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348 spiker 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "none00" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md3" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "frame00" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md3" {
22
   scale 1.56 shade 0
470 leod 23
   skin { pal 0 file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
24
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
25
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
26
   anim { frame0 "Frame00" frame1 "Frame14" fps 20 flags 0 }
27
   frame { name "Frame00" tile0 407 tile1 410 }
348 spiker 28
}
29
 
30
// Fan Sprite Broke (411)
31
model "highres/sprites/props/0411_fanspritebroke.md3" {
32
   scale 1.56 shade 0
470 leod 33
   skin { file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
34
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
35
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
36
   frame { name "Frame00" tile 411 }
348 spiker 37
}
38
 
39
texture 418 { 
40
   pal 0 { file "highres/sprites/props/0418.png" } 
41
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
42
}
43
 
44
// Radar Dish (479)
45
model "highres/sprites/props/0479_radardish.md3" {
46
   scale 5.3 shade 0
47
   detail { file "highres/detail/metal.png" detailscale 0.3 }
48
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
49
   frame { name "Frame0" tile 479 }
50
}
51
 
52
// Observatory (480)
53
model "highres/sprites/props/0480_observatory.md3" {
54
   scale 3.5 shade 2
55
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
56
   frame { name "frame00" tile 480 }
57
}
58
 
59
// Space Shuttle (487)
60
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
61
model "highres/sprites/props/0487_shuttle.md3" { 
62
   scale 4.5 shade 0 
63
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
64
   frame { name "FRAME1" tile 487 }
65
}
66
 
67
// Satellite #2 (489)
68
model "highres/sprites/props/0489_satellite.md3" {
69
   scale 0.5 shade 4
70
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
390 leod 71
   glow { pal 0 file "highres/sprites/props/0489_satellite_g.png" }   
348 spiker 72
   frame { name "Frame0" tile 489 }
73
}
74
 
75
// Satellite #3 (516)
76
model "highres/sprites/props/0516_satellite.md3" {
77
   scale 1.8 shade 0
78
   detail { file "highres/detail/metal.png" detailscale 0.3 }
79
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
80
   frame { name "Frame0" tile 516 }
81
}
82
 
83
// Fuel pod (517)
84
model "highres/sprites/props/0517_fuelpod.md3" {
85
   scale 0.9 shade 0
86
   detail { file "highres/detail/metal.png" detailscale 0.3 }
87
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
88
   frame { name "FRAME1" tile 517 }
89
}
90
 
91
// Tube (536)
92
model "highres/sprites/props/0536_tube.md3" {
93
   scale 1.9 shade 0
94
   detail { file "highres/detail/metal.png" detailscale 0.3 }
95
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
96
   frame { name "frame00" tile 536 }
97
}
98
 
99
// Tube (537)
100
model "highres/sprites/props/0537_tube.md3" {
101
   scale 1.9 shade 0
102
   detail { file "highres/detail/metal.png" detailscale 0.3 }
103
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
104
   frame { name "frame00" tile 537 }
105
}
106
 
107
// Slimepipe (538)
108
model "highres/sprites/props/0538_slimepipe.md3" {
109
   scale 1 shade 0
110
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
111
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
112
   frame { name "FRAME1" tile0 538 tile1 541 }
113
}
114
 
115
// globe (542)
116
model "highres/sprites/props/0542_globe.md3" {
117
   scale 0.6 shade 1
118
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
119
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
120
   frame { name "frame_1" tile 542 }
121
}
122
 
123
// Wallspeaker (543)
124
model "highres/sprites/props/0543_wallspeaker.md3" {
125
   scale 2 shade 0
126
   detail { file "highres/detail/metal.png" detailscale 0.3 }
127
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
128
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
129
   frame { name "FRAME1" tile 543 }
130
}
131
 
132
// Iron Bar (544)
133
model "highres/sprites/props/0544_ironbar.md3" {
134
   scale 1 shade 0
135
   detail { file "highres/detail/metal.png" detailscale 0.3 }
136
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
137
   frame { name "FRAME1" tile 544 }
138
}
139
 
140
// Domelight (551)
141
model "highres/sprites/props/0551_domelight.md3" {
142
   scale 8.0 shade 3
143
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
144
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
145
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
146
   frame { name "FRAME4" tile0 0551 tile1 0554 }
147
}
148
 
149
// Pipe handle (555)
150
model "highres/sprites/props/0555.md3" {
151
   scale 3 shade 1
152
   skin { pal 0 file "highres/sprites/props/0555.png" }
153
   frame { name "frame1" tile 555 }
154
}
155
 
156
// Chair 1 (556)
157
model "highres/sprites/props/0556_chair1.md3" {
158
   scale 2 shade 2
397 loomsday 159
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
402 leod 160
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
397 loomsday 161
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
162
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
348 spiker 163
   frame { name "frame00" tile0 556 tile1 557 }
164
}
165
 
166
// Broken Chair (559)
167
model "highres/sprites/props/0559_brokenchair.md3" {
168
   scale 2 shade 2
397 loomsday 169
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
403 leod 170
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
397 loomsday 171
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
172
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
348 spiker 173
   frame { name "frame00" tile 559 }
174
}
175
 
176
// Soap (561)
177
model "highres/sprites/props/0561_soap.md3" {
178
   scale 10 shade 0
179
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
180
   frame { name "soap" tile 561 }
181
}
182
 
183
// Drinking fountain (563)
184
model "highres/sprites/props/0563_drinkfount.md3" {
185
   scale 0.6 shade 0
186
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
187
   frame { name "Frame0" tile 563 }
188
}
189
 
190
// Drinking fountain - Anim 1 (564)
191
model "highres/sprites/props/0566_drinkfount.md3" {
192
   scale 0.6 shade 0
193
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
194
   frame { name "Frame0" tile 564 }
195
}
196
 
197
// Drinking fountain - Anim 2 (565)
198
model "highres/sprites/props/0565_drinkfount.md3" {
199
   scale 0.6 shade 0
200
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
201
   frame { name "Frame0" tile 565 }
202
}
203
 
204
// Drinking fountain - Anim 3 (566)
205
model "highres/sprites/props/0566_drinkfount.md3" {
206
   scale 0.6 shade 0
207
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
208
   frame { name "Frame0" tile 566 }
209
}
210
 
211
// Drinking fountain - Destroyed (567)
212
model "highres/sprites/props/0567_drinkfount.md3" {
213
   scale 0.6 shade 0
214
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
215
   frame { name "Frame0" tile 567 }
216
}
217
 
218
texture 568 { 
219
   pal  0 { file "highres/sprites/props/0568.png" }
220
   pal 21 { file "highres/sprites/props/0568_21.png" }
221
}
222
 
223
// Toilet (569)
224
model "highres/sprites/props/0569_toilet.md3" {
225
   scale 1.1 shade 0
226
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
227
   frame { frame "idle" tile 569 }
228
}
229
 
230
// Stall (571)
231
model "highres/sprites/props/0571_stall.md3" {
232
   scale 1.5 shade 2
233
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
234
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
235
   frame { name "1" tile 571 }
236
}
237
 
238
// Shower headpiece (572)
239
model "highres/sprites/props/0991_shower.md3" {
240
   scale 9.5 shade 1
241
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
242
   frame { name "FRAME15" tile0 572 tile1 572 }
243
}
244
 
245
// Stall Broke (573)
246
model "highres/sprites/props/0573_stallbroke.md3" {
247
   scale 1.5 shade 2
248
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
249
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
250
   frame { name "1" tile 573 }
251
}
252
 
253
// Sensor (584)
254
model "highres/sprites/props/0584_sensor.md3" { 
255
   scale 0.9 shade 0 
256
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
257
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
258
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
259
   frame { frame "frame1" tile0 584  tile1 584 }
260
}
261
 
262
// Display (585)
263
model "highres/sprites/props/0585_display.md3" { 
264
   scale 1.22 shade 0
265
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
266
   frame { name "frame1" tile 585 }
267
}
268
 
269
// Grate 1 (595)
270
texture 595 { 
271
   pal 0 { file "highres/sprites/props/0595.png" }
272
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
273
}
274
model "highres/sprites/props/0595_grate1.md3" {
275
   scale 1.56 shade 4
276
   detail { file "highres/detail/metal.png" detailscale 0.3 }
277
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
278
   frame { name "idle" tile 595 }
279
}
280
 
281
// Broken Grate 1 (596)
282
model "highres/sprites/props/0596_bgrate1.md3" {
283
   scale 1.56 shade 4
284
   detail { file "highres/detail/metal.png" detailscale 0.3 }
285
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
286
   frame { name "idle" tile 596 }
287
}
288
 
289
// Solar Panel (602)
290
model "highres/sprites/props/0602_solarpanel.md3" {
291
   scale 1.4 shade 0
292
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
293
   frame { name "FRAME" tile 602 }
294
}
295
 
296
// Space suit 2 (606)
297
model "highres/sprites/props/0606_spacesuit2.md3" { 
298
   scale 1 shade 0 
299
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
300
   frame { name "Frame0" tile 606 }
301
}
302
 
303
// Antenna (607) 
304
model "highres/sprites/props/0607_antenna.md3" { 
305
   scale 1 shade 0 
306
   detail { file "highres/detail/metal.png" detailscale 0.3 }
307
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
308
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
485 leod 309
   frame { name "Frame0" tile0 607 tile1 608 }
348 spiker 310
}
311
 
312
// Pipe (610) 
313
model "highres/sprites/props/0610_tube.md3" { 
314
   scale 15 shade 0 
315
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
316
   frame { name "Frame0" tile 610 }
317
}
318
 
319
// Toilet Broke (615)
320
model "highres/sprites/props/0615_toiletbroke.md3" {
321
   scale 1.1 shade 0
322
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
323
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
324
   frame { name "broken" tile 615 }
325
}
326
 
327
// Pipe2 (616)
328
model "highres/sprites/props/0619_pipe1.md3" {
329
   scale 16 shade 0
330
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
331
   frame { name "Frame0" tile 616 }
332
}
333
 
334
// Pipe1B (617)
335
model "highres/sprites/props/0617_pipe1b.md3" {
336
   scale 16 shade 0
337
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
338
   frame { name "Frame0" tile 617 }
339
}
340
 
341
// Pipe (618, 670)
342
model "highres/sprites/props/0995_pipe.md3" {
343
   scale 17 shade 0
344
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
345
   skin { pal 0 file "highres/sprites/props/0618_pipe.png" }
346
   frame { name "FRAME1" tile 618 }
347
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
348
   skin { pal 0 file "highres/sprites/props/0700_pipe.png" }
349
   frame { name "FRAME1" tile 700 }
350
}
351
 
352
// Pipe1 (619)
353
model "highres/sprites/props/0619_pipe1.md3" {
354
   scale 16 shade 0
355
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
356
   frame { name "Frame0" tile 619 }
357
}
358
 
359
// Alternate Reactor (620)
360
model "highres/sprites/props/0620_reactor.md3" {
361
   scale 2 shade 0 zadd 40
362
   skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
363
   skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
364
   detail { file "highres/detail/metal.png" detailscale 0.3 }
365
   frame { name "frame00" tile 620 }
366
}
367
 
368
// Camera 1 (621)
369
model "highres/sprites/props/0621_camera1.md3" {
370
   scale 1.13 shade 0
371
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
372
   frame { name "idle" tile0 621 tile1 625 }
373
}
374
 
411 leod 375
// "Gambini Bench" Arm Rest (631)
376
texture 631 { 
377
   pal 0 { file "highres/sprites/props/0631.png" }
378
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
379
}
380
 
348 spiker 381
texture 632 { 
382
   pal  0 { file "highres/sprites/props/0632.png" }
383
   pal 10 { file "highres/sprites/props/0632_10.png" }
384
   pal 11 { file "highres/sprites/props/0632_11.png" }
385
   pal 12 { file "highres/sprites/props/0632_12.png" }
386
   pal 13 { file "highres/sprites/props/0632_13.png" }
387
   pal 14 { file "highres/sprites/props/0632_14.png" }
388
   pal 15 { file "highres/sprites/props/0632_15.png" }
389
   pal 16 { file "highres/sprites/props/0632_16.png" }
390
   pal 18 { file "highres/sprites/props/0632_12.png" }
391
   pal 21 { file "highres/sprites/props/0632_21.png" }
392
   pal 22 { file "highres/sprites/props/0632_11.png" }
393
   pal 23 { file "highres/sprites/props/0632_23.png" }
394
}
395
 
396
// Pipe2B (633)
397
model "highres/sprites/props/0617_pipe1b.md3" {
398
   scale 16 shade 0
399
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
400
   frame { name "Frame0" tile 633 }
401
}
402
 
403
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
404
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
405
 
406
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
407
 
408
// Vacuum (669)
409
model "highres/sprites/props/0669_vacuum.md3" { 
410
   scale 1 shade 5 
411
   detail { file "highres/detail/metal.png" detailscale 0.3 }
412
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
413
   frame { name "Frame0" tile 669 }
414
}
415
 
416
// Water faucet (670)
417
model "highres/sprites/props/0670_faucet.md3" {
418
   scale 10 shade 4
419
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
420
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
421
   frame { name "frame00" tile0 670 tile1 671 }
422
   frame { name "frame04" tile 574 }
423
}
424
 
425
// Scale (678)
426
model "highres/sprites/props/0678_scale.md3" { 
427
   scale 1 shade 0 
428
   detail { file "highres/detail/metal.png" detailscale 0.3 }
429
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
430
   frame { name "Frame0" tile 678 }
431
}
432
 
433
// Folding Chair (680)
434
model "highres/sprites/props/0680.md3" {
435
   scale 0.9 shade 0
436
   skin { pal 0 file "highres/sprites/props/0680.png" }
437
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
438
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
439
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
440
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
441
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
442
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
443
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
444
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
445
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
446
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
447
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
448
   frame { name "FRAME1" tile0 0680 tile1 0684 }
449
}
450
 
451
// Reflektor (685)
452
model "highres/sprites/props/0685_reflektor.md3" {
453
   scale 9 shade 0
454
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
455
   frame { name "FRAME1" tile 0685 }
456
}
457
 
458
// Movie camera (686)
459
model "highres/sprites/props/0686_moviecamera.md3" { 
460
   scale 1.9 shade 10
461
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
462
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
463
   frame { name "Frame0" tile 686 }
464
}
465
 
466
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
467
 
468
// IV Unit (689)
469
model "highres/sprites/props/0689_ivunit.md3" { 
470
   scale 0.75 shade 4 
471
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
472
   frame { name "Frame0" tile 689 }
473
}
474
 
475
texture 690 { 
476
   pal 0 { file "highres/sprites/props/0690.png" } 
477
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
478
}
479
 
480
// Butcher's knife (691)
481
model "highres/sprites/props/0691_knife.md3" {
482
   scale 16 shade 0
483
   detail { file "highres/detail/metal.png" detailscale 0.3 }
484
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
485
   frame { name "FRAME1" tile 691 }
486
}
487
 
488
// Knife (692)
489
model "highres/sprites/props/0692_knife.md3" {
490
   scale 16 shade 0
491
   detail { file "highres/detail/metal.png" detailscale 0.3 }
492
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
493
   frame { name "FRAME1" tile 692 }
494
}
495
 
496
// Knife (693)
497
model "highres/sprites/props/0693_knife.md3" {
498
   scale 16 shade 0
499
   detail { file "highres/detail/metal.png" detailscale 0.3 }
500
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
501
   frame { name "FRAME1" tile 693 }
502
}
503
 
504
// Souce pan (694)
505
model "highres/sprites/props/0694_saucepan.md3" {
506
   scale 1 shade 0
507
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
508
   frame { name "idle" tile0 694 tile1 694 }
509
}
510
 
511
// Frying pan (695)
512
model "highres/sprites/props/0695_fryingpan.md3" {
513
   scale 1 shade 0
514
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
515
   frame { name "idle" tile0 695 tile1 695 }
516
}
517
 
518
// Pot 1 (697)
519
model "highres/sprites/props/0697_pot1.md3" {
520
   scale 1 shade 0
521
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
522
   frame { name "frame00" tile 697 }
523
}
524
 
525
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
526
 
527
texture 710 { 
528
   pal 0 { file "highres/sprites/props/0710.png" } 
529
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
530
}
531
 
532
// Mike (762)
533
model "highres/sprites/props/0762_mike.md3" {
534
   scale 1.1 shade 2
535
   detail { file "highres/detail/metal.png" detailscale 0.3 }
536
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
537
   frame { name "frame00" tile 762 }
538
}
539
 
540
// Vase (765)
541
model "highres/sprites/props/0765_vase.md3" {
542
   scale 1.7 shade 0
543
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
544
   frame { name "frame00" tile 765 }
545
}
546
 
547
// Sushiplate1: cooked head (768)
548
model "highres/sprites/props/0768_head.md3" {
549
   scale 4 shade 0 zadd 0.8
550
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
551
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
552
   frame { name "FRAME1" tile0 768 tile1 768 }
553
}
554
 
555
// Sushiplate 2 (769)
556
model "highres/sprites/props/0769_hand1.md3" {
557
   scale 3 shade 0
558
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
559
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
560
   frame { name "FRAME1" tile0 769 tile1 769 }
561
}
562
 
563
// Sushiplate leg (774)
564
model "highres/sprites/props/0774_leg.md3" {
565
   scale 3 shade 0
566
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
567
   frame { name "FRAME1" tile 774 }
568
}
569
 
570
// Sushiplate 4 (779)
571
model "highres/sprites/props/0779_sushiplate4.md3" {
572
   scale 0.4 shade 0
573
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
574
   frame { name "idle" tile 779 }
575
}
576
 
577
// Sushiplate 5 (792)
578
model "highres/sprites/props/0792_hand2.md3" {
579
   scale 3 shade 0
580
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
581
   frame { name "FRAME1" tile 792 }
582
}
583
 
584
// Jib1 (851)
585
model "highres/sprites/props/0851_jib.md3" {
586
   scale 1.0 shade 0
587
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
588
   frame { name "idle" tile 851 }
589
}
590
 
591
// Stripe Ball (901)
592
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
593
   scale 1 shade 8
594
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
595
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
596
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
597
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
598
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
599
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
600
   frame { name "frame00" tile 901 }
601
}
602
 
603
// Que Ball (902)
604
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
605
   scale 1 shade 8
606
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
607
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
608
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
609
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
610
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
611
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
612
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
613
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
614
   frame { name "frame00" tile 902 }
615
}
616
 
617
// Wooden Horse (904)
618
model "highres/sprites/props/0904_woodenhorse.md3" {
619
   scale 4 shade 16
620
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
621
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
622
   frame { name "frame00" tile0 904 tile1 907 }
623
}
624
 
625
// Tree (908)
626
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
627
model "highres/sprites/props/0908_tree.md3" {
628
   scale 1
629
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
630
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
631
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
632
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
633
   frame { name "Frame0" tile 908 }
634
}
635
 
636
// Treetrunk (909)
637
model "highres/sprites/props/0909_treetrunk.md3" {
638
   scale 1.2
639
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
640
   frame { name "Frame0" tile 909 }
641
}
642
 
643
// Tree2 (910)
644
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
645
model "highres/sprites/props/0908_tree.md3" {
646
   scale 1
647
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
648
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
649
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
650
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
651
   frame { name "Frame0" tile 910 } 
652
}
653
 
654
// Cactus (911)
655
model "highres/sprites/props/0911_cactus.md3" {
656
   scale 1.37 shade -5
657
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
658
   frame { name "idle" tile 911 }
659
}
660
 
661
// Bathroom drain (912)
662
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
663
 
664
// Fence (913)
665
model "highres/sprites/props/0913_fence.md3" {
666
   scale 20 shade 0
667
   detail { file "highres/detail/metal.png" detailscale 0.3 }
668
   skin { pal 0 file "highres/textures/0913_d.png" }
669
   normal { file "highres/textures/0913_n.png" }
670
   specular { file "highres/textures/0913_s.png" }
671
   frame { name "Frame0" tile 913 }
672
}
673
 
674
// Wood Fence (914)
675
model "highres/sprites/props/0914_woodfence.md3" {
676
   scale 1 shade 0
677
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
678
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
679
   frame { name "FRAME1" tile 0914 }
680
}
681
 
682
// Fire Ext (916)
683
model "highres/sprites/props/0916_fireext.md3" {
684
   scale 1 shade 0
685
   detail { file "highres/detail/metal.png" detailscale 0.3 }
380 leod 686
   skin { pal 0 file "highres/sprites/props/0916_fireext_d.png" }
348 spiker 687
   specular { file "highres/sprites/props/0916_fireext_s.png" }
688
   frame { name "idle" tile 916 }
689
}
690
 
691
// Firealarm (917)
692
model "highres/sprites/props/0917_firealarm.md3" {
693
   scale 1 shade 0
380 leod 694
   skin { pal 0 file "highres/sprites/props/0917_firealarm_d.png" }
432 leod 695
   normal { file "highres/sprites/props/0917_firealarm_n.png" }
348 spiker 696
   specular { file "highres/sprites/props/0917_firealarm_s.png" }
432 leod 697
   frame { name "Frame 0" tile 917 }
348 spiker 698
}
699
 
700
// Wall Fuse (918)
701
model "highres/sprites/props/0918_wallfuse.md3" {
702
   scale 18 shade 0
703
   detail { file "highres/detail/metal.png" detailscale 0.3 }
704
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
705
   frame { name "Frame0" tile 918 }
706
}
707
 
708
// Electric meter (919)
709
model "highres/sprites/props/0919_electricmeter.md3" { 
710
   scale 1 shade 0 
711
   detail { file "highres/detail/rust.png" detailscale 0.1 }
712
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
713
   frame { name "Frame0" tile 919 }
714
}
715
 
716
// Chain (920)
717
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
718
model "highres/sprites/props/0920_chain.md3" { 
719
   scale 11 shade 0 
720
   detail { file "highres/detail/metal.png" detailscale 0.3 }
721
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
722
   frame { name "FRAME1" tile 920 }
723
}
724
 
725
// Traffic Signal (927)
726
model "highres/sprites/props/0927_trafficsignal.md3" { 
727
   scale 1 shade 0 
728
   detail { file "highres/detail/metal.png" detailscale 0.3 }
729
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
730
   frame { name "FRAME1" tile 927 }
731
}
732
 
733
// Cactus Broke (939)
734
model "highres/sprites/props/0939_cactusbroke.md3" {
735
   scale 1.37 shade -5
736
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
737
   frame { name "idle" tile 939 }
738
}
739
 
740
// Bounce Mine (940)
741
model "highres/sprites/props/0940_bouncemine.md3" {
742
   scale 1.2 shade 0
743
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
744
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
745
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
746
   frame { name "spinA" tile0 940 tile1 944 }
747
}
748
 
390 leod 749
// Broken Hydrant (950)
750
model "highres/sprites/props/0950_brokenhydrant.md3" {
348 spiker 751
   scale 0.75 shade 0
752
   detail { file "highres/detail/rust.png" detailscale 0.3 }
390 leod 753
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
348 spiker 754
   frame { name "idle" tile 950 }
755
}
756
 
757
// Box (951)
758
model "highres/sprites/props/0951_box.md3" {
759
   scale 1.5 shade 0
760
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
761
   frame { name "frame00" tile 951 }
762
}
763
 
764
// Bottle1 (954)
765
model "highres/sprites/props/bottles/0954_bottle1.md3" {
766
   scale 15 shade 0
767
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
768
   frame { name "Frame0" tile 954 }
769
}
770
 
771
// Bottle1 fallen (955)
772
model "highres/sprites/props/bottles/0955_bottle1.md3" {
773
   scale 2.5 shade 0
774
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
775
   frame { name "1" tile 955 }
776
}
777
 
778
// Bottle2 (956)
779
model "highres/sprites/props/bottles/0956_bottle2.md3" {
780
   scale 2.5 shade 0
781
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
782
   frame { name "1" tile 956 }
783
}
784
 
785
// Bottle4 (957)
786
model "highres/sprites/props/bottles/0957_bottle4.md3" {
787
   scale 15 shade 0
788
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
789
   frame { name "Frame0" tile 957 }
790
}
791
 
792
// Lamp (958)
793
model "highres/sprites/props/0958_lamp.md3" { 
794
   scale 3.75 shade 1
795
   detail { file "highres/detail/metal.png" detailscale 0.3 }
796
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
797
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
798
   frame { name "Frame0" tile 958 }
799
}
800
 
801
// Ocean sprite 1 (971)
802
model "highres/sprites/props/0971_oceansprite1.md3" { 
803
   scale 1 shade 0 
804
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
805
   frame { name "Frame0" tile 971 }
806
}
807
 
808
// Ocean sprite 2 (972)
809
model "highres/sprites/props/0972_oceansprite2.md3" { 
810
   scale 1 shade 0 
811
   detail { file "highres/detail/metal.png" detailscale 0.3 }
812
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
813
   frame { name "Frame0" tile 972 }
814
}
815
 
816
// Ocean sprite 3 (973)
817
model "highres/sprites/props/0973_oceansprite3.md3" { 
818
   scale 1 shade 0 
819
   detail { file "highres/detail/metal.png" detailscale 0.3 }
820
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
821
   frame { name "Frame0" tile 973 }
822
}
823
 
824
// Ocean sprite 4 (974) 
825
model "highres/sprites/props/0974_oceansprite4.md3" { 
826
   scale 2 shade 0 
827
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
828
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
829
   frame { name "Frame0" tile 974 }
830
}
831
 
832
// Ocean sprite 5 (975)
833
model "highres/sprites/props/0975_oceansprite5.md3" { 
834
   scale 1 shade 12 
835
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
836
   frame { name "Frame0" tile 975 }
837
}
838
 
839
// Vent shaft (976)
840
model "highres/sprites/props/0976_ventshaft.md3" { 
841
   scale 0.9 shade 15 
842
   detail { file "highres/detail/metal.png" detailscale 0.3 }
843
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
844
   frame { name "Frame0" tile 976 }
845
}
846
 
847
// Generic Pole (977)
848
model "highres/sprites/props/0977_genericpole.md3" {
849
   scale 1.56 shade 0
850
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
851
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
852
   frame { name "idle" tile 977 }
853
}
854
 
855
// Cone (978)
856
model "highres/sprites/props/0978_cone.md3" {
857
   scale 0.6 shade 0
858
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
859
   frame { name "frame00" tile 978 }
860
}
861
 
862
// Hang Light (979)
863
model "highres/sprites/props/0979_hanglight.md3" {
864
   scale 5 shade 0
865
   detail { file "highres/detail/metal.png" detailscale 0.3 }
866
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
390 leod 867
   glow { pal 0 file "highres/sprites/props/0979_hanglight_g.png" }
348 spiker 868
   frame { name "Frame0" tile 979 }
869
}
870
 
390 leod 871
// Hydrant (981)
872
model "highres/sprites/props/0981_hydrant.md3" {
348 spiker 873
   scale 0.75 shade 0
874
   detail { file "highres/detail/rust.png" detailscale 0.3 }
390 leod 875
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
348 spiker 876
   frame { name "idle" tile 981 }
877
}
878
 
879
// Tire (990)
880
model "highres/sprites/props/0990_tire.md3" {
881
   scale 0.7 shade 0
882
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
883
   frame { name "frame00" tile 990 }
884
}
885
 
886
// Shower headpiece (991)
887
model "highres/sprites/props/0991_shower.md3" {
888
   scale 11 shade 1 zadd 0.5
889
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
890
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
891
   frame { name "FRAME15" tile0 991 tile1 991 }
892
}
893
 
894
// Pipe5 (994/1005)
895
model "highres/sprites/props/0994_pipe.md3" {
896
   scale 17 shade 0
897
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
898
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
899
   frame { name "FRAME1" tile 0994 }
900
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
901
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
902
   frame { name "FRAME1" tile 1005 }
903
}
904
 
905
// Pipe6 (995/1260)
906
model "highres/sprites/props/0995_pipe.md3" {
907
   scale 17 shade 0
908
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
909
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
910
   frame { name "FRAME1" tile 995 }
911
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
912
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
913
   frame { name "FRAME1" tile 1260 }
914
}
915
 
916
// Pipe4 (996-997)
917
model "highres/sprites/props/0996_pipe.md3" {
918
   scale 17 shade 0
919
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
920
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
921
   frame { name "FRAME1" tile 996 }
922
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
923
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
924
   frame { name "FRAME1" tile 997 }
925
}
926
 
927
// Parking Meter (998-999)
928
model "highres/sprites/props/0998_meter.md3" { 
929
   scale 3 shade 0 
930
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
931
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
932
   frame { name "FRAME1" tile 998 }
933
   frame { name "FRAME1" tile 999 }
934
}
935
 
936
// Bar stool (1006)
937
model "highres/sprites/props/1006_barstol.md3" {
938
   scale 4.0 shade 2
939
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
940
   frame { name "frame00" tile 1006 }
941
}
942
 
943
// Bottle5 (1012)
944
model "highres/sprites/props/bottles/1012_bottle5.md3" {
945
   scale 8 shade 0
946
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
947
   frame { name "Frame0" tile 1012 }
948
}
949
 
950
// Bottle6 (1013)
951
model "highres/sprites/props/bottles/1013_bottle6.md3" {
952
   scale 8 shade 0
953
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
954
   frame { name "Frame0" tile 1013 }
955
}
956
 
957
// Bottle9 fallen (1014)
958
model "highres/sprites/props/bottles/1014_bottle9.md3" {
959
   scale 2.5 shade 0
960
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
961
   frame { name "1" tile 1014 }
962
}
963
 
964
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
965
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
966
 
967
// Plant (1025)
968
model "highres/sprites/props/1025_plant.md3" {
969
   scale 1.1 shade 0
970
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
971
   frame { name "1" tile 1025 }
972
}
973
 
974
// Horse On Side (1026)
975
model "highres/sprites/props/0904_woodenhorse.md3" {
976
   scale 4 shade 16
977
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
978
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
979
   frame { name "frame01" tile0 1026 tile1 1030 }
980
}
981
 
982
// Horselite (1034)
983
model "highres/sprites/props/1034_horselite.md3" { 
984
   scale 0.135 shade 0 
985
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
986
   frame { name "frame1" tile0 1034 tile1 1036 }
987
}
988
 
989
// Round Table (1037)
990
model "highres/sprites/props/1037_rtable.md3" {
991
   scale 1.4 shade 2
992
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
993
   frame { name "frame00" tile0 1037 tile1 1037 }
994
}
995
 
996
// Pipe (1038)
997
model "highres/sprites/props/1038_pipe.md3" {
998
   scale 16 shade 0
999
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1000
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
1001
   frame { name "Frame0" tile 1038 }
1002
}
1003
 
1004
// Donuts (1045)
1005
model "highres/sprites/props/1045_donuts.md3" {
1006
   scale 1.8 shade 0
1007
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
1008
   frame { name "idle" tile 1045 }
1009
}
1010
 
1011
// Pipes (1048)
1012
model "highres/sprites/props/1048_pipes.md3" { 
1013
   scale 1 shade 0 
1014
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1015
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
1016
   frame { name "Frame0" tile 1048 }
1017
}
1018
 
1019
// Fuse box 2 (1049)
1020
model "highres/sprites/props/1049_fusebox2.md3" { 
1021
   scale 1 shade 0 
1022
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1023
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
1024
   frame { name "Frame0" tile 1049 }
1025
}
1026
 
1027
// Fuse box (1050)
1028
model "highres/sprites/props/1050_fusebox.md3" { 
1029
   scale 1 shade 0
1030
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
1031
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
1032
   frame { name "Frame0" tile 1050 }
1033
}
1034
 
1035
// Hand dryer (1051)
1036
model "highres/sprites/props/1051_handdryer.md3" {
1037
   scale 1.6 shade 4
1038
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1039
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1040
   frame { name "frame01" tile 1051 }
1041
}
1042
 
1043
// Towel dispenser (1052)
1044
model "highres/sprites/props/1052_toweld.md3" {
1045
   scale 1.575 shade 0
1046
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1047
   frame { name "idle" tile 1052 }
1048
}
1049
 
1050
// Toilet paper (1053)
1051
model "highres/sprites/props/1053_toiletpaper.md3" {
1052
   scale 3 shade 4
1053
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1054
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1055
   frame { name "frame00" tile 1053 }
1056
}
1057
 
1058
// Cineline (1055)
1059
model "highres/sprites/props/1055_cineline.md3" {
1060
   scale 22 shade 6
1061
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1062
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1063
   frame { name "cineline00" tile0 1055 tile1 1056 }
1064
}
1065
 
1066
// Black Clock (1060)
1067
model "highres/sprites/props/1060_clock.md3" {
1068
   scale 1.5 shade 0
1069
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1070
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1071
   frame { name "Frame0" tile 1060 }
1072
}
1073
 
1074
// Spotlight (1061)
1075
model "highres/sprites/props/1061_spotlight.md3" { 
1076
   scale 1 shade 0 
1077
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1078
   frame { name "Frame0" tile 1061 }
1079
}
1080
 
1081
// Rubber Can (1062)
1082
model "highres/sprites/props/1062_rubbercan.md3" {
1083
   scale 2.6 shade 4
1084
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1085
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1086
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1087
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1088
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1089
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1090
   frame { name "idle" tile 1062 }
1091
   frame { name "punch" tile 1063 }
1092
}
1093
 
1094
// Black Clock Broken (1067)
1095
model "highres/sprites/props/1067_clockbroken.md3" {
1096
   scale 1.5 shade 0
1097
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1098
   frame { name "idle" tile 1067 }
1099
}
1100
 
1101
// Socket (1069)
1102
model "highres/sprites/props/1069_socket.md3" {
1103
   zadd 0
1104
   scale 15 shade 0
1105
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1106
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1107
   frame { name "FRAME1" tile 1069 }
1108
}
1109
 
1110
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1111
 
1112
// Broken Light (1078)
1113
model "highres/sprites/props/1078_brokenlight.md3" { 
1114
   scale 1 shade 0 
1115
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1116
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1117
   frame { name "Frame0" tile 1078 }
1118
}
1119
 
1120
// Ooz Filter (1079)
1121
model "highres/sprites/props/1079_oozfilter.md3" {
1122
   scale 1 shade 0
1123
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1124
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1125
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1126
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1127
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1128
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1129
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1130
   frame { name "1" tile0 1079 tile1 1081 }
1131
}
1132
 
1133
// Reactor (1088/1096)
1134
   model "highres/sprites/props/1088_reactor.md3" {
1135
      scale 4.4 shade 0
1136
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1137
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1138
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1139
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1140
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1141
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1142
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1143
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
486 leod 1144
      frame { name "Frame0" tile0 1088 tile1 1091 }
348 spiker 1145
   }
1146
 
1147
   model "highres/sprites/props/1096_reactorburnt.md3" {
1148
      scale 4.4 shade 0
1149
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1150
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1151
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1152
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1153
      frame { name "Frame0" tile 1096 }
1154
   }
1155
 
1156
texture 1113 { 
1157
   pal 0 { file "highres/sprites/props/1113.png" } 
1158
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1159
}
1160
texture 1114 { 
1161
   pal 0 { file "highres/sprites/props/1114.png" }
1162
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1163
}
1164
 
1165
// TipJar (1157)
1166
model "highres/sprites/props/1157_tipjar.md3" {
1167
   scale 3.5 shade 3
1168
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1169
   frame { name "frame_1" tile0 1157 tile1 1157 }
1170
}
1171
 
1172
// Wiaderkob (1158)
1173
model "highres/sprites/props/1158_wiaderkob.md3" {
1174
   scale 17 shade 0
1175
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1176
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1177
}
1178
 
1179
// Bottle12 (1159)
1180
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1181
   scale 15 shade 0
1182
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1183
   frame { name "Frame0" tile 1159 }
1184
}
1185
 
1186
 
435 leod 1187
// Bottle13 (1160)
348 spiker 1188
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1189
   scale 2.5 shade 0
1190
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1191
   frame { name "1" tile 1160 }
1192
}
1193
 
435 leod 1194
// Bottle14 (1161)
348 spiker 1195
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1196
   scale 2.5 shade 0
1197
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1198
   frame { name "1" tile 1161 }
1199
}
1200
 
435 leod 1201
// Bottle15 (1162)
348 spiker 1202
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1203
   scale 2.5 shade 0
1204
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1205
   frame { name "1" tile 1162 }
1206
}
1207
 
435 leod 1208
// Bottle16 (1163)
348 spiker 1209
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1210
   scale 2.5 shade 0
1211
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1212
   frame { name "1" tile 1163 }
1213
}
1214
 
435 leod 1215
// Bottle17 (1164)
348 spiker 1216
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1217
   scale 2.5 shade 0
1218
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1219
   frame { name "1" tile 1164 }
1220
}
1221
 
435 leod 1222
// Bottle18 (1165)
348 spiker 1223
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1224
   scale 2.5 shade 0
1225
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1226
   frame { name "1" tile 1165 }
1227
}
1228
 
435 leod 1229
// Bottle19 (1166)
348 spiker 1230
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1231
   scale 2.5 shade 0
1232
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1233
   frame { name "1" tile 1166 }
1234
}
1235
 
1236
// Crane Pole (1221)
1237
model "highres/sprites/props/1221_pole.md3" { 
1238
   scale 0.55 shade 4
1239
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1240
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1241
   frame { name "Frame0" tile 1221 }
1242
}
1243
 
1244
// Crane (1222)
1245
model "highres/sprites/props/1222_crane.md3" {
1246
   scale 0.55 shade 4
1247
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1248
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1249
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1250
   frame { name "Grab_0" tile 1222 }
1251
   frame { name "Grab_2" tile 1223 }
1252
   frame { name "Grab_3" tile 1224 }
1253
}
1254
 
1255
// Barbroke (1225)
1256
model "highres/sprites/props/1225_barbroke.md3" { 
1257
   scale 1.66 shade 1
1258
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1259
   frame { name "frame1" tile 1225 }
1260
}
1261
 
1262
// Barrels 
1263
 
1264
model "highres/sprites/props/1227_nukebarrel.md3" {
1265
   scale 1.8 shade 8
1266
 
1267
      // NukeBarrel (1227)
1268
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1269
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
426 loomsday 1270
      normal { pal 0 file "highres/sprites/props/1227_nukebarrel_n.png" }
348 spiker 1271
      frame { name "frame00" tile 1227 }
1272
      frame { name "frame01" tile 1228 }
1273
      frame { name "frame01" tile 1229 }
1274
      frame { name "frame03" tile 1230 }      
1275
      frame { name "frame04" tile 1231 }
1276
 
1277
      // ExplodingBarrel (1238)
1278
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1279
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1280
      frame { name "frame00" tile 1238 }
1281
      frame { name "frame01" tile 1239 }
1282
 
1283
      // OilBarrel (4580)
1284
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1285
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1286
      frame { name "frame00" tile 4580 }
1287
 
1288
      // WhiteBarrel (4581)  
1289
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1290
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1291
      frame { name "frame00" tile 4581 }
1292
 
1293
      // ToxicBarrel (4582)
1294
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1295
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1296
      frame { name "frame00" tile 4582 }
1297
} 
1298
 
1299
 
1300
// Can With Something (1232)
1301
model "highres/sprites/props/1232_canwithsomething.md3" {
1302
  scale 18 shade 8
1303
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1304
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1305
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1306
  frame { name "trc00" tile 1232 }
1307
}
1308
 
1309
// Money (1233)
1310
model "highres/sprites/props/1233_money.md3" {
1311
   scale 8 shade 4
1312
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1313
   frame { name "Frame02" tile0 1233 tile1 1235 }
1314
}
1315
 
1316
// FireBarrel (1240)
1317
model "highres/sprites/props/1240_firebarrel.md3" {
1318
   scale 1.6 0
1319
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1320
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1321
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1322
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1323
}
1324
 
1325
// Seenine (1247)
1326
model "highres/sprites/props/1247_seenine.md3" {
1327
   scale 1.56 shade 0
1328
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1329
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1330
   frame { name "idle" tile 1247 }
1331
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1332
   frame { name "blowup1" tile0 1248 tile1 1249 }
1333
}
1334
 
1335
// Newspaper (1275)
1336
model "highres/sprites/props/1275_newspaper.md3" {
1337
   scale 1.2 shade 0
1338
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1339
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1340
   frame { frame "frame1" tile0 1275 tile1 1275 }
1341
}
1342
 
1343
// Chopper (1337)
1344
model "highres/sprites/props/1337_chopper.md3" {
1345
   scale 5.5 shade 0
1346
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1347
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1348
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1349
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1350
   frame { name "FRAME1" tile 1345 }
1351
}
1352
 
1353
// Chopper's debris2 (1340)
1354
model "highres/sprites/props/1340_debris2.md3" {
1355
   scale 7.5 shade 0
1356
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1357
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1358
   frame { name "FRAME1" tile 1340 }
1359
}
1360
 
1361
// Chopper's debris1 (1341)
1362
model "highres/sprites/props/1341_debris1.md3" {
1363
   scale 7.5 shade 0
1364
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1365
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1366
   frame { name "FRAME1" tile 1341 }
1367
}
1368
 
1369
// Chopper's debris3 (1342)
1370
model "highres/sprites/props/1342_debris3.md3" {
1371
   scale 7.5 shade 0
1372
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1373
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1374
   frame { name "FRAME1" tile 1342 }
1375
}
1376
 
1377
// Chopper's wheel (1343)
1378
model "highres/sprites/props/1343_wheel.md3" {
1379
   scale 8 shade 0
1380
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1381
   frame { name "FRAME1" tile 1343 }
1382
}
1383
 
1384
// Chopper's propeller (1344)
1385
model "highres/sprites/props/1344_propeller.md3" {
1386
   scale 2 shade 0
1387
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1388
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1389
   frame { name "FRAME1" tile 1344 }
1390
}
1391
 
1392
// Chopper' crash (1346)
1393
model "highres/sprites/props/1346_crash.md3" {
1394
   scale 5 shade 0
1395
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1396
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1397
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1398
}
1399
 
1400
// X-Files Jar/Fetus (1358)
1401
model "highres/sprites/props/1358_xfilesjar.md3" { 
1402
   scale 6 shade 0 
1403
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1404
   frame { name "FRAME1" tile 1358 }
1405
}
1406
 
1407
// X-Files Jar/Fetus Broken (1359)
1408
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1409
   scale 6 shade 0 
1410
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1411
   frame { name "FRAME1" tile 1359 }
1412
}
1413
 
1414
// Firevase (1390)
1415
model "highres/sprites/props/1390_firevase.md3" { 
1416
   scale 1.5 shade 0 
1417
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1418
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1419
   frame { frame "frame1" tile0 1390 tile1 1393 }
1420
}
1421
 
1422
// Babe Land Cannon (1810)
1423
model "highres/sprites/props/1810_cannon.md3" { 
1424
   scale 0.8 shade 0 zadd -5
1425
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1426
   frame { name "Frame0" tile0 1810 tile1 1816 }
1427
}
1428
 
1429
// Cannon ball (1817)
1430
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1431
   scale 2.5 shade 8 zadd -6
1432
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1433
   frame { name "frame00" tile 1817 }
1434
}
1435
 
1436
// Cannonball pile (1818)
1437
model "highres/sprites/props/1818_cannonballpile.md3" {
1438
   scale 2.5 shade 0
1439
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1440
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1441
   frame { name "frame00" tile 1818 }
1442
}
1443
 
1444
// Feces (2200)
1445
model "highres/sprites/props/2200_feces.md3" {
1446
   scale 1 shade 0
1447
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1448
   frame { name "frame00" tile 2200 }
1449
}
1450
 
1451
// Skull (2453)
1452
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1453
 
1454
// Sky Car (2491)
1455
model "highres/sprites/props/2491_skycar.md3" {
1456
   scale 3 shade 0
1457
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1458
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1459
   frame { name "FRAME1" tile 2491 }
1460
}
1461
 
1462
// Blimp (3400)
1463
model "highres/sprites/props/3400_blimp.md3" { 
1464
   scale 1.5 shade 5 
1465
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1466
   frame { name "Frame0" tile 3400 }
1467
}
1468
 
1469
// Car Mirror (3418)
1470
model "highres/sprites/props/3418_carmirror.md3" {
1471
   scale 1.5 shade 0
1472
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1473
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1474
   frame { name "Frame0" tile 3418 }
1475
}
1476
 
1477
// Candy Bar (3419)
1478
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1479
 
1480
// Pirate Flag (3426)
430 leod 1481
texture 3426 { // "notmd" maphack
1482
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1483
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1484
}
1485
texture 3427 { // "notmd" maphack
1486
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1487
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1488
}
1489
texture 3428 { // "notmd" maphack
1490
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1491
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1492
}
348 spiker 1493
model "highres/sprites/props/3426_pirateflag.md3" {
1494
   scale 1.25 shade 0
1495
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1496
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1497
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1498
   frame { name "Frame0" tile0 3426 tile1 3428 }
1499
}
1500
 
1501
// Root (3429)
1502
model "highres/sprites/props/3429_root.md3" { 
1503
   scale 0.85 shade 0 
1504
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1505
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1506
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1507
   frame { frame "frame1" tile0 3429  tile1 3429 }
1508
}
1509
 
1510
 
1511
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1512
 
1513
// Target (4359)
1514
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1515
 
1516
// Gunpowder barrel (4360)
1517
model "highres/sprites/props/4360_barrel.md3" {
1518
   scale 2.2 shade 0
1519
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1520
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1521
   frame { name "idle" tile0 4360 tile1 4360 }
1522
}
1523
 
1524
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1525
 
1526
// Mission Impossible knife (4363)
1527
model "highres/sprites/props/4363_knife.md3" {
1528
   scale 2.6 shade 0
1529
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1530
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1531
   frame { name "FRAME1" tile 4363 }
1532
}
1533
 
1534
// Hat rack (4367)
1535
model "highres/sprites/props/4367_hatrack.md3" { 
1536
   scale 1 shade 6 
1537
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1538
   frame { name "Frame0" tile 4367 }
1539
}
1540
 
1541
// Emergency Light (4369)
1542
model "highres/sprites/props/4369_light.md3" { 
1543
   scale 1.5 shade 1
1544
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1545
   frame { name "none00" tile 4369 }
1546
}
1547
 
1548
// Desklamp (4370)
1549
model "highres/sprites/props/4370_desklamp.md3" { 
1550
   scale 1 shade 10 
1551
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1552
   frame { name "Frame0" tile 4370 }
1553
}
1554
 
1555
// Coffee machine (4372)
1556
model "highres/sprites/props/4372_coffeemachine.md3" { 
1557
   scale 1 shade 0 
1558
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1559
   frame { name "Frame0" tile 4372 }
1560
}
1561
 
1562
// Cups (4373)
1563
model "highres/sprites/props/4373_cups.md3" {
1564
   scale 6 shade 0
1565
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1566
   frame { name "FRAME1" tile 4373 }
1567
}
1568
 
1569
// Gavals (4374)
1570
model "highres/sprites/props/4374_gavals.md3" { 
1571
   scale 1 shade 0 
1572
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1573
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1574
   frame { name "Frame0" tile 4374 }
1575
}
1576
 
1577
// Police Lightpole (4377)
1578
model "highres/sprites/props/4377_policepole.md3" {
1579
   scale 2 shade 10
1580
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1581
   frame { name "idle" tile 4377 }
1582
}
1583
 
1584
// Cable (4386)
1585
model "highres/sprites/props/4386_cable.md3" {
1586
   scale 3 shade 0
1587
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1588
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1589
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1590
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1591
   frame { name "idle" tile 4386 }
1592
}
1593
 
1594
texture 4387 { pal 0 { file "highres/sprites/props/4387.png" } }
1595
 
1596
// Trashcan (4388)
1597
model "highres/sprites/props/4388_trashcan.md3" {
1598
   scale 3.5 shade 0
1599
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1600
   frame { name "idle" tile0 4388 tile1 4388 }
1601
}
1602
 
1603
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1604
 
1605
// Speaker (4397)
1606
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1607
model "highres/sprites/props/4397_speaker.md3" {
1608
   scale 1.1 shade 0
1609
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1610
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1611
   frame { frame "frame1" tile0 4397 tile1 4397 }
1612
}
1613
 
1614
//  Broken speaker (4398)
1615
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1616
model "highres/sprites/props/4398_speaker.md3" {
1617
   scale 1.1 shade 0
1618
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1619
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1620
   frame { frame "frame1" tile0 4398 tile1 4398 }
1621
}
1622
 
1623
// Teddy Bear (4400)
1624
model "highres/sprites/props/4400_bear.md3" { 
1625
   scale 1 shade 0 
1626
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1627
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1628
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1629
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1630
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1631
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1632
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1633
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1634
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1635
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1636
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1637
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1638
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1639
   skin { pal 24 file "highres/sprites/props/4400_bear_24.png" } 
1640
   frame { name "FRAME1" tile 4400 }
1641
}
1642
 
1643
// Boat wheel (4406)
1644
model "highres/sprites/props/4406_boatwheel.md3" { 
1645
   scale 1 shade 0 
1646
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1647
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1648
   frame { name "Frame0" tile 4406 }
1649
}
1650
 
1651
// Letter (4410)
1652
model "highres/sprites/props/4410_letter.md3" {
1653
   scale 8 shade 4
1654
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1655
   frame { name "frame00" tile0 4410 tile1 4412 }
1656
}
1657
 
1658
// Mailbag (4413)
1659
model "highres/sprites/props/4413_mailbag.md3" {
1660
   scale 6 shade 0
1661
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1662
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1663
   frame { name "idle" tile 4413 }
1664
}
1665
 
1666
// Car Mirror (4415)
1667
model "highres/sprites/props/4415_carmirror.md3" {
1668
   scale 1.5 shade 0
1669
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1670
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1671
   frame { name "Frame0" tile 4415 }
1672
}
1673
 
1674
// Jeep Mirror (4416)
1675
model "highres/sprites/props/4416_jeepmirror.md3" {
1676
   scale 1.5 shade 0
1677
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1678
   frame { name "Frame0" tile 4416 }
1679
}
1680
 
1681
// Bus Mirror (4417)
1682
model "highres/sprites/props/4417_busmirror.md3" {
1683
   scale 1.5 shade 0
1684
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1685
   frame { name "Frame0" tile 4417 }
1686
}
1687
 
1688
// Opened Pipebomb (4419)
1689
model "highres/sprites/props/4419_openpbomb.md3" {
1690
   scale 15 shade 1
1691
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1692
   frame { name "none00" tile 4419 }
1693
}
1694
 
1695
// Hotmeat (4427)
1696
model "highres/sprites/props/4427_hotmeat.md3" { 
1697
   scale 1.2 shade 0 
1698
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1699
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1700
   frame { name "FRAME1" tile 4427 }
1701
}
1702
 
435 leod 1703
// Fence (4429) // ART tile is bit-identical to 0913
1704
model "highres/sprites/props/0913_fence.md3" {
1705
   scale 20 shade 0
1706
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1707
   skin { pal 0 file "highres/textures/0913_d.png" }
1708
   normal { file "highres/textures/0913_n.png" }
1709
   specular { file "highres/textures/0913_s.png" }
1710
   frame { name "Frame0" tile 4429 }
1711
}
1712
 
348 spiker 1713
// Coffee mug (4438)
1714
model "highres/sprites/props/4438_coffeemug.md3" {
1715
   scale 1 shade 0
1716
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1717
   frame { name "FRAME1" tile 4438 }
1718
}
1719
 
1720
// Broken Fuse #1 (4430-4432)
1721
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1722
texture 4431 { 
1723
   pal 0 { file "highres/sprites/props/4431.png" } 
1724
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1725
}
1726
texture 4432 { 
1727
   pal 0 { file "highres/sprites/props/4432.png" } 
1728
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1729
}
1730
 
1731
// Paper And Pen (4439)
1732
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1733
 
1734
// Donuts 2 (4440)
1735
model "highres/sprites/props/4440_donuts.md3" {
1736
   scale 7 shade 0
1737
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1738
   frame { name "FRAME1" tile 4440 }
1739
}
1740
 
1741
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1742
 
1743
// American flag (4443)
1744
model "highres/sprites/props/4443_flag.md3" {
1745
   scale 1.38 shade 0
1746
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1747
   frame { name "FRAME1" tile 4443 }
1748
}
1749
 
1750
// Tripod camera (4444)
1751
model "highres/sprites/props/4444_tripodcamera.md3" { 
1752
   scale 0.9 shade 0 
1753
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1754
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1755
   frame { name "Frame0" tile 4444 }
1756
}
1757
 
1758
// Chain (4446)
1759
model "highres/sprites/props/4446_chain.md3" { 
1760
   scale 16 shade 0 
1761
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1762
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1763
   frame { name "FRAME1" tile 4446 }
1764
}
1765
 
1766
// Mail delivery bag (4452)
1767
model "highres/sprites/props/4452_deliverybag.md3" { 
1768
   scale 1 shade 10 
1769
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1770
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1771
   frame { name "Frame0" tile 4452 }
1772
}
1773
 
1774
// Meter (4453)
1775
model "highres/sprites/props/4453_meter.md3" {
1776
   scale 2.5 0
1777
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1778
   frame { name "idle" tile0 4453 tile1 4453 }
1779
}
1780
 
1781
// Desk phone (4454)
1782
model "highres/sprites/props/4454_deskphone.md3" { 
1783
   scale 0.6 shade 0 
1784
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1785
   frame { name "Frame0" tile 4454 }
1786
}
1787
 
1788
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1789
 
1790
// Gumball machine (4458)
1791
model "highres/sprites/props/4458_gumballmachine.md3" {
1792
   scale 1.5 shade 2
1793
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1794
   frame { name "idle" tile0 4458 tile1 4458 }
1795
}
1796
 
1797
// Gumball machine broken (4459)
1798
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1799
   scale 1.5 shade 0
1800
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1801
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1802
   frame { name "dying1" tile0 4459 tile1 4459 }
1803
}
1804
 
1805
// Certificate (4460)
1806
model "highres/sprites/props/4460_cert.md3" {
1807
   scale 11 shade 4
1808
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1809
   frame { name "Frame02" tile0 4460 tile1 4462 }
1810
}
1811
 
1812
// Mace paper spray (4464)
1813
model "highres/sprites/props/4464_mace.md3" { 
1814
   scale 1 shade 3 
1815
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1816
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1817
   frame { name "Frame0" tile 4464 }
1818
}
1819
 
1820
// Broken cable (4480)
1821
texture 4480 { 
1822
   pal 0 { file "highres/sprites/props/4480.png" } 
1823
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1824
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1825
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1826
}
1827
texture 4481 { 
1828
   pal 0 { file "highres/sprites/props/4481.png" }
1829
   pal 10 { file "highres/sprites/props/4481_10.png" }
1830
   pal 13 { file "highres/sprites/props/4481_13.png" }
1831
   pal 14 { file "highres/sprites/props/4481_14.png" }
1832
   glow { file "highres/sprites/props/4481_g.png" } 
1833
}
1834
texture 4482 { 
1835
   pal 0 { file "highres/sprites/props/4482.png" }
1836
   pal 10 { file "highres/sprites/props/4482_10.png" }
1837
   pal 13 { file "highres/sprites/props/4482_13.png" }
1838
   pal 14 { file "highres/sprites/props/4482_14.png" }
1839
   glow { file "highres/sprites/props/4482_g.png" }
1840
}
1841
 
1842
// Broom (4496)
1843
model "highres/sprites/props/4496_broom.md3" { 
1844
   scale 1 shade 0 
1845
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1846
   frame { name "Frame0" tile 4496 }
1847
}
1848
 
1849
// Mop (4497)
1850
model "highres/sprites/props/4497_mop.md3" { 
1851
   scale 1 shade 0 
1852
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1853
   frame { name "Frame0" tile 4497 }
1854
}
1855
 
1856
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1857
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1858
 
1859
// Chest of gold (4520)
1860
model "highres/sprites/props/4520_goldchest.md3" { 
1861
   scale 0.9 shade 0 
1862
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1863
   frame { name "Frame0" tile 4520 }
1864
}
1865
 
1866
// Steed's gear (4524)
1867
model "highres/sprites/props/4524_steedgear.md3" {
1868
   scale 1.5 shade 0
1869
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1870
   frame { name "FRAME1" tile 4524 }
1871
}
1872
 
1873
// FoodObject1 (4530)
1874
model "highres/sprites/props/4530_foodobject1.md3" {
1875
   scale 0.45 shade 0
1876
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1877
   frame { name "frame1" tile 4530 }
1878
}
1879
 
1880
// FoodObject4 (4533)
1881
model "highres/sprites/props/4533_foodobject4.md3" {
1882
   scale 0.45 shade 0
1883
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1884
   frame { name "frame1" tile 4533 }
1885
}
1886
 
1887
// Condiment cups (4536)
1888
model "highres/sprites/props/4536_cups.md3" { 
1889
   scale 1 shade 0 
1890
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1891
   frame { name "Frame0" tile 4536 }
1892
}
1893
 
1894
// Mustard (4537)
1895
model "highres/sprites/props/4537_4538.md3" { 
1896
   scale 1 shade 0 
1897
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1898
   frame { name "Frame0" tile 4537 }
1899
}
1900
 
1901
// Ketchup (4538)
1902
model "highres/sprites/props/4537_4538.md3" { 
1903
   scale 1 shade 0 
1904
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1905
   frame { name "Frame0" tile 4538 }
1906
}
1907
 
1908
// Foodobject10 (4539)
1909
model "highres/sprites/props/4539_napkin.md3" {
1910
   scale 12.5 shade 0
1911
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1912
   frame { name "FRAME1" tile 4539 }
1913
}
1914
 
1915
// Foodobject11 (4540)
1916
model "highres/sprites/props/4540_foodobject11.md3" { 
1917
   scale 0.8 shade 0
1918
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1919
   frame { name "idle" tile 4540 }
1920
}
1921
 
1922
// Foodobject12 (4541)
1923
model "highres/sprites/props/4540_foodobject11.md3" {
1924
   scale 0.8 shade 0
1925
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1926
   frame { name "idle" tile 4541 }
1927
}
1928
 
1929
// Foodobject13 (4542)
1930
model "highres/sprites/props/4542_foodobject13.md3" {
1931
   scale 0.8 shade 0
1932
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1933
   frame { name "idle" tile 4542 }
1934
}
1935
 
1936
// Foodobject14 (4543)
1937
model "highres/sprites/props/4543_foodobject14.md3" {
1938
   scale 0.5 shade 0
1939
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1940
   frame { name "idle" tile 4543 }
1941
}
1942
 
1943
// Foodobject15 (4544)
1944
model "highres/sprites/props/4544_foodobject15.md3" {
1945
   scale 0.6 shade 0
1946
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1947
   frame { name "idle" tile 4544 }
1948
}
1949
 
1950
// Foodobject16 (4545)
1951
model "highres/sprites/props/4545_foodobject16.md3" {
1952
   scale 0.6 shade 0
1953
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1954
   frame { name "idle" tile 4545 }
1955
}
1956
 
1957
// Empty fries cup (4546)
1958
model "highres/sprites/props/4546_emptyfries.md3" { 
1959
   scale 1 shade 10 
1960
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1961
   frame { name "Frame0" tile 4546 }
1962
}
1963
 
1964
// Filed fries cup (4547)
1965
model "highres/sprites/props/4547_filledfries.md3" { 
1966
   scale 1 shade 10 
1967
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1968
   frame { name "Frame0" tile 4547 }
1969
}
1970
 
1971
// Foodobject19 (4548)
1972
model "highres/sprites/props/4548_foodobject19.md3" {
1973
   scale 0.9 shade 0
1974
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1975
   frame { name "FRAME1" tile 4548 }
1976
}
1977
 
1978
// Foodobject20 (4549)
1979
model "highres/sprites/props/4540_foodobject11.md3" {
1980
   scale 0.8 shade 0
1981
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1982
   frame { name "idle" tile 4549 }
1983
}
1984
 
1985
// Head lamp (4550)
1986
model "highres/sprites/props/4550_headlamp.md3" { 
1987
   scale 1 shade 0 
1988
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1989
   frame { name "Frame0" tile 4550 }
1990
}
1991
 
1992
// Worms can (4552)
1993
model "highres/sprites/props/4552_worms.md3" { 
1994
   scale 1 shade 0 
1995
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1996
   frame { name "Frame0" tile 4552 }
1997
}
1998
 
1999
// Chicken skined (4554)
2000
model "highres/sprites/props/4554_4555.md3" { 
2001
   scale 1 shade 0 
2002
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
2003
   frame { name "Frame0" tile 4554 }
2004
}
2005
 
2006
// Chicken feathered (4555)
2007
model "highres/sprites/props/4554_4555.md3" { 
2008
   scale 1 shade 0 
2009
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
2010
   frame { name "Frame0" tile 4555 }
2011
}
2012
 
2013
// Tampons (4557)
2014
model "highres/sprites/props/4557_tampon.md3" { 
2015
   scale 1 shade 0 
2016
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2017
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
2018
   frame { name "Frame0" tile 4557 }
2019
}
2020
 
2021
// Robotdog2 (4560) 
2022
model "highres/sprites/props/4560_doggy.md3" { 
2023
   scale 0.7 shade 5 
2024
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
2025
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
486 leod 2026
   frame { name "Frame0" tile0 4560 tile1 4562 }
348 spiker 2027
}
2028
 
2029
// Jollymeal (4569)
2030
model "highres/sprites/props/4569_jollymeal.md3" { 
2031
   scale 1 shade 0 
2032
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
2033
   frame { name "Frame0" tile 4569 }
2034
}
2035
 
2036
// Dukeburger (4570)
478 spiker 2037
model "highres/sprites/props/4570_dukeburger2013.md3" {
2038
   scale 1.5 shade 0 zadd 15
2039
   skin { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_d.png" }
2040
   normal { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_n.png" }
2041
   specular { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_s.png" }  
2042
   skin { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_d.png" }
2043
   normal { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_n.png" }
2044
   specular { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_s.png" }
2045
   skin { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_d.png" }
2046
   normal { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_n.png" }
2047
   specular { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_s.png" }
2048
   skin { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_d.png" }
2049
   normal { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_n.png" }
2050
   specular { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_s.png" }
2051
   skin { pal 0 surface 0 file "highres/sprites/props/4570_dukeburger2013.png" }
348 spiker 2052
   frame { name "frame1" tile0 4570 tile1 4574 }
2053
}
2054
 
2055
// Punch clock (4575)
2056
model "highres/sprites/props/4575_punchclock.md3" {
2057
   scale 1.03 shade 0 zadd 3
2058
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
2059
   frame { name "Frame0" tile 4575 }
2060
}
2061
 
2062
// Shopping cart (4576)
2063
model "highres/sprites/props/4576_shoppingcart.md3" { 
2064
   scale 1 shade 0 
2065
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2066
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
2067
   frame { name "Frame0" tile 4576 }
2068
}
2069
 
2070
// Pipe (4583)
2071
model "highres/sprites/props/4583_pipe.md3" { 
2072
   scale 0.778 shade 0 
2073
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2074
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2075
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2076
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2077
   frame { name "Frame0" tile 4583 }
2078
}
2079
 
2080
// Green pipe handle (4585)
2081
model "highres/sprites/props/4585.md3" {
2082
   scale 4.5 shade 1
2083
   skin { pal 0 file "highres/sprites/props/4585.png" }
2084
   frame { name "frame1" tile 4585 }
2085
}
2086
 
2087
// Another pipe (4586)
2088
model "highres/sprites/props/4586.md3" { 
2089
   scale 0.778 shade 0 
2090
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2091
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2092
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2093
   frame { name "Frame0" tile 4586 }
2094
}
2095
 
2096
// Thin Pipe (4587)
2097
model "highres/sprites/props/4587_thinpipe.md3" { 
2098
   scale 0.778 shade 0 
2099
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2100
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2101
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2102
   frame { name "Frame0" tile 4587 }
2103
}
2104
 
2105
// Dolphin (4591)
2106
model "highres/sprites/props/4591_dolphin.md3" { 
2107
   scale 1.04 shade 3 
2108
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2109
   frame { name "Frame0" tile 4591 }
2110
}
2111
 
2112
// Dolphin2 (4592)
2113
model "highres/sprites/props/4592_dolphin2.md3" { 
2114
   scale 1.04 shade 3 
2115
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2116
   frame { name "Frame0" tile 4592 }
2117
}
2118
 
2119
// Banner 1 (4600)
430 leod 2120
texture 4600 { // "notmd" maphack
2121
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2122
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2123
}
2124
texture 4601 { // "notmd" maphack
2125
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2126
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2127
}
2128
texture 4602 { // "notmd" maphack
2129
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2130
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2131
}
348 spiker 2132
model "highres/sprites/props/4600_banner.md3" {
2133
   scale 7 shade 0
2134
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2135
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2136
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2137
   frame { name "1" tile0 4600 tile1 4602 }
2138
}
2139
 
2140
// Banner 2 (4603)
430 leod 2141
texture 4603 { // "notmd" maphack
2142
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2143
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2144
}
2145
texture 4604 { // "notmd" maphack
2146
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2147
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2148
}
2149
texture 4605 { // "notmd" maphack
2150
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2151
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2152
}
348 spiker 2153
model "highres/sprites/props/4603_banner.md3" {
2154
   scale 7 shade 0
2155
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2156
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2157
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2158
   frame { name "1" tile0 4603 tile1 4605 }
2159
}
2160
 
2161
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2162
 
2163
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2164
 
2165
 
2166
// Bloody baseball bat (4946)
2167
model "highres/sprites/props/4946_bloodybat.md3" { 
2168
   scale 1 shade 8 
2169
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2170
   frame { name "Frame0" tile 4946 }
2171
}