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1 plagman 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "Frame0" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md2" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "idle" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md2" {
22
   scale 1.56 shade 0
23
   detail { file "highres/detail/metal.png" detailscale 0.3 }
24
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
27
}
28
 
29
// Fan Sprite Broke (411)
30
model "highres/sprites/props/0411_fanspritebroke.md2" {
31
   scale 1.56 shade 0
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
33
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
34
   frame { name "idle" tile 411 }
35
}
36
 
37
texture 418 { 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
39
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
40
}
41
 
42
// Radar Dish (479)
43
model "highres/sprites/props/0479_radardish.md3" {
44
   scale 5.3 shade 0
45
   detail { file "highres/detail/metal.png" detailscale 0.3 }
46
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
47
   frame { name "Frame0" tile 479 }
48
}
49
 
50
// Observatory (480)
51
model "highres/sprites/props/0480_observatory.md2" {
52
   scale 3.5 shade 2
53
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
54
   frame { name "Frame 1" tile 480 }
55
}
56
 
57
// Space Shuttle (487)
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
59
model "highres/sprites/props/0487_shuttle.md3" { 
60
   scale 4.5 shade 0 
61
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
62
   frame { name "FRAME1" tile 487 }
63
}
64
 
65
// Satellite #2 (489)
66
model "highres/sprites/props/0489_satellite.md3" {
67
   scale 0.5 shade 4
68
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
69
   glow { pal 0 file "highres/sprites/props/0489_satellite_glow.png" }   
70
   frame { name "Frame0" tile 489 }
71
}
72
 
73
// Satellite #3 (516)
74
model "highres/sprites/props/0516_satellite.md3" {
75
   scale 1.8 shade 0
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
78
   frame { name "Frame0" tile 516 }
79
}
80
 
81
// Fuel pod (517)
82
model "highres/sprites/props/0517_fuelpod.md3" {
83
   scale 0.9 shade 0
84
   detail { file "highres/detail/metal.png" detailscale 0.3 }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
86
   frame { name "FRAME1" tile 517 }
87
}
88
 
89
// Tube (536)
90
model "highres/sprites/props/0536_tube.md2" {
91
   scale 1.9 shade 0
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
94
   frame { name "idle" tile 536 }
95
}
96
 
97
// Tube (537)
98
model "highres/sprites/props/0537_tube.md2" {
99
   scale 1.9 shade 0
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
102
   frame { name "idle" tile 537 }
103
}
104
 
105
// Slimepipe (538)
106
model "highres/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
111
}
112
 
113
// globe (542)
114
model "highres/sprites/props/0542_globe.md3" {
115
   scale 0.6 shade 1
225 loomsday 116
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
117
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
118
   frame { name "frame_1" tile 542 }
1 plagman 119
}
120
 
121
// Wallspeaker (543)
122
model "highres/sprites/props/0543_wallspeaker.md3" {
123
   scale 2 shade 0
124
   detail { file "highres/detail/metal.png" detailscale 0.3 }
125
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
126
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
127
   frame { name "FRAME1" tile 543 }
128
}
129
 
130
// Iron Bar (544)
131
model "highres/sprites/props/0544_ironbar.md3" {
132
   scale 1 shade 0
133
   detail { file "highres/detail/metal.png" detailscale 0.3 }
134
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
135
   frame { name "FRAME1" tile 544 }
136
}
137
 
138
// Domelight (551)
139
model "highres/sprites/props/0551_domelight.md3" {
140
   scale 8.0 shade 3
141
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
61 loomsday 142
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
1 plagman 143
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
144
   frame { name "FRAME4" tile0 0551 tile1 0554 }
145
}
146
 
147
// Pipe handle (555)
148
model "highres/sprites/props/0555.md3" {
149
   scale 3 shade 1
150
   skin { pal 0 file "highres/sprites/props/0555.png" }
151
   frame { name "frame1" tile 555 }
152
}
153
 
154
// Chair 1 (556)
155
model "highres/sprites/props/0556_chair1.md2" {
156
   scale 2 shade 2
157
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
158
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
159
   frame { name "kreslo" tile0 556 tile1 557 }
160
}
161
 
162
// Broken Chair (559)
163
model "highres/sprites/props/0559_brokenchair.md2" {
164
   scale 2 shade 2
165
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
166
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
167
   frame { name "kreslo" tile 559 }
168
}
169
 
170
// Soap (561)
171
model "highres/sprites/props/0561_soap.md3" {
172
   scale 10 shade 0
173
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
174
   frame { name "soap" tile 561 }
175
}
176
 
177
// Drinking fountain (563)
178
model "highres/sprites/props/0563_drinkfount.md3" {
179
   scale 0.6 shade 0
180
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
181
   frame { name "Frame0" tile 563 }
182
}
183
 
184
// Drinking fountain - Anim 1 (564)
185
model "highres/sprites/props/0566_drinkfount.md3" {
186
   scale 0.6 shade 0
187
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
188
   frame { name "Frame0" tile 564 }
189
}
190
 
191
// Drinking fountain - Anim 2 (565)
192
model "highres/sprites/props/0565_drinkfount.md3" {
193
   scale 0.6 shade 0
194
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
195
   frame { name "Frame0" tile 565 }
196
}
197
 
198
// Drinking fountain - Anim 3 (566)
199
model "highres/sprites/props/0566_drinkfount.md3" {
200
   scale 0.6 shade 0
201
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
202
   frame { name "Frame0" tile 566 }
203
}
204
 
205
// Drinking fountain - Destroyed (567)
206
model "highres/sprites/props/0567_drinkfount.md3" {
207
   scale 0.6 shade 0
208
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
209
   frame { name "Frame0" tile 567 }
210
}
211
 
212
texture 568 { 
213
   pal  0 { file "highres/sprites/props/0568.png" }
214
   pal 21 { file "highres/sprites/props/0568_21.png" }
215
}
216
 
217
// Toilet (569)
218
model "highres/sprites/props/0569_toilet.md3" {
219
   scale 1.1 shade 0
220
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
221
   frame { frame "idle" tile 569 }
222
}
223
 
224
// Stall (571)
225
model "highres/sprites/props/0571_stall.md3" {
226
   scale 1.5 shade 2
227
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
228
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
229
   frame { name "1" tile 571 }
230
}
231
 
232
// Shower headpiece (572)
233
model "highres/sprites/props/0991_shower.md3" {
234
   scale 9.5 shade 1
235
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
236
   frame { name "FRAME15" tile0 572 tile1 572 }
237
}
238
 
239
// Stall Broke (573)
240
model "highres/sprites/props/0573_stallbroke.md3" {
241
   scale 1.5 shade 2
242
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
243
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
244
   frame { name "1" tile 573 }
245
}
246
 
247
// Sensor (584)
248
model "highres/sprites/props/0584_sensor.md3" { 
249
   scale 0.9 shade 0 
250
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
251
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
252
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
253
   frame { frame "frame1" tile0 584  tile1 584 }
254
}
255
 
256
// Display (585)
257
model "highres/sprites/props/0585_display.md3" { 
258
   scale 1.22 shade 0
259
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
260
   frame { name "frame1" tile 585 }
261
}
262
 
263
// Grate 1 (595)
264
texture 595 { 
265
   pal 0 { file "highres/sprites/props/0595.png" }
266
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
267
}
268
model "highres/sprites/props/0595_grate1.md3" {
269
   scale 1.56 shade 4
270
   detail { file "highres/detail/metal.png" detailscale 0.3 }
271
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
272
   frame { name "idle" tile 595 }
273
}
274
 
275
// Broken Grate 1 (596)
276
model "highres/sprites/props/0596_bgrate1.md3" {
277
   scale 1.56 shade 4
278
   detail { file "highres/detail/metal.png" detailscale 0.3 }
279
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
280
   frame { name "idle" tile 596 }
281
}
282
 
283
// Solar Panel (602)
284
model "highres/sprites/props/0602_solarpanel.md3" {
285
   scale 1.4 shade 0
286
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
287
   frame { name "FRAME" tile 602 }
288
}
289
 
290
// Space suit 2 (606)
291
model "highres/sprites/props/0606_spacesuit2.md3" { 
292
   scale 1 shade 0 
293
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
294
   frame { name "Frame0" tile 606 }
295
}
296
 
297
// Antenna (607) 
298
model "highres/sprites/props/0607_antenna.md3" { 
299
   scale 1 shade 0 
300
   detail { file "highres/detail/metal.png" detailscale 0.3 }
301
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
302
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
303
   frame { name "Frame0" tile 607 }
304
}
305
 
306
// Pipe (610) 
307
model "highres/sprites/props/0610_tube.md3" { 
308
   scale 15 shade 0 
309
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
310
   frame { name "Frame0" tile 610 }
311
}
312
 
313
// Toilet Broke (615)
314
model "highres/sprites/props/0615_toiletbroke.md3" {
315
   scale 1.1 shade 0
316
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
317
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
318
   frame { name "broken" tile 615 }
319
}
320
 
321
// Pipe2 (616)
322
model "highres/sprites/props/0619_pipe1.md3" {
323
   scale 16 shade 0
324
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
325
   frame { name "Frame0" tile 616 }
326
}
327
 
328
// Pipe1B (617)
329
model "highres/sprites/props/0617_pipe1b.md3" {
330
   scale 16 shade 0
331
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
332
   frame { name "Frame0" tile 617 }
333
}
334
 
335
// Pipe1 (619)
336
model "highres/sprites/props/0619_pipe1.md3" {
337
   scale 16 shade 0
338
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
339
   frame { name "Frame0" tile 619 }
340
}
341
 
342
// Camera 1 (621)
343
model "highres/sprites/props/0621_camera1.md3" {
344
   scale 1.13 shade 0
345
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
346
   frame { name "idle" tile0 621 tile1 625 }
347
}
348
 
349
texture 632 { 
350
   pal  0 { file "highres/sprites/props/0632.png" }
351
   pal 10 { file "highres/sprites/props/0632_10.png" }
352
   pal 11 { file "highres/sprites/props/0632_11.png" }
353
   pal 12 { file "highres/sprites/props/0632_12.png" }
354
   pal 13 { file "highres/sprites/props/0632_13.png" }
355
   pal 14 { file "highres/sprites/props/0632_14.png" }
356
   pal 15 { file "highres/sprites/props/0632_15.png" }
357
   pal 16 { file "highres/sprites/props/0632_16.png" }
358
   pal 18 { file "highres/sprites/props/0632_12.png" }
359
   pal 21 { file "highres/sprites/props/0632_21.png" }
360
   pal 22 { file "highres/sprites/props/0632_11.png" }
361
   pal 23 { file "highres/sprites/props/0632_23.png" }
362
}
363
 
364
// Pipe2B (633)
365
model "highres/sprites/props/0617_pipe1b.md3" {
366
   scale 16 shade 0
367
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
368
   frame { name "Frame0" tile 633 }
369
}
370
 
371
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
372
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
373
 
374
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
375
 
376
// Vacuum (669)
377
model "highres/sprites/props/0669_vacuum.md3" { 
378
   scale 1 shade 5 
379
   detail { file "highres/detail/metal.png" detailscale 0.3 }
380
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
381
   frame { name "Frame0" tile 669 }
382
}
383
 
384
// Water faucet (670)
385
model "highres/sprites/props/0670_faucet.md3" {
386
   scale 10 shade 4
387
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
388
   anim { frame0 "FRAME1" frame1 "FRAME4" fps 28 flags 0 }
389
   frame { name "FRAME1" tile0 670 tile1 671 }
390
   frame { name "FRAME5" tile 574 }
391
}
392
 
393
// Scale (678)
394
model "highres/sprites/props/0678_scale.md3" { 
395
   scale 1 shade 0 
396
   detail { file "highres/detail/metal.png" detailscale 0.3 }
397
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
398
   frame { name "Frame0" tile 678 }
399
}
400
 
401
// Folding Chair (680)
402
model "highres/sprites/props/0680.md3" {
403
   scale 0.9 shade 0
404
   skin { pal 0 file "highres/sprites/props/0680.png" }
47 h266 405
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
406
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
407
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
408
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
409
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
410
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
411
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
412
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
413
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
414
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
415
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
1 plagman 416
   frame { name "FRAME1" tile0 0680 tile1 0684 }
417
}
418
 
419
// Reflektor (685)
420
model "highres/sprites/props/0685_reflektor.md3" {
421
   scale 9 shade 0
422
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
423
   frame { name "FRAME1" tile 0685 }
424
}
425
 
426
// Movie camera (686)
427
model "highres/sprites/props/0686_moviecamera.md3" { 
428
   scale 1.9 shade 10
429
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
430
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
431
   frame { name "Frame0" tile 686 }
432
}
433
 
434
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
435
 
436
// IV Unit (689)
437
model "highres/sprites/props/0689_ivunit.md3" { 
438
   scale 0.75 shade 4 
439
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
440
   frame { name "Frame0" tile 689 }
441
}
442
 
443
texture 690 { 
444
   pal 0 { file "highres/sprites/props/0690.png" } 
445
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
446
}
447
 
448
// Butcher's knife (691)
449
model "highres/sprites/props/0691_knife.md3" {
450
   scale 16 shade 0
451
   detail { file "highres/detail/metal.png" detailscale 0.3 }
452
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
453
   frame { name "FRAME1" tile 691 }
454
}
455
 
456
// Knife (692)
457
model "highres/sprites/props/0692_knife.md3" {
458
   scale 16 shade 0
459
   detail { file "highres/detail/metal.png" detailscale 0.3 }
460
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
461
   frame { name "FRAME1" tile 692 }
462
}
463
 
464
// Knife (693)
465
model "highres/sprites/props/0693_knife.md3" {
466
   scale 16 shade 0
467
   detail { file "highres/detail/metal.png" detailscale 0.3 }
468
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
469
   frame { name "FRAME1" tile 693 }
470
}
471
 
472
// Souce pan (694)
473
model "highres/sprites/props/0694_saucepan.md3" {
474
   scale 1 shade 0
475
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
476
   frame { name "idle" tile0 694 tile1 694 }
477
}
478
 
479
// Frying pan (695)
480
model "highres/sprites/props/0695_fryingpan.md3" {
481
   scale 1 shade 0
482
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
483
   frame { name "idle" tile0 695 tile1 695 }
484
}
485
 
486
// Pot 1 (697)
487
model "highres/sprites/props/0697_pot1.md2" {
488
   scale 1 shade 0
489
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
490
   frame { name "frame01" tile 697 }
491
}
492
 
493
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
494
 
495
texture 710 { 
496
   pal 0 { file "highres/sprites/props/0710.png" } 
497
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
498
}
499
 
500
// Mike (762)
501
model "highres/sprites/props/0762_mike.md2" {
502
   scale 1.1 shade 2
503
   detail { file "highres/detail/metal.png" detailscale 0.3 }
504
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
505
   frame { name "la" tile 762 }
506
}
507
 
508
// Vase (765)
509
model "highres/sprites/props/0765_vase.md2" {
510
   scale 1.7 shade 0
511
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
512
   frame { name "idle1" tile 765 }
513
}
514
 
515
// Sushiplate1: cooked head (768)
516
model "highres/sprites/props/0768_head.md3" {
21 nightfrigh 517
   scale 4 shade 0 zadd 0.8
1 plagman 518
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
519
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
520
   frame { name "FRAME1" tile0 768 tile1 768 }
521
}
522
 
523
// Sushiplate 2 (769)
524
model "highres/sprites/props/0769_hand1.md3" {
525
   scale 3 shade 0
526
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
527
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
528
   frame { name "FRAME1" tile0 769 tile1 769 }
529
}
530
 
531
// Sushiplate leg (774)
532
model "highres/sprites/props/0774_leg.md3" {
533
   scale 3 shade 0
534
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
535
   frame { name "FRAME1" tile 774 }
536
}
537
 
538
// Sushiplate 4 (779)
539
model "highres/sprites/props/0779_sushiplate4.md3" {
540
   scale 0.4 shade 0
541
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
542
   frame { name "idle" tile 779 }
543
}
544
 
545
// Sushiplate 5 (792)
546
model "highres/sprites/props/0792_hand2.md3" {
547
   scale 3 shade 0
548
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
549
   frame { name "FRAME1" tile 792 }
550
}
551
 
552
// Jib1 (851)
553
model "highres/sprites/props/0851_jib.md3" {
554
   scale 1.0 shade 0
555
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
556
   frame { name "idle" tile 851 }
557
}
558
 
559
// Stripe Ball (901)
560
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
561
   scale 1 shade 8
562
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
563
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
564
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
565
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
566
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
567
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
568
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
569
   frame { name "idle01" tile 901 }
570
}
571
 
572
// Que Ball (902)
573
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
574
   scale 1 shade 8
575
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
576
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
577
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
578
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
579
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
580
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
581
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
582
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
583
   frame { name "idle01" tile 902 }
584
}
585
 
586
// Wooden Horse (904)
587
model "highres/sprites/props/0904_woodenhorse.md2" {
588
   scale 4 shade 16
589
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
590
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
591
   frame { name "FRAME01" tile0 904 tile1 907 }
592
}
593
 
594
// Tree (908)
595
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
596
model "highres/sprites/props/0908_tree.md3" {
597
   scale 1
598
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
599
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
600
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
601
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
602
   frame { name "Frame0" tile 908 }
603
}
604
 
605
// Treetrunk (909)
606
model "highres/sprites/props/0909_treetrunk.md3" {
607
   scale 1.2
608
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
609
   frame { name "Frame0" tile 909 }
610
}
611
 
612
// Tree2 (910)
613
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
614
model "highres/sprites/props/0908_tree.md3" {
615
   scale 1
616
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
617
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
618
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
619
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
620
   frame { name "Frame0" tile 910 } 
621
}
622
 
623
// Cactus (911)
624
model "highres/sprites/props/0911_cactus.md3" {
625
   scale 1.37 shade -5
626
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
627
   frame { name "idle" tile 911 }
628
}
629
 
630
// Bathroom drain (912)
631
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
632
 
633
// Fence (913)
634
model "highres/sprites/props/0913_fence.md3" {
635
   scale 20 shade 0
636
   detail { file "highres/detail/metal.png" detailscale 0.3 }
637
   skin { pal 0 file "highres/textures/0913.png" }
58 loomsday 638
   normal { file "highres/textures/0913_n.png" }
65 loomsday 639
   specular { file "highres/textures/0913_s.png" }
1 plagman 640
   frame { name "Frame0" tile 913 }
641
}
642
 
643
// Wood Fence (914)
644
model "highres/sprites/props/0914_woodfence.md3" {
645
   scale 1 shade 0
646
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
647
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
648
   frame { name "FRAME1" tile 0914 }
649
}
650
 
651
// Fire Ext (916)
652
model "highres/sprites/props/0916_fireext.md3" {
653
   scale 1 shade 0
654
   detail { file "highres/detail/metal.png" detailscale 0.3 }
655
   skin { pal 0 file "highres/sprites/props/0916_fireext.png" }
656
   frame { name "idle" tile 916 }
657
}
658
 
659
// Firealarm (917)
660
model "highres/sprites/props/0917_firealarm.md3" {
661
   scale 1 shade 0
662
   detail { file "highres/detail/metal.png" detailscale 0.3 }
663
   skin { pal 0 file "highres/sprites/props/0917_firealarm.jpg" }
664
   frame { name "FRAME1" tile 917 }
665
}
666
 
667
// Wall Fuse (918)
668
model "highres/sprites/props/0918_wallfuse.md3" {
669
   scale 18 shade 0
670
   detail { file "highres/detail/metal.png" detailscale 0.3 }
671
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
672
   frame { name "Frame0" tile 918 }
673
}
674
 
675
// Electric meter (919)
676
model "highres/sprites/props/0919_electricmeter.md3" { 
677
   scale 1 shade 0 
678
   detail { file "highres/detail/rust.png" detailscale 0.1 }
679
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
680
   frame { name "Frame0" tile 919 }
681
}
682
 
683
// Chain (920)
10 parkar 684
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
1 plagman 685
model "highres/sprites/props/0920_chain.md3" { 
686
   scale 11 shade 0 
687
   detail { file "highres/detail/metal.png" detailscale 0.3 }
688
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
689
   frame { name "FRAME1" tile 920 }
690
}
691
 
692
// Traffic Signal (927)
693
model "highres/sprites/props/0927_trafficsignal.md3" { 
694
   scale 1 shade 0 
695
   detail { file "highres/detail/metal.png" detailscale 0.3 }
696
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
697
   frame { name "FRAME1" tile 927 }
698
}
699
 
700
// Cactus Broke (939)
701
model "highres/sprites/props/0939_cactusbroke.md3" {
702
   scale 1.37 shade -5
703
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
704
   frame { name "idle" tile 939 }
705
}
706
 
707
// Bounce Mine (940)
708
model "highres/sprites/props/0940_bouncemine.md3" {
709
   scale 1.2 shade 0
710
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
711
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
712
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
713
   frame { name "spinA" tile0 940 tile1 944 }
714
}
715
 
716
// Broken Hydrent (950)
717
model "highres/sprites/props/0950_brokenhydrent.md3" {
718
   scale 0.75 shade 0
719
   detail { file "highres/detail/rust.png" detailscale 0.3 }
720
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
721
   frame { name "idle" tile 950 }
722
}
723
 
724
// Box (951)
725
model "highres/sprites/props/0951_box.md3" {
726
   scale 1.5 shade 0
727
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
230 nightfrigh 728
   frame { name "frame00" tile 951 }
1 plagman 729
}
730
 
731
// Bottle1 (954)
732
model "highres/sprites/props/bottles/0954_bottle1.md3" {
733
   scale 15 shade 0
734
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
735
   frame { name "Frame0" tile 954 }
736
}
737
 
738
// Bottle1 fallen (955)
739
model "highres/sprites/props/bottles/0955_bottle1.md3" {
740
   scale 2.5 shade 0
741
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
742
   frame { name "1" tile 955 }
743
}
744
 
745
// Bottle2 (956)
746
model "highres/sprites/props/bottles/0956_bottle2.md3" {
747
   scale 2.5 shade 0
748
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
749
   frame { name "1" tile 956 }
750
}
751
 
752
// Bottle4 (957)
753
model "highres/sprites/props/bottles/0957_bottle4.md3" {
754
   scale 15 shade 0
755
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
756
   frame { name "Frame0" tile 957 }
757
}
758
 
759
// Lamp (958)
760
model "highres/sprites/props/0958_lamp.md3" { 
761
   scale 3.75 shade 1
762
   detail { file "highres/detail/metal.png" detailscale 0.3 }
763
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
764
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
765
   frame { name "Frame0" tile 958 }
766
}
767
 
768
// Ocean sprite 1 (971)
769
model "highres/sprites/props/0971_oceansprite1.md3" { 
770
   scale 1 shade 0 
771
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
772
   frame { name "Frame0" tile 971 }
773
}
774
 
775
// Ocean sprite 2 (972)
776
model "highres/sprites/props/0972_oceansprite2.md3" { 
777
   scale 1 shade 0 
778
   detail { file "highres/detail/metal.png" detailscale 0.3 }
779
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
780
   frame { name "Frame0" tile 972 }
781
}
782
 
783
// Ocean sprite 3 (973)
784
model "highres/sprites/props/0973_oceansprite3.md3" { 
785
   scale 1 shade 0 
786
   detail { file "highres/detail/metal.png" detailscale 0.3 }
787
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
788
   frame { name "Frame0" tile 973 }
789
}
790
 
791
// Ocean sprite 4 (974) 
792
model "highres/sprites/props/0974_oceansprite4.md3" { 
793
   scale 2 shade 0 
794
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
795
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
796
   frame { name "Frame0" tile 974 }
797
}
798
 
799
// Ocean sprite 5 (975)
800
model "highres/sprites/props/0975_oceansprite5.md3" { 
801
   scale 1 shade 12 
802
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
803
   frame { name "Frame0" tile 975 }
804
}
805
 
806
// Vent shaft (976)
807
model "highres/sprites/props/0976_ventshaft.md3" { 
808
   scale 0.9 shade 15 
809
   detail { file "highres/detail/metal.png" detailscale 0.3 }
810
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
811
   frame { name "Frame0" tile 976 }
812
}
813
 
814
// Generic Pole (977)
815
model "highres/sprites/props/0977_genericpole.md3" {
816
   scale 1.56 shade 0
817
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
818
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
819
   frame { name "idle" tile 977 }
820
}
821
 
822
// Cone (978)
823
model "highres/sprites/props/0978_cone.md2" {
824
   scale 0.6 shade 0
825
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
826
   frame { name "frame01" tile 978 }
827
}
828
 
829
// Hang Light (979)
830
model "highres/sprites/props/0979_hanglight.md3" {
831
   scale 5 shade 0
832
   detail { file "highres/detail/metal.png" detailscale 0.3 }
833
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
834
   glow { pal 0 file "highres/sprites/props/0979_hanglight_glow.png" }
835
   frame { name "Frame0" tile 979 }
836
}
837
 
838
// Hydrent (981)
839
model "highres/sprites/props/0981_hydrent.md3" {
840
   scale 0.75 shade 0
841
   detail { file "highres/detail/rust.png" detailscale 0.3 }
842
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
843
   frame { name "idle" tile 981 }
844
}
845
 
846
// Tire (990)
847
model "highres/sprites/props/0990_tire.md2" {
848
   scale 0.7 shade 0
849
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
850
   frame { name "frame01" tile 990 }
851
}
852
 
853
// Shower headpiece (991)
854
model "highres/sprites/props/0991_shower.md3" {
21 nightfrigh 855
   scale 11 shade 1 zadd 0.5
1 plagman 856
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
857
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
858
   frame { name "FRAME15" tile0 991 tile1 991 }
859
}
860
 
861
// Pipe5 (994/1005)
862
model "highres/sprites/props/0994_pipe.md3" {
863
   scale 17 shade 0
864
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
865
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
866
   frame { name "FRAME1" tile 0994 }
867
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
868
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
869
   frame { name "FRAME1" tile 1005 }
870
}
871
 
872
// Pipe6 (995/1260)
873
model "highres/sprites/props/0995_pipe.md3" {
874
   scale 17 shade 0
875
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
876
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
877
   frame { name "FRAME1" tile 995 }
878
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
879
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
880
   frame { name "FRAME1" tile 1260 }
881
}
882
 
883
// Pipe4 (996-997)
884
model "highres/sprites/props/0996_pipe.md3" {
885
   scale 17 shade 0
886
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
887
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
888
   frame { name "FRAME1" tile 996 }
889
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
890
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
891
   frame { name "FRAME1" tile 997 }
892
}
893
 
894
// Parking Meter (998-999)
895
model "highres/sprites/props/0998_meter.md3" { 
896
   scale 3 shade 0 
897
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
898
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
899
   frame { name "FRAME1" tile 998 }
900
   frame { name "FRAME1" tile 999 }
901
}
902
 
903
// Bar stool (1006)
904
model "highres/sprites/props/1006_barstol.md2" {
905
   scale 4.0 shade 2
906
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
907
   frame { name "FRAME01" tile 1006 }
908
}
909
 
910
// Bottle5 (1012)
911
model "highres/sprites/props/bottles/1012_bottle5.md3" {
912
   scale 8 shade 0
913
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
914
   frame { name "Frame0" tile 1012 }
915
}
916
 
917
// Bottle6 (1013)
918
model "highres/sprites/props/bottles/1013_bottle6.md3" {
919
   scale 8 shade 0
920
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
921
   frame { name "Frame0" tile 1013 }
922
}
923
 
924
// Bottle9 fallen (1014)
925
model "highres/sprites/props/bottles/1014_bottle9.md3" {
926
   scale 2.5 shade 0
927
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
928
   frame { name "1" tile 1014 }
929
}
930
 
931
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
932
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
933
 
934
// Plant (1025)
935
model "highres/sprites/props/1025_plant.md3" {
936
   scale 1.1 shade 0
937
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
938
   frame { name "1" tile 1025 }
939
}
940
 
941
// Horse On Side (1026)
942
model "highres/sprites/props/1026_horseonside.md2" {
943
   scale 4 shade 16
944
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
945
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
946
   frame { name "FRAME01" tile0 1026 tile1 1030 }
947
}
948
 
949
// Horselite (1034)
950
model "highres/sprites/props/1034_horselite.md3" { 
951
   scale 0.135 shade 0 
952
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
953
   frame { name "frame1" tile0 1034 tile1 1036 }
954
}
955
 
956
// Round Table (1037)
957
model "highres/sprites/props/1037_rtable.md2" {
958
   scale 1.4 shade 2
959
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
960
   frame { name "stand01" tile0 1037 tile1 1037 }
961
}
962
 
963
// Pipe (1038)
964
model "highres/sprites/props/1038_pipe.md3" {
965
   scale 16 shade 0
966
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
967
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
968
   frame { name "Frame0" tile 1038 }
969
}
970
 
971
// Donuts (1045)
972
model "highres/sprites/props/1045_donuts.md3" {
973
   scale 1.8 shade 0
974
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
975
   frame { name "idle" tile 1045 }
976
}
977
 
978
// Pipes (1048)
979
model "highres/sprites/props/1048_pipes.md3" { 
980
   scale 1 shade 0 
981
   detail { file "highres/detail/metal.png" detailscale 0.3 }
982
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
983
   frame { name "Frame0" tile 1048 }
984
}
985
 
986
// Fuse box 2 (1049)
987
model "highres/sprites/props/1049_fusebox2.md3" { 
988
   scale 1 shade 0 
989
   detail { file "highres/detail/metal.png" detailscale 0.3 }
990
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
991
   frame { name "Frame0" tile 1049 }
992
}
993
 
994
// Fuse box (1050)
995
model "highres/sprites/props/1050_fusebox.md3" { 
996
   scale 1 shade 0
997
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
998
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
999
   frame { name "Frame0" tile 1050 }
1000
}
1001
 
1002
// Hand dryer (1051)
1003
model "highres/sprites/props/1051_handdryer.md3" {
1004
   scale 1.6 shade 4
1005
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1006
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1007
   frame { name "frame01" tile 1051 }
1008
}
1009
 
1010
// Towel dispenser (1052)
1011
model "highres/sprites/props/1052_toweld.md3" {
1012
   scale 1.575 shade 0
1013
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1014
   frame { name "idle" tile 1052 }
1015
}
1016
 
1017
// Toilet paper (1053)
1018
model "highres/sprites/props/1053_toiletpaper.md3" {
1019
   scale 3 shade 4
1020
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1021
   anim { frame0 "tp01" frame1 "tp30" fps 6 flags 0 }
1022
   frame { name "tp01" tile 1053 }
1023
}
1024
 
1025
// Cineline (1055)
1026
model "highres/sprites/props/1055_cineline.md2" {
1027
   scale 22 shade 6
1028
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1029
   anim { frame0 "cineline01" frame1 "cineline20" fps 65 flags 0 }
1030
   frame { name "cineline01" tile0 1055 tile1 1056 }
1031
}
1032
 
1033
// Black Clock (1060)
1034
model "highres/sprites/props/1060_clock.md3" {
1035
   scale 1.5 shade 0
1036
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1037
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1038
   frame { name "Frame0" tile 1060 }
1039
}
1040
 
1041
// Spotlight (1061)
1042
model "highres/sprites/props/1061_spotlight.md3" { 
1043
   scale 1 shade 0 
1044
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1045
   frame { name "Frame0" tile 1061 }
1046
}
1047
 
1048
// Rubber Can (1062)
1049
model "highres/sprites/props/1062_rubbercan.md3" {
1050
   scale 2.6 shade 4
1051
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
47 h266 1052
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1053
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1054
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1055
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1056
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1 plagman 1057
   frame { name "idle" tile 1062 }
1058
   frame { name "punch" tile 1063 }
1059
}
1060
 
1061
// Black Clock Broken (1067)
1062
model "highres/sprites/props/1067_clockbroken.md3" {
1063
   scale 1.5 shade 0
1064
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1065
   frame { name "idle" tile 1067 }
1066
}
1067
 
1068
// Socket (1069)
1069
model "highres/sprites/props/1069_socket.md3" {
1070
   zadd 0
1071
   scale 15 shade 0
1072
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1073
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1074
   frame { name "FRAME1" tile 1069 }
1075
}
1076
 
1077
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1078
 
1079
// Broken Light (1078)
1080
model "highres/sprites/props/1078_brokenlight.md3" { 
1081
   scale 1 shade 0 
1082
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1083
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1084
   frame { name "Frame0" tile 1078 }
1085
}
1086
 
1087
// Ooz Filter (1079)
1088
model "highres/sprites/props/1079_oozfilter.md3" {
1089
   scale 1 shade 0
1090
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1091
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1092
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1093
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1094
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1095
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1096
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1097
   frame { name "1" tile0 1079 tile1 1081 }
1098
}
1099
 
1100
// Reactor (1088/1096)
1101
   model "highres/sprites/props/1088_reactor.md3" {
1102
      scale 4.4 shade 0
1103
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1104
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1105
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1106
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1107
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1108
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1109
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1110
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1111
      frame { name "Frame0" tile 1088 }
1112
   }
1113
 
1114
   model "highres/sprites/props/1096_reactorburnt.md3" {
1115
      scale 4.4 shade 0
1116
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1117
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1118
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1119
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1120
      frame { name "Frame0" tile 1096 }
1121
   }
1122
 
1123
texture 1113 { 
1124
   pal 0 { file "highres/sprites/props/1113.png" } 
1125
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1126
}
1127
texture 1114 { 
1128
   pal 0 { file "highres/sprites/props/1114.png" }
1129
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1130
}
1131
 
1132
// TipJar (1157)
1133
model "highres/sprites/props/1157_tipjar.md3" {
1134
   scale 3.5 shade 3
1135
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1136
   frame { name "frame_1" tile0 1157 tile1 1157 }
1137
}
1138
 
1139
// Wiaderkob (1158)
1140
model "highres/sprites/props/1158_wiaderkob.md3" {
1141
   scale 17 shade 0
1142
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1143
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1144
}
1145
 
1146
// Bottle12 (1159)
1147
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1148
   scale 15 shade 0
1149
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1150
   frame { name "Frame0" tile 1159 }
1151
}
1152
 
1153
 
1154
// Bottle3 (1160)
1155
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1156
   scale 2.5 shade 0
1157
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1158
   frame { name "1" tile 1160 }
1159
}
1160
 
1161
// Bottle4 (1161)
1162
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1163
   scale 2.5 shade 0
1164
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1165
   frame { name "1" tile 1161 }
1166
}
1167
 
1168
// Bottle5 (1162)
1169
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1170
   scale 2.5 shade 0
1171
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1172
   frame { name "1" tile 1162 }
1173
}
1174
 
1175
// Bottle6 (1163)
1176
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1177
   scale 2.5 shade 0
1178
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1179
   frame { name "1" tile 1163 }
1180
}
1181
 
1182
// Bottle7 (1164)
1183
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1184
   scale 2.5 shade 0
1185
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1186
   frame { name "1" tile 1164 }
1187
}
1188
 
1189
// Bottle8 (1165)
1190
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1191
   scale 2.5 shade 0
1192
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1193
   frame { name "1" tile 1165 }
1194
}
1195
 
1196
// Bottle10 (1166)
1197
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1198
   scale 2.5 shade 0
1199
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1200
   frame { name "1" tile 1166 }
1201
}
1202
 
1203
// Crane Pole (1221)
1204
model "highres/sprites/props/1221_pole.md3" { 
1205
   scale 0.55 shade 4
1206
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1207
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1208
   frame { name "Frame0" tile 1221 }
1209
}
1210
 
1211
// Crane (1222)
1212
model "highres/sprites/props/1222_crane.md3" {
1213
   scale 0.55 shade 4
1214
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1215
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1216
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1217
   frame { name "Grab_0" tile 1222 }
1218
   frame { name "Grab_2" tile 1223 }
1219
   frame { name "Grab_3" tile 1224 }
1220
}
1221
 
1222
// Barbroke (1225)
1223
model "highres/sprites/props/1225_barbroke.md3" { 
1224
   scale 1.66 shade 1
1225
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1226
   frame { name "frame1" tile 1225 }
1227
}
1228
 
1229
// Barrels 
1230
 
230 nightfrigh 1231
model "highres/sprites/props/1227_nukebarrel.md3" {
1 plagman 1232
   scale 1.8 shade 8
1233
 
1234
      // NukeBarrel (1227)
1235
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1236
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
230 nightfrigh 1237
      frame { name "frame00" tile 1227 }
1238
      frame { name "frame01" tile 1228 }
1239
      frame { name "frame01" tile 1229 }
1240
      frame { name "frame03" tile 1230 }      
1241
      frame { name "frame04" tile 1231 }
1 plagman 1242
 
1243
      // ExplodingBarrel (1238)
1244
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1245
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
230 nightfrigh 1246
      frame { name "frame00" tile 1238 }
1247
      frame { name "frame01" tile 1239 }
1 plagman 1248
 
1249
      // OilBarrel (4580)
1250
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1251
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
230 nightfrigh 1252
      frame { name "frame00" tile 4580 }
1 plagman 1253
 
1254
      // WhiteBarrel (4581)  
1255
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1256
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
230 nightfrigh 1257
      frame { name "frame00" tile 4581 }
1 plagman 1258
 
1259
      // ToxicBarrel (4582)
1260
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1261
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
230 nightfrigh 1262
      frame { name "frame00" tile 4582 }
1 plagman 1263
} 
1264
 
1265
 
1266
// Can With Something (1232)
1267
model "highres/sprites/props/1232_canwithsomething.md2" {
1268
  scale 18 shade 8
1269
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1270
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1271
  anim { frame0 "trc01" frame1 "trc04" fps 2 flags 0 }
1272
  frame { name "trc01" tile 1232 }
1273
}
1274
 
1275
// Money (1233)
230 nightfrigh 1276
model "highres/sprites/props/1233_money.md3" {
1 plagman 1277
   scale 8 shade 4
1278
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1279
   frame { name "Frame02" tile0 1233 tile1 1235 }
1280
}
1281
 
1282
// FireBarrel (1240)
1283
model "highres/sprites/props/1240_firebarrel.md3" {
1284
   scale 1.6 0
1285
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1286
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1287
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1288
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1289
}
1290
 
1291
// Seenine (1247)
1292
model "highres/sprites/props/1247_seenine.md3" {
1293
   scale 1.56 shade 0
1294
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1295
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1296
   frame { name "idle" tile 1247 }
1297
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1298
   frame { name "blowup1" tile0 1248 tile1 1249 }
1299
}
1300
 
1301
// Newspaper (1275)
1302
model "highres/sprites/props/1275_newspaper.md3" {
1303
   scale 1.2 shade 0
1304
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1305
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1306
   frame { frame "frame1" tile0 1275 tile1 1275 }
1307
}
1308
 
1309
// Chopper (1337)
1310
model "highres/sprites/props/1337_chopper.md3" {
1311
   scale 5.5 shade 0
1312
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1313
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1314
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1315
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1316
   frame { name "FRAME1" tile 1345 }
1317
}
1318
 
1319
// Chopper's debris2 (1340)
1320
model "highres/sprites/props/1340_debris2.md3" {
1321
   scale 7.5 shade 0
1322
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1323
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1324
   frame { name "FRAME1" tile 1340 }
1325
}
1326
 
1327
// Chopper's debris1 (1341)
1328
model "highres/sprites/props/1341_debris1.md3" {
1329
   scale 7.5 shade 0
1330
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1331
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1332
   frame { name "FRAME1" tile 1341 }
1333
}
1334
 
1335
// Chopper's debris3 (1342)
1336
model "highres/sprites/props/1342_debris3.md3" {
1337
   scale 7.5 shade 0
1338
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1339
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1340
   frame { name "FRAME1" tile 1342 }
1341
}
1342
 
1343
// Chopper's wheel (1343)
1344
model "highres/sprites/props/1343_wheel.md3" {
1345
   scale 8 shade 0
1346
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1347
   frame { name "FRAME1" tile 1343 }
1348
}
1349
 
1350
// Chopper's propeller (1344)
1351
model "highres/sprites/props/1344_propeller.md3" {
1352
   scale 2 shade 0
1353
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1354
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1355
   frame { name "FRAME1" tile 1344 }
1356
}
1357
 
1358
// Chopper' crash (1346)
1359
model "highres/sprites/props/1346_crash.md3" {
1360
   scale 5 shade 0
1361
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1362
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1363
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1364
}
1365
 
1366
// X-Files Jar/Fetus (1358)
1367
model "highres/sprites/props/1358_xfilesjar.md3" { 
1368
   scale 6 shade 0 
1369
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1370
   frame { name "FRAME1" tile 1358 }
1371
}
1372
 
1373
// X-Files Jar/Fetus Broken (1359)
1374
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1375
   scale 6 shade 0 
1376
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1377
   frame { name "FRAME1" tile 1359 }
1378
}
1379
 
1380
// Firevase (1390)
1381
model "highres/sprites/props/1390_firevase.md3" { 
1382
   scale 1.5 shade 0 
1383
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1384
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1385
   frame { frame "frame1" tile0 1390 tile1 1393 }
1386
}
1387
 
1388
// Babe Land Cannon (1810)
1389
model "highres/sprites/props/1810_cannon.md3" { 
1390
   scale 0.8 shade 0 zadd -5
1391
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1392
   frame { name "Frame0" tile0 1810 tile1 1816 }
1393
}
1394
 
1395
// Cannon ball (1817)
1396
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
1397
   scale 2.5 shade 8 zadd -6
1398
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1399
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
1400
   frame { name "idle01" tile 1817 }
1401
}
1402
 
1403
// Cannonball pile (1818)
1404
model "highres/sprites/props/1818_cannonballpile.md2" {
1405
   scale 2.5 shade 0
1406
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1407
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1408
   frame { name "idle01" tile 1818 }
1409
}
1410
 
1411
// Feces (2200)
1412
model "highres/sprites/props/2200_feces.md2" {
1413
   scale 1 shade 0
1414
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1415
   frame { name "frame02" tile 2200 }
1416
}
1417
 
1418
// Skull (2453)
1419
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1420
 
1421
// Sky Car (2491)
1422
model "highres/sprites/props/2491_skycar.md3" {
1423
   scale 3 shade 0
1424
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1425
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1426
   frame { name "FRAME1" tile 2491 }
1427
}
1428
 
1429
// Blimp (3400)
1430
model "highres/sprites/props/3400_blimp.md3" { 
1431
   scale 1.5 shade 5 
1432
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1433
   frame { name "Frame0" tile 3400 }
1434
}
1435
 
1436
// Car Mirror (3418)
1437
model "highres/sprites/props/3418_carmirror.md3" {
1438
   scale 1.5 shade 0
1439
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1440
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1441
   frame { name "Frame0" tile 3418 }
1442
}
1443
 
1444
// Candy Bar (3419)
1445
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1446
 
1447
// Pirate Flag (3426)
1448
model "highres/sprites/props/3426_pirateflag.md3" {
1449
   scale 1.25 shade 0
1450
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1451
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1452
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1453
   frame { name "Frame0" tile0 3426 tile1 3428 }
1454
}
1455
 
1456
// Root (3429)
1457
model "highres/sprites/props/3429_root.md3" { 
1458
   scale 0.85 shade 0 
1459
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1460
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1461
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1462
   frame { frame "frame1" tile0 3429  tile1 3429 }
1463
}
1464
 
1465
 
1466
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1467
 
1468
// Target (4359)
1469
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1470
 
1471
// Gunpowder barrel (4360)
1472
model "highres/sprites/props/4360_barrel.md3" {
1473
   scale 2.2 shade 0
1474
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1475
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1476
   frame { name "idle" tile0 4360 tile1 4360 }
1477
}
1478
 
1479
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1480
 
1481
// Mission Impossible knife (4363)
1482
model "highres/sprites/props/4363_knife.md3" {
1483
   scale 2.6 shade 0
1484
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1485
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1486
   frame { name "FRAME1" tile 4363 }
1487
}
1488
 
1489
// Hat rack (4367)
1490
model "highres/sprites/props/4367_hatrack.md3" { 
1491
   scale 1 shade 6 
1492
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1493
   frame { name "Frame0" tile 4367 }
1494
}
1495
 
121 nightfrigh 1496
// Emergency Light (4369)
1497
model "highres/sprites/props/4369_light.md3" { 
1498
   scale 1.5 shade 1
1499
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1500
   frame { name "none00" tile 4369 }
1501
}
1502
 
1 plagman 1503
// Desklamp (4370)
1504
model "highres/sprites/props/4370_desklamp.md3" { 
1505
   scale 1 shade 10 
1506
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1507
   frame { name "Frame0" tile 4370 }
1508
}
1509
 
1510
// Coffee machine (4372)
1511
model "highres/sprites/props/4372_coffeemachine.md3" { 
1512
   scale 1 shade 0 
1513
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1514
   frame { name "Frame0" tile 4372 }
1515
}
1516
 
1517
// Cups (4373)
1518
model "highres/sprites/props/4373_cups.md3" {
1519
   scale 6 shade 0
1520
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1521
   frame { name "FRAME1" tile 4373 }
1522
}
1523
 
1524
// Gavals (4374)
1525
model "highres/sprites/props/4374_gavals.md3" { 
1526
   scale 1 shade 0 
1527
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1528
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1529
   frame { name "Frame0" tile 4374 }
1530
}
1531
 
1532
// Police Lightpole (4377)
1533
model "highres/sprites/props/4377_policepole.md3" {
1534
   scale 2 shade 10
1535
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1536
   frame { name "idle" tile 4377 }
1537
}
1538
 
1539
// Cable (4386)
1540
model "highres/sprites/props/4386_cable.md3" {
1541
   scale 3 shade 0
1542
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1543
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1544
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1545
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1546
   frame { name "idle" tile 4386 }
1547
}
1548
 
1549
// Trashcan (4388)
1550
model "highres/sprites/props/4388_trashcan.md3" {
1551
   scale 3.5 shade 0
1552
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1553
   frame { name "idle" tile0 4388 tile1 4388 }
1554
}
1555
 
1556
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1557
 
1558
// Speaker (4397)
1559
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1560
model "highres/sprites/props/4397_speaker.md3" {
1561
   scale 1.1 shade 0
1562
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1563
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1564
   frame { frame "frame1" tile0 4397 tile1 4397 }
1565
}
1566
 
1567
//  Broken speaker (4398)
1568
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1569
model "highres/sprites/props/4398_speaker.md3" {
1570
   scale 1.1 shade 0
1571
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1572
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1573
   frame { frame "frame1" tile0 4398 tile1 4398 }
1574
}
1575
 
1576
// Teddy Bear (4400)
1577
model "highres/sprites/props/4400_bear.md3" { 
1578
   scale 1 shade 0 
1579
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1580
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
47 h266 1581
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1582
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1583
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1584
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1585
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1586
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1587
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1588
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1589
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1590
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1591
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1 plagman 1592
   frame { name "FRAME1" tile 4400 }
1593
}
1594
 
1595
// Boat wheel (4406)
1596
model "highres/sprites/props/4406_boatwheel.md3" { 
1597
   scale 1 shade 0 
1598
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1599
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1600
   frame { name "Frame0" tile 4406 }
1601
}
1602
 
1603
// Letter (4410)
230 nightfrigh 1604
model "highres/sprites/props/4410_letter.md3" {
1 plagman 1605
   scale 8 shade 4
1606
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
230 nightfrigh 1607
   frame { name "frame00" tile0 4410 tile1 4412 }
1 plagman 1608
}
1609
 
1610
// Mailbag (4413)
1611
model "highres/sprites/props/4413_mailbag.md3" {
1612
   scale 6 shade 0
1613
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1614
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1615
   frame { name "idle" tile 4413 }
1616
}
1617
 
1618
// Car Mirror (4415)
1619
model "highres/sprites/props/4415_carmirror.md3" {
1620
   scale 1.5 shade 0
1621
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1622
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1623
   frame { name "Frame0" tile 4415 }
1624
}
1625
 
1626
// Jeep Mirror (4416)
1627
model "highres/sprites/props/4416_jeepmirror.md3" {
1628
   scale 1.5 shade 0
1629
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1630
   frame { name "Frame0" tile 4416 }
1631
}
1632
 
1633
// Bus Mirror (4417)
1634
model "highres/sprites/props/4417_busmirror.md3" {
1635
   scale 1.5 shade 0
1636
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1637
   frame { name "Frame0" tile 4417 }
1638
}
1639
 
125 nightfrigh 1640
// Opened Pipebomb (4419)
1641
model "highres/sprites/props/4419_openpbomb.md3" {
1642
   scale 15 shade 1
1643
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1644
   frame { name "none00" tile 4419 }
1645
}
1646
 
1 plagman 1647
// Hotmeat (4427)
1648
model "highres/sprites/props/4427_hotmeat.md3" { 
1649
   scale 1.2 shade 0 
1650
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1651
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1652
   frame { name "FRAME1" tile 4427 }
1653
}
1654
 
1655
// Coffee mug (4438)
1656
model "highres/sprites/props/4438_coffeemug.md3" {
1657
   scale 1 shade 0
1658
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1659
   frame { name "FRAME1" tile 4438 }
1660
}
1661
 
1662
// Broken Fuse #1 (4430-4432)
1663
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
10 parkar 1664
texture 4431 { 
1665
   pal 0 { file "highres/sprites/props/4431.png" } 
1666
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1667
}
1668
texture 4432 { 
1669
   pal 0 { file "highres/sprites/props/4432.png" } 
1670
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1671
}
1 plagman 1672
 
1673
// Paper And Pen (4439)
1674
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1675
 
1676
// Donuts 2 (4440)
1677
model "highres/sprites/props/4440_donuts.md3" {
1678
   scale 7 shade 0
1679
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1680
   frame { name "FRAME1" tile 4440 }
1681
}
1682
 
1683
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1684
 
1685
// American flag (4443)
1686
model "highres/sprites/props/4443_flag.md3" {
1687
   scale 1.38 shade 0
1688
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1689
   frame { name "FRAME1" tile 4443 }
1690
}
1691
 
1692
// Tripod camera (4444)
1693
model "highres/sprites/props/4444_tripodcamera.md3" { 
1694
   scale 0.9 shade 0 
1695
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1696
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1697
   frame { name "Frame0" tile 4444 }
1698
}
1699
 
1700
// Chain (4446)
1701
model "highres/sprites/props/4446_chain.md3" { 
1702
   scale 16 shade 0 
1703
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1704
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1705
   frame { name "FRAME1" tile 4446 }
1706
}
1707
 
1708
// Mail delivery bag (4452)
1709
model "highres/sprites/props/4452_deliverybag.md3" { 
1710
   scale 1 shade 10 
1711
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1712
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1713
   frame { name "Frame0" tile 4452 }
1714
}
1715
 
1716
// Meter (4453)
1717
model "highres/sprites/props/4453_meter.md3" {
1718
   scale 2.5 0
1719
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1720
   frame { name "idle" tile0 4453 tile1 4453 }
1721
}
1722
 
1723
// Desk phone (4454)
1724
model "highres/sprites/props/4454_deskphone.md3" { 
1725
   scale 0.6 shade 0 
1726
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1727
   frame { name "Frame0" tile 4454 }
1728
}
1729
 
1730
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1731
 
1732
// Gumball machine (4458)
1733
model "highres/sprites/props/4458_gumballmachine.md3" {
1734
   scale 1.5 shade 2
1735
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1736
   frame { name "idle" tile0 4458 tile1 4458 }
1737
}
1738
 
1739
// Gumball machine broken (4459)
1740
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1741
   scale 1.5 shade 0
1742
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1743
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1744
   frame { name "dying1" tile0 4459 tile1 4459 }
1745
}
1746
 
1747
// Certificate (4460)
230 nightfrigh 1748
model "highres/sprites/props/4460_cert.md3" {
1 plagman 1749
   scale 11 shade 4
1750
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1751
   frame { name "Frame02" tile0 4460 tile1 4462 }
1752
}
1753
 
1754
// Mace paper spray (4464)
1755
model "highres/sprites/props/4464_mace.md3" { 
1756
   scale 1 shade 3 
1757
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1758
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1759
   frame { name "Frame0" tile 4464 }
1760
}
1761
 
1762
// Broken cable (4480)
1763
texture 4480 { 
1764
   pal 0 { file "highres/sprites/props/4480.png" } 
1765
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1766
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1767
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1768
}
1769
texture 4481 { 
1770
   pal 0 { file "highres/sprites/props/4481.png" }
1771
   pal 10 { file "highres/sprites/props/4481_10.png" }
1772
   pal 13 { file "highres/sprites/props/4481_13.png" }
1773
   pal 14 { file "highres/sprites/props/4481_14.png" }
1774
   glow { file "highres/sprites/props/4481_g.png" } 
1775
}
1776
texture 4482 { 
1777
   pal 0 { file "highres/sprites/props/4482.png" }
1778
   pal 10 { file "highres/sprites/props/4482_10.png" }
1779
   pal 13 { file "highres/sprites/props/4482_13.png" }
1780
   pal 14 { file "highres/sprites/props/4482_14.png" }
1781
   glow { file "highres/sprites/props/4482_g.png" }
1782
}
1783
 
1784
// Broom (4496)
1785
model "highres/sprites/props/4496_broom.md3" { 
1786
   scale 1 shade 0 
1787
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1788
   frame { name "Frame0" tile 4496 }
1789
}
1790
 
1791
// Mop (4497)
1792
model "highres/sprites/props/4497_mop.md3" { 
1793
   scale 1 shade 0 
1794
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1795
   frame { name "Frame0" tile 4497 }
1796
}
1797
 
1798
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1799
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1800
 
1801
// Chest of gold (4520)
1802
model "highres/sprites/props/4520_goldchest.md3" { 
1803
   scale 0.9 shade 0 
1804
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1805
   frame { name "Frame0" tile 4520 }
1806
}
1807
 
1808
// Steed's gear (4524)
1809
model "highres/sprites/props/4524_steedgear.md3" {
1810
   scale 1.5 shade 0
1811
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1812
   frame { name "FRAME1" tile 4524 }
1813
}
1814
 
1815
// FoodObject1 (4530)
1816
model "highres/sprites/props/4530_foodobject1.md3" {
1817
   scale 0.45 shade 0
1818
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1819
   frame { name "frame1" tile 4530 }
1820
}
1821
 
1822
// FoodObject4 (4533)
1823
model "highres/sprites/props/4533_foodobject4.md3" {
1824
   scale 0.45 shade 0
1825
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1826
   frame { name "frame1" tile 4533 }
1827
}
1828
 
1829
// Condiment cups (4536)
1830
model "highres/sprites/props/4536_cups.md3" { 
1831
   scale 1 shade 0 
1832
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1833
   frame { name "Frame0" tile 4536 }
1834
}
1835
 
1836
// Mustard (4537)
1837
model "highres/sprites/props/4537_4538.md3" { 
1838
   scale 1 shade 0 
1839
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1840
   frame { name "Frame0" tile 4537 }
1841
}
1842
 
1843
// Ketchup (4538)
1844
model "highres/sprites/props/4537_4538.md3" { 
1845
   scale 1 shade 0 
1846
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1847
   frame { name "Frame0" tile 4538 }
1848
}
1849
 
1850
// Foodobject10 (4539)
1851
model "highres/sprites/props/4539_napkin.md3" {
1852
   scale 12.5 shade 0
1853
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1854
   frame { name "FRAME1" tile 4539 }
1855
}
1856
 
1857
// Foodobject11 (4540)
1858
model "highres/sprites/props/4540_foodobject11.md3" { 
1859
   scale 0.8 shade 0
1860
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1861
   frame { name "idle" tile 4540 }
1862
}
1863
 
1864
// Foodobject12 (4541)
1865
model "highres/sprites/props/4540_foodobject11.md3" {
1866
   scale 0.8 shade 0
1867
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1868
   frame { name "idle" tile 4541 }
1869
}
1870
 
1871
// Foodobject13 (4542)
1872
model "highres/sprites/props/4542_foodobject13.md3" {
1873
   scale 0.8 shade 0
1874
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1875
   frame { name "idle" tile 4542 }
1876
}
1877
 
1878
// Foodobject14 (4543)
1879
model "highres/sprites/props/4543_foodobject14.md3" {
1880
   scale 0.5 shade 0
1881
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1882
   frame { name "idle" tile 4543 }
1883
}
1884
 
1885
// Foodobject15 (4544)
1886
model "highres/sprites/props/4544_foodobject15.md3" {
1887
   scale 0.6 shade 0
1888
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1889
   frame { name "idle" tile 4544 }
1890
}
1891
 
1892
// Foodobject16 (4545)
1893
model "highres/sprites/props/4545_foodobject16.md3" {
1894
   scale 0.6 shade 0
1895
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1896
   frame { name "idle" tile 4545 }
1897
}
1898
 
1899
// Empty fries cup (4546)
1900
model "highres/sprites/props/4546_emptyfries.md3" { 
1901
   scale 1 shade 10 
1902
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1903
   frame { name "Frame0" tile 4546 }
1904
}
1905
 
1906
// Filed fries cup (4547)
1907
model "highres/sprites/props/4547_filledfries.md3" { 
1908
   scale 1 shade 10 
1909
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1910
   frame { name "Frame0" tile 4547 }
1911
}
1912
 
1913
// Foodobject19 (4548)
1914
model "highres/sprites/props/4548_foodobject19.md3" {
1915
   scale 0.9 shade 0
1916
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1917
   frame { name "FRAME1" tile 4548 }
1918
}
1919
 
1920
// Foodobject20 (4549)
1921
model "highres/sprites/props/4540_foodobject11.md3" {
1922
   scale 0.8 shade 0
1923
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1924
   frame { name "idle" tile 4549 }
1925
}
1926
 
1927
// Head lamp (4550)
1928
model "highres/sprites/props/4550_headlamp.md3" { 
1929
   scale 1 shade 0 
1930
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1931
   frame { name "Frame0" tile 4550 }
1932
}
1933
 
1934
// Worms can (4552)
1935
model "highres/sprites/props/4552_worms.md3" { 
1936
   scale 1 shade 0 
1937
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1938
   frame { name "Frame0" tile 4552 }
1939
}
1940
 
1941
// Chicken skined (4554)
1942
model "highres/sprites/props/4554_4555.md3" { 
1943
   scale 1 shade 0 
1944
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
1945
   frame { name "Frame0" tile 4554 }
1946
}
1947
 
1948
// Chicken feathered (4555)
1949
model "highres/sprites/props/4554_4555.md3" { 
1950
   scale 1 shade 0 
1951
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
1952
   frame { name "Frame0" tile 4555 }
1953
}
1954
 
1955
// Tampons (4557)
1956
model "highres/sprites/props/4557_tampon.md3" { 
1957
   scale 1 shade 0 
1958
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1959
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
1960
   frame { name "Frame0" tile 4557 }
1961
}
1962
 
1963
// Robotdog2 (4560) 
1964
model "highres/sprites/props/4560_doggy.md3" { 
1965
   scale 0.7 shade 5 
1966
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
1967
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
1968
   frame { name "Frame0" tile 4560 }
1969
}
1970
 
1971
// Jollymeal (4569)
1972
model "highres/sprites/props/4569_jollymeal.md3" { 
1973
   scale 1 shade 0 
1974
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
1975
   frame { name "Frame0" tile 4569 }
1976
}
1977
 
1978
// Dukeburger (4570)
1979
model "highres/sprites/props/4570_dukeburger.md3" {
1980
   scale 3 shade 0
1981
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
1982
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
1983
   frame { name "frame1" tile0 4570 tile1 4574 }
1984
}
1985
 
1986
// Punch clock (4575)
21 nightfrigh 1987
model "highres/sprites/props/4575_punchclock.md3" {
1988
   scale 1.03 shade 0 zadd 3
1989
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
1 plagman 1990
   frame { name "Frame0" tile 4575 }
1991
}
1992
 
1993
// Shopping cart (4576)
1994
model "highres/sprites/props/4576_shoppingcart.md3" { 
1995
   scale 1 shade 0 
1996
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1997
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
1998
   frame { name "Frame0" tile 4576 }
1999
}
2000
 
2001
// Pipe (4583)
2002
model "highres/sprites/props/4583_pipe.md3" { 
2003
   scale 0.778 shade 0 
2004
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2005
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2006
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2007
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2008
   frame { name "Frame0" tile 4583 }
2009
}
2010
 
2011
// Green pipe handle (4585)
2012
model "highres/sprites/props/4585.md3" {
2013
   scale 4.5 shade 1
2014
   skin { pal 0 file "highres/sprites/props/4585.png" }
2015
   frame { name "frame1" tile 4585 }
2016
}
2017
 
2018
// Another pipe (4586)
2019
model "highres/sprites/props/4586.md3" { 
2020
   scale 0.778 shade 0 
2021
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2022
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2023
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2024
   frame { name "Frame0" tile 4586 }
2025
}
2026
 
2027
// Thin Pipe (4587)
2028
model "highres/sprites/props/4587_thinpipe.md3" { 
2029
   scale 0.778 shade 0 
2030
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2031
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2032
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2033
   frame { name "Frame0" tile 4587 }
2034
}
2035
 
2036
// Dolphin (4591)
2037
model "highres/sprites/props/4591_dolphin.md3" { 
2038
   scale 1.04 shade 3 
2039
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2040
   frame { name "Frame0" tile 4591 }
2041
}
2042
 
2043
// Dolphin2 (4592)
2044
model "highres/sprites/props/4592_dolphin2.md3" { 
2045
   scale 1.04 shade 3 
2046
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2047
   frame { name "Frame0" tile 4592 }
2048
}
2049
 
2050
// Banner 1 (4600)
2051
model "highres/sprites/props/4600_banner.md3" {
2052
   scale 7 shade 0
2053
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2054
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2055
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2056
   frame { name "1" tile0 4600 tile1 4602 }
2057
}
2058
 
2059
// Banner 2 (4603)
2060
model "highres/sprites/props/4603_banner.md3" {
2061
   scale 7 shade 0
2062
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2063
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2064
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2065
   frame { name "1" tile0 4603 tile1 4605 }
2066
}
2067
 
2068
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2069
 
2070
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2071
 
2072
 
2073
// Bloody baseball bat (4946)
2074
model "highres/sprites/props/4946_bloodybat.md3" { 
2075
   scale 1 shade 8 
2076
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2077
   frame { name "Frame0" tile 4946 }
2078
}