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727 leod 1
 
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// Duke3D HRP HUD Weapons Definitions
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// Fist (1640)
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model "highres/sprites/firstperson/1640_fist.md3" {
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   scale 1.9
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   skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" specpower 1 specfactor 0.2 }
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   normal { file "highres/sprites/firstperson/duke_hand_n.png" }
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   specular { file "highres/sprites/firstperson/duke_hand_s.png" }
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   frame { name "frame_1" tile 1640 }
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   hud { tile 1640 xadd -0.2 yadd 1.50 zadd -0.4 fov 250 }
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   hud { tile 1640 xadd 0.3 yadd 0.1 zadd -0.4 flipped fov 250 }
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}
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// Crack knuckles (2324)
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model "highres/sprites/firstperson/2324_crackknuckles.md3" {
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   scale 1.75
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   skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" specpower 1 specfactor 0.2 }
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   normal { file "highres/sprites/firstperson/duke_hand_n.png" }
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   specular { file "highres/sprites/firstperson/duke_hand_s.png" }
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   anim { frame0 "frame_1" frame1 "frame_28" fps 30 flags 0 }
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   frame { name "frame_1" tile0 2324 tile1 2327 }
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   hud { tile0 2324 tile1 2327 xadd 0.1 yadd 0.5 zadd 0.35 flipped fov 250 }
25
}
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// Slimecrunch (2375)
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model "highres/sprites/firstperson/2375_slimecrunch.md3" {
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   scale 3.5
30
   skin { pal 0 file "highres/sprites/firstperson/2375_slimer.png" }
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   // anim { frame0 "frame00" frame1 "frame02" fps 3 flags 0 }
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   frame { name "frame00" tile 2375 }
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   frame { name "frame01" tile 2376 }
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   frame { name "frame02" tile 2377 }
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   hud { tile 2375 yadd 0.14 zadd 1.16 angadd 1024 }
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   hud { tile 2376 yadd 0.14 zadd 1.16 angadd 1024 }
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   hud { tile 2377 yadd 0.14 zadd 1.16 angadd 1024 }
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}
39
 
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// Devastator (2510)
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model "highres/sprites/firstperson/2510_devastator.md3" {
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   scale 1.5
43
   skin { pal 0 file "highres/sprites/firstperson/2510_devastator_d.png" specfactor 1 specpower 1 }
44
//   normal { file "highres/sprites/firstperson/2510_devastator_n.png" parallaxbias 0.0 parallaxscale 0.0 }
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   specular { file "highres/sprites/firstperson/2510_devastator_s.png" }
46
   frame { name "Frame0" tile 2510 }
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48
   glow { file "highres/sprites/firstperson/2510_devastator_g.png" }
49
   frame { name "Frame1" tile 2511 }
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   hud { tile0 2510 tile1 2511 xadd -0.38 yadd -0.70 zadd 1.42 angadd -512 flipped } //left devastator
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   hud { tile0 2510 tile1 2511 xadd 0.38 yadd 0.18 zadd 1.42 angadd -512 } //right devastator
52
}
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54
// Mighty Boot (2521)
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model "highres/sprites/firstperson/2521_mightyboot.md3" {
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   scale 9
57
   skin { pal 0 file "highres/sprites/characters/1405_duke2013_d.png" }
58
   specular { surface 0 file "highres/sprites/characters/1405_duke2013_s.png" }
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   normal { surface 0 file "highres/sprites/characters/1405_duke2013_n.png" }
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   frame { name "frame1" tile 2521 }
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   hud { tile 2521 xadd 0.1 yadd 2.0 zadd 2.5 angadd 600 }
62
   hud { tile 2521 xadd -0.6 yadd 1.8 zadd 2.5 angadd 650 flipped }  // Quick Kick
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}
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// Mighty Boot (2522)
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model "highres/sprites/firstperson/2522_mightyboot.md3" {
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   scale 9
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   skin { pal 0 file "highres/sprites/characters/1405_duke2013_d.png" }
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   specular { surface 0 file "highres/sprites/characters/1405_duke2013_s.png" }
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   normal { surface 0 file "highres/sprites/characters/1405_duke2013_n.png" }
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   frame { name "frame1" tile 2522 }
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   hud { tile 2522 xadd  0.09 yadd 2.5 zadd 2.5 angadd 550 }
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   hud { tile 2522 xadd -0.5 yadd 1.4 zadd 2.5 angadd 500 flipped }  // Quick Kick
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}
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// Pistol (2524)
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model "highres/sprites/firstperson/2524_pistol.md3" {
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   scale 2
93
   skin { pal 0 surface 4 file "highres/sprites/firstperson/2524.png" }
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   skin { pal 0 surface 3 file "highres/sprites/firstperson/duke_hand_d.png" specpower 1 specfactor 0.2 }
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   specular { surface 3 file "highres/sprites/firstperson/duke_hand_s.png" }
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   normal { surface 3 file "highres/sprites/firstperson/duke_hand_n.png" }
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   skin { pal 0 surface 2 file "highres/sprites/pickups/0021_pistol_d.png" specpower 1 specfactor 0.5 }
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   normal { surface 2 file "highres/sprites/pickups/0021_pistol_n.png" }
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   specular { surface 2 file "highres/sprites/pickups/0021_pistol_s.png" }
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   skin { pal 0 surface 1 file "highres/sprites/pickups/0021_pistol_d.png" specpower 1 specfactor 0.5 }
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   normal { surface 1 file "highres/sprites/pickups/0021_pistol_n.png" }
102
   specular { surface 1 file "highres/sprites/pickups/0021_pistol_s.png" }
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   skin { pal 0 surface 0 file "highres/sprites/pickups/0021_pistol_d.png" specpower 1 specfactor 0.5 }
104
   normal { surface 0 file "highres/sprites/pickups/0021_pistol_n.png" }
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   specular { surface 0 file "highres/sprites/pickups/0021_pistol_s.png" }
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   frame { name "frame1" tile 2524 }
107
   anim { frame0 "frame2" frame1 "frame6" fps 60 flags 0 }
108
   frame { name "frame2" tile0 2525 tile1 2526 }
109
   anim { frame0 "frame7" frame1 "frame16" fps 12.5 flags 1 }
110
   frame { name "frame7" tile0 2528 tile1 2529 }
111
   hud { tile0 2524 tile1 2526 xadd -0.09 yadd 1.52 zadd -0.6 angadd -37 fov 340 }
112
   hud { tile0 2528 tile1 2529 xadd -0.15 yadd 1.36 zadd -0.68 angadd -37 fov 330 }
113
}
114
 
115
model "highres/sprites/firstperson/2530_clip.md3" {
116
   scale 1.9
117
   skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" specpower 0.5 specfactor 0.5 }
118
   frame { name "Frame0" tile0 2530 tile1 2531 }
119
   hud { tile 2530 xadd 0.38 yadd 0.9 zadd -0.28 angadd -37 fov 330 }
120
}
121
 
122
model "highres/sprites/firstperson/2532_cliphand.md3" {
123
   scale 1.9
124
   skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" specpower 1 specfactor 0.2 }
125
   specular { file "highres/sprites/firstperson/duke_hand_s.png" }
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   normal { file "highres/sprites/firstperson/duke_hand_n.png" }
127
   frame { name "frame_1" tile 2532 }
128
   hud { tile 2532 xadd 0.35 yadd 1.36 zadd -0.48 angadd -37 fov 360 }
129
}
130
 
131
// Chaingun (2536)
132
model "highres/sprites/firstperson/2536_chaingun.md3" {
133
   scale 1.9
134
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_d.png" }
135
   normal { surface 0 file "highres/sprites/firstperson/2536_chaingun_n.png" }
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   specular { surface 0 file "highres/sprites/firstperson/2536_chaingun_s.png" }
137
   glow { surface 0 file "highres/sprites/firstperson/2536_chaingun_g.png" }
138
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" specpower 1 specfactor 0.2 }
139
   normal { surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
140
   specular { surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
141
   frame { name "frame00" tile 2537 }
142
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_f.png" }
143
   frame { name "frame00" tile0 2538 tile1 2540 }
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   hud { tile0 2537 tile1 2540 xadd -0.21 yadd 0.42 zadd -0.8 angadd -24 fov 410 }
145
   frame { name "frame00" tile 2536 }
146
   frame { name "frame00" tile0 2541 tile1 2543 }
147
   hud { tile 2536 hide }
148
}
149
 
150
// Chaingun muzzleflash (2541-2543)
151
texture 2541 { pal 0 { file "highres/sprites/firstperson/2541.png" } }
152
texture 2542 { pal 0 { file "highres/sprites/firstperson/2542.png" } }
153
texture 2543 { pal 0 { file "highres/sprites/firstperson/2543.png" } }
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155
// RPG (2544)
156
model "highres/sprites/firstperson/2544_rpg.md3" {
157
   scale 4
158
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_d.png" }
159
   normal { surface 0 file "highres/sprites/firstperson/2544_rpg_n.png" }
160
   specular { surface 0 file "highres/sprites/firstperson/2544_rpg_s.png" }
161
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" specpower 5 specfactor 0.5 }
162
   normal { surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
163
   specular { surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
164
   skin { pal 0 surface 2 file "highres/common/transp.png" }
165
   glow { surface 2 file "highres/common/transp.png" }
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   frame { name "frame_1" tile 2544 }
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   skin { pal 0 surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" }
168
   glow { surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" }
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   frame { name "frame_1" tile0 2545 tile1 2546 }
170
   hud { tile0 2544 tile1 2546 xadd 1.5 yadd 4 zadd -0.5 angadd -64 fov 250 }
171
}
172
 
173
// Freezer (2548)
174
model "highres/sprites/firstperson/2548_freezer.md3" {
175
   scale 1.9
176
   skin { pal 0 file "highres/sprites/firstperson/2548_freezer.jpg" }
177
   glow { file "highres/sprites/firstperson/2548_freezer_g.png" }
178
   frame { name "idle" tile0 2548 tile1 2550 }
179
   skin { pal 0 file "highres/sprites/firstperson/2548_freezer_f.jpg" }
180
   glow { file "highres/sprites/firstperson/2548_freezer_f_g.png" }
181
   anim { frame0 "fire0" frame1 "fire1" fps 60 flags 0 }
182
   frame { name "fire0" tile0 2551 tile1 2553 }
183
   hud { tile 2548 xadd -0.5 yadd 0.5 zadd -0.16 angadd -9 }
184
   hud { tile0 2551 tile1 2553 xadd -0.5 yadd 0.5 zadd -0.35 angadd -15 }
185
   hud { tile 2550 hide }
186
}
187
 
188
// Expander (2554)
189
model "highres/sprites/firstperson/2554_expander.md3" {
190
   scale 15.0
191
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
192
   glow { surface 0 file "highres/sprites/firstperson/2556_shrinker_g.png" }
193
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
194
   glow { surface 1 file "highres/sprites/firstperson/2556_shrinker_g.png" }
195
   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
196
   glow { surface 2 file "highres/sprites/firstperson/2554_expander_g.png" }
197
   frame { name "Frame0" tile 2554 }
198
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
199
   glow { surface 0 file "highres/sprites/firstperson/2556_shrinker_g.png" }
200
   detail { surface 0 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
201
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
202
   glow { surface 1 file "highres/sprites/firstperson/2556_shrinker_g.png" }
203
   detail { surface 1 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
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   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
205
   glow { surface 2 file "highres/sprites/firstperson/2554_expander_g.png" }
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   detail { surface 2 file "highres/sprites/firstperson/2554_expander_f.png" xscale 1 yscale 1 }
207
   frame { name "Frame0" tile 2555 }
208
   hud { tile 2554 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
209
   hud { tile 2555 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
210
}
211
 
212
// Shrinker (2556)
213
model "highres/sprites/firstperson/2556_shrinker.md3" {
214
   scale 15.0
215
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
216
   glow { surface 0 file "highres/sprites/firstperson/2556_shrinker_g.png" }
217
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
218
   glow { surface 1 file "highres/sprites/firstperson/2556_shrinker_g.png" }
219
   frame { name "Frame0" tile 2556 }
220
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
221
   glow { surface 0 file "highres/sprites/firstperson/2556_shrinker_g.png" }
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   detail { surface 0 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 }
223
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
224
   glow { surface 1 file "highres/sprites/firstperson/2556_shrinker_g.png" }
225
   detail { surface 1 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 } 
226
   frame { name "Frame0" tile 2557 }
227
   hud { tile 2556 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
228
   hud { tile 2557 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
229
}
230
 
231
// Shrinker/Expander crystal (2558 pal0/2)
232
model "highres/sprites/firstperson/2558_crystal.md3" {
233
  scale 15.0 shade 0
234
  skin { pal 0 surface 0 file "highres/sprites/firstperson/2558_crystal.png" }
235
  skin { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
236
  skin { pal 2 surface 0 file "highres/sprites/firstperson/2558_crystal_red.png" }
237
  skin { pal 2 surface 1 file "highres/sprites/firstperson/2558_crystal_red.png" }
238
  frame { name "Frame0" tile 2558 }
239
  anim { frame0 "Frame1" frame1 "Frame5" fps 20 flags 0 }
240
  frame { name "Frame1" tile0 2559 tile1 2561 }
241
  hud { tile0 2558 tile1 2561 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
242
  hud { tile0 2559 tile1 2561 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
243
}
244
 
245
// Tripbomb hand (2563)
246
model "highres/sprites/firstperson/2563_tripbombhand.md3" {
247
   scale 1.9
248
   skin { pal 0 file "highres/sprites/firstperson/2563_tripbombhand.png" specpower 1 specfactor 0.2 }
249
   frame { name "trip" tile 2563 }
250
   anim { frame0 "release1" frame1 "release2" fps 15 flags 0 }
251
   frame { name "release1" tile0 2564 tile1 2565 }
252
   hud { tile0 2563 tile1 2565 xadd -0.039 yadd 1.55 zadd 0.09 angadd 0 }
253
   hud { tile0 2563 tile1 2565 xadd 0.046 yadd 0.44 zadd 0.09 angadd 0 flipped }
254
}
255
 
256
// Tripbomb (2566)
257
model "highres/sprites/firstperson/2566_tripbomb.md3" {
258
   scale 6.5
259
   skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
260
   glow { file "highres/sprites/firstperson/2566_tripbomb_g.png" }
261
 
262
   frame { name "frame00" tile 2566 }
263
   hud { tile 2566 yadd 0.14 zadd 1.46 angadd 1024 }
264
}
265
 
266
// Keycard Hand (2568)
267
model "highres/sprites/firstperson/2568_keycardhand.md3" {
268
   scale 1.9 shade 0
269
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2568_keycardhand.png" specpower 1 specfactor 0.2 }
270
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" specpower 1 specfactor 0.2 }
271
   normal { surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
272
   specular { surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
273
   frame { name "Frame0" tile 2568 }
274
  // hud { tile 2568 xadd -0.25 yadd 0.24 zadd -0.1 angadd 0 }
275
   hud { tile 2568 xadd 0.25 yadd 0.24 zadd -0.1 angadd 512 flipped }
276
}
277
 
278
 
279
 
280
 
281
 
282
 
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284
 
285
 
286
 
287
 
288
 
289
 
290
 
291
 
292
 
293
 
294
 
295
 
296
 
297
 
298
 
299
 
300
// Trigger Hand (2570)
301
model "highres/sprites/firstperson/2570_triggerhand.md3" {
302
   scale 1.9
303
   skin { pal 0 file "highres/sprites/firstperson/2570_triggerhand.png" }
304
   frame { name "ready" tile 2570 }
305
   anim { frame0 "push0" frame1 "push1" fps 6 flags 1 }
306
   frame { name "push0" tile0 2571 tile1 2572 }
307
   hud { tile0 2570 tile1 2572 xadd 0.7 yadd 1.20 zadd -0.4 }
308
}
309
 
310
// Pipebomb (2573)
311
model "highres/sprites/firstperson/2573_pipebombhand.md3" {
312
   scale 1.9
313
   skin { pal 0 file "highres/sprites/firstperson/2573_pipebombhand.png" }
314
   frame { name "hold" tile 2573 }
315
   frame { name "load" tile 2574 }
316
   hud { tile 2573 xadd -0.2 yadd 1.3 zadd -0.42 }
317
   hud { tile 2574 xadd -0.2 yadd 1.10 zadd -0.42 }
318
}
319
 
320
// Pipebomb Drop (2575)
321
model "highres/sprites/firstperson/2575_pipebombdrop.md3" {
322
   scale 1.9
323
   skin { pal 0 file "highres/sprites/firstperson/2575_pipebombdrop.png" }
324
   frame { name "drop" tile 2575 }
325
   hud { tile 2575 xadd -0.2 yadd 1.10 zadd -0.42 }
326
}
327
 
328
// Tip Hand (2576/2577)
329
model "highres/sprites/firstperson/2576_tiphand.md3" {
330
   scale 1.9
331
   skin { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand.png" }
332
   detail { surface 0 file "highres/sprites/firstperson/2576_tiphand_lmap.png" detailscale 1 }
333
   skin { pal 0 surface 1 file "highres/sprites/firstperson/dollarnote.png" }   
334
   frame { name "Frame0" tile 2576 }
335
   hud { tile 2576 xadd -0.5 yadd 1.65 zadd -0.82 }
336
}
337
 
338
model "highres/sprites/firstperson/2577_tiphand.md3" {
339
   scale 1.9
340
   skin { pal 0 file "highres/sprites/firstperson/duke_hand.png" }
341
   detail { file "highres/sprites/firstperson/2577_tiphand_lmap.png" detailscale 1 }
342
   frame { name "Frame0" tile 2577 }
343
   hud { tile 2577 xadd -0.5 yadd 1.65 zadd -0.82 }
344
}
345
 
346
// Scubagear Mask (2581)
347
texture 2581 { pal 0 { file "highres/sprites/firstperson/2581.png" } }
348
model "highres/sprites/firstperson/2581_scuba.md3" {
349
   scale 0.5
350
   skin { pal 0 file "highres/sprites/firstperson/2581_scuba.png" }
351
   frame { name "Frame0" tile 2581 }
352
   hud { tile 2581 xadd 1.105 yadd -0.15 zadd 0.35 }
353
}
354
 
355
// Shotgun (2613)
356
model "highres/sprites/firstperson/2613_shotgun.md3" {
357
   scale 2
358
   skin { pal 0 surface 2 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 20 specfactor 1.5 }
359
   normal { surface 2 file "highres/sprites/pickups/0028_shotgun_n.png" }
360
   specular { surface 2 file "highres/sprites/pickups/0028_shotgun_s.png" }
361
   skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 20 specfactor 1.5 }
362
   normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" }
363
   specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
364
   skin { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 20 specfactor 1.5 }
365
   normal { surface 1 file "highres/sprites/pickups/0028_shotgun_n.png" }
366
   specular { surface 1 file "highres/sprites/pickups/0028_shotgun_s.png" }
367
   skin { pal 0 surface 3 file "highres/sprites/firstperson/2615.png" }
368
   glow { surface 3 file "highres/sprites/firstperson/2615.png" } 
369
   skin { pal 0 surface 4 file "highres/sprites/firstperson/duke_hand_d.png" specpower 1 specfactor 0.2 }
370
   specular { surface 4 file "highres/sprites/firstperson/duke_hand_s.png" }
371
   normal { surface 4 file "highres/sprites/firstperson/duke_hand_n.png" } 
372
   frame { name "frame1" tile 2613 }
373
   frame { name "frame2" tile 2616 }
374
   frame { name "frame3" tile 2617 }
375
   frame { name "frame4" tile 2618 }
376
   frame { name "frame5" tile 2619 }
377
   hud { tile 2613 xadd  0.12 yadd 1.4 zadd -0.9 angadd -24 fov 300 }
378
   hud { tile 2616 xadd -0.0 yadd 1.5 zadd -0.9 angadd -24 fov 300 }
379
   hud { tile 2617 xadd -0.5 yadd 1.5 zadd -0.9 angadd -24 fov 300 }
380
   hud { tile 2618 xadd -0.6 yadd 1.5 zadd -0.9 angadd -24 fov 300 }
381
   hud { tile 2619 xadd -0.65 yadd 1.5 zadd -0.9 angadd -24 fov 300 }
382
   frame { name "frame7" tile0 2614 tile1 2615 }
383
   hud { tile0 2614 tile1 2615 hide }
384
}