Subversion Repositories duke3d_hrp

Rev

Rev 64 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 plagman 1
 
2
// Duke3D HRP Pickups Definitions
3
 
4
 
5
// Pistol (21)
6
model "highres/sprites/pickups/0021_pistol.md2" { 
7
   scale 1.4 shade 1
8
   skin { pal 0 file "highres/sprites/pickups/0021_pistol.jpg" }
9
   detail { file "highres/detail/metal.png" detailscale 0.3 }
10
   frame { name "FRAME01" tile 21 }
11
}
12
 
13
// Chaingun (22)
14
model "highres/sprites/pickups/0022_chaingun.md3" {
15
   scale 1
16
   skin { pal 0 file "highres/sprites/pickups/0022_chaingun.png" }
17
   detail { file "highres/detail/metal.png" detailscale 0.15 }
18
   frame { name "idle" tile 22 }
19
}
20
 
21
// RPG (23)
22
model "highres/sprites/pickups/0023_rpg.md3" { 
23
   scale 0.75 shade 4
24
   skin { pal 0 file "highres/sprites/pickups/0023_rpg.png" }
25
   detail { file "highres/detail/metal.png" detailscale 0.3 }
26
   frame { name "Frame 1" tile 23 }
27
}
28
 
29
// Freezer (24)
30
model "highres/sprites/pickups/0024_freezer.md3" {
31
   scale 1 shade 8
32
   skin { pal 0 file "highres/sprites/pickups/0024_freezer.jpg" }
33
   detail { file "highres/detail/metal.png" detailscale 0.15 }
34
   frame { name "Frame 1" tile 24 }
35
}
36
 
37
// Shrinker (25)
38
model "highres/sprites/pickups/0025_shrinker.md3" {
39
   scale 3.0 shade 0
40
   skin { pal 0 surface 0 file "highres/sprites/pickups/0025_shrinker.png" }
41
   skin { pal 0 surface 2 file "highres/sprites/pickups/0025_shrinker.png" }
42
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
43
   glow { pal 0 surface 0 file "highres/sprites/pickups/0025_shrinker_g.png" }
44
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
45
   frame { name "Frame0" tile 25 }
46
}
47
 
48
// Pipe Bomb (26)
49
model "highres/sprites/pickups/0026_pipebomb.md2" {
50
   scale 20 shade 2
51
   skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" }
52
   detail { file "highres/detail/metal.png" detailscale 0.3 }
53
   frame { name "sf_hbomb01" tile 26 }
54
}
55
 
56
// Trip Bomb (27)
57
model "highres/sprites/pickups/0027_tripbomb.md2" { 
58
   scale 1.4 shade 0
59
   skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
60
   detail { file "highres/detail/metal.png" detailscale 0.3 }
61
   glow { pal 0 file "highres/sprites/firstperson/2566_tripbomb_g.png" }
62
   anim { frame0 "frame1" frame1 "frame1" fps 1 flags 0 }
63
   frame { name "frame1" tile 27 }
64
}
65
 
66
// Shotgun (28)
67
model "highres/sprites/pickups/0028_shotgun.md3" {
68
   scale 1.25 shade 2 zadd 10
69
   skin { pal 0 file "highres/sprites/pickups/0028_shotgun.jpg" }
70
   detail { file "highres/detail/metal.png" detailscale 0.15 }
71
   frame { name "Frame 0" tile 28 }
72
}
73
 
74
// Devastator (29)
75
model "highres/sprites/pickups/0029_devastator.md3" {
76
   scale 2 shade 0 zadd -8
77
   skin { pal 0 file "highres/sprites/pickups/0029_devastator.png" }
78
   detail { file "highres/detail/metal.png" detailscale 0.3 }
79
   frame { name "Frame 0" tile 29 }
80
}
81
 
82
// Expander (32)
83
model "highres/sprites/pickups/0032_expander.md3" {
84
   scale 3.0 shade 0
85
   skin { pal 0 surface 1 file "highres/sprites/pickups/0025_shrinker.png" }
86
   skin { pal 0 surface 2 file "highres/sprites/pickups/0025_shrinker.png" }
87
   skin { pal 0 surface 2 file "highres/sprites/pickups/0032_crystal.png" }
88
   glow { pal 0 surface 2 file "highres/sprites/pickups/0032_crystal.png" }
89
   skin { pal 0 surface 0 file "highres/sprites/pickups/0032_expander.png" }
90
   glow { pal 0 surface 0 file "highres/sprites/pickups/0032_expander_glow.png" }
91
   frame { name "Frame0" tile 32 }
92
}
93
 
94
// Freezer Ammo (37)
95
model "highres/sprites/pickups/0037_freezerammo.md3" {
96
   scale 0.5 shade 0
97
   skin { pal 0 file "highres/sprites/pickups/0037_freezerammo.png" }
98
   glow { surface 0 file "highres/sprites/pickups/0037_freezerammo_g.png" }
99
   glow { surface 1 file "highres/sprites/pickups/0037_freezerammo_g.png" }
100
   glow { surface 2 file "highres/sprites/pickups/0037_freezerammo_g.png" }
101
   glow { surface 3 file "highres/sprites/pickups/0037_freezerammo_g.png" }
102
   glow { surface 4 file "highres/sprites/pickups/0037_freezerammo_g.png" }
103
   glow { surface 5 file "highres/sprites/pickups/0037_freezerammo_g.png" }
104
   glow { surface 6 file "highres/sprites/pickups/0037_freezerammo_g.png" }
105
   glow { surface 7 file "highres/sprites/pickups/0037_freezerammo_g.png" }
106
   glow { surface 8 file "highres/sprites/pickups/0037_freezerammo_g.png" }
107
   glow { surface 9 file "highres/sprites/pickups/0037_freezerammo_g.png" }
108
   glow { surface 10 file "highres/sprites/pickups/0037_freezerammo_g.png" }
109
   anim { frame0 "Frame0" frame1 "Frame10" fps 100 flags 0 }
110
   frame { name "Frame0" tile0 37 tile1 39 }
111
}
112
 
113
// Pistol Ammo (40)
114
model "highres/sprites/pickups/0040_pistolammo.md3" {
115
   scale 2 shade 4
116
   skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" }
117
   detail { file "highres/detail/metal.png" detailscale 0.3 }
118
   frame { name "Frame0" tile 40 }
119
}
120
 
121
// Chaingun Ammo (41)
122
model "highres/sprites/pickups/0041_chaingunammo.md2" {
123
   scale 4 shade 2
124
   skin { pal 0 file "highres/sprites/pickups/0041_chanigunammo.png" }
125
   detail { file "highres/detail/metal.png" detailscale 0.3 }
126
   frame { name "sf_bammo01" tile 41 }
127
}
128
 
129
// Devastator Ammo (42)
130
model "highres/sprites/pickups/0042_devistatorammo.md2" {
131
   scale 4 shade 2
132
   skin { pal 0 file "highres/sprites/pickups/0042_devistatorammo.png" nocompress }
133
   detail { file "highres/detail/metal.png" detailscale 0.3 }
134
   frame { name "sf_devammo01" tile 42 }
135
}
136
 
137
// RPG ammo (44)
138
model "highres/sprites/pickups/0044_rpgammo.md2" {
139
   scale 5 shade 2
140
   skin { pal 0 file "highres/sprites/pickups/0044_rpgammo.png" nocompress }
141
   detail { file "highres/detail/metal.png" detailscale 0.3 }
142
   frame { name "sf_rpgammo01" tile 44 }
143
}
144
 
145
// Expander Ammo (45)
146
model "highres/sprites/pickups/0045_expander_ammo.md3" {
147
   scale 3.0
148
   skin { pal 0 file "highres/sprites/pickups/0032_expander.png" }
149
   detail { file "highres/detail/metal.png" detailscale 0.3 }
150
   glow { pal 0 file "highres/sprites/pickups/0032_expander_glow.png" }
151
   frame { name "Frame0" tile 45 }
152
}
153
 
154
// Shrinker ammo (46)
155
model "highres/sprites/pickups/0046_crystal.md3" {
156
   scale 3.0 shade 0
157
   skin { pal 0 file "highres/sprites/pickups/0046_crystal.png" }  
65 loomsday 158
   normal { file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }   
1 plagman 159
   frame { name "Frame0" tile 46 }
160
}
161
 
162
// Pipe Bomb Box (47)
163
model "highres/sprites/pickups/0047_pipebombbox.md2" {
164
   scale 5 shade 2
165
   skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" nocompress }
166
   detail { file "highres/detail/metal.png" detailscale 0.3 }
167
   frame { name "sf_hpbammo01" tile 47 }
168
}
169
 
170
// Shotgun Ammo (49)
171
model "highres/sprites/pickups/0049_shotgunammo.md2" {
172
   scale 8 shade 0 
173
   skin { pal 0 file "highres/sprites/pickups/0049_shotgunammo.png" nocompress }
174
   frame { name "idle" tile 49 }
175
}
176
 
177
// Health Box (51)
178
model "highres/sprites/pickups/0051_healthbox.md3" {
179
   scale 1.2 shade 0
180
   skin { pal 0 file "highres/sprites/pickups/0051_healthbox.png" }
181
   frame { name "FRAME1" tile 51 }
182
}
183
 
184
// Health Bottle (52)
185
model "highres/sprites/pickups/0052_healthbottle.md3" {
186
   scale 1 shade 0
187
   skin { pal 0 file "highres/sprites/pickups/0052_healthbottle.png" }
188
   detail { file "highres/detail/metal.png" detailscale 0.3 }
189
   frame { name "FRAME1" tile 52 }
190
}
191
 
192
// First Aid Kit (53)
10 parkar 193
texture 53 {
194
   pal 0 { file "highres/sprites/pickups/0053.png" }
1 plagman 195
   detail { file "highres/detail/metal_worn.png" xscale 0.35 yscale 0.55 }
196
}
10 parkar 197
model "highres/sprites/pickups/0053_firstaid.md3" {
1 plagman 198
   scale 4 shade 4
199
   skin { pal 0 file "highres/sprites/pickups/0053_firstaid.png" }
10 parkar 200
   frame { name "frame_1" tile 53 }
1 plagman 201
}
202
 
203
// Armor (54)
204
model "highres/sprites/pickups/0054_armor.md2" {
205
   scale 2 shade 2
206
   skin { pal 0 file "highres/sprites/pickups/0054_armor.png" }
207
   detail { file "highres/detail/fabric.png" detailscale 0.15 }
208
   frame { name "frame1" tile 54 }
209
}
210
 
211
// Steroids (55)
212
model "highres/sprites/pickups/0055_steroids.md3" {
213
   scale 1 shade 0
214
   skin { pal 0 file "highres/sprites/pickups/0055_steroids.png" nocompress }
215
   frame { name "FRAME1" tile 55 }
216
}
217
 
218
// Scuba Gear (56)
219
model "highres/sprites/pickups/0056_scubagear.md2" {
220
   scale 1 shade 4
221
   skin { pal 0 file "highres/sprites/pickups/0056_scubagear.jpg" }
222
   frame { name "frame01" tile 56 }
223
}
224
 
225
// Jetpack (57)
226
model "highres/sprites/pickups/0057_jetpack.md3" {
227
   scale 1.5 shade 0
228
   skin { pal 0 file "highres/sprites/pickups/0057_jetpack.png" }
229
   detail { file "highres/detail/metal.png" detailscale 0.3 }
230
   frame { name "FRAME1" tile 57 }
231
}
232
 
233
// Nightvision Goggles (59)
234
model "highres/sprites/pickups/0059_nightvison.md2" {
235
   scale 0.9 shade 0
236
   skin { pal 0 file "highres/sprites/pickups/0059_nightvison.png" }
237
   detail { file "highres/detail/metal.png" detailscale 0.3 }
238
   glow { file "highres/sprites/pickups/0059_nightvison_g.png" }
239
   frame { name "frame01" tile 59 }
240
}
241
 
242
// Key Card (60)
243
model "highres/sprites/pickups/0060_keycard.md2" {
244
   scale 2 shade 0
47 h266 245
   skin { pal 0 file "highres/sprites/pickups/0060_keycard.png" nocompress }
246
   skin { pal 10 file "highres/sprites/pickups/0060_keycard_10.png" nocompress }
247
   skin { pal 11 file "highres/sprites/pickups/0060_keycard_11_22.png" nocompress }
248
   skin { pal 12 file "highres/sprites/pickups/0060_keycard_12_18.png" nocompress }
249
   skin { pal 13 file "highres/sprites/pickups/0060_keycard_13.png" nocompress }
250
   skin { pal 14 file "highres/sprites/pickups/0060_keycard_14.png" nocompress }
251
   skin { pal 15 file "highres/sprites/pickups/0060_keycard_15.png" nocompress }
252
   skin { pal 16 file "highres/sprites/pickups/0060_keycard_16.png" nocompress }
253
   skin { pal 18 file "highres/sprites/pickups/0060_keycard_12_18.png" nocompress }
254
   skin { pal 21 file "highres/sprites/pickups/0060_keycard_21.png" nocompress }
255
   skin { pal 22 file "highres/sprites/pickups/0060_keycard_11_22.png" nocompress }
256
   skin { pal 23 file "highres/sprites/pickups/0060_keycard_23.png" nocompress }
257
   skin { pal 24 file "highres/sprites/pickups/0060_keycard_24.png" nocompress }
1 plagman 258
   frame { name "idle01" tile 60 }
259
}
260
 
261
// Protective Boots (61)
262
model "highres/sprites/pickups/0061_boots.md2" {
263
   scale 1.5 shade 2
264
   skin { pal 0 file "highres/sprites/pickups/0061_boots.png" }
265
   frame { name "FRAME01" tile 61 }
266
}
267
 
268
// Atomic Health (100)
269
model "highres/sprites/pickups/0100_atom.md3" {
270
   scale 1 shade 4
271
   skin { pal 0 file "highres/sprites/pickups/0100_atom.png" }
47 h266 272
   skin { pal 10 file "highres/sprites/pickups/0100_atom_10.png" }
273
   skin { pal 11 file "highres/sprites/pickups/0100_atom_11_22.png" }
274
   skin { pal 12 file "highres/sprites/pickups/0100_atom_12_18.png" }
275
   skin { pal 13 file "highres/sprites/pickups/0100_atom_13.png" }
276
   skin { pal 14 file "highres/sprites/pickups/0100_atom_14.png" }
277
   skin { pal 15 file "highres/sprites/pickups/0100_atom_15.png" }
278
   skin { pal 16 file "highres/sprites/pickups/0100_atom_16.png" }
279
   skin { pal 18 file "highres/sprites/pickups/0100_atom_12_18.png" }
280
   skin { pal 21 file "highres/sprites/pickups/0100_atom_21.png" }
281
   skin { pal 22 file "highres/sprites/pickups/0100_atom_11_22.png" }
282
   skin { pal 23 file "highres/sprites/pickups/0100_atom_23.png" }
283
   skin { pal 24 file "highres/sprites/pickups/0100_atom_24.png" }
1 plagman 284
   anim { frame0 "FRAME1" frame1 "FRAME118" fps 19 flags 0 }
285
   frame { name "FRAME1" tile0 100 tile1 115 }
286
}
287
 
47 h266 288
// HoloDuke (1348)
1 plagman 289
model "highres/sprites/pickups/1348_holoduke.md3" {
290
   scale 1.5 shade 2
47 h266 291
 
1 plagman 292
   skin { pal 0 file "highres/sprites/pickups/1348_holoduke.png" }
47 h266 293
   skin { pal 10 file "highres/sprites/pickups/1348_holoduke_10.png" }
294
   skin { pal 11 file "highres/sprites/pickups/1348_holoduke_11_22.png" }
295
   skin { pal 12 file "highres/sprites/pickups/1348_holoduke_12_18.png" }
296
   skin { pal 13 file "highres/sprites/pickups/1348_holoduke_13.png" }
297
   skin { pal 14 file "highres/sprites/pickups/1348_holoduke_14.png" }
298
   skin { pal 15 file "highres/sprites/pickups/1348_holoduke_15.png" }
299
   skin { pal 16 file "highres/sprites/pickups/1348_holoduke_16.png" }
300
   skin { pal 18 file "highres/sprites/pickups/1348_holoduke_12_18.png" }
301
   skin { pal 21 file "highres/sprites/pickups/1348_holoduke_21.png" }
302
   skin { pal 22 file "highres/sprites/pickups/1348_holoduke_11_22.png" }
303
   skin { pal 23 file "highres/sprites/pickups/1348_holoduke_23.png" }
1 plagman 304
   frame { name "frame2" tile 1348 }
47 h266 305
 
306
   skin { pal 0 file "highres/sprites/pickups/1348_holoduke1.png" }
307
   skin { pal 10 file "highres/sprites/pickups/1348_holoduke1_10.png" }
308
   skin { pal 11 file "highres/sprites/pickups/1348_holoduke1_11_22.png" }
309
   skin { pal 12 file "highres/sprites/pickups/1348_holoduke1_12_18.png" }
310
   skin { pal 13 file "highres/sprites/pickups/1348_holoduke1_13.png" }
311
   skin { pal 14 file "highres/sprites/pickups/1348_holoduke1_14.png" }
312
   skin { pal 15 file "highres/sprites/pickups/1348_holoduke1_15.png" }
313
   skin { pal 16 file "highres/sprites/pickups/1348_holoduke1_16.png" }
314
   skin { pal 18 file "highres/sprites/pickups/1348_holoduke1_12_18.png" }
315
   skin { pal 21 file "highres/sprites/pickups/1348_holoduke1_21.png" }
316
   skin { pal 22 file "highres/sprites/pickups/1348_holoduke1_11_22.png" }
317
   skin { pal 23 file "highres/sprites/pickups/1348_holoduke1_23.png" }
318
   frame { name "frame3" tile 1349 }
319
 
1 plagman 320
   skin { pal 0 file "highres/sprites/pickups/1348_holoduke2.png" }
47 h266 321
   skin { pal 10 file "highres/sprites/pickups/1348_holoduke2_10.png" }
322
   skin { pal 11 file "highres/sprites/pickups/1348_holoduke2_11_22.png" }
323
   skin { pal 12 file "highres/sprites/pickups/1348_holoduke2_12_18.png" }
324
   skin { pal 13 file "highres/sprites/pickups/1348_holoduke2_13.png" }
325
   skin { pal 14 file "highres/sprites/pickups/1348_holoduke2_14.png" }
326
   skin { pal 15 file "highres/sprites/pickups/1348_holoduke2_15.png" }
327
   skin { pal 16 file "highres/sprites/pickups/1348_holoduke2_16.png" }
328
   skin { pal 18 file "highres/sprites/pickups/1348_holoduke2_12_18.png" }
329
   skin { pal 21 file "highres/sprites/pickups/1348_holoduke2_21.png" }
330
   skin { pal 22 file "highres/sprites/pickups/1348_holoduke2_11_22.png" }
331
   skin { pal 23 file "highres/sprites/pickups/1348_holoduke2_23.png" }
1 plagman 332
   frame { name "frame4" tile 1350 }
47 h266 333
 
334
   skin { pal 0 file "highres/sprites/pickups/1348_holoduke3.png" }
335
   skin { pal 10 file "highres/sprites/pickups/1348_holoduke3_10.png" }
336
   skin { pal 11 file "highres/sprites/pickups/1348_holoduke3_11_22.png" }
337
   skin { pal 12 file "highres/sprites/pickups/1348_holoduke3_12_18.png" }
338
   skin { pal 13 file "highres/sprites/pickups/1348_holoduke3_13.png" }
339
   skin { pal 14 file "highres/sprites/pickups/1348_holoduke3_14.png" }
340
   skin { pal 15 file "highres/sprites/pickups/1348_holoduke3_15.png" }
341
   skin { pal 16 file "highres/sprites/pickups/1348_holoduke3_16.png" }
342
   skin { pal 18 file "highres/sprites/pickups/1348_holoduke3_12_18.png" }
343
   skin { pal 21 file "highres/sprites/pickups/1348_holoduke3_21.png" }
344
   skin { pal 22 file "highres/sprites/pickups/1348_holoduke3_11_22.png" }
345
   skin { pal 23 file "highres/sprites/pickups/1348_holoduke3_23.png" }
346
   frame { name "frame5" tile 1351 }
1 plagman 347
}