 50
 
51
// HoloDuke
413 leod 52
sprite   297 angoff     1024       // tile1348 holoduke
53
sprite   411 angoff     768        // tile1348 holoduke
1 plagman 54
 
55
// Jetpack
413 leod 56
sprite   447 angoff    -512        // tile0150 jetpack
57
sprite   633 angoff     512        // tile0150 jetpack
1 plagman 58
 
59
// Keycards (R)
413 leod 60
sprite   451 angoff     860        // tile0060 accesscard blue
1 plagman 61
 
62
// MedKit
413 leod 63
sprite   376 angoff     1024       // tile0053 firstaid
1 plagman 64
 
65
// Nightvision
483 leod 66
sprite    25 angoff     1024       // tile0059 heatsensor (multiplayer)
1 plagman 67
 
68
 
69
 
70
// WEAPONS/AMMO
71
 
72
// Pistol & ammo
413 leod 73
sprite   548 angoff     512        // tile0021 firstgunsprite
454 leod 74
sprite   548 mdzoff     200000     // tile0021 firstgunsprite
75
sprite   548 roll      -1          // tile0021 firstgunsprite
483 leod 76
 
413 leod 77
sprite   617 angoff    -512        // tile0040 ammo
78
sprite   619 angoff     512        // tile0040 ammo
1 plagman 79
 
80
// Shotgun & ammo
483 leod 81
sprite    44 angoff     512        // tile0028 shotgunsprite
82
sprite    44 mdzoff     200000     // tile0028 shotgunsprite
83
sprite    44 roll      -1          // tile0028 shotgunsprite
466 leod 84
sprite    81 mdzoff     200000     // tile0028 shotgunsprite (multiplayer)
85
sprite    81 roll      -1          // tile0028 shotgunsprite (multiplayer)
483 leod 86
sprite   421 angoff     768        // tile0028 shotgunsprite (multiplayer)
87
 
413 leod 88
sprite   112 angoff    -768        // tile0049 shotgunammo
89
sprite   113 angoff    -256        // tile0049 shotgunammo
90
sprite   199 angoff     256        // tile0049 shotgunammo flipped sprite
91
sprite   522 angoff     768        // tile0049 shotgunammo
92
sprite   596 angoff     1024       // tile0049 shotgunammo
93
sprite   634 angoff     512        // tile0049 shotgunammo
94
sprite   636 angoff     512        // tile0049 shotgunammo
1 plagman 95
 
96
// Chaingun & ammo
483 leod 97
sprite    45 angoff    -512        // tile0022 chaingunsprite
98
sprite   111 angoff    -512        // tile0022 chaingunsprite (multiplayer)
99
sprite   530 angoff     512        // tile0022 chaingunsprite (multiplayer)
100
sprite   534 angoff     256        // tile0041 batteryammo    (multiplayer)
1 plagman 101
 
102
// RPG & ammo
483 leod 103
sprite    26 angoff    -512        // tile0023 rpgsprite
413 leod 104
sprite    82 angoff    -512        // tile0023 rpgsprite
483 leod 105
sprite    87 angoff     1024       // tile0044 rpgammo (multiplayer)
413 leod 106
sprite   180 angoff    -768        // tile0044 rpgammo
107
sprite   192 angoff    -512        // tile????
108
sprite   431 angoff     512        // tile0023 rpgsprite
1 plagman 109
 
110
// Pipebombs
413 leod 111
sprite    27 angoff     768        // tile0047 hbombammo
483 leod 112
sprite   535 angoff    -384        // tile0047 hbombammo (multiplayer)
413 leod 113
sprite   632 angoff    -256        // tile0047 hbombammo box in secret area
483 leod 114
sprite   632 mdzoff     1500000    // tile0047 hbombammo box in secret area
115
sprite   632 pitch      1          // tile0047 hbombammo box in secret area
1 plagman 116
 
117
 
483 leod 118
sprite   542 angoff    -640        // tile1161 bottle14
1 plagman 119
 
483 leod 120
 
1 plagman 121
// OVERRIDE
122
 
123
// Fixes for badly aligned sprites
413 leod 124
sprite    72 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
125
sprite    72 pitch      1          // tile0913 maskwall2 (fence, rooftop)
126
sprite    72 roll       5          // tile0913 maskwall2 (fence, rooftop)
127
sprite    73 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
128
sprite    73 pitch      1          // tile0913 maskwall2 (fence, rooftop)
129
sprite    73 roll      -1          // tile0913 maskwall2 (fence, rooftop)
130
sprite   115 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
131
sprite   115 pitch      1          // tile0913 maskwall2 (fence, rooftop)
132
sprite   117 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
133
sprite   117 pitch      1          // tile0913 maskwall2 (fence, rooftop)
134
sprite   118 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
135
sprite   118 pitch      1          // tile0913 maskwall2 (fence, rooftop)
136
sprite   119 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
137
sprite   119 pitch      1          // tile0913 maskwall2 (fence, rooftop)
138
sprite   119 roll       1          // tile0913 maskwall2 (fence, rooftop)
139
sprite   120 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
140
sprite   120 pitch      1          // tile0913 maskwall2 (fence, rooftop)
141
sprite   121 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
142
sprite   121 pitch      1          // tile0913 maskwall2 (fence, rooftop)
143
sprite   122 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
144
sprite   122 pitch      1          // tile0913 maskwall2 (fence, rooftop)
145
sprite   123 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
146
sprite   123 pitch      1          // tile0913 maskwall2 (fence, rooftop)
147
sprite   124 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
148
sprite   124 pitch      1          // tile0913 maskwall2 (fence, rooftop)
149
sprite   125 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
150
sprite   125 pitch      1          // tile0913 maskwall2 (fence, rooftop)
151
sprite   126 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
152
sprite   126 pitch      1          // tile0913 maskwall2 (fence, rooftop)
153
sprite   127 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
154
sprite   127 pitch      1          // tile0913 maskwall2 (fence, rooftop)
155
sprite   128 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
156
sprite   128 pitch      1          // tile0913 maskwall2 (fence, rooftop)
157
sprite   128 roll       1          // tile0913 maskwall2 (fence, rooftop)
158
sprite   129 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
159
sprite   129 pitch      1          // tile0913 maskwall2 (fence, rooftop)
160
sprite   130 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
161
sprite   130 pitch      1          // tile0913 maskwall2 (fence, rooftop)
162
sprite   131 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
163
sprite   131 pitch      1          // tile0913 maskwall2 (fence, rooftop)
164
sprite   132 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
165
sprite   132 pitch      1          // tile0913 maskwall2 (fence, rooftop)
166
sprite   133 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
167
sprite   133 pitch      1          // tile0913 maskwall2 (fence, rooftop)
168
sprite   134 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
169
sprite   134 pitch      1          // tile0913 maskwall2 (fence, rooftop)
170
sprite   135 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
171
sprite   135 pitch      1          // tile0913 maskwall2 (fence, rooftop)
172
sprite   136 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
173
sprite   136 pitch      1          // tile0913 maskwall2 (fence, rooftop)
174
sprite   137 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
175
sprite   137 pitch      1          // tile0913 maskwall2 (fence, rooftop)
176
sprite   137 roll       1          // tile0913 maskwall2 (fence, rooftop)
177
sprite   138 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
178
sprite   138 pitch      1          // tile0913 maskwall2 (fence, rooftop)
179
sprite   139 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
180
sprite   139 pitch      1          // tile0913 maskwall2 (fence, rooftop)
181
sprite   140 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
182
sprite   140 pitch      1          // tile0913 maskwall2 (fence, rooftop)
183
sprite   141 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
184
sprite   141 pitch      1          // tile0913 maskwall2 (fence, rooftop)
185
sprite   168 away1                 // tile0932 in the security room  ## ???? ##
186
sprite   178 away1                 // tile0931 burning trash         ## ???? ##
187
sprite   383 mdzoff     550000     // tile1062 rubbercan (behind theater)
188
sprite   383 roll      -1          // tile1062 rubbercan (behind theater)
189
sprite   384 mdzoff    -600000     // tile1062 rubbercan (near cash register)
190
sprite   384 pitch      1          // tile1062 rubbercan (near cash register)
191
sprite   574 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
192
sprite   574 pitch      1          // tile0913 maskwall2 (fence, rooftop)
193
sprite   575 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
194
sprite   575 pitch      1          // tile0913 maskwall2 (fence, rooftop)
195
sprite   575 roll       1          // tile0913 maskwall2 (fence, rooftop)
196
sprite   588 away1                 // tile0502 security screen "Innocent?" sign
1 plagman 197
 
198
// Forcing any floor aligned model to be rendered as sprite
413 leod 199
sprite    47 notmd                 // tile0341 bpannel1
200
sprite   165 notmd                 // tile0568 femmag1
201
sprite   166 notmd                 // tile0568 femmag1
202
sprite   249 notmd                 // tile0513
203
sprite   250 notmd                 // tile0513
204
sprite   251 notmd                 // tile0513
205
sprite   252 notmd                 // tile0513
206
sprite   552 notmd                 // tile0342 pannel1
1 plagman 207
 
208
// Switches to be hidden
413 leod 209
sprite   298 notmd                 // tile0164 dipswitch2 (arcade game)
210
sprite   543 notmd                 // tile0132 slotdoor   (cash register)
1 plagman 211
 
212
 
213
 
252 nightfrigh 214
// LIGHTS 
1 plagman 215
 
252 nightfrigh 216
// by Devastator
483 leod 217
//    sect     x       y       z   range   r   g   b  rad fade  ang  hor mins maxs prio tile
218
light   55   18432   49408  -36608  2500  255 255 255   0   0     0    0   0    0    0     0
219
light   66   22144   39936   -9216  2500  200 200 200   0   0     0    0  10    0    0     0
220
light   67   26048   39680   -6912  1000  100 100 100   0   0     0    0  18    0    0     0
221
light   67   26048   40192   -6912  3500  255 255 255 450 200  1024 -600  18    0    0     0
222
light   67   26048   40704   -6912  1000  100 100 100   0   0     0    0  18    0    0     0
223
light   72   22016   45300   -6144  4000  255 255 255 400 300   512  100  13    0    0  9000
224
light   72   22016   45545  -11144   500  255 255 255   0   0     0    0  13    0    0     0
225
light   72   22016   45545   -1144   500  255 255 255   0   0     0    0  13    0    0     0
226
light   89   15936   57600  -63232  1000  100 100 100   0   0     0    0   0    0    0     0
227
light   89   16192   57600  -63232  3000  200 200 200 450 200  1536 -500   0    0    0     0
228
light   89   16448   57600  -63232  1000  100 100 100   0   0     0    0   0    0    0     0
229
light   90   22016   48832  -94976  2500  160 160 150   0   0     0    0  16    0    0     0
230
light   90   22016   48832  -94976  8000  255 255 250 300 200  1536 -600  16    0    0     0
231
light  105   21792   53664 -103168  9000  255 255 250 300 200   512 -500  15    6    0     0
232
light  115   18084   57216  -13056  1600  200 200 200   0   0     0    0  22    0    0     0
233
light  118   16384   57952  -13056  2048  200 200 200 300 200   512 -500  22    0    0     0
234
light  133   22016   43520  -47104  6500  255 255 255 400 250  1540 -450  15  -21    0     0
235
light  133   22016   43520  -43000  3000  220 220 220   0   0     0    0  15  -21    0     0
236
light  136   19200   61184  -69000  4000  255   0   0   0   0     0    0   0    0    0     0
237
light  139   27910   42254  -22000  7000  255 255 255 375 200    12 -150  15   -8    0     0
238
light  139   27910   42818  -22000  1280  255 255 255   0   0     0    0  15   -8    0     0
239
light  139   27910   41876  -22000  1280  255 255 255   0   0     0    0  15   -8    0     0
240
light  142   25504   39168   -2048  1000    0 100  20   0   0     0    0   0    0    0     0
241
light  149   19456   60128  -18432  1000    0 100  20   0   0     0    0   0    0    0     0
242
light  151   16384   58880   -9216   500  200  50   0   0   0     0    0   0    0    0     0
243
light  158   16640   53120  -52224  3000  255 255 255 200 150   512 -100   0    0    0     0
244
light  159   16640   52864  -52224  3000  255 255 255 200 150  1536 -100   0    0    0     0
245
light  165   15296   60920  -58112   500  200  50   0   0   0     0    0   0    0    0     0
246
light  167   25344   59640  -30720  2000  255 255 255   0   0     0    0   0    0    0     0
247
light  180   13000   48128  -85632  3000  255   0   0   0   0     0    0   0    0    0     0
248
light  180   13000   48128  -55632  3000  255   0   0   0   0     0    0   0    0    0     0
249
light  185    7034   50364  -58568  4000  110 150 130 150 150  1024   77   0    0    0  9001
250
light  186    7034   52414  -58568  4000  110 150 130 150 150  1024   77   0    0    0  9001
251
light  189    4338   47184  -58568  4000  110 150 130 155 150   640   77   0    0    0  9001
252
light  190    2368   46464  -58568  4000  110 150 130 155 150   640   77   0    0    0  9001
253
light  192     960   47744  -54272  1000    0 100  20   0   0     0    0   0    0    0     0
254
light  204   14080   46080   -5120  2500  255 255 255   0   0     0    0  11    7    0     0
255
light  211   26160   46400  -53248  1000    0 100  20   0   0     0    0   0    0    0     0
256
light  220   17472   50608  -35840  1024  200   0   0   0   0     0    0   0    0    0     0
257
light  242   17792   43008  -45824  1000  250 250 250   0   0     0    0   0    0    0     0
258
light  255     300   42313 -460800 45000  200 250 220 120  50   100 -300   0    0    0     0
259
light  260   18400   48128   -2048  1000    0 100  20   0   0     0    0   0    0    0     0
260
light  290   -1550   40448 -101376  2000  200 200 200   0   0     0    0   0    0    0     0
261
light  290   -1550   40448 -102376  5000  255 255 255 350 150     0 -500   0    0    0     0
262
light  297   19136   48704  -38912  2000  100 100 100   0   0     0    0   0    0    0     0
263
light  297   19136   48704  -11264  1024  200   0   0   0   0     0    0   0    0    0     0
264
light  297   19136   48704  -38912  5000  255 255 255 500 300  1775  100   0    0    0     0
265
light  302   18752   57216  -18432   500  200  50   0   0   0     0    0   0    0    0     0
266
light  307  -32256    1280 -297996 30000   25  50  25   0   0     0    0   0    0    0     0
267
light  307  -23146   19439 -297996 30000  200 250 220 150 140  1390    0   0    0    0     0