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348 spiker 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "none00" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md3" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "frame00" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md3" {
22
   scale 1.56 shade 0
23
   detail { file "highres/detail/metal.png" detailscale 0.3 }
24
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
27
}
28
 
29
// Fan Sprite Broke (411)
30
model "highres/sprites/props/0411_fanspritebroke.md3" {
31
   scale 1.56 shade 0
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
33
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
34
   frame { name "frame00" tile 411 }
35
}
36
 
37
texture 418 { 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
39
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
40
}
41
 
42
// Radar Dish (479)
43
model "highres/sprites/props/0479_radardish.md3" {
44
   scale 5.3 shade 0
45
   detail { file "highres/detail/metal.png" detailscale 0.3 }
46
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
47
   frame { name "Frame0" tile 479 }
48
}
49
 
50
// Observatory (480)
51
model "highres/sprites/props/0480_observatory.md3" {
52
   scale 3.5 shade 2
53
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
54
   frame { name "frame00" tile 480 }
55
}
56
 
57
// Space Shuttle (487)
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
59
model "highres/sprites/props/0487_shuttle.md3" { 
60
   scale 4.5 shade 0 
61
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
62
   frame { name "FRAME1" tile 487 }
63
}
64
 
65
// Satellite #2 (489)
66
model "highres/sprites/props/0489_satellite.md3" {
67
   scale 0.5 shade 4
68
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
390 leod 69
   glow { pal 0 file "highres/sprites/props/0489_satellite_g.png" }   
348 spiker 70
   frame { name "Frame0" tile 489 }
71
}
72
 
73
// Satellite #3 (516)
74
model "highres/sprites/props/0516_satellite.md3" {
75
   scale 1.8 shade 0
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
78
   frame { name "Frame0" tile 516 }
79
}
80
 
81
// Fuel pod (517)
82
model "highres/sprites/props/0517_fuelpod.md3" {
83
   scale 0.9 shade 0
84
   detail { file "highres/detail/metal.png" detailscale 0.3 }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
86
   frame { name "FRAME1" tile 517 }
87
}
88
 
89
// Tube (536)
90
model "highres/sprites/props/0536_tube.md3" {
91
   scale 1.9 shade 0
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
94
   frame { name "frame00" tile 536 }
95
}
96
 
97
// Tube (537)
98
model "highres/sprites/props/0537_tube.md3" {
99
   scale 1.9 shade 0
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
102
   frame { name "frame00" tile 537 }
103
}
104
 
105
// Slimepipe (538)
106
model "highres/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
111
}
112
 
113
// globe (542)
114
model "highres/sprites/props/0542_globe.md3" {
115
   scale 0.6 shade 1
116
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
117
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
118
   frame { name "frame_1" tile 542 }
119
}
120
 
121
// Wallspeaker (543)
122
model "highres/sprites/props/0543_wallspeaker.md3" {
123
   scale 2 shade 0
124
   detail { file "highres/detail/metal.png" detailscale 0.3 }
125
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
126
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
127
   frame { name "FRAME1" tile 543 }
128
}
129
 
130
// Iron Bar (544)
131
model "highres/sprites/props/0544_ironbar.md3" {
132
   scale 1 shade 0
133
   detail { file "highres/detail/metal.png" detailscale 0.3 }
134
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
135
   frame { name "FRAME1" tile 544 }
136
}
137
 
138
// Domelight (551)
139
model "highres/sprites/props/0551_domelight.md3" {
140
   scale 8.0 shade 3
141
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
142
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
143
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
144
   frame { name "FRAME4" tile0 0551 tile1 0554 }
145
}
146
 
147
// Pipe handle (555)
148
model "highres/sprites/props/0555.md3" {
149
   scale 3 shade 1
150
   skin { pal 0 file "highres/sprites/props/0555.png" }
151
   frame { name "frame1" tile 555 }
152
}
153
 
154
// Chair 1 (556)
155
model "highres/sprites/props/0556_chair1.md3" {
156
   scale 2 shade 2
397 loomsday 157
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
402 leod 158
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
397 loomsday 159
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
160
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
348 spiker 161
   frame { name "frame00" tile0 556 tile1 557 }
162
}
163
 
164
// Broken Chair (559)
165
model "highres/sprites/props/0559_brokenchair.md3" {
166
   scale 2 shade 2
397 loomsday 167
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
348 spiker 168
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
397 loomsday 169
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
170
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
348 spiker 171
   frame { name "frame00" tile 559 }
172
}
173
 
174
// Soap (561)
175
model "highres/sprites/props/0561_soap.md3" {
176
   scale 10 shade 0
177
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
178
   frame { name "soap" tile 561 }
179
}
180
 
181
// Drinking fountain (563)
182
model "highres/sprites/props/0563_drinkfount.md3" {
183
   scale 0.6 shade 0
184
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
185
   frame { name "Frame0" tile 563 }
186
}
187
 
188
// Drinking fountain - Anim 1 (564)
189
model "highres/sprites/props/0566_drinkfount.md3" {
190
   scale 0.6 shade 0
191
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
192
   frame { name "Frame0" tile 564 }
193
}
194
 
195
// Drinking fountain - Anim 2 (565)
196
model "highres/sprites/props/0565_drinkfount.md3" {
197
   scale 0.6 shade 0
198
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
199
   frame { name "Frame0" tile 565 }
200
}
201
 
202
// Drinking fountain - Anim 3 (566)
203
model "highres/sprites/props/0566_drinkfount.md3" {
204
   scale 0.6 shade 0
205
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
206
   frame { name "Frame0" tile 566 }
207
}
208
 
209
// Drinking fountain - Destroyed (567)
210
model "highres/sprites/props/0567_drinkfount.md3" {
211
   scale 0.6 shade 0
212
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
213
   frame { name "Frame0" tile 567 }
214
}
215
 
216
texture 568 { 
217
   pal  0 { file "highres/sprites/props/0568.png" }
218
   pal 21 { file "highres/sprites/props/0568_21.png" }
219
}
220
 
221
// Toilet (569)
222
model "highres/sprites/props/0569_toilet.md3" {
223
   scale 1.1 shade 0
224
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
225
   frame { frame "idle" tile 569 }
226
}
227
 
228
// Stall (571)
229
model "highres/sprites/props/0571_stall.md3" {
230
   scale 1.5 shade 2
231
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
232
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
233
   frame { name "1" tile 571 }
234
}
235
 
236
// Shower headpiece (572)
237
model "highres/sprites/props/0991_shower.md3" {
238
   scale 9.5 shade 1
239
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
240
   frame { name "FRAME15" tile0 572 tile1 572 }
241
}
242
 
243
// Stall Broke (573)
244
model "highres/sprites/props/0573_stallbroke.md3" {
245
   scale 1.5 shade 2
246
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
247
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
248
   frame { name "1" tile 573 }
249
}
250
 
251
// Sensor (584)
252
model "highres/sprites/props/0584_sensor.md3" { 
253
   scale 0.9 shade 0 
254
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
255
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
256
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
257
   frame { frame "frame1" tile0 584  tile1 584 }
258
}
259
 
260
// Display (585)
261
model "highres/sprites/props/0585_display.md3" { 
262
   scale 1.22 shade 0
263
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
264
   frame { name "frame1" tile 585 }
265
}
266
 
267
// Grate 1 (595)
268
texture 595 { 
269
   pal 0 { file "highres/sprites/props/0595.png" }
270
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
271
}
272
model "highres/sprites/props/0595_grate1.md3" {
273
   scale 1.56 shade 4
274
   detail { file "highres/detail/metal.png" detailscale 0.3 }
275
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
276
   frame { name "idle" tile 595 }
277
}
278
 
279
// Broken Grate 1 (596)
280
model "highres/sprites/props/0596_bgrate1.md3" {
281
   scale 1.56 shade 4
282
   detail { file "highres/detail/metal.png" detailscale 0.3 }
283
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
284
   frame { name "idle" tile 596 }
285
}
286
 
287
// Solar Panel (602)
288
model "highres/sprites/props/0602_solarpanel.md3" {
289
   scale 1.4 shade 0
290
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
291
   frame { name "FRAME" tile 602 }
292
}
293
 
294
// Space suit 2 (606)
295
model "highres/sprites/props/0606_spacesuit2.md3" { 
296
   scale 1 shade 0 
297
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
298
   frame { name "Frame0" tile 606 }
299
}
300
 
301
// Antenna (607) 
302
model "highres/sprites/props/0607_antenna.md3" { 
303
   scale 1 shade 0 
304
   detail { file "highres/detail/metal.png" detailscale 0.3 }
305
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
306
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
307
   frame { name "Frame0" tile 607 }
308
}
309
 
310
// Pipe (610) 
311
model "highres/sprites/props/0610_tube.md3" { 
312
   scale 15 shade 0 
313
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
314
   frame { name "Frame0" tile 610 }
315
}
316
 
317
// Toilet Broke (615)
318
model "highres/sprites/props/0615_toiletbroke.md3" {
319
   scale 1.1 shade 0
320
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
321
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
322
   frame { name "broken" tile 615 }
323
}
324
 
325
// Pipe2 (616)
326
model "highres/sprites/props/0619_pipe1.md3" {
327
   scale 16 shade 0
328
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
329
   frame { name "Frame0" tile 616 }
330
}
331
 
332
// Pipe1B (617)
333
model "highres/sprites/props/0617_pipe1b.md3" {
334
   scale 16 shade 0
335
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
336
   frame { name "Frame0" tile 617 }
337
}
338
 
339
// Pipe (618, 670)
340
model "highres/sprites/props/0995_pipe.md3" {
341
   scale 17 shade 0
342
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
343
   skin { pal 0 file "highres/sprites/props/0618_pipe.png" }
344
   frame { name "FRAME1" tile 618 }
345
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
346
   skin { pal 0 file "highres/sprites/props/0700_pipe.png" }
347
   frame { name "FRAME1" tile 700 }
348
}
349
 
350
// Pipe1 (619)
351
model "highres/sprites/props/0619_pipe1.md3" {
352
   scale 16 shade 0
353
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
354
   frame { name "Frame0" tile 619 }
355
}
356
 
357
// Alternate Reactor (620)
358
model "highres/sprites/props/0620_reactor.md3" {
359
   scale 2 shade 0 zadd 40
360
   skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
361
   skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
362
   detail { file "highres/detail/metal.png" detailscale 0.3 }
363
   frame { name "frame00" tile 620 }
364
}
365
 
366
// Camera 1 (621)
367
model "highres/sprites/props/0621_camera1.md3" {
368
   scale 1.13 shade 0
369
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
370
   frame { name "idle" tile0 621 tile1 625 }
371
}
372
 
373
texture 632 { 
374
   pal  0 { file "highres/sprites/props/0632.png" }
375
   pal 10 { file "highres/sprites/props/0632_10.png" }
376
   pal 11 { file "highres/sprites/props/0632_11.png" }
377
   pal 12 { file "highres/sprites/props/0632_12.png" }
378
   pal 13 { file "highres/sprites/props/0632_13.png" }
379
   pal 14 { file "highres/sprites/props/0632_14.png" }
380
   pal 15 { file "highres/sprites/props/0632_15.png" }
381
   pal 16 { file "highres/sprites/props/0632_16.png" }
382
   pal 18 { file "highres/sprites/props/0632_12.png" }
383
   pal 21 { file "highres/sprites/props/0632_21.png" }
384
   pal 22 { file "highres/sprites/props/0632_11.png" }
385
   pal 23 { file "highres/sprites/props/0632_23.png" }
386
}
387
 
388
// Pipe2B (633)
389
model "highres/sprites/props/0617_pipe1b.md3" {
390
   scale 16 shade 0
391
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
392
   frame { name "Frame0" tile 633 }
393
}
394
 
395
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
396
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
397
 
398
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
399
 
400
// Vacuum (669)
401
model "highres/sprites/props/0669_vacuum.md3" { 
402
   scale 1 shade 5 
403
   detail { file "highres/detail/metal.png" detailscale 0.3 }
404
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
405
   frame { name "Frame0" tile 669 }
406
}
407
 
408
// Water faucet (670)
409
model "highres/sprites/props/0670_faucet.md3" {
410
   scale 10 shade 4
411
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
412
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
413
   frame { name "frame00" tile0 670 tile1 671 }
414
   frame { name "frame04" tile 574 }
415
}
416
 
417
// Scale (678)
418
model "highres/sprites/props/0678_scale.md3" { 
419
   scale 1 shade 0 
420
   detail { file "highres/detail/metal.png" detailscale 0.3 }
421
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
422
   frame { name "Frame0" tile 678 }
423
}
424
 
425
// Folding Chair (680)
426
model "highres/sprites/props/0680.md3" {
427
   scale 0.9 shade 0
428
   skin { pal 0 file "highres/sprites/props/0680.png" }
429
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
430
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
431
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
432
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
433
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
434
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
435
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
436
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
437
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
438
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
439
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
440
   frame { name "FRAME1" tile0 0680 tile1 0684 }
441
}
442
 
443
// Reflektor (685)
444
model "highres/sprites/props/0685_reflektor.md3" {
445
   scale 9 shade 0
446
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
447
   frame { name "FRAME1" tile 0685 }
448
}
449
 
450
// Movie camera (686)
451
model "highres/sprites/props/0686_moviecamera.md3" { 
452
   scale 1.9 shade 10
453
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
454
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
455
   frame { name "Frame0" tile 686 }
456
}
457
 
458
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
459
 
460
// IV Unit (689)
461
model "highres/sprites/props/0689_ivunit.md3" { 
462
   scale 0.75 shade 4 
463
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
464
   frame { name "Frame0" tile 689 }
465
}
466
 
467
texture 690 { 
468
   pal 0 { file "highres/sprites/props/0690.png" } 
469
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
470
}
471
 
472
// Butcher's knife (691)
473
model "highres/sprites/props/0691_knife.md3" {
474
   scale 16 shade 0
475
   detail { file "highres/detail/metal.png" detailscale 0.3 }
476
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
477
   frame { name "FRAME1" tile 691 }
478
}
479
 
480
// Knife (692)
481
model "highres/sprites/props/0692_knife.md3" {
482
   scale 16 shade 0
483
   detail { file "highres/detail/metal.png" detailscale 0.3 }
484
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
485
   frame { name "FRAME1" tile 692 }
486
}
487
 
488
// Knife (693)
489
model "highres/sprites/props/0693_knife.md3" {
490
   scale 16 shade 0
491
   detail { file "highres/detail/metal.png" detailscale 0.3 }
492
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
493
   frame { name "FRAME1" tile 693 }
494
}
495
 
496
// Souce pan (694)
497
model "highres/sprites/props/0694_saucepan.md3" {
498
   scale 1 shade 0
499
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
500
   frame { name "idle" tile0 694 tile1 694 }
501
}
502
 
503
// Frying pan (695)
504
model "highres/sprites/props/0695_fryingpan.md3" {
505
   scale 1 shade 0
506
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
507
   frame { name "idle" tile0 695 tile1 695 }
508
}
509
 
510
// Pot 1 (697)
511
model "highres/sprites/props/0697_pot1.md3" {
512
   scale 1 shade 0
513
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
514
   frame { name "frame00" tile 697 }
515
}
516
 
517
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
518
 
519
texture 710 { 
520
   pal 0 { file "highres/sprites/props/0710.png" } 
521
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
522
}
523
 
524
// Mike (762)
525
model "highres/sprites/props/0762_mike.md3" {
526
   scale 1.1 shade 2
527
   detail { file "highres/detail/metal.png" detailscale 0.3 }
528
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
529
   frame { name "frame00" tile 762 }
530
}
531
 
532
// Vase (765)
533
model "highres/sprites/props/0765_vase.md3" {
534
   scale 1.7 shade 0
535
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
536
   frame { name "frame00" tile 765 }
537
}
538
 
539
// Sushiplate1: cooked head (768)
540
model "highres/sprites/props/0768_head.md3" {
541
   scale 4 shade 0 zadd 0.8
542
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
543
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
544
   frame { name "FRAME1" tile0 768 tile1 768 }
545
}
546
 
547
// Sushiplate 2 (769)
548
model "highres/sprites/props/0769_hand1.md3" {
549
   scale 3 shade 0
550
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
551
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
552
   frame { name "FRAME1" tile0 769 tile1 769 }
553
}
554
 
555
// Sushiplate leg (774)
556
model "highres/sprites/props/0774_leg.md3" {
557
   scale 3 shade 0
558
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
559
   frame { name "FRAME1" tile 774 }
560
}
561
 
562
// Sushiplate 4 (779)
563
model "highres/sprites/props/0779_sushiplate4.md3" {
564
   scale 0.4 shade 0
565
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
566
   frame { name "idle" tile 779 }
567
}
568
 
569
// Sushiplate 5 (792)
570
model "highres/sprites/props/0792_hand2.md3" {
571
   scale 3 shade 0
572
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
573
   frame { name "FRAME1" tile 792 }
574
}
575
 
576
// Jib1 (851)
577
model "highres/sprites/props/0851_jib.md3" {
578
   scale 1.0 shade 0
579
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
580
   frame { name "idle" tile 851 }
581
}
582
 
583
// Stripe Ball (901)
584
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
585
   scale 1 shade 8
586
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
587
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
588
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
589
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
590
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
591
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
592
   frame { name "frame00" tile 901 }
593
}
594
 
595
// Que Ball (902)
596
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
597
   scale 1 shade 8
598
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
599
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
600
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
601
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
602
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
603
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
604
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
605
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
606
   frame { name "frame00" tile 902 }
607
}
608
 
609
// Wooden Horse (904)
610
model "highres/sprites/props/0904_woodenhorse.md3" {
611
   scale 4 shade 16
612
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
613
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
614
   frame { name "frame00" tile0 904 tile1 907 }
615
}
616
 
617
// Tree (908)
618
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
619
model "highres/sprites/props/0908_tree.md3" {
620
   scale 1
621
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
622
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
623
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
624
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
625
   frame { name "Frame0" tile 908 }
626
}
627
 
628
// Treetrunk (909)
629
model "highres/sprites/props/0909_treetrunk.md3" {
630
   scale 1.2
631
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
632
   frame { name "Frame0" tile 909 }
633
}
634
 
635
// Tree2 (910)
636
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
637
model "highres/sprites/props/0908_tree.md3" {
638
   scale 1
639
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
640
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
641
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
642
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
643
   frame { name "Frame0" tile 910 } 
644
}
645
 
646
// Cactus (911)
647
model "highres/sprites/props/0911_cactus.md3" {
648
   scale 1.37 shade -5
649
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
650
   frame { name "idle" tile 911 }
651
}
652
 
653
// Bathroom drain (912)
654
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
655
 
656
// Fence (913)
657
model "highres/sprites/props/0913_fence.md3" {
658
   scale 20 shade 0
659
   detail { file "highres/detail/metal.png" detailscale 0.3 }
660
   skin { pal 0 file "highres/textures/0913_d.png" }
661
   normal { file "highres/textures/0913_n.png" }
662
   specular { file "highres/textures/0913_s.png" }
663
   frame { name "Frame0" tile 913 }
664
}
665
 
666
// Wood Fence (914)
667
model "highres/sprites/props/0914_woodfence.md3" {
668
   scale 1 shade 0
669
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
670
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
671
   frame { name "FRAME1" tile 0914 }
672
}
673
 
674
// Fire Ext (916)
675
model "highres/sprites/props/0916_fireext.md3" {
676
   scale 1 shade 0
677
   detail { file "highres/detail/metal.png" detailscale 0.3 }
380 leod 678
   skin { pal 0 file "highres/sprites/props/0916_fireext_d.png" }
348 spiker 679
   specular { file "highres/sprites/props/0916_fireext_s.png" }
680
   frame { name "idle" tile 916 }
681
}
682
 
683
// Firealarm (917)
684
model "highres/sprites/props/0917_firealarm.md3" {
685
   scale 1 shade 0
686
   detail { file "highres/detail/metal.png" detailscale 0.3 }
380 leod 687
   skin { pal 0 file "highres/sprites/props/0917_firealarm_d.png" }
348 spiker 688
   specular { file "highres/sprites/props/0917_firealarm_s.png" }
689
   frame { name "FRAME1" tile 917 }
690
}
691
 
692
// Wall Fuse (918)
693
model "highres/sprites/props/0918_wallfuse.md3" {
694
   scale 18 shade 0
695
   detail { file "highres/detail/metal.png" detailscale 0.3 }
696
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
697
   frame { name "Frame0" tile 918 }
698
}
699
 
700
// Electric meter (919)
701
model "highres/sprites/props/0919_electricmeter.md3" { 
702
   scale 1 shade 0 
703
   detail { file "highres/detail/rust.png" detailscale 0.1 }
704
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
705
   frame { name "Frame0" tile 919 }
706
}
707
 
708
// Chain (920)
709
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
710
model "highres/sprites/props/0920_chain.md3" { 
711
   scale 11 shade 0 
712
   detail { file "highres/detail/metal.png" detailscale 0.3 }
713
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
714
   frame { name "FRAME1" tile 920 }
715
}
716
 
717
// Traffic Signal (927)
718
model "highres/sprites/props/0927_trafficsignal.md3" { 
719
   scale 1 shade 0 
720
   detail { file "highres/detail/metal.png" detailscale 0.3 }
721
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
722
   frame { name "FRAME1" tile 927 }
723
}
724
 
725
// Cactus Broke (939)
726
model "highres/sprites/props/0939_cactusbroke.md3" {
727
   scale 1.37 shade -5
728
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
729
   frame { name "idle" tile 939 }
730
}
731
 
732
// Bounce Mine (940)
733
model "highres/sprites/props/0940_bouncemine.md3" {
734
   scale 1.2 shade 0
735
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
736
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
737
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
738
   frame { name "spinA" tile0 940 tile1 944 }
739
}
740
 
390 leod 741
// Broken Hydrant (950)
742
model "highres/sprites/props/0950_brokenhydrant.md3" {
348 spiker 743
   scale 0.75 shade 0
744
   detail { file "highres/detail/rust.png" detailscale 0.3 }
390 leod 745
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
348 spiker 746
   frame { name "idle" tile 950 }
747
}
748
 
749
// Box (951)
750
model "highres/sprites/props/0951_box.md3" {
751
   scale 1.5 shade 0
752
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
753
   frame { name "frame00" tile 951 }
754
}
755
 
756
// Bottle1 (954)
757
model "highres/sprites/props/bottles/0954_bottle1.md3" {
758
   scale 15 shade 0
759
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
760
   frame { name "Frame0" tile 954 }
761
}
762
 
763
// Bottle1 fallen (955)
764
model "highres/sprites/props/bottles/0955_bottle1.md3" {
765
   scale 2.5 shade 0
766
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
767
   frame { name "1" tile 955 }
768
}
769
 
770
// Bottle2 (956)
771
model "highres/sprites/props/bottles/0956_bottle2.md3" {
772
   scale 2.5 shade 0
773
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
774
   frame { name "1" tile 956 }
775
}
776
 
777
// Bottle4 (957)
778
model "highres/sprites/props/bottles/0957_bottle4.md3" {
779
   scale 15 shade 0
780
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
781
   frame { name "Frame0" tile 957 }
782
}
783
 
784
// Lamp (958)
785
model "highres/sprites/props/0958_lamp.md3" { 
786
   scale 3.75 shade 1
787
   detail { file "highres/detail/metal.png" detailscale 0.3 }
788
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
789
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
790
   frame { name "Frame0" tile 958 }
791
}
792
 
793
// Ocean sprite 1 (971)
794
model "highres/sprites/props/0971_oceansprite1.md3" { 
795
   scale 1 shade 0 
796
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
797
   frame { name "Frame0" tile 971 }
798
}
799
 
800
// Ocean sprite 2 (972)
801
model "highres/sprites/props/0972_oceansprite2.md3" { 
802
   scale 1 shade 0 
803
   detail { file "highres/detail/metal.png" detailscale 0.3 }
804
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
805
   frame { name "Frame0" tile 972 }
806
}
807
 
808
// Ocean sprite 3 (973)
809
model "highres/sprites/props/0973_oceansprite3.md3" { 
810
   scale 1 shade 0 
811
   detail { file "highres/detail/metal.png" detailscale 0.3 }
812
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
813
   frame { name "Frame0" tile 973 }
814
}
815
 
816
// Ocean sprite 4 (974) 
817
model "highres/sprites/props/0974_oceansprite4.md3" { 
818
   scale 2 shade 0 
819
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
820
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
821
   frame { name "Frame0" tile 974 }
822
}
823
 
824
// Ocean sprite 5 (975)
825
model "highres/sprites/props/0975_oceansprite5.md3" { 
826
   scale 1 shade 12 
827
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
828
   frame { name "Frame0" tile 975 }
829
}
830
 
831
// Vent shaft (976)
832
model "highres/sprites/props/0976_ventshaft.md3" { 
833
   scale 0.9 shade 15 
834
   detail { file "highres/detail/metal.png" detailscale 0.3 }
835
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
836
   frame { name "Frame0" tile 976 }
837
}
838
 
839
// Generic Pole (977)
840
model "highres/sprites/props/0977_genericpole.md3" {
841
   scale 1.56 shade 0
842
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
843
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
844
   frame { name "idle" tile 977 }
845
}
846
 
847
// Cone (978)
848
model "highres/sprites/props/0978_cone.md3" {
849
   scale 0.6 shade 0
850
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
851
   frame { name "frame00" tile 978 }
852
}
853
 
854
// Hang Light (979)
855
model "highres/sprites/props/0979_hanglight.md3" {
856
   scale 5 shade 0
857
   detail { file "highres/detail/metal.png" detailscale 0.3 }
858
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
390 leod 859
   glow { pal 0 file "highres/sprites/props/0979_hanglight_g.png" }
348 spiker 860
   frame { name "Frame0" tile 979 }
861
}
862
 
390 leod 863
// Hydrant (981)
864
model "highres/sprites/props/0981_hydrant.md3" {
348 spiker 865
   scale 0.75 shade 0
866
   detail { file "highres/detail/rust.png" detailscale 0.3 }
390 leod 867
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
348 spiker 868
   frame { name "idle" tile 981 }
869
}
870
 
871
// Tire (990)
872
model "highres/sprites/props/0990_tire.md3" {
873
   scale 0.7 shade 0
874
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
875
   frame { name "frame00" tile 990 }
876
}
877
 
878
// Shower headpiece (991)
879
model "highres/sprites/props/0991_shower.md3" {
880
   scale 11 shade 1 zadd 0.5
881
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
882
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
883
   frame { name "FRAME15" tile0 991 tile1 991 }
884
}
885
 
886
// Pipe5 (994/1005)
887
model "highres/sprites/props/0994_pipe.md3" {
888
   scale 17 shade 0
889
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
890
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
891
   frame { name "FRAME1" tile 0994 }
892
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
893
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
894
   frame { name "FRAME1" tile 1005 }
895
}
896
 
897
// Pipe6 (995/1260)
898
model "highres/sprites/props/0995_pipe.md3" {
899
   scale 17 shade 0
900
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
901
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
902
   frame { name "FRAME1" tile 995 }
903
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
904
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
905
   frame { name "FRAME1" tile 1260 }
906
}
907
 
908
// Pipe4 (996-997)
909
model "highres/sprites/props/0996_pipe.md3" {
910
   scale 17 shade 0
911
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
912
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
913
   frame { name "FRAME1" tile 996 }
914
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
915
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
916
   frame { name "FRAME1" tile 997 }
917
}
918
 
919
// Parking Meter (998-999)
920
model "highres/sprites/props/0998_meter.md3" { 
921
   scale 3 shade 0 
922
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
923
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
924
   frame { name "FRAME1" tile 998 }
925
   frame { name "FRAME1" tile 999 }
926
}
927
 
928
// Bar stool (1006)
929
model "highres/sprites/props/1006_barstol.md3" {
930
   scale 4.0 shade 2
931
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
932
   frame { name "frame00" tile 1006 }
933
}
934
 
935
// Bottle5 (1012)
936
model "highres/sprites/props/bottles/1012_bottle5.md3" {
937
   scale 8 shade 0
938
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
939
   frame { name "Frame0" tile 1012 }
940
}
941
 
942
// Bottle6 (1013)
943
model "highres/sprites/props/bottles/1013_bottle6.md3" {
944
   scale 8 shade 0
945
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
946
   frame { name "Frame0" tile 1013 }
947
}
948
 
949
// Bottle9 fallen (1014)
950
model "highres/sprites/props/bottles/1014_bottle9.md3" {
951
   scale 2.5 shade 0
952
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
953
   frame { name "1" tile 1014 }
954
}
955
 
956
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
957
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
958
 
959
// Plant (1025)
960
model "highres/sprites/props/1025_plant.md3" {
961
   scale 1.1 shade 0
962
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
963
   frame { name "1" tile 1025 }
964
}
965
 
966
// Horse On Side (1026)
967
model "highres/sprites/props/0904_woodenhorse.md3" {
968
   scale 4 shade 16
969
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
970
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
971
   frame { name "frame01" tile0 1026 tile1 1030 }
972
}
973
 
974
// Horselite (1034)
975
model "highres/sprites/props/1034_horselite.md3" { 
976
   scale 0.135 shade 0 
977
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
978
   frame { name "frame1" tile0 1034 tile1 1036 }
979
}
980
 
981
// Round Table (1037)
982
model "highres/sprites/props/1037_rtable.md3" {
983
   scale 1.4 shade 2
984
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
985
   frame { name "frame00" tile0 1037 tile1 1037 }
986
}
987
 
988
// Pipe (1038)
989
model "highres/sprites/props/1038_pipe.md3" {
990
   scale 16 shade 0
991
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
992
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
993
   frame { name "Frame0" tile 1038 }
994
}
995
 
996
// Donuts (1045)
997
model "highres/sprites/props/1045_donuts.md3" {
998
   scale 1.8 shade 0
999
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
1000
   frame { name "idle" tile 1045 }
1001
}
1002
 
1003
// Pipes (1048)
1004
model "highres/sprites/props/1048_pipes.md3" { 
1005
   scale 1 shade 0 
1006
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1007
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
1008
   frame { name "Frame0" tile 1048 }
1009
}
1010
 
1011
// Fuse box 2 (1049)
1012
model "highres/sprites/props/1049_fusebox2.md3" { 
1013
   scale 1 shade 0 
1014
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1015
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
1016
   frame { name "Frame0" tile 1049 }
1017
}
1018
 
1019
// Fuse box (1050)
1020
model "highres/sprites/props/1050_fusebox.md3" { 
1021
   scale 1 shade 0
1022
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
1023
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
1024
   frame { name "Frame0" tile 1050 }
1025
}
1026
 
1027
// Hand dryer (1051)
1028
model "highres/sprites/props/1051_handdryer.md3" {
1029
   scale 1.6 shade 4
1030
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1031
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1032
   frame { name "frame01" tile 1051 }
1033
}
1034
 
1035
// Towel dispenser (1052)
1036
model "highres/sprites/props/1052_toweld.md3" {
1037
   scale 1.575 shade 0
1038
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1039
   frame { name "idle" tile 1052 }
1040
}
1041
 
1042
// Toilet paper (1053)
1043
model "highres/sprites/props/1053_toiletpaper.md3" {
1044
   scale 3 shade 4
1045
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1046
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1047
   frame { name "frame00" tile 1053 }
1048
}
1049
 
1050
// Cineline (1055)
1051
model "highres/sprites/props/1055_cineline.md3" {
1052
   scale 22 shade 6
1053
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1054
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1055
   frame { name "cineline00" tile0 1055 tile1 1056 }
1056
}
1057
 
1058
// Black Clock (1060)
1059
model "highres/sprites/props/1060_clock.md3" {
1060
   scale 1.5 shade 0
1061
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1062
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1063
   frame { name "Frame0" tile 1060 }
1064
}
1065
 
1066
// Spotlight (1061)
1067
model "highres/sprites/props/1061_spotlight.md3" { 
1068
   scale 1 shade 0 
1069
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1070
   frame { name "Frame0" tile 1061 }
1071
}
1072
 
1073
// Rubber Can (1062)
1074
model "highres/sprites/props/1062_rubbercan.md3" {
1075
   scale 2.6 shade 4
1076
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1077
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1078
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1079
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1080
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1081
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1082
   frame { name "idle" tile 1062 }
1083
   frame { name "punch" tile 1063 }
1084
}
1085
 
1086
// Black Clock Broken (1067)
1087
model "highres/sprites/props/1067_clockbroken.md3" {
1088
   scale 1.5 shade 0
1089
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1090
   frame { name "idle" tile 1067 }
1091
}
1092
 
1093
// Socket (1069)
1094
model "highres/sprites/props/1069_socket.md3" {
1095
   zadd 0
1096
   scale 15 shade 0
1097
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1098
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1099
   frame { name "FRAME1" tile 1069 }
1100
}
1101
 
1102
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1103
 
1104
// Broken Light (1078)
1105
model "highres/sprites/props/1078_brokenlight.md3" { 
1106
   scale 1 shade 0 
1107
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1108
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1109
   frame { name "Frame0" tile 1078 }
1110
}
1111
 
1112
// Ooz Filter (1079)
1113
model "highres/sprites/props/1079_oozfilter.md3" {
1114
   scale 1 shade 0
1115
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1116
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1117
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1118
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1119
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1120
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1121
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1122
   frame { name "1" tile0 1079 tile1 1081 }
1123
}
1124
 
1125
// Reactor (1088/1096)
1126
   model "highres/sprites/props/1088_reactor.md3" {
1127
      scale 4.4 shade 0
1128
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1129
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1130
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1131
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1132
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1133
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1134
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1135
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1136
      frame { name "Frame0" tile 1088 }
1137
   }
1138
 
1139
   model "highres/sprites/props/1096_reactorburnt.md3" {
1140
      scale 4.4 shade 0
1141
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1142
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1143
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1144
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1145
      frame { name "Frame0" tile 1096 }
1146
   }
1147
 
1148
texture 1113 { 
1149
   pal 0 { file "highres/sprites/props/1113.png" } 
1150
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1151
}
1152
texture 1114 { 
1153
   pal 0 { file "highres/sprites/props/1114.png" }
1154
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1155
}
1156
 
1157
// TipJar (1157)
1158
model "highres/sprites/props/1157_tipjar.md3" {
1159
   scale 3.5 shade 3
1160
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1161
   frame { name "frame_1" tile0 1157 tile1 1157 }
1162
}
1163
 
1164
// Wiaderkob (1158)
1165
model "highres/sprites/props/1158_wiaderkob.md3" {
1166
   scale 17 shade 0
1167
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1168
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1169
}
1170
 
1171
// Bottle12 (1159)
1172
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1173
   scale 15 shade 0
1174
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1175
   frame { name "Frame0" tile 1159 }
1176
}
1177
 
1178
 
1179
// Bottle3 (1160)
1180
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1181
   scale 2.5 shade 0
1182
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1183
   frame { name "1" tile 1160 }
1184
}
1185
 
1186
// Bottle4 (1161)
1187
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1188
   scale 2.5 shade 0
1189
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1190
   frame { name "1" tile 1161 }
1191
}
1192
 
1193
// Bottle5 (1162)
1194
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1195
   scale 2.5 shade 0
1196
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1197
   frame { name "1" tile 1162 }
1198
}
1199
 
1200
// Bottle6 (1163)
1201
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1202
   scale 2.5 shade 0
1203
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1204
   frame { name "1" tile 1163 }
1205
}
1206
 
1207
// Bottle7 (1164)
1208
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1209
   scale 2.5 shade 0
1210
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1211
   frame { name "1" tile 1164 }
1212
}
1213
 
1214
// Bottle8 (1165)
1215
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1216
   scale 2.5 shade 0
1217
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1218
   frame { name "1" tile 1165 }
1219
}
1220
 
1221
// Bottle10 (1166)
1222
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1223
   scale 2.5 shade 0
1224
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1225
   frame { name "1" tile 1166 }
1226
}
1227
 
1228
// Crane Pole (1221)
1229
model "highres/sprites/props/1221_pole.md3" { 
1230
   scale 0.55 shade 4
1231
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1232
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1233
   frame { name "Frame0" tile 1221 }
1234
}
1235
 
1236
// Crane (1222)
1237
model "highres/sprites/props/1222_crane.md3" {
1238
   scale 0.55 shade 4
1239
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1240
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1241
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1242
   frame { name "Grab_0" tile 1222 }
1243
   frame { name "Grab_2" tile 1223 }
1244
   frame { name "Grab_3" tile 1224 }
1245
}
1246
 
1247
// Barbroke (1225)
1248
model "highres/sprites/props/1225_barbroke.md3" { 
1249
   scale 1.66 shade 1
1250
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1251
   frame { name "frame1" tile 1225 }
1252
}
1253
 
1254
// Barrels 
1255
 
1256
model "highres/sprites/props/1227_nukebarrel.md3" {
1257
   scale 1.8 shade 8
1258
 
1259
      // NukeBarrel (1227)
1260
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1261
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1262
      frame { name "frame00" tile 1227 }
1263
      frame { name "frame01" tile 1228 }
1264
      frame { name "frame01" tile 1229 }
1265
      frame { name "frame03" tile 1230 }      
1266
      frame { name "frame04" tile 1231 }
1267
 
1268
      // ExplodingBarrel (1238)
1269
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1270
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1271
      frame { name "frame00" tile 1238 }
1272
      frame { name "frame01" tile 1239 }
1273
 
1274
      // OilBarrel (4580)
1275
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1276
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1277
      frame { name "frame00" tile 4580 }
1278
 
1279
      // WhiteBarrel (4581)  
1280
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1281
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1282
      frame { name "frame00" tile 4581 }
1283
 
1284
      // ToxicBarrel (4582)
1285
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1286
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1287
      frame { name "frame00" tile 4582 }
1288
} 
1289
 
1290
 
1291
// Can With Something (1232)
1292
model "highres/sprites/props/1232_canwithsomething.md3" {
1293
  scale 18 shade 8
1294
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1295
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1296
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1297
  frame { name "trc00" tile 1232 }
1298
}
1299
 
1300
// Money (1233)
1301
model "highres/sprites/props/1233_money.md3" {
1302
   scale 8 shade 4
1303
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1304
   frame { name "Frame02" tile0 1233 tile1 1235 }
1305
}
1306
 
1307
// FireBarrel (1240)
1308
model "highres/sprites/props/1240_firebarrel.md3" {
1309
   scale 1.6 0
1310
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1311
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1312
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1313
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1314
}
1315
 
1316
// Seenine (1247)
1317
model "highres/sprites/props/1247_seenine.md3" {
1318
   scale 1.56 shade 0
1319
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1320
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1321
   frame { name "idle" tile 1247 }
1322
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1323
   frame { name "blowup1" tile0 1248 tile1 1249 }
1324
}
1325
 
1326
// Newspaper (1275)
1327
model "highres/sprites/props/1275_newspaper.md3" {
1328
   scale 1.2 shade 0
1329
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1330
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1331
   frame { frame "frame1" tile0 1275 tile1 1275 }
1332
}
1333
 
1334
// Chopper (1337)
1335
model "highres/sprites/props/1337_chopper.md3" {
1336
   scale 5.5 shade 0
1337
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1338
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1339
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1340
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1341
   frame { name "FRAME1" tile 1345 }
1342
}
1343
 
1344
// Chopper's debris2 (1340)
1345
model "highres/sprites/props/1340_debris2.md3" {
1346
   scale 7.5 shade 0
1347
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1348
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1349
   frame { name "FRAME1" tile 1340 }
1350
}
1351
 
1352
// Chopper's debris1 (1341)
1353
model "highres/sprites/props/1341_debris1.md3" {
1354
   scale 7.5 shade 0
1355
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1356
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1357
   frame { name "FRAME1" tile 1341 }
1358
}
1359
 
1360
// Chopper's debris3 (1342)
1361
model "highres/sprites/props/1342_debris3.md3" {
1362
   scale 7.5 shade 0
1363
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1364
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1365
   frame { name "FRAME1" tile 1342 }
1366
}
1367
 
1368
// Chopper's wheel (1343)
1369
model "highres/sprites/props/1343_wheel.md3" {
1370
   scale 8 shade 0
1371
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1372
   frame { name "FRAME1" tile 1343 }
1373
}
1374
 
1375
// Chopper's propeller (1344)
1376
model "highres/sprites/props/1344_propeller.md3" {
1377
   scale 2 shade 0
1378
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1379
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1380
   frame { name "FRAME1" tile 1344 }
1381
}
1382
 
1383
// Chopper' crash (1346)
1384
model "highres/sprites/props/1346_crash.md3" {
1385
   scale 5 shade 0
1386
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1387
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1388
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1389
}
1390
 
1391
// X-Files Jar/Fetus (1358)
1392
model "highres/sprites/props/1358_xfilesjar.md3" { 
1393
   scale 6 shade 0 
1394
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1395
   frame { name "FRAME1" tile 1358 }
1396
}
1397
 
1398
// X-Files Jar/Fetus Broken (1359)
1399
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1400
   scale 6 shade 0 
1401
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1402
   frame { name "FRAME1" tile 1359 }
1403
}
1404
 
1405
// Firevase (1390)
1406
model "highres/sprites/props/1390_firevase.md3" { 
1407
   scale 1.5 shade 0 
1408
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1409
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1410
   frame { frame "frame1" tile0 1390 tile1 1393 }
1411
}
1412
 
1413
// Babe Land Cannon (1810)
1414
model "highres/sprites/props/1810_cannon.md3" { 
1415
   scale 0.8 shade 0 zadd -5
1416
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1417
   frame { name "Frame0" tile0 1810 tile1 1816 }
1418
}
1419
 
1420
// Cannon ball (1817)
1421
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1422
   scale 2.5 shade 8 zadd -6
1423
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1424
   frame { name "frame00" tile 1817 }
1425
}
1426
 
1427
// Cannonball pile (1818)
1428
model "highres/sprites/props/1818_cannonballpile.md3" {
1429
   scale 2.5 shade 0
1430
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1431
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1432
   frame { name "frame00" tile 1818 }
1433
}
1434
 
1435
// Feces (2200)
1436
model "highres/sprites/props/2200_feces.md3" {
1437
   scale 1 shade 0
1438
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1439
   frame { name "frame00" tile 2200 }
1440
}
1441
 
1442
// Skull (2453)
1443
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1444
 
1445
// Sky Car (2491)
1446
model "highres/sprites/props/2491_skycar.md3" {
1447
   scale 3 shade 0
1448
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1449
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1450
   frame { name "FRAME1" tile 2491 }
1451
}
1452
 
1453
// Blimp (3400)
1454
model "highres/sprites/props/3400_blimp.md3" { 
1455
   scale 1.5 shade 5 
1456
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1457
   frame { name "Frame0" tile 3400 }
1458
}
1459
 
1460
// Car Mirror (3418)
1461
model "highres/sprites/props/3418_carmirror.md3" {
1462
   scale 1.5 shade 0
1463
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1464
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1465
   frame { name "Frame0" tile 3418 }
1466
}
1467
 
1468
// Candy Bar (3419)
1469
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1470
 
1471
// Pirate Flag (3426)
1472
model "highres/sprites/props/3426_pirateflag.md3" {
1473
   scale 1.25 shade 0
1474
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1475
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1476
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1477
   frame { name "Frame0" tile0 3426 tile1 3428 }
1478
}
1479
 
1480
// Root (3429)
1481
model "highres/sprites/props/3429_root.md3" { 
1482
   scale 0.85 shade 0 
1483
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1484
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1485
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1486
   frame { frame "frame1" tile0 3429  tile1 3429 }
1487
}
1488
 
1489
 
1490
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1491
 
1492
// Target (4359)
1493
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1494
 
1495
// Gunpowder barrel (4360)
1496
model "highres/sprites/props/4360_barrel.md3" {
1497
   scale 2.2 shade 0
1498
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1499
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1500
   frame { name "idle" tile0 4360 tile1 4360 }
1501
}
1502
 
1503
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1504
 
1505
// Mission Impossible knife (4363)
1506
model "highres/sprites/props/4363_knife.md3" {
1507
   scale 2.6 shade 0
1508
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1509
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1510
   frame { name "FRAME1" tile 4363 }
1511
}
1512
 
1513
// Hat rack (4367)
1514
model "highres/sprites/props/4367_hatrack.md3" { 
1515
   scale 1 shade 6 
1516
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1517
   frame { name "Frame0" tile 4367 }
1518
}
1519
 
1520
// Emergency Light (4369)
1521
model "highres/sprites/props/4369_light.md3" { 
1522
   scale 1.5 shade 1
1523
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1524
   frame { name "none00" tile 4369 }
1525
}
1526
 
1527
// Desklamp (4370)
1528
model "highres/sprites/props/4370_desklamp.md3" { 
1529
   scale 1 shade 10 
1530
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1531
   frame { name "Frame0" tile 4370 }
1532
}
1533
 
1534
// Coffee machine (4372)
1535
model "highres/sprites/props/4372_coffeemachine.md3" { 
1536
   scale 1 shade 0 
1537
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1538
   frame { name "Frame0" tile 4372 }
1539
}
1540
 
1541
// Cups (4373)
1542
model "highres/sprites/props/4373_cups.md3" {
1543
   scale 6 shade 0
1544
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1545
   frame { name "FRAME1" tile 4373 }
1546
}
1547
 
1548
// Gavals (4374)
1549
model "highres/sprites/props/4374_gavals.md3" { 
1550
   scale 1 shade 0 
1551
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1552
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1553
   frame { name "Frame0" tile 4374 }
1554
}
1555
 
1556
// Police Lightpole (4377)
1557
model "highres/sprites/props/4377_policepole.md3" {
1558
   scale 2 shade 10
1559
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1560
   frame { name "idle" tile 4377 }
1561
}
1562
 
1563
// Cable (4386)
1564
model "highres/sprites/props/4386_cable.md3" {
1565
   scale 3 shade 0
1566
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1567
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1568
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1569
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1570
   frame { name "idle" tile 4386 }
1571
}
1572
 
1573
texture 4387 { pal 0 { file "highres/sprites/props/4387.png" } }
1574
 
1575
// Trashcan (4388)
1576
model "highres/sprites/props/4388_trashcan.md3" {
1577
   scale 3.5 shade 0
1578
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1579
   frame { name "idle" tile0 4388 tile1 4388 }
1580
}
1581
 
1582
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1583
 
1584
// Speaker (4397)
1585
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1586
model "highres/sprites/props/4397_speaker.md3" {
1587
   scale 1.1 shade 0
1588
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1589
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1590
   frame { frame "frame1" tile0 4397 tile1 4397 }
1591
}
1592
 
1593
//  Broken speaker (4398)
1594
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1595
model "highres/sprites/props/4398_speaker.md3" {
1596
   scale 1.1 shade 0
1597
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1598
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1599
   frame { frame "frame1" tile0 4398 tile1 4398 }
1600
}
1601
 
1602
// Teddy Bear (4400)
1603
model "highres/sprites/props/4400_bear.md3" { 
1604
   scale 1 shade 0 
1605
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1606
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1607
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1608
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1609
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1610
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1611
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1612
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1613
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1614
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1615
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1616
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1617
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1618
   skin { pal 24 file "highres/sprites/props/4400_bear_24.png" } 
1619
   frame { name "FRAME1" tile 4400 }
1620
}
1621
 
1622
// Boat wheel (4406)
1623
model "highres/sprites/props/4406_boatwheel.md3" { 
1624
   scale 1 shade 0 
1625
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1626
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1627
   frame { name "Frame0" tile 4406 }
1628
}
1629
 
1630
// Letter (4410)
1631
model "highres/sprites/props/4410_letter.md3" {
1632
   scale 8 shade 4
1633
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1634
   frame { name "frame00" tile0 4410 tile1 4412 }
1635
}
1636
 
1637
// Mailbag (4413)
1638
model "highres/sprites/props/4413_mailbag.md3" {
1639
   scale 6 shade 0
1640
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1641
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1642
   frame { name "idle" tile 4413 }
1643
}
1644
 
1645
// Car Mirror (4415)
1646
model "highres/sprites/props/4415_carmirror.md3" {
1647
   scale 1.5 shade 0
1648
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1649
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1650
   frame { name "Frame0" tile 4415 }
1651
}
1652
 
1653
// Jeep Mirror (4416)
1654
model "highres/sprites/props/4416_jeepmirror.md3" {
1655
   scale 1.5 shade 0
1656
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1657
   frame { name "Frame0" tile 4416 }
1658
}
1659
 
1660
// Bus Mirror (4417)
1661
model "highres/sprites/props/4417_busmirror.md3" {
1662
   scale 1.5 shade 0
1663
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1664
   frame { name "Frame0" tile 4417 }
1665
}
1666
 
1667
// Opened Pipebomb (4419)
1668
model "highres/sprites/props/4419_openpbomb.md3" {
1669
   scale 15 shade 1
1670
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1671
   frame { name "none00" tile 4419 }
1672
}
1673
 
1674
// Hotmeat (4427)
1675
model "highres/sprites/props/4427_hotmeat.md3" { 
1676
   scale 1.2 shade 0 
1677
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1678
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1679
   frame { name "FRAME1" tile 4427 }
1680
}
1681
 
1682
// Coffee mug (4438)
1683
model "highres/sprites/props/4438_coffeemug.md3" {
1684
   scale 1 shade 0
1685
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1686
   frame { name "FRAME1" tile 4438 }
1687
}
1688
 
1689
// Broken Fuse #1 (4430-4432)
1690
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1691
texture 4431 { 
1692
   pal 0 { file "highres/sprites/props/4431.png" } 
1693
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1694
}
1695
texture 4432 { 
1696
   pal 0 { file "highres/sprites/props/4432.png" } 
1697
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1698
}
1699
 
1700
// Paper And Pen (4439)
1701
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1702
 
1703
// Donuts 2 (4440)
1704
model "highres/sprites/props/4440_donuts.md3" {
1705
   scale 7 shade 0
1706
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1707
   frame { name "FRAME1" tile 4440 }
1708
}
1709
 
1710
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1711
 
1712
// American flag (4443)
1713
model "highres/sprites/props/4443_flag.md3" {
1714
   scale 1.38 shade 0
1715
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1716
   frame { name "FRAME1" tile 4443 }
1717
}
1718
 
1719
// Tripod camera (4444)
1720
model "highres/sprites/props/4444_tripodcamera.md3" { 
1721
   scale 0.9 shade 0 
1722
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1723
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1724
   frame { name "Frame0" tile 4444 }
1725
}
1726
 
1727
// Chain (4446)
1728
model "highres/sprites/props/4446_chain.md3" { 
1729
   scale 16 shade 0 
1730
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1731
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1732
   frame { name "FRAME1" tile 4446 }
1733
}
1734
 
1735
// Mail delivery bag (4452)
1736
model "highres/sprites/props/4452_deliverybag.md3" { 
1737
   scale 1 shade 10 
1738
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1739
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1740
   frame { name "Frame0" tile 4452 }
1741
}
1742
 
1743
// Meter (4453)
1744
model "highres/sprites/props/4453_meter.md3" {
1745
   scale 2.5 0
1746
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1747
   frame { name "idle" tile0 4453 tile1 4453 }
1748
}
1749
 
1750
// Desk phone (4454)
1751
model "highres/sprites/props/4454_deskphone.md3" { 
1752
   scale 0.6 shade 0 
1753
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1754
   frame { name "Frame0" tile 4454 }
1755
}
1756
 
1757
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1758
 
1759
// Gumball machine (4458)
1760
model "highres/sprites/props/4458_gumballmachine.md3" {
1761
   scale 1.5 shade 2
1762
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1763
   frame { name "idle" tile0 4458 tile1 4458 }
1764
}
1765
 
1766
// Gumball machine broken (4459)
1767
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1768
   scale 1.5 shade 0
1769
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1770
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1771
   frame { name "dying1" tile0 4459 tile1 4459 }
1772
}
1773
 
1774
// Certificate (4460)
1775
model "highres/sprites/props/4460_cert.md3" {
1776
   scale 11 shade 4
1777
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1778
   frame { name "Frame02" tile0 4460 tile1 4462 }
1779
}
1780
 
1781
// Mace paper spray (4464)
1782
model "highres/sprites/props/4464_mace.md3" { 
1783
   scale 1 shade 3 
1784
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1785
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1786
   frame { name "Frame0" tile 4464 }
1787
}
1788
 
1789
// Broken cable (4480)
1790
texture 4480 { 
1791
   pal 0 { file "highres/sprites/props/4480.png" } 
1792
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1793
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1794
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1795
}
1796
texture 4481 { 
1797
   pal 0 { file "highres/sprites/props/4481.png" }
1798
   pal 10 { file "highres/sprites/props/4481_10.png" }
1799
   pal 13 { file "highres/sprites/props/4481_13.png" }
1800
   pal 14 { file "highres/sprites/props/4481_14.png" }
1801
   glow { file "highres/sprites/props/4481_g.png" } 
1802
}
1803
texture 4482 { 
1804
   pal 0 { file "highres/sprites/props/4482.png" }
1805
   pal 10 { file "highres/sprites/props/4482_10.png" }
1806
   pal 13 { file "highres/sprites/props/4482_13.png" }
1807
   pal 14 { file "highres/sprites/props/4482_14.png" }
1808
   glow { file "highres/sprites/props/4482_g.png" }
1809
}
1810
 
1811
// Broom (4496)
1812
model "highres/sprites/props/4496_broom.md3" { 
1813
   scale 1 shade 0 
1814
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1815
   frame { name "Frame0" tile 4496 }
1816
}
1817
 
1818
// Mop (4497)
1819
model "highres/sprites/props/4497_mop.md3" { 
1820
   scale 1 shade 0 
1821
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1822
   frame { name "Frame0" tile 4497 }
1823
}
1824
 
1825
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1826
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1827
 
1828
// Chest of gold (4520)
1829
model "highres/sprites/props/4520_goldchest.md3" { 
1830
   scale 0.9 shade 0 
1831
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1832
   frame { name "Frame0" tile 4520 }
1833
}
1834
 
1835
// Steed's gear (4524)
1836
model "highres/sprites/props/4524_steedgear.md3" {
1837
   scale 1.5 shade 0
1838
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1839
   frame { name "FRAME1" tile 4524 }
1840
}
1841
 
1842
// FoodObject1 (4530)
1843
model "highres/sprites/props/4530_foodobject1.md3" {
1844
   scale 0.45 shade 0
1845
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1846
   frame { name "frame1" tile 4530 }
1847
}
1848
 
1849
// FoodObject4 (4533)
1850
model "highres/sprites/props/4533_foodobject4.md3" {
1851
   scale 0.45 shade 0
1852
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1853
   frame { name "frame1" tile 4533 }
1854
}
1855
 
1856
// Condiment cups (4536)
1857
model "highres/sprites/props/4536_cups.md3" { 
1858
   scale 1 shade 0 
1859
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1860
   frame { name "Frame0" tile 4536 }
1861
}
1862
 
1863
// Mustard (4537)
1864
model "highres/sprites/props/4537_4538.md3" { 
1865
   scale 1 shade 0 
1866
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1867
   frame { name "Frame0" tile 4537 }
1868
}
1869
 
1870
// Ketchup (4538)
1871
model "highres/sprites/props/4537_4538.md3" { 
1872
   scale 1 shade 0 
1873
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1874
   frame { name "Frame0" tile 4538 }
1875
}
1876
 
1877
// Foodobject10 (4539)
1878
model "highres/sprites/props/4539_napkin.md3" {
1879
   scale 12.5 shade 0
1880
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1881
   frame { name "FRAME1" tile 4539 }
1882
}
1883
 
1884
// Foodobject11 (4540)
1885
model "highres/sprites/props/4540_foodobject11.md3" { 
1886
   scale 0.8 shade 0
1887
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1888
   frame { name "idle" tile 4540 }
1889
}
1890
 
1891
// Foodobject12 (4541)
1892
model "highres/sprites/props/4540_foodobject11.md3" {
1893
   scale 0.8 shade 0
1894
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1895
   frame { name "idle" tile 4541 }
1896
}
1897
 
1898
// Foodobject13 (4542)
1899
model "highres/sprites/props/4542_foodobject13.md3" {
1900
   scale 0.8 shade 0
1901
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1902
   frame { name "idle" tile 4542 }
1903
}
1904
 
1905
// Foodobject14 (4543)
1906
model "highres/sprites/props/4543_foodobject14.md3" {
1907
   scale 0.5 shade 0
1908
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1909
   frame { name "idle" tile 4543 }
1910
}
1911
 
1912
// Foodobject15 (4544)
1913
model "highres/sprites/props/4544_foodobject15.md3" {
1914
   scale 0.6 shade 0
1915
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1916
   frame { name "idle" tile 4544 }
1917
}
1918
 
1919
// Foodobject16 (4545)
1920
model "highres/sprites/props/4545_foodobject16.md3" {
1921
   scale 0.6 shade 0
1922
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1923
   frame { name "idle" tile 4545 }
1924
}
1925
 
1926
// Empty fries cup (4546)
1927
model "highres/sprites/props/4546_emptyfries.md3" { 
1928
   scale 1 shade 10 
1929
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1930
   frame { name "Frame0" tile 4546 }
1931
}
1932
 
1933
// Filed fries cup (4547)
1934
model "highres/sprites/props/4547_filledfries.md3" { 
1935
   scale 1 shade 10 
1936
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1937
   frame { name "Frame0" tile 4547 }
1938
}
1939
 
1940
// Foodobject19 (4548)
1941
model "highres/sprites/props/4548_foodobject19.md3" {
1942
   scale 0.9 shade 0
1943
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1944
   frame { name "FRAME1" tile 4548 }
1945
}
1946
 
1947
// Foodobject20 (4549)
1948
model "highres/sprites/props/4540_foodobject11.md3" {
1949
   scale 0.8 shade 0
1950
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1951
   frame { name "idle" tile 4549 }
1952
}
1953
 
1954
// Head lamp (4550)
1955
model "highres/sprites/props/4550_headlamp.md3" { 
1956
   scale 1 shade 0 
1957
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1958
   frame { name "Frame0" tile 4550 }
1959
}
1960
 
1961
// Worms can (4552)
1962
model "highres/sprites/props/4552_worms.md3" { 
1963
   scale 1 shade 0 
1964
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1965
   frame { name "Frame0" tile 4552 }
1966
}
1967
 
1968
// Chicken skined (4554)
1969
model "highres/sprites/props/4554_4555.md3" { 
1970
   scale 1 shade 0 
1971
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
1972
   frame { name "Frame0" tile 4554 }
1973
}
1974
 
1975
// Chicken feathered (4555)
1976
model "highres/sprites/props/4554_4555.md3" { 
1977
   scale 1 shade 0 
1978
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
1979
   frame { name "Frame0" tile 4555 }
1980
}
1981
 
1982
// Tampons (4557)
1983
model "highres/sprites/props/4557_tampon.md3" { 
1984
   scale 1 shade 0 
1985
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1986
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
1987
   frame { name "Frame0" tile 4557 }
1988
}
1989
 
1990
// Robotdog2 (4560) 
1991
model "highres/sprites/props/4560_doggy.md3" { 
1992
   scale 0.7 shade 5 
1993
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
1994
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
1995
   frame { name "Frame0" tile 4560 }
1996
}
1997
 
1998
// Jollymeal (4569)
1999
model "highres/sprites/props/4569_jollymeal.md3" { 
2000
   scale 1 shade 0 
2001
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
2002
   frame { name "Frame0" tile 4569 }
2003
}
2004
 
2005
// Dukeburger (4570)
2006
model "highres/sprites/props/4570_dukeburger.md3" {
2007
   scale 3 shade 0
2008
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
2009
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
2010
   frame { name "frame1" tile0 4570 tile1 4574 }
2011
}
2012
 
2013
// Punch clock (4575)
2014
model "highres/sprites/props/4575_punchclock.md3" {
2015
   scale 1.03 shade 0 zadd 3
2016
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
2017
   frame { name "Frame0" tile 4575 }
2018
}
2019
 
2020
// Shopping cart (4576)
2021
model "highres/sprites/props/4576_shoppingcart.md3" { 
2022
   scale 1 shade 0 
2023
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2024
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
2025
   frame { name "Frame0" tile 4576 }
2026
}
2027
 
2028
// Pipe (4583)
2029
model "highres/sprites/props/4583_pipe.md3" { 
2030
   scale 0.778 shade 0 
2031
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2032
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2033
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2034
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2035
   frame { name "Frame0" tile 4583 }
2036
}
2037
 
2038
// Green pipe handle (4585)
2039
model "highres/sprites/props/4585.md3" {
2040
   scale 4.5 shade 1
2041
   skin { pal 0 file "highres/sprites/props/4585.png" }
2042
   frame { name "frame1" tile 4585 }
2043
}
2044
 
2045
// Another pipe (4586)
2046
model "highres/sprites/props/4586.md3" { 
2047
   scale 0.778 shade 0 
2048
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2049
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2050
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2051
   frame { name "Frame0" tile 4586 }
2052
}
2053
 
2054
// Thin Pipe (4587)
2055
model "highres/sprites/props/4587_thinpipe.md3" { 
2056
   scale 0.778 shade 0 
2057
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2058
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2059
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2060
   frame { name "Frame0" tile 4587 }
2061
}
2062
 
2063
// Dolphin (4591)
2064
model "highres/sprites/props/4591_dolphin.md3" { 
2065
   scale 1.04 shade 3 
2066
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2067
   frame { name "Frame0" tile 4591 }
2068
}
2069
 
2070
// Dolphin2 (4592)
2071
model "highres/sprites/props/4592_dolphin2.md3" { 
2072
   scale 1.04 shade 3 
2073
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2074
   frame { name "Frame0" tile 4592 }
2075
}
2076
 
2077
// Banner 1 (4600)
2078
model "highres/sprites/props/4600_banner.md3" {
2079
   scale 7 shade 0
2080
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2081
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2082
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2083
   frame { name "1" tile0 4600 tile1 4602 }
2084
}
2085
 
2086
// Banner 2 (4603)
2087
model "highres/sprites/props/4603_banner.md3" {
2088
   scale 7 shade 0
2089
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2090
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2091
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2092
   frame { name "1" tile0 4603 tile1 4605 }
2093
}
2094
 
2095
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2096
 
2097
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2098
 
2099
 
2100
// Bloody baseball bat (4946)
2101
model "highres/sprites/props/4946_bloodybat.md3" { 
2102
   scale 1 shade 8 
2103
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2104
   frame { name "Frame0" tile 4946 }
2105
}