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348 spiker 1
 
2
// Duke3D HRP Monsters Definitions
3
// Death skins by Hellbound
4
 
5
 
6
// Cycloid Emperor Holographic Head (490)
506 leod 7
model "highres/sprites/monsters_polymost/0490_cycloidhead.md3" {
348 spiker 8
   scale 1.0 shade 3
506 leod 9
   skin { pal 0 file "highres/sprites/monsters_polymost/0490_cycloidhead.png" }
348 spiker 10
   anim { frame0 "FRAME6" frame1 "FRAME25" fps 10 flags 0 }
714 leod 11
   frame { name "FRAME6" tile0 490 tile1 497 }
348 spiker 12
}
13
 
14
 
15
// Egg (675)
16
model "highres/sprites/monsters/0675_egg.md3" {
17
   scale 3 shade 0
18
   skin { pal 0 file "highres/sprites/monsters/0675_egg.png" }
19
   frame { name "closed1" tile 675 }
20
   frame { name "closed1" tile 558 }
21
   anim { frame0 "open1" frame1 "open2" fps 2 flags 1 }
22
   frame { name "open1" tile0 676 tile1 677 }
23
}
24
 
25
 
26
// Battlelord Holographic Head (679)
27
model "highres/sprites/monsters/0679_battlelordholo.md3" {
28
   scale 40 shade 1
29
   skin { pal 0 file "highres/sprites/monsters/0679_battlelordholo.png" }
30
   frame { name "FRAME1" tile0 679 tile1 679 }
31
}
32
 
33
 
34
// Shark (1550)
35
model "highres/sprites/monsters/1550_shark.md3" {
36
   scale 10 shade 4
37
   skin { pal 0 file "highres/sprites/monsters/1550_shark.png" }
38
   glow { file "highres/sprites/monsters/1550_shark_g.png" }
39
   anim { frame0 "sf_shark00" frame1 "sf_shark39" fps 15 flags 0 }
40
   frame { name "sf_shark00" tile0 1550 tile1 1589 }
41
}
42
 
43
 
44
// Trooper (1680)
45
model "highres/sprites/monsters_polymost/1680_trooper.md3" {
46
   scale 9 shade 2
47
   skin { pal 0 file "highres/sprites/monsters_polymost/1680_trooper_blue.png" }
48
   skin { pal 1 file "highres/sprites/monsters_polymost/1680_trooper_blue.png" }
49
   skin { pal 2 file "highres/sprites/monsters_polymost/1680_trooper_red.png" }
50
   skin { pal 5 file "highres/sprites/monsters_polymost/1680_trooper_blue.png" }
51
   skin { pal 9 file "highres/sprites/monsters_polymost/1680_trooper_blue.png" }
52
   skin { pal 11 file "highres/sprites/monsters_polymost/1680_trooper_green.png" }
53
   skin { pal 12 file "highres/sprites/monsters_polymost/1680_trooper_gray.png" }
54
   skin { pal 18 file "highres/sprites/monsters_polymost/1680_trooper_gray.png" }
55
   skin { pal 21 file "highres/sprites/monsters_polymost/1680_trooper_red.png" }
56
   skin { pal 22 file "highres/sprites/monsters_polymost/1680_trooper_green.png" }
57
   skin { pal 25 file "highres/sprites/monsters_polymost/1680_trooper_blue.png" }
58
   glow { file "highres/sprites/monsters_polymost/1680_trooper_g.png" }
59
 
60
 
61
   anim { frame0 "FRAME1" frame1 "FRAME20" fps 25 flags 0 } // Walk
62
   frame { name "FRAME1" tile0 1680 tile1 1704 smoothduration 0.2 }
63
 
64
   anim { frame0 "FRAME21" frame1 "FRAME30" fps 22 flags 0 } // Shoot
65
   frame { name "FRAME21" tile0 1715 tile1 1717 smoothduration 0.1 }
66
   anim { frame0 "FRAME31" frame1 "FRAME38" fps 7 flags 0 } // Fly
67
   frame { name "FRAME31" tile0 1720 tile1 1724 smoothduration 0.5 }
68
   anim { frame0 "FRAME40" frame1 "FRAME45" fps 7 flags 0 } // Fly Shoot
69
   frame { name "FRAME40" tile0 1725 tile1 1727 smoothduration 0.1 }
70
   anim { frame0 "FRAME76" frame1 "FRAME86" fps 4 flags 0 } // Sit
71
   frame { name "FRAME76" tile0 1741 tile1 1742 smoothduration 0.3 }
72
   anim { frame0 "FRAME87" frame1 "FRAME95" fps 20 flags 0 } // Duck
73
   frame { name "FRAME87" tile0 1744 tile1 1751 smoothduration 0.3 }
74
   anim { frame0 "FRAME96" frame1 "FRAME102" fps 13 flags 1 } // Warp
75
   frame { name "FRAME96" tile0 1754 tile1 1755 smoothduration 0.3 }
76
   frame { name "FRAME47" tile 1730 } // Flinch
77
 
78
   skin { pal 0 file "highres/sprites/monsters_polymost/1680_trooper_blue_dead.png" }
79
   skin { pal 1 file "highres/sprites/monsters_polymost/1680_trooper_blue_dead.png" }
80
   skin { pal 2 file "highres/sprites/monsters_polymost/1680_trooper_red_dead.png" }
81
   skin { pal 5 file "highres/sprites/monsters_polymost/1680_trooper_blue_dead.png" }
82
   skin { pal 9 file "highres/sprites/monsters_polymost/1680_trooper_blue_dead.png" }
83
   skin { pal 11 file "highres/sprites/monsters_polymost/1680_trooper_green_dead.png" }
84
   skin { pal 12 file "highres/sprites/monsters_polymost/1680_trooper_gray_dead.png" }
85
   skin { pal 18 file "highres/sprites/monsters_polymost/1680_trooper_gray_dead.png" }
86
   skin { pal 21 file "highres/sprites/monsters_polymost/1680_trooper_red_dead.png" }
87
   skin { pal 22 file "highres/sprites/monsters_polymost/1680_trooper_green_dead.png" }
88
   skin { pal 25 file "highres/sprites/monsters_polymost/1680_trooper_blue_dead.png" }
89
 
90
   anim { frame0 "FRAME53" frame1 "FRAME64" fps 15 flags 1 } // Die
91
   frame { name "FRAME53" tile0 1731 tile1 1733 smoothduration 0.2 }
92
   frame { name "FRAME64" tile 1734 } // Dead
93
   anim { frame0 "FRAME65" frame1 "FRAME74" fps 12 flags 0 } // Beg
94
   frame { name "FRAME65" tile0 1738 tile1 1740 smoothduration 0.3 }
95
}
96
 
97
 
98
// Octabrain (1820)
99
model "highres/sprites/monsters/1820_octabrain.md3" {
100
   scale 11 shade 4
101
   skin { pal 0 file "highres/sprites/monsters/1820_octabrain.jpg" }
102
   skin { pal 17 file "highres/sprites/monsters/1820_octabrain_17.jpg" }
103
   glow { file "highres/sprites/monsters/1820_octabrain_g.png" }
104
   anim { frame0 "FRAME1" frame1 "FRAME20" fps 18 flags 0 }
105
   frame { name "FRAME1" tile0 1820 tile1 1839 smoothduration 0.3 }
106
 
107
   skin { pal 0 file "highres/sprites/monsters/1820_octabrain_attack.jpg" }
108
   skin { pal 17 file "highres/sprites/monsters/1820_octabrain_attack_17.jpg" }
109
   glow { file "highres/sprites/monsters/1820_octabrain_g.png" }
110
   anim { frame0 "FRAME21" frame1 "FRAME31" fps 10 flags 0 }
111
   frame { name "FRAME21" tile0 1840 tile1 1844 smoothduration 0.2 }
112
 
113
   skin { pal 0 file "highres/sprites/monsters/1820_octabrain_dead.png" }
114
   skin { pal 17 file "highres/sprites/monsters/1820_octabrain_dead_17.png" }
115
   anim { frame0 "FRAME32" frame1 "FRAME42" fps 8 flags 1 }
116
   frame { name "FRAME32" tile0 1850 tile1 1855 smoothduration 0.1 }
117
}
118
 
119
 
120
// Drone (1880)
121
model "highres/sprites/monsters/1880_drone.md3" {
714 leod 122
   //scale 8 shade 1 // HRP
123
   scale 10 shade 1 zadd -4 // fit ART/Voxel
348 spiker 124
   detail { file "highres/detail/metal.png" detailscale 0.3 }
125
   skin { pal 0 file "highres/sprites/monsters/1880_drone.png" }
126
   glow { file "highres/sprites/monsters/1880_drone_g.png" }
127
   anim { frame0 "idle" frame1 "idle" fps 1 flags 0 }
128
   frame { name "idle" tile0 1880 tile1 1886 }
129
}
130
 
131
 
132
// Assault Commander (1915)
133
model "highres/sprites/monsters/1915_commander.md3" {
134
   scale 1 shade 0 
135
   skin { pal 0 file "highres/sprites/monsters/1915_commander.png" }
136
   glow { file "highres/sprites/monsters/1915_commander_g.png" }
137
   frame { name "frame10" tile0 1915 tile1 1919 smoothduration 0.3 }
138
   anim { frame0 "frame00" frame1 "frame08" fps 10 flags 0 }
139
   frame { name "frame00" tile0 1920 tile1 1930 smoothduration 0.3 }
140
   frame { name "frame12" tile0 1935 tile1 1939 smoothduration 0.3 }
141
   frame { name "frame11" tile0 1940 tile1 1944 smoothduration 0.3 }
142
 
143
   skin { pal 0 file "highres/sprites/monsters/1915_commander_dead.png" }
144
   anim { frame0 "frame13" frame1 "frame16" fps 3 flags 1 }
145
   frame { name "frame13" tile0 1950 tile1 1957 smoothduration 0.3 }
146
}
147
 
148
 
149
// Recon Car (1960)
150
model "highres/sprites/monsters/1960_reconcar.md3" {
151
   scale 11.25 shade 0
152
   skin { pal 0 surface 1 file "highres/sprites/monsters/2000_pigcop.png" }
153
   glow { file "highres/sprites/monsters/2000_pigcop_g.png" surf 1 }
154
   skin { pal 0 surface 0 file "highres/sprites/monsters/1960_reconcar.png" }
155
   anim { frame0 "Frame0" frame1 "Frame0" fps 6 flags 0 }
156
   frame { name "Frame0" tile0 1960 tile1 1966 smoothduration 0.5 }
157
   anim { frame0 "Frame1" frame1 "Frame1" fps 6 flags 0 }
158
   frame { name "Frame1" tile0 1967 tile1 1973 smoothduration 0.5 }
159
}
160
 
161
 
162
// Pig Tank (1975)
163
model "highres/sprites/monsters/1975_pigtank.md3" {
164
   scale 0.4 shade 0
165
   skin { pal 0 file "highres/sprites/monsters/1975_pigtank.png" }
166
   glow { file "highres/sprites/monsters/1975_pigtank_g.png" }
167
   anim { frame0 "WALK00" frame1 "WALK12" fps 3 flags 0 }
168
   frame { name "WALK00" tile0 1975 tile1 1981 smoothduration 0.3 }
169
   skin { pal 0 file "highres/sprites/monsters/1975_pigtank2.png" }
170
   anim { frame0 "FIRE00" frame1 "FIRE08" fps 25 flags 0 }
171
   frame { name "FIRE00" tile0 1982 tile1 1991 smoothduration 0.3 }
172
}
173
 
174
 
175
// Pig Cop (2000)
176
model "highres/sprites/monsters/2000_pigcop.md3" {
177
   scale 14 shade 0
178
   skin { pal 0 file "highres/sprites/monsters/2000_pigcop.png" }
179
   skin { pal 10 file "highres/sprites/monsters/2000_pigcop_10.png" }
180
   skin { pal 11 file "highres/sprites/monsters/2000_pigcop_11.png" }
181
   skin { pal 12 file "highres/sprites/monsters/2000_pigcop_12.png" }
182
   skin { pal 13 file "highres/sprites/monsters/2000_pigcop_13.png" }
183
   skin { pal 14 file "highres/sprites/monsters/2000_pigcop_14.png" }
184
   skin { pal 15 file "highres/sprites/monsters/2000_pigcop_15.png" }
185
   skin { pal 16 file "highres/sprites/monsters/2000_pigcop_16.png" }
186
   skin { pal 17 file "highres/sprites/monsters/2000_pigcop_17.png" }
187
   skin { pal 18 file "highres/sprites/monsters/2000_pigcop_12.png" }
188
   skin { pal 19 file "highres/sprites/monsters/2000_pigcop_19.png" }
189
   skin { pal 20 file "highres/sprites/monsters/2000_pigcop_20.png" }
190
   skin { pal 21 file "highres/sprites/monsters/2000_pigcop_21.png" }
191
   skin { pal 22 file "highres/sprites/monsters/2000_pigcop_11.png" }
192
   skin { pal 23 file "highres/sprites/monsters/2000_pigcop_23.png" }
193
   skin { pal 24 file "highres/sprites/monsters/2000_pigcop_24.png" }
194
   skin { pal 25 file "highres/sprites/monsters/2000_pigcop_25.png" }
195
   glow { file "highres/sprites/monsters/2000_pigcop_g.png" }
196
   anim { frame0 "WALK1" frame1 "WALK2" fps 18 flags 0 }
197
   frame { name "WALK1" tile0 2000 tile1 2019 smoothduration 0.2 }
198
   anim { frame0 "SHOOT3" frame1 "SHOOT4" fps 20 flags 1 }
199
   frame { name "SHOOT3" tile0 2025 tile1 2027 smoothduration 0.1 }
200
   frame { name "SHOOT1" tile0 2030 tile1 2034 smoothduration 0.1 }
201
   anim { frame0 "SHOOT2" frame1 "SHOOT3" fps 14 flags 1 }
202
   frame { name "SHOOT2" tile0 2035 tile1 2037 smoothduration 0.1 }
203
   anim { frame0 "DIVE1" frame1 "DIVE2" fps 20 flags 1 }
204
   frame { name "DIVE1" tile0 2040 tile1 2044 smoothduration 0.2 }
205
   frame { name "DIVE2" tile0 2045 tile1 2049 smoothduration 0.2 }
206
   anim { frame0 "DSHOOT1" frame1 "DSHOOT2" fps 21 flags 0 }
207
   frame { name "DSHOOT1" tile0 2050 tile1 2052 smoothduration 0.1 }
208
 
209
   skin { pal 0 file "highres/sprites/monsters/2000_pigcop_dead.png" }
210
   skin { pal 10 file "highres/sprites/monsters/2000_pigcop_dead_10.png" }
211
   skin { pal 11 file "highres/sprites/monsters/2000_pigcop_dead_11.png" }
212
   skin { pal 12 file "highres/sprites/monsters/2000_pigcop_dead_12.png" }
213
   skin { pal 13 file "highres/sprites/monsters/2000_pigcop_dead_13.png" }
214
   skin { pal 14 file "highres/sprites/monsters/2000_pigcop_dead_14.png" }
215
   skin { pal 15 file "highres/sprites/monsters/2000_pigcop_dead_15.png" }
216
   skin { pal 16 file "highres/sprites/monsters/2000_pigcop_dead_16.png" }
217
   skin { pal 17 file "highres/sprites/monsters/2000_pigcop_dead_17.png" }
218
   skin { pal 18 file "highres/sprites/monsters/2000_pigcop_dead_12.png" }
219
   skin { pal 19 file "highres/sprites/monsters/2000_pigcop_dead_19.png" }
220
   skin { pal 20 file "highres/sprites/monsters/2000_pigcop_dead_20.png" }
221
   skin { pal 21 file "highres/sprites/monsters/2000_pigcop_dead_21.png" }
222
   skin { pal 22 file "highres/sprites/monsters/2000_pigcop_dead_11.png" }
223
   skin { pal 23 file "highres/sprites/monsters/2000_pigcop_dead_23.png" }
224
   skin { pal 24 file "highres/sprites/monsters/2000_pigcop_dead_24.png" }
225
   skin { pal 25 file "highres/sprites/monsters/2000_pigcop_dead_25.png" }
226
   anim { frame0 "DIE1" frame1 "DIE2" fps 10 flags 1 }
227
   frame { name "DIE2" tile0 2055 tile1 2055 smoothduration 0.1 }
228
   anim { frame0 "DIE2" frame1 "DIE3" fps 20 flags 1 }
229
   frame { name "DIE2" tile0 2056 tile1 2060 smoothduration 0.1 }
230
}
231
 
232
 
233
// Enforcer (2120)
234
model "highres/sprites/monsters/2120_enforcer.md3" {
235
   scale 1.75 shade -5
236
 
237
   skin { pal 0 file "highres/sprites/monsters/2120_enforcer.png" }
238
   skin { pal 17 file "highres/sprites/monsters/2120_enforcer_17_20.png" }
239
   skin { pal 19 file "highres/sprites/monsters/2120_enforcer_19.png" }
240
   skin { pal 20 file "highres/sprites/monsters/2120_enforcer_17_20.png" }
241
   glow { file "highres/sprites/monsters/2120_enforcer_g.png" }
242
   anim { frame0 "walk0" frame1 "walk1" fps 23 flags 0 }
243
   frame { name "walk0" tile0 2120 tile1 2139 smoothduration 0.2 }
244
   anim { frame0 "crouch0" frame1 "crouch1" fps 5 flags 0 }
245
   frame { name "crouch0" tile0 2140 tile1 2144 smoothduration 0.3 }
246
   anim { frame0 "crouch2" frame1 "crouch3" fps 10 flags 1 }
247
   frame { name "crouch2" tile0 2145 tile1 2150 smoothduration 0.3 }
248
   anim { frame0 "crouch4" frame1 "crouch5" fps 10 flags 1 }
249
   frame { name "crouch4" tile0 2155 tile1 2161 smoothduration 0.3 }
250
   anim { frame0 "jump0" frame1 "jump1" fps 10 flags 1 }
251
   frame { name "jump0" tile0 2165 tile1 2177 smoothduration 0.2 }
252
   anim { frame0 "fire0" frame1 "fire1" fps 30 flags 0 }
253
   frame { name "fire0" tile0 2190 tile1 2197 smoothduration 0.1 }
254
 
255
   skin { pal 0 file "highres/sprites/monsters/2120_enforcer_dead.png" }
595 leod 256
   skin { pal 17 file "highres/sprites/monsters/2120_enforcer_dead_17_20.png" }
257
   skin { pal 19 file "highres/sprites/monsters/2120_enforcer_dead_19.png" }
258
   skin { pal 20 file "highres/sprites/monsters/2120_enforcer_dead_17_20.png" }
348 spiker 259
   anim { frame0 "death0" frame1 "death1" fps 15 flags 1 }
260
   frame { name "death0" tile0 2180 tile1 2185 smoothduration 0.1 }
261
}
262
 
263
 
264
// Gun Turret (2350)
265
model "highres/sprites/monsters/2350_gunturret.md3" { 
714 leod 266
   scale 14 shade 4
348 spiker 267
   detail { file "highres/detail/metal.png" detailscale 0.3 }
268
   skin { pal 0 file "highres/sprites/monsters/2350_gunturret.png" }
269
   skin { pal 17 file "highres/sprites/monsters/2350_gunturret_17_20.png" }
270
   skin { pal 19 file "highres/sprites/monsters/2350_gunturret_19_24.png" }
271
   skin { pal 20 file "highres/sprites/monsters/2350_gunturret_17_20.png" }
272
   skin { pal 24 file "highres/sprites/monsters/2350_gunturret_19_24.png" }
273
   skin { pal 25 file "highres/sprites/monsters/2350_gunturret_25.png" }
274
   glow { file "highres/sprites/monsters/2350_gunturret_g.png" }
275
   //anim { frame0 "idle00" frame1 "idle00" fps 1 flags 1 }
276
   frame { name "idle00" tile0 2360 tile1 2364 }
277
   anim { frame0 "sright00" frame1 "sright02" fps 6 flags 0 }
278
   frame { name "sright00" tile0 2355 tile1 2359 }
279
   anim { frame0 "sleft00" frame1 "sleft02" fps 6 flags 0 }
280
   frame { name "sleft00" tile0 2350 tile1 2354 }
281
}
282
 
283
 
284
// Protozoid Slimer (2370)
285
model "highres/sprites/monsters/2370_slimer.md3" {
286
   scale 2 shade 0
287
   skin { pal 0 file "highres/sprites/monsters/2370_slimer.png" }
288
   anim { frame0 "roof1" frame1 "roof1" fps 1 flags 0 }
289
   frame { name "roof1" tile 2370 smoothduration 0.1 }
290
   anim { frame0 "floor1" frame1 "floor1" fps 1 flags 0 }
291
   frame { name "floor1" tile 2371 smoothduration 0.1 }
292
   anim { frame0 "hang1" frame1 "hang1" fps 1 flags 0 }
293
   frame { name "hang1" tile 2372 smoothduration 0.1 }
294
   anim { frame0 "hang2" frame1 "hang2" fps 1 flags 0 }
295
   frame { name "hang2" tile 2373 smoothduration 0.1 }
296
   anim { frame0 "floor2" frame1 "floor2" fps 1 flags 0 }
297
   frame { name "floor2" tile 2374 smoothduration 0.1 }
298
}
299
 
300
 
301
// Battlelord (2630)
302
model "highres/sprites/monsters/2630_battlelord.md3" {
303
  scale 13 shade 2
304
  skin { pal 0 surface 0 file "highres/sprites/monsters/2630_battlelord.png" }
305
  glow { surface 0 file "highres/sprites/monsters/2630_battlelord_g.png" }
306
  skin { pal 0 surface 1 file "highres/sprites/monsters/2630_muzzle.png" }
307
  skin { pal 0 surface 2 file "highres/sprites/monsters/2630_gatling.png" }
308
  anim { frame0 "FRAME1" frame1 "FRAME20" fps 40 flags 0 } // walk
309
  anim { frame0 "FRAME26" frame1 "FRAME31" fps 10 flags 0 } // mortar
310
  anim { frame0 "FRAME34" frame1 "FRAME37" fps 20 flags 1 } // pain
311
  anim { frame0 "FRAME38" frame1 "FRAME57" fps 14 flags 1 } // death
312
  frame { name "FRAME1" tile0 2630 tile1 2659 smoothduration 0.2 }
313
  frame { name "FRAME22" tile0 2660 tile1 2662 smoothduration 0.3 }
314
  frame { name "FRAME23" tile0 2665 tile1 2667 smoothduration 0.3 }
315
  frame { name "FRAME26" tile0 2670 tile1 2677 smoothduration 0.1 }
316
  frame { name "FRAME34" tile 2680 smoothduration 0.1 }
317
  frame { name "FRAME38" tile0 2681 tile1 2684 smoothduration 0.2 }
318
  frame { name "FRAME58" tile 2685 } // dead body
319
}
320
 
321
 
322
// Cycloid Emperor (2710)
460 leod 323
model "highres/sprites/monsters_polymost/2710_cycloid.md3" {
348 spiker 324
   scale 1.03 shade 3
460 leod 325
   skin { pal 0 file "highres/sprites/monsters_polymost/2710_cycloid.png" }
326
   glow { file "highres/sprites/monsters_polymost/2710_cycloid_g.png" }
348 spiker 327
   // ABOSS2WALK
328
   anim { frame0 "FRAME2" frame1 "FRAME30" fps 25 flags 0 }
329
   frame { name "FRAME2" tile0 2710 tile1 2729 smoothduration 0.2 }
330
   // ABOSS2SHOOTYRASS
331
   anim { frame0 "FRAME35" frame1 "FRAME45" fps 15 flags 0 }
332
   frame { name "FRAME35" tile0 2730 tile1 2739 smoothduration 0.2 }
333
   // ABOSS2PSYCHBLAST
460 leod 334
   skin { pal 0 file "highres/sprites/monsters_polymost/2710_cycloidlight.png" }   
348 spiker 335
   anim { frame0 "FRAME50" frame1 "FRAME65" fps 5 flags 0 }
336
   frame { name "FRAME50" tile0 2740 tile1 2749 smoothduration 0.2 }
337
   // ABOSS2DONTHURTME
460 leod 338
   skin { pal 0 file "highres/sprites/monsters_polymost/2710_cycloidpain.png" }
348 spiker 339
   anim { frame0 "FRAME70" frame1 "FRAME80" fps 5 flags 0 }
340
   frame { name "FRAME70" tile0 2750 tile1 2750 smoothduration 0.2 }
341
   // ABOSS2SNUFF
342
   anim { frame0 "FRAME80" frame1 "FRAME130" fps 15 flags 1 }
343
   frame { name "FRAME80" tile0 2750 tile1 2758 smoothduration 0.3 }
344
}
345
 
346
 
347
// Moon Overlord (2760)
348
model "highres/sprites/monsters_polymost/2760_overlord.md3" {
349
  scale 66 shade 2
350
  skin { pal 0 surface 0 file "highres/sprites/monsters/2630_muzzle.png" }
351
  glow { surface 0 file "highres/sprites/monsters/2630_muzzle.png" }
352
  skin { pal 0 surface 1 file "highres/sprites/monsters/2630_muzzle.png" } 
353
  glow { surface 1 file "highres/sprites/monsters/2630_muzzle.png" }
354
  skin { pal 0 surface 2 file "highres/sprites/monsters_polymost/2760_overlord.png" }
390 leod 355
  glow { surface 2 file "highres/sprites/monsters_polymost/2760_overlord_g.png" }
348 spiker 356
  anim { frame0 "FRAME1" frame1 "FRAME20" fps 22 flags 0 }   // walk
357
  anim { frame0 "FRAME22" frame1 "FRAME29" fps 10 flags 0 }  // ready
358
  anim { frame0 "FRAME30" frame1 "FRAME32" fps 10 flags 0 }  // shoot
359
  frame { name "FRAME1" tile0 2760 tile1 2779 smoothduration 0.2 }
360
  frame { name "FRAME22" tile0 2780 tile1 2789 smoothduration 0.3 }
361
  frame { name "FRAME30" tile0 2790 tile1 2799 smoothduration 0.2 }
362
  // Death
363
  skin { pal 0 surface 2 file "highres/sprites/monsters_polymost/2760_overlord_pain.png" }
364
  anim { frame0 "FRAME35" frame1 "FRAME57" fps 12 flags 1 }
365
  frame { name "FRAME35" tile0 2800 tile1 2809 smoothduration 0.3 }
366
}
367
 
368
 
369
// Protector Drone (4610)
370
model "highres/sprites/monsters/4610_newbeast.md3" {
371
   scale 0.85 shade 8
372
 
373
   skin { pal 0 file "highres/sprites/monsters/4610_newbeast.png" }
374
   skin { pal 17 file "highres/sprites/monsters/4610_newbeast_17_20.png" }
375
   skin { pal 19 file "highres/sprites/monsters/4610_newbeast_19.png" }
376
   skin { pal 20 file "highres/sprites/monsters/4610_newbeast_17_20.png" }
377
   skin { pal 24 file "highres/sprites/monsters/4610_newbeast_24.png" }
378
   glow { file "highres/sprites/monsters/4610_newbeast_g.png" }
379
   anim { frame0 "4610_start" frame1 "4610_end" fps 20 flags 0 }  // Crouch
380
   frame { name "4610_start" tile0 4610 tile1 4614 smoothduration 0.2 }
381
   anim { frame0 "4620_start" frame1 "4620_end" fps 20 flags 0 }  // Walk/Run
382
   frame { name "4620_start" tile0 4620 tile1 4639 smoothduration 0.2 }
383
   anim { frame0 "4640_start" frame1 "4640_end" fps 40 flags 0 }  // Melee attack
384
   frame { name "4640_start" tile0 4640 tile1 4652 smoothduration 0.1 }
385
   anim { frame0 "4660_start" frame1 "4660_end" fps 24 flags 1 }  // Shoot attack
386
   frame { name "4660_start" tile0 4660 tile1 4667 smoothduration 0.1 }
387
   frame { name "4670" tile0 4670 tile1 4674 smoothduration 0.2 } // "hanging"
388
   anim { frame0 "4681_start" frame1 "4681_end" fps 20 flags 1 }  // Death
389
   frame { name "4681_start" tile0 4681 tile1 4688 smoothduration 0.2 }
390
   frame { name "4689" tile 4689 }                                // Dead body
391
   anim { frame0 "4690_start" frame1 "4690_end" fps 24 flags 1 }  // Jump
392
   frame { name "4690_start" tile0 4690 tile1 4704 smoothduration 0.2 }
393
}
394
 
395
 
396
// Alien Queen (4740)
397
model "highres/sprites/monsters/4740_queen.md3" {
398
   scale 1.3 shade 3
399
 
400
   skin { pal 0 file "highres/sprites/monsters/4740_queen.png" }
401
   skin { pal 10 file "highres/sprites/monsters/4740_queen_10.png" }
402
   skin { pal 11 file "highres/sprites/monsters/4740_queen_11_22.png" }
403
   skin { pal 12 file "highres/sprites/monsters/4740_queen_12_18.png" }
404
   skin { pal 13 file "highres/sprites/monsters/4740_queen_13.png" }
405
   skin { pal 14 file "highres/sprites/monsters/4740_queen_14.png" }
406
   skin { pal 15 file "highres/sprites/monsters/4740_queen_15.png" }
407
   skin { pal 16 file "highres/sprites/monsters/4740_queen_16.png" }
408
   skin { pal 18 file "highres/sprites/monsters/4740_queen_12_18.png" }
409
   skin { pal 21 file "highres/sprites/monsters/4740_queen_21.png" }
410
   skin { pal 22 file "highres/sprites/monsters/4740_queen_11_22.png" }
411
   skin { pal 23 file "highres/sprites/monsters/4740_queen_23.png" }
412
   skin { pal 24 file "highres/sprites/monsters/4740_queen_24.png" }
413
 
390 leod 414
   glow { surface 0 file "highres/sprites/monsters/4740_queen_g.png" }
348 spiker 415
 
416
   // QUEENITSADRONE
390 leod 417
   glow { surface 0 file "highres/sprites/monsters/4740_queen_g.png" }
348 spiker 418
   anim { frame0 "FRAME50" frame1 "FRAME80" fps 5 flags 0 }
419
   frame { name "FRAME50" tile0 4790 tile1 4804 smoothduration 0.3 }
420
 
421
   // QUEENSTRUT
422
   anim { frame0 "FRAME2" frame1 "FRAME20" fps 15 flags 0 }
423
   frame { name "FRAME2" tile0 4740 tile1 4759 smoothduration 0.2 }
424
 
425
   // QUEENSHOCKATTACK 
390 leod 426
   glow { surface 1 file "highres/sprites/monsters/4740_queen_g.png" }
348 spiker 427
 
428
   anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 }
429
   frame { name "FRAME25" tile0 4760 tile1 4761 smoothduration 0.1 }
430
 
431
   glow { surface 0 file "highres/sprites/monsters/4740_queen_shock1.png" }
432
   glow { surface 1 file "highres/sprites/monsters/4740_queen_light.png" }
433
 
434
   anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 }
435
   frame { name "FRAME25" tile0 4765 tile1 4766 smoothduration 0.1 }
436
 
437
   glow { surface 0 file "highres/sprites/monsters/4740_queen_shock2.png" }
438
   glow { surface 1 file "highres/sprites/monsters/4740_queen_light.png" }
439
 
440
   anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 }
441
   frame { name "FRAME25" tile0 4770 tile1 4771 smoothduration 0.1 }
442
 
443
   // QUEENSNUFF
444
 
445
   skin { pal 0 file "highres/sprites/monsters/4740_queen_death.png" }
446
   skin { pal 10 file "highres/sprites/monsters/4740_queen_death_10.png" }
447
   skin { pal 11 file "highres/sprites/monsters/4740_queen_death_11_22.png" }
448
   skin { pal 12 file "highres/sprites/monsters/4740_queen_death_12_18.png" }
449
   skin { pal 13 file "highres/sprites/monsters/4740_queen_death_13.png" }
450
   skin { pal 14 file "highres/sprites/monsters/4740_queen_death_14.png" }
451
   skin { pal 15 file "highres/sprites/monsters/4740_queen_death_15.png" }
452
   skin { pal 16 file "highres/sprites/monsters/4740_queen_death_16.png" }
453
   skin { pal 18 file "highres/sprites/monsters/4740_queen_death_12_18.png" }
454
   skin { pal 21 file "highres/sprites/monsters/4740_queen_death_21.png" }
455
   skin { pal 22 file "highres/sprites/monsters/4740_queen_death_11_22.png" }
456
   skin { pal 23 file "highres/sprites/monsters/4740_queen_death_23.png" }
457
   skin { pal 24 file "highres/sprites/monsters/4740_queen_death_24.png" }
390 leod 458
   glow { surface 0 file "highres/sprites/monsters/4740_queen_g.png" }
459
   glow { surface 1 file "highres/sprites/monsters/4740_queen_g.png" }
348 spiker 460
 
461
   anim { frame0 "FRAME85" frame1 "FRAME125" fps 15 flags 1 }
462
   frame { name "FRAME85" tile0 4780 tile1 4789 smoothduration 0.3 }
463
 
464
}