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1 plagman 1
 
2
// Duke3D HRP HUD Weapons Definitions
3
 
4
 
5
// Fist (1640)
6
model "highres/sprites/firstperson/1640_fist.md3" {
7
   scale 1.9
215 loomsday 8
   skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" }
9
   normal { pal 0 file "highres/sprites/firstperson/duke_hand_n.png" }
10
   specular { pal 0 file "highres/sprites/firstperson/duke_hand_s.png" }
11
   frame { name "frame_1" tile 1640 }
12
   hud { tile 1640 xadd -0.2 yadd 1.50 zadd -0.4 fov 250 }
13
   hud { tile 1640 xadd 0.3 yadd 0.1 zadd -0.4 flipped fov 250 }
1 plagman 14
}
15
 
16
// Crack Knuckles (2324)
66 h266 17
model "highres/sprites/firstperson/2324_crackknuckles.md3" {
1 plagman 18
   scale 1.75
215 loomsday 19
   skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" }
20
   normal { pal 0 file "highres/sprites/firstperson/duke_hand_n.png" }
21
   specular { pal 0 file "highres/sprites/firstperson/duke_hand_s.png" }
22
   anim { frame0 "frame_1" frame1 "frame_28" fps 30 flags 0 }
23
   frame { name "frame_1" tile0 2324 tile1 2327 }
24
   hud { tile0 2324 tile1 2327 xadd 0.1 yadd 0.5 zadd 0.35 flipped fov 250 }
1 plagman 25
}
26
 
27
// Slimecrunch (2375)
28
model "highres/sprites/firstperson/2375_slimecrunch.md2" {
29
   scale 3.5
30
   skin { pal 0 file "highres/sprites/firstperson/2375_slimer.png" }
31
   // anim { frame0 "frame01" frame1 "frame03" fps 3 flags 0 }
32
   frame { name "frame01" tile 2375 }
33
   frame { name "frame02" tile 2376 }
34
   frame { name "frame03" tile 2377 }
35
   hud { tile 2375 yadd 0.14 zadd 1.16 angadd 1024 }
36
   hud { tile 2376 yadd 0.14 zadd 1.16 angadd 1024 }
37
   hud { tile 2377 yadd 0.14 zadd 1.16 angadd 1024 }
38
}
39
 
40
// Devastator (2510)
155 loomsday 41
model "highres/sprites/firstperson/2510_devastator.md3" {
1 plagman 42
   scale 1.5
155 loomsday 43
   skin { pal 0 file "highres/sprites/firstperson/2510_devastator.png" specfactor 0.5 specpower 35 }
158 loomsday 44
//   normal { file "highres/sprites/firstperson/2510_devastator_n.png" parallaxbias 0.0 parallaxscale 0.0 }
155 loomsday 45
   specular { file "highres/sprites/firstperson/2510_devastator_s.png" }
46
   frame { name "Frame0" tile 2510 }
1 plagman 47
   glow { file "highres/sprites/firstperson/2510_devastator_g.png" }
155 loomsday 48
   frame { name "Frame0" tile 2511 }
1 plagman 49
   hud { tile0 2510 tile1 2511 xadd -0.38 yadd -0.70 zadd 1.42 angadd 1024 flipped } //left devastator
50
   hud { tile0 2510 tile1 2511 xadd 0.38 yadd 0.18 zadd 1.42 angadd 1024 } //right devastator
51
}
52
 
53
// Mighty Boot (2521)
54
model "highres/sprites/firstperson/2521_mightyboot.md3" {
55
   scale 9
56
   skin { pal 0 file "highres/sprites/firstperson/2521_mightyboot.jpg" }
57
   skin { pal 10 file "highres/sprites/firstperson/2521_mightyboot_10.jpg" }
58
   skin { pal 11 file "highres/sprites/firstperson/2521_mightyboot_11.jpg" }
59
   skin { pal 12 file "highres/sprites/firstperson/2521_mightyboot_12.jpg" }
60
   skin { pal 13 file "highres/sprites/firstperson/2521_mightyboot_13.jpg" }
61
   skin { pal 14 file "highres/sprites/firstperson/2521_mightyboot_14.jpg" }
62
   skin { pal 15 file "highres/sprites/firstperson/2521_mightyboot_15.jpg" }
63
   skin { pal 16 file "highres/sprites/firstperson/2521_mightyboot_16.jpg" }
64
   skin { pal 21 file "highres/sprites/firstperson/2521_mightyboot_21.jpg" }
65
   skin { pal 23 file "highres/sprites/firstperson/2521_mightyboot_23.jpg" }
66
   frame { name "FRAME1" tile 2521 }
67
   hud { tile 2521 xadd 0.1 yadd 2.0 zadd 2.5 angadd 600 }
68
   hud { tile 2521 xadd -1.0 yadd 1.8 zadd 2.5 angadd 550 flipped }  // Quick Kick
69
}
70
 
71
// Mighty Boot (2522)
72
model "highres/sprites/firstperson/2522_mightyboot.md3" {
73
   scale 9
74
   skin { pal 0 file "highres/sprites/firstperson/2521_mightyboot.jpg" }
75
   skin { pal 10 file "highres/sprites/firstperson/2521_mightyboot_10.jpg" }
76
   skin { pal 11 file "highres/sprites/firstperson/2521_mightyboot_11.jpg" }
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   skin { pal 12 file "highres/sprites/firstperson/2521_mightyboot_12.jpg" }
78
   skin { pal 13 file "highres/sprites/firstperson/2521_mightyboot_13.jpg" }
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   skin { pal 14 file "highres/sprites/firstperson/2521_mightyboot_14.jpg" }
80
   skin { pal 15 file "highres/sprites/firstperson/2521_mightyboot_15.jpg" }
81
   skin { pal 16 file "highres/sprites/firstperson/2521_mightyboot_16.jpg" }
82
   skin { pal 21 file "highres/sprites/firstperson/2521_mightyboot_21.jpg" }
83
   skin { pal 23 file "highres/sprites/firstperson/2521_mightyboot_23.jpg" }
84
   frame { name "FRAME1" tile 2522 }
85
   hud { tile 2522 xadd -0.01 yadd 2.5 zadd 2.5 angadd 550 }
86
   hud { tile 2522 xadd 0.01 yadd 1.5 zadd 2.5 angadd 600 flipped }  // Quick Kick
87
}
88
 
89
// Pistol (2524)
90
model "highres/sprites/firstperson/2524_pistol.md3" {
91
   scale 1.9
92
   skin { pal 0 file "highres/sprites/firstperson/2524_pistol.png" }
93
   glow { file "highres/sprites/firstperson/2524_pistol_g.png" }
10 parkar 94
   frame { name "Frame0" tile 2524 }
95
   anim { frame0 "Frame1" frame1 "Frame5" fps 60 flags 0 }
96
   frame { name "Frame1" tile0 2525 tile1 2526 }
97
   anim { frame0 "Frame6" frame1 "Frame15" fps 12.5 flags 1 }
98
   frame { name "Frame6" tile0 2528 tile1 2529 }
1 plagman 99
   hud { tile0 2524 tile1 2526 xadd -0.15 yadd 1.32 zadd -0.56 angadd -37 }
100
   hud { tile0 2528 tile1 2529 xadd -0.15 yadd 1.36 zadd -0.68 angadd -37 }
101
}
102
 
103
model "highres/sprites/firstperson/2530_clip.md3" {
104
   scale 1.9
105
   skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" }
106
   frame { name "Frame0" tile0 2530 tile1 2531 }
107
   hud { tile 2530 xadd 0.38 yadd 0.9 zadd -0.48 angadd -37 }
108
}
109
 
110
model "highres/sprites/firstperson/2532_cliphand.md3" {
111
   scale 1.9
112
   skin { pal 0 file "highres/sprites/firstperson/2532_cliphand.png" }
113
   frame { name "idle" tile 2532 }
114
   hud { tile 2532 xadd 0.35 yadd 1.36 zadd -0.48 angadd -37 }
115
}
116
 
117
// Chaingun (2536)
118
model "highres/sprites/firstperson/2536_chaingun.md3" {
119
   scale 1.9
218 plagman 120
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun.png" }
121
   normal { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_n.png" }
122
   specular { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_s.png" }
123
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" }
124
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
125
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
126
   frame { name "frame00" tile 2537 }
127
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_f.png" }
128
   frame { name "frame00" tile0 2538 tile1 2540 }
1 plagman 129
   hud { tile0 2537 tile1 2540 xadd -0.26 yadd 0.52 zadd -0.65 angadd -24 }
218 plagman 130
   frame { name "frame00" tile 2536 }
131
   frame { name "frame00" tile0 2541 tile1 2543 }
1 plagman 132
   hud { tile 2536 hide }
133
}
134
 
135
// RPG (2544)
136
model "highres/sprites/firstperson/2544_rpg.md3" {
204 loomsday 137
   scale 4
138
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg.png" }
139
   normal { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_n.png" }
140
   specular { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_s.png" }
216 loomsday 141
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" specpower 5 specfactor 0.5 }
204 loomsday 142
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
143
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
215 loomsday 144
   frame { name "frame_1" tile 2544 }
145
   hud { tile 2544 xadd 2 yadd 4 zadd -0.5 angadd -64 fov 250 }
146
   frame { name "frame_1" tile0 2545 tile1 2546 }
205 loomsday 147
   hud { tile 2545 hide }
148
   hud { tile 2546 hide }
1 plagman 149
}
150
 
216 loomsday 151
// RPG with Muzzleflash
152
model "highres/sprites/firstperson/2544_rpg_muzzle.md3" {
153
   scale 4
154
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg.png" }
155
   normal { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_n.png" }
156
   specular { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_s.png" }
157
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" specpower 5 specfactor 0.5 }
158
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
159
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
160
   skin { pal 0 surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" }
161
   glow { pal 0 surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" }
162
 
163
   frame { name "frame_1" tile0 2545 tile1 2546 }
164
   hud { tile 2545 xadd 2 yadd 4 zadd -0.5 angadd -64 fov 250 }
165
//   frame { name "frame_1" tile 2546 }
166
//   hud { tile 2546 hide }
167
}
168
 
1 plagman 169
// Freezer (2548)
170
model "highres/sprites/firstperson/2548_freezer.md3" {
171
   scale 1.9
172
   skin { pal 0 file "highres/sprites/firstperson/2548_freezer.jpg" }
173
   glow { file "highres/sprites/firstperson/2548_freezer_g.png" }
174
   frame { name "idle" tile0 2548 tile1 2550 }
175
   skin { pal 0 file "highres/sprites/firstperson/2548_freezer_f.jpg" }
176
   glow { file "highres/sprites/firstperson/2548_freezer_f_g.png" }
177
   anim { frame0 "fire0" frame1 "fire1" fps 60 flags 0 }
178
   frame { name "fire0" tile0 2551 tile1 2553 }
179
   hud { tile 2548 xadd -0.5 yadd 0.5 zadd -0.16 angadd -9 }
180
   hud { tile0 2551 tile1 2553 xadd -0.5 yadd 0.5 zadd -0.35 angadd -15 }
181
   hud { tile 2550 hide }
182
}
183
 
184
// Expander (2554)
185
model "highres/sprites/firstperson/2554_expander.md3" {
186
   scale 15.0
187
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
188
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
189
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
190
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
191
   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
192
   glow { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander_glow.png" }
193
   frame { name "Frame0" tile 2554 }
194
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
195
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
196
   detail { surface 0 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
197
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
198
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
199
   detail { surface 1 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
200
   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
201
   glow { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander_glow.png" }
202
   detail { surface 2 file "highres/sprites/firstperson/2554_expander_f.png" xscale 1 yscale 1 }
203
   frame { name "Frame0" tile 2555 }
204
   hud { tile 2554 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
205
   hud { tile 2555 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
206
}
207
 
208
// Shrinker (2556)
209
model "highres/sprites/firstperson/2556_shrinker.md3" {
210
   scale 15.0
211
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
212
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
213
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
214
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
215
   frame { name "Frame0" tile 2556 }
216
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
217
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
218
   detail { surface 0 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 }
219
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
220
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
221
   detail { surface 1 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 } 
222
   frame { name "Frame0" tile 2557 }
223
   hud { tile 2556 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
224
   hud { tile 2557 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
225
}
226
 
227
// Shrinker/Expander Crystal (2558 pal0/2)
228
model "highres/sprites/firstperson/2558_crystal.md3" {
229
  scale 15.0 shade 0
230
  skin { pal 0 surface 0 file "highres/sprites/firstperson/2558_crystal.png" }
231
  skin { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
232
  skin { pal 2 surface 0 file "highres/sprites/firstperson/2558_crystal_red.png" }
233
  skin { pal 2 surface 1 file "highres/sprites/firstperson/2558_crystal_red.png" }
234
  frame { name "Frame0" tile 2558 }
235
  anim { frame0 "Frame1" frame1 "Frame5" fps 20 flags 0 }
236
  frame { name "Frame1" tile0 2559 tile1 2561 }
237
  hud { tile0 2558 tile1 2561 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
238
  hud { tile0 2559 tile1 2561 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
239
}
240
 
241
// Trip Bomb Hand (2563)
242
model "highres/sprites/firstperson/2563_tripbombhand.md3" {
243
   scale 1.9
207 plagman 244
   skin { pal 0 file "highres/sprites/firstperson/2563_tripkeyhand_10.png" }
1 plagman 245
   frame { name "trip" tile 2563 }
246
   anim { frame0 "release1" frame1 "release2" fps 15 flags 0 }
247
   frame { name "release1" tile0 2564 tile1 2565 }
248
   hud { tile0 2563 tile1 2565 xadd -0.039 yadd 1.55 zadd 0.09 angadd 0 }
249
   hud { tile0 2563 tile1 2565 xadd 0.046 yadd 0.44 zadd 0.09 angadd 0 flipped }
250
}
251
 
252
// Tripbomb (2566)
253
model "highres/sprites/firstperson/2566_tripbomb.md2" {
254
   scale 6.5
255
   skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
256
   glow { file "highres/sprites/firstperson/2566_tripbomb_g.png" }
257
   anim { frame0 "frame1" frame1 "frame1" fps 1 flags 0 }
258
   frame { name "frame1" tile 2566 }
259
   hud { tile 2566 yadd 0.14 zadd 1.46 angadd 1024 }
260
}
261
 
262
// Key Card Hand (2568)
263
model "highres/sprites/firstperson/2568_keycardhand.md3" {
264
   scale 1.9 shade 0
205 loomsday 265
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2563_tripkeyhand.png" }
266
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" }
267
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
268
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
269
   frame { name "Frame0" tile 2568 }
47 h266 270
  // hud { tile 2568 xadd -0.25 yadd 0.24 zadd -0.1 angadd 0 }
207 plagman 271
   hud { tile 2568 xadd 0.25 yadd 0.24 zadd -0.1 angadd 512 flipped }
1 plagman 272
}
273
 
274
// Trigger Hand (2570)
275
model "highres/sprites/firstperson/2570_triggerhand.md3" {
276
   scale 1.9
277
   skin { pal 0 file "highres/sprites/firstperson/2570_triggerhand.png" }
278
   frame { name "ready" tile 2570 }
279
   anim { frame0 "push0" frame1 "push1" fps 6 flags 1 }
280
   frame { name "push0" tile0 2571 tile1 2572 }
281
   hud { tile0 2570 tile1 2572 xadd 0.7 yadd 1.20 zadd -0.4 }
282
}
283
 
284
// Pipebomb (2573)
285
model "highres/sprites/firstperson/2573_pipebombhand.md3" {
286
   scale 1.9
287
   skin { pal 0 file "highres/sprites/firstperson/2573_pipebombhand.png" }
288
   frame { name "hold" tile 2573 }
289
   frame { name "load" tile 2574 }
290
   hud { tile 2573 xadd -0.2 yadd 1.3 zadd -0.42 }
291
   hud { tile 2574 xadd -0.2 yadd 1.10 zadd -0.42 }
292
}
293
 
294
// Pipebomb Drop (2575)
295
model "highres/sprites/firstperson/2575_pipebombdrop.md3" {
296
   scale 1.9
297
   skin { pal 0 file "highres/sprites/firstperson/2575_pipebombdrop.png" }
298
   frame { name "drop" tile 2575 }
299
   hud { tile 2575 xadd -0.2 yadd 1.10 zadd -0.42 }
300
}
301
 
302
// Tip Hand (2576/2577)
303
model "highres/sprites/firstperson/2576_tiphand.md3" {
304
   scale 1.9
196 plagman 305
   skin { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand.png" }
1 plagman 306
   detail { surface 0 file "highres/sprites/firstperson/2576_tiphand_lmap.png" detailscale 1 }
307
   skin { pal 0 surface 1 file "highres/sprites/firstperson/dollarnote.png" }   
308
   frame { name "Frame0" tile 2576 }
309
   hud { tile 2576 xadd -0.5 yadd 1.65 zadd -0.82 }
310
}
311
 
312
model "highres/sprites/firstperson/2577_tiphand.md3" {
313
   scale 1.9
196 plagman 314
   skin { pal 0 file "highres/sprites/firstperson/duke_hand.png" }
1 plagman 315
   detail { file "highres/sprites/firstperson/2577_tiphand_lmap.png" detailscale 1 }
316
   frame { name "Frame0" tile 2577 }
317
   hud { tile 2577 xadd -0.5 yadd 1.65 zadd -0.82 }
318
}
319
 
320
// Scuba Mask (2581)
321
texture 2581 { pal 0 { file "highres/sprites/firstperson/2581.png" } }
322
model "highres/sprites/firstperson/2581_scuba.md3" {
323
   scale 0.5
324
   skin { pal 0 file "highres/sprites/firstperson/2581_scuba.png" }
325
   frame { name "Frame0" tile 2581 }
326
   hud { tile 2581 xadd 1 yadd -0.15 zadd 0.35 }
327
}
328
 
329
// Shotgun (2613)
330
model "highres/sprites/firstperson/2613_shotgun.md3" {
196 plagman 331
   scale 1.7
332
   skin { pal 0 file "highres/sprites/firstperson/2613_shotgun.png" }
333
   frame { name "2613" tile 2613 }
334
   frame { name "2613" tile 2614 }
335
   frame { name "2613" tile 2615 }
336
   frame { name "2616" tile 2616 }
337
   frame { name "2617" tile 2617 }
338
   frame { name "2618" tile 2618 }
339
   frame { name "2619" tile 2619 }
340
   // anim { frame0 "pump1" frame1 "pump2" fps 30 flags 1 }
341
   // frame { name "pump1" tile0 2617 tile1 2619 }
342
   hud { tile 2613 xadd 0.12 yadd 1.35 zadd -0.54 angadd -24 }
343
   hud { tile 2616 xadd 0.053 yadd 1.167 zadd -0.54 angadd -24 }
344
   hud { tile 2617 xadd -0.21 yadd 1.28 zadd -0.8 angadd -24 }
345
   hud { tile 2618 xadd -0.474 yadd 1.407 zadd -0.8 angadd -24 }
346
   hud { tile 2619 xadd -0.474 yadd 1.407 zadd -0.8 angadd -24 }
218 plagman 347
}