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348 spiker 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "none00" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md3" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "frame00" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md3" {
22
   scale 1.56 shade 0
470 leod 23
   skin { pal 0 file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
24
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
25
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
26
   anim { frame0 "Frame00" frame1 "Frame14" fps 20 flags 0 }
27
   frame { name "Frame00" tile0 407 tile1 410 }
348 spiker 28
}
29
 
30
// Fan Sprite Broke (411)
31
model "highres/sprites/props/0411_fanspritebroke.md3" {
32
   scale 1.56 shade 0
470 leod 33
   skin { file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
34
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
35
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
36
   frame { name "Frame00" tile 411 }
348 spiker 37
}
38
 
39
texture 418 { 
40
   pal 0 { file "highres/sprites/props/0418.png" } 
41
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
42
}
43
 
44
// Radar Dish (479)
45
model "highres/sprites/props/0479_radardish.md3" {
46
   scale 5.3 shade 0
47
   detail { file "highres/detail/metal.png" detailscale 0.3 }
48
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
49
   frame { name "Frame0" tile 479 }
50
}
51
 
52
// Observatory (480)
53
model "highres/sprites/props/0480_observatory.md3" {
54
   scale 3.5 shade 2
55
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
56
   frame { name "frame00" tile 480 }
57
}
58
 
59
// Space Shuttle (487)
60
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
61
model "highres/sprites/props/0487_shuttle.md3" { 
62
   scale 4.5 shade 0 
63
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
64
   frame { name "FRAME1" tile 487 }
65
}
66
 
67
// Satellite #2 (489)
68
model "highres/sprites/props/0489_satellite.md3" {
69
   scale 0.5 shade 4
70
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
390 leod 71
   glow { pal 0 file "highres/sprites/props/0489_satellite_g.png" }   
348 spiker 72
   frame { name "Frame0" tile 489 }
73
}
74
 
75
// Satellite #3 (516)
76
model "highres/sprites/props/0516_satellite.md3" {
77
   scale 1.8 shade 0
78
   detail { file "highres/detail/metal.png" detailscale 0.3 }
79
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
80
   frame { name "Frame0" tile 516 }
81
}
82
 
83
// Fuel pod (517)
84
model "highres/sprites/props/0517_fuelpod.md3" {
85
   scale 0.9 shade 0
86
   detail { file "highres/detail/metal.png" detailscale 0.3 }
87
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
88
   frame { name "FRAME1" tile 517 }
89
}
90
 
91
// Tube (536)
92
model "highres/sprites/props/0536_tube.md3" {
93
   scale 1.9 shade 0
94
   detail { file "highres/detail/metal.png" detailscale 0.3 }
95
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
96
   frame { name "frame00" tile 536 }
97
}
98
 
99
// Tube (537)
100
model "highres/sprites/props/0537_tube.md3" {
101
   scale 1.9 shade 0
102
   detail { file "highres/detail/metal.png" detailscale 0.3 }
103
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
104
   frame { name "frame00" tile 537 }
105
}
106
 
107
// Slimepipe (538)
108
model "highres/sprites/props/0538_slimepipe.md3" {
109
   scale 1 shade 0
110
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
111
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
112
   frame { name "FRAME1" tile0 538 tile1 541 }
113
}
114
 
115
// globe (542)
116
model "highres/sprites/props/0542_globe.md3" {
117
   scale 0.6 shade 1
118
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
119
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
120
   frame { name "frame_1" tile 542 }
121
}
122
 
123
// Wallspeaker (543)
124
model "highres/sprites/props/0543_wallspeaker.md3" {
125
   scale 2 shade 0
126
   detail { file "highres/detail/metal.png" detailscale 0.3 }
127
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
128
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
129
   frame { name "FRAME1" tile 543 }
130
}
131
 
132
// Iron Bar (544)
133
model "highres/sprites/props/0544_ironbar.md3" {
134
   scale 1 shade 0
135
   detail { file "highres/detail/metal.png" detailscale 0.3 }
136
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
137
   frame { name "FRAME1" tile 544 }
138
}
139
 
140
// Domelight (551)
141
model "highres/sprites/props/0551_domelight.md3" {
142
   scale 8.0 shade 3
143
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
144
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
145
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
146
   frame { name "FRAME4" tile0 0551 tile1 0554 }
147
}
148
 
149
// Pipe handle (555)
150
model "highres/sprites/props/0555.md3" {
151
   scale 3 shade 1
152
   skin { pal 0 file "highres/sprites/props/0555.png" }
153
   frame { name "frame1" tile 555 }
154
}
155
 
156
// Chair 1 (556)
157
model "highres/sprites/props/0556_chair1.md3" {
158
   scale 2 shade 2
397 loomsday 159
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
402 leod 160
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
397 loomsday 161
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
162
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
348 spiker 163
   frame { name "frame00" tile0 556 tile1 557 }
164
}
165
 
166
// Broken Chair (559)
167
model "highres/sprites/props/0559_brokenchair.md3" {
168
   scale 2 shade 2
397 loomsday 169
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
403 leod 170
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
397 loomsday 171
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
172
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
348 spiker 173
   frame { name "frame00" tile 559 }
174
}
175
 
176
// Soap (561)
177
model "highres/sprites/props/0561_soap.md3" {
178
   scale 10 shade 0
179
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
180
   frame { name "soap" tile 561 }
181
}
182
 
183
// Drinking fountain (563)
184
model "highres/sprites/props/0563_drinkfount.md3" {
185
   scale 0.6 shade 0
186
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
187
   frame { name "Frame0" tile 563 }
188
}
189
 
190
// Drinking fountain - Anim 1 (564)
191
model "highres/sprites/props/0566_drinkfount.md3" {
192
   scale 0.6 shade 0
193
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
194
   frame { name "Frame0" tile 564 }
195
}
196
 
197
// Drinking fountain - Anim 2 (565)
198
model "highres/sprites/props/0565_drinkfount.md3" {
199
   scale 0.6 shade 0
200
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
201
   frame { name "Frame0" tile 565 }
202
}
203
 
204
// Drinking fountain - Anim 3 (566)
205
model "highres/sprites/props/0566_drinkfount.md3" {
206
   scale 0.6 shade 0
207
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
208
   frame { name "Frame0" tile 566 }
209
}
210
 
211
// Drinking fountain - Destroyed (567)
212
model "highres/sprites/props/0567_drinkfount.md3" {
213
   scale 0.6 shade 0
214
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
215
   frame { name "Frame0" tile 567 }
216
}
217
 
218
texture 568 { 
219
   pal  0 { file "highres/sprites/props/0568.png" }
220
   pal 21 { file "highres/sprites/props/0568_21.png" }
221
}
222
 
223
// Toilet (569)
224
model "highres/sprites/props/0569_toilet.md3" {
225
   scale 1.1 shade 0
226
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
227
   frame { frame "idle" tile 569 }
228
}
229
 
230
// Stall (571)
231
model "highres/sprites/props/0571_stall.md3" {
232
   scale 1.5 shade 2
233
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
234
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
235
   frame { name "1" tile 571 }
236
}
237
 
238
// Shower headpiece (572)
239
model "highres/sprites/props/0991_shower.md3" {
240
   scale 9.5 shade 1
241
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
242
   frame { name "FRAME15" tile0 572 tile1 572 }
243
}
244
 
245
// Stall Broke (573)
246
model "highres/sprites/props/0573_stallbroke.md3" {
247
   scale 1.5 shade 2
248
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
249
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
250
   frame { name "1" tile 573 }
251
}
252
 
253
// Sensor (584)
254
model "highres/sprites/props/0584_sensor.md3" { 
255
   scale 0.9 shade 0 
610 leod 256
   skin { pal 0 surface 0 file "highres/sprites/props/0584_sensor_d.png" }
609 loomsday 257
   normal { pal 0 surface 0 file "highres/sprites/props/0584_sensor_n.png" }
258
   specular { pal 0 surface 0 file "highres/sprites/props/0584_sensor_s.png" }
259
//   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
260
   frame { frame "frame1" tile 584 }
348 spiker 261
}
262
 
263
// Display (585)
264
model "highres/sprites/props/0585_display.md3" { 
265
   scale 1.22 shade 0
266
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
267
   frame { name "frame1" tile 585 }
268
}
269
 
270
// Grate 1 (595)
271
texture 595 { 
272
   pal 0 { file "highres/sprites/props/0595.png" }
273
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
274
}
275
model "highres/sprites/props/0595_grate1.md3" {
276
   scale 1.56 shade 4
277
   detail { file "highres/detail/metal.png" detailscale 0.3 }
278
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
279
   frame { name "idle" tile 595 }
280
}
281
 
282
// Broken Grate 1 (596)
283
model "highres/sprites/props/0596_bgrate1.md3" {
284
   scale 1.56 shade 4
285
   detail { file "highres/detail/metal.png" detailscale 0.3 }
286
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
287
   frame { name "idle" tile 596 }
288
}
289
 
290
// Solar Panel (602)
291
model "highres/sprites/props/0602_solarpanel.md3" {
292
   scale 1.4 shade 0
293
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
294
   frame { name "FRAME" tile 602 }
295
}
296
 
297
// Space suit 2 (606)
298
model "highres/sprites/props/0606_spacesuit2.md3" { 
299
   scale 1 shade 0 
300
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
301
   frame { name "Frame0" tile 606 }
302
}
303
 
304
// Antenna (607) 
305
model "highres/sprites/props/0607_antenna.md3" { 
306
   scale 1 shade 0 
307
   detail { file "highres/detail/metal.png" detailscale 0.3 }
308
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
309
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
485 leod 310
   frame { name "Frame0" tile0 607 tile1 608 }
348 spiker 311
}
312
 
313
// Pipe (610) 
314
model "highres/sprites/props/0610_tube.md3" { 
315
   scale 15 shade 0 
316
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
317
   frame { name "Frame0" tile 610 }
318
}
319
 
320
// Toilet Broke (615)
321
model "highres/sprites/props/0615_toiletbroke.md3" {
322
   scale 1.1 shade 0
323
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
324
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
325
   frame { name "broken" tile 615 }
326
}
327
 
328
// Pipe2 (616)
329
model "highres/sprites/props/0619_pipe1.md3" {
330
   scale 16 shade 0
331
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
332
   frame { name "Frame0" tile 616 }
333
}
334
 
335
// Pipe1B (617)
336
model "highres/sprites/props/0617_pipe1b.md3" {
337
   scale 16 shade 0
338
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
339
   frame { name "Frame0" tile 617 }
340
}
341
 
342
// Pipe (618, 670)
343
model "highres/sprites/props/0995_pipe.md3" {
344
   scale 17 shade 0
345
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
346
   skin { pal 0 file "highres/sprites/props/0618_pipe.png" }
347
   frame { name "FRAME1" tile 618 }
348
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
349
   skin { pal 0 file "highres/sprites/props/0700_pipe.png" }
350
   frame { name "FRAME1" tile 700 }
351
}
352
 
353
// Pipe1 (619)
354
model "highres/sprites/props/0619_pipe1.md3" {
355
   scale 16 shade 0
356
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
357
   frame { name "Frame0" tile 619 }
358
}
359
 
360
// Alternate Reactor (620)
361
model "highres/sprites/props/0620_reactor.md3" {
362
   scale 2 shade 0 zadd 40
363
   skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
364
   skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
365
   detail { file "highres/detail/metal.png" detailscale 0.3 }
366
   frame { name "frame00" tile 620 }
367
}
368
 
369
// Camera 1 (621)
370
model "highres/sprites/props/0621_camera1.md3" {
371
   scale 1.13 shade 0
605 loomsday 372
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" specfactor 10 specpower 25 }
348 spiker 373
   frame { name "idle" tile0 621 tile1 625 }
374
}
375
 
411 leod 376
// "Gambini Bench" Arm Rest (631)
377
texture 631 { 
378
   pal 0 { file "highres/sprites/props/0631.png" }
379
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
380
}
381
 
348 spiker 382
texture 632 { 
383
   pal  0 { file "highres/sprites/props/0632.png" }
384
   pal 10 { file "highres/sprites/props/0632_10.png" }
385
   pal 11 { file "highres/sprites/props/0632_11.png" }
386
   pal 12 { file "highres/sprites/props/0632_12.png" }
387
   pal 13 { file "highres/sprites/props/0632_13.png" }
388
   pal 14 { file "highres/sprites/props/0632_14.png" }
389
   pal 15 { file "highres/sprites/props/0632_15.png" }
390
   pal 16 { file "highres/sprites/props/0632_16.png" }
391
   pal 18 { file "highres/sprites/props/0632_12.png" }
392
   pal 21 { file "highres/sprites/props/0632_21.png" }
393
   pal 22 { file "highres/sprites/props/0632_11.png" }
394
   pal 23 { file "highres/sprites/props/0632_23.png" }
395
}
396
 
397
// Pipe2B (633)
398
model "highres/sprites/props/0617_pipe1b.md3" {
399
   scale 16 shade 0
400
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
401
   frame { name "Frame0" tile 633 }
402
}
403
 
404
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
405
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
406
 
407
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
408
 
409
// Vacuum (669)
410
model "highres/sprites/props/0669_vacuum.md3" { 
411
   scale 1 shade 5 
412
   detail { file "highres/detail/metal.png" detailscale 0.3 }
413
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
414
   frame { name "Frame0" tile 669 }
415
}
416
 
417
// Water faucet (670)
418
model "highres/sprites/props/0670_faucet.md3" {
419
   scale 10 shade 4
420
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
421
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
422
   frame { name "frame00" tile0 670 tile1 671 }
423
   frame { name "frame04" tile 574 }
424
}
425
 
426
// Scale (678)
427
model "highres/sprites/props/0678_scale.md3" { 
428
   scale 1 shade 0 
429
   detail { file "highres/detail/metal.png" detailscale 0.3 }
430
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
431
   frame { name "Frame0" tile 678 }
432
}
433
 
434
// Folding Chair (680)
435
model "highres/sprites/props/0680.md3" {
436
   scale 0.9 shade 0
437
   skin { pal 0 file "highres/sprites/props/0680.png" }
438
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
439
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
440
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
441
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
442
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
443
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
444
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
445
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
446
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
447
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
448
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
449
   frame { name "FRAME1" tile0 0680 tile1 0684 }
450
}
451
 
452
// Reflektor (685)
453
model "highres/sprites/props/0685_reflektor.md3" {
454
   scale 9 shade 0
455
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
456
   frame { name "FRAME1" tile 0685 }
457
}
458
 
459
// Movie camera (686)
460
model "highres/sprites/props/0686_moviecamera.md3" { 
461
   scale 1.9 shade 10
462
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
463
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
464
   frame { name "Frame0" tile 686 }
465
}
466
 
467
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
468
 
469
// IV Unit (689)
470
model "highres/sprites/props/0689_ivunit.md3" { 
471
   scale 0.75 shade 4 
472
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
473
   frame { name "Frame0" tile 689 }
474
}
475
 
476
texture 690 { 
477
   pal 0 { file "highres/sprites/props/0690.png" } 
478
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
479
}
480
 
481
// Butcher's knife (691)
482
model "highres/sprites/props/0691_knife.md3" {
483
   scale 16 shade 0
484
   detail { file "highres/detail/metal.png" detailscale 0.3 }
485
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
486
   frame { name "FRAME1" tile 691 }
487
}
488
 
489
// Knife (692)
490
model "highres/sprites/props/0692_knife.md3" {
491
   scale 16 shade 0
492
   detail { file "highres/detail/metal.png" detailscale 0.3 }
493
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
494
   frame { name "FRAME1" tile 692 }
495
}
496
 
497
// Knife (693)
498
model "highres/sprites/props/0693_knife.md3" {
499
   scale 16 shade 0
500
   detail { file "highres/detail/metal.png" detailscale 0.3 }
501
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
502
   frame { name "FRAME1" tile 693 }
503
}
504
 
505
// Souce pan (694)
506
model "highres/sprites/props/0694_saucepan.md3" {
507
   scale 1 shade 0
508
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
509
   frame { name "idle" tile0 694 tile1 694 }
510
}
511
 
512
// Frying pan (695)
513
model "highres/sprites/props/0695_fryingpan.md3" {
514
   scale 1 shade 0
515
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
516
   frame { name "idle" tile0 695 tile1 695 }
517
}
518
 
519
// Pot 1 (697)
520
model "highres/sprites/props/0697_pot1.md3" {
521
   scale 1 shade 0
522
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
523
   frame { name "frame00" tile 697 }
524
}
525
 
526
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
527
 
528
texture 710 { 
529
   pal 0 { file "highres/sprites/props/0710.png" } 
530
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
531
}
532
 
533
// Mike (762)
534
model "highres/sprites/props/0762_mike.md3" {
529 leod 535
   scale 0.8 shade 10
536
   skin { pal 0 surface 0 file "highres/sprites/props/0762_mike.png" }
537
   frame { name "none00" tile 762 }
348 spiker 538
}
539
 
540
// Vase (765)
541
model "highres/sprites/props/0765_vase.md3" {
542
   scale 1.7 shade 0
543
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
544
   frame { name "frame00" tile 765 }
545
}
546
 
547
// Sushiplate1: cooked head (768)
548
model "highres/sprites/props/0768_head.md3" {
549
   scale 4 shade 0 zadd 0.8
550
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
551
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
552
   frame { name "FRAME1" tile0 768 tile1 768 }
553
}
554
 
555
// Sushiplate 2 (769)
556
model "highres/sprites/props/0769_hand1.md3" {
557
   scale 3 shade 0
558
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
559
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
560
   frame { name "FRAME1" tile0 769 tile1 769 }
561
}
562
 
563
// Sushiplate leg (774)
564
model "highres/sprites/props/0774_leg.md3" {
565
   scale 3 shade 0
566
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
567
   frame { name "FRAME1" tile 774 }
568
}
569
 
570
// Sushiplate 4 (779)
571
model "highres/sprites/props/0779_sushiplate4.md3" {
572
   scale 0.4 shade 0
573
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
574
   frame { name "idle" tile 779 }
575
}
576
 
577
// Sushiplate 5 (792)
578
model "highres/sprites/props/0792_hand2.md3" {
579
   scale 3 shade 0
580
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
581
   frame { name "FRAME1" tile 792 }
582
}
583
 
584
// Jib1 (851)
585
model "highres/sprites/props/0851_jib.md3" {
586
   scale 1.0 shade 0
587
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
588
   frame { name "idle" tile 851 }
589
}
590
 
591
// Stripe Ball (901)
592
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
593
   scale 1 shade 8
594
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
595
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
596
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
597
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
598
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
599
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
600
   frame { name "frame00" tile 901 }
601
}
602
 
603
// Que Ball (902)
604
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
605
   scale 1 shade 8
606
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
607
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
608
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
609
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
610
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
611
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
612
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
613
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
614
   frame { name "frame00" tile 902 }
615
}
616
 
617
// Wooden Horse (904)
618
model "highres/sprites/props/0904_woodenhorse.md3" {
619
   scale 4 shade 16
620
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
621
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
622
   frame { name "frame00" tile0 904 tile1 907 }
623
}
624
 
625
// Tree (908)
626
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
627
model "highres/sprites/props/0908_tree.md3" {
628
   scale 1
629
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
630
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
631
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
632
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
633
   frame { name "Frame0" tile 908 }
634
}
635
 
636
// Treetrunk (909)
637
model "highres/sprites/props/0909_treetrunk.md3" {
638
   scale 1.2
639
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
640
   frame { name "Frame0" tile 909 }
641
}
642
 
643
// Tree2 (910)
644
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
645
model "highres/sprites/props/0908_tree.md3" {
646
   scale 1
647
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
648
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
649
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
650
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
651
   frame { name "Frame0" tile 910 } 
652
}
653
 
654
// Cactus (911)
655
model "highres/sprites/props/0911_cactus.md3" {
656
   scale 1.37 shade -5
657
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
658
   frame { name "idle" tile 911 }
659
}
660
 
661
// Bathroom drain (912)
662
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
663
 
664
// Fence (913)
665
model "highres/sprites/props/0913_fence.md3" {
666
   scale 20 shade 0
667
   detail { file "highres/detail/metal.png" detailscale 0.3 }
668
   skin { pal 0 file "highres/textures/0913_d.png" }
669
   normal { file "highres/textures/0913_n.png" }
670
   specular { file "highres/textures/0913_s.png" }
671
   frame { name "Frame0" tile 913 }
672
}
673
 
674
// Wood Fence (914)
675
model "highres/sprites/props/0914_woodfence.md3" {
676
   scale 1 shade 0
677
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
678
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
679
   frame { name "FRAME1" tile 0914 }
680
}
681
 
682
// Fire Ext (916)
683
model "highres/sprites/props/0916_fireext.md3" {
684
   scale 1 shade 0
685
   detail { file "highres/detail/metal.png" detailscale 0.3 }
380 leod 686
   skin { pal 0 file "highres/sprites/props/0916_fireext_d.png" }
348 spiker 687
   specular { file "highres/sprites/props/0916_fireext_s.png" }
688
   frame { name "idle" tile 916 }
689
}
690
 
691
// Firealarm (917)
692
model "highres/sprites/props/0917_firealarm.md3" {
693
   scale 1 shade 0
380 leod 694
   skin { pal 0 file "highres/sprites/props/0917_firealarm_d.png" }
432 leod 695
   normal { file "highres/sprites/props/0917_firealarm_n.png" }
348 spiker 696
   specular { file "highres/sprites/props/0917_firealarm_s.png" }
432 leod 697
   frame { name "Frame 0" tile 917 }
348 spiker 698
}
699
 
700
// Wall Fuse (918)
701
model "highres/sprites/props/0918_wallfuse.md3" {
702
   scale 18 shade 0
703
   detail { file "highres/detail/metal.png" detailscale 0.3 }
704
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
705
   frame { name "Frame0" tile 918 }
706
}
707
 
708
// Electric meter (919)
709
model "highres/sprites/props/0919_electricmeter.md3" { 
710
   scale 1 shade 0 
711
   detail { file "highres/detail/rust.png" detailscale 0.1 }
712
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
713
   frame { name "Frame0" tile 919 }
714
}
715
 
716
// Chain (920)
717
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
718
model "highres/sprites/props/0920_chain.md3" { 
719
   scale 11 shade 0 
720
   detail { file "highres/detail/metal.png" detailscale 0.3 }
721
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
722
   frame { name "FRAME1" tile 920 }
723
}
724
 
725
// Traffic Signal (927)
726
model "highres/sprites/props/0927_trafficsignal.md3" { 
539 leod 727
   scale 11.7 shade 0 
348 spiker 728
   detail { file "highres/detail/metal.png" detailscale 0.3 }
729
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
730
   frame { name "FRAME1" tile 927 }
731
}
732
 
733
// Cactus Broke (939)
734
model "highres/sprites/props/0939_cactusbroke.md3" {
735
   scale 1.37 shade -5
736
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
737
   frame { name "idle" tile 939 }
738
}
739
 
740
// Bounce Mine (940)
741
model "highres/sprites/props/0940_bouncemine.md3" {
742
   scale 1.2 shade 0
743
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
744
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
745
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
746
   frame { name "spinA" tile0 940 tile1 944 }
747
}
748
 
390 leod 749
// Broken Hydrant (950)
546 leod 750
model "highres/sprites/props/0950_brokenhydrant.md3" {
348 spiker 751
   scale 0.75 shade 0
752
   detail { file "highres/detail/rust.png" detailscale 0.3 }
546 leod 753
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
348 spiker 754
   frame { name "idle" tile 950 }
755
}
756
 
757
// Box (951)
758
model "highres/sprites/props/0951_box.md3" {
759
   scale 1.5 shade 0
760
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
761
   frame { name "frame00" tile 951 }
762
}
763
 
764
// Bottle1 (954)
765
model "highres/sprites/props/bottles/0954_bottle1.md3" {
766
   scale 15 shade 0
767
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
768
   frame { name "Frame0" tile 954 }
769
}
770
 
771
// Bottle1 fallen (955)
772
model "highres/sprites/props/bottles/0955_bottle1.md3" {
773
   scale 2.5 shade 0
774
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
775
   frame { name "1" tile 955 }
776
}
777
 
778
// Bottle2 (956)
779
model "highres/sprites/props/bottles/0956_bottle2.md3" {
780
   scale 2.5 shade 0
781
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
782
   frame { name "1" tile 956 }
783
}
784
 
785
// Bottle4 (957)
786
model "highres/sprites/props/bottles/0957_bottle4.md3" {
787
   scale 15 shade 0
788
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
789
   frame { name "Frame0" tile 957 }
790
}
791
 
792
// Lamp (958)
793
model "highres/sprites/props/0958_lamp.md3" { 
794
   scale 3.75 shade 1
795
   detail { file "highres/detail/metal.png" detailscale 0.3 }
606 leod 796
   skin { pal 0 surface 0 file "highres/sprites/props/0958_lamp_body.png" }
348 spiker 797
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
798
   frame { name "Frame0" tile 958 }
799
}
800
 
801
// Ocean sprite 1 (971)
802
model "highres/sprites/props/0971_oceansprite1.md3" { 
803
   scale 1 shade 0 
804
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
805
   frame { name "Frame0" tile 971 }
806
}
807
 
808
// Ocean sprite 2 (972)
809
model "highres/sprites/props/0972_oceansprite2.md3" { 
810
   scale 1 shade 0 
811
   detail { file "highres/detail/metal.png" detailscale 0.3 }
812
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
813
   frame { name "Frame0" tile 972 }
814
}
815
 
816
// Ocean sprite 3 (973)
817
model "highres/sprites/props/0973_oceansprite3.md3" { 
818
   scale 1 shade 0 
819
   detail { file "highres/detail/metal.png" detailscale 0.3 }
820
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
821
   frame { name "Frame0" tile 973 }
822
}
823
 
824
// Ocean sprite 4 (974) 
825
model "highres/sprites/props/0974_oceansprite4.md3" { 
826
   scale 2 shade 0 
827
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
828
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
829
   frame { name "Frame0" tile 974 }
830
}
831
 
832
// Ocean sprite 5 (975)
833
model "highres/sprites/props/0975_oceansprite5.md3" { 
834
   scale 1 shade 12 
835
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
836
   frame { name "Frame0" tile 975 }
837
}
838
 
839
// Vent shaft (976)
840
model "highres/sprites/props/0976_ventshaft.md3" { 
841
   scale 0.9 shade 15 
842
   detail { file "highres/detail/metal.png" detailscale 0.3 }
610 leod 843
   skin { pal 0 file "highres/sprites/props/0976_ventshaft_d.png" }
608 loomsday 844
   normal { pal 0 file "highres/sprites/props/0976_ventshaft_n.png" }
845
   specular { pal 0 file "highres/sprites/props/0976_ventshaft_s.png" } 
348 spiker 846
   frame { name "Frame0" tile 976 }
847
}
848
 
849
// Generic Pole (977)
850
model "highres/sprites/props/0977_genericpole.md3" {
851
   scale 1.56 shade 0
852
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
853
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
854
   frame { name "idle" tile 977 }
855
}
856
 
857
// Cone (978)
858
model "highres/sprites/props/0978_cone.md3" {
859
   scale 0.6 shade 0
860
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
861
   frame { name "frame00" tile 978 }
862
}
863
 
864
// Hang Light (979)
865
model "highres/sprites/props/0979_hanglight.md3" {
866
   scale 5 shade 0
867
   detail { file "highres/detail/metal.png" detailscale 0.3 }
868
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
390 leod 869
   glow { pal 0 file "highres/sprites/props/0979_hanglight_g.png" }
348 spiker 870
   frame { name "Frame0" tile 979 }
871
}
872
 
390 leod 873
// Hydrant (981)
546 leod 874
model "highres/sprites/props/0981_hydrant.md3" {
348 spiker 875
   scale 0.75 shade 0
876
   detail { file "highres/detail/rust.png" detailscale 0.3 }
546 leod 877
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
348 spiker 878
   frame { name "idle" tile 981 }
879
}
880
 
881
// Tire (990)
882
model "highres/sprites/props/0990_tire.md3" {
883
   scale 0.7 shade 0
884
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
885
   frame { name "frame00" tile 990 }
886
}
887
 
888
// Shower headpiece (991)
889
model "highres/sprites/props/0991_shower.md3" {
890
   scale 11 shade 1 zadd 0.5
891
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
892
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
893
   frame { name "FRAME15" tile0 991 tile1 991 }
894
}
895
 
896
// Pipe5 (994/1005)
897
model "highres/sprites/props/0994_pipe.md3" {
898
   scale 17 shade 0
899
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
900
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
901
   frame { name "FRAME1" tile 0994 }
902
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
903
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
904
   frame { name "FRAME1" tile 1005 }
905
}
906
 
907
// Pipe6 (995/1260)
908
model "highres/sprites/props/0995_pipe.md3" {
909
   scale 17 shade 0
910
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
911
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
912
   frame { name "FRAME1" tile 995 }
913
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
914
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
915
   frame { name "FRAME1" tile 1260 }
916
}
917
 
918
// Pipe4 (996-997)
919
model "highres/sprites/props/0996_pipe.md3" {
920
   scale 17 shade 0
921
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
922
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
923
   frame { name "FRAME1" tile 996 }
924
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
925
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
926
   frame { name "FRAME1" tile 997 }
927
}
928
 
929
// Parking Meter (998-999)
930
model "highres/sprites/props/0998_meter.md3" { 
931
   scale 3 shade 0 
932
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
933
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
934
   frame { name "FRAME1" tile 998 }
935
   frame { name "FRAME1" tile 999 }
936
}
937
 
938
// Bar stool (1006)
939
model "highres/sprites/props/1006_barstol.md3" {
940
   scale 4.0 shade 2
941
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
942
   frame { name "frame00" tile 1006 }
943
}
944
 
945
// Bottle5 (1012)
946
model "highres/sprites/props/bottles/1012_bottle5.md3" {
947
   scale 8 shade 0
948
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
949
   frame { name "Frame0" tile 1012 }
950
}
951
 
952
// Bottle6 (1013)
953
model "highres/sprites/props/bottles/1013_bottle6.md3" {
954
   scale 8 shade 0
955
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
956
   frame { name "Frame0" tile 1013 }
957
}
958
 
959
// Bottle9 fallen (1014)
960
model "highres/sprites/props/bottles/1014_bottle9.md3" {
961
   scale 2.5 shade 0
962
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
963
   frame { name "1" tile 1014 }
964
}
965
 
966
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
967
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
968
 
969
// Plant (1025)
970
model "highres/sprites/props/1025_plant.md3" {
971
   scale 1.1 shade 0
972
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
973
   frame { name "1" tile 1025 }
974
}
975
 
976
// Horse On Side (1026)
977
model "highres/sprites/props/0904_woodenhorse.md3" {
978
   scale 4 shade 16
979
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
980
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
981
   frame { name "frame01" tile0 1026 tile1 1030 }
982
}
983
 
984
// Horselite (1034)
985
model "highres/sprites/props/1034_horselite.md3" { 
986
   scale 0.135 shade 0 
987
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
988
   frame { name "frame1" tile0 1034 tile1 1036 }
989
}
990
 
991
// Round Table (1037)
992
model "highres/sprites/props/1037_rtable.md3" {
993
   scale 1.4 shade 2
994
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
995
   frame { name "frame00" tile0 1037 tile1 1037 }
996
}
997
 
998
// Pipe (1038)
999
model "highres/sprites/props/1038_pipe.md3" {
1000
   scale 16 shade 0
1001
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1002
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
1003
   frame { name "Frame0" tile 1038 }
1004
}
1005
 
1006
// Donuts (1045)
1007
model "highres/sprites/props/1045_donuts.md3" {
1008
   scale 1.8 shade 0
1009
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
1010
   frame { name "idle" tile 1045 }
1011
}
1012
 
1013
// Pipes (1048)
1014
model "highres/sprites/props/1048_pipes.md3" { 
1015
   scale 1 shade 0 
1016
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1017
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
1018
   frame { name "Frame0" tile 1048 }
1019
}
1020
 
1021
// Fuse box 2 (1049)
1022
model "highres/sprites/props/1049_fusebox2.md3" { 
1023
   scale 1 shade 0 
1024
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1025
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
1026
   frame { name "Frame0" tile 1049 }
1027
}
1028
 
1029
// Fuse box (1050)
1030
model "highres/sprites/props/1050_fusebox.md3" { 
1031
   scale 1 shade 0
1032
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
1033
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
1034
   frame { name "Frame0" tile 1050 }
1035
}
1036
 
1037
// Hand dryer (1051)
532 leod 1038
model "highres/sprites/props/1051_handdryer.md3" {
1039
   scale 1.05 shade 4
348 spiker 1040
   detail { file "highres/detail/metal.png" detailscale 0.3 }
533 nightfrigh 1041
   skin { pal 0 surface 0 file "highres/sprites/props/1051_handdryer_d.png" specpower 1 specfactor 3 } 
532 leod 1042
   specular { surface 0 file "highres/sprites/props/1051_handdryer_s.png" }
539 leod 1043
   normal { surface 0 file "highres/sprites/props/1051_handdryer_n.png" parallaxbias 0.0 parallaxscale 0.0 }
532 leod 1044
   frame { name "frame1" tile 1051 }
348 spiker 1045
}
1046
 
1047
// Towel dispenser (1052)
1048
model "highres/sprites/props/1052_toweld.md3" {
1049
   scale 1.575 shade 0
1050
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1051
   frame { name "idle" tile 1052 }
1052
}
1053
 
1054
// Toilet paper (1053)
1055
model "highres/sprites/props/1053_toiletpaper.md3" {
1056
   scale 3 shade 4
1057
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1058
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1059
   frame { name "frame00" tile 1053 }
1060
}
1061
 
1062
// Cineline (1055)
1063
model "highres/sprites/props/1055_cineline.md3" {
1064
   scale 22 shade 6
1065
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1066
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1067
   frame { name "cineline00" tile0 1055 tile1 1056 }
1068
}
1069
 
1070
// Black Clock (1060)
1071
model "highres/sprites/props/1060_clock.md3" {
1072
   scale 1.5 shade 0
1073
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1074
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1075
   frame { name "Frame0" tile 1060 }
1076
}
1077
 
1078
// Spotlight (1061)
1079
model "highres/sprites/props/1061_spotlight.md3" { 
1080
   scale 1 shade 0 
1081
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1082
   frame { name "Frame0" tile 1061 }
1083
}
1084
 
1085
// Rubber Can (1062)
1086
model "highres/sprites/props/1062_rubbercan.md3" {
1087
   scale 2.6 shade 4
1088
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1089
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1090
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1091
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1092
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1093
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1094
   frame { name "idle" tile 1062 }
1095
   frame { name "punch" tile 1063 }
1096
}
1097
 
1098
// Black Clock Broken (1067)
1099
model "highres/sprites/props/1067_clockbroken.md3" {
1100
   scale 1.5 shade 0
1101
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1102
   frame { name "idle" tile 1067 }
1103
}
1104
 
1105
// Socket (1069)
1106
model "highres/sprites/props/1069_socket.md3" {
1107
   zadd 0
1108
   scale 15 shade 0
1109
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1110
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1111
   frame { name "FRAME1" tile 1069 }
1112
}
1113
 
1114
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1115
 
1116
// Broken Light (1078)
1117
model "highres/sprites/props/1078_brokenlight.md3" { 
1118
   scale 1 shade 0 
1119
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1120
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1121
   frame { name "Frame0" tile 1078 }
1122
}
1123
 
1124
// Ooz Filter (1079)
1125
model "highres/sprites/props/1079_oozfilter.md3" {
1126
   scale 1 shade 0
1127
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1128
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1129
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1130
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1131
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1132
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1133
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1134
   frame { name "1" tile0 1079 tile1 1081 }
1135
}
1136
 
1137
// Reactor (1088/1096)
1138
   model "highres/sprites/props/1088_reactor.md3" {
1139
      scale 4.4 shade 0
1140
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1141
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1142
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1143
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1144
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1145
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1146
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1147
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
486 leod 1148
      frame { name "Frame0" tile0 1088 tile1 1091 }
348 spiker 1149
   }
1150
 
1151
   model "highres/sprites/props/1096_reactorburnt.md3" {
1152
      scale 4.4 shade 0
1153
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1154
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1155
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1156
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1157
      frame { name "Frame0" tile 1096 }
1158
   }
1159
 
1160
texture 1113 { 
1161
   pal 0 { file "highres/sprites/props/1113.png" } 
1162
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1163
}
1164
texture 1114 { 
1165
   pal 0 { file "highres/sprites/props/1114.png" }
1166
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1167
}
1168
 
1169
// TipJar (1157)
1170
model "highres/sprites/props/1157_tipjar.md3" {
1171
   scale 3.5 shade 3
1172
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1173
   frame { name "frame_1" tile0 1157 tile1 1157 }
1174
}
1175
 
1176
// Wiaderkob (1158)
1177
model "highres/sprites/props/1158_wiaderkob.md3" {
1178
   scale 17 shade 0
1179
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1180
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1181
}
1182
 
1183
// Bottle12 (1159)
1184
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1185
   scale 15 shade 0
1186
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1187
   frame { name "Frame0" tile 1159 }
1188
}
1189
 
1190
 
435 leod 1191
// Bottle13 (1160)
348 spiker 1192
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1193
   scale 2.5 shade 0
1194
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1195
   frame { name "1" tile 1160 }
1196
}
1197
 
435 leod 1198
// Bottle14 (1161)
348 spiker 1199
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1200
   scale 2.5 shade 0
1201
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1202
   frame { name "1" tile 1161 }
1203
}
1204
 
435 leod 1205
// Bottle15 (1162)
348 spiker 1206
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1207
   scale 2.5 shade 0
1208
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1209
   frame { name "1" tile 1162 }
1210
}
1211
 
435 leod 1212
// Bottle16 (1163)
348 spiker 1213
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1214
   scale 2.5 shade 0
1215
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1216
   frame { name "1" tile 1163 }
1217
}
1218
 
435 leod 1219
// Bottle17 (1164)
348 spiker 1220
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1221
   scale 2.5 shade 0
1222
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1223
   frame { name "1" tile 1164 }
1224
}
1225
 
435 leod 1226
// Bottle18 (1165)
348 spiker 1227
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1228
   scale 2.5 shade 0
1229
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1230
   frame { name "1" tile 1165 }
1231
}
1232
 
435 leod 1233
// Bottle19 (1166)
348 spiker 1234
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1235
   scale 2.5 shade 0
1236
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1237
   frame { name "1" tile 1166 }
1238
}
1239
 
1240
// Crane Pole (1221)
1241
model "highres/sprites/props/1221_pole.md3" { 
1242
   scale 0.55 shade 4
1243
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1244
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1245
   frame { name "Frame0" tile 1221 }
1246
}
1247
 
1248
// Crane (1222)
1249
model "highres/sprites/props/1222_crane.md3" {
1250
   scale 0.55 shade 4
1251
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1252
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1253
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1254
   frame { name "Grab_0" tile 1222 }
1255
   frame { name "Grab_2" tile 1223 }
1256
   frame { name "Grab_3" tile 1224 }
1257
}
1258
 
1259
// Barbroke (1225)
1260
model "highres/sprites/props/1225_barbroke.md3" { 
1261
   scale 1.66 shade 1
1262
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1263
   frame { name "frame1" tile 1225 }
1264
}
1265
 
1266
// Barrels 
1267
 
1268
model "highres/sprites/props/1227_nukebarrel.md3" {
1269
   scale 1.8 shade 8
1270
 
1271
      // NukeBarrel (1227)
1272
      detail { file "highres/detail/rust.png" detailscale 0.5 }
610 leod 1273
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel_d.png" }
426 loomsday 1274
      normal { pal 0 file "highres/sprites/props/1227_nukebarrel_n.png" }
610 leod 1275
	  specular { pal 0 file "highres/sprites/props/1227_nukebarrel_s.png" }
348 spiker 1276
      frame { name "frame00" tile 1227 }
1277
      frame { name "frame01" tile 1228 }
631 loomsday 1278
      frame { name "frame02" tile 1229 }
348 spiker 1279
 
1280
      // ExplodingBarrel (1238)
1281
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1282
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1283
      frame { name "frame00" tile 1238 }
1284
      frame { name "frame01" tile 1239 }
1285
 
1286
      // OilBarrel (4580)
1287
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1288
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1289
      frame { name "frame00" tile 4580 }
1290
 
1291
      // WhiteBarrel (4581)  
1292
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1293
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1294
      frame { name "frame00" tile 4581 }
1295
 
1296
      // ToxicBarrel (4582)
1297
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1298
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1299
      frame { name "frame00" tile 4582 }
1300
} 
1301
 
631 loomsday 1302
model "highres/sprites/props/1230_nukebarrel.md3" {
1303
   scale 1.8 shade 8
348 spiker 1304
 
631 loomsday 1305
      // NukeBarrel explosion frames
1306
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1307
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel_d.png" }
1308
      normal { pal 0 file "highres/sprites/props/1227_nukebarrel_n.png" }
1309
	  specular { pal 0 file "highres/sprites/props/1227_nukebarrel_s.png" }
1310
      frame { name "frame03" tile 1230 }
1311
      frame { name "frame04" tile 1231 }
1312
}
1313
 
348 spiker 1314
// Can With Something (1232)
1315
model "highres/sprites/props/1232_canwithsomething.md3" {
1316
  scale 18 shade 8
1317
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1318
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1319
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1320
  frame { name "trc00" tile 1232 }
1321
}
1322
 
1323
// Money (1233)
1324
model "highres/sprites/props/1233_money.md3" {
1325
   scale 8 shade 4
1326
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1327
   frame { name "Frame02" tile0 1233 tile1 1235 }
1328
}
1329
 
1330
// FireBarrel (1240)
1331
model "highres/sprites/props/1240_firebarrel.md3" {
1332
   scale 1.6 0
1333
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1334
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1335
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1336
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1337
}
1338
 
1339
// Seenine (1247)
1340
model "highres/sprites/props/1247_seenine.md3" {
1341
   scale 1.56 shade 0
1342
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1343
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1344
   frame { name "idle" tile 1247 }
1345
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1346
   frame { name "blowup1" tile0 1248 tile1 1249 }
1347
}
1348
 
1349
// Newspaper (1275)
569 leod 1350
texture 1275 {
1351
   pal 0 { file "highres/sprites/props/1275.png" }
1352
   detail { file "highres/detail/paper_crumpled.png" detailscale 2.0 }
1353
}
1354
 
1355
// Newspaper (1276)
1356
model "highres/sprites/props/1276_newspaper.md3" {
348 spiker 1357
   scale 1.2 shade 0
569 leod 1358
   skin { pal 0 file "highres/sprites/props/1276_newspaper.png" }
348 spiker 1359
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
569 leod 1360
   frame { frame "frame1" tile0 1276 tile1 1276 }
348 spiker 1361
}
1362
 
1363
// Chopper (1337)
1364
model "highres/sprites/props/1337_chopper.md3" {
1365
   scale 5.5 shade 0
1366
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1367
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1368
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1369
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1370
   frame { name "FRAME1" tile 1345 }
1371
}
1372
 
1373
// Chopper's debris2 (1340)
1374
model "highres/sprites/props/1340_debris2.md3" {
1375
   scale 7.5 shade 0
1376
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1377
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1378
   frame { name "FRAME1" tile 1340 }
1379
}
1380
 
1381
// Chopper's debris1 (1341)
1382
model "highres/sprites/props/1341_debris1.md3" {
1383
   scale 7.5 shade 0
1384
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1385
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1386
   frame { name "FRAME1" tile 1341 }
1387
}
1388
 
1389
// Chopper's debris3 (1342)
1390
model "highres/sprites/props/1342_debris3.md3" {
1391
   scale 7.5 shade 0
1392
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1393
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1394
   frame { name "FRAME1" tile 1342 }
1395
}
1396
 
1397
// Chopper's wheel (1343)
1398
model "highres/sprites/props/1343_wheel.md3" {
1399
   scale 8 shade 0
1400
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1401
   frame { name "FRAME1" tile 1343 }
1402
}
1403
 
1404
// Chopper's propeller (1344)
1405
model "highres/sprites/props/1344_propeller.md3" {
1406
   scale 2 shade 0
1407
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1408
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1409
   frame { name "FRAME1" tile 1344 }
1410
}
1411
 
1412
// Chopper' crash (1346)
1413
model "highres/sprites/props/1346_crash.md3" {
1414
   scale 5 shade 0
1415
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1416
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1417
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1418
}
1419
 
1420
// X-Files Jar/Fetus (1358)
1421
model "highres/sprites/props/1358_xfilesjar.md3" { 
1422
   scale 6 shade 0 
1423
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1424
   frame { name "FRAME1" tile 1358 }
1425
}
1426
 
1427
// X-Files Jar/Fetus Broken (1359)
1428
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1429
   scale 6 shade 0 
1430
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1431
   frame { name "FRAME1" tile 1359 }
1432
}
1433
 
1434
// Firevase (1390)
1435
model "highres/sprites/props/1390_firevase.md3" { 
1436
   scale 1.5 shade 0 
1437
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1438
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1439
   frame { frame "frame1" tile0 1390 tile1 1393 }
1440
}
1441
 
1442
// Babe Land Cannon (1810)
1443
model "highres/sprites/props/1810_cannon.md3" { 
1444
   scale 0.8 shade 0 zadd -5
1445
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1446
   frame { name "Frame0" tile0 1810 tile1 1816 }
1447
}
1448
 
1449
// Cannon ball (1817)
1450
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1451
   scale 2.5 shade 8 zadd -6
1452
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1453
   frame { name "frame00" tile 1817 }
1454
}
1455
 
1456
// Cannonball pile (1818)
1457
model "highres/sprites/props/1818_cannonballpile.md3" {
1458
   scale 2.5 shade 0
1459
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1460
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1461
   frame { name "frame00" tile 1818 }
1462
}
1463
 
1464
// Feces (2200)
1465
model "highres/sprites/props/2200_feces.md3" {
1466
   scale 1 shade 0
1467
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1468
   frame { name "frame00" tile 2200 }
1469
}
1470
 
619 leod 1471
// Duke Icon (2452)
1472
texture 2452 { pal 0 { file "highres/sprites/props/2452.png" } }
1473
 
348 spiker 1474
// Skull (2453)
1475
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1476
 
1477
// Sky Car (2491)
1478
model "highres/sprites/props/2491_skycar.md3" {
1479
   scale 3 shade 0
1480
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1481
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1482
   frame { name "FRAME1" tile 2491 }
1483
}
1484
 
1485
// Blimp (3400)
1486
model "highres/sprites/props/3400_blimp.md3" { 
1487
   scale 1.5 shade 5 
1488
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1489
   frame { name "Frame0" tile 3400 }
1490
}
1491
 
1492
// Car Mirror (3418)
1493
model "highres/sprites/props/3418_carmirror.md3" {
1494
   scale 1.5 shade 0
1495
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1496
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1497
   frame { name "Frame0" tile 3418 }
1498
}
1499
 
1500
// Candy Bar (3419)
1501
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1502
 
1503
// Pirate Flag (3426)
430 leod 1504
texture 3426 { // "notmd" maphack
1505
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1506
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1507
}
1508
texture 3427 { // "notmd" maphack
1509
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1510
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1511
}
1512
texture 3428 { // "notmd" maphack
1513
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1514
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1515
}
348 spiker 1516
model "highres/sprites/props/3426_pirateflag.md3" {
1517
   scale 1.25 shade 0
1518
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1519
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1520
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1521
   frame { name "Frame0" tile0 3426 tile1 3428 }
1522
}
1523
 
1524
// Root (3429)
1525
model "highres/sprites/props/3429_root.md3" { 
1526
   scale 0.85 shade 0 
1527
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1528
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1529
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1530
   frame { frame "frame1" tile0 3429  tile1 3429 }
1531
}
1532
 
1533
 
1534
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1535
 
1536
// Target (4359)
1537
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1538
 
1539
// Gunpowder barrel (4360)
1540
model "highres/sprites/props/4360_barrel.md3" {
1541
   scale 2.2 shade 0
1542
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1543
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1544
   frame { name "idle" tile0 4360 tile1 4360 }
1545
}
1546
 
1547
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1548
 
1549
// Mission Impossible knife (4363)
1550
model "highres/sprites/props/4363_knife.md3" {
1551
   scale 2.6 shade 0
1552
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1553
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1554
   frame { name "FRAME1" tile 4363 }
1555
}
1556
 
1557
// Hat rack (4367)
1558
model "highres/sprites/props/4367_hatrack.md3" { 
1559
   scale 1 shade 6 
1560
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1561
   frame { name "Frame0" tile 4367 }
1562
}
1563
 
1564
// Emergency Light (4369)
1565
model "highres/sprites/props/4369_light.md3" { 
1566
   scale 1.5 shade 1
1567
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1568
   frame { name "none00" tile 4369 }
1569
}
1570
 
1571
// Desklamp (4370)
1572
model "highres/sprites/props/4370_desklamp.md3" { 
1573
   scale 1 shade 10 
1574
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1575
   frame { name "Frame0" tile 4370 }
1576
}
1577
 
1578
// Coffee machine (4372)
1579
model "highres/sprites/props/4372_coffeemachine.md3" { 
1580
   scale 1 shade 0 
1581
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1582
   frame { name "Frame0" tile 4372 }
1583
}
1584
 
1585
// Cups (4373)
1586
model "highres/sprites/props/4373_cups.md3" {
1587
   scale 6 shade 0
1588
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1589
   frame { name "FRAME1" tile 4373 }
1590
}
1591
 
1592
// Gavals (4374)
1593
model "highres/sprites/props/4374_gavals.md3" { 
1594
   scale 1 shade 0 
1595
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1596
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1597
   frame { name "Frame0" tile 4374 }
1598
}
1599
 
1600
// Police Lightpole (4377)
1601
model "highres/sprites/props/4377_policepole.md3" {
1602
   scale 2 shade 10
1603
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1604
   frame { name "idle" tile 4377 }
1605
}
1606
 
1607
// Cable (4386)
1608
model "highres/sprites/props/4386_cable.md3" {
573 leod 1609
   scale 3.1 shade 0
348 spiker 1610
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1611
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1612
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1613
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1614
   frame { name "idle" tile 4386 }
1615
}
1616
 
1617
texture 4387 { pal 0 { file "highres/sprites/props/4387.png" } }
1618
 
1619
// Trashcan (4388)
1620
model "highres/sprites/props/4388_trashcan.md3" {
1621
   scale 3.5 shade 0
1622
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1623
   frame { name "idle" tile0 4388 tile1 4388 }
1624
}
1625
 
1626
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1627
 
1628
// Speaker (4397)
1629
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1630
model "highres/sprites/props/4397_speaker.md3" {
1631
   scale 1.1 shade 0
1632
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1633
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1634
   frame { frame "frame1" tile0 4397 tile1 4397 }
1635
}
1636
 
1637
//  Broken speaker (4398)
1638
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1639
model "highres/sprites/props/4398_speaker.md3" {
1640
   scale 1.1 shade 0
1641
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1642
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1643
   frame { frame "frame1" tile0 4398 tile1 4398 }
1644
}
1645
 
1646
// Teddy Bear (4400)
1647
model "highres/sprites/props/4400_bear.md3" { 
1648
   scale 1 shade 0 
1649
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1650
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1651
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1652
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1653
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1654
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1655
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1656
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1657
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1658
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1659
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1660
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1661
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1662
   skin { pal 24 file "highres/sprites/props/4400_bear_24.png" } 
1663
   frame { name "FRAME1" tile 4400 }
1664
}
1665
 
1666
// Boat wheel (4406)
1667
model "highres/sprites/props/4406_boatwheel.md3" { 
1668
   scale 1 shade 0 
1669
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1670
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1671
   frame { name "Frame0" tile 4406 }
1672
}
1673
 
1674
// Letter (4410)
1675
model "highres/sprites/props/4410_letter.md3" {
1676
   scale 8 shade 4
1677
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1678
   frame { name "frame00" tile0 4410 tile1 4412 }
1679
}
1680
 
1681
// Mailbag (4413)
1682
model "highres/sprites/props/4413_mailbag.md3" {
1683
   scale 6 shade 0
1684
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1685
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1686
   frame { name "idle" tile 4413 }
1687
}
1688
 
1689
// Car Mirror (4415)
1690
model "highres/sprites/props/4415_carmirror.md3" {
1691
   scale 1.5 shade 0
1692
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1693
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1694
   frame { name "Frame0" tile 4415 }
1695
}
1696
 
1697
// Jeep Mirror (4416)
1698
model "highres/sprites/props/4416_jeepmirror.md3" {
1699
   scale 1.5 shade 0
1700
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1701
   frame { name "Frame0" tile 4416 }
1702
}
1703
 
1704
// Bus Mirror (4417)
1705
model "highres/sprites/props/4417_busmirror.md3" {
1706
   scale 1.5 shade 0
1707
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1708
   frame { name "Frame0" tile 4417 }
1709
}
1710
 
1711
// Opened Pipebomb (4419)
1712
model "highres/sprites/props/4419_openpbomb.md3" {
1713
   scale 15 shade 1
1714
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1715
   frame { name "none00" tile 4419 }
1716
}
1717
 
1718
// Hotmeat (4427)
1719
model "highres/sprites/props/4427_hotmeat.md3" { 
1720
   scale 1.2 shade 0 
1721
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1722
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1723
   frame { name "FRAME1" tile 4427 }
1724
}
1725
 
435 leod 1726
// Fence (4429) // ART tile is bit-identical to 0913
1727
model "highres/sprites/props/0913_fence.md3" {
1728
   scale 20 shade 0
1729
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1730
   skin { pal 0 file "highres/textures/0913_d.png" }
1731
   normal { file "highres/textures/0913_n.png" }
1732
   specular { file "highres/textures/0913_s.png" }
1733
   frame { name "Frame0" tile 4429 }
1734
}
1735
 
348 spiker 1736
// Coffee mug (4438)
1737
model "highres/sprites/props/4438_coffeemug.md3" {
1738
   scale 1 shade 0
1739
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1740
   frame { name "FRAME1" tile 4438 }
1741
}
1742
 
1743
// Broken Fuse #1 (4430-4432)
1744
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1745
texture 4431 { 
1746
   pal 0 { file "highres/sprites/props/4431.png" } 
506 leod 1747
   glow { file "highres/sprites/props/4431_g.png" }
348 spiker 1748
}
1749
texture 4432 { 
1750
   pal 0 { file "highres/sprites/props/4432.png" } 
506 leod 1751
   glow { file "highres/sprites/props/4432_g.png" }   
348 spiker 1752
}
1753
 
1754
// Paper And Pen (4439)
1755
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1756
 
1757
// Donuts 2 (4440)
1758
model "highres/sprites/props/4440_donuts.md3" {
1759
   scale 7 shade 0
1760
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1761
   frame { name "FRAME1" tile 4440 }
1762
}
1763
 
1764
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1765
 
1766
// American flag (4443)
1767
model "highres/sprites/props/4443_flag.md3" {
1768
   scale 1.38 shade 0
1769
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1770
   frame { name "FRAME1" tile 4443 }
1771
}
1772
 
1773
// Tripod camera (4444)
1774
model "highres/sprites/props/4444_tripodcamera.md3" { 
1775
   scale 0.9 shade 0 
1776
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1777
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1778
   frame { name "Frame0" tile 4444 }
1779
}
1780
 
1781
// Chain (4446)
1782
model "highres/sprites/props/4446_chain.md3" { 
1783
   scale 16 shade 0 
1784
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1785
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1786
   frame { name "FRAME1" tile 4446 }
1787
}
1788
 
1789
// Mail delivery bag (4452)
1790
model "highres/sprites/props/4452_deliverybag.md3" { 
1791
   scale 1 shade 10 
1792
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1793
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1794
   frame { name "Frame0" tile 4452 }
1795
}
1796
 
1797
// Meter (4453)
1798
model "highres/sprites/props/4453_meter.md3" {
1799
   scale 2.5 0
1800
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1801
   frame { name "idle" tile0 4453 tile1 4453 }
1802
}
1803
 
1804
// Desk phone (4454)
1805
model "highres/sprites/props/4454_deskphone.md3" { 
1806
   scale 0.6 shade 0 
1807
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1808
   frame { name "Frame0" tile 4454 }
1809
}
1810
 
1811
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1812
 
1813
// Gumball machine (4458)
1814
model "highres/sprites/props/4458_gumballmachine.md3" {
1815
   scale 1.5 shade 2
1816
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1817
   frame { name "idle" tile0 4458 tile1 4458 }
1818
}
1819
 
1820
// Gumball machine broken (4459)
1821
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1822
   scale 1.5 shade 0
1823
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1824
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1825
   frame { name "dying1" tile0 4459 tile1 4459 }
1826
}
1827
 
1828
// Certificate (4460)
1829
model "highres/sprites/props/4460_cert.md3" {
1830
   scale 11 shade 4
1831
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1832
   frame { name "Frame02" tile0 4460 tile1 4462 }
1833
}
1834
 
1835
// Mace paper spray (4464)
1836
model "highres/sprites/props/4464_mace.md3" { 
1837
   scale 1 shade 3 
1838
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1839
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1840
   frame { name "Frame0" tile 4464 }
1841
}
1842
 
1843
// Broken cable (4480)
1844
texture 4480 { 
1845
   pal 0 { file "highres/sprites/props/4480.png" } 
1846
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1847
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1848
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1849
}
1850
texture 4481 { 
1851
   pal 0 { file "highres/sprites/props/4481.png" }
1852
   pal 10 { file "highres/sprites/props/4481_10.png" }
1853
   pal 13 { file "highres/sprites/props/4481_13.png" }
1854
   pal 14 { file "highres/sprites/props/4481_14.png" }
1855
   glow { file "highres/sprites/props/4481_g.png" } 
1856
}
1857
texture 4482 { 
1858
   pal 0 { file "highres/sprites/props/4482.png" }
1859
   pal 10 { file "highres/sprites/props/4482_10.png" }
1860
   pal 13 { file "highres/sprites/props/4482_13.png" }
1861
   pal 14 { file "highres/sprites/props/4482_14.png" }
1862
   glow { file "highres/sprites/props/4482_g.png" }
1863
}
1864
 
1865
// Broom (4496)
1866
model "highres/sprites/props/4496_broom.md3" { 
1867
   scale 1 shade 0 
1868
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1869
   frame { name "Frame0" tile 4496 }
1870
}
1871
 
1872
// Mop (4497)
1873
model "highres/sprites/props/4497_mop.md3" { 
1874
   scale 1 shade 0 
1875
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1876
   frame { name "Frame0" tile 4497 }
1877
}
1878
 
1879
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1880
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1881
 
1882
// Chest of gold (4520)
1883
model "highres/sprites/props/4520_goldchest.md3" { 
1884
   scale 0.9 shade 0 
1885
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1886
   frame { name "Frame0" tile 4520 }
1887
}
1888
 
1889
// Steed's gear (4524)
1890
model "highres/sprites/props/4524_steedgear.md3" {
1891
   scale 1.5 shade 0
1892
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1893
   frame { name "FRAME1" tile 4524 }
1894
}
1895
 
1896
// FoodObject1 (4530)
1897
model "highres/sprites/props/4530_foodobject1.md3" {
1898
   scale 0.45 shade 0
1899
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1900
   frame { name "frame1" tile 4530 }
1901
}
1902
 
1903
// FoodObject4 (4533)
1904
model "highres/sprites/props/4533_foodobject4.md3" {
1905
   scale 0.45 shade 0
1906
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1907
   frame { name "frame1" tile 4533 }
1908
}
1909
 
1910
// Condiment cups (4536)
1911
model "highres/sprites/props/4536_cups.md3" { 
1912
   scale 1 shade 0 
1913
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1914
   frame { name "Frame0" tile 4536 }
1915
}
1916
 
1917
// Mustard (4537)
1918
model "highres/sprites/props/4537_4538.md3" { 
1919
   scale 1 shade 0 
1920
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1921
   frame { name "Frame0" tile 4537 }
1922
}
1923
 
1924
// Ketchup (4538)
1925
model "highres/sprites/props/4537_4538.md3" { 
1926
   scale 1 shade 0 
1927
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1928
   frame { name "Frame0" tile 4538 }
1929
}
1930
 
1931
// Foodobject10 (4539)
1932
model "highres/sprites/props/4539_napkin.md3" {
1933
   scale 12.5 shade 0
1934
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1935
   frame { name "FRAME1" tile 4539 }
1936
}
1937
 
1938
// Foodobject11 (4540)
1939
model "highres/sprites/props/4540_foodobject11.md3" { 
1940
   scale 0.8 shade 0
1941
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1942
   frame { name "idle" tile 4540 }
1943
}
1944
 
1945
// Foodobject12 (4541)
1946
model "highres/sprites/props/4540_foodobject11.md3" {
1947
   scale 0.8 shade 0
1948
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1949
   frame { name "idle" tile 4541 }
1950
}
1951
 
1952
// Foodobject13 (4542)
1953
model "highres/sprites/props/4542_foodobject13.md3" {
1954
   scale 0.8 shade 0
1955
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1956
   frame { name "idle" tile 4542 }
1957
}
1958
 
1959
// Foodobject14 (4543)
1960
model "highres/sprites/props/4543_foodobject14.md3" {
1961
   scale 0.5 shade 0
1962
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1963
   frame { name "idle" tile 4543 }
1964
}
1965
 
1966
// Foodobject15 (4544)
1967
model "highres/sprites/props/4544_foodobject15.md3" {
1968
   scale 0.6 shade 0
1969
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1970
   frame { name "idle" tile 4544 }
1971
}
1972
 
1973
// Foodobject16 (4545)
1974
model "highres/sprites/props/4545_foodobject16.md3" {
1975
   scale 0.6 shade 0
1976
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1977
   frame { name "idle" tile 4545 }
1978
}
1979
 
1980
// Empty fries cup (4546)
1981
model "highres/sprites/props/4546_emptyfries.md3" { 
1982
   scale 1 shade 10 
1983
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1984
   frame { name "Frame0" tile 4546 }
1985
}
1986
 
1987
// Filed fries cup (4547)
1988
model "highres/sprites/props/4547_filledfries.md3" { 
1989
   scale 1 shade 10 
1990
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1991
   frame { name "Frame0" tile 4547 }
1992
}
1993
 
1994
// Foodobject19 (4548)
1995
model "highres/sprites/props/4548_foodobject19.md3" {
1996
   scale 0.9 shade 0
1997
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1998
   frame { name "FRAME1" tile 4548 }
1999
}
2000
 
2001
// Foodobject20 (4549)
2002
model "highres/sprites/props/4540_foodobject11.md3" {
2003
   scale 0.8 shade 0
2004
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
2005
   frame { name "idle" tile 4549 }
2006
}
2007
 
2008
// Head lamp (4550)
2009
model "highres/sprites/props/4550_headlamp.md3" { 
2010
   scale 1 shade 0 
2011
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
2012
   frame { name "Frame0" tile 4550 }
2013
}
2014
 
2015
// Worms can (4552)
2016
model "highres/sprites/props/4552_worms.md3" { 
2017
   scale 1 shade 0 
2018
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
2019
   frame { name "Frame0" tile 4552 }
2020
}
2021
 
2022
// Chicken skined (4554)
2023
model "highres/sprites/props/4554_4555.md3" { 
2024
   scale 1 shade 0 
2025
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
2026
   frame { name "Frame0" tile 4554 }
2027
}
2028
 
2029
// Chicken feathered (4555)
2030
model "highres/sprites/props/4554_4555.md3" { 
2031
   scale 1 shade 0 
2032
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
2033
   frame { name "Frame0" tile 4555 }
2034
}
2035
 
2036
// Tampons (4557)
2037
model "highres/sprites/props/4557_tampon.md3" { 
2038
   scale 1 shade 0 
2039
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2040
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
2041
   frame { name "Frame0" tile 4557 }
2042
}
2043
 
2044
// Robotdog2 (4560) 
2045
model "highres/sprites/props/4560_doggy.md3" { 
2046
   scale 0.7 shade 5 
2047
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
2048
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
486 leod 2049
   frame { name "Frame0" tile0 4560 tile1 4562 }
348 spiker 2050
}
2051
 
2052
// Jollymeal (4569)
2053
model "highres/sprites/props/4569_jollymeal.md3" { 
2054
   scale 1 shade 0 
2055
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
2056
   frame { name "Frame0" tile 4569 }
2057
}
2058
 
2059
// Dukeburger (4570)
478 spiker 2060
model "highres/sprites/props/4570_dukeburger2013.md3" {
2061
   scale 1.5 shade 0 zadd 15
2062
   skin { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_d.png" }
2063
   normal { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_n.png" }
2064
   specular { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_s.png" }  
2065
   skin { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_d.png" }
2066
   normal { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_n.png" }
2067
   specular { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_s.png" }
2068
   skin { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_d.png" }
2069
   normal { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_n.png" }
2070
   specular { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_s.png" }
2071
   skin { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_d.png" }
2072
   normal { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_n.png" }
2073
   specular { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_s.png" }
2074
   skin { pal 0 surface 0 file "highres/sprites/props/4570_dukeburger2013.png" }
348 spiker 2075
   frame { name "frame1" tile0 4570 tile1 4574 }
2076
}
2077
 
2078
// Punch clock (4575)
2079
model "highres/sprites/props/4575_punchclock.md3" {
2080
   scale 1.03 shade 0 zadd 3
2081
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
2082
   frame { name "Frame0" tile 4575 }
2083
}
2084
 
2085
// Shopping cart (4576)
2086
model "highres/sprites/props/4576_shoppingcart.md3" { 
2087
   scale 1 shade 0 
2088
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2089
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
2090
   frame { name "Frame0" tile 4576 }
2091
}
2092
 
2093
// Pipe (4583)
2094
model "highres/sprites/props/4583_pipe.md3" { 
2095
   scale 0.778 shade 0 
585 loomsday 2096
//   detail { file "highres/detail/metal.png" detailscale 0.3 }
2097
   skin { pal 0 surface 0 file "highres/sprites/props/4583_d.png" }
2098
   normal { pal 0 surface 0 file "highres/sprites/props/4583_n.png" }
2099
   specular { pal 0 surface 0 file "highres/sprites/props/4583_s.png" }
2100
//   detail { file "highres/detail/metal.png" detailscale 0.3 }
2101
//   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
348 spiker 2102
   frame { name "Frame0" tile 4583 }
2103
}
2104
 
2105
// Green pipe handle (4585)
2106
model "highres/sprites/props/4585.md3" {
2107
   scale 4.5 shade 1
2108
   skin { pal 0 file "highres/sprites/props/4585.png" }
2109
   frame { name "frame1" tile 4585 }
2110
}
2111
 
2112
// Another pipe (4586)
2113
model "highres/sprites/props/4586.md3" { 
2114
   scale 0.778 shade 0 
2115
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2116
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2117
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2118
   frame { name "Frame0" tile 4586 }
2119
}
2120
 
2121
// Thin Pipe (4587)
2122
model "highres/sprites/props/4587_thinpipe.md3" { 
2123
   scale 0.778 shade 0 
2124
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2125
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2126
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2127
   frame { name "Frame0" tile 4587 }
2128
}
2129
 
2130
// Dolphin (4591)
2131
model "highres/sprites/props/4591_dolphin.md3" { 
2132
   scale 1.04 shade 3 
2133
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2134
   frame { name "Frame0" tile 4591 }
2135
}
2136
 
2137
// Dolphin2 (4592)
2138
model "highres/sprites/props/4592_dolphin2.md3" { 
2139
   scale 1.04 shade 3 
2140
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2141
   frame { name "Frame0" tile 4592 }
2142
}
2143
 
2144
// Banner 1 (4600)
430 leod 2145
texture 4600 { // "notmd" maphack
2146
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2147
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2148
}
2149
texture 4601 { // "notmd" maphack
2150
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2151
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2152
}
2153
texture 4602 { // "notmd" maphack
2154
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2155
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2156
}
348 spiker 2157
model "highres/sprites/props/4600_banner.md3" {
2158
   scale 7 shade 0
2159
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2160
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2161
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2162
   frame { name "1" tile0 4600 tile1 4602 }
2163
}
2164
 
2165
// Banner 2 (4603)
430 leod 2166
texture 4603 { // "notmd" maphack
2167
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2168
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2169
}
2170
texture 4604 { // "notmd" maphack
2171
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2172
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2173
}
2174
texture 4605 { // "notmd" maphack
2175
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2176
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2177
}
348 spiker 2178
model "highres/sprites/props/4603_banner.md3" {
2179
   scale 7 shade 0
2180
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2181
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2182
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2183
   frame { name "1" tile0 4603 tile1 4605 }
2184
}
2185
 
2186
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2187
 
2188
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2189
 
2190
 
2191
// Bloody baseball bat (4946)
2192
model "highres/sprites/props/4946_bloodybat.md3" { 
2193
   scale 1 shade 8 
2194
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2195
   frame { name "Frame0" tile 4946 }
2196
}