Subversion Repositories duke3d_hrp

Rev

Rev 1 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 plagman 1
 
2
// Duke3D HRP HUD Weapons Definitions
3
 
4
 
5
// Fist (1640)
6
model "highres/sprites/firstperson/1640_fist.md3" {
7
   scale 1.9
8
   skin { pal 0  file "highres/sprites/firstperson/1640_fist.png" }
9
   frame { name "fist" tile 1640 }
10
   hud { tile 1640 xadd -0.2 yadd 1.50 zadd -0.4 }
11
   hud { tile 1640 xadd 0.3 yadd 0.1 zadd -0.4 flipped }
12
}
13
 
14
// Crack Knuckles (2324)
15
model "highres/sprites/firstperson/2324_crackknuckles.md2" {
16
   scale 1.75
17
   skin { pal 0 file "highres/sprites/firstperson/2324_crackknuckles.png" }
18
   frame { name "2324" tile 2324 }
19
   frame { name "2325" tile 2325 }
20
   frame { name "2326" tile 2326 }
21
   frame { name "2327" tile 2327 }
22
   hud { tile0 2324 tile1 2327 xadd 0.1 yadd 0.7 zadd -0.25 flipped }
23
}
24
 
25
// Slimecrunch (2375)
26
model "highres/sprites/firstperson/2375_slimecrunch.md2" {
27
   scale 3.5
28
   skin { pal 0 file "highres/sprites/firstperson/2375_slimer.png" }
29
   // anim { frame0 "frame01" frame1 "frame03" fps 3 flags 0 }
30
   frame { name "frame01" tile 2375 }
31
   frame { name "frame02" tile 2376 }
32
   frame { name "frame03" tile 2377 }
33
   hud { tile 2375 yadd 0.14 zadd 1.16 angadd 1024 }
34
   hud { tile 2376 yadd 0.14 zadd 1.16 angadd 1024 }
35
   hud { tile 2377 yadd 0.14 zadd 1.16 angadd 1024 }
36
}
37
 
38
// Devastator (2510)
39
model "highres/sprites/firstperson/2510_devastator.md2" {
40
   scale 1.5
41
   skin { pal 0 file "highres/sprites/firstperson/2510_devastator.jpg" }
42
   frame { name "Frame 0" tile 2510 }
43
   skin { pal 0 file "highres/sprites/firstperson/2510_devastator_f.jpg" }
44
   glow { file "highres/sprites/firstperson/2510_devastator_g.png" }
45
   frame { name "Frame 1" tile 2511 }
46
   hud { tile0 2510 tile1 2511 xadd -0.38 yadd -0.70 zadd 1.42 angadd 1024 flipped } //left devastator
47
   hud { tile0 2510 tile1 2511 xadd 0.38 yadd 0.18 zadd 1.42 angadd 1024 } //right devastator
48
}
49
 
50
// Mighty Boot (2521)
51
model "highres/sprites/firstperson/2521_mightyboot.md3" {
52
   scale 9
53
   skin { pal 0 file "highres/sprites/firstperson/2521_mightyboot.jpg" }
54
   skin { pal 10 file "highres/sprites/firstperson/2521_mightyboot_10.jpg" }
55
   skin { pal 11 file "highres/sprites/firstperson/2521_mightyboot_11.jpg" }
56
   skin { pal 12 file "highres/sprites/firstperson/2521_mightyboot_12.jpg" }
57
   skin { pal 13 file "highres/sprites/firstperson/2521_mightyboot_13.jpg" }
58
   skin { pal 14 file "highres/sprites/firstperson/2521_mightyboot_14.jpg" }
59
   skin { pal 15 file "highres/sprites/firstperson/2521_mightyboot_15.jpg" }
60
   skin { pal 16 file "highres/sprites/firstperson/2521_mightyboot_16.jpg" }
61
   skin { pal 21 file "highres/sprites/firstperson/2521_mightyboot_21.jpg" }
62
   skin { pal 23 file "highres/sprites/firstperson/2521_mightyboot_23.jpg" }
63
   frame { name "FRAME1" tile 2521 }
64
   hud { tile 2521 xadd 0.1 yadd 2.0 zadd 2.5 angadd 600 }
65
   hud { tile 2521 xadd -1.0 yadd 1.8 zadd 2.5 angadd 550 flipped }  // Quick Kick
66
}
67
 
68
// Mighty Boot (2522)
69
model "highres/sprites/firstperson/2522_mightyboot.md3" {
70
   scale 9
71
   skin { pal 0 file "highres/sprites/firstperson/2521_mightyboot.jpg" }
72
   skin { pal 10 file "highres/sprites/firstperson/2521_mightyboot_10.jpg" }
73
   skin { pal 11 file "highres/sprites/firstperson/2521_mightyboot_11.jpg" }
74
   skin { pal 12 file "highres/sprites/firstperson/2521_mightyboot_12.jpg" }
75
   skin { pal 13 file "highres/sprites/firstperson/2521_mightyboot_13.jpg" }
76
   skin { pal 14 file "highres/sprites/firstperson/2521_mightyboot_14.jpg" }
77
   skin { pal 15 file "highres/sprites/firstperson/2521_mightyboot_15.jpg" }
78
   skin { pal 16 file "highres/sprites/firstperson/2521_mightyboot_16.jpg" }
79
   skin { pal 21 file "highres/sprites/firstperson/2521_mightyboot_21.jpg" }
80
   skin { pal 23 file "highres/sprites/firstperson/2521_mightyboot_23.jpg" }
81
   frame { name "FRAME1" tile 2522 }
82
   hud { tile 2522 xadd -0.01 yadd 2.5 zadd 2.5 angadd 550 }
83
   hud { tile 2522 xadd 0.01 yadd 1.5 zadd 2.5 angadd 600 flipped }  // Quick Kick
84
}
85
 
86
// Pistol (2524)
87
model "highres/sprites/firstperson/2524_pistol.md3" {
88
   scale 1.9
89
   skin { pal 0 file "highres/sprites/firstperson/2524_pistol.png" }
90
   glow { file "highres/sprites/firstperson/2524_pistol_g.png" }
10 parkar 91
   frame { name "Frame0" tile 2524 }
92
   anim { frame0 "Frame1" frame1 "Frame5" fps 60 flags 0 }
93
   frame { name "Frame1" tile0 2525 tile1 2526 }
94
   anim { frame0 "Frame6" frame1 "Frame15" fps 12.5 flags 1 }
95
   frame { name "Frame6" tile0 2528 tile1 2529 }
1 plagman 96
   hud { tile0 2524 tile1 2526 xadd -0.15 yadd 1.32 zadd -0.56 angadd -37 }
97
   hud { tile0 2528 tile1 2529 xadd -0.15 yadd 1.36 zadd -0.68 angadd -37 }
98
}
99
 
100
model "highres/sprites/firstperson/2530_clip.md3" {
101
   scale 1.9
102
   skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" }
103
   frame { name "Frame0" tile0 2530 tile1 2531 }
104
   hud { tile 2530 xadd 0.38 yadd 0.9 zadd -0.48 angadd -37 }
105
}
106
 
107
model "highres/sprites/firstperson/2532_cliphand.md3" {
108
   scale 1.9
109
   skin { pal 0 file "highres/sprites/firstperson/2532_cliphand.png" }
110
   frame { name "idle" tile 2532 }
111
   hud { tile 2532 xadd 0.35 yadd 1.36 zadd -0.48 angadd -37 }
112
}
113
 
114
// Chaingun (2536)
115
model "highres/sprites/firstperson/2536_chaingun.md3" {
116
   scale 1.9
117
   skin { pal 0 file "highres/sprites/firstperson/2536_chaingun.png" }
118
   frame { name "idle" tile 2537 }
119
   skin { pal 0 file "highres/sprites/firstperson/2536_chaingun_f.png" }
120
   frame { name "idle" tile0 2538 tile1 2540 }
121
   hud { tile0 2537 tile1 2540 xadd -0.26 yadd 0.52 zadd -0.65 angadd -24 }
122
   frame { name "idle" tile 2536 }
123
   frame { name "idle" tile0 2541 tile1 2543 }
124
   hud { tile 2536 hide }
125
}
126
 
127
// RPG (2544)
128
model "highres/sprites/firstperson/2544_rpg.md3" {
129
   scale 1.9
130
   skin { pal 0 file "highres/sprites/firstperson/2544_rpg.png" }
131
   frame { name "idle" tile 2544 }
132
   hud { tile 2544 xadd 0.1 yadd 1.15 zadd -0.68 angadd -12 }
133
   frame { name "idle" tile0 2545 tile1 2546 }
134
}
135
 
136
// Freezer (2548)
137
model "highres/sprites/firstperson/2548_freezer.md3" {
138
   scale 1.9
139
   skin { pal 0 file "highres/sprites/firstperson/2548_freezer.jpg" }
140
   glow { file "highres/sprites/firstperson/2548_freezer_g.png" }
141
   frame { name "idle" tile0 2548 tile1 2550 }
142
   skin { pal 0 file "highres/sprites/firstperson/2548_freezer_f.jpg" }
143
   glow { file "highres/sprites/firstperson/2548_freezer_f_g.png" }
144
   anim { frame0 "fire0" frame1 "fire1" fps 60 flags 0 }
145
   frame { name "fire0" tile0 2551 tile1 2553 }
146
   hud { tile 2548 xadd -0.5 yadd 0.5 zadd -0.16 angadd -9 }
147
   hud { tile0 2551 tile1 2553 xadd -0.5 yadd 0.5 zadd -0.35 angadd -15 }
148
   hud { tile 2550 hide }
149
}
150
 
151
// Expander (2554)
152
model "highres/sprites/firstperson/2554_expander.md3" {
153
   scale 15.0
154
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
155
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
156
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
157
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
158
   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
159
   glow { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander_glow.png" }
160
   frame { name "Frame0" tile 2554 }
161
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
162
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
163
   detail { surface 0 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
164
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
165
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
166
   detail { surface 1 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
167
   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
168
   glow { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander_glow.png" }
169
   detail { surface 2 file "highres/sprites/firstperson/2554_expander_f.png" xscale 1 yscale 1 }
170
   frame { name "Frame0" tile 2555 }
171
   hud { tile 2554 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
172
   hud { tile 2555 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
173
}
174
 
175
// Shrinker (2556)
176
model "highres/sprites/firstperson/2556_shrinker.md3" {
177
   scale 15.0
178
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
179
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
180
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
181
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
182
   frame { name "Frame0" tile 2556 }
183
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
184
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
185
   detail { surface 0 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 }
186
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
187
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
188
   detail { surface 1 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 } 
189
   frame { name "Frame0" tile 2557 }
190
   hud { tile 2556 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
191
   hud { tile 2557 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
192
}
193
 
194
// Shrinker/Expander Crystal (2558 pal0/2)
195
model "highres/sprites/firstperson/2558_crystal.md3" {
196
  scale 15.0 shade 0
197
  skin { pal 0 surface 0 file "highres/sprites/firstperson/2558_crystal.png" }
198
  skin { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
199
  skin { pal 2 surface 0 file "highres/sprites/firstperson/2558_crystal_red.png" }
200
  skin { pal 2 surface 1 file "highres/sprites/firstperson/2558_crystal_red.png" }
201
  frame { name "Frame0" tile 2558 }
202
  anim { frame0 "Frame1" frame1 "Frame5" fps 20 flags 0 }
203
  frame { name "Frame1" tile0 2559 tile1 2561 }
204
  hud { tile0 2558 tile1 2561 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
205
  hud { tile0 2559 tile1 2561 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
206
}
207
 
208
// Trip Bomb Hand (2563)
209
model "highres/sprites/firstperson/2563_tripbombhand.md3" {
210
   scale 1.9
211
   skin { pal 0 file "highres/sprites/firstperson/2563_tripkeyhand_b.png" }
212
   frame { name "trip" tile 2563 }
213
   anim { frame0 "release1" frame1 "release2" fps 15 flags 0 }
214
   frame { name "release1" tile0 2564 tile1 2565 }
215
   hud { tile0 2563 tile1 2565 xadd -0.039 yadd 1.55 zadd 0.09 angadd 0 }
216
   hud { tile0 2563 tile1 2565 xadd 0.046 yadd 0.44 zadd 0.09 angadd 0 flipped }
217
}
218
 
219
// Tripbomb (2566)
220
model "highres/sprites/firstperson/2566_tripbomb.md2" {
221
   scale 6.5
222
   skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
223
   glow { file "highres/sprites/firstperson/2566_tripbomb_g.png" }
224
   anim { frame0 "frame1" frame1 "frame1" fps 1 flags 0 }
225
   frame { name "frame1" tile 2566 }
226
   hud { tile 2566 yadd 0.14 zadd 1.46 angadd 1024 }
227
}
228
 
229
// Key Card Hand (2568)
230
model "highres/sprites/firstperson/2568_keycardhand.md3" {
231
   scale 1.9 shade 0
232
   skin { pal 0  surface 0 file "highres/sprites/firstperson/2563_tripkeyhand_b.png" }
233
   skin { pal 0  surface 1 file "highres/sprites/firstperson/2563_tripkeyhand_b.png" }
234
   skin { pal 21 surface 0 file "highres/sprites/firstperson/2563_tripkeyhand_r.png" }
235
   skin { pal 21 surface 1 file "highres/sprites/firstperson/2563_tripkeyhand_r.png" }
236
   skin { pal 23 surface 0 file "highres/sprites/firstperson/2563_tripkeyhand_y.png" }
237
   skin { pal 23 surface 1 file "highres/sprites/firstperson/2563_tripkeyhand_y.png" }
238
   frame { name "key" tile 2568 }
239
   hud { tile 2568 xadd 0.25 yadd 0.24 zadd -0.1 angadd 0 flipped }
240
}
241
 
242
// Trigger Hand (2570)
243
model "highres/sprites/firstperson/2570_triggerhand.md3" {
244
   scale 1.9
245
   skin { pal 0 file "highres/sprites/firstperson/2570_triggerhand.png" }
246
   frame { name "ready" tile 2570 }
247
   anim { frame0 "push0" frame1 "push1" fps 6 flags 1 }
248
   frame { name "push0" tile0 2571 tile1 2572 }
249
   hud { tile0 2570 tile1 2572 xadd 0.7 yadd 1.20 zadd -0.4 }
250
}
251
 
252
// Pipebomb (2573)
253
model "highres/sprites/firstperson/2573_pipebombhand.md3" {
254
   scale 1.9
255
   skin { pal 0 file "highres/sprites/firstperson/2573_pipebombhand.png" }
256
   frame { name "hold" tile 2573 }
257
   frame { name "load" tile 2574 }
258
   hud { tile 2573 xadd -0.2 yadd 1.3 zadd -0.42 }
259
   hud { tile 2574 xadd -0.2 yadd 1.10 zadd -0.42 }
260
}
261
 
262
// Pipebomb Drop (2575)
263
model "highres/sprites/firstperson/2575_pipebombdrop.md3" {
264
   scale 1.9
265
   skin { pal 0 file "highres/sprites/firstperson/2575_pipebombdrop.png" }
266
   frame { name "drop" tile 2575 }
267
   hud { tile 2575 xadd -0.2 yadd 1.10 zadd -0.42 }
268
}
269
 
270
// Tip Hand (2576/2577)
271
model "highres/sprites/firstperson/2576_tiphand.md3" {
272
   scale 1.9
273
   skin { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand.png" }
274
   detail { surface 0 file "highres/sprites/firstperson/2576_tiphand_lmap.png" detailscale 1 }
275
   skin { pal 0 surface 1 file "highres/sprites/firstperson/dollarnote.png" }   
276
   frame { name "Frame0" tile 2576 }
277
   hud { tile 2576 xadd -0.5 yadd 1.65 zadd -0.82 }
278
}
279
 
280
model "highres/sprites/firstperson/2577_tiphand.md3" {
281
   scale 1.9
282
   skin { pal 0 file "highres/sprites/firstperson/duke_hand.png" }
283
   detail { file "highres/sprites/firstperson/2577_tiphand_lmap.png" detailscale 1 }
284
   frame { name "Frame0" tile 2577 }
285
   hud { tile 2577 xadd -0.5 yadd 1.65 zadd -0.82 }
286
}
287
 
288
// Scuba Mask (2581)
289
texture 2581 { pal 0 { file "highres/sprites/firstperson/2581.png" } }
290
model "highres/sprites/firstperson/2581_scuba.md3" {
291
   scale 0.5
292
   skin { pal 0 file "highres/sprites/firstperson/2581_scuba.png" }
293
   frame { name "Frame0" tile 2581 }
294
   hud { tile 2581 xadd 1 yadd -0.15 zadd 0.35 }
295
}
296
 
297
// Shotgun (2613)
298
model "highres/sprites/firstperson/2613_shotgun.md3" {
299
   scale 1.7
300
   skin { pal 0 file "highres/sprites/firstperson/2613_shotgun.png" }
301
   frame { name "2613" tile 2613 }
302
   frame { name "2613" tile 2614 }
303
   frame { name "2613" tile 2615 }
304
   frame { name "2616" tile 2616 }
305
   frame { name "2617" tile 2617 }
306
   frame { name "2618" tile 2618 }
307
   frame { name "2619" tile 2619 }
308
   // anim { frame0 "pump1" frame1 "pump2" fps 30 flags 1 }
309
   // frame { name "pump1" tile0 2617 tile1 2619 }
310
   hud { tile 2613 xadd 0.12 yadd 1.35 zadd -0.54 angadd -24 }
311
   hud { tile 2616 xadd 0.053 yadd 1.167 zadd -0.54 angadd -24 }
312
   hud { tile 2617 xadd -0.21 yadd 1.28 zadd -0.8 angadd -24 }
313
   hud { tile 2618 xadd -0.474 yadd 1.407 zadd -0.8 angadd -24 }
314
   hud { tile 2619 xadd -0.474 yadd 1.407 zadd -0.8 angadd -24 }
315
}