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1 plagman 1
 
2
// Duke3D HRP HUD Weapons Definitions
3
 
4
 
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// Fist (1640)
6
model "highres/sprites/firstperson/1640_fist.md3" {
7
   scale 1.9
215 loomsday 8
   skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" }
9
   normal { pal 0 file "highres/sprites/firstperson/duke_hand_n.png" }
10
   specular { pal 0 file "highres/sprites/firstperson/duke_hand_s.png" }
11
   frame { name "frame_1" tile 1640 }
12
   hud { tile 1640 xadd -0.2 yadd 1.50 zadd -0.4 fov 250 }
13
   hud { tile 1640 xadd 0.3 yadd 0.1 zadd -0.4 flipped fov 250 }
1 plagman 14
}
15
 
16
// Crack Knuckles (2324)
66 h266 17
model "highres/sprites/firstperson/2324_crackknuckles.md3" {
1 plagman 18
   scale 1.75
215 loomsday 19
   skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" }
20
   normal { pal 0 file "highres/sprites/firstperson/duke_hand_n.png" }
21
   specular { pal 0 file "highres/sprites/firstperson/duke_hand_s.png" }
22
   anim { frame0 "frame_1" frame1 "frame_28" fps 30 flags 0 }
23
   frame { name "frame_1" tile0 2324 tile1 2327 }
24
   hud { tile0 2324 tile1 2327 xadd 0.1 yadd 0.5 zadd 0.35 flipped fov 250 }
1 plagman 25
}
26
 
27
// Slimecrunch (2375)
28
model "highres/sprites/firstperson/2375_slimecrunch.md2" {
29
   scale 3.5
30
   skin { pal 0 file "highres/sprites/firstperson/2375_slimer.png" }
31
   // anim { frame0 "frame01" frame1 "frame03" fps 3 flags 0 }
32
   frame { name "frame01" tile 2375 }
33
   frame { name "frame02" tile 2376 }
34
   frame { name "frame03" tile 2377 }
35
   hud { tile 2375 yadd 0.14 zadd 1.16 angadd 1024 }
36
   hud { tile 2376 yadd 0.14 zadd 1.16 angadd 1024 }
37
   hud { tile 2377 yadd 0.14 zadd 1.16 angadd 1024 }
38
}
39
 
40
// Devastator (2510)
155 loomsday 41
model "highres/sprites/firstperson/2510_devastator.md3" {
1 plagman 42
   scale 1.5
155 loomsday 43
   skin { pal 0 file "highres/sprites/firstperson/2510_devastator.png" specfactor 0.5 specpower 35 }
158 loomsday 44
//   normal { file "highres/sprites/firstperson/2510_devastator_n.png" parallaxbias 0.0 parallaxscale 0.0 }
155 loomsday 45
   specular { file "highres/sprites/firstperson/2510_devastator_s.png" }
46
   frame { name "Frame0" tile 2510 }
1 plagman 47
   glow { file "highres/sprites/firstperson/2510_devastator_g.png" }
155 loomsday 48
   frame { name "Frame0" tile 2511 }
1 plagman 49
   hud { tile0 2510 tile1 2511 xadd -0.38 yadd -0.70 zadd 1.42 angadd 1024 flipped } //left devastator
50
   hud { tile0 2510 tile1 2511 xadd 0.38 yadd 0.18 zadd 1.42 angadd 1024 } //right devastator
51
}
52
 
53
// Mighty Boot (2521)
54
model "highres/sprites/firstperson/2521_mightyboot.md3" {
55
   scale 9
56
   skin { pal 0 file "highres/sprites/firstperson/2521_mightyboot.jpg" }
57
   skin { pal 10 file "highres/sprites/firstperson/2521_mightyboot_10.jpg" }
58
   skin { pal 11 file "highres/sprites/firstperson/2521_mightyboot_11.jpg" }
59
   skin { pal 12 file "highres/sprites/firstperson/2521_mightyboot_12.jpg" }
60
   skin { pal 13 file "highres/sprites/firstperson/2521_mightyboot_13.jpg" }
61
   skin { pal 14 file "highres/sprites/firstperson/2521_mightyboot_14.jpg" }
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   skin { pal 15 file "highres/sprites/firstperson/2521_mightyboot_15.jpg" }
63
   skin { pal 16 file "highres/sprites/firstperson/2521_mightyboot_16.jpg" }
64
   skin { pal 21 file "highres/sprites/firstperson/2521_mightyboot_21.jpg" }
65
   skin { pal 23 file "highres/sprites/firstperson/2521_mightyboot_23.jpg" }
66
   frame { name "FRAME1" tile 2521 }
67
   hud { tile 2521 xadd 0.1 yadd 2.0 zadd 2.5 angadd 600 }
68
   hud { tile 2521 xadd -1.0 yadd 1.8 zadd 2.5 angadd 550 flipped }  // Quick Kick
69
}
70
 
71
// Mighty Boot (2522)
72
model "highres/sprites/firstperson/2522_mightyboot.md3" {
73
   scale 9
74
   skin { pal 0 file "highres/sprites/firstperson/2521_mightyboot.jpg" }
75
   skin { pal 10 file "highres/sprites/firstperson/2521_mightyboot_10.jpg" }
76
   skin { pal 11 file "highres/sprites/firstperson/2521_mightyboot_11.jpg" }
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   skin { pal 12 file "highres/sprites/firstperson/2521_mightyboot_12.jpg" }
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   skin { pal 13 file "highres/sprites/firstperson/2521_mightyboot_13.jpg" }
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   skin { pal 14 file "highres/sprites/firstperson/2521_mightyboot_14.jpg" }
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   skin { pal 15 file "highres/sprites/firstperson/2521_mightyboot_15.jpg" }
81
   skin { pal 16 file "highres/sprites/firstperson/2521_mightyboot_16.jpg" }
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   skin { pal 21 file "highres/sprites/firstperson/2521_mightyboot_21.jpg" }
83
   skin { pal 23 file "highres/sprites/firstperson/2521_mightyboot_23.jpg" }
84
   frame { name "FRAME1" tile 2522 }
85
   hud { tile 2522 xadd -0.01 yadd 2.5 zadd 2.5 angadd 550 }
86
   hud { tile 2522 xadd 0.01 yadd 1.5 zadd 2.5 angadd 600 flipped }  // Quick Kick
87
}
88
 
89
// Pistol (2524)
90
model "highres/sprites/firstperson/2524_pistol.md3" {
91
   scale 1.9
92
   skin { pal 0 file "highres/sprites/firstperson/2524_pistol.png" }
93
   glow { file "highres/sprites/firstperson/2524_pistol_g.png" }
10 parkar 94
   frame { name "Frame0" tile 2524 }
95
   anim { frame0 "Frame1" frame1 "Frame5" fps 60 flags 0 }
96
   frame { name "Frame1" tile0 2525 tile1 2526 }
97
   anim { frame0 "Frame6" frame1 "Frame15" fps 12.5 flags 1 }
98
   frame { name "Frame6" tile0 2528 tile1 2529 }
1 plagman 99
   hud { tile0 2524 tile1 2526 xadd -0.15 yadd 1.32 zadd -0.56 angadd -37 }
100
   hud { tile0 2528 tile1 2529 xadd -0.15 yadd 1.36 zadd -0.68 angadd -37 }
101
}
102
 
103
model "highres/sprites/firstperson/2530_clip.md3" {
104
   scale 1.9
105
   skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" }
106
   frame { name "Frame0" tile0 2530 tile1 2531 }
107
   hud { tile 2530 xadd 0.38 yadd 0.9 zadd -0.48 angadd -37 }
108
}
109
 
110
model "highres/sprites/firstperson/2532_cliphand.md3" {
111
   scale 1.9
112
   skin { pal 0 file "highres/sprites/firstperson/2532_cliphand.png" }
113
   frame { name "idle" tile 2532 }
114
   hud { tile 2532 xadd 0.35 yadd 1.36 zadd -0.48 angadd -37 }
115
}
116
 
117
// Chaingun (2536)
118
model "highres/sprites/firstperson/2536_chaingun.md3" {
119
   scale 1.9
120
   skin { pal 0 file "highres/sprites/firstperson/2536_chaingun.png" }
121
   frame { name "idle" tile 2537 }
122
   skin { pal 0 file "highres/sprites/firstperson/2536_chaingun_f.png" }
123
   frame { name "idle" tile0 2538 tile1 2540 }
124
   hud { tile0 2537 tile1 2540 xadd -0.26 yadd 0.52 zadd -0.65 angadd -24 }
125
   frame { name "idle" tile 2536 }
126
   frame { name "idle" tile0 2541 tile1 2543 }
127
   hud { tile 2536 hide }
128
}
129
 
130
// RPG (2544)
131
model "highres/sprites/firstperson/2544_rpg.md3" {
204 loomsday 132
   scale 4
133
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg.png" }
134
   normal { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_n.png" }
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   specular { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_s.png" }
216 loomsday 136
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" specpower 5 specfactor 0.5 }
204 loomsday 137
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
138
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
215 loomsday 139
   frame { name "frame_1" tile 2544 }
140
   hud { tile 2544 xadd 2 yadd 4 zadd -0.5 angadd -64 fov 250 }
141
   frame { name "frame_1" tile0 2545 tile1 2546 }
205 loomsday 142
   hud { tile 2545 hide }
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   hud { tile 2546 hide }
1 plagman 144
}
145
 
216 loomsday 146
// RPG with Muzzleflash
147
model "highres/sprites/firstperson/2544_rpg_muzzle.md3" {
148
   scale 4
149
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg.png" }
150
   normal { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_n.png" }
151
   specular { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_s.png" }
152
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" specpower 5 specfactor 0.5 }
153
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
154
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
155
   skin { pal 0 surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" }
156
   glow { pal 0 surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" }
157
 
158
   frame { name "frame_1" tile0 2545 tile1 2546 }
159
   hud { tile 2545 xadd 2 yadd 4 zadd -0.5 angadd -64 fov 250 }
160
//   frame { name "frame_1" tile 2546 }
161
//   hud { tile 2546 hide }
162
}
163
 
1 plagman 164
// Freezer (2548)
165
model "highres/sprites/firstperson/2548_freezer.md3" {
166
   scale 1.9
167
   skin { pal 0 file "highres/sprites/firstperson/2548_freezer.jpg" }
168
   glow { file "highres/sprites/firstperson/2548_freezer_g.png" }
169
   frame { name "idle" tile0 2548 tile1 2550 }
170
   skin { pal 0 file "highres/sprites/firstperson/2548_freezer_f.jpg" }
171
   glow { file "highres/sprites/firstperson/2548_freezer_f_g.png" }
172
   anim { frame0 "fire0" frame1 "fire1" fps 60 flags 0 }
173
   frame { name "fire0" tile0 2551 tile1 2553 }
174
   hud { tile 2548 xadd -0.5 yadd 0.5 zadd -0.16 angadd -9 }
175
   hud { tile0 2551 tile1 2553 xadd -0.5 yadd 0.5 zadd -0.35 angadd -15 }
176
   hud { tile 2550 hide }
177
}
178
 
179
// Expander (2554)
180
model "highres/sprites/firstperson/2554_expander.md3" {
181
   scale 15.0
182
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
183
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
184
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
185
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
186
   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
187
   glow { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander_glow.png" }
188
   frame { name "Frame0" tile 2554 }
189
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
190
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
191
   detail { surface 0 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
192
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
193
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
194
   detail { surface 1 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
195
   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
196
   glow { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander_glow.png" }
197
   detail { surface 2 file "highres/sprites/firstperson/2554_expander_f.png" xscale 1 yscale 1 }
198
   frame { name "Frame0" tile 2555 }
199
   hud { tile 2554 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
200
   hud { tile 2555 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
201
}
202
 
203
// Shrinker (2556)
204
model "highres/sprites/firstperson/2556_shrinker.md3" {
205
   scale 15.0
206
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
207
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
208
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
209
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
210
   frame { name "Frame0" tile 2556 }
211
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
212
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
213
   detail { surface 0 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 }
214
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
215
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
216
   detail { surface 1 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 } 
217
   frame { name "Frame0" tile 2557 }
218
   hud { tile 2556 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
219
   hud { tile 2557 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
220
}
221
 
222
// Shrinker/Expander Crystal (2558 pal0/2)
223
model "highres/sprites/firstperson/2558_crystal.md3" {
224
  scale 15.0 shade 0
225
  skin { pal 0 surface 0 file "highres/sprites/firstperson/2558_crystal.png" }
226
  skin { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
227
  skin { pal 2 surface 0 file "highres/sprites/firstperson/2558_crystal_red.png" }
228
  skin { pal 2 surface 1 file "highres/sprites/firstperson/2558_crystal_red.png" }
229
  frame { name "Frame0" tile 2558 }
230
  anim { frame0 "Frame1" frame1 "Frame5" fps 20 flags 0 }
231
  frame { name "Frame1" tile0 2559 tile1 2561 }
232
  hud { tile0 2558 tile1 2561 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
233
  hud { tile0 2559 tile1 2561 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
234
}
235
 
236
// Trip Bomb Hand (2563)
237
model "highres/sprites/firstperson/2563_tripbombhand.md3" {
238
   scale 1.9
207 plagman 239
   skin { pal 0 file "highres/sprites/firstperson/2563_tripkeyhand_10.png" }
1 plagman 240
   frame { name "trip" tile 2563 }
241
   anim { frame0 "release1" frame1 "release2" fps 15 flags 0 }
242
   frame { name "release1" tile0 2564 tile1 2565 }
243
   hud { tile0 2563 tile1 2565 xadd -0.039 yadd 1.55 zadd 0.09 angadd 0 }
244
   hud { tile0 2563 tile1 2565 xadd 0.046 yadd 0.44 zadd 0.09 angadd 0 flipped }
245
}
246
 
247
// Tripbomb (2566)
248
model "highres/sprites/firstperson/2566_tripbomb.md2" {
249
   scale 6.5
250
   skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
251
   glow { file "highres/sprites/firstperson/2566_tripbomb_g.png" }
252
   anim { frame0 "frame1" frame1 "frame1" fps 1 flags 0 }
253
   frame { name "frame1" tile 2566 }
254
   hud { tile 2566 yadd 0.14 zadd 1.46 angadd 1024 }
255
}
256
 
257
// Key Card Hand (2568)
258
model "highres/sprites/firstperson/2568_keycardhand.md3" {
259
   scale 1.9 shade 0
205 loomsday 260
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2563_tripkeyhand.png" }
261
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" }
262
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
263
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
264
   frame { name "Frame0" tile 2568 }
47 h266 265
  // hud { tile 2568 xadd -0.25 yadd 0.24 zadd -0.1 angadd 0 }
207 plagman 266
   hud { tile 2568 xadd 0.25 yadd 0.24 zadd -0.1 angadd 512 flipped }
1 plagman 267
}
268
 
269
// Trigger Hand (2570)
270
model "highres/sprites/firstperson/2570_triggerhand.md3" {
271
   scale 1.9
272
   skin { pal 0 file "highres/sprites/firstperson/2570_triggerhand.png" }
273
   frame { name "ready" tile 2570 }
274
   anim { frame0 "push0" frame1 "push1" fps 6 flags 1 }
275
   frame { name "push0" tile0 2571 tile1 2572 }
276
   hud { tile0 2570 tile1 2572 xadd 0.7 yadd 1.20 zadd -0.4 }
277
}
278
 
279
// Pipebomb (2573)
280
model "highres/sprites/firstperson/2573_pipebombhand.md3" {
281
   scale 1.9
282
   skin { pal 0 file "highres/sprites/firstperson/2573_pipebombhand.png" }
283
   frame { name "hold" tile 2573 }
284
   frame { name "load" tile 2574 }
285
   hud { tile 2573 xadd -0.2 yadd 1.3 zadd -0.42 }
286
   hud { tile 2574 xadd -0.2 yadd 1.10 zadd -0.42 }
287
}
288
 
289
// Pipebomb Drop (2575)
290
model "highres/sprites/firstperson/2575_pipebombdrop.md3" {
291
   scale 1.9
292
   skin { pal 0 file "highres/sprites/firstperson/2575_pipebombdrop.png" }
293
   frame { name "drop" tile 2575 }
294
   hud { tile 2575 xadd -0.2 yadd 1.10 zadd -0.42 }
295
}
296
 
297
// Tip Hand (2576/2577)
298
model "highres/sprites/firstperson/2576_tiphand.md3" {
299
   scale 1.9
196 plagman 300
   skin { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand.png" }
1 plagman 301
   detail { surface 0 file "highres/sprites/firstperson/2576_tiphand_lmap.png" detailscale 1 }
302
   skin { pal 0 surface 1 file "highres/sprites/firstperson/dollarnote.png" }   
303
   frame { name "Frame0" tile 2576 }
304
   hud { tile 2576 xadd -0.5 yadd 1.65 zadd -0.82 }
305
}
306
 
307
model "highres/sprites/firstperson/2577_tiphand.md3" {
308
   scale 1.9
196 plagman 309
   skin { pal 0 file "highres/sprites/firstperson/duke_hand.png" }
1 plagman 310
   detail { file "highres/sprites/firstperson/2577_tiphand_lmap.png" detailscale 1 }
311
   frame { name "Frame0" tile 2577 }
312
   hud { tile 2577 xadd -0.5 yadd 1.65 zadd -0.82 }
313
}
314
 
315
// Scuba Mask (2581)
316
texture 2581 { pal 0 { file "highres/sprites/firstperson/2581.png" } }
317
model "highres/sprites/firstperson/2581_scuba.md3" {
318
   scale 0.5
319
   skin { pal 0 file "highres/sprites/firstperson/2581_scuba.png" }
320
   frame { name "Frame0" tile 2581 }
321
   hud { tile 2581 xadd 1 yadd -0.15 zadd 0.35 }
322
}
323
 
324
// Shotgun (2613)
325
model "highres/sprites/firstperson/2613_shotgun.md3" {
196 plagman 326
   scale 1.7
327
   skin { pal 0 file "highres/sprites/firstperson/2613_shotgun.png" }
328
   frame { name "2613" tile 2613 }
329
   frame { name "2613" tile 2614 }
330
   frame { name "2613" tile 2615 }
331
   frame { name "2616" tile 2616 }
332
   frame { name "2617" tile 2617 }
333
   frame { name "2618" tile 2618 }
334
   frame { name "2619" tile 2619 }
335
   // anim { frame0 "pump1" frame1 "pump2" fps 30 flags 1 }
336
   // frame { name "pump1" tile0 2617 tile1 2619 }
337
   hud { tile 2613 xadd 0.12 yadd 1.35 zadd -0.54 angadd -24 }
338
   hud { tile 2616 xadd 0.053 yadd 1.167 zadd -0.54 angadd -24 }
339
   hud { tile 2617 xadd -0.21 yadd 1.28 zadd -0.8 angadd -24 }
340
   hud { tile 2618 xadd -0.474 yadd 1.407 zadd -0.8 angadd -24 }
341
   hud { tile 2619 xadd -0.474 yadd 1.407 zadd -0.8 angadd -24 }
1 plagman 342
}