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348 spiker 1
 
2
// Duke3D HRP HUD Weapons Definitions
3
 
4
 
5
// Fist (1640)
6
model "highres/sprites/firstperson/1640_fist.md3" {
7
   scale 1.9
8
   skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" }
9
   normal { pal 0 file "highres/sprites/firstperson/duke_hand_n.png" }
10
   specular { pal 0 file "highres/sprites/firstperson/duke_hand_s.png" }
11
   frame { name "frame_1" tile 1640 }
12
   hud { tile 1640 xadd -0.2 yadd 1.50 zadd -0.4 fov 250 }
13
   hud { tile 1640 xadd 0.3 yadd 0.1 zadd -0.4 flipped fov 250 }
14
}
15
 
16
// Crack knuckles (2324)
17
model "highres/sprites/firstperson/2324_crackknuckles.md3" {
18
   scale 1.75
19
   skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" }
20
   normal { pal 0 file "highres/sprites/firstperson/duke_hand_n.png" }
21
   specular { pal 0 file "highres/sprites/firstperson/duke_hand_s.png" }
22
   anim { frame0 "frame_1" frame1 "frame_28" fps 30 flags 0 }
23
   frame { name "frame_1" tile0 2324 tile1 2327 }
24
   hud { tile0 2324 tile1 2327 xadd 0.1 yadd 0.5 zadd 0.35 flipped fov 250 }
25
}
26
 
27
// Slimecrunch (2375)
28
model "highres/sprites/firstperson/2375_slimecrunch.md3" {
29
   scale 3.5
30
   skin { pal 0 file "highres/sprites/firstperson/2375_slimer.png" }
31
   // anim { frame0 "frame00" frame1 "frame02" fps 3 flags 0 }
32
   frame { name "frame00" tile 2375 }
33
   frame { name "frame01" tile 2376 }
34
   frame { name "frame02" tile 2377 }
35
   hud { tile 2375 yadd 0.14 zadd 1.16 angadd 1024 }
36
   hud { tile 2376 yadd 0.14 zadd 1.16 angadd 1024 }
37
   hud { tile 2377 yadd 0.14 zadd 1.16 angadd 1024 }
38
}
39
 
40
// Devastator (2510)
41
model "highres/sprites/firstperson/2510_devastator.md3" {
42
   scale 1.5
380 leod 43
   skin { pal 0 file "highres/sprites/firstperson/2510_devastator_d.png" specfactor 0.5 specpower 35 }
348 spiker 44
//   normal { file "highres/sprites/firstperson/2510_devastator_n.png" parallaxbias 0.0 parallaxscale 0.0 }
45
   specular { file "highres/sprites/firstperson/2510_devastator_s.png" }
46
   frame { name "Frame0" tile 2510 }
47
   glow { file "highres/sprites/firstperson/2510_devastator_g.png" }
48
   frame { name "Frame0" tile 2511 }
49
   hud { tile0 2510 tile1 2511 xadd -0.38 yadd -0.70 zadd 1.42 angadd 1024 flipped } //Left devastator
50
   hud { tile0 2510 tile1 2511 xadd 0.38 yadd 0.18 zadd 1.42 angadd 1024 } //Right devastator
51
}
52
 
53
// Mighty Boot (2521)
54
model "highres/sprites/firstperson/2521_mightyboot.md3" {
55
   scale 9
56
   skin { pal 0 file "highres/sprites/firstperson/2521_mightyboot.jpg" }
57
   frame { name "FRAME1" tile 2521 }
58
   hud { tile 2521 xadd 0.1 yadd 2.0 zadd 2.5 angadd 600 }
59
   hud { tile 2521 xadd -1.0 yadd 1.8 zadd 2.5 angadd 550 flipped }  // Quick Kick
60
}
61
 
62
// Mighty Boot (2522)
63
model "highres/sprites/firstperson/2522_mightyboot.md3" {
64
   scale 9
65
   skin { pal 0 file "highres/sprites/firstperson/2521_mightyboot.jpg" }
66
   frame { name "FRAME1" tile 2522 }
67
   hud { tile 2522 xadd -0.01 yadd 2.5 zadd 2.5 angadd 550 }
68
   hud { tile 2522 xadd 0.01 yadd 1.5 zadd 2.5 angadd 600 flipped }  // Quick Kick
69
}
70
 
71
// Pistol (2524)
72
model "highres/sprites/firstperson/2524_pistol.md3" {
73
   scale 2
74
   skin { pal 0 surface 4 file "highres/sprites/firstperson/2524.png" }
75
   skin { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand_d.png" }
76
   specular { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand_s.png" }
77
   normal { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand_n.png" }
78
   skin { pal 0 surface 2 file "highres/sprites/pickups/0021_pistol_d.png" specpower 8 specfactor 1.5 }
79
   normal { pal 0 surface 2 file "highres/sprites/pickups/0021_pistol_n.png" }
80
   specular { pal 0 surface 2 file "highres/sprites/pickups/0021_pistol_s.png" }
81
   skin { pal 0 surface 1 file "highres/sprites/pickups/0021_pistol_d.png" specpower 8 specfactor 1.5 }
82
   normal { pal 0 surface 1 file "highres/sprites/pickups/0021_pistol_n.png" }
83
   specular { pal 0 surface 1 file "highres/sprites/pickups/0021_pistol_s.png" }
84
   skin { pal 0 surface 3 file "highres/sprites/pickups/0021_pistol_d.png" specpower 8 specfactor 1.5 }
85
   normal { pal 0 surface 3 file "highres/sprites/pickups/0021_pistol_n.png" }
86
   specular { pal 0 surface 3 file "highres/sprites/pickups/0021_pistol_s.png" }
87
   frame { name "frame_1" tile 2524 }
88
   anim { frame0 "frame_2" frame1 "frame_6" fps 60 flags 0 }
89
   frame { name "frame_2" tile0 2525 tile1 2526 }
90
   anim { frame0 "frame_7" frame1 "frame_16" fps 12.5 flags 1 }
91
   frame { name "frame_7" tile0 2528 tile1 2529 }
92
   hud { tile0 2524 tile1 2526 xadd -0.09 yadd 1.52 zadd -0.6 angadd -37 fov 340 }
93
   hud { tile0 2528 tile1 2529 xadd -0.15 yadd 1.36 zadd -0.68 angadd -37 fov 330 }
94
}
95
 
96
model "highres/sprites/firstperson/2530_clip.md3" {
97
   scale 1.9
98
   skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" }
99
   frame { name "Frame0" tile0 2530 tile1 2531 }
100
   hud { tile 2530 xadd 0.38 yadd 0.9 zadd -0.28 angadd -37 fov 330 }
101
}
102
 
103
model "highres/sprites/firstperson/2532_cliphand.md3" {
104
   scale 1.9
105
   skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" }
106
   specular { pal 0 file "highres/sprites/firstperson/duke_hand_s.png" }
107
   normal { pal 0 file "highres/sprites/firstperson/duke_hand_n.png" }
108
   frame { name "frame_1" tile 2532 }
109
   hud { tile 2532 xadd 0.35 yadd 1.36 zadd -0.48 angadd -37 fov 360 }
110
}
111
 
112
// Chaingun (2536)
113
model "highres/sprites/firstperson/2536_chaingun.md3" {
114
   scale 1.9
380 leod 115
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_d.png" }
348 spiker 116
   normal { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_n.png" }
117
   specular { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_s.png" }
118
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_g.png" }
119
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" }
120
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
121
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
122
   frame { name "frame00" tile 2537 }
123
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_f.png" }
124
   frame { name "frame00" tile0 2538 tile1 2540 }
125
   hud { tile0 2537 tile1 2540 xadd -0.26 yadd 0.52 zadd -0.65 angadd -24 }
126
   frame { name "frame00" tile 2536 }
127
   frame { name "frame00" tile0 2541 tile1 2543 }
128
   hud { tile 2536 hide }
129
}
130
 
131
// Chaingun muzzleflash (2541-2543)
132
texture 2541 { pal 0 { file "highres/sprites/firstperson/2541.png" } }
133
texture 2542 { pal 0 { file "highres/sprites/firstperson/2542.png" } }
134
texture 2543 { pal 0 { file "highres/sprites/firstperson/2543.png" } }
135
 
136
// RPG (2544)
137
model "highres/sprites/firstperson/2544_rpg.md3" {
138
   scale 4
380 leod 139
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_d.png" }
348 spiker 140
   normal { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_n.png" }
141
   specular { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_s.png" }
142
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" specpower 5 specfactor 0.5 }
143
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
144
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
145
   skin { pal 0 surface 2 file "highres/common/transp.png" }
146
   glow { pal 0 surface 2 file "highres/common/transp.png" }
147
   frame { name "frame_1" tile 2544 }
148
   skin { pal 0 surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" }
384 leod 149
   glow { pal 0 surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" }
150
   frame { name "frame_1" tile0 2545 tile1 2546 }
151
   hud { tile0 2544 tile1 2546 xadd 1.5 yadd 4 zadd -0.5 angadd -64 fov 250 }
348 spiker 152
}
153
 
154
// Freezer (2548)
155
model "highres/sprites/firstperson/2548_freezer.md3" {
156
   scale 1.9
157
   skin { pal 0 file "highres/sprites/firstperson/2548_freezer.jpg" }
158
   glow { file "highres/sprites/firstperson/2548_freezer_g.png" }
159
   frame { name "idle" tile0 2548 tile1 2550 }
160
   skin { pal 0 file "highres/sprites/firstperson/2548_freezer_f.jpg" }
161
   glow { file "highres/sprites/firstperson/2548_freezer_f_g.png" }
162
   anim { frame0 "fire0" frame1 "fire1" fps 60 flags 0 }
163
   frame { name "fire0" tile0 2551 tile1 2553 }
164
   hud { tile 2548 xadd -0.5 yadd 0.5 zadd -0.16 angadd -9 }
165
   hud { tile0 2551 tile1 2553 xadd -0.5 yadd 0.5 zadd -0.35 angadd -15 }
166
   hud { tile 2550 hide }
167
}
168
 
169
// Expander (2554)
170
model "highres/sprites/firstperson/2554_expander.md3" {
171
   scale 15.0
172
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
390 leod 173
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_g.png" }
348 spiker 174
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
390 leod 175
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_g.png" }
348 spiker 176
   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
390 leod 177
   glow { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander_g.png" }
348 spiker 178
   frame { name "Frame0" tile 2554 }
179
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
390 leod 180
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_g.png" }
348 spiker 181
   detail { surface 0 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
182
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
390 leod 183
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_g.png" }
348 spiker 184
   detail { surface 1 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
185
   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
390 leod 186
   glow { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander_g.png" }
348 spiker 187
   detail { surface 2 file "highres/sprites/firstperson/2554_expander_f.png" xscale 1 yscale 1 }
188
   frame { name "Frame0" tile 2555 }
189
   hud { tile 2554 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
190
   hud { tile 2555 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
191
}
192
 
193
// Shrinker (2556)
194
model "highres/sprites/firstperson/2556_shrinker.md3" {
195
   scale 15.0
196
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
390 leod 197
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_g.png" }
348 spiker 198
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
390 leod 199
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_g.png" }
348 spiker 200
   frame { name "Frame0" tile 2556 }
201
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
390 leod 202
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_g.png" }
348 spiker 203
   detail { surface 0 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 }
204
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
390 leod 205
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_g.png" }
348 spiker 206
   detail { surface 1 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 } 
207
   frame { name "Frame0" tile 2557 }
208
   hud { tile 2556 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
209
   hud { tile 2557 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
210
}
211
 
212
// Shrinker/Expander crystal (2558 pal0/2)
213
model "highres/sprites/firstperson/2558_crystal.md3" {
214
  scale 15.0 shade 0
215
  skin { pal 0 surface 0 file "highres/sprites/firstperson/2558_crystal.png" }
216
  skin { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
217
  skin { pal 2 surface 0 file "highres/sprites/firstperson/2558_crystal_red.png" }
218
  skin { pal 2 surface 1 file "highres/sprites/firstperson/2558_crystal_red.png" }
219
  frame { name "Frame0" tile 2558 }
220
  anim { frame0 "Frame1" frame1 "Frame5" fps 20 flags 0 }
221
  frame { name "Frame1" tile0 2559 tile1 2561 }
222
  hud { tile0 2558 tile1 2561 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
223
  hud { tile0 2559 tile1 2561 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
224
}
225
 
226
// Tripbomb hand (2563)
227
model "highres/sprites/firstperson/2563_tripbombhand.md3" {
228
   scale 1.9
229
   skin { pal 0 file "highres/sprites/firstperson/2563_tripbombhand.png" }
230
   frame { name "trip" tile 2563 }
231
   anim { frame0 "release1" frame1 "release2" fps 15 flags 0 }
232
   frame { name "release1" tile0 2564 tile1 2565 }
233
   hud { tile0 2563 tile1 2565 xadd -0.039 yadd 1.55 zadd 0.09 angadd 0 }
234
   hud { tile0 2563 tile1 2565 xadd 0.046 yadd 0.44 zadd 0.09 angadd 0 flipped }
235
}
236
 
237
// Tripbomb (2566)
238
model "highres/sprites/firstperson/2566_tripbomb.md3" {
239
   scale 6.5
240
   skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
241
   glow { file "highres/sprites/firstperson/2566_tripbomb_g.png" }
242
   frame { name "frame00" tile 2566 }
243
   hud { tile 2566 yadd 0.14 zadd 1.46 angadd 1024 }
244
}
245
 
246
// Keycard Hand (2568)
247
model "highres/sprites/firstperson/2568_keycardhand.md3" {
248
   scale 1.9 shade 0
249
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2568_keycardhand.png" }
250
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" }
251
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
252
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
253
   frame { name "Frame0" tile 2568 }
254
  // hud { tile 2568 xadd -0.25 yadd 0.24 zadd -0.1 angadd 0 }
255
   hud { tile 2568 xadd 0.25 yadd 0.24 zadd -0.1 angadd 512 flipped }
256
}
257
 
258
// Trigger Hand (2570)
259
model "highres/sprites/firstperson/2570_triggerhand.md3" {
260
   scale 1.9
261
   skin { pal 0 file "highres/sprites/firstperson/2570_triggerhand.png" }
262
   frame { name "ready" tile 2570 }
263
   anim { frame0 "push0" frame1 "push1" fps 6 flags 1 }
264
   frame { name "push0" tile0 2571 tile1 2572 }
265
   hud { tile0 2570 tile1 2572 xadd 0.7 yadd 1.20 zadd -0.4 }
266
}
267
 
268
// Pipebomb (2573)
269
model "highres/sprites/firstperson/2573_pipebombhand.md3" {
270
   scale 1.9
271
   skin { pal 0 file "highres/sprites/firstperson/2573_pipebombhand.png" }
272
   frame { name "hold" tile 2573 }
273
   frame { name "load" tile 2574 }
274
   hud { tile 2573 xadd -0.2 yadd 1.3 zadd -0.42 }
275
   hud { tile 2574 xadd -0.2 yadd 1.10 zadd -0.42 }
276
}
277
 
278
// Pipebomb Drop (2575)
279
model "highres/sprites/firstperson/2575_pipebombdrop.md3" {
280
   scale 1.9
281
   skin { pal 0 file "highres/sprites/firstperson/2575_pipebombdrop.png" }
282
   frame { name "drop" tile 2575 }
283
   hud { tile 2575 xadd -0.2 yadd 1.10 zadd -0.42 }
284
}
285
 
286
// Tip Hand (2576/2577)
287
model "highres/sprites/firstperson/2576_tiphand.md3" {
288
   scale 1.9
289
   skin { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand.png" }
290
   detail { surface 0 file "highres/sprites/firstperson/2576_tiphand_lmap.png" detailscale 1 }
291
   skin { pal 0 surface 1 file "highres/sprites/firstperson/dollarnote.png" }   
292
   frame { name "Frame0" tile 2576 }
293
   hud { tile 2576 xadd -0.5 yadd 1.65 zadd -0.82 }
294
}
295
 
296
model "highres/sprites/firstperson/2577_tiphand.md3" {
297
   scale 1.9
298
   skin { pal 0 file "highres/sprites/firstperson/duke_hand.png" }
299
   detail { file "highres/sprites/firstperson/2577_tiphand_lmap.png" detailscale 1 }
300
   frame { name "Frame0" tile 2577 }
301
   hud { tile 2577 xadd -0.5 yadd 1.65 zadd -0.82 }
302
}
303
 
304
// Scubagear Mask (2581)
305
texture 2581 { pal 0 { file "highres/sprites/firstperson/2581.png" } }
306
model "highres/sprites/firstperson/2581_scuba.md3" {
307
   scale 0.5
308
   skin { pal 0 file "highres/sprites/firstperson/2581_scuba.png" }
309
   frame { name "Frame0" tile 2581 }
310
   hud { tile 2581 xadd 1 yadd -0.15 zadd 0.35 }
311
}
312
 
313
// Shotgun (2613)
314
model "highres/sprites/firstperson/2613_shotgun.md3" {
315
   scale 2
316
   skin { pal 0 surface 2 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 20 specfactor 1.5 }
317
   normal { pal 0 surface 2 file "highres/sprites/pickups/0028_shotgun_n.png" }
318
   specular { pal 0 surface 2 file "highres/sprites/pickups/0028_shotgun_s.png" }
319
   skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 20 specfactor 1.5 }
320
   normal { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" }
321
   specular { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
322
   skin { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 20 specfactor 1.5 }
323
   normal { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_n.png" }
324
   specular { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_s.png" }
325
   skin { pal 0 surface 3 file "highres/sprites/firstperson/2615.png" }
326
   glow { pal 0 surface 3 file "highres/sprites/firstperson/2615.png" } 
327
   skin { pal 0 surface 4 file "highres/sprites/firstperson/duke_hand_d.png" }
328
   specular { pal 0 surface 4 file "highres/sprites/firstperson/duke_hand_s.png" }
329
   normal { pal 0 surface 4 file "highres/sprites/firstperson/duke_hand_n.png" } 
330
   frame { name "frame1" tile 2613 }
331
   frame { name "frame2" tile 2616 }
332
   frame { name "frame3" tile 2617 }
333
   frame { name "frame4" tile 2618 }
334
   frame { name "frame5" tile 2619 }
335
   hud { tile 2613 xadd  0.12 yadd 1.4 zadd -0.9 angadd -24 fov 300 }
336
   hud { tile 2616 xadd -0.0 yadd 1.5 zadd -0.9 angadd -24 fov 300 }
337
   hud { tile 2617 xadd -0.5 yadd 1.5 zadd -0.9 angadd -24 fov 300 }
338
   hud { tile 2618 xadd -0.6 yadd 1.5 zadd -0.9 angadd -24 fov 300 }
339
   hud { tile 2619 xadd -0.65 yadd 1.5 zadd -0.9 angadd -24 fov 300 }
385 h266 340
   frame { name "frame7" tile0 2614 tile1 2615 }
341
   hud { tile0 2614 tile1 2615 hide }
342
}