Subversion Repositories duke3d_hrp

Rev

Rev 667 | Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
348 spiker 1
 
2
// Duke3D HRP Gibs Definitions
3
 
4
 
5
// Duke Gibs Torso (1520)
6
model "highres/sprites/jibs/1520_duketorso.md3" {
7
   scale 13 shade 3
8
   skin { pal 0 file "highres/sprites/jibs/1520_duketorso.png" }
9
   skin { pal 10 file "highres/sprites/jibs/1520_duketorso_10.png" }
10
   skin { pal 11 file "highres/sprites/jibs/1520_duketorso_11_22.png" }
11
   skin { pal 12 file "highres/sprites/jibs/1520_duketorso_12_18.png" }
12
   skin { pal 13 file "highres/sprites/jibs/1520_duketorso_13.png" }
13
   skin { pal 14 file "highres/sprites/jibs/1520_duketorso_14.png" }
14
   skin { pal 15 file "highres/sprites/jibs/1520_duketorso_15.png" }
15
   skin { pal 16 file "highres/sprites/jibs/1520_duketorso_16.png" }
16
   skin { pal 18 file "highres/sprites/jibs/1520_duketorso_12_18.png" }
17
   skin { pal 21 file "highres/sprites/jibs/1520_duketorso_21.png" }
18
   skin { pal 22 file "highres/sprites/jibs/1520_duketorso_11_22.png" }
19
   skin { pal 23 file "highres/sprites/jibs/1520_duketorso_23.png" }
20
   anim { frame0 "FRAME5" frame1 "FRAME12" fps 15 flags 0 }
21
   frame { name "FRAME5" tile0 1520 tile1 1527 }
22
}
23
 
24
// Duke Gibs Arm (1528)
25
model "highres/sprites/jibs/1528_dukearm.md3" {
26
   scale 15 shade 3
27
   skin { pal 0 file "highres/sprites/jibs/1528_dukearm.png" }
28
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
29
   frame { name "FRAME4" tile0 1528 tile1 1535 }
30
}
31
 
32
// Duke Gibs Leg (1536)
33
model "highres/sprites/jibs/1536_dukeleg.md3" {
34
   scale 15 shade 3
35
   skin { pal 0 file "highres/sprites/jibs/1536_dukeleg.png" }
36
   skin { pal 10 file "highres/sprites/jibs/1536_dukeleg_10.png" }
37
   skin { pal 11 file "highres/sprites/jibs/1536_dukeleg_11_22.png" }
38
   skin { pal 12 file "highres/sprites/jibs/1536_dukeleg_12_18.png" }
39
   skin { pal 13 file "highres/sprites/jibs/1536_dukeleg_13.png" }
40
   skin { pal 14 file "highres/sprites/jibs/1536_dukeleg_14.png" }
41
   skin { pal 15 file "highres/sprites/jibs/1536_dukeleg_15.png" }
42
   skin { pal 16 file "highres/sprites/jibs/1536_dukeleg_16.png" }
43
   skin { pal 18 file "highres/sprites/jibs/1536_dukeleg_12_18.png" }
44
   skin { pal 21 file "highres/sprites/jibs/1536_dukeleg_21.png" }
45
   skin { pal 22 file "highres/sprites/jibs/1536_dukeleg_11_22.png" }
46
   skin { pal 23 file "highres/sprites/jibs/1536_dukeleg_23.png" }
47
   anim { frame0 "FRAME3" frame1 "FRAME10" fps 15 flags 0 }
48
   frame { name "FRAME3" tile0 1536 tile1 1543 }
49
}
50
 
51
// Trooper Head Jib (1768)
52
model "highres/sprites/jibs/1768_trooperhead.md3" {
53
   scale 2.7 shade 2
54
   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
55
   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
56
   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
57
   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
58
   skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" }
59
   skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" }
60
   skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" }
61
   skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" }
62
   skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" }
63
   skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
64
   skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" }
65
   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
66
   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
67
   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
68
   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
69
   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
70
   frame { name "frame00" tile0 1768 tile1 1771 }
71
}
72
 
73
// Trooper Arm Jib (1772)
74
model "highres/sprites/jibs/1772_trooperarm.md3" {
75
   scale 2.7 shade 2
76
   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
77
   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
78
   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
79
   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
80
   skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" }
81
   skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" }
82
   skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" }
83
   skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" }
84
   skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" }
85
   skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
86
   skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" }
87
   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
88
   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
89
   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
90
   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
91
   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
92
   frame { name "frame00" tile0 1772 tile1 1775 }
93
}
94
 
95
// Trooper Leg Jib (1776)
96
model "highres/sprites/jibs/1776_trooperleg.md3" {
97
   scale 2.7 shade 2
98
   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
99
   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
100
   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
101
   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
102
   skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" }
103
   skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" }
104
   skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" }
105
   skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" }
106
   skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" }
107
   skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
108
   skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" }
109
   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
110
   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
111
   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
112
   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
113
   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
114
   frame { name "frame00" tile0 1776 tile1 1779 }
115
}
116
 
117
// Enforcer Head Jib (2201)
118
model "highres/sprites/jibs/2201_enforcerhead.md3" {
119
   scale 1.75 shade 0
120
   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
121
   skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
122
   skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" }
123
   skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
124
   frame { name "idle" tile 2201 }
125
   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
126
   frame { name "f0" tile0 2202 tile1 2204 }
127
}
128
 
129
// Enforcer Arm Jib (2205)
130
model "highres/sprites/jibs/2205_enforcerarm.md3" {
131
   scale 1.75 shade 0
132
   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
133
   skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
134
   skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" }
135
   skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
136
   frame { name "idle" tile 2205 }
137
   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
138
   frame { name "f0" tile0 2206 tile1 2208 }
139
}
140
 
141
// Enforcer Leg Jib (2209)
142
model "highres/sprites/jibs/2209_enforcerleg.md3" {
143
   scale 1.75 shade 0
144
   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
145
   skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
146
   skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" }
147
   skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
148
   frame { name "idle" tile 2209 }
149
   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
150
   frame { name "f0" tile0 2210 tile1 2212 }
151
}
152
 
153
// Flying Jibs1 (2245)
154
model "highres/sprites/jibs/2245_jib1_fly.md3" {
155
   scale 1.5 shade 0
156
   skin { pal 0 file "highres/sprites/jibs/2245_jib1.jpg" }
157
   anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
158
   frame { name "fly1" tile0 2245 tile1 2248 }
159
}
160
 
161
// Jibs1 (2249)
162
model "highres/sprites/jibs/2249_jib1.md3" {
163
   scale 1.5 shade 0
164
   skin { pal 0 file "highres/sprites/jibs/2245_jib1.jpg" }
165
   frame { name "idle" tile 2249 }
166
}
167
 
168
// Flying Eyeball (2250)
169
model "highres/sprites/jibs/2250_eye.md3" {
170
   scale 0.4 shade 0
171
   skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" }
172
   anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
173
   frame { name "fly1" tile0 2250 tile1 2253 }
174
}
175
 
176
// Eyeball on Ground (2254)
177
model "highres/sprites/jibs/2254_eye.md3" {
178
   scale 0.4 shade 0
179
   skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" }
180
   frame { name "idle" tile 2254 }
181
}
182
 
183
// Heart (2255)
184
model "highres/sprites/jibs/2255_heart.md3" {
185
   scale 0.4 shade 0
186
   skin { pal 0 file "highres/sprites/jibs/2255_heart.jpg" }
187
   anim { frame0 "fly00" frame1 "fly08" fps 35 flags 0 }
188
   frame { name "fly00" tile0 2255 tile1 2258 }
189
   frame { name "idle00" tile0 2259 tile1 2259 }
190
}
191
 
192
// Jibs4 (2260-2263)
193
model "highres/sprites/jibs/2260_jibs4.md3" { 
194
   scale 1.4 shade 8
195
   skin { pal 0 surface 0 file "highres/sprites/jibs/2264_gibs.png" } 
196
   anim { frame0 "frame1" frame1 "frame4" fps 1 flags 0 }
197
   frame { frame "frame1" tile0 2260 tile1 2263 }
198
}
199
 
200
// More gibs (2264)
201
model "highres/sprites/jibs/2264_gibs.md3" { 
202
   scale 1.4 shade 8 
203
   skin { pal 0 surface 0 file "highres/sprites/jibs/2264_gibs.png" } 
204
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
205
   frame { frame "frame1" tile0 2264  tile1 2264 }
206
}
207
 
208
// Flying Jibs5 (2265)
209
model "highres/sprites/jibs/2265_jib5_fly.md3" {
210
   scale 0.8 shade 0
211
   skin { pal 0 file "highres/sprites/jibs/2265_jib5.jpg" }
212
   anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
213
   frame { name "fly1" tile0 2265 tile1 2268 }
214
}
215
 
216
// Jibs5 (2269)
217
model "highres/sprites/jibs/2269_jib5.md3" {
218
   scale 0.8 shade 0
219
   skin { pal 0 file "highres/sprites/jibs/2265_jib5.jpg" }
220
   frame { name "idle" tile 2269 }
221
}
222
 
223
// Ooz/Ooz2 (2300/2309)
224
texture 2300 { pal 0 { file "highres/sprites/jibs/2300_ooz.png" } }
225
texture 2309 { pal 0 { file "highres/sprites/jibs/2309_ooz2.png" } }