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1 plagman 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "Frame0" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md2" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "idle" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md2" {
22
   scale 1.56 shade 0
23
   detail { file "highres/detail/metal.png" detailscale 0.3 }
24
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
27
}
28
 
29
// Fan Sprite Broke (411)
30
model "highres/sprites/props/0411_fanspritebroke.md2" {
31
   scale 1.56 shade 0
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
33
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
34
   frame { name "idle" tile 411 }
35
}
36
 
37
texture 418 { 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
39
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
40
}
41
 
42
// Radar Dish (479)
43
model "highres/sprites/props/0479_radardish.md3" {
44
   scale 5.3 shade 0
45
   detail { file "highres/detail/metal.png" detailscale 0.3 }
46
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
47
   frame { name "Frame0" tile 479 }
48
}
49
 
50
// Observatory (480)
51
model "highres/sprites/props/0480_observatory.md2" {
52
   scale 3.5 shade 2
53
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
54
   frame { name "Frame 1" tile 480 }
55
}
56
 
57
// Space Shuttle (487)
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
59
model "highres/sprites/props/0487_shuttle.md3" { 
60
   scale 4.5 shade 0 
61
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
62
   frame { name "FRAME1" tile 487 }
63
}
64
 
65
// Satellite #2 (489)
66
model "highres/sprites/props/0489_satellite.md3" {
67
   scale 0.5 shade 4
68
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
69
   glow { pal 0 file "highres/sprites/props/0489_satellite_glow.png" }   
70
   frame { name "Frame0" tile 489 }
71
}
72
 
73
// Satellite #3 (516)
74
model "highres/sprites/props/0516_satellite.md3" {
75
   scale 1.8 shade 0
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
78
   frame { name "Frame0" tile 516 }
79
}
80
 
81
// Fuel pod (517)
82
model "highres/sprites/props/0517_fuelpod.md3" {
83
   scale 0.9 shade 0
84
   detail { file "highres/detail/metal.png" detailscale 0.3 }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
86
   frame { name "FRAME1" tile 517 }
87
}
88
 
89
// Tube (536)
90
model "highres/sprites/props/0536_tube.md2" {
91
   scale 1.9 shade 0
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
94
   frame { name "idle" tile 536 }
95
}
96
 
97
// Tube (537)
98
model "highres/sprites/props/0537_tube.md2" {
99
   scale 1.9 shade 0
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
102
   frame { name "idle" tile 537 }
103
}
104
 
105
// Slimepipe (538)
106
model "highres/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
111
}
112
 
113
// globe (542)
114
model "highres/sprites/props/0542_globe.md3" {
115
   scale 0.6 shade 1
116
   skin { pal 0 file "highres/sprites/props/0542_globe.png" }
117
   frame { name "(ZStudios)" tile0 542 tile1 542 }
118
}
119
 
120
// Wallspeaker (543)
121
model "highres/sprites/props/0543_wallspeaker.md3" {
122
   scale 2 shade 0
123
   detail { file "highres/detail/metal.png" detailscale 0.3 }
124
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
125
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
126
   frame { name "FRAME1" tile 543 }
127
}
128
 
129
// Iron Bar (544)
130
model "highres/sprites/props/0544_ironbar.md3" {
131
   scale 1 shade 0
132
   detail { file "highres/detail/metal.png" detailscale 0.3 }
133
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
134
   frame { name "FRAME1" tile 544 }
135
}
136
 
137
// Domelight (551)
138
model "highres/sprites/props/0551_domelight.md3" {
139
   scale 8.0 shade 3
140
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
141
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
142
   frame { name "FRAME4" tile0 0551 tile1 0554 }
143
}
144
 
145
// Pipe handle (555)
146
model "highres/sprites/props/0555.md3" {
147
   scale 3 shade 1
148
   skin { pal 0 file "highres/sprites/props/0555.png" }
149
   frame { name "frame1" tile 555 }
150
}
151
 
152
// Chair 1 (556)
153
model "highres/sprites/props/0556_chair1.md2" {
154
   scale 2 shade 2
155
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
156
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
157
   frame { name "kreslo" tile0 556 tile1 557 }
158
}
159
 
160
// Broken Chair (559)
161
model "highres/sprites/props/0559_brokenchair.md2" {
162
   scale 2 shade 2
163
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
164
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
165
   frame { name "kreslo" tile 559 }
166
}
167
 
168
// Soap (561)
169
model "highres/sprites/props/0561_soap.md3" {
170
   scale 10 shade 0
171
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
172
   frame { name "soap" tile 561 }
173
}
174
 
175
// Drinking fountain (563)
176
model "highres/sprites/props/0563_drinkfount.md3" {
177
   scale 0.6 shade 0
178
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
179
   frame { name "Frame0" tile 563 }
180
}
181
 
182
// Drinking fountain - Anim 1 (564)
183
model "highres/sprites/props/0566_drinkfount.md3" {
184
   scale 0.6 shade 0
185
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
186
   frame { name "Frame0" tile 564 }
187
}
188
 
189
// Drinking fountain - Anim 2 (565)
190
model "highres/sprites/props/0565_drinkfount.md3" {
191
   scale 0.6 shade 0
192
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
193
   frame { name "Frame0" tile 565 }
194
}
195
 
196
// Drinking fountain - Anim 3 (566)
197
model "highres/sprites/props/0566_drinkfount.md3" {
198
   scale 0.6 shade 0
199
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
200
   frame { name "Frame0" tile 566 }
201
}
202
 
203
// Drinking fountain - Destroyed (567)
204
model "highres/sprites/props/0567_drinkfount.md3" {
205
   scale 0.6 shade 0
206
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
207
   frame { name "Frame0" tile 567 }
208
}
209
 
210
texture 568 { 
211
   pal  0 { file "highres/sprites/props/0568.png" }
212
   pal 21 { file "highres/sprites/props/0568_21.png" }
213
}
214
 
215
// Toilet (569)
216
model "highres/sprites/props/0569_toilet.md3" {
217
   scale 1.1 shade 0
218
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
219
   frame { frame "idle" tile 569 }
220
}
221
 
222
// Stall (571)
223
model "highres/sprites/props/0571_stall.md3" {
224
   scale 1.5 shade 2
225
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
226
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
227
   frame { name "1" tile 571 }
228
}
229
 
230
// Shower headpiece (572)
231
model "highres/sprites/props/0991_shower.md3" {
232
   scale 9.5 shade 1
233
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
234
   frame { name "FRAME15" tile0 572 tile1 572 }
235
}
236
 
237
// Stall Broke (573)
238
model "highres/sprites/props/0573_stallbroke.md3" {
239
   scale 1.5 shade 2
240
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
241
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
242
   frame { name "1" tile 573 }
243
}
244
 
245
// Sensor (584)
246
model "highres/sprites/props/0584_sensor.md3" { 
247
   scale 0.9 shade 0 
248
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
249
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
250
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
251
   frame { frame "frame1" tile0 584  tile1 584 }
252
}
253
 
254
// Display (585)
255
model "highres/sprites/props/0585_display.md3" { 
256
   scale 1.22 shade 0
257
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
258
   frame { name "frame1" tile 585 }
259
}
260
 
261
// Grate 1 (595)
262
texture 595 { 
263
   pal 0 { file "highres/sprites/props/0595.png" }
264
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
265
}
266
model "highres/sprites/props/0595_grate1.md3" {
267
   scale 1.56 shade 4
268
   detail { file "highres/detail/metal.png" detailscale 0.3 }
269
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
270
   frame { name "idle" tile 595 }
271
}
272
 
273
// Broken Grate 1 (596)
274
model "highres/sprites/props/0596_bgrate1.md3" {
275
   scale 1.56 shade 4
276
   detail { file "highres/detail/metal.png" detailscale 0.3 }
277
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
278
   frame { name "idle" tile 596 }
279
}
280
 
281
// Solar Panel (602)
282
model "highres/sprites/props/0602_solarpanel.md3" {
283
   scale 1.4 shade 0
284
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
285
   frame { name "FRAME" tile 602 }
286
}
287
 
288
// Space suit 2 (606)
289
model "highres/sprites/props/0606_spacesuit2.md3" { 
290
   scale 1 shade 0 
291
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
292
   frame { name "Frame0" tile 606 }
293
}
294
 
295
// Antenna (607) 
296
model "highres/sprites/props/0607_antenna.md3" { 
297
   scale 1 shade 0 
298
   detail { file "highres/detail/metal.png" detailscale 0.3 }
299
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
300
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
301
   frame { name "Frame0" tile 607 }
302
}
303
 
304
// Pipe (610) 
305
model "highres/sprites/props/0610_tube.md3" { 
306
   scale 15 shade 0 
307
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
308
   frame { name "Frame0" tile 610 }
309
}
310
 
311
// Toilet Broke (615)
312
model "highres/sprites/props/0615_toiletbroke.md3" {
313
   scale 1.1 shade 0
314
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
315
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
316
   frame { name "broken" tile 615 }
317
}
318
 
319
// Pipe2 (616)
320
model "highres/sprites/props/0619_pipe1.md3" {
321
   scale 16 shade 0
322
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
323
   frame { name "Frame0" tile 616 }
324
}
325
 
326
// Pipe1B (617)
327
model "highres/sprites/props/0617_pipe1b.md3" {
328
   scale 16 shade 0
329
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
330
   frame { name "Frame0" tile 617 }
331
}
332
 
333
// Pipe1 (619)
334
model "highres/sprites/props/0619_pipe1.md3" {
335
   scale 16 shade 0
336
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
337
   frame { name "Frame0" tile 619 }
338
}
339
 
340
// Camera 1 (621)
341
model "highres/sprites/props/0621_camera1.md3" {
342
   scale 1.13 shade 0
343
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
344
   frame { name "idle" tile0 621 tile1 625 }
345
}
346
 
347
texture 632 { 
348
   pal  0 { file "highres/sprites/props/0632.png" }
349
   pal 10 { file "highres/sprites/props/0632_10.png" }
350
   pal 11 { file "highres/sprites/props/0632_11.png" }
351
   pal 12 { file "highres/sprites/props/0632_12.png" }
352
   pal 13 { file "highres/sprites/props/0632_13.png" }
353
   pal 14 { file "highres/sprites/props/0632_14.png" }
354
   pal 15 { file "highres/sprites/props/0632_15.png" }
355
   pal 16 { file "highres/sprites/props/0632_16.png" }
356
   pal 18 { file "highres/sprites/props/0632_12.png" }
357
   pal 21 { file "highres/sprites/props/0632_21.png" }
358
   pal 22 { file "highres/sprites/props/0632_11.png" }
359
   pal 23 { file "highres/sprites/props/0632_23.png" }
360
}
361
 
362
// Pipe2B (633)
363
model "highres/sprites/props/0617_pipe1b.md3" {
364
   scale 16 shade 0
365
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
366
   frame { name "Frame0" tile 633 }
367
}
368
 
369
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
370
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
371
 
372
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
373
 
374
// Vacuum (669)
375
model "highres/sprites/props/0669_vacuum.md3" { 
376
   scale 1 shade 5 
377
   detail { file "highres/detail/metal.png" detailscale 0.3 }
378
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
379
   frame { name "Frame0" tile 669 }
380
}
381
 
382
// Water faucet (670)
383
model "highres/sprites/props/0670_faucet.md3" {
384
   scale 10 shade 4
385
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
386
   anim { frame0 "FRAME1" frame1 "FRAME4" fps 28 flags 0 }
387
   frame { name "FRAME1" tile0 670 tile1 671 }
388
   frame { name "FRAME5" tile 574 }
389
}
390
 
391
// Scale (678)
392
model "highres/sprites/props/0678_scale.md3" { 
393
   scale 1 shade 0 
394
   detail { file "highres/detail/metal.png" detailscale 0.3 }
395
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
396
   frame { name "Frame0" tile 678 }
397
}
398
 
399
// Folding Chair (680)
400
model "highres/sprites/props/0680.md3" {
401
   scale 0.9 shade 0
402
   skin { pal 0 file "highres/sprites/props/0680.png" }
403
   frame { name "FRAME1" tile0 0680 tile1 0684 }
404
}
405
 
406
// Reflektor (685)
407
model "highres/sprites/props/0685_reflektor.md3" {
408
   scale 9 shade 0
409
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
410
   frame { name "FRAME1" tile 0685 }
411
}
412
 
413
// Movie camera (686)
414
model "highres/sprites/props/0686_moviecamera.md3" { 
415
   scale 1.9 shade 10
416
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
417
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
418
   frame { name "Frame0" tile 686 }
419
}
420
 
421
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
422
 
423
// IV Unit (689)
424
model "highres/sprites/props/0689_ivunit.md3" { 
425
   scale 0.75 shade 4 
426
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
427
   frame { name "Frame0" tile 689 }
428
}
429
 
430
texture 690 { 
431
   pal 0 { file "highres/sprites/props/0690.png" } 
432
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
433
}
434
 
435
// Butcher's knife (691)
436
model "highres/sprites/props/0691_knife.md3" {
437
   scale 16 shade 0
438
   detail { file "highres/detail/metal.png" detailscale 0.3 }
439
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
440
   frame { name "FRAME1" tile 691 }
441
}
442
 
443
// Knife (692)
444
model "highres/sprites/props/0692_knife.md3" {
445
   scale 16 shade 0
446
   detail { file "highres/detail/metal.png" detailscale 0.3 }
447
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
448
   frame { name "FRAME1" tile 692 }
449
}
450
 
451
// Knife (693)
452
model "highres/sprites/props/0693_knife.md3" {
453
   scale 16 shade 0
454
   detail { file "highres/detail/metal.png" detailscale 0.3 }
455
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
456
   frame { name "FRAME1" tile 693 }
457
}
458
 
459
// Souce pan (694)
460
model "highres/sprites/props/0694_saucepan.md3" {
461
   scale 1 shade 0
462
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
463
   frame { name "idle" tile0 694 tile1 694 }
464
}
465
 
466
// Frying pan (695)
467
model "highres/sprites/props/0695_fryingpan.md3" {
468
   scale 1 shade 0
469
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
470
   frame { name "idle" tile0 695 tile1 695 }
471
}
472
 
473
// Pot 1 (697)
474
model "highres/sprites/props/0697_pot1.md2" {
475
   scale 1 shade 0
476
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
477
   frame { name "frame01" tile 697 }
478
}
479
 
480
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
481
 
482
texture 710 { 
483
   pal 0 { file "highres/sprites/props/0710.png" } 
484
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
485
}
486
 
487
// Mike (762)
488
model "highres/sprites/props/0762_mike.md2" {
489
   scale 1.1 shade 2
490
   detail { file "highres/detail/metal.png" detailscale 0.3 }
491
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
492
   frame { name "la" tile 762 }
493
}
494
 
495
// Vase (765)
496
model "highres/sprites/props/0765_vase.md2" {
497
   scale 1.7 shade 0
498
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
499
   frame { name "idle1" tile 765 }
500
}
501
 
502
// Sushiplate1: cooked head (768)
503
model "highres/sprites/props/0768_head.md3" {
504
   scale 4 shade 0
505
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
506
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
507
   frame { name "FRAME1" tile0 768 tile1 768 }
508
}
509
 
510
// Sushiplate 2 (769)
511
model "highres/sprites/props/0769_hand1.md3" {
512
   scale 3 shade 0
513
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
514
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
515
   frame { name "FRAME1" tile0 769 tile1 769 }
516
}
517
 
518
// Sushiplate leg (774)
519
model "highres/sprites/props/0774_leg.md3" {
520
   scale 3 shade 0
521
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
522
   frame { name "FRAME1" tile 774 }
523
}
524
 
525
// Sushiplate 4 (779)
526
model "highres/sprites/props/0779_sushiplate4.md3" {
527
   scale 0.4 shade 0
528
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
529
   frame { name "idle" tile 779 }
530
}
531
 
532
// Sushiplate 5 (792)
533
model "highres/sprites/props/0792_hand2.md3" {
534
   scale 3 shade 0
535
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
536
   frame { name "FRAME1" tile 792 }
537
}
538
 
539
// Jib1 (851)
540
model "highres/sprites/props/0851_jib.md3" {
541
   scale 1.0 shade 0
542
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
543
   frame { name "idle" tile 851 }
544
}
545
 
546
// Stripe Ball (901)
547
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
548
   scale 1 shade 8
549
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
550
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
551
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
552
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
553
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
554
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
555
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
556
   frame { name "idle01" tile 901 }
557
}
558
 
559
// Que Ball (902)
560
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
561
   scale 1 shade 8
562
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
563
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
564
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
565
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
566
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
567
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
568
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
569
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
570
   frame { name "idle01" tile 902 }
571
}
572
 
573
// Wooden Horse (904)
574
model "highres/sprites/props/0904_woodenhorse.md2" {
575
   scale 4 shade 16
576
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
577
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
578
   frame { name "FRAME01" tile0 904 tile1 907 }
579
}
580
 
581
// Tree (908)
582
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
583
model "highres/sprites/props/0908_tree.md3" {
584
   scale 1
585
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
586
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
587
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
588
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
589
   frame { name "Frame0" tile 908 }
590
}
591
 
592
// Treetrunk (909)
593
model "highres/sprites/props/0909_treetrunk.md3" {
594
   scale 1.2
595
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
596
   frame { name "Frame0" tile 909 }
597
}
598
 
599
// Tree2 (910)
600
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
601
model "highres/sprites/props/0908_tree.md3" {
602
   scale 1
603
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
604
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
605
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
606
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
607
   frame { name "Frame0" tile 910 } 
608
}
609
 
610
// Cactus (911)
611
model "highres/sprites/props/0911_cactus.md3" {
612
   scale 1.37 shade -5
613
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
614
   frame { name "idle" tile 911 }
615
}
616
 
617
// Bathroom drain (912)
618
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
619
 
620
// Fence (913)
621
model "highres/sprites/props/0913_fence.md3" {
622
   scale 20 shade 0
623
   detail { file "highres/detail/metal.png" detailscale 0.3 }
624
   skin { pal 0 file "highres/textures/0913.png" }
625
   frame { name "Frame0" tile 913 }
626
}
627
 
628
// Wood Fence (914)
629
model "highres/sprites/props/0914_woodfence.md3" {
630
   scale 1 shade 0
631
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
632
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
633
   frame { name "FRAME1" tile 0914 }
634
}
635
 
636
// Fire Ext (916)
637
model "highres/sprites/props/0916_fireext.md3" {
638
   scale 1 shade 0
639
   detail { file "highres/detail/metal.png" detailscale 0.3 }
640
   skin { pal 0 file "highres/sprites/props/0916_fireext.png" }
641
   frame { name "idle" tile 916 }
642
}
643
 
644
// Firealarm (917)
645
model "highres/sprites/props/0917_firealarm.md3" {
646
   scale 1 shade 0
647
   detail { file "highres/detail/metal.png" detailscale 0.3 }
648
   skin { pal 0 file "highres/sprites/props/0917_firealarm.jpg" }
649
   frame { name "FRAME1" tile 917 }
650
}
651
 
652
// Wall Fuse (918)
653
model "highres/sprites/props/0918_wallfuse.md3" {
654
   scale 18 shade 0
655
   detail { file "highres/detail/metal.png" detailscale 0.3 }
656
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
657
   frame { name "Frame0" tile 918 }
658
}
659
 
660
// Electric meter (919)
661
model "highres/sprites/props/0919_electricmeter.md3" { 
662
   scale 1 shade 0 
663
   detail { file "highres/detail/rust.png" detailscale 0.1 }
664
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
665
   frame { name "Frame0" tile 919 }
666
}
667
 
668
// Chain (920)
669
model "highres/sprites/props/0920_chain.md3" { 
670
   scale 11 shade 0 
671
   detail { file "highres/detail/metal.png" detailscale 0.3 }
672
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
673
   frame { name "FRAME1" tile 920 }
674
}
675
 
676
// Traffic Signal (927)
677
model "highres/sprites/props/0927_trafficsignal.md3" { 
678
   scale 1 shade 0 
679
   detail { file "highres/detail/metal.png" detailscale 0.3 }
680
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
681
   frame { name "FRAME1" tile 927 }
682
}
683
 
684
// Cactus Broke (939)
685
model "highres/sprites/props/0939_cactusbroke.md3" {
686
   scale 1.37 shade -5
687
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
688
   frame { name "idle" tile 939 }
689
}
690
 
691
// Bounce Mine (940)
692
model "highres/sprites/props/0940_bouncemine.md3" {
693
   scale 1.2 shade 0
694
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
695
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
696
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
697
   frame { name "spinA" tile0 940 tile1 944 }
698
}
699
 
700
// Broken Hydrent (950)
701
model "highres/sprites/props/0950_brokenhydrent.md3" {
702
   scale 0.75 shade 0
703
   detail { file "highres/detail/rust.png" detailscale 0.3 }
704
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
705
   frame { name "idle" tile 950 }
706
}
707
 
708
// Box (951)
709
model "highres/sprites/props/0951_box.md3" {
710
   scale 1.5 shade 0
711
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
712
   frame { name "idle" tile 951 }
713
}
714
 
715
// Bottle1 (954)
716
model "highres/sprites/props/bottles/0954_bottle1.md3" {
717
   scale 15 shade 0
718
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
719
   frame { name "Frame0" tile 954 }
720
}
721
 
722
// Bottle1 fallen (955)
723
model "highres/sprites/props/bottles/0955_bottle1.md3" {
724
   scale 2.5 shade 0
725
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
726
   frame { name "1" tile 955 }
727
}
728
 
729
// Bottle2 (956)
730
model "highres/sprites/props/bottles/0956_bottle2.md3" {
731
   scale 2.5 shade 0
732
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
733
   frame { name "1" tile 956 }
734
}
735
 
736
// Bottle4 (957)
737
model "highres/sprites/props/bottles/0957_bottle4.md3" {
738
   scale 15 shade 0
739
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
740
   frame { name "Frame0" tile 957 }
741
}
742
 
743
// Lamp (958)
744
model "highres/sprites/props/0958_lamp.md3" { 
745
   scale 3.75 shade 1
746
   detail { file "highres/detail/metal.png" detailscale 0.3 }
747
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
748
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
749
   frame { name "Frame0" tile 958 }
750
}
751
 
752
// Ocean sprite 1 (971)
753
model "highres/sprites/props/0971_oceansprite1.md3" { 
754
   scale 1 shade 0 
755
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
756
   frame { name "Frame0" tile 971 }
757
}
758
 
759
// Ocean sprite 2 (972)
760
model "highres/sprites/props/0972_oceansprite2.md3" { 
761
   scale 1 shade 0 
762
   detail { file "highres/detail/metal.png" detailscale 0.3 }
763
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
764
   frame { name "Frame0" tile 972 }
765
}
766
 
767
// Ocean sprite 3 (973)
768
model "highres/sprites/props/0973_oceansprite3.md3" { 
769
   scale 1 shade 0 
770
   detail { file "highres/detail/metal.png" detailscale 0.3 }
771
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
772
   frame { name "Frame0" tile 973 }
773
}
774
 
775
// Ocean sprite 4 (974) 
776
model "highres/sprites/props/0974_oceansprite4.md3" { 
777
   scale 2 shade 0 
778
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
779
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
780
   frame { name "Frame0" tile 974 }
781
}
782
 
783
// Ocean sprite 5 (975)
784
model "highres/sprites/props/0975_oceansprite5.md3" { 
785
   scale 1 shade 12 
786
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
787
   frame { name "Frame0" tile 975 }
788
}
789
 
790
// Vent shaft (976)
791
model "highres/sprites/props/0976_ventshaft.md3" { 
792
   scale 0.9 shade 15 
793
   detail { file "highres/detail/metal.png" detailscale 0.3 }
794
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
795
   frame { name "Frame0" tile 976 }
796
}
797
 
798
// Generic Pole (977)
799
model "highres/sprites/props/0977_genericpole.md3" {
800
   scale 1.56 shade 0
801
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
802
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
803
   frame { name "idle" tile 977 }
804
}
805
 
806
// Cone (978)
807
model "highres/sprites/props/0978_cone.md2" {
808
   scale 0.6 shade 0
809
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
810
   frame { name "frame01" tile 978 }
811
}
812
 
813
// Hang Light (979)
814
model "highres/sprites/props/0979_hanglight.md3" {
815
   scale 5 shade 0
816
   detail { file "highres/detail/metal.png" detailscale 0.3 }
817
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
818
   glow { pal 0 file "highres/sprites/props/0979_hanglight_glow.png" }
819
   frame { name "Frame0" tile 979 }
820
}
821
 
822
// Hydrent (981)
823
model "highres/sprites/props/0981_hydrent.md3" {
824
   scale 0.75 shade 0
825
   detail { file "highres/detail/rust.png" detailscale 0.3 }
826
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
827
   frame { name "idle" tile 981 }
828
}
829
 
830
// Tire (990)
831
model "highres/sprites/props/0990_tire.md2" {
832
   scale 0.7 shade 0
833
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
834
   frame { name "frame01" tile 990 }
835
}
836
 
837
// Shower headpiece (991)
838
model "highres/sprites/props/0991_shower.md3" {
839
   scale 9.5 shade 1
840
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
841
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
842
   frame { name "FRAME15" tile0 991 tile1 991 }
843
}
844
 
845
// Pipe5 (994/1005)
846
model "highres/sprites/props/0994_pipe.md3" {
847
   scale 17 shade 0
848
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
849
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
850
   frame { name "FRAME1" tile 0994 }
851
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
852
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
853
   frame { name "FRAME1" tile 1005 }
854
}
855
 
856
// Pipe6 (995/1260)
857
model "highres/sprites/props/0995_pipe.md3" {
858
   scale 17 shade 0
859
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
860
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
861
   frame { name "FRAME1" tile 995 }
862
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
863
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
864
   frame { name "FRAME1" tile 1260 }
865
}
866
 
867
// Pipe4 (996-997)
868
model "highres/sprites/props/0996_pipe.md3" {
869
   scale 17 shade 0
870
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
871
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
872
   frame { name "FRAME1" tile 996 }
873
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
874
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
875
   frame { name "FRAME1" tile 997 }
876
}
877
 
878
// Parking Meter (998-999)
879
model "highres/sprites/props/0998_meter.md3" { 
880
   scale 3 shade 0 
881
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
882
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
883
   frame { name "FRAME1" tile 998 }
884
   frame { name "FRAME1" tile 999 }
885
}
886
 
887
// Bar stool (1006)
888
model "highres/sprites/props/1006_barstol.md2" {
889
   scale 4.0 shade 2
890
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
891
   frame { name "FRAME01" tile 1006 }
892
}
893
 
894
// Bottle5 (1012)
895
model "highres/sprites/props/bottles/1012_bottle5.md3" {
896
   scale 8 shade 0
897
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
898
   frame { name "Frame0" tile 1012 }
899
}
900
 
901
// Bottle6 (1013)
902
model "highres/sprites/props/bottles/1013_bottle6.md3" {
903
   scale 8 shade 0
904
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
905
   frame { name "Frame0" tile 1013 }
906
}
907
 
908
// Bottle9 fallen (1014)
909
model "highres/sprites/props/bottles/1014_bottle9.md3" {
910
   scale 2.5 shade 0
911
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
912
   frame { name "1" tile 1014 }
913
}
914
 
915
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
916
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
917
 
918
// Plant (1025)
919
model "highres/sprites/props/1025_plant.md3" {
920
   scale 1.1 shade 0
921
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
922
   frame { name "1" tile 1025 }
923
}
924
 
925
// Horse On Side (1026)
926
model "highres/sprites/props/1026_horseonside.md2" {
927
   scale 4 shade 16
928
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
929
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
930
   frame { name "FRAME01" tile0 1026 tile1 1030 }
931
}
932
 
933
// Horselite (1034)
934
model "highres/sprites/props/1034_horselite.md3" { 
935
   scale 0.135 shade 0 
936
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
937
   frame { name "frame1" tile0 1034 tile1 1036 }
938
}
939
 
940
// Round Table (1037)
941
model "highres/sprites/props/1037_rtable.md2" {
942
   scale 1.4 shade 2
943
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
944
   frame { name "stand01" tile0 1037 tile1 1037 }
945
}
946
 
947
// Pipe (1038)
948
model "highres/sprites/props/1038_pipe.md3" {
949
   scale 16 shade 0
950
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
951
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
952
   frame { name "Frame0" tile 1038 }
953
}
954
 
955
// Donuts (1045)
956
model "highres/sprites/props/1045_donuts.md3" {
957
   scale 1.8 shade 0
958
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
959
   frame { name "idle" tile 1045 }
960
}
961
 
962
// Pipes (1048)
963
model "highres/sprites/props/1048_pipes.md3" { 
964
   scale 1 shade 0 
965
   detail { file "highres/detail/metal.png" detailscale 0.3 }
966
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
967
   frame { name "Frame0" tile 1048 }
968
}
969
 
970
// Fuse box 2 (1049)
971
model "highres/sprites/props/1049_fusebox2.md3" { 
972
   scale 1 shade 0 
973
   detail { file "highres/detail/metal.png" detailscale 0.3 }
974
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
975
   frame { name "Frame0" tile 1049 }
976
}
977
 
978
// Fuse box (1050)
979
model "highres/sprites/props/1050_fusebox.md3" { 
980
   scale 1 shade 0
981
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
982
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
983
   frame { name "Frame0" tile 1050 }
984
}
985
 
986
// Hand dryer (1051)
987
model "highres/sprites/props/1051_handdryer.md3" {
988
   scale 1.6 shade 4
989
   detail { file "highres/detail/metal.png" detailscale 0.3 }
990
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
991
   frame { name "frame01" tile 1051 }
992
}
993
 
994
// Towel dispenser (1052)
995
model "highres/sprites/props/1052_toweld.md3" {
996
   scale 1.575 shade 0
997
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
998
   frame { name "idle" tile 1052 }
999
}
1000
 
1001
// Toilet paper (1053)
1002
model "highres/sprites/props/1053_toiletpaper.md3" {
1003
   scale 3 shade 4
1004
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1005
   anim { frame0 "tp01" frame1 "tp30" fps 6 flags 0 }
1006
   frame { name "tp01" tile 1053 }
1007
}
1008
 
1009
// Cineline (1055)
1010
model "highres/sprites/props/1055_cineline.md2" {
1011
   scale 22 shade 6
1012
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1013
   anim { frame0 "cineline01" frame1 "cineline20" fps 65 flags 0 }
1014
   frame { name "cineline01" tile0 1055 tile1 1056 }
1015
}
1016
 
1017
// Black Clock (1060)
1018
model "highres/sprites/props/1060_clock.md3" {
1019
   scale 1.5 shade 0
1020
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1021
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1022
   frame { name "Frame0" tile 1060 }
1023
}
1024
 
1025
// Spotlight (1061)
1026
model "highres/sprites/props/1061_spotlight.md3" { 
1027
   scale 1 shade 0 
1028
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1029
   frame { name "Frame0" tile 1061 }
1030
}
1031
 
1032
// Rubber Can (1062)
1033
model "highres/sprites/props/1062_rubbercan.md3" {
1034
   scale 2.6 shade 4
1035
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1036
   frame { name "idle" tile 1062 }
1037
   frame { name "punch" tile 1063 }
1038
}
1039
 
1040
// Black Clock Broken (1067)
1041
model "highres/sprites/props/1067_clockbroken.md3" {
1042
   scale 1.5 shade 0
1043
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1044
   frame { name "idle" tile 1067 }
1045
}
1046
 
1047
// Socket (1069)
1048
model "highres/sprites/props/1069_socket.md3" {
1049
   zadd 0
1050
   scale 15 shade 0
1051
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1052
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1053
   frame { name "FRAME1" tile 1069 }
1054
}
1055
 
1056
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1057
 
1058
// Broken Light (1078)
1059
model "highres/sprites/props/1078_brokenlight.md3" { 
1060
   scale 1 shade 0 
1061
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1062
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1063
   frame { name "Frame0" tile 1078 }
1064
}
1065
 
1066
// Ooz Filter (1079)
1067
model "highres/sprites/props/1079_oozfilter.md3" {
1068
   scale 1 shade 0
1069
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1070
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1071
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1072
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1073
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1074
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1075
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1076
   frame { name "1" tile0 1079 tile1 1081 }
1077
}
1078
 
1079
// Reactor (1088/1096)
1080
   model "highres/sprites/props/1088_reactor.md3" {
1081
      scale 4.4 shade 0
1082
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1083
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1084
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1085
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1086
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1087
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1088
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1089
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1090
      frame { name "Frame0" tile 1088 }
1091
   }
1092
 
1093
   model "highres/sprites/props/1096_reactorburnt.md3" {
1094
      scale 4.4 shade 0
1095
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1096
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1097
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1098
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1099
      frame { name "Frame0" tile 1096 }
1100
   }
1101
 
1102
texture 1113 { 
1103
   pal 0 { file "highres/sprites/props/1113.png" } 
1104
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1105
}
1106
texture 1114 { 
1107
   pal 0 { file "highres/sprites/props/1114.png" }
1108
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1109
}
1110
 
1111
// TipJar (1157)
1112
model "highres/sprites/props/1157_tipjar.md3" {
1113
   scale 3.5 shade 3
1114
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1115
   frame { name "frame_1" tile0 1157 tile1 1157 }
1116
}
1117
 
1118
// Wiaderkob (1158)
1119
model "highres/sprites/props/1158_wiaderkob.md3" {
1120
   scale 17 shade 0
1121
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1122
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1123
}
1124
 
1125
// Bottle12 (1159)
1126
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1127
   scale 15 shade 0
1128
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1129
   frame { name "Frame0" tile 1159 }
1130
}
1131
 
1132
 
1133
// Bottle3 (1160)
1134
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1135
   scale 2.5 shade 0
1136
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1137
   frame { name "1" tile 1160 }
1138
}
1139
 
1140
// Bottle4 (1161)
1141
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1142
   scale 2.5 shade 0
1143
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1144
   frame { name "1" tile 1161 }
1145
}
1146
 
1147
// Bottle5 (1162)
1148
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1149
   scale 2.5 shade 0
1150
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1151
   frame { name "1" tile 1162 }
1152
}
1153
 
1154
// Bottle6 (1163)
1155
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1156
   scale 2.5 shade 0
1157
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1158
   frame { name "1" tile 1163 }
1159
}
1160
 
1161
// Bottle7 (1164)
1162
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1163
   scale 2.5 shade 0
1164
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1165
   frame { name "1" tile 1164 }
1166
}
1167
 
1168
// Bottle8 (1165)
1169
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1170
   scale 2.5 shade 0
1171
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1172
   frame { name "1" tile 1165 }
1173
}
1174
 
1175
// Bottle10 (1166)
1176
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1177
   scale 2.5 shade 0
1178
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1179
   frame { name "1" tile 1166 }
1180
}
1181
 
1182
// Crane Pole (1221)
1183
model "highres/sprites/props/1221_pole.md3" { 
1184
   scale 0.55 shade 4
1185
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1186
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1187
   frame { name "Frame0" tile 1221 }
1188
}
1189
 
1190
// Crane (1222)
1191
model "highres/sprites/props/1222_crane.md3" {
1192
   scale 0.55 shade 4
1193
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1194
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1195
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1196
   frame { name "Grab_0" tile 1222 }
1197
   frame { name "Grab_2" tile 1223 }
1198
   frame { name "Grab_3" tile 1224 }
1199
}
1200
 
1201
// Barbroke (1225)
1202
model "highres/sprites/props/1225_barbroke.md3" { 
1203
   scale 1.66 shade 1
1204
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1205
   frame { name "frame1" tile 1225 }
1206
}
1207
 
1208
// Barrels 
1209
 
1210
model "highres/sprites/props/1227_nukebarrel.md2" {
1211
   scale 1.8 shade 8
1212
 
1213
      // NukeBarrel (1227)
1214
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1215
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1216
      frame { name "Frame 1" tile 1227 }
1217
      frame { name "Frame 2" tile 1228 }
1218
      frame { name "Frame 3" tile 1229 }
1219
 
1220
      // ExplodingBarrel (1238)
1221
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1222
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1223
      frame { name "Frame 1" tile 1238 }
1224
      frame { name "Frame 2" tile 1239 }
1225
 
1226
      // OilBarrel (4580)
1227
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1228
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1229
      frame { name "Frame 1" tile 4580 }
1230
 
1231
      // WhiteBarrel (4581)  
1232
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1233
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1234
      frame { name "Frame 1" tile 4581 }
1235
 
1236
      // ToxicBarrel (4582)
1237
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1238
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1239
      frame { name "Frame 1" tile 4582 }
1240
} 
1241
 
1242
 
1243
// Can With Something (1232)
1244
model "highres/sprites/props/1232_canwithsomething.md2" {
1245
  scale 18 shade 8
1246
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1247
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1248
  anim { frame0 "trc01" frame1 "trc04" fps 2 flags 0 }
1249
  frame { name "trc01" tile 1232 }
1250
}
1251
 
1252
// Money (1233)
1253
model "highres/sprites/props/1233_money.md2" {
1254
   scale 8 shade 4
1255
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1256
   frame { name "Frame02" tile0 1233 tile1 1235 }
1257
}
1258
 
1259
// FireBarrel (1240)
1260
model "highres/sprites/props/1240_firebarrel.md3" {
1261
   scale 1.6 0
1262
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1263
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1264
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1265
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1266
}
1267
 
1268
// Seenine (1247)
1269
model "highres/sprites/props/1247_seenine.md3" {
1270
   scale 1.56 shade 0
1271
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1272
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1273
   frame { name "idle" tile 1247 }
1274
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1275
   frame { name "blowup1" tile0 1248 tile1 1249 }
1276
}
1277
 
1278
// Newspaper (1275)
1279
model "highres/sprites/props/1275_newspaper.md3" {
1280
   scale 1.2 shade 0
1281
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1282
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1283
   frame { frame "frame1" tile0 1275 tile1 1275 }
1284
}
1285
 
1286
// Chopper (1337)
1287
model "highres/sprites/props/1337_chopper.md3" {
1288
   scale 5.5 shade 0
1289
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1290
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1291
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1292
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1293
   frame { name "FRAME1" tile 1345 }
1294
}
1295
 
1296
// Chopper's debris2 (1340)
1297
model "highres/sprites/props/1340_debris2.md3" {
1298
   scale 7.5 shade 0
1299
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1300
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1301
   frame { name "FRAME1" tile 1340 }
1302
}
1303
 
1304
// Chopper's debris1 (1341)
1305
model "highres/sprites/props/1341_debris1.md3" {
1306
   scale 7.5 shade 0
1307
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1308
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1309
   frame { name "FRAME1" tile 1341 }
1310
}
1311
 
1312
// Chopper's debris3 (1342)
1313
model "highres/sprites/props/1342_debris3.md3" {
1314
   scale 7.5 shade 0
1315
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1316
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1317
   frame { name "FRAME1" tile 1342 }
1318
}
1319
 
1320
// Chopper's wheel (1343)
1321
model "highres/sprites/props/1343_wheel.md3" {
1322
   scale 8 shade 0
1323
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1324
   frame { name "FRAME1" tile 1343 }
1325
}
1326
 
1327
// Chopper's propeller (1344)
1328
model "highres/sprites/props/1344_propeller.md3" {
1329
   scale 2 shade 0
1330
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1331
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1332
   frame { name "FRAME1" tile 1344 }
1333
}
1334
 
1335
// Chopper' crash (1346)
1336
model "highres/sprites/props/1346_crash.md3" {
1337
   scale 5 shade 0
1338
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1339
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1340
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1341
}
1342
 
1343
// X-Files Jar/Fetus (1358)
1344
model "highres/sprites/props/1358_xfilesjar.md3" { 
1345
   scale 6 shade 0 
1346
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1347
   frame { name "FRAME1" tile 1358 }
1348
}
1349
 
1350
// X-Files Jar/Fetus Broken (1359)
1351
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1352
   scale 6 shade 0 
1353
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1354
   frame { name "FRAME1" tile 1359 }
1355
}
1356
 
1357
// Firevase (1390)
1358
model "highres/sprites/props/1390_firevase.md3" { 
1359
   scale 1.5 shade 0 
1360
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1361
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1362
   frame { frame "frame1" tile0 1390 tile1 1393 }
1363
}
1364
 
1365
// Babe Land Cannon (1810)
1366
model "highres/sprites/props/1810_cannon.md3" { 
1367
   scale 0.8 shade 0 zadd -5
1368
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1369
   frame { name "Frame0" tile0 1810 tile1 1816 }
1370
}
1371
 
1372
// Cannon ball (1817)
1373
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
1374
   scale 2.5 shade 8 zadd -6
1375
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1376
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
1377
   frame { name "idle01" tile 1817 }
1378
}
1379
 
1380
// Cannonball pile (1818)
1381
model "highres/sprites/props/1818_cannonballpile.md2" {
1382
   scale 2.5 shade 0
1383
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1384
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1385
   frame { name "idle01" tile 1818 }
1386
}
1387
 
1388
// Feces (2200)
1389
model "highres/sprites/props/2200_feces.md2" {
1390
   scale 1 shade 0
1391
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1392
   frame { name "frame02" tile 2200 }
1393
}
1394
 
1395
// Skull (2453)
1396
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1397
 
1398
// Sky Car (2491)
1399
model "highres/sprites/props/2491_skycar.md3" {
1400
   scale 3 shade 0
1401
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1402
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1403
   frame { name "FRAME1" tile 2491 }
1404
}
1405
 
1406
// Blimp (3400)
1407
model "highres/sprites/props/3400_blimp.md3" { 
1408
   scale 1.5 shade 5 
1409
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1410
   frame { name "Frame0" tile 3400 }
1411
}
1412
 
1413
// Car Mirror (3418)
1414
model "highres/sprites/props/3418_carmirror.md3" {
1415
   scale 1.5 shade 0
1416
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1417
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1418
   frame { name "Frame0" tile 3418 }
1419
}
1420
 
1421
// Candy Bar (3419)
1422
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1423
 
1424
// Pirate Flag (3426)
1425
model "highres/sprites/props/3426_pirateflag.md3" {
1426
   scale 1.25 shade 0
1427
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1428
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1429
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1430
   frame { name "Frame0" tile0 3426 tile1 3428 }
1431
}
1432
 
1433
// Root (3429)
1434
model "highres/sprites/props/3429_root.md3" { 
1435
   scale 0.85 shade 0 
1436
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1437
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1438
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1439
   frame { frame "frame1" tile0 3429  tile1 3429 }
1440
}
1441
 
1442
 
1443
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1444
 
1445
// Target (4359)
1446
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1447
 
1448
// Gunpowder barrel (4360)
1449
model "highres/sprites/props/4360_barrel.md3" {
1450
   scale 2.2 shade 0
1451
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1452
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1453
   frame { name "idle" tile0 4360 tile1 4360 }
1454
}
1455
 
1456
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1457
 
1458
// Mission Impossible knife (4363)
1459
model "highres/sprites/props/4363_knife.md3" {
1460
   scale 2.6 shade 0
1461
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1462
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1463
   frame { name "FRAME1" tile 4363 }
1464
}
1465
 
1466
// Hat rack (4367)
1467
model "highres/sprites/props/4367_hatrack.md3" { 
1468
   scale 1 shade 6 
1469
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1470
   frame { name "Frame0" tile 4367 }
1471
}
1472
 
1473
// Desklamp (4370)
1474
model "highres/sprites/props/4370_desklamp.md3" { 
1475
   scale 1 shade 10 
1476
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1477
   frame { name "Frame0" tile 4370 }
1478
}
1479
 
1480
// Coffee machine (4372)
1481
model "highres/sprites/props/4372_coffeemachine.md3" { 
1482
   scale 1 shade 0 
1483
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1484
   frame { name "Frame0" tile 4372 }
1485
}
1486
 
1487
// Cups (4373)
1488
model "highres/sprites/props/4373_cups.md3" {
1489
   scale 6 shade 0
1490
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1491
   frame { name "FRAME1" tile 4373 }
1492
}
1493
 
1494
// Gavals (4374)
1495
model "highres/sprites/props/4374_gavals.md3" { 
1496
   scale 1 shade 0 
1497
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1498
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1499
   frame { name "Frame0" tile 4374 }
1500
}
1501
 
1502
// Police Lightpole (4377)
1503
model "highres/sprites/props/4377_policepole.md3" {
1504
   scale 2 shade 10
1505
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1506
   frame { name "idle" tile 4377 }
1507
}
1508
 
1509
// Cable (4386)
1510
model "highres/sprites/props/4386_cable.md3" {
1511
   scale 3 shade 0
1512
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1513
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1514
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1515
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1516
   frame { name "idle" tile 4386 }
1517
}
1518
 
1519
// Trashcan (4388)
1520
model "highres/sprites/props/4388_trashcan.md3" {
1521
   scale 3.5 shade 0
1522
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1523
   frame { name "idle" tile0 4388 tile1 4388 }
1524
}
1525
 
1526
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1527
 
1528
// Speaker (4397)
1529
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1530
model "highres/sprites/props/4397_speaker.md3" {
1531
   scale 1.1 shade 0
1532
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1533
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1534
   frame { frame "frame1" tile0 4397 tile1 4397 }
1535
}
1536
 
1537
//  Broken speaker (4398)
1538
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1539
model "highres/sprites/props/4398_speaker.md3" {
1540
   scale 1.1 shade 0
1541
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1542
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1543
   frame { frame "frame1" tile0 4398 tile1 4398 }
1544
}
1545
 
1546
// Teddy Bear (4400)
1547
model "highres/sprites/props/4400_bear.md3" { 
1548
   scale 1 shade 0 
1549
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1550
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1551
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1552
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" } 
1553
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1554
   skin { pal 11 file "highres/sprites/props/4400_bear_11.png" } 
1555
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1556
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" } 
1557
   frame { name "FRAME1" tile 4400 }
1558
}
1559
 
1560
// Boat wheel (4406)
1561
model "highres/sprites/props/4406_boatwheel.md3" { 
1562
   scale 1 shade 0 
1563
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1564
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1565
   frame { name "Frame0" tile 4406 }
1566
}
1567
 
1568
// Letter (4410)
1569
model "highres/sprites/props/4410_letter.md2" {
1570
   scale 8 shade 4
1571
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1572
   frame { name "Frame02" tile0 4410 tile1 4412 }
1573
}
1574
 
1575
// Mailbag (4413)
1576
model "highres/sprites/props/4413_mailbag.md3" {
1577
   scale 6 shade 0
1578
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1579
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1580
   frame { name "idle" tile 4413 }
1581
}
1582
 
1583
// Car Mirror (4415)
1584
model "highres/sprites/props/4415_carmirror.md3" {
1585
   scale 1.5 shade 0
1586
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1587
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1588
   frame { name "Frame0" tile 4415 }
1589
}
1590
 
1591
// Jeep Mirror (4416)
1592
model "highres/sprites/props/4416_jeepmirror.md3" {
1593
   scale 1.5 shade 0
1594
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1595
   frame { name "Frame0" tile 4416 }
1596
}
1597
 
1598
// Bus Mirror (4417)
1599
model "highres/sprites/props/4417_busmirror.md3" {
1600
   scale 1.5 shade 0
1601
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1602
   frame { name "Frame0" tile 4417 }
1603
}
1604
 
1605
// Hotmeat (4427)
1606
model "highres/sprites/props/4427_hotmeat.md3" { 
1607
   scale 1.2 shade 0 
1608
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1609
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1610
   frame { name "FRAME1" tile 4427 }
1611
}
1612
 
1613
// Coffee mug (4438)
1614
model "highres/sprites/props/4438_coffeemug.md3" {
1615
   scale 1 shade 0
1616
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1617
   frame { name "FRAME1" tile 4438 }
1618
}
1619
 
1620
// Broken Fuse #1 (4430-4432)
1621
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1622
texture 4431 { pal 0 { file "highres/sprites/props/4431.png" } }
1623
texture 4432 { pal 0 { file "highres/sprites/props/4432.png" } }
1624
 
1625
// Paper And Pen (4439)
1626
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1627
 
1628
// Donuts 2 (4440)
1629
model "highres/sprites/props/4440_donuts.md3" {
1630
   scale 7 shade 0
1631
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1632
   frame { name "FRAME1" tile 4440 }
1633
}
1634
 
1635
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1636
 
1637
// American flag (4443)
1638
model "highres/sprites/props/4443_flag.md3" {
1639
   scale 1.38 shade 0
1640
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1641
   frame { name "FRAME1" tile 4443 }
1642
}
1643
 
1644
// Tripod camera (4444)
1645
model "highres/sprites/props/4444_tripodcamera.md3" { 
1646
   scale 0.9 shade 0 
1647
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1648
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1649
   frame { name "Frame0" tile 4444 }
1650
}
1651
 
1652
// Chain (4446)
1653
model "highres/sprites/props/4446_chain.md3" { 
1654
   scale 16 shade 0 
1655
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1656
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1657
   frame { name "FRAME1" tile 4446 }
1658
}
1659
 
1660
// Mail delivery bag (4452)
1661
model "highres/sprites/props/4452_deliverybag.md3" { 
1662
   scale 1 shade 10 
1663
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1664
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1665
   frame { name "Frame0" tile 4452 }
1666
}
1667
 
1668
// Meter (4453)
1669
model "highres/sprites/props/4453_meter.md3" {
1670
   scale 2.5 0
1671
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1672
   frame { name "idle" tile0 4453 tile1 4453 }
1673
}
1674
 
1675
// Desk phone (4454)
1676
model "highres/sprites/props/4454_deskphone.md3" { 
1677
   scale 0.6 shade 0 
1678
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1679
   frame { name "Frame0" tile 4454 }
1680
}
1681
 
1682
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1683
 
1684
// Gumball machine (4458)
1685
model "highres/sprites/props/4458_gumballmachine.md3" {
1686
   scale 1.5 shade 2
1687
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1688
   frame { name "idle" tile0 4458 tile1 4458 }
1689
}
1690
 
1691
// Gumball machine broken (4459)
1692
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1693
   scale 1.5 shade 0
1694
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1695
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1696
   frame { name "dying1" tile0 4459 tile1 4459 }
1697
}
1698
 
1699
// Certificate (4460)
1700
model "highres/sprites/props/4460_cert.md2" {
1701
   scale 11 shade 4
1702
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1703
   frame { name "Frame02" tile0 4460 tile1 4462 }
1704
}
1705
 
1706
// Mace paper spray (4464)
1707
model "highres/sprites/props/4464_mace.md3" { 
1708
   scale 1 shade 3 
1709
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1710
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1711
   frame { name "Frame0" tile 4464 }
1712
}
1713
 
1714
// Broken cable (4480)
1715
texture 4480 { 
1716
   pal 0 { file "highres/sprites/props/4480.png" } 
1717
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1718
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1719
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1720
}
1721
texture 4481 { 
1722
   pal 0 { file "highres/sprites/props/4481.png" }
1723
   pal 10 { file "highres/sprites/props/4481_10.png" }
1724
   pal 13 { file "highres/sprites/props/4481_13.png" }
1725
   pal 14 { file "highres/sprites/props/4481_14.png" }
1726
   glow { file "highres/sprites/props/4481_g.png" } 
1727
}
1728
texture 4482 { 
1729
   pal 0 { file "highres/sprites/props/4482.png" }
1730
   pal 10 { file "highres/sprites/props/4482_10.png" }
1731
   pal 13 { file "highres/sprites/props/4482_13.png" }
1732
   pal 14 { file "highres/sprites/props/4482_14.png" }
1733
   glow { file "highres/sprites/props/4482_g.png" }
1734
}
1735
 
1736
// Broom (4496)
1737
model "highres/sprites/props/4496_broom.md3" { 
1738
   scale 1 shade 0 
1739
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1740
   frame { name "Frame0" tile 4496 }
1741
}
1742
 
1743
// Mop (4497)
1744
model "highres/sprites/props/4497_mop.md3" { 
1745
   scale 1 shade 0 
1746
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1747
   frame { name "Frame0" tile 4497 }
1748
}
1749
 
1750
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1751
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1752
 
1753
// Chest of gold (4520)
1754
model "highres/sprites/props/4520_goldchest.md3" { 
1755
   scale 0.9 shade 0 
1756
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1757
   frame { name "Frame0" tile 4520 }
1758
}
1759
 
1760
// Steed's gear (4524)
1761
model "highres/sprites/props/4524_steedgear.md3" {
1762
   scale 1.5 shade 0
1763
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1764
   frame { name "FRAME1" tile 4524 }
1765
}
1766
 
1767
// FoodObject1 (4530)
1768
model "highres/sprites/props/4530_foodobject1.md3" {
1769
   scale 0.45 shade 0
1770
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1771
   frame { name "frame1" tile 4530 }
1772
}
1773
 
1774
// FoodObject4 (4533)
1775
model "highres/sprites/props/4533_foodobject4.md3" {
1776
   scale 0.45 shade 0
1777
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1778
   frame { name "frame1" tile 4533 }
1779
}
1780
 
1781
// Condiment cups (4536)
1782
model "highres/sprites/props/4536_cups.md3" { 
1783
   scale 1 shade 0 
1784
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1785
   frame { name "Frame0" tile 4536 }
1786
}
1787
 
1788
// Mustard (4537)
1789
model "highres/sprites/props/4537_4538.md3" { 
1790
   scale 1 shade 0 
1791
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1792
   frame { name "Frame0" tile 4537 }
1793
}
1794
 
1795
// Ketchup (4538)
1796
model "highres/sprites/props/4537_4538.md3" { 
1797
   scale 1 shade 0 
1798
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1799
   frame { name "Frame0" tile 4538 }
1800
}
1801
 
1802
// Foodobject10 (4539)
1803
model "highres/sprites/props/4539_napkin.md3" {
1804
   scale 12.5 shade 0
1805
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1806
   frame { name "FRAME1" tile 4539 }
1807
}
1808
 
1809
// Foodobject11 (4540)
1810
model "highres/sprites/props/4540_foodobject11.md3" { 
1811
   scale 0.8 shade 0
1812
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1813
   frame { name "idle" tile 4540 }
1814
}
1815
 
1816
// Foodobject12 (4541)
1817
model "highres/sprites/props/4540_foodobject11.md3" {
1818
   scale 0.8 shade 0
1819
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1820
   frame { name "idle" tile 4541 }
1821
}
1822
 
1823
// Foodobject13 (4542)
1824
model "highres/sprites/props/4542_foodobject13.md3" {
1825
   scale 0.8 shade 0
1826
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1827
   frame { name "idle" tile 4542 }
1828
}
1829
 
1830
// Foodobject14 (4543)
1831
model "highres/sprites/props/4543_foodobject14.md3" {
1832
   scale 0.5 shade 0
1833
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1834
   frame { name "idle" tile 4543 }
1835
}
1836
 
1837
// Foodobject15 (4544)
1838
model "highres/sprites/props/4544_foodobject15.md3" {
1839
   scale 0.6 shade 0
1840
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1841
   frame { name "idle" tile 4544 }
1842
}
1843
 
1844
// Foodobject16 (4545)
1845
model "highres/sprites/props/4545_foodobject16.md3" {
1846
   scale 0.6 shade 0
1847
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1848
   frame { name "idle" tile 4545 }
1849
}
1850
 
1851
// Empty fries cup (4546)
1852
model "highres/sprites/props/4546_emptyfries.md3" { 
1853
   scale 1 shade 10 
1854
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1855
   frame { name "Frame0" tile 4546 }
1856
}
1857
 
1858
// Filed fries cup (4547)
1859
model "highres/sprites/props/4547_filledfries.md3" { 
1860
   scale 1 shade 10 
1861
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1862
   frame { name "Frame0" tile 4547 }
1863
}
1864
 
1865
// Foodobject19 (4548)
1866
model "highres/sprites/props/4548_foodobject19.md3" {
1867
   scale 0.9 shade 0
1868
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1869
   frame { name "FRAME1" tile 4548 }
1870
}
1871
 
1872
// Foodobject20 (4549)
1873
model "highres/sprites/props/4540_foodobject11.md3" {
1874
   scale 0.8 shade 0
1875
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1876
   frame { name "idle" tile 4549 }
1877
}
1878
 
1879
// Head lamp (4550)
1880
model "highres/sprites/props/4550_headlamp.md3" { 
1881
   scale 1 shade 0 
1882
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1883
   frame { name "Frame0" tile 4550 }
1884
}
1885
 
1886
// Worms can (4552)
1887
model "highres/sprites/props/4552_worms.md3" { 
1888
   scale 1 shade 0 
1889
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1890
   frame { name "Frame0" tile 4552 }
1891
}
1892
 
1893
// Chicken skined (4554)
1894
model "highres/sprites/props/4554_4555.md3" { 
1895
   scale 1 shade 0 
1896
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
1897
   frame { name "Frame0" tile 4554 }
1898
}
1899
 
1900
// Chicken feathered (4555)
1901
model "highres/sprites/props/4554_4555.md3" { 
1902
   scale 1 shade 0 
1903
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
1904
   frame { name "Frame0" tile 4555 }
1905
}
1906
 
1907
// Tampons (4557)
1908
model "highres/sprites/props/4557_tampon.md3" { 
1909
   scale 1 shade 0 
1910
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1911
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
1912
   frame { name "Frame0" tile 4557 }
1913
}
1914
 
1915
// Robotdog2 (4560) 
1916
model "highres/sprites/props/4560_doggy.md3" { 
1917
   scale 0.7 shade 5 
1918
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
1919
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
1920
   frame { name "Frame0" tile 4560 }
1921
}
1922
 
1923
// Jollymeal (4569)
1924
model "highres/sprites/props/4569_jollymeal.md3" { 
1925
   scale 1 shade 0 
1926
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
1927
   frame { name "Frame0" tile 4569 }
1928
}
1929
 
1930
// Dukeburger (4570)
1931
model "highres/sprites/props/4570_dukeburger.md3" {
1932
   scale 3 shade 0
1933
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
1934
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
1935
   frame { name "frame1" tile0 4570 tile1 4574 }
1936
}
1937
 
1938
// Punch clock (4575)
1939
model "highres/sprites/props/4575_punchclock.md3" { 
1940
   scale 1 shade 0 
1941
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" } 
1942
   frame { name "Frame0" tile 4575 }
1943
}
1944
 
1945
// Shopping cart (4576)
1946
model "highres/sprites/props/4576_shoppingcart.md3" { 
1947
   scale 1 shade 0 
1948
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1949
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
1950
   frame { name "Frame0" tile 4576 }
1951
}
1952
 
1953
// Pipe (4583)
1954
model "highres/sprites/props/4583_pipe.md3" { 
1955
   scale 0.778 shade 0 
1956
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1957
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
1958
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1959
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
1960
   frame { name "Frame0" tile 4583 }
1961
}
1962
 
1963
// Green pipe handle (4585)
1964
model "highres/sprites/props/4585.md3" {
1965
   scale 4.5 shade 1
1966
   skin { pal 0 file "highres/sprites/props/4585.png" }
1967
   frame { name "frame1" tile 4585 }
1968
}
1969
 
1970
// Another pipe (4586)
1971
model "highres/sprites/props/4586.md3" { 
1972
   scale 0.778 shade 0 
1973
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1974
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
1975
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
1976
   frame { name "Frame0" tile 4586 }
1977
}
1978
 
1979
// Thin Pipe (4587)
1980
model "highres/sprites/props/4587_thinpipe.md3" { 
1981
   scale 0.778 shade 0 
1982
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1983
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
1984
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
1985
   frame { name "Frame0" tile 4587 }
1986
}
1987
 
1988
// Dolphin (4591)
1989
model "highres/sprites/props/4591_dolphin.md3" { 
1990
   scale 1.04 shade 3 
1991
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
1992
   frame { name "Frame0" tile 4591 }
1993
}
1994
 
1995
// Dolphin2 (4592)
1996
model "highres/sprites/props/4592_dolphin2.md3" { 
1997
   scale 1.04 shade 3 
1998
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
1999
   frame { name "Frame0" tile 4592 }
2000
}
2001
 
2002
// Banner 1 (4600)
2003
model "highres/sprites/props/4600_banner.md3" {
2004
   scale 7 shade 0
2005
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2006
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2007
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2008
   frame { name "1" tile0 4600 tile1 4602 }
2009
}
2010
 
2011
// Banner 2 (4603)
2012
model "highres/sprites/props/4603_banner.md3" {
2013
   scale 7 shade 0
2014
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2015
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2016
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2017
   frame { name "1" tile0 4603 tile1 4605 }
2018
}
2019
 
2020
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2021
 
2022
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2023
 
2024
 
2025
// Bloody baseball bat (4946)
2026
model "highres/sprites/props/4946_bloodybat.md3" { 
2027
   scale 1 shade 8 
2028
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2029
   frame { name "Frame0" tile 4946 }
2030
}