Subversion Repositories duke3d_hrp

Rev

Rev 390 | Rev 468 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
348 spiker 1
// Duke3D HRP Pickups Definitions
2
 
3
 
4
// Pistol (21)
5
model "highres/sprites/pickups/0021_pistol.md3" { 
6
   scale 3.5 shade 0
7
   skin { pal 0 file "highres/sprites/pickups/0021_pistol_d.png" }
8
   normal { file "highres/sprites/pickups/0021_pistol_n.png" }
9
   specular { file "highres/sprites/pickups/0021_pistol_s.png" }
10
   frame { name "none00" tile 21 }
11
}
12
 
13
// Chaingun (22)
14
model "highres/sprites/pickups/0022_chaingun.md3" {
15
   scale 1
16
   skin { pal 0 file "highres/sprites/pickups/0022_chaingun.png" }
17
   detail { file "highres/detail/metal.png" detailscale 0.15 }
18
   frame { name "idle" tile 22 }
19
}
20
 
21
// RPG (23)
22
model "highres/sprites/pickups/0023_rpg.md3" { 
23
   scale 0.75 shade 4
24
   skin { pal 0 file "highres/sprites/pickups/0023_rpg.png" }
25
   detail { file "highres/detail/metal.png" detailscale 0.3 }
26
   frame { name "none00" tile 23 }
27
}
28
 
29
// Freezer (24)
30
model "highres/sprites/pickups/0024_freezer.md3" {
31
   scale 1 shade 8
32
   skin { pal 0 file "highres/sprites/pickups/0024_freezer.jpg" }
33
   detail { file "highres/detail/metal.png" detailscale 0.15 }
34
   frame { name "none00" tile 24 }
35
}
36
 
37
// Shrinker (25)
38
model "highres/sprites/pickups/0025_shrinker.md3" {
39
   scale 3.0 shade 0
40
   skin { pal 0 surface 0 file "highres/sprites/pickups/0025_shrinker.png" }
41
   skin { pal 0 surface 2 file "highres/sprites/pickups/0025_shrinker.png" }
42
   glow { pal 0 surface 0 file "highres/sprites/pickups/0025_shrinker_g.png" }
43
   glow { pal 0 surface 2 file "highres/sprites/pickups/0025_shrinker_g.png" }
44
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
45
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
46
   normal { surface 1 file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }
47
   frame { name "none00" tile 25 }
48
}
49
 
50
// Pipe Bomb (26)
51
model "highres/sprites/pickups/0026_pipebomb.md3" {
52
   scale 20 shade 2
53
   skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" }
54
   detail { file "highres/detail/metal.png" detailscale 0.3 }
55
   frame { name "frame00" tile 26 }
56
}
57
 
58
// Trip Bomb (27)
59
model "highres/sprites/pickups/0027_tripbomb.md3" { 
60
   scale 1.4 shade 0
61
   skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
62
   detail { file "highres/detail/metal.png" detailscale 0.3 }
63
   glow { pal 0 file "highres/sprites/firstperson/2566_tripbomb_g.png" }
64
   frame { name "frame00" tile 27 }
65
}
66
 
67
// Shotgun (28)
68
model "highres/sprites/pickups/0028_shotgun.md3" {
69
   scale 18 shade 0 zadd 0
70
   skin { pal 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 5 specfactor 1 }
71
   normal { file "highres/sprites/pickups/0028_shotgun_n.png" }
72
   specular { file "highres/sprites/pickups/0028_shotgun_s.png" }
73
   frame { name "frame1" tile 28 }
74
}
75
 
76
// Devastator (29)
77
model "highres/sprites/pickups/0029_devastator.md3" {
78
   scale 2 shade 0 zadd -8
79
   skin { pal 0 file "highres/sprites/pickups/0029_devastator.png" }
80
   detail { file "highres/detail/metal.png" detailscale 0.3 }
81
   frame { name "none00" tile 29 }
82
}
83
 
84
// Expander (32)
85
model "highres/sprites/pickups/0032_expander.md3" {
86
   scale 3.0 shade 0
87
   skin { pal 0 surface 1 file "highres/sprites/pickups/0025_shrinker.png" }
88
   skin { pal 0 surface 3 file "highres/sprites/pickups/0025_shrinker.png" }
89
   glow { pal 0 surface 1 file "highres/sprites/pickups/0025_shrinker_g.png" }
90
   glow { pal 0 surface 3 file "highres/sprites/pickups/0025_shrinker_g.png" }
91
   skin { pal 0 surface 2 file "highres/sprites/pickups/0032_crystal.png" }
92
   glow { pal 0 surface 2 file "highres/sprites/pickups/0032_crystal.png" }
93
   normal { surface 2 file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }
94
   skin { pal 0 surface 0 file "highres/sprites/pickups/0032_expander.png" }
390 leod 95
   glow { pal 0 surface 0 file "highres/sprites/pickups/0032_expander_g.png" }
348 spiker 96
   frame { name "none00" tile 32 }
97
}
98
 
99
// Freezer Ammo (37)
100
model "highres/sprites/pickups/0037_freezerammo.md3" {
101
   scale 0.5 shade 0
102
   skin { pal 0 file "highres/sprites/pickups/0037_freezerammo.png" }
103
   glow { surface 0 file "highres/sprites/pickups/0037_freezerammo_g.png" }
104
   glow { surface 1 file "highres/sprites/pickups/0037_freezerammo_g.png" }
105
   glow { surface 2 file "highres/sprites/pickups/0037_freezerammo_g.png" }
106
   glow { surface 3 file "highres/sprites/pickups/0037_freezerammo_g.png" }
107
   glow { surface 4 file "highres/sprites/pickups/0037_freezerammo_g.png" }
108
   glow { surface 5 file "highres/sprites/pickups/0037_freezerammo_g.png" }
109
   glow { surface 6 file "highres/sprites/pickups/0037_freezerammo_g.png" }
110
   glow { surface 7 file "highres/sprites/pickups/0037_freezerammo_g.png" }
111
   glow { surface 8 file "highres/sprites/pickups/0037_freezerammo_g.png" }
112
   glow { surface 9 file "highres/sprites/pickups/0037_freezerammo_g.png" }
113
   glow { surface 10 file "highres/sprites/pickups/0037_freezerammo_g.png" }
114
   anim { frame0 "AnimFrames00" frame1 "AnimFrames10" fps 100 flags 0 }
115
   frame { name "AnimFrames00" tile0 37 tile1 39 }
116
}
117
 
118
// Pistol Ammo (40)
119
model "highres/sprites/pickups/0040_pistolammo.md3" {
120
   scale 2 shade 4
121
   skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" }
122
   detail { file "highres/detail/metal.png" detailscale 0.3 }
123
   frame { name "Frame0" tile 40 }
124
}
125
 
126
// Chaingun Ammo (41)
127
model "highres/sprites/pickups/0041_chaingunammo.md3" {
128
   scale 4 shade 2
129
   skin { pal 0 file "highres/sprites/pickups/0041_chanigunammo.png" }
130
   detail { file "highres/detail/metal.png" detailscale 0.3 }
131
   frame { name "frame00" tile 41 }
132
}
133
 
134
// Devastator Ammo (42)
391 leod 135
model "highres/sprites/pickups/0042_devastatorammo.md3" {
348 spiker 136
   scale 4 shade 2
391 leod 137
   skin { pal 0 file "highres/sprites/pickups/0042_devastatorammo.png" nocompress }
348 spiker 138
   detail { file "highres/detail/metal.png" detailscale 0.3 }
139
   frame { name "frame00" tile 42 }
140
}
141
 
142
// RPG ammo (44)
143
model "highres/sprites/pickups/0044_rpgammo.md3" {
144
   scale 5 shade 2
145
   skin { pal 0 file "highres/sprites/pickups/0044_rpgammo.png" nocompress }
146
   detail { file "highres/detail/metal.png" detailscale 0.3 }
147
   frame { name "frame00" tile 44 }
148
}
149
 
150
// Expander Ammo (45)
151
model "highres/sprites/pickups/0045_expander_ammo.md3" {
152
   scale 3.0
153
   skin { pal 0 file "highres/sprites/pickups/0032_expander.png" }
154
   detail { file "highres/detail/metal.png" detailscale 0.3 }
390 leod 155
   glow { pal 0 file "highres/sprites/pickups/0032_expander_g.png" }
348 spiker 156
   frame { name "none00" tile 45 }
157
}
158
 
159
// Shrinker ammo (46)
160
model "highres/sprites/pickups/0046_crystal.md3" {
161
   scale 3.0 shade 0
162
   skin { pal 0 file "highres/sprites/pickups/0046_crystal.png" }  
163
   normal { file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }   
164
   frame { name "none00" tile 46 }
165
}
166
 
167
// Pipe Bomb Box (47)
168
model "highres/sprites/pickups/0047_pipebombbox.md3" {
169
   scale 5 shade 2
170
   skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" nocompress }
171
   detail { file "highres/detail/metal.png" detailscale 0.3 }
172
   frame { name "frame00" tile 47 }
173
}
174
 
175
// Shotgun Ammo (49)
176
model "highres/sprites/pickups/0049_shotgunammo.md3" {
177
   scale 8 shade 0 
178
   skin { pal 0 file "highres/sprites/pickups/0049_shotgunammo.png" nocompress }
179
   frame { name "none00" tile 49 }
180
}
181
 
182
// Health Box (51)
183
model "highres/sprites/pickups/0051_healthbox.md3" {
184
   scale 1.2 shade 0
185
   skin { pal 0 file "highres/sprites/pickups/0051_healthbox.png" }
186
   frame { name "FRAME1" tile 51 }
187
}
188
 
189
// Health Bottle (52)
190
model "highres/sprites/pickups/0052_healthbottle.md3" {
191
   scale 1 shade 0
192
   skin { pal 0 file "highres/sprites/pickups/0052_healthbottle.png" }
193
   detail { file "highres/detail/metal.png" detailscale 0.3 }
194
   frame { name "FRAME1" tile 52 }
195
}
196
 
197
// First Aid Kit (53)
198
texture 53 {
199
   pal 0 { file "highres/sprites/pickups/0053.png" }
200
   detail { file "highres/detail/metal_worn.png" xscale 0.35 yscale 0.55 }
201
}
202
model "highres/sprites/pickups/0053_firstaid.md3" {
203
   scale 4 shade 4
204
   skin { pal 0 file "highres/sprites/pickups/0053_firstaid.png" }
205
   frame { name "frame_1" tile 53 }
206
}
207
 
208
// Armor (54)
209
model "highres/sprites/pickups/0054_armor.md3" {
210
   scale 2 shade 2
211
   skin { pal 0 file "highres/sprites/pickups/0054_armor.png" }
212
   detail { file "highres/detail/fabric.png" detailscale 0.15 }
213
   frame { name "frame00" tile 54 }
214
}
215
 
216
// Steroids (55)
217
model "highres/sprites/pickups/0055_steroids.md3" {
218
   scale 1 shade 0
219
   skin { pal 0 file "highres/sprites/pickups/0055_steroids.png" nocompress }
220
   detail { file "highres/detail/paint.png" xscale 0.4 yscale 0.4 }
221
   frame { name "frame00" tile 55 }
222
}
223
 
224
// Scuba Gear (56)
225
model "highres/sprites/pickups/0056_scubagear.md3" {
226
   scale 1 shade 4
227
   skin { pal 0 file "highres/sprites/pickups/0056_scubagear.jpg" }
228
   frame { name "frame00" tile 56 }
229
}
230
 
231
// Jetpack (57)
232
model "highres/sprites/pickups/0057_jetpack.md3" {
233
   scale 1.5 shade 0
234
   skin { pal 0 file "highres/sprites/pickups/0057_jetpack.png" }
235
   detail { file "highres/detail/metal.png" detailscale 0.3 }
236
   frame { name "FRAME1" tile 57 }
237
}
238
 
239
// Nightvision Goggles (59)
240
model "highres/sprites/pickups/0059_nightvison.md3" {
241
   scale 0.9 shade 0
242
   skin { pal 0 file "highres/sprites/pickups/0059_nightvison.png" }
243
   detail { file "highres/detail/metal.png" detailscale 0.3 }
244
   glow { file "highres/sprites/pickups/0059_nightvison_g.png" }
245
   frame { name "frame00" tile 59 }
246
}
247
 
248
// Key Card (60)
249
model "highres/sprites/pickups/0060_keycard.md3" {
250
   scale 2 shade 0
251
   skin { pal 0 file "highres/sprites/pickups/0060_keycard.png" nocompress }
252
   skin { pal 10 file "highres/sprites/pickups/0060_keycard_10.png" nocompress }
253
   skin { pal 11 file "highres/sprites/pickups/0060_keycard_11_22.png" nocompress }
254
   skin { pal 12 file "highres/sprites/pickups/0060_keycard_12_18.png" nocompress }
255
   skin { pal 13 file "highres/sprites/pickups/0060_keycard_13.png" nocompress }
256
   skin { pal 14 file "highres/sprites/pickups/0060_keycard_14.png" nocompress }
257
   skin { pal 15 file "highres/sprites/pickups/0060_keycard_15.png" nocompress }
258
   skin { pal 16 file "highres/sprites/pickups/0060_keycard_16.png" nocompress }
259
   skin { pal 18 file "highres/sprites/pickups/0060_keycard_12_18.png" nocompress }
260
   skin { pal 21 file "highres/sprites/pickups/0060_keycard_21.png" nocompress }
261
   skin { pal 22 file "highres/sprites/pickups/0060_keycard_11_22.png" nocompress }
262
   skin { pal 23 file "highres/sprites/pickups/0060_keycard_23.png" nocompress }
263
   skin { pal 24 file "highres/sprites/pickups/0060_keycard_24.png" nocompress }
264
   frame { name "none00" tile 60 }
265
}
266
 
267
// Protective Boots (61)
268
model "highres/sprites/pickups/0061_boots.md3" {
269
   scale 1.5 shade 2
270
   skin { pal 0 file "highres/sprites/pickups/0061_boots.png" }
271
   frame { name "frame00" tile 61 }
272
}
273
 
274
// Atomic Health (100)
275
model "highres/sprites/pickups/0100_atom.md3" {
276
   scale 1 shade 4
277
   skin { pal 0 file "highres/sprites/pickups/0100_atom.png" }
278
   skin { pal 10 file "highres/sprites/pickups/0100_atom_10.png" }
279
   skin { pal 11 file "highres/sprites/pickups/0100_atom_11_22.png" }
280
   skin { pal 12 file "highres/sprites/pickups/0100_atom_12_18.png" }
281
   skin { pal 13 file "highres/sprites/pickups/0100_atom_13.png" }
282
   skin { pal 14 file "highres/sprites/pickups/0100_atom_14.png" }
283
   skin { pal 15 file "highres/sprites/pickups/0100_atom_15.png" }
284
   skin { pal 16 file "highres/sprites/pickups/0100_atom_16.png" }
285
   skin { pal 18 file "highres/sprites/pickups/0100_atom_12_18.png" }
286
   skin { pal 21 file "highres/sprites/pickups/0100_atom_21.png" }
287
   skin { pal 22 file "highres/sprites/pickups/0100_atom_11_22.png" }
288
   skin { pal 23 file "highres/sprites/pickups/0100_atom_23.png" }
289
   skin { pal 24 file "highres/sprites/pickups/0100_atom_24.png" }
290
   anim { frame0 "FRAME1" frame1 "FRAME118" fps 19 flags 0 }
291
   frame { name "FRAME1" tile0 100 tile1 115 }
292
}
293
 
294
// HoloDuke (1348)
295
model "highres/sprites/pickups/1348_holoduke.md3" {
296
   scale 1.5 shade 2
297
 
298
   skin { pal 0 file "highres/sprites/pickups/1348_holoduke.png" }
299
   skin { pal 10 file "highres/sprites/pickups/1348_holoduke_10.png" }
300
   skin { pal 11 file "highres/sprites/pickups/1348_holoduke_11_22.png" }
301
   skin { pal 12 file "highres/sprites/pickups/1348_holoduke_12_18.png" }
302
   skin { pal 13 file "highres/sprites/pickups/1348_holoduke_13.png" }
303
   skin { pal 14 file "highres/sprites/pickups/1348_holoduke_14.png" }
304
   skin { pal 15 file "highres/sprites/pickups/1348_holoduke_15.png" }
305
   skin { pal 16 file "highres/sprites/pickups/1348_holoduke_16.png" }
306
   skin { pal 18 file "highres/sprites/pickups/1348_holoduke_12_18.png" }
307
   skin { pal 21 file "highres/sprites/pickups/1348_holoduke_21.png" }
308
   skin { pal 22 file "highres/sprites/pickups/1348_holoduke_11_22.png" }
309
   skin { pal 23 file "highres/sprites/pickups/1348_holoduke_23.png" }
310
   frame { name "frame2" tile 1348 }
311
 
312
   skin { pal 0 file "highres/sprites/pickups/1348_holoduke1.png" }
313
   skin { pal 10 file "highres/sprites/pickups/1348_holoduke1_10.png" }
314
   skin { pal 11 file "highres/sprites/pickups/1348_holoduke1_11_22.png" }
315
   skin { pal 12 file "highres/sprites/pickups/1348_holoduke1_12_18.png" }
316
   skin { pal 13 file "highres/sprites/pickups/1348_holoduke1_13.png" }
317
   skin { pal 14 file "highres/sprites/pickups/1348_holoduke1_14.png" }
318
   skin { pal 15 file "highres/sprites/pickups/1348_holoduke1_15.png" }
319
   skin { pal 16 file "highres/sprites/pickups/1348_holoduke1_16.png" }
320
   skin { pal 18 file "highres/sprites/pickups/1348_holoduke1_12_18.png" }
321
   skin { pal 21 file "highres/sprites/pickups/1348_holoduke1_21.png" }
322
   skin { pal 22 file "highres/sprites/pickups/1348_holoduke1_11_22.png" }
323
   skin { pal 23 file "highres/sprites/pickups/1348_holoduke1_23.png" }
324
   frame { name "frame3" tile 1349 }
325
 
326
   skin { pal 0 file "highres/sprites/pickups/1348_holoduke2.png" }
327
   skin { pal 10 file "highres/sprites/pickups/1348_holoduke2_10.png" }
328
   skin { pal 11 file "highres/sprites/pickups/1348_holoduke2_11_22.png" }
329
   skin { pal 12 file "highres/sprites/pickups/1348_holoduke2_12_18.png" }
330
   skin { pal 13 file "highres/sprites/pickups/1348_holoduke2_13.png" }
331
   skin { pal 14 file "highres/sprites/pickups/1348_holoduke2_14.png" }
332
   skin { pal 15 file "highres/sprites/pickups/1348_holoduke2_15.png" }
333
   skin { pal 16 file "highres/sprites/pickups/1348_holoduke2_16.png" }
334
   skin { pal 18 file "highres/sprites/pickups/1348_holoduke2_12_18.png" }
335
   skin { pal 21 file "highres/sprites/pickups/1348_holoduke2_21.png" }
336
   skin { pal 22 file "highres/sprites/pickups/1348_holoduke2_11_22.png" }
337
   skin { pal 23 file "highres/sprites/pickups/1348_holoduke2_23.png" }
338
   frame { name "frame4" tile 1350 }
339
 
340
   skin { pal 0 file "highres/sprites/pickups/1348_holoduke3.png" }
341
   skin { pal 10 file "highres/sprites/pickups/1348_holoduke3_10.png" }
342
   skin { pal 11 file "highres/sprites/pickups/1348_holoduke3_11_22.png" }
343
   skin { pal 12 file "highres/sprites/pickups/1348_holoduke3_12_18.png" }
344
   skin { pal 13 file "highres/sprites/pickups/1348_holoduke3_13.png" }
345
   skin { pal 14 file "highres/sprites/pickups/1348_holoduke3_14.png" }
346
   skin { pal 15 file "highres/sprites/pickups/1348_holoduke3_15.png" }
347
   skin { pal 16 file "highres/sprites/pickups/1348_holoduke3_16.png" }
348
   skin { pal 18 file "highres/sprites/pickups/1348_holoduke3_12_18.png" }
349
   skin { pal 21 file "highres/sprites/pickups/1348_holoduke3_21.png" }
350
   skin { pal 22 file "highres/sprites/pickups/1348_holoduke3_11_22.png" }
351
   skin { pal 23 file "highres/sprites/pickups/1348_holoduke3_23.png" }
352
   frame { name "frame5" tile 1351 }
353
}