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727 leod 1
 
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// Duke3D HRP Gibs Definitions
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// Duke Gibs Torso (1520)
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model "highres/sprites/jibs/1520_duketorso.md3" {
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   scale 13 shade 3
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   skin { pal 0 file "highres/sprites/jibs/1520_duketorso.png" }
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   skin { pal 10 file "highres/sprites/jibs/1520_duketorso_10.png" }
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   skin { pal 11 file "highres/sprites/jibs/1520_duketorso_11_22.png" }
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   skin { pal 12 file "highres/sprites/jibs/1520_duketorso_12_18.png" }
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   skin { pal 13 file "highres/sprites/jibs/1520_duketorso_13.png" }
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   skin { pal 14 file "highres/sprites/jibs/1520_duketorso_14.png" }
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   skin { pal 15 file "highres/sprites/jibs/1520_duketorso_15.png" }
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   skin { pal 16 file "highres/sprites/jibs/1520_duketorso_16.png" }
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   skin { pal 18 file "highres/sprites/jibs/1520_duketorso_12_18.png" }
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   skin { pal 21 file "highres/sprites/jibs/1520_duketorso_21.png" }
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   skin { pal 22 file "highres/sprites/jibs/1520_duketorso_11_22.png" }
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   skin { pal 23 file "highres/sprites/jibs/1520_duketorso_23.png" }
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   anim { frame0 "FRAME5" frame1 "FRAME12" fps 15 flags 0 }
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   frame { name "FRAME5" tile0 1520 tile1 1527 }
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}
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// Duke Gibs Arm (1528)
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model "highres/sprites/jibs/1528_dukearm.md3" {
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   scale 15 shade 3
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   skin { pal 0 file "highres/sprites/jibs/1528_dukearm.png" }
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   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
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   frame { name "FRAME4" tile0 1528 tile1 1535 }
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}
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// Duke Gibs Leg (1536)
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model "highres/sprites/jibs/1536_dukeleg.md3" {
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   scale 15 shade 3
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   skin { pal 0 file "highres/sprites/jibs/1536_dukeleg.png" }
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   skin { pal 10 file "highres/sprites/jibs/1536_dukeleg_10.png" }
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   skin { pal 11 file "highres/sprites/jibs/1536_dukeleg_11_22.png" }
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   skin { pal 12 file "highres/sprites/jibs/1536_dukeleg_12_18.png" }
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   skin { pal 13 file "highres/sprites/jibs/1536_dukeleg_13.png" }
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   skin { pal 14 file "highres/sprites/jibs/1536_dukeleg_14.png" }
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   skin { pal 15 file "highres/sprites/jibs/1536_dukeleg_15.png" }
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   skin { pal 16 file "highres/sprites/jibs/1536_dukeleg_16.png" }
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   skin { pal 18 file "highres/sprites/jibs/1536_dukeleg_12_18.png" }
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   skin { pal 21 file "highres/sprites/jibs/1536_dukeleg_21.png" }
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   skin { pal 22 file "highres/sprites/jibs/1536_dukeleg_11_22.png" }
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   skin { pal 23 file "highres/sprites/jibs/1536_dukeleg_23.png" }
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   anim { frame0 "FRAME3" frame1 "FRAME10" fps 15 flags 0 }
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   frame { name "FRAME3" tile0 1536 tile1 1543 }
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}
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// Trooper Head Jib (1768)
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model "highres/sprites/jibs/1768_trooperhead.md3" {
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   scale 2.7 shade 2
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   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
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   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
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   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" }
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   skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" }
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   skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" }
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   skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" }
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   skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" }
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   skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" }
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   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
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   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
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   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
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   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
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   frame { name "frame00" tile0 1768 tile1 1771 }
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}
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// Trooper Arm Jib (1772)
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model "highres/sprites/jibs/1772_trooperarm.md3" {
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   scale 2.7 shade 2
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   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
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   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
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   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" }
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   skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" }
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   skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" }
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   skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" }
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   skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" }
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   skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" }
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   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
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   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
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   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
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   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
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   frame { name "frame00" tile0 1772 tile1 1775 }
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}
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// Trooper Leg Jib (1776)
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model "highres/sprites/jibs/1776_trooperleg.md3" {
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   scale 2.7 shade 2
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   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
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   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
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   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" }
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   skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" }
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   skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" }
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   skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" }
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   skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" }
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   skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" }
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   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
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   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
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   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
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   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
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   frame { name "frame00" tile0 1776 tile1 1779 }
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}
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// Enforcer Head Jib (2201)
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model "highres/sprites/jibs/2201_enforcerhead.md3" {
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   scale 1.75 shade 0
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   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
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   skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
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   skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" }
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   skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
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   frame { name "idle" tile 2201 }
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   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
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   frame { name "f0" tile0 2202 tile1 2204 }
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}
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// Enforcer Arm Jib (2205)
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model "highres/sprites/jibs/2205_enforcerarm.md3" {
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   scale 1.75 shade 0
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   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
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   skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
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   skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" }
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   skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
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   frame { name "idle" tile 2205 }
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   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
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   frame { name "f0" tile0 2206 tile1 2208 }
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}
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// Enforcer Leg Jib (2209)
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model "highres/sprites/jibs/2209_enforcerleg.md3" {
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   scale 1.75 shade 0
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   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
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   skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
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   skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" }
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   skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
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   frame { name "idle" tile 2209 }
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   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
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   frame { name "f0" tile0 2210 tile1 2212 }
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}
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// Flying Jibs1 (2245)
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model "highres/sprites/jibs/2245_jib1_fly.md3" {
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   scale 1.5 shade 0
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   skin { pal 0 file "highres/sprites/jibs/2245_jib1.jpg" }
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   anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
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   frame { name "fly1" tile0 2245 tile1 2248 }
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}
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// Jibs1 (2249)
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model "highres/sprites/jibs/2249_jib1.md3" {
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   scale 1.5 shade 0
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   skin { pal 0 file "highres/sprites/jibs/2245_jib1.jpg" }
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   frame { name "idle" tile 2249 }
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}
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// Flying Eyeball (2250)
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model "highres/sprites/jibs/2250_eye.md3" {
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   scale 0.4 shade 0
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   skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" }
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   anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
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   frame { name "fly1" tile0 2250 tile1 2253 }
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}
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// Eyeball on Ground (2254)
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model "highres/sprites/jibs/2254_eye.md3" {
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   scale 0.4 shade 0
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   skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" }
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   frame { name "idle" tile 2254 }
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}
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// Heart (2255)
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model "highres/sprites/jibs/2255_heart.md3" {
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   scale 0.4 shade 0
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   skin { pal 0 file "highres/sprites/jibs/2255_heart.jpg" }
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   anim { frame0 "fly00" frame1 "fly08" fps 35 flags 0 }
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   frame { name "fly00" tile0 2255 tile1 2258 }
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   frame { name "idle00" tile0 2259 tile1 2259 }
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}
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// Jibs4 (2260-2263)
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model "highres/sprites/jibs/2260_jibs4.md3" { 
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   scale 1.4 shade 8
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   skin { pal 0 surface 0 file "highres/sprites/jibs/2264_gibs.png" } 
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   anim { frame0 "frame1" frame1 "frame4" fps 1 flags 0 }
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   frame { frame "frame1" tile0 2260 tile1 2263 }
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}
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// More gibs (2264)
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model "highres/sprites/jibs/2264_gibs.md3" { 
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   scale 1.4 shade 8 zadd 1
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   skin { pal 0 surface 0 file "highres/sprites/jibs/2264_gibs.png" } 
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   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
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   frame { frame "frame1" tile0 2264  tile1 2264 }
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}
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// Flying Jibs5 (2265)
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model "highres/sprites/jibs/2265_jib5_fly.md3" {
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   scale 0.8 shade 0
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   skin { pal 0 file "highres/sprites/jibs/2265_jib5.jpg" }
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   anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
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   frame { name "fly1" tile0 2265 tile1 2268 }
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}
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// Jibs5 (2269)
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model "highres/sprites/jibs/2269_jib5.md3" {
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   scale 0.8 shade 0
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   skin { pal 0 file "highres/sprites/jibs/2265_jib5.jpg" }
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   frame { name "idle" tile 2269 }
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}
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// Ooz/Ooz2 (2300/2309)
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texture 2300 { pal 0 { file "highres/sprites/jibs/2300_ooz.png" } }
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texture 2309 { pal 0 { file "highres/sprites/jibs/2309_ooz2.png" } }