Subversion Repositories duke3d_hrp

Rev

Rev 348 | Rev 671 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
348 spiker 1
 
2
// Effects for Duke3D HRP
3
 
4
 
5
// REACTOR2SPARK (580)
6
texture 580 { 
7
   pal 0 { file "highres/sprites/effects/0580.png" }
8
   pal 21 { file "highres/sprites/effects/0580_21.png" }
9
   glow { file "highres/sprites/effects/0580_g.png" }
10
}
11
texture 581 { 
12
   pal 0 { file "highres/sprites/effects/0581.png" }
13
   pal 21 { file "highres/sprites/effects/0581_21.png" }
14
   glow { file "highres/sprites/effects/0581_g.png" }
15
}
16
texture 582 { 
17
   pal 0 { file "highres/sprites/effects/0582.png" }
18
   pal 21 { file "highres/sprites/effects/0582_21.png" }
19
   glow { file "highres/sprites/effects/0582_g.png" }
20
}
21
texture 583 { 
22
   pal 0 { file "highres/sprites/effects/0583.png" }
23
   pal 21 { file "highres/sprites/effects/0583_21.png" }
24
   glow { file "highres/sprites/effects/0583_g.png" }
25
}
26
 
27
// BOLT1 (634)
28
texture 634 { 
29
   pal 0 { file "highres/sprites/effects/0634.png" }
30
   pal 2 { file "highres/sprites/effects/0634_2.png" } 
31
   pal 10 { file "highres/sprites/effects/0634_10.png" } 
32
   glow { file "highres/sprites/effects/0634_g.png" } 
33
}
34
texture 635 { 
35
   pal 0 { file "highres/sprites/effects/0635.png" }
36
   pal 2 { file "highres/sprites/effects/0635_2.png" } 
37
   pal 10 { file "highres/sprites/effects/0635_10.png" } 
38
   glow { file "highres/sprites/effects/0635_g.png" } 
39
}
40
texture 636 { 
41
   pal 0 { file "highres/sprites/effects/0636.png" }
42
   pal 2 { file "highres/sprites/effects/0636_2.png" } 
43
   pal 10 { file "highres/sprites/effects/0636_10.png" } 
44
   glow { file "highres/sprites/effects/0636_g.png" } 
45
}
46
texture 637 { 
47
   pal 0 { file "highres/sprites/effects/0637.png" }
48
   pal 2 { file "highres/sprites/effects/0637_2.png" } 
49
   pal 10 { file "highres/sprites/effects/0637_10.png" } 
50
   glow { file "highres/sprites/effects/0637_g.png" } 
51
}
52
 
53
// Waterdrip (660)
54
texture 660 {
55
    pal  0 { file "highres/sprites/effects/0660.png" }
56
    pal 13 { file "highres/sprites/effects/0660_13.png" }
57
    pal 23 { file "highres/sprites/effects/0660_23.png" }
58
}
59
 
60
// Bubbles (661/662)
61
texture 661 { pal 0 { file "highres/sprites/effects/0661.png" } }
62
texture 662 { pal 0 { file "highres/sprites/effects/0662.png" } }
63
 
64
// W_FORCEFIELD (663)
65
texture 663 { 
66
   pal 0 { file "highres/sprites/effects/0663_0.png" }
67
   pal 2 { file "highres/sprites/effects/0663_2.png" }
68
   pal 7 { file "highres/sprites/effects/0663_7.png" }
69
   pal 8 { file "highres/sprites/effects/0663_7.png" }
70
   pal 10 { file "highres/sprites/effects/0663_2.png" } 
71
}
72
 
73
// Water fountain (921)
74
texture 921 { pal 0 { file "highres/sprites/effects/0921.png" } }
75
texture 922 { pal 0 { file "highres/sprites/effects/0922.png" } }
76
texture 923 { pal 0 { file "highres/sprites/effects/0923.png" } }
77
texture 924 { pal 0 { file "highres/sprites/effects/0924.png" } }
78
 
79
 
80
// GLASSPIECES (1031-1033)
81
model "highres/sprites/effects/1031_glasspieces.md3" {
82
  scale 12 shade 0
83
  skin { pal 0 file "highres/sprites/effects/1031_glasspieces.png" }
84
  anim { frame0 "FRAME2" frame1 "FRAME9" fps 15 flag 0 }
85
  frame { name "FRAME2" tile0 1031 tile1 1033 }
86
}
87
 
88
// REACTORSPARK (1092)
89
texture 1092 { 
90
   pal 0 { file "highres/sprites/effects/1092.png" }
91
   pal 10 { file "highres/sprites/effects/1092_10.png" }
92
   glow { file "highres/sprites/effects/1092_g.png" }
93
}
94
texture 1093 { 
95
   pal 0 { file "highres/sprites/effects/1093.png" }
96
   pal 10 { file "highres/sprites/effects/1093_10.png" }
97
   glow { file "highres/sprites/effects/1093_g.png" }
98
}
99
texture 1094 { 
100
   pal 0 { file "highres/sprites/effects/1094.png" }
101
   pal 10 { file "highres/sprites/effects/1094_10.png" }
102
   glow { file "highres/sprites/effects/1094_g.png" }
103
}
104
texture 1095 { 
105
   pal 0 { file "highres/sprites/effects/1095.png" }
106
   pal 10 { file "highres/sprites/effects/1095_10.png" }
107
   glow { file "highres/sprites/effects/1095_g.png" }
108
}
109
 
110
// Glass shards (1176/1177)
111
texture 1176 { pal 0 { file "highres/sprites/effects/1176.png" } }
112
texture 1177 { pal 0 { file "highres/sprites/effects/1177.png" } }
113
 
114
// STEAM (1250-1254)
115
setuptilerange 1250 1254 87 24 212 8
116
texture 1250 { pal 0 { file "highres/sprites/effects/1250.png" } }
117
texture 1251 { pal 0 { file "highres/sprites/effects/1251.png" } }
118
texture 1252 { pal 0 { file "highres/sprites/effects/1252.png" } }
119
texture 1253 { pal 0 { file "highres/sprites/effects/1253.png" } }
120
texture 1254 { pal 0 { file "highres/sprites/effects/1254.png" } }
121
 
122
// CEILINGSTEAM (1255-1259)
123
setuptilerange 1255 1259 22 86 0 212
124
texture 1255 { pal 0 { file "highres/sprites/effects/1255.png" } }
125
texture 1256 { pal 0 { file "highres/sprites/effects/1256.png" } }
126
texture 1257 { pal 0 { file "highres/sprites/effects/1257.png" } }
127
texture 1258 { pal 0 { file "highres/sprites/effects/1258.png" } }
128
texture 1259 { pal 0 { file "highres/sprites/effects/1259.png" } }
129
 
130
// Teleporter Splash (1261)
131
model "highres/sprites/effects/1261_teleport.md3" {
132
   scale 4
133
   skin { pal 0 surface 0 file "highres/sprites/effects/1261_teleport.png" }
134
   anim { frame0 "Frame0" frame1 "Frame9" fps 30 flag 0 }
135
   frame { name "Frame0" tile0 1261 tile1 1266 }
136
}
137
 
138
// Watersplash (1380-1384)
139
setuptilerange 1380 1384 100 180 0 0
140
texture 1380 { pal 0 { file "highres/sprites/effects/1380.png" } }
141
texture 1381 { pal 0 { file "highres/sprites/effects/1381.png" } }
142
texture 1382 { pal 0 { file "highres/sprites/effects/1382.png" } }
143
texture 1383 { pal 0 { file "highres/sprites/effects/1383.png" } }
144
texture 1384 { pal 0 { file "highres/sprites/effects/1384.png" } }
145
 
146
// Teleporter Star (1630)
147
texture 1630 { pal 0 { file "highres/sprites/effects/1630.png" } }
148
texture 1631 { pal 0 { file "highres/sprites/effects/1631.png" } }
149
texture 1632 { pal 0 { file "highres/sprites/effects/1632.png" } }
150
texture 1633 { pal 0 { file "highres/sprites/effects/1633.png" } }
151
texture 1634 { pal 0 { file "highres/sprites/effects/1634.png" } }
152
texture 1635 { pal 0 { file "highres/sprites/effects/1635.png" } }
153
 
154
// FORCERIPPLE (1671)
155
texture 1671 { pal 0 { file "highres/sprites/effects/1671.png" } }
156
texture 1672 { pal 0 { file "highres/sprites/effects/1672.png" } }
157
texture 1673 { pal 0 { file "highres/sprites/effects/1673.png" } }
158
texture 1674 { pal 0 { file "highres/sprites/effects/1674.png" } }
159
texture 1675 { pal 0 { file "highres/sprites/effects/1675.png" } }
160
texture 1676 { pal 0 { file "highres/sprites/effects/1676.png" } }
161
texture 1677 { pal 0 { file "highres/sprites/effects/1677.png" } }
162
texture 1678 { pal 0 { file "highres/sprites/effects/1678.png" } }
163
texture 1679 { pal 0 { file "highres/sprites/effects/1679.png" } }
164
 
165
// Explosion2 (1890)
166
setuptilerange 1890 1910 180 180 0 0
167
texture 1890 { pal 0 { file "highres/sprites/effects/1890.png" } }
168
texture 1891 { pal 0 { file "highres/sprites/effects/1891.png" } }
169
texture 1892 { pal 0 { file "highres/sprites/effects/1892.png" } }
170
texture 1893 { pal 0 { file "highres/sprites/effects/1893.png" } }
171
texture 1894 { pal 0 { file "highres/sprites/effects/1894.png" } }
172
texture 1895 { pal 0 { file "highres/sprites/effects/1895.png" } }
173
texture 1896 { pal 0 { file "highres/sprites/effects/1896.png" } }
174
texture 1897 { pal 0 { file "highres/sprites/effects/1897.png" } }
175
texture 1898 { pal 0 { file "highres/sprites/effects/1898.png" } }
176
texture 1899 { pal 0 { file "highres/sprites/effects/1899.png" } }
177
texture 1900 { pal 0 { file "highres/sprites/effects/1900.png" } }
178
texture 1901 { pal 0 { file "highres/sprites/effects/1901.png" } }
179
texture 1902 { pal 0 { file "highres/sprites/effects/1902.png" } }
180
texture 1903 { pal 0 { file "highres/sprites/effects/1903.png" } }
181
texture 1904 { pal 0 { file "highres/sprites/effects/1904.png" } }
182
texture 1905 { pal 0 { file "highres/sprites/effects/1905.png" } }
183
texture 1906 { pal 0 { file "highres/sprites/effects/1906.png" } }
184
texture 1907 { pal 0 { file "highres/sprites/effects/1907.png" } }
185
texture 1908 { pal 0 { file "highres/sprites/effects/1908.png" } }
186
texture 1909 { pal 0 { file "highres/sprites/effects/1909.png" } }
187
texture 1910 { pal 0 { file "highres/sprites/effects/1910.png" } }
188
 
189
 
190
// Fire #1 (2066)
191
texture 2066 { pal 0 { file "highres/sprites/effects/2066.png" } }
192
texture 2067 { pal 0 { file "highres/sprites/effects/2067.png" } }
193
texture 2068 { pal 0 { file "highres/sprites/effects/2068.png" } }
194
texture 2069 { pal 0 { file "highres/sprites/effects/2069.png" } }
195
texture 2070 { pal 0 { file "highres/sprites/effects/2070.png" } }
196
texture 2071 { pal 0 { file "highres/sprites/effects/2071.png" } }
197
texture 2072 { pal 0 { file "highres/sprites/effects/2072.png" } }
198
texture 2073 { pal 0 { file "highres/sprites/effects/2073.png" } }
199
texture 2074 { pal 0 { file "highres/sprites/effects/2074.png" } }
200
texture 2075 { pal 0 { file "highres/sprites/effects/2075.png" } }
201
texture 2076 { pal 0 { file "highres/sprites/effects/2076.png" } }
202
texture 2077 { pal 0 { file "highres/sprites/effects/2077.png" } }
203
texture 2078 { pal 0 { file "highres/sprites/effects/2078.png" } }
204
texture 2079 { pal 0 { file "highres/sprites/effects/2079.png" } }
205
 
206
// Explosion2bot (2219)
207
texture 2219 { pal 0 { file "highres/sprites/effects/2219.png" } }
208
texture 2220 { pal 0 { file "highres/sprites/effects/2219.png" } }
209
texture 2221 { pal 0 { file "highres/sprites/effects/2221.png" } }
210
texture 2222 { pal 0 { file "highres/sprites/effects/2222.png" } }
211
texture 2223 { pal 0 { file "highres/sprites/effects/2223.png" } }
212
texture 2224 { pal 0 { file "highres/sprites/effects/2224.png" } }
213
texture 2225 { pal 0 { file "highres/sprites/effects/2225.png" } }
214
texture 2226 { pal 0 { file "highres/sprites/effects/2226.png" } }
215
texture 2227 { pal 0 { file "highres/sprites/effects/2227.png" } }
216
texture 2228 { pal 0 { file "highres/sprites/effects/2228.png" } }
217
texture 2229 { pal 0 { file "highres/sprites/effects/2229.png" } }
218
texture 2230 { pal 0 { file "highres/sprites/effects/2230.png" } }
219
texture 2231 { pal 0 { file "highres/sprites/effects/2231.png" } }
220
texture 2232 { pal 0 { file "highres/sprites/effects/2232.png" } }
221
texture 2233 { pal 0 { file "highres/sprites/effects/2233.png" } }
222
texture 2234 { pal 0 { file "highres/sprites/effects/2234.png" } }
223
texture 2235 { pal 0 { file "highres/sprites/effects/2234.png" } }
224
texture 2236 { pal 0 { file "highres/sprites/effects/2236.png" } }
225
texture 2237 { pal 0 { file "highres/sprites/effects/2237.png" } }
226
texture 2238 { pal 0 { file "highres/sprites/effects/2238.png" } }
227
texture 2239 { pal 0 { file "highres/sprites/effects/2238.png" } }
228
 
229
// BURNING/FIRE (2270/2271)
230
texture 2270 { pal 0 { file "highres/sprites/effects/2270.png" } }
231
texture 2271 { pal 0 { file "highres/sprites/effects/2271.png" } }
232
texture 2272 { pal 0 { file "highres/sprites/effects/2272.png" } }
233
texture 2273 { pal 0 { file "highres/sprites/effects/2273.png" } }
234
texture 2274 { pal 0 { file "highres/sprites/effects/2274.png" } }
235
texture 2275 { pal 0 { file "highres/sprites/effects/2275.png" } }
236
texture 2276 { pal 0 { file "highres/sprites/effects/2276.png" } }
237
texture 2277 { pal 0 { file "highres/sprites/effects/2277.png" } }
238
texture 2278 { pal 0 { file "highres/sprites/effects/2278.png" } }
239
texture 2279 { pal 0 { file "highres/sprites/effects/2279.png" } }
240
texture 2280 { pal 0 { file "highres/sprites/effects/2280.png" } }
241
texture 2281 { pal 0 { file "highres/sprites/effects/2281.png" } }
242
texture 2282 { pal 0 { file "highres/sprites/effects/2282.png" } }
243
texture 2283 { pal 0 { file "highres/sprites/effects/2283.png" } }
244
 
245
// Fire #2 (2310)
246
texture 2310 { pal 0 { file "highres/sprites/effects/2310.png" } }
247
texture 2311 { pal 0 { file "highres/sprites/effects/2311.png" } }
248
texture 2312 { pal 0 { file "highres/sprites/effects/2312.png" } }
249
texture 2313 { pal 0 { file "highres/sprites/effects/2313.png" } }
250
texture 2314 { pal 0 { file "highres/sprites/effects/2314.png" } }
251
texture 2315 { pal 0 { file "highres/sprites/effects/2315.png" } }
252
texture 2316 { pal 0 { file "highres/sprites/effects/2316.png" } }
253
texture 2317 { pal 0 { file "highres/sprites/effects/2317.png" } }
254
texture 2318 { pal 0 { file "highres/sprites/effects/2318.png" } }
255
texture 2319 { pal 0 { file "highres/sprites/effects/2319.png" } }
256
texture 2320 { pal 0 { file "highres/sprites/effects/2320.png" } }
257
texture 2321 { pal 0 { file "highres/sprites/effects/2321.png" } }
258
texture 2322 { pal 0 { file "highres/sprites/effects/2322.png" } }
259
texture 2323 { pal 0 { file "highres/sprites/effects/2323.png" } }
260
 
261
// Smoke Puff (2329)
262
texture 2329 { pal 0 { file "highres/sprites/effects/2329.png" } }
263
texture 2330 { pal 0 { file "highres/sprites/effects/2330.png" } }
264
texture 2331 { pal 0 { file "highres/sprites/effects/2331.png" } }
265
texture 2332 { pal 0 { file "highres/sprites/effects/2332.png" } }
266
 
267
 
268
// Scrap parts (2390-2418)
269
 
270
   // Scrap1 (2390-2398)
629 leod 271
   model "highres/sprites/effects/2390_scrap6.md3" {
348 spiker 272
      scale 4 shade 3
273
      detail { file "highres/detail/metal.png" detailscale 0.3 }
629 leod 274
      skin { pal 0 file "highres/sprites/effects/2390_scrap6.png" }
348 spiker 275
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
276
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
277
      frame { name "FRAME2" tile0 2390 tile1 2398 }
278
   }
279
 
629 leod 280
   // Scrap1 (2400-2403)
281
   model "highres/sprites/effects/2400_scrap1.md3" {
348 spiker 282
      scale 7 shade 3
283
      detail { file "highres/detail/metal.png" detailscale 0.3 }
629 leod 284
      skin { pal 0 file "highres/sprites/effects/2400_scrap1.png" }
348 spiker 285
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
286
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
287
      frame { name "FRAME2" tile0 2400 tile1 2403 }
288
   }
289
 
629 leod 290
   // Scrap2 (2404-2407)
291
   model "highres/sprites/effects/2404_scrap2.md3" {
348 spiker 292
      scale 7 shade 3
293
      detail { file "highres/detail/metal.png" detailscale 0.3 }
629 leod 294
      skin { pal 0 file "highres/sprites/effects/2404_scrap2.png" }
348 spiker 295
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
296
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
297
      frame { name "FRAME2" tile0 2404 tile1 2407 }
298
   }
299
 
629 leod 300
   // Scrap3 (2408-2411)
301
   model "highres/sprites/effects/2408_scrap3.md3" {
348 spiker 302
      scale 7 shade 3
303
      detail { file "highres/detail/metal.png" detailscale 0.3 }
629 leod 304
      skin { pal 0 file "highres/sprites/effects/2408_scrap3.png" }
348 spiker 305
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
306
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
307
      frame { name "FRAME2" tile0 2408 tile1 2411 }
308
   }
309
 
629 leod 310
   // Scrap4 (2412-2415)
311
   model "highres/sprites/effects/2412_scrap4.md3" {
348 spiker 312
      scale 7 shade 3
313
      detail { file "highres/detail/metal.png" detailscale 0.3 }
629 leod 314
      skin { pal 0 file "highres/sprites/effects/2412_scrap4.png" }
348 spiker 315
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
316
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
317
      frame { name "FRAME2" tile0 2412 tile1 2415 }
318
   }
319
 
629 leod 320
   // Scrap5 (2416-2418)
321
   model "highres/sprites/effects/2412_scrap4.md3" {
348 spiker 322
      scale 7 shade 3
323
      detail { file "highres/detail/metal.png" detailscale 0.3 }
629 leod 324
      skin { pal 0 file "highres/sprites/effects/2416_scrap5.png" }
348 spiker 325
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
326
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
327
      frame { name "FRAME2" tile0 2416 tile1 2418 }
328
   }
329
 
330
 
331
// Tripbomb Laser (2567)
332
texture 2567 { 
333
   pal 0 { file "highres/sprites/effects/2567_laser.png" }
334
   pal 1 { file "highres/sprites/effects/2567_laser_1.png" } 
335
   pal 2 { file "highres/sprites/effects/2567_laser.png" }
336
   pal 8 { file "highres/sprites/effects/2567_laser_8.png" } 
337
}
338
 
339
// SHOTSPARK1 (2595-2598)
340
model "highres/sprites/effects/2595_shotspark1.md3" {
341
  scale 90 shade 3
342
  skin { pal 0 file "highres/sprites/effects/2595_shotspark1.png" }
343
  glow { pal 0 file "highres/sprites/effects/2595_shotspark1.png" }
344
  anim { frame0 "FRAME3" frame1 "FRAME20" fps 40 flag 0 }
345
  frame { name "FRAME3" tile0 2595 tile1 2598 }
346
}
347
 
348
 
349
// SIDEBOLT1 (4525)
350
texture 4525 { 
351
   pal 0 { file "highres/sprites/effects/4525.png" }
352
   pal 10 { file "highres/sprites/effects/4525_10.png" } 
353
   glow { file "highres/sprites/effects/4525_g.png" } 
354
}
355
texture 4526 { 
356
   pal 0 { file "highres/sprites/effects/4526.png" }
357
   pal 10 { file "highres/sprites/effects/4526_10.png" } 
358
   glow { file "highres/sprites/effects/4526_g.png" } 
359
}
360
texture 4527 { 
361
   pal 0 { file "highres/sprites/effects/4527.png" }
362
   pal 10 { file "highres/sprites/effects/4527_10.png" } 
363
   glow { file "highres/sprites/effects/4527_g.png" } 
364
}
365
texture 4528 { 
366
   pal 0 { file "highres/sprites/effects/4528.png" }
367
   pal 10 { file "highres/sprites/effects/4528_10.png" } 
368
   glow { file "highres/sprites/effects/4528_g.png" } 
369
}
370
 
371
// Lightning (4890)
372
texture 4890 { pal 0 { file "highres/sprites/effects/4890.png" } }