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1 plagman 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "Frame0" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md2" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "idle" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md2" {
22
   scale 1.56 shade 0
23
   detail { file "highres/detail/metal.png" detailscale 0.3 }
24
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
27
}
28
 
29
// Fan Sprite Broke (411)
30
model "highres/sprites/props/0411_fanspritebroke.md2" {
31
   scale 1.56 shade 0
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
33
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
34
   frame { name "idle" tile 411 }
35
}
36
 
37
texture 418 { 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
39
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
40
}
41
 
42
// Radar Dish (479)
43
model "highres/sprites/props/0479_radardish.md3" {
44
   scale 5.3 shade 0
45
   detail { file "highres/detail/metal.png" detailscale 0.3 }
46
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
47
   frame { name "Frame0" tile 479 }
48
}
49
 
50
// Observatory (480)
51
model "highres/sprites/props/0480_observatory.md2" {
52
   scale 3.5 shade 2
53
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
54
   frame { name "Frame 1" tile 480 }
55
}
56
 
57
// Space Shuttle (487)
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
59
model "highres/sprites/props/0487_shuttle.md3" { 
60
   scale 4.5 shade 0 
61
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
62
   frame { name "FRAME1" tile 487 }
63
}
64
 
65
// Satellite #2 (489)
66
model "highres/sprites/props/0489_satellite.md3" {
67
   scale 0.5 shade 4
68
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
69
   glow { pal 0 file "highres/sprites/props/0489_satellite_glow.png" }   
70
   frame { name "Frame0" tile 489 }
71
}
72
 
73
// Satellite #3 (516)
74
model "highres/sprites/props/0516_satellite.md3" {
75
   scale 1.8 shade 0
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
78
   frame { name "Frame0" tile 516 }
79
}
80
 
81
// Fuel pod (517)
82
model "highres/sprites/props/0517_fuelpod.md3" {
83
   scale 0.9 shade 0
84
   detail { file "highres/detail/metal.png" detailscale 0.3 }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
86
   frame { name "FRAME1" tile 517 }
87
}
88
 
89
// Tube (536)
90
model "highres/sprites/props/0536_tube.md2" {
91
   scale 1.9 shade 0
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
94
   frame { name "idle" tile 536 }
95
}
96
 
97
// Tube (537)
98
model "highres/sprites/props/0537_tube.md2" {
99
   scale 1.9 shade 0
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
102
   frame { name "idle" tile 537 }
103
}
104
 
105
// Slimepipe (538)
106
model "highres/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
111
}
112
 
113
// globe (542)
114
model "highres/sprites/props/0542_globe.md3" {
115
   scale 0.6 shade 1
116
   skin { pal 0 file "highres/sprites/props/0542_globe.png" }
117
   frame { name "(ZStudios)" tile0 542 tile1 542 }
118
}
119
 
120
// Wallspeaker (543)
121
model "highres/sprites/props/0543_wallspeaker.md3" {
122
   scale 2 shade 0
123
   detail { file "highres/detail/metal.png" detailscale 0.3 }
124
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
125
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
126
   frame { name "FRAME1" tile 543 }
127
}
128
 
129
// Iron Bar (544)
130
model "highres/sprites/props/0544_ironbar.md3" {
131
   scale 1 shade 0
132
   detail { file "highres/detail/metal.png" detailscale 0.3 }
133
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
134
   frame { name "FRAME1" tile 544 }
135
}
136
 
137
// Domelight (551)
138
model "highres/sprites/props/0551_domelight.md3" {
139
   scale 8.0 shade 3
140
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
141
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
142
   frame { name "FRAME4" tile0 0551 tile1 0554 }
143
}
144
 
145
// Pipe handle (555)
146
model "highres/sprites/props/0555.md3" {
147
   scale 3 shade 1
148
   skin { pal 0 file "highres/sprites/props/0555.png" }
149
   frame { name "frame1" tile 555 }
150
}
151
 
152
// Chair 1 (556)
153
model "highres/sprites/props/0556_chair1.md2" {
154
   scale 2 shade 2
155
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
156
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
157
   frame { name "kreslo" tile0 556 tile1 557 }
158
}
159
 
160
// Broken Chair (559)
161
model "highres/sprites/props/0559_brokenchair.md2" {
162
   scale 2 shade 2
163
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
164
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
165
   frame { name "kreslo" tile 559 }
166
}
167
 
168
// Soap (561)
169
model "highres/sprites/props/0561_soap.md3" {
170
   scale 10 shade 0
171
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
172
   frame { name "soap" tile 561 }
173
}
174
 
175
// Drinking fountain (563)
176
model "highres/sprites/props/0563_drinkfount.md3" {
177
   scale 0.6 shade 0
178
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
179
   frame { name "Frame0" tile 563 }
180
}
181
 
182
// Drinking fountain - Anim 1 (564)
183
model "highres/sprites/props/0566_drinkfount.md3" {
184
   scale 0.6 shade 0
185
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
186
   frame { name "Frame0" tile 564 }
187
}
188
 
189
// Drinking fountain - Anim 2 (565)
190
model "highres/sprites/props/0565_drinkfount.md3" {
191
   scale 0.6 shade 0
192
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
193
   frame { name "Frame0" tile 565 }
194
}
195
 
196
// Drinking fountain - Anim 3 (566)
197
model "highres/sprites/props/0566_drinkfount.md3" {
198
   scale 0.6 shade 0
199
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
200
   frame { name "Frame0" tile 566 }
201
}
202
 
203
// Drinking fountain - Destroyed (567)
204
model "highres/sprites/props/0567_drinkfount.md3" {
205
   scale 0.6 shade 0
206
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
207
   frame { name "Frame0" tile 567 }
208
}
209
 
210
texture 568 { 
211
   pal  0 { file "highres/sprites/props/0568.png" }
212
   pal 21 { file "highres/sprites/props/0568_21.png" }
213
}
214
 
215
// Toilet (569)
216
model "highres/sprites/props/0569_toilet.md3" {
217
   scale 1.1 shade 0
218
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
219
   frame { frame "idle" tile 569 }
220
}
221
 
222
// Stall (571)
223
model "highres/sprites/props/0571_stall.md3" {
224
   scale 1.5 shade 2
225
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
226
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
227
   frame { name "1" tile 571 }
228
}
229
 
230
// Shower headpiece (572)
231
model "highres/sprites/props/0991_shower.md3" {
232
   scale 9.5 shade 1
233
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
234
   frame { name "FRAME15" tile0 572 tile1 572 }
235
}
236
 
237
// Stall Broke (573)
238
model "highres/sprites/props/0573_stallbroke.md3" {
239
   scale 1.5 shade 2
240
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
241
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
242
   frame { name "1" tile 573 }
243
}
244
 
245
// Sensor (584)
246
model "highres/sprites/props/0584_sensor.md3" { 
247
   scale 0.9 shade 0 
248
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
249
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
250
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
251
   frame { frame "frame1" tile0 584  tile1 584 }
252
}
253
 
254
// Display (585)
255
model "highres/sprites/props/0585_display.md3" { 
256
   scale 1.22 shade 0
257
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
258
   frame { name "frame1" tile 585 }
259
}
260
 
261
// Grate 1 (595)
262
texture 595 { 
263
   pal 0 { file "highres/sprites/props/0595.png" }
264
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
265
}
266
model "highres/sprites/props/0595_grate1.md3" {
267
   scale 1.56 shade 4
268
   detail { file "highres/detail/metal.png" detailscale 0.3 }
269
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
270
   frame { name "idle" tile 595 }
271
}
272
 
273
// Broken Grate 1 (596)
274
model "highres/sprites/props/0596_bgrate1.md3" {
275
   scale 1.56 shade 4
276
   detail { file "highres/detail/metal.png" detailscale 0.3 }
277
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
278
   frame { name "idle" tile 596 }
279
}
280
 
281
// Solar Panel (602)
282
model "highres/sprites/props/0602_solarpanel.md3" {
283
   scale 1.4 shade 0
284
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
285
   frame { name "FRAME" tile 602 }
286
}
287
 
288
// Space suit 2 (606)
289
model "highres/sprites/props/0606_spacesuit2.md3" { 
290
   scale 1 shade 0 
291
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
292
   frame { name "Frame0" tile 606 }
293
}
294
 
295
// Antenna (607) 
296
model "highres/sprites/props/0607_antenna.md3" { 
297
   scale 1 shade 0 
298
   detail { file "highres/detail/metal.png" detailscale 0.3 }
299
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
300
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
301
   frame { name "Frame0" tile 607 }
302
}
303
 
304
// Pipe (610) 
305
model "highres/sprites/props/0610_tube.md3" { 
306
   scale 15 shade 0 
307
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
308
   frame { name "Frame0" tile 610 }
309
}
310
 
311
// Toilet Broke (615)
312
model "highres/sprites/props/0615_toiletbroke.md3" {
313
   scale 1.1 shade 0
314
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
315
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
316
   frame { name "broken" tile 615 }
317
}
318
 
319
// Pipe2 (616)
320
model "highres/sprites/props/0619_pipe1.md3" {
321
   scale 16 shade 0
322
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
323
   frame { name "Frame0" tile 616 }
324
}
325
 
326
// Pipe1B (617)
327
model "highres/sprites/props/0617_pipe1b.md3" {
328
   scale 16 shade 0
329
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
330
   frame { name "Frame0" tile 617 }
331
}
332
 
333
// Pipe1 (619)
334
model "highres/sprites/props/0619_pipe1.md3" {
335
   scale 16 shade 0
336
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
337
   frame { name "Frame0" tile 619 }
338
}
339
 
340
// Camera 1 (621)
341
model "highres/sprites/props/0621_camera1.md3" {
342
   scale 1.13 shade 0
343
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
344
   frame { name "idle" tile0 621 tile1 625 }
345
}
346
 
347
texture 632 { 
348
   pal  0 { file "highres/sprites/props/0632.png" }
349
   pal 10 { file "highres/sprites/props/0632_10.png" }
350
   pal 11 { file "highres/sprites/props/0632_11.png" }
351
   pal 12 { file "highres/sprites/props/0632_12.png" }
352
   pal 13 { file "highres/sprites/props/0632_13.png" }
353
   pal 14 { file "highres/sprites/props/0632_14.png" }
354
   pal 15 { file "highres/sprites/props/0632_15.png" }
355
   pal 16 { file "highres/sprites/props/0632_16.png" }
356
   pal 18 { file "highres/sprites/props/0632_12.png" }
357
   pal 21 { file "highres/sprites/props/0632_21.png" }
358
   pal 22 { file "highres/sprites/props/0632_11.png" }
359
   pal 23 { file "highres/sprites/props/0632_23.png" }
360
}
361
 
362
// Pipe2B (633)
363
model "highres/sprites/props/0617_pipe1b.md3" {
364
   scale 16 shade 0
365
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
366
   frame { name "Frame0" tile 633 }
367
}
368
 
369
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
370
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
371
 
372
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
373
 
374
// Vacuum (669)
375
model "highres/sprites/props/0669_vacuum.md3" { 
376
   scale 1 shade 5 
377
   detail { file "highres/detail/metal.png" detailscale 0.3 }
378
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
379
   frame { name "Frame0" tile 669 }
380
}
381
 
382
// Water faucet (670)
383
model "highres/sprites/props/0670_faucet.md3" {
384
   scale 10 shade 4
385
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
386
   anim { frame0 "FRAME1" frame1 "FRAME4" fps 28 flags 0 }
387
   frame { name "FRAME1" tile0 670 tile1 671 }
388
   frame { name "FRAME5" tile 574 }
389
}
390
 
391
// Scale (678)
392
model "highres/sprites/props/0678_scale.md3" { 
393
   scale 1 shade 0 
394
   detail { file "highres/detail/metal.png" detailscale 0.3 }
395
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
396
   frame { name "Frame0" tile 678 }
397
}
398
 
399
// Folding Chair (680)
400
model "highres/sprites/props/0680.md3" {
401
   scale 0.9 shade 0
402
   skin { pal 0 file "highres/sprites/props/0680.png" }
47 h266 403
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
404
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
405
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
406
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
407
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
408
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
409
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
410
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
411
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
412
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
413
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
1 plagman 414
   frame { name "FRAME1" tile0 0680 tile1 0684 }
415
}
416
 
417
// Reflektor (685)
418
model "highres/sprites/props/0685_reflektor.md3" {
419
   scale 9 shade 0
420
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
421
   frame { name "FRAME1" tile 0685 }
422
}
423
 
424
// Movie camera (686)
425
model "highres/sprites/props/0686_moviecamera.md3" { 
426
   scale 1.9 shade 10
427
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
428
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
429
   frame { name "Frame0" tile 686 }
430
}
431
 
432
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
433
 
434
// IV Unit (689)
435
model "highres/sprites/props/0689_ivunit.md3" { 
436
   scale 0.75 shade 4 
437
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
438
   frame { name "Frame0" tile 689 }
439
}
440
 
441
texture 690 { 
442
   pal 0 { file "highres/sprites/props/0690.png" } 
443
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
444
}
445
 
446
// Butcher's knife (691)
447
model "highres/sprites/props/0691_knife.md3" {
448
   scale 16 shade 0
449
   detail { file "highres/detail/metal.png" detailscale 0.3 }
450
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
451
   frame { name "FRAME1" tile 691 }
452
}
453
 
454
// Knife (692)
455
model "highres/sprites/props/0692_knife.md3" {
456
   scale 16 shade 0
457
   detail { file "highres/detail/metal.png" detailscale 0.3 }
458
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
459
   frame { name "FRAME1" tile 692 }
460
}
461
 
462
// Knife (693)
463
model "highres/sprites/props/0693_knife.md3" {
464
   scale 16 shade 0
465
   detail { file "highres/detail/metal.png" detailscale 0.3 }
466
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
467
   frame { name "FRAME1" tile 693 }
468
}
469
 
470
// Souce pan (694)
471
model "highres/sprites/props/0694_saucepan.md3" {
472
   scale 1 shade 0
473
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
474
   frame { name "idle" tile0 694 tile1 694 }
475
}
476
 
477
// Frying pan (695)
478
model "highres/sprites/props/0695_fryingpan.md3" {
479
   scale 1 shade 0
480
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
481
   frame { name "idle" tile0 695 tile1 695 }
482
}
483
 
484
// Pot 1 (697)
485
model "highres/sprites/props/0697_pot1.md2" {
486
   scale 1 shade 0
487
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
488
   frame { name "frame01" tile 697 }
489
}
490
 
491
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
492
 
493
texture 710 { 
494
   pal 0 { file "highres/sprites/props/0710.png" } 
495
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
496
}
497
 
498
// Mike (762)
499
model "highres/sprites/props/0762_mike.md2" {
500
   scale 1.1 shade 2
501
   detail { file "highres/detail/metal.png" detailscale 0.3 }
502
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
503
   frame { name "la" tile 762 }
504
}
505
 
506
// Vase (765)
507
model "highres/sprites/props/0765_vase.md2" {
508
   scale 1.7 shade 0
509
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
510
   frame { name "idle1" tile 765 }
511
}
512
 
513
// Sushiplate1: cooked head (768)
514
model "highres/sprites/props/0768_head.md3" {
21 nightfrigh 515
   scale 4 shade 0 zadd 0.8
1 plagman 516
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
517
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
518
   frame { name "FRAME1" tile0 768 tile1 768 }
519
}
520
 
521
// Sushiplate 2 (769)
522
model "highres/sprites/props/0769_hand1.md3" {
523
   scale 3 shade 0
524
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
525
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
526
   frame { name "FRAME1" tile0 769 tile1 769 }
527
}
528
 
529
// Sushiplate leg (774)
530
model "highres/sprites/props/0774_leg.md3" {
531
   scale 3 shade 0
532
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
533
   frame { name "FRAME1" tile 774 }
534
}
535
 
536
// Sushiplate 4 (779)
537
model "highres/sprites/props/0779_sushiplate4.md3" {
538
   scale 0.4 shade 0
539
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
540
   frame { name "idle" tile 779 }
541
}
542
 
543
// Sushiplate 5 (792)
544
model "highres/sprites/props/0792_hand2.md3" {
545
   scale 3 shade 0
546
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
547
   frame { name "FRAME1" tile 792 }
548
}
549
 
550
// Jib1 (851)
551
model "highres/sprites/props/0851_jib.md3" {
552
   scale 1.0 shade 0
553
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
554
   frame { name "idle" tile 851 }
555
}
556
 
557
// Stripe Ball (901)
558
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
559
   scale 1 shade 8
560
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
561
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
562
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
563
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
564
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
565
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
566
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
567
   frame { name "idle01" tile 901 }
568
}
569
 
570
// Que Ball (902)
571
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
572
   scale 1 shade 8
573
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
574
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
575
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
576
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
577
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
578
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
579
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
580
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
581
   frame { name "idle01" tile 902 }
582
}
583
 
584
// Wooden Horse (904)
585
model "highres/sprites/props/0904_woodenhorse.md2" {
586
   scale 4 shade 16
587
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
588
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
589
   frame { name "FRAME01" tile0 904 tile1 907 }
590
}
591
 
592
// Tree (908)
593
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
594
model "highres/sprites/props/0908_tree.md3" {
595
   scale 1
596
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
597
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
598
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
599
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
600
   frame { name "Frame0" tile 908 }
601
}
602
 
603
// Treetrunk (909)
604
model "highres/sprites/props/0909_treetrunk.md3" {
605
   scale 1.2
606
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
607
   frame { name "Frame0" tile 909 }
608
}
609
 
610
// Tree2 (910)
611
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
612
model "highres/sprites/props/0908_tree.md3" {
613
   scale 1
614
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
615
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
616
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
617
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
618
   frame { name "Frame0" tile 910 } 
619
}
620
 
621
// Cactus (911)
622
model "highres/sprites/props/0911_cactus.md3" {
623
   scale 1.37 shade -5
624
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
625
   frame { name "idle" tile 911 }
626
}
627
 
628
// Bathroom drain (912)
629
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
630
 
631
// Fence (913)
632
model "highres/sprites/props/0913_fence.md3" {
633
   scale 20 shade 0
634
   detail { file "highres/detail/metal.png" detailscale 0.3 }
635
   skin { pal 0 file "highres/textures/0913.png" }
58 loomsday 636
   normal { file "highres/textures/0913_n.png" }
637
// DOESN'T WORK FOR ME (Roma Loom)   specular { file "highres/textures/0913_s.png" }
1 plagman 638
   frame { name "Frame0" tile 913 }
639
}
640
 
641
// Wood Fence (914)
642
model "highres/sprites/props/0914_woodfence.md3" {
643
   scale 1 shade 0
644
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
645
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
646
   frame { name "FRAME1" tile 0914 }
647
}
648
 
649
// Fire Ext (916)
650
model "highres/sprites/props/0916_fireext.md3" {
651
   scale 1 shade 0
652
   detail { file "highres/detail/metal.png" detailscale 0.3 }
653
   skin { pal 0 file "highres/sprites/props/0916_fireext.png" }
654
   frame { name "idle" tile 916 }
655
}
656
 
657
// Firealarm (917)
658
model "highres/sprites/props/0917_firealarm.md3" {
659
   scale 1 shade 0
660
   detail { file "highres/detail/metal.png" detailscale 0.3 }
661
   skin { pal 0 file "highres/sprites/props/0917_firealarm.jpg" }
662
   frame { name "FRAME1" tile 917 }
663
}
664
 
665
// Wall Fuse (918)
666
model "highres/sprites/props/0918_wallfuse.md3" {
667
   scale 18 shade 0
668
   detail { file "highres/detail/metal.png" detailscale 0.3 }
669
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
670
   frame { name "Frame0" tile 918 }
671
}
672
 
673
// Electric meter (919)
674
model "highres/sprites/props/0919_electricmeter.md3" { 
675
   scale 1 shade 0 
676
   detail { file "highres/detail/rust.png" detailscale 0.1 }
677
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
678
   frame { name "Frame0" tile 919 }
679
}
680
 
681
// Chain (920)
10 parkar 682
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
1 plagman 683
model "highres/sprites/props/0920_chain.md3" { 
684
   scale 11 shade 0 
685
   detail { file "highres/detail/metal.png" detailscale 0.3 }
686
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
687
   frame { name "FRAME1" tile 920 }
688
}
689
 
690
// Traffic Signal (927)
691
model "highres/sprites/props/0927_trafficsignal.md3" { 
692
   scale 1 shade 0 
693
   detail { file "highres/detail/metal.png" detailscale 0.3 }
694
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
695
   frame { name "FRAME1" tile 927 }
696
}
697
 
698
// Cactus Broke (939)
699
model "highres/sprites/props/0939_cactusbroke.md3" {
700
   scale 1.37 shade -5
701
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
702
   frame { name "idle" tile 939 }
703
}
704
 
705
// Bounce Mine (940)
706
model "highres/sprites/props/0940_bouncemine.md3" {
707
   scale 1.2 shade 0
708
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
709
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
710
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
711
   frame { name "spinA" tile0 940 tile1 944 }
712
}
713
 
714
// Broken Hydrent (950)
715
model "highres/sprites/props/0950_brokenhydrent.md3" {
716
   scale 0.75 shade 0
717
   detail { file "highres/detail/rust.png" detailscale 0.3 }
718
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
719
   frame { name "idle" tile 950 }
720
}
721
 
722
// Box (951)
723
model "highres/sprites/props/0951_box.md3" {
724
   scale 1.5 shade 0
725
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
726
   frame { name "idle" tile 951 }
727
}
728
 
729
// Bottle1 (954)
730
model "highres/sprites/props/bottles/0954_bottle1.md3" {
731
   scale 15 shade 0
732
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
733
   frame { name "Frame0" tile 954 }
734
}
735
 
736
// Bottle1 fallen (955)
737
model "highres/sprites/props/bottles/0955_bottle1.md3" {
738
   scale 2.5 shade 0
739
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
740
   frame { name "1" tile 955 }
741
}
742
 
743
// Bottle2 (956)
744
model "highres/sprites/props/bottles/0956_bottle2.md3" {
745
   scale 2.5 shade 0
746
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
747
   frame { name "1" tile 956 }
748
}
749
 
750
// Bottle4 (957)
751
model "highres/sprites/props/bottles/0957_bottle4.md3" {
752
   scale 15 shade 0
753
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
754
   frame { name "Frame0" tile 957 }
755
}
756
 
757
// Lamp (958)
758
model "highres/sprites/props/0958_lamp.md3" { 
759
   scale 3.75 shade 1
760
   detail { file "highres/detail/metal.png" detailscale 0.3 }
761
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
762
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
763
   frame { name "Frame0" tile 958 }
764
}
765
 
766
// Ocean sprite 1 (971)
767
model "highres/sprites/props/0971_oceansprite1.md3" { 
768
   scale 1 shade 0 
769
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
770
   frame { name "Frame0" tile 971 }
771
}
772
 
773
// Ocean sprite 2 (972)
774
model "highres/sprites/props/0972_oceansprite2.md3" { 
775
   scale 1 shade 0 
776
   detail { file "highres/detail/metal.png" detailscale 0.3 }
777
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
778
   frame { name "Frame0" tile 972 }
779
}
780
 
781
// Ocean sprite 3 (973)
782
model "highres/sprites/props/0973_oceansprite3.md3" { 
783
   scale 1 shade 0 
784
   detail { file "highres/detail/metal.png" detailscale 0.3 }
785
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
786
   frame { name "Frame0" tile 973 }
787
}
788
 
789
// Ocean sprite 4 (974) 
790
model "highres/sprites/props/0974_oceansprite4.md3" { 
791
   scale 2 shade 0 
792
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
793
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
794
   frame { name "Frame0" tile 974 }
795
}
796
 
797
// Ocean sprite 5 (975)
798
model "highres/sprites/props/0975_oceansprite5.md3" { 
799
   scale 1 shade 12 
800
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
801
   frame { name "Frame0" tile 975 }
802
}
803
 
804
// Vent shaft (976)
805
model "highres/sprites/props/0976_ventshaft.md3" { 
806
   scale 0.9 shade 15 
807
   detail { file "highres/detail/metal.png" detailscale 0.3 }
808
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
809
   frame { name "Frame0" tile 976 }
810
}
811
 
812
// Generic Pole (977)
813
model "highres/sprites/props/0977_genericpole.md3" {
814
   scale 1.56 shade 0
815
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
816
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
817
   frame { name "idle" tile 977 }
818
}
819
 
820
// Cone (978)
821
model "highres/sprites/props/0978_cone.md2" {
822
   scale 0.6 shade 0
823
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
824
   frame { name "frame01" tile 978 }
825
}
826
 
827
// Hang Light (979)
828
model "highres/sprites/props/0979_hanglight.md3" {
829
   scale 5 shade 0
830
   detail { file "highres/detail/metal.png" detailscale 0.3 }
831
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
832
   glow { pal 0 file "highres/sprites/props/0979_hanglight_glow.png" }
833
   frame { name "Frame0" tile 979 }
834
}
835
 
836
// Hydrent (981)
837
model "highres/sprites/props/0981_hydrent.md3" {
838
   scale 0.75 shade 0
839
   detail { file "highres/detail/rust.png" detailscale 0.3 }
840
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
841
   frame { name "idle" tile 981 }
842
}
843
 
844
// Tire (990)
845
model "highres/sprites/props/0990_tire.md2" {
846
   scale 0.7 shade 0
847
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
848
   frame { name "frame01" tile 990 }
849
}
850
 
851
// Shower headpiece (991)
852
model "highres/sprites/props/0991_shower.md3" {
21 nightfrigh 853
   scale 11 shade 1 zadd 0.5
1 plagman 854
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
855
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
856
   frame { name "FRAME15" tile0 991 tile1 991 }
857
}
858
 
859
// Pipe5 (994/1005)
860
model "highres/sprites/props/0994_pipe.md3" {
861
   scale 17 shade 0
862
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
863
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
864
   frame { name "FRAME1" tile 0994 }
865
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
866
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
867
   frame { name "FRAME1" tile 1005 }
868
}
869
 
870
// Pipe6 (995/1260)
871
model "highres/sprites/props/0995_pipe.md3" {
872
   scale 17 shade 0
873
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
874
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
875
   frame { name "FRAME1" tile 995 }
876
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
877
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
878
   frame { name "FRAME1" tile 1260 }
879
}
880
 
881
// Pipe4 (996-997)
882
model "highres/sprites/props/0996_pipe.md3" {
883
   scale 17 shade 0
884
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
885
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
886
   frame { name "FRAME1" tile 996 }
887
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
888
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
889
   frame { name "FRAME1" tile 997 }
890
}
891
 
892
// Parking Meter (998-999)
893
model "highres/sprites/props/0998_meter.md3" { 
894
   scale 3 shade 0 
895
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
896
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
897
   frame { name "FRAME1" tile 998 }
898
   frame { name "FRAME1" tile 999 }
899
}
900
 
901
// Bar stool (1006)
902
model "highres/sprites/props/1006_barstol.md2" {
903
   scale 4.0 shade 2
904
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
905
   frame { name "FRAME01" tile 1006 }
906
}
907
 
908
// Bottle5 (1012)
909
model "highres/sprites/props/bottles/1012_bottle5.md3" {
910
   scale 8 shade 0
911
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
912
   frame { name "Frame0" tile 1012 }
913
}
914
 
915
// Bottle6 (1013)
916
model "highres/sprites/props/bottles/1013_bottle6.md3" {
917
   scale 8 shade 0
918
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
919
   frame { name "Frame0" tile 1013 }
920
}
921
 
922
// Bottle9 fallen (1014)
923
model "highres/sprites/props/bottles/1014_bottle9.md3" {
924
   scale 2.5 shade 0
925
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
926
   frame { name "1" tile 1014 }
927
}
928
 
929
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
930
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
931
 
932
// Plant (1025)
933
model "highres/sprites/props/1025_plant.md3" {
934
   scale 1.1 shade 0
935
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
936
   frame { name "1" tile 1025 }
937
}
938
 
939
// Horse On Side (1026)
940
model "highres/sprites/props/1026_horseonside.md2" {
941
   scale 4 shade 16
942
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
943
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
944
   frame { name "FRAME01" tile0 1026 tile1 1030 }
945
}
946
 
947
// Horselite (1034)
948
model "highres/sprites/props/1034_horselite.md3" { 
949
   scale 0.135 shade 0 
950
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
951
   frame { name "frame1" tile0 1034 tile1 1036 }
952
}
953
 
954
// Round Table (1037)
955
model "highres/sprites/props/1037_rtable.md2" {
956
   scale 1.4 shade 2
957
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
958
   frame { name "stand01" tile0 1037 tile1 1037 }
959
}
960
 
961
// Pipe (1038)
962
model "highres/sprites/props/1038_pipe.md3" {
963
   scale 16 shade 0
964
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
965
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
966
   frame { name "Frame0" tile 1038 }
967
}
968
 
969
// Donuts (1045)
970
model "highres/sprites/props/1045_donuts.md3" {
971
   scale 1.8 shade 0
972
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
973
   frame { name "idle" tile 1045 }
974
}
975
 
976
// Pipes (1048)
977
model "highres/sprites/props/1048_pipes.md3" { 
978
   scale 1 shade 0 
979
   detail { file "highres/detail/metal.png" detailscale 0.3 }
980
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
981
   frame { name "Frame0" tile 1048 }
982
}
983
 
984
// Fuse box 2 (1049)
985
model "highres/sprites/props/1049_fusebox2.md3" { 
986
   scale 1 shade 0 
987
   detail { file "highres/detail/metal.png" detailscale 0.3 }
988
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
989
   frame { name "Frame0" tile 1049 }
990
}
991
 
992
// Fuse box (1050)
993
model "highres/sprites/props/1050_fusebox.md3" { 
994
   scale 1 shade 0
995
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
996
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
997
   frame { name "Frame0" tile 1050 }
998
}
999
 
1000
// Hand dryer (1051)
1001
model "highres/sprites/props/1051_handdryer.md3" {
1002
   scale 1.6 shade 4
1003
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1004
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1005
   frame { name "frame01" tile 1051 }
1006
}
1007
 
1008
// Towel dispenser (1052)
1009
model "highres/sprites/props/1052_toweld.md3" {
1010
   scale 1.575 shade 0
1011
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1012
   frame { name "idle" tile 1052 }
1013
}
1014
 
1015
// Toilet paper (1053)
1016
model "highres/sprites/props/1053_toiletpaper.md3" {
1017
   scale 3 shade 4
1018
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1019
   anim { frame0 "tp01" frame1 "tp30" fps 6 flags 0 }
1020
   frame { name "tp01" tile 1053 }
1021
}
1022
 
1023
// Cineline (1055)
1024
model "highres/sprites/props/1055_cineline.md2" {
1025
   scale 22 shade 6
1026
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1027
   anim { frame0 "cineline01" frame1 "cineline20" fps 65 flags 0 }
1028
   frame { name "cineline01" tile0 1055 tile1 1056 }
1029
}
1030
 
1031
// Black Clock (1060)
1032
model "highres/sprites/props/1060_clock.md3" {
1033
   scale 1.5 shade 0
1034
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1035
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1036
   frame { name "Frame0" tile 1060 }
1037
}
1038
 
1039
// Spotlight (1061)
1040
model "highres/sprites/props/1061_spotlight.md3" { 
1041
   scale 1 shade 0 
1042
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1043
   frame { name "Frame0" tile 1061 }
1044
}
1045
 
1046
// Rubber Can (1062)
1047
model "highres/sprites/props/1062_rubbercan.md3" {
1048
   scale 2.6 shade 4
1049
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
47 h266 1050
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1051
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1052
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1053
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1054
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1 plagman 1055
   frame { name "idle" tile 1062 }
1056
   frame { name "punch" tile 1063 }
1057
}
1058
 
1059
// Black Clock Broken (1067)
1060
model "highres/sprites/props/1067_clockbroken.md3" {
1061
   scale 1.5 shade 0
1062
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1063
   frame { name "idle" tile 1067 }
1064
}
1065
 
1066
// Socket (1069)
1067
model "highres/sprites/props/1069_socket.md3" {
1068
   zadd 0
1069
   scale 15 shade 0
1070
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1071
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1072
   frame { name "FRAME1" tile 1069 }
1073
}
1074
 
1075
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1076
 
1077
// Broken Light (1078)
1078
model "highres/sprites/props/1078_brokenlight.md3" { 
1079
   scale 1 shade 0 
1080
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1081
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1082
   frame { name "Frame0" tile 1078 }
1083
}
1084
 
1085
// Ooz Filter (1079)
1086
model "highres/sprites/props/1079_oozfilter.md3" {
1087
   scale 1 shade 0
1088
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1089
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1090
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1091
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1092
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1093
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1094
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1095
   frame { name "1" tile0 1079 tile1 1081 }
1096
}
1097
 
1098
// Reactor (1088/1096)
1099
   model "highres/sprites/props/1088_reactor.md3" {
1100
      scale 4.4 shade 0
1101
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1102
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1103
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1104
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1105
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1106
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1107
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1108
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1109
      frame { name "Frame0" tile 1088 }
1110
   }
1111
 
1112
   model "highres/sprites/props/1096_reactorburnt.md3" {
1113
      scale 4.4 shade 0
1114
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1115
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1116
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1117
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1118
      frame { name "Frame0" tile 1096 }
1119
   }
1120
 
1121
texture 1113 { 
1122
   pal 0 { file "highres/sprites/props/1113.png" } 
1123
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1124
}
1125
texture 1114 { 
1126
   pal 0 { file "highres/sprites/props/1114.png" }
1127
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1128
}
1129
 
1130
// TipJar (1157)
1131
model "highres/sprites/props/1157_tipjar.md3" {
1132
   scale 3.5 shade 3
1133
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1134
   frame { name "frame_1" tile0 1157 tile1 1157 }
1135
}
1136
 
1137
// Wiaderkob (1158)
1138
model "highres/sprites/props/1158_wiaderkob.md3" {
1139
   scale 17 shade 0
1140
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1141
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1142
}
1143
 
1144
// Bottle12 (1159)
1145
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1146
   scale 15 shade 0
1147
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1148
   frame { name "Frame0" tile 1159 }
1149
}
1150
 
1151
 
1152
// Bottle3 (1160)
1153
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1154
   scale 2.5 shade 0
1155
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1156
   frame { name "1" tile 1160 }
1157
}
1158
 
1159
// Bottle4 (1161)
1160
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1161
   scale 2.5 shade 0
1162
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1163
   frame { name "1" tile 1161 }
1164
}
1165
 
1166
// Bottle5 (1162)
1167
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1168
   scale 2.5 shade 0
1169
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1170
   frame { name "1" tile 1162 }
1171
}
1172
 
1173
// Bottle6 (1163)
1174
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1175
   scale 2.5 shade 0
1176
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1177
   frame { name "1" tile 1163 }
1178
}
1179
 
1180
// Bottle7 (1164)
1181
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1182
   scale 2.5 shade 0
1183
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1184
   frame { name "1" tile 1164 }
1185
}
1186
 
1187
// Bottle8 (1165)
1188
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1189
   scale 2.5 shade 0
1190
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1191
   frame { name "1" tile 1165 }
1192
}
1193
 
1194
// Bottle10 (1166)
1195
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1196
   scale 2.5 shade 0
1197
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1198
   frame { name "1" tile 1166 }
1199
}
1200
 
1201
// Crane Pole (1221)
1202
model "highres/sprites/props/1221_pole.md3" { 
1203
   scale 0.55 shade 4
1204
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1205
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1206
   frame { name "Frame0" tile 1221 }
1207
}
1208
 
1209
// Crane (1222)
1210
model "highres/sprites/props/1222_crane.md3" {
1211
   scale 0.55 shade 4
1212
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1213
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1214
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1215
   frame { name "Grab_0" tile 1222 }
1216
   frame { name "Grab_2" tile 1223 }
1217
   frame { name "Grab_3" tile 1224 }
1218
}
1219
 
1220
// Barbroke (1225)
1221
model "highres/sprites/props/1225_barbroke.md3" { 
1222
   scale 1.66 shade 1
1223
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1224
   frame { name "frame1" tile 1225 }
1225
}
1226
 
1227
// Barrels 
1228
 
1229
model "highres/sprites/props/1227_nukebarrel.md2" {
1230
   scale 1.8 shade 8
1231
 
1232
      // NukeBarrel (1227)
1233
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1234
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1235
      frame { name "Frame 1" tile 1227 }
1236
      frame { name "Frame 2" tile 1228 }
1237
      frame { name "Frame 3" tile 1229 }
1238
 
1239
      // ExplodingBarrel (1238)
1240
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1241
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1242
      frame { name "Frame 1" tile 1238 }
1243
      frame { name "Frame 2" tile 1239 }
1244
 
1245
      // OilBarrel (4580)
1246
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1247
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1248
      frame { name "Frame 1" tile 4580 }
1249
 
1250
      // WhiteBarrel (4581)  
1251
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1252
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1253
      frame { name "Frame 1" tile 4581 }
1254
 
1255
      // ToxicBarrel (4582)
1256
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1257
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1258
      frame { name "Frame 1" tile 4582 }
1259
} 
1260
 
1261
 
1262
// Can With Something (1232)
1263
model "highres/sprites/props/1232_canwithsomething.md2" {
1264
  scale 18 shade 8
1265
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1266
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1267
  anim { frame0 "trc01" frame1 "trc04" fps 2 flags 0 }
1268
  frame { name "trc01" tile 1232 }
1269
}
1270
 
1271
// Money (1233)
1272
model "highres/sprites/props/1233_money.md2" {
1273
   scale 8 shade 4
1274
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1275
   frame { name "Frame02" tile0 1233 tile1 1235 }
1276
}
1277
 
1278
// FireBarrel (1240)
1279
model "highres/sprites/props/1240_firebarrel.md3" {
1280
   scale 1.6 0
1281
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1282
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1283
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1284
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1285
}
1286
 
1287
// Seenine (1247)
1288
model "highres/sprites/props/1247_seenine.md3" {
1289
   scale 1.56 shade 0
1290
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1291
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1292
   frame { name "idle" tile 1247 }
1293
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1294
   frame { name "blowup1" tile0 1248 tile1 1249 }
1295
}
1296
 
1297
// Newspaper (1275)
1298
model "highres/sprites/props/1275_newspaper.md3" {
1299
   scale 1.2 shade 0
1300
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1301
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1302
   frame { frame "frame1" tile0 1275 tile1 1275 }
1303
}
1304
 
1305
// Chopper (1337)
1306
model "highres/sprites/props/1337_chopper.md3" {
1307
   scale 5.5 shade 0
1308
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1309
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1310
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1311
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1312
   frame { name "FRAME1" tile 1345 }
1313
}
1314
 
1315
// Chopper's debris2 (1340)
1316
model "highres/sprites/props/1340_debris2.md3" {
1317
   scale 7.5 shade 0
1318
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1319
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1320
   frame { name "FRAME1" tile 1340 }
1321
}
1322
 
1323
// Chopper's debris1 (1341)
1324
model "highres/sprites/props/1341_debris1.md3" {
1325
   scale 7.5 shade 0
1326
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1327
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1328
   frame { name "FRAME1" tile 1341 }
1329
}
1330
 
1331
// Chopper's debris3 (1342)
1332
model "highres/sprites/props/1342_debris3.md3" {
1333
   scale 7.5 shade 0
1334
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1335
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1336
   frame { name "FRAME1" tile 1342 }
1337
}
1338
 
1339
// Chopper's wheel (1343)
1340
model "highres/sprites/props/1343_wheel.md3" {
1341
   scale 8 shade 0
1342
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1343
   frame { name "FRAME1" tile 1343 }
1344
}
1345
 
1346
// Chopper's propeller (1344)
1347
model "highres/sprites/props/1344_propeller.md3" {
1348
   scale 2 shade 0
1349
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1350
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1351
   frame { name "FRAME1" tile 1344 }
1352
}
1353
 
1354
// Chopper' crash (1346)
1355
model "highres/sprites/props/1346_crash.md3" {
1356
   scale 5 shade 0
1357
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1358
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1359
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1360
}
1361
 
1362
// X-Files Jar/Fetus (1358)
1363
model "highres/sprites/props/1358_xfilesjar.md3" { 
1364
   scale 6 shade 0 
1365
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1366
   frame { name "FRAME1" tile 1358 }
1367
}
1368
 
1369
// X-Files Jar/Fetus Broken (1359)
1370
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1371
   scale 6 shade 0 
1372
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1373
   frame { name "FRAME1" tile 1359 }
1374
}
1375
 
1376
// Firevase (1390)
1377
model "highres/sprites/props/1390_firevase.md3" { 
1378
   scale 1.5 shade 0 
1379
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1380
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1381
   frame { frame "frame1" tile0 1390 tile1 1393 }
1382
}
1383
 
1384
// Babe Land Cannon (1810)
1385
model "highres/sprites/props/1810_cannon.md3" { 
1386
   scale 0.8 shade 0 zadd -5
1387
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1388
   frame { name "Frame0" tile0 1810 tile1 1816 }
1389
}
1390
 
1391
// Cannon ball (1817)
1392
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
1393
   scale 2.5 shade 8 zadd -6
1394
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1395
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
1396
   frame { name "idle01" tile 1817 }
1397
}
1398
 
1399
// Cannonball pile (1818)
1400
model "highres/sprites/props/1818_cannonballpile.md2" {
1401
   scale 2.5 shade 0
1402
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1403
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1404
   frame { name "idle01" tile 1818 }
1405
}
1406
 
1407
// Feces (2200)
1408
model "highres/sprites/props/2200_feces.md2" {
1409
   scale 1 shade 0
1410
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1411
   frame { name "frame02" tile 2200 }
1412
}
1413
 
1414
// Skull (2453)
1415
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1416
 
1417
// Sky Car (2491)
1418
model "highres/sprites/props/2491_skycar.md3" {
1419
   scale 3 shade 0
1420
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1421
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1422
   frame { name "FRAME1" tile 2491 }
1423
}
1424
 
1425
// Blimp (3400)
1426
model "highres/sprites/props/3400_blimp.md3" { 
1427
   scale 1.5 shade 5 
1428
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1429
   frame { name "Frame0" tile 3400 }
1430
}
1431
 
1432
// Car Mirror (3418)
1433
model "highres/sprites/props/3418_carmirror.md3" {
1434
   scale 1.5 shade 0
1435
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1436
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1437
   frame { name "Frame0" tile 3418 }
1438
}
1439
 
1440
// Candy Bar (3419)
1441
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1442
 
1443
// Pirate Flag (3426)
1444
model "highres/sprites/props/3426_pirateflag.md3" {
1445
   scale 1.25 shade 0
1446
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1447
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1448
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1449
   frame { name "Frame0" tile0 3426 tile1 3428 }
1450
}
1451
 
1452
// Root (3429)
1453
model "highres/sprites/props/3429_root.md3" { 
1454
   scale 0.85 shade 0 
1455
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1456
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1457
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1458
   frame { frame "frame1" tile0 3429  tile1 3429 }
1459
}
1460
 
1461
 
1462
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1463
 
1464
// Target (4359)
1465
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1466
 
1467
// Gunpowder barrel (4360)
1468
model "highres/sprites/props/4360_barrel.md3" {
1469
   scale 2.2 shade 0
1470
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1471
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1472
   frame { name "idle" tile0 4360 tile1 4360 }
1473
}
1474
 
1475
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1476
 
1477
// Mission Impossible knife (4363)
1478
model "highres/sprites/props/4363_knife.md3" {
1479
   scale 2.6 shade 0
1480
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1481
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1482
   frame { name "FRAME1" tile 4363 }
1483
}
1484
 
1485
// Hat rack (4367)
1486
model "highres/sprites/props/4367_hatrack.md3" { 
1487
   scale 1 shade 6 
1488
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1489
   frame { name "Frame0" tile 4367 }
1490
}
1491
 
1492
// Desklamp (4370)
1493
model "highres/sprites/props/4370_desklamp.md3" { 
1494
   scale 1 shade 10 
1495
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1496
   frame { name "Frame0" tile 4370 }
1497
}
1498
 
1499
// Coffee machine (4372)
1500
model "highres/sprites/props/4372_coffeemachine.md3" { 
1501
   scale 1 shade 0 
1502
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1503
   frame { name "Frame0" tile 4372 }
1504
}
1505
 
1506
// Cups (4373)
1507
model "highres/sprites/props/4373_cups.md3" {
1508
   scale 6 shade 0
1509
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1510
   frame { name "FRAME1" tile 4373 }
1511
}
1512
 
1513
// Gavals (4374)
1514
model "highres/sprites/props/4374_gavals.md3" { 
1515
   scale 1 shade 0 
1516
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1517
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1518
   frame { name "Frame0" tile 4374 }
1519
}
1520
 
1521
// Police Lightpole (4377)
1522
model "highres/sprites/props/4377_policepole.md3" {
1523
   scale 2 shade 10
1524
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1525
   frame { name "idle" tile 4377 }
1526
}
1527
 
1528
// Cable (4386)
1529
model "highres/sprites/props/4386_cable.md3" {
1530
   scale 3 shade 0
1531
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1532
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1533
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1534
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1535
   frame { name "idle" tile 4386 }
1536
}
1537
 
1538
// Trashcan (4388)
1539
model "highres/sprites/props/4388_trashcan.md3" {
1540
   scale 3.5 shade 0
1541
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1542
   frame { name "idle" tile0 4388 tile1 4388 }
1543
}
1544
 
1545
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1546
 
1547
// Speaker (4397)
1548
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1549
model "highres/sprites/props/4397_speaker.md3" {
1550
   scale 1.1 shade 0
1551
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1552
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1553
   frame { frame "frame1" tile0 4397 tile1 4397 }
1554
}
1555
 
1556
//  Broken speaker (4398)
1557
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1558
model "highres/sprites/props/4398_speaker.md3" {
1559
   scale 1.1 shade 0
1560
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1561
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1562
   frame { frame "frame1" tile0 4398 tile1 4398 }
1563
}
1564
 
1565
// Teddy Bear (4400)
1566
model "highres/sprites/props/4400_bear.md3" { 
1567
   scale 1 shade 0 
1568
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1569
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
47 h266 1570
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1571
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1572
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1573
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1574
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1575
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1576
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1577
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1578
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1579
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1580
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1 plagman 1581
   frame { name "FRAME1" tile 4400 }
1582
}
1583
 
1584
// Boat wheel (4406)
1585
model "highres/sprites/props/4406_boatwheel.md3" { 
1586
   scale 1 shade 0 
1587
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1588
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1589
   frame { name "Frame0" tile 4406 }
1590
}
1591
 
1592
// Letter (4410)
1593
model "highres/sprites/props/4410_letter.md2" {
1594
   scale 8 shade 4
1595
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1596
   frame { name "Frame02" tile0 4410 tile1 4412 }
1597
}
1598
 
1599
// Mailbag (4413)
1600
model "highres/sprites/props/4413_mailbag.md3" {
1601
   scale 6 shade 0
1602
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1603
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1604
   frame { name "idle" tile 4413 }
1605
}
1606
 
1607
// Car Mirror (4415)
1608
model "highres/sprites/props/4415_carmirror.md3" {
1609
   scale 1.5 shade 0
1610
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1611
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1612
   frame { name "Frame0" tile 4415 }
1613
}
1614
 
1615
// Jeep Mirror (4416)
1616
model "highres/sprites/props/4416_jeepmirror.md3" {
1617
   scale 1.5 shade 0
1618
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1619
   frame { name "Frame0" tile 4416 }
1620
}
1621
 
1622
// Bus Mirror (4417)
1623
model "highres/sprites/props/4417_busmirror.md3" {
1624
   scale 1.5 shade 0
1625
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1626
   frame { name "Frame0" tile 4417 }
1627
}
1628
 
1629
// Hotmeat (4427)
1630
model "highres/sprites/props/4427_hotmeat.md3" { 
1631
   scale 1.2 shade 0 
1632
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1633
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1634
   frame { name "FRAME1" tile 4427 }
1635
}
1636
 
1637
// Coffee mug (4438)
1638
model "highres/sprites/props/4438_coffeemug.md3" {
1639
   scale 1 shade 0
1640
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1641
   frame { name "FRAME1" tile 4438 }
1642
}
1643
 
1644
// Broken Fuse #1 (4430-4432)
1645
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
10 parkar 1646
texture 4431 { 
1647
   pal 0 { file "highres/sprites/props/4431.png" } 
1648
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1649
}
1650
texture 4432 { 
1651
   pal 0 { file "highres/sprites/props/4432.png" } 
1652
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1653
}
1 plagman 1654
 
1655
// Paper And Pen (4439)
1656
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1657
 
1658
// Donuts 2 (4440)
1659
model "highres/sprites/props/4440_donuts.md3" {
1660
   scale 7 shade 0
1661
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1662
   frame { name "FRAME1" tile 4440 }
1663
}
1664
 
1665
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1666
 
1667
// American flag (4443)
1668
model "highres/sprites/props/4443_flag.md3" {
1669
   scale 1.38 shade 0
1670
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1671
   frame { name "FRAME1" tile 4443 }
1672
}
1673
 
1674
// Tripod camera (4444)
1675
model "highres/sprites/props/4444_tripodcamera.md3" { 
1676
   scale 0.9 shade 0 
1677
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1678
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1679
   frame { name "Frame0" tile 4444 }
1680
}
1681
 
1682
// Chain (4446)
1683
model "highres/sprites/props/4446_chain.md3" { 
1684
   scale 16 shade 0 
1685
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1686
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1687
   frame { name "FRAME1" tile 4446 }
1688
}
1689
 
1690
// Mail delivery bag (4452)
1691
model "highres/sprites/props/4452_deliverybag.md3" { 
1692
   scale 1 shade 10 
1693
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1694
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1695
   frame { name "Frame0" tile 4452 }
1696
}
1697
 
1698
// Meter (4453)
1699
model "highres/sprites/props/4453_meter.md3" {
1700
   scale 2.5 0
1701
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1702
   frame { name "idle" tile0 4453 tile1 4453 }
1703
}
1704
 
1705
// Desk phone (4454)
1706
model "highres/sprites/props/4454_deskphone.md3" { 
1707
   scale 0.6 shade 0 
1708
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1709
   frame { name "Frame0" tile 4454 }
1710
}
1711
 
1712
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1713
 
1714
// Gumball machine (4458)
1715
model "highres/sprites/props/4458_gumballmachine.md3" {
1716
   scale 1.5 shade 2
1717
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1718
   frame { name "idle" tile0 4458 tile1 4458 }
1719
}
1720
 
1721
// Gumball machine broken (4459)
1722
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1723
   scale 1.5 shade 0
1724
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1725
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1726
   frame { name "dying1" tile0 4459 tile1 4459 }
1727
}
1728
 
1729
// Certificate (4460)
1730
model "highres/sprites/props/4460_cert.md2" {
1731
   scale 11 shade 4
1732
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1733
   frame { name "Frame02" tile0 4460 tile1 4462 }
1734
}
1735
 
1736
// Mace paper spray (4464)
1737
model "highres/sprites/props/4464_mace.md3" { 
1738
   scale 1 shade 3 
1739
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1740
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1741
   frame { name "Frame0" tile 4464 }
1742
}
1743
 
1744
// Broken cable (4480)
1745
texture 4480 { 
1746
   pal 0 { file "highres/sprites/props/4480.png" } 
1747
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1748
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1749
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1750
}
1751
texture 4481 { 
1752
   pal 0 { file "highres/sprites/props/4481.png" }
1753
   pal 10 { file "highres/sprites/props/4481_10.png" }
1754
   pal 13 { file "highres/sprites/props/4481_13.png" }
1755
   pal 14 { file "highres/sprites/props/4481_14.png" }
1756
   glow { file "highres/sprites/props/4481_g.png" } 
1757
}
1758
texture 4482 { 
1759
   pal 0 { file "highres/sprites/props/4482.png" }
1760
   pal 10 { file "highres/sprites/props/4482_10.png" }
1761
   pal 13 { file "highres/sprites/props/4482_13.png" }
1762
   pal 14 { file "highres/sprites/props/4482_14.png" }
1763
   glow { file "highres/sprites/props/4482_g.png" }
1764
}
1765
 
1766
// Broom (4496)
1767
model "highres/sprites/props/4496_broom.md3" { 
1768
   scale 1 shade 0 
1769
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1770
   frame { name "Frame0" tile 4496 }
1771
}
1772
 
1773
// Mop (4497)
1774
model "highres/sprites/props/4497_mop.md3" { 
1775
   scale 1 shade 0 
1776
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1777
   frame { name "Frame0" tile 4497 }
1778
}
1779
 
1780
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1781
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1782
 
1783
// Chest of gold (4520)
1784
model "highres/sprites/props/4520_goldchest.md3" { 
1785
   scale 0.9 shade 0 
1786
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1787
   frame { name "Frame0" tile 4520 }
1788
}
1789
 
1790
// Steed's gear (4524)
1791
model "highres/sprites/props/4524_steedgear.md3" {
1792
   scale 1.5 shade 0
1793
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1794
   frame { name "FRAME1" tile 4524 }
1795
}
1796
 
1797
// FoodObject1 (4530)
1798
model "highres/sprites/props/4530_foodobject1.md3" {
1799
   scale 0.45 shade 0
1800
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1801
   frame { name "frame1" tile 4530 }
1802
}
1803
 
1804
// FoodObject4 (4533)
1805
model "highres/sprites/props/4533_foodobject4.md3" {
1806
   scale 0.45 shade 0
1807
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1808
   frame { name "frame1" tile 4533 }
1809
}
1810
 
1811
// Condiment cups (4536)
1812
model "highres/sprites/props/4536_cups.md3" { 
1813
   scale 1 shade 0 
1814
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1815
   frame { name "Frame0" tile 4536 }
1816
}
1817
 
1818
// Mustard (4537)
1819
model "highres/sprites/props/4537_4538.md3" { 
1820
   scale 1 shade 0 
1821
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1822
   frame { name "Frame0" tile 4537 }
1823
}
1824
 
1825
// Ketchup (4538)
1826
model "highres/sprites/props/4537_4538.md3" { 
1827
   scale 1 shade 0 
1828
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1829
   frame { name "Frame0" tile 4538 }
1830
}
1831
 
1832
// Foodobject10 (4539)
1833
model "highres/sprites/props/4539_napkin.md3" {
1834
   scale 12.5 shade 0
1835
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1836
   frame { name "FRAME1" tile 4539 }
1837
}
1838
 
1839
// Foodobject11 (4540)
1840
model "highres/sprites/props/4540_foodobject11.md3" { 
1841
   scale 0.8 shade 0
1842
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1843
   frame { name "idle" tile 4540 }
1844
}
1845
 
1846
// Foodobject12 (4541)
1847
model "highres/sprites/props/4540_foodobject11.md3" {
1848
   scale 0.8 shade 0
1849
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1850
   frame { name "idle" tile 4541 }
1851
}
1852
 
1853
// Foodobject13 (4542)
1854
model "highres/sprites/props/4542_foodobject13.md3" {
1855
   scale 0.8 shade 0
1856
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1857
   frame { name "idle" tile 4542 }
1858
}
1859
 
1860
// Foodobject14 (4543)
1861
model "highres/sprites/props/4543_foodobject14.md3" {
1862
   scale 0.5 shade 0
1863
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1864
   frame { name "idle" tile 4543 }
1865
}
1866
 
1867
// Foodobject15 (4544)
1868
model "highres/sprites/props/4544_foodobject15.md3" {
1869
   scale 0.6 shade 0
1870
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1871
   frame { name "idle" tile 4544 }
1872
}
1873
 
1874
// Foodobject16 (4545)
1875
model "highres/sprites/props/4545_foodobject16.md3" {
1876
   scale 0.6 shade 0
1877
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1878
   frame { name "idle" tile 4545 }
1879
}
1880
 
1881
// Empty fries cup (4546)
1882
model "highres/sprites/props/4546_emptyfries.md3" { 
1883
   scale 1 shade 10 
1884
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1885
   frame { name "Frame0" tile 4546 }
1886
}
1887
 
1888
// Filed fries cup (4547)
1889
model "highres/sprites/props/4547_filledfries.md3" { 
1890
   scale 1 shade 10 
1891
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1892
   frame { name "Frame0" tile 4547 }
1893
}
1894
 
1895
// Foodobject19 (4548)
1896
model "highres/sprites/props/4548_foodobject19.md3" {
1897
   scale 0.9 shade 0
1898
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1899
   frame { name "FRAME1" tile 4548 }
1900
}
1901
 
1902
// Foodobject20 (4549)
1903
model "highres/sprites/props/4540_foodobject11.md3" {
1904
   scale 0.8 shade 0
1905
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1906
   frame { name "idle" tile 4549 }
1907
}
1908
 
1909
// Head lamp (4550)
1910
model "highres/sprites/props/4550_headlamp.md3" { 
1911
   scale 1 shade 0 
1912
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1913
   frame { name "Frame0" tile 4550 }
1914
}
1915
 
1916
// Worms can (4552)
1917
model "highres/sprites/props/4552_worms.md3" { 
1918
   scale 1 shade 0 
1919
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1920
   frame { name "Frame0" tile 4552 }
1921
}
1922
 
1923
// Chicken skined (4554)
1924
model "highres/sprites/props/4554_4555.md3" { 
1925
   scale 1 shade 0 
1926
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
1927
   frame { name "Frame0" tile 4554 }
1928
}
1929
 
1930
// Chicken feathered (4555)
1931
model "highres/sprites/props/4554_4555.md3" { 
1932
   scale 1 shade 0 
1933
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
1934
   frame { name "Frame0" tile 4555 }
1935
}
1936
 
1937
// Tampons (4557)
1938
model "highres/sprites/props/4557_tampon.md3" { 
1939
   scale 1 shade 0 
1940
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1941
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
1942
   frame { name "Frame0" tile 4557 }
1943
}
1944
 
1945
// Robotdog2 (4560) 
1946
model "highres/sprites/props/4560_doggy.md3" { 
1947
   scale 0.7 shade 5 
1948
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
1949
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
1950
   frame { name "Frame0" tile 4560 }
1951
}
1952
 
1953
// Jollymeal (4569)
1954
model "highres/sprites/props/4569_jollymeal.md3" { 
1955
   scale 1 shade 0 
1956
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
1957
   frame { name "Frame0" tile 4569 }
1958
}
1959
 
1960
// Dukeburger (4570)
1961
model "highres/sprites/props/4570_dukeburger.md3" {
1962
   scale 3 shade 0
1963
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
1964
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
1965
   frame { name "frame1" tile0 4570 tile1 4574 }
1966
}
1967
 
1968
// Punch clock (4575)
21 nightfrigh 1969
model "highres/sprites/props/4575_punchclock.md3" {
1970
   scale 1.03 shade 0 zadd 3
1971
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
1 plagman 1972
   frame { name "Frame0" tile 4575 }
1973
}
1974
 
1975
// Shopping cart (4576)
1976
model "highres/sprites/props/4576_shoppingcart.md3" { 
1977
   scale 1 shade 0 
1978
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1979
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
1980
   frame { name "Frame0" tile 4576 }
1981
}
1982
 
1983
// Pipe (4583)
1984
model "highres/sprites/props/4583_pipe.md3" { 
1985
   scale 0.778 shade 0 
1986
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1987
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
1988
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1989
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
1990
   frame { name "Frame0" tile 4583 }
1991
}
1992
 
1993
// Green pipe handle (4585)
1994
model "highres/sprites/props/4585.md3" {
1995
   scale 4.5 shade 1
1996
   skin { pal 0 file "highres/sprites/props/4585.png" }
1997
   frame { name "frame1" tile 4585 }
1998
}
1999
 
2000
// Another pipe (4586)
2001
model "highres/sprites/props/4586.md3" { 
2002
   scale 0.778 shade 0 
2003
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2004
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2005
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2006
   frame { name "Frame0" tile 4586 }
2007
}
2008
 
2009
// Thin Pipe (4587)
2010
model "highres/sprites/props/4587_thinpipe.md3" { 
2011
   scale 0.778 shade 0 
2012
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2013
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2014
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2015
   frame { name "Frame0" tile 4587 }
2016
}
2017
 
2018
// Dolphin (4591)
2019
model "highres/sprites/props/4591_dolphin.md3" { 
2020
   scale 1.04 shade 3 
2021
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2022
   frame { name "Frame0" tile 4591 }
2023
}
2024
 
2025
// Dolphin2 (4592)
2026
model "highres/sprites/props/4592_dolphin2.md3" { 
2027
   scale 1.04 shade 3 
2028
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2029
   frame { name "Frame0" tile 4592 }
2030
}
2031
 
2032
// Banner 1 (4600)
2033
model "highres/sprites/props/4600_banner.md3" {
2034
   scale 7 shade 0
2035
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2036
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2037
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2038
   frame { name "1" tile0 4600 tile1 4602 }
2039
}
2040
 
2041
// Banner 2 (4603)
2042
model "highres/sprites/props/4603_banner.md3" {
2043
   scale 7 shade 0
2044
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2045
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2046
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2047
   frame { name "1" tile0 4603 tile1 4605 }
2048
}
2049
 
2050
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2051
 
2052
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2053
 
2054
 
2055
// Bloody baseball bat (4946)
2056
model "highres/sprites/props/4946_bloodybat.md3" { 
2057
   scale 1 shade 8 
2058
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2059
   frame { name "Frame0" tile 4946 }
2060
}