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348 spiker 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "none00" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md3" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "frame00" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md3" {
22
   scale 1.56 shade 0
470 leod 23
   skin { pal 0 file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
24
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
25
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
26
   anim { frame0 "Frame00" frame1 "Frame14" fps 20 flags 0 }
27
   frame { name "Frame00" tile0 407 tile1 410 }
348 spiker 28
}
29
 
30
// Fan Sprite Broke (411)
31
model "highres/sprites/props/0411_fanspritebroke.md3" {
32
   scale 1.56 shade 0
470 leod 33
   skin { file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
34
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
35
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
36
   frame { name "Frame00" tile 411 }
348 spiker 37
}
38
 
39
texture 418 { 
40
   pal 0 { file "highres/sprites/props/0418.png" } 
41
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
42
}
43
 
44
// Radar Dish (479)
45
model "highres/sprites/props/0479_radardish.md3" {
46
   scale 5.3 shade 0
47
   detail { file "highres/detail/metal.png" detailscale 0.3 }
48
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
49
   frame { name "Frame0" tile 479 }
50
}
51
 
52
// Observatory (480)
53
model "highres/sprites/props/0480_observatory.md3" {
54
   scale 3.5 shade 2
55
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
56
   frame { name "frame00" tile 480 }
57
}
58
 
59
// Space Shuttle (487)
60
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
61
model "highres/sprites/props/0487_shuttle.md3" { 
62
   scale 4.5 shade 0 
63
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
64
   frame { name "FRAME1" tile 487 }
65
}
66
 
67
// Satellite #2 (489)
68
model "highres/sprites/props/0489_satellite.md3" {
69
   scale 0.5 shade 4
70
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
390 leod 71
   glow { pal 0 file "highres/sprites/props/0489_satellite_g.png" }   
348 spiker 72
   frame { name "Frame0" tile 489 }
73
}
74
 
75
// Satellite #3 (516)
76
model "highres/sprites/props/0516_satellite.md3" {
77
   scale 1.8 shade 0
78
   detail { file "highres/detail/metal.png" detailscale 0.3 }
79
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
80
   frame { name "Frame0" tile 516 }
81
}
82
 
83
// Fuel pod (517)
84
model "highres/sprites/props/0517_fuelpod.md3" {
85
   scale 0.9 shade 0
86
   detail { file "highres/detail/metal.png" detailscale 0.3 }
87
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
88
   frame { name "FRAME1" tile 517 }
89
}
90
 
91
// Tube (536)
92
model "highres/sprites/props/0536_tube.md3" {
93
   scale 1.9 shade 0
94
   detail { file "highres/detail/metal.png" detailscale 0.3 }
95
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
96
   frame { name "frame00" tile 536 }
97
}
98
 
99
// Tube (537)
100
model "highres/sprites/props/0537_tube.md3" {
101
   scale 1.9 shade 0
102
   detail { file "highres/detail/metal.png" detailscale 0.3 }
103
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
104
   frame { name "frame00" tile 537 }
105
}
106
 
107
// Slimepipe (538)
108
model "highres/sprites/props/0538_slimepipe.md3" {
109
   scale 1 shade 0
110
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
111
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
112
   frame { name "FRAME1" tile0 538 tile1 541 }
113
}
114
 
115
// globe (542)
116
model "highres/sprites/props/0542_globe.md3" {
117
   scale 0.6 shade 1
118
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
119
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
120
   frame { name "frame_1" tile 542 }
121
}
122
 
123
// Wallspeaker (543)
124
model "highres/sprites/props/0543_wallspeaker.md3" {
125
   scale 2 shade 0
126
   detail { file "highres/detail/metal.png" detailscale 0.3 }
127
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
128
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
129
   frame { name "FRAME1" tile 543 }
130
}
131
 
132
// Iron Bar (544)
133
model "highres/sprites/props/0544_ironbar.md3" {
134
   scale 1 shade 0
135
   detail { file "highres/detail/metal.png" detailscale 0.3 }
136
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
137
   frame { name "FRAME1" tile 544 }
138
}
139
 
140
// Domelight (551)
141
model "highres/sprites/props/0551_domelight.md3" {
142
   scale 8.0 shade 3
143
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
144
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
145
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
146
   frame { name "FRAME4" tile0 0551 tile1 0554 }
147
}
148
 
149
// Pipe handle (555)
150
model "highres/sprites/props/0555.md3" {
151
   scale 3 shade 1
152
   skin { pal 0 file "highres/sprites/props/0555.png" }
153
   frame { name "frame1" tile 555 }
154
}
155
 
156
// Chair 1 (556)
157
model "highres/sprites/props/0556_chair1.md3" {
158
   scale 2 shade 2
397 loomsday 159
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
402 leod 160
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
397 loomsday 161
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
162
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
348 spiker 163
   frame { name "frame00" tile0 556 tile1 557 }
164
}
165
 
166
// Broken Chair (559)
167
model "highres/sprites/props/0559_brokenchair.md3" {
168
   scale 2 shade 2
397 loomsday 169
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
403 leod 170
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
397 loomsday 171
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
172
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
348 spiker 173
   frame { name "frame00" tile 559 }
174
}
175
 
176
// Soap (561)
177
model "highres/sprites/props/0561_soap.md3" {
178
   scale 10 shade 0
179
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
180
   frame { name "soap" tile 561 }
181
}
182
 
183
// Drinking fountain (563)
184
model "highres/sprites/props/0563_drinkfount.md3" {
185
   scale 0.6 shade 0
186
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
187
   frame { name "Frame0" tile 563 }
188
}
189
 
190
// Drinking fountain - Anim 1 (564)
191
model "highres/sprites/props/0566_drinkfount.md3" {
192
   scale 0.6 shade 0
193
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
194
   frame { name "Frame0" tile 564 }
195
}
196
 
197
// Drinking fountain - Anim 2 (565)
198
model "highres/sprites/props/0565_drinkfount.md3" {
199
   scale 0.6 shade 0
200
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
201
   frame { name "Frame0" tile 565 }
202
}
203
 
204
// Drinking fountain - Anim 3 (566)
205
model "highres/sprites/props/0566_drinkfount.md3" {
206
   scale 0.6 shade 0
207
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
208
   frame { name "Frame0" tile 566 }
209
}
210
 
211
// Drinking fountain - Destroyed (567)
212
model "highres/sprites/props/0567_drinkfount.md3" {
213
   scale 0.6 shade 0
214
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
215
   frame { name "Frame0" tile 567 }
216
}
217
 
218
texture 568 { 
219
   pal  0 { file "highres/sprites/props/0568.png" }
220
   pal 21 { file "highres/sprites/props/0568_21.png" }
221
}
222
 
223
// Toilet (569)
224
model "highres/sprites/props/0569_toilet.md3" {
225
   scale 1.1 shade 0
226
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
227
   frame { frame "idle" tile 569 }
228
}
229
 
230
// Stall (571)
231
model "highres/sprites/props/0571_stall.md3" {
232
   scale 1.5 shade 2
233
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
234
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
235
   frame { name "1" tile 571 }
236
}
237
 
238
// Shower headpiece (572)
239
model "highres/sprites/props/0991_shower.md3" {
240
   scale 9.5 shade 1
241
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
242
   frame { name "FRAME15" tile0 572 tile1 572 }
243
}
244
 
245
// Stall Broke (573)
246
model "highres/sprites/props/0573_stallbroke.md3" {
247
   scale 1.5 shade 2
248
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
249
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
250
   frame { name "1" tile 573 }
251
}
252
 
253
// Sensor (584)
254
model "highres/sprites/props/0584_sensor.md3" { 
632 loomsday 255
   scale 1.5 shade 0 
610 leod 256
   skin { pal 0 surface 0 file "highres/sprites/props/0584_sensor_d.png" }
609 loomsday 257
   normal { pal 0 surface 0 file "highres/sprites/props/0584_sensor_n.png" }
258
   specular { pal 0 surface 0 file "highres/sprites/props/0584_sensor_s.png" }
259
//   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
260
   frame { frame "frame1" tile 584 }
348 spiker 261
}
262
 
263
// Display (585)
264
model "highres/sprites/props/0585_display.md3" { 
265
   scale 1.22 shade 0
266
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
267
   frame { name "frame1" tile 585 }
268
}
269
 
270
// Grate 1 (595)
271
texture 595 { 
272
   pal 0 { file "highres/sprites/props/0595.png" }
273
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
274
}
275
model "highres/sprites/props/0595_grate1.md3" {
276
   scale 1.56 shade 4
277
   detail { file "highres/detail/metal.png" detailscale 0.3 }
278
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
279
   frame { name "idle" tile 595 }
280
}
281
 
282
// Broken Grate 1 (596)
283
model "highres/sprites/props/0596_bgrate1.md3" {
284
   scale 1.56 shade 4
285
   detail { file "highres/detail/metal.png" detailscale 0.3 }
286
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
287
   frame { name "idle" tile 596 }
288
}
289
 
290
// Solar Panel (602)
291
model "highres/sprites/props/0602_solarpanel.md3" {
292
   scale 1.4 shade 0
293
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
294
   frame { name "FRAME" tile 602 }
295
}
296
 
297
// Space suit 2 (606)
298
model "highres/sprites/props/0606_spacesuit2.md3" { 
299
   scale 1 shade 0 
300
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
301
   frame { name "Frame0" tile 606 }
302
}
303
 
304
// Antenna (607) 
305
model "highres/sprites/props/0607_antenna.md3" { 
306
   scale 1 shade 0 
307
   detail { file "highres/detail/metal.png" detailscale 0.3 }
308
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
309
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
485 leod 310
   frame { name "Frame0" tile0 607 tile1 608 }
348 spiker 311
}
312
 
313
// Pipe (610) 
314
model "highres/sprites/props/0610_tube.md3" { 
315
   scale 15 shade 0 
316
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
317
   frame { name "Frame0" tile 610 }
318
}
319
 
320
// Toilet Broke (615)
321
model "highres/sprites/props/0615_toiletbroke.md3" {
322
   scale 1.1 shade 0
323
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
324
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
325
   frame { name "broken" tile 615 }
326
}
327
 
328
// Pipe2 (616)
329
model "highres/sprites/props/0619_pipe1.md3" {
330
   scale 16 shade 0
331
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
332
   frame { name "Frame0" tile 616 }
333
}
334
 
335
// Pipe1B (617)
336
model "highres/sprites/props/0617_pipe1b.md3" {
337
   scale 16 shade 0
338
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
339
   frame { name "Frame0" tile 617 }
340
}
341
 
342
// Pipe (618, 670)
343
model "highres/sprites/props/0995_pipe.md3" {
344
   scale 17 shade 0
345
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
346
   skin { pal 0 file "highres/sprites/props/0618_pipe.png" }
347
   frame { name "FRAME1" tile 618 }
348
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
349
   skin { pal 0 file "highres/sprites/props/0700_pipe.png" }
350
   frame { name "FRAME1" tile 700 }
351
}
352
 
353
// Pipe1 (619)
354
model "highres/sprites/props/0619_pipe1.md3" {
355
   scale 16 shade 0
356
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
357
   frame { name "Frame0" tile 619 }
358
}
359
 
360
// Alternate Reactor (620)
361
model "highres/sprites/props/0620_reactor.md3" {
362
   scale 2 shade 0 zadd 40
363
   skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
364
   skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
365
   detail { file "highres/detail/metal.png" detailscale 0.3 }
366
   frame { name "frame00" tile 620 }
367
}
368
 
369
// Camera 1 (621)
370
model "highres/sprites/props/0621_camera1.md3" {
371
   scale 1.13 shade 0
605 loomsday 372
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" specfactor 10 specpower 25 }
348 spiker 373
   frame { name "idle" tile0 621 tile1 625 }
374
}
375
 
411 leod 376
// "Gambini Bench" Arm Rest (631)
377
texture 631 { 
378
   pal 0 { file "highres/sprites/props/0631.png" }
379
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
380
}
381
 
348 spiker 382
texture 632 { 
383
   pal  0 { file "highres/sprites/props/0632.png" }
384
   pal 10 { file "highres/sprites/props/0632_10.png" }
385
   pal 11 { file "highres/sprites/props/0632_11.png" }
386
   pal 12 { file "highres/sprites/props/0632_12.png" }
387
   pal 13 { file "highres/sprites/props/0632_13.png" }
388
   pal 14 { file "highres/sprites/props/0632_14.png" }
389
   pal 15 { file "highres/sprites/props/0632_15.png" }
390
   pal 16 { file "highres/sprites/props/0632_16.png" }
391
   pal 18 { file "highres/sprites/props/0632_12.png" }
392
   pal 21 { file "highres/sprites/props/0632_21.png" }
393
   pal 22 { file "highres/sprites/props/0632_11.png" }
394
   pal 23 { file "highres/sprites/props/0632_23.png" }
395
}
396
 
397
// Pipe2B (633)
398
model "highres/sprites/props/0617_pipe1b.md3" {
399
   scale 16 shade 0
400
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
401
   frame { name "Frame0" tile 633 }
402
}
403
 
404
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
405
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
406
 
407
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
408
 
409
// Vacuum (669)
410
model "highres/sprites/props/0669_vacuum.md3" { 
411
   scale 1 shade 5 
412
   detail { file "highres/detail/metal.png" detailscale 0.3 }
413
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
414
   frame { name "Frame0" tile 669 }
415
}
416
 
417
// Water faucet (670)
418
model "highres/sprites/props/0670_faucet.md3" {
419
   scale 10 shade 4
420
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
421
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
422
   frame { name "frame00" tile0 670 tile1 671 }
423
   frame { name "frame04" tile 574 }
424
}
425
 
426
// Scale (678)
427
model "highres/sprites/props/0678_scale.md3" { 
428
   scale 1 shade 0 
429
   detail { file "highres/detail/metal.png" detailscale 0.3 }
430
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
431
   frame { name "Frame0" tile 678 }
432
}
433
 
434
// Folding Chair (680)
435
model "highres/sprites/props/0680.md3" {
436
   scale 0.9 shade 0
437
   skin { pal 0 file "highres/sprites/props/0680.png" }
438
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
439
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
440
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
441
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
442
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
443
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
444
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
445
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
446
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
447
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
448
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
449
   frame { name "FRAME1" tile0 0680 tile1 0684 }
450
}
451
 
452
// Reflektor (685)
453
model "highres/sprites/props/0685_reflektor.md3" {
454
   scale 9 shade 0
455
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
456
   frame { name "FRAME1" tile 0685 }
457
}
458
 
459
// Movie camera (686)
460
model "highres/sprites/props/0686_moviecamera.md3" { 
461
   scale 1.9 shade 10
462
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
463
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
464
   frame { name "Frame0" tile 686 }
465
}
466
 
467
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
468
 
469
// IV Unit (689)
470
model "highres/sprites/props/0689_ivunit.md3" { 
471
   scale 0.75 shade 4 
472
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
473
   frame { name "Frame0" tile 689 }
474
}
475
 
476
texture 690 { 
477
   pal 0 { file "highres/sprites/props/0690.png" } 
478
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
479
}
480
 
481
// Butcher's knife (691)
482
model "highres/sprites/props/0691_knife.md3" {
483
   scale 16 shade 0
484
   detail { file "highres/detail/metal.png" detailscale 0.3 }
485
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
486
   frame { name "FRAME1" tile 691 }
487
}
488
 
489
// Knife (692)
490
model "highres/sprites/props/0692_knife.md3" {
491
   scale 16 shade 0
492
   detail { file "highres/detail/metal.png" detailscale 0.3 }
493
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
494
   frame { name "FRAME1" tile 692 }
495
}
496
 
497
// Knife (693)
498
model "highres/sprites/props/0693_knife.md3" {
499
   scale 16 shade 0
500
   detail { file "highres/detail/metal.png" detailscale 0.3 }
501
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
502
   frame { name "FRAME1" tile 693 }
503
}
504
 
505
// Souce pan (694)
506
model "highres/sprites/props/0694_saucepan.md3" {
507
   scale 1 shade 0
508
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
509
   frame { name "idle" tile0 694 tile1 694 }
510
}
511
 
512
// Frying pan (695)
513
model "highres/sprites/props/0695_fryingpan.md3" {
514
   scale 1 shade 0
515
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
516
   frame { name "idle" tile0 695 tile1 695 }
517
}
518
 
519
// Pot 1 (697)
520
model "highres/sprites/props/0697_pot1.md3" {
521
   scale 1 shade 0
522
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
523
   frame { name "frame00" tile 697 }
524
}
525
 
526
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
527
 
528
texture 710 { 
529
   pal 0 { file "highres/sprites/props/0710.png" } 
530
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
531
}
532
 
533
// Mike (762)
534
model "highres/sprites/props/0762_mike.md3" {
529 leod 535
   scale 0.8 shade 10
536
   skin { pal 0 surface 0 file "highres/sprites/props/0762_mike.png" }
537
   frame { name "none00" tile 762 }
348 spiker 538
}
539
 
540
// Vase (765)
541
model "highres/sprites/props/0765_vase.md3" {
542
   scale 1.7 shade 0
543
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
544
   frame { name "frame00" tile 765 }
545
}
546
 
547
// Sushiplate1: cooked head (768)
548
model "highres/sprites/props/0768_head.md3" {
636 leod 549
   scale 3 shade 0 zadd 0.8
348 spiker 550
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
551
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
552
   frame { name "FRAME1" tile0 768 tile1 768 }
553
}
554
 
555
// Sushiplate 2 (769)
556
model "highres/sprites/props/0769_hand1.md3" {
557
   scale 3 shade 0
558
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
559
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
560
   frame { name "FRAME1" tile0 769 tile1 769 }
561
}
562
 
563
// Sushiplate leg (774)
564
model "highres/sprites/props/0774_leg.md3" {
565
   scale 3 shade 0
566
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
567
   frame { name "FRAME1" tile 774 }
568
}
569
 
570
// Sushiplate 4 (779)
571
model "highres/sprites/props/0779_sushiplate4.md3" {
636 leod 572
   scale 0.3 shade 0
348 spiker 573
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
574
   frame { name "idle" tile 779 }
575
}
576
 
577
// Sushiplate 5 (792)
578
model "highres/sprites/props/0792_hand2.md3" {
579
   scale 3 shade 0
580
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
581
   frame { name "FRAME1" tile 792 }
582
}
583
 
584
// Jib1 (851)
585
model "highres/sprites/props/0851_jib.md3" {
586
   scale 1.0 shade 0
587
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
588
   frame { name "idle" tile 851 }
589
}
590
 
591
// Stripe Ball (901)
592
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
593
   scale 1 shade 8
594
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
595
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
596
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
597
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
598
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
599
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
600
   frame { name "frame00" tile 901 }
601
}
602
 
603
// Que Ball (902)
604
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
605
   scale 1 shade 8
606
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
607
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
608
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
609
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
610
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
611
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
612
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
613
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
614
   frame { name "frame00" tile 902 }
615
}
616
 
617
// Wooden Horse (904)
618
model "highres/sprites/props/0904_woodenhorse.md3" {
619
   scale 4 shade 16
620
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
621
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
622
   frame { name "frame00" tile0 904 tile1 907 }
623
}
624
 
625
// Tree (908)
626
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
627
model "highres/sprites/props/0908_tree.md3" {
628
   scale 1
629
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
630
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
631
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
632
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
633
   frame { name "Frame0" tile 908 }
634
}
635
 
636
// Treetrunk (909)
637
model "highres/sprites/props/0909_treetrunk.md3" {
638
   scale 1.2
639
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
640
   frame { name "Frame0" tile 909 }
641
}
642
 
643
// Tree2 (910)
644
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
645
model "highres/sprites/props/0908_tree.md3" {
646
   scale 1
647
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
648
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
649
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
650
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
651
   frame { name "Frame0" tile 910 } 
652
}
653
 
654
// Cactus (911)
655
model "highres/sprites/props/0911_cactus.md3" {
656
   scale 1.37 shade -5
657
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
658
   frame { name "idle" tile 911 }
659
}
660
 
661
// Bathroom drain (912)
662
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
663
 
664
// Fence (913)
665
model "highres/sprites/props/0913_fence.md3" {
666
   scale 20 shade 0
667
   detail { file "highres/detail/metal.png" detailscale 0.3 }
668
   skin { pal 0 file "highres/textures/0913_d.png" }
669
   normal { file "highres/textures/0913_n.png" }
670
   specular { file "highres/textures/0913_s.png" }
671
   frame { name "Frame0" tile 913 }
672
}
673
 
674
// Wood Fence (914)
675
model "highres/sprites/props/0914_woodfence.md3" {
676
   scale 1 shade 0
677
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
678
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
679
   frame { name "FRAME1" tile 0914 }
680
}
681
 
682
// Fire Ext (916)
683
model "highres/sprites/props/0916_fireext.md3" {
684
   scale 1 shade 0
685
   detail { file "highres/detail/metal.png" detailscale 0.3 }
380 leod 686
   skin { pal 0 file "highres/sprites/props/0916_fireext_d.png" }
348 spiker 687
   specular { file "highres/sprites/props/0916_fireext_s.png" }
688
   frame { name "idle" tile 916 }
689
}
690
 
691
// Firealarm (917)
692
model "highres/sprites/props/0917_firealarm.md3" {
693
   scale 1 shade 0
380 leod 694
   skin { pal 0 file "highres/sprites/props/0917_firealarm_d.png" }
432 leod 695
   normal { file "highres/sprites/props/0917_firealarm_n.png" }
348 spiker 696
   specular { file "highres/sprites/props/0917_firealarm_s.png" }
432 leod 697
   frame { name "Frame 0" tile 917 }
348 spiker 698
}
699
 
700
// Wall Fuse (918)
701
model "highres/sprites/props/0918_wallfuse.md3" {
702
   scale 18 shade 0
703
   detail { file "highres/detail/metal.png" detailscale 0.3 }
704
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
705
   frame { name "Frame0" tile 918 }
706
}
707
 
708
// Electric meter (919)
709
model "highres/sprites/props/0919_electricmeter.md3" { 
710
   scale 1 shade 0 
711
   detail { file "highres/detail/rust.png" detailscale 0.1 }
712
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
713
   frame { name "Frame0" tile 919 }
714
}
715
 
716
// Chain (920)
717
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
718
model "highres/sprites/props/0920_chain.md3" { 
719
   scale 11 shade 0 
720
   detail { file "highres/detail/metal.png" detailscale 0.3 }
721
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
722
   frame { name "FRAME1" tile 920 }
723
}
724
 
725
// Traffic Signal (927)
726
model "highres/sprites/props/0927_trafficsignal.md3" { 
539 leod 727
   scale 11.7 shade 0 
348 spiker 728
   detail { file "highres/detail/metal.png" detailscale 0.3 }
729
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
730
   frame { name "FRAME1" tile 927 }
731
}
732
 
733
// Cactus Broke (939)
734
model "highres/sprites/props/0939_cactusbroke.md3" {
735
   scale 1.37 shade -5
736
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
737
   frame { name "idle" tile 939 }
738
}
739
 
740
// Bounce Mine (940)
741
model "highres/sprites/props/0940_bouncemine.md3" {
742
   scale 1.2 shade 0
743
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
744
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
745
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
746
   frame { name "spinA" tile0 940 tile1 944 }
747
}
748
 
390 leod 749
// Broken Hydrant (950)
546 leod 750
model "highres/sprites/props/0950_brokenhydrant.md3" {
635 leod 751
   scale 0.7 shade 0 zadd 4
752
   skin { pal 0 file "highres/sprites/props/0981_hydrant_d.png" specpower 1.1 specfactor 2 }
753
   normal {	file "highres/sprites/props/0981_hydrant_n.png" }
754
   specular { file "highres/sprites/props/0981_hydrant_s.png" }
755
   frame { name "Frame_0" tile 950 }
348 spiker 756
}
757
 
758
// Box (951)
759
model "highres/sprites/props/0951_box.md3" {
760
   scale 1.5 shade 0
761
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
762
   frame { name "frame00" tile 951 }
763
}
764
 
765
// Bottle1 (954)
766
model "highres/sprites/props/bottles/0954_bottle1.md3" {
767
   scale 15 shade 0
768
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
769
   frame { name "Frame0" tile 954 }
770
}
771
 
772
// Bottle1 fallen (955)
773
model "highres/sprites/props/bottles/0955_bottle1.md3" {
774
   scale 2.5 shade 0
775
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
776
   frame { name "1" tile 955 }
777
}
778
 
779
// Bottle2 (956)
780
model "highres/sprites/props/bottles/0956_bottle2.md3" {
781
   scale 2.5 shade 0
782
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
783
   frame { name "1" tile 956 }
784
}
785
 
786
// Bottle4 (957)
787
model "highres/sprites/props/bottles/0957_bottle4.md3" {
788
   scale 15 shade 0
789
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
790
   frame { name "Frame0" tile 957 }
791
}
792
 
793
// Lamp (958)
794
model "highres/sprites/props/0958_lamp.md3" { 
795
   scale 3.75 shade 1
796
   detail { file "highres/detail/metal.png" detailscale 0.3 }
606 leod 797
   skin { pal 0 surface 0 file "highres/sprites/props/0958_lamp_body.png" }
348 spiker 798
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
799
   frame { name "Frame0" tile 958 }
800
}
801
 
802
// Ocean sprite 1 (971)
803
model "highres/sprites/props/0971_oceansprite1.md3" { 
804
   scale 1 shade 0 
805
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
806
   frame { name "Frame0" tile 971 }
807
}
808
 
809
// Ocean sprite 2 (972)
810
model "highres/sprites/props/0972_oceansprite2.md3" { 
811
   scale 1 shade 0 
812
   detail { file "highres/detail/metal.png" detailscale 0.3 }
813
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
814
   frame { name "Frame0" tile 972 }
815
}
816
 
817
// Ocean sprite 3 (973)
818
model "highres/sprites/props/0973_oceansprite3.md3" { 
819
   scale 1 shade 0 
820
   detail { file "highres/detail/metal.png" detailscale 0.3 }
821
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
822
   frame { name "Frame0" tile 973 }
823
}
824
 
825
// Ocean sprite 4 (974) 
826
model "highres/sprites/props/0974_oceansprite4.md3" { 
827
   scale 2 shade 0 
828
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
829
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
830
   frame { name "Frame0" tile 974 }
831
}
832
 
833
// Ocean sprite 5 (975)
834
model "highres/sprites/props/0975_oceansprite5.md3" { 
835
   scale 1 shade 12 
836
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
837
   frame { name "Frame0" tile 975 }
838
}
839
 
840
// Vent shaft (976)
841
model "highres/sprites/props/0976_ventshaft.md3" { 
842
   scale 0.9 shade 15 
843
   detail { file "highres/detail/metal.png" detailscale 0.3 }
610 leod 844
   skin { pal 0 file "highres/sprites/props/0976_ventshaft_d.png" }
608 loomsday 845
   normal { pal 0 file "highres/sprites/props/0976_ventshaft_n.png" }
846
   specular { pal 0 file "highres/sprites/props/0976_ventshaft_s.png" } 
348 spiker 847
   frame { name "Frame0" tile 976 }
848
}
849
 
850
// Generic Pole (977)
851
model "highres/sprites/props/0977_genericpole.md3" {
852
   scale 1.56 shade 0
853
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
854
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
855
   frame { name "idle" tile 977 }
856
}
857
 
858
// Cone (978)
859
model "highres/sprites/props/0978_cone.md3" {
860
   scale 0.6 shade 0
861
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
862
   frame { name "frame00" tile 978 }
863
}
864
 
865
// Hang Light (979)
866
model "highres/sprites/props/0979_hanglight.md3" {
867
   scale 5 shade 0
868
   detail { file "highres/detail/metal.png" detailscale 0.3 }
869
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
390 leod 870
   glow { pal 0 file "highres/sprites/props/0979_hanglight_g.png" }
348 spiker 871
   frame { name "Frame0" tile 979 }
872
}
873
 
390 leod 874
// Hydrant (981)
546 leod 875
model "highres/sprites/props/0981_hydrant.md3" {
635 leod 876
   scale 0.7 shade 0 zadd -7
877
   skin { pal 0 file "highres/sprites/props/0981_hydrant_d.png" specpower 1.1 specfactor 2 }
878
   normal {	file "highres/sprites/props/0981_hydrant_n.png" }
879
   specular { file "highres/sprites/props/0981_hydrant_s.png" }
880
   frame { name "Frame_0" tile 981 }
348 spiker 881
}
882
 
883
// Tire (990)
884
model "highres/sprites/props/0990_tire.md3" {
885
   scale 0.7 shade 0
886
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
887
   frame { name "frame00" tile 990 }
888
}
889
 
890
// Shower headpiece (991)
891
model "highres/sprites/props/0991_shower.md3" {
892
   scale 11 shade 1 zadd 0.5
893
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
894
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
895
   frame { name "FRAME15" tile0 991 tile1 991 }
896
}
897
 
898
// Pipe5 (994/1005)
899
model "highres/sprites/props/0994_pipe.md3" {
900
   scale 17 shade 0
901
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
902
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
903
   frame { name "FRAME1" tile 0994 }
904
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
905
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
906
   frame { name "FRAME1" tile 1005 }
907
}
908
 
909
// Pipe6 (995/1260)
910
model "highres/sprites/props/0995_pipe.md3" {
911
   scale 17 shade 0
912
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
913
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
914
   frame { name "FRAME1" tile 995 }
915
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
916
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
917
   frame { name "FRAME1" tile 1260 }
918
}
919
 
920
// Pipe4 (996-997)
921
model "highres/sprites/props/0996_pipe.md3" {
922
   scale 17 shade 0
923
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
924
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
925
   frame { name "FRAME1" tile 996 }
926
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
927
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
928
   frame { name "FRAME1" tile 997 }
929
}
930
 
931
// Parking Meter (998-999)
932
model "highres/sprites/props/0998_meter.md3" { 
933
   scale 3 shade 0 
934
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
935
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
936
   frame { name "FRAME1" tile 998 }
937
   frame { name "FRAME1" tile 999 }
938
}
939
 
940
// Bar stool (1006)
941
model "highres/sprites/props/1006_barstol.md3" {
942
   scale 4.0 shade 2
943
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
944
   frame { name "frame00" tile 1006 }
945
}
946
 
947
// Bottle5 (1012)
948
model "highres/sprites/props/bottles/1012_bottle5.md3" {
949
   scale 8 shade 0
950
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
951
   frame { name "Frame0" tile 1012 }
952
}
953
 
954
// Bottle6 (1013)
955
model "highres/sprites/props/bottles/1013_bottle6.md3" {
956
   scale 8 shade 0
957
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
958
   frame { name "Frame0" tile 1013 }
959
}
960
 
961
// Bottle9 fallen (1014)
962
model "highres/sprites/props/bottles/1014_bottle9.md3" {
963
   scale 2.5 shade 0
964
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
965
   frame { name "1" tile 1014 }
966
}
967
 
968
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
969
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
970
 
971
// Plant (1025)
972
model "highres/sprites/props/1025_plant.md3" {
973
   scale 1.1 shade 0
974
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
975
   frame { name "1" tile 1025 }
976
}
977
 
978
// Horse On Side (1026)
979
model "highres/sprites/props/0904_woodenhorse.md3" {
980
   scale 4 shade 16
981
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
982
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
983
   frame { name "frame01" tile0 1026 tile1 1030 }
984
}
985
 
986
// Horselite (1034)
987
model "highres/sprites/props/1034_horselite.md3" { 
988
   scale 0.135 shade 0 
989
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
990
   frame { name "frame1" tile0 1034 tile1 1036 }
991
}
992
 
993
// Round Table (1037)
994
model "highres/sprites/props/1037_rtable.md3" {
995
   scale 1.4 shade 2
996
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
997
   frame { name "frame00" tile0 1037 tile1 1037 }
998
}
999
 
1000
// Pipe (1038)
1001
model "highres/sprites/props/1038_pipe.md3" {
1002
   scale 16 shade 0
1003
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1004
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
1005
   frame { name "Frame0" tile 1038 }
1006
}
1007
 
1008
// Donuts (1045)
1009
model "highres/sprites/props/1045_donuts.md3" {
1010
   scale 1.8 shade 0
1011
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
1012
   frame { name "idle" tile 1045 }
1013
}
1014
 
1015
// Pipes (1048)
1016
model "highres/sprites/props/1048_pipes.md3" { 
1017
   scale 1 shade 0 
1018
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1019
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
1020
   frame { name "Frame0" tile 1048 }
1021
}
1022
 
1023
// Fuse box 2 (1049)
1024
model "highres/sprites/props/1049_fusebox2.md3" { 
1025
   scale 1 shade 0 
1026
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1027
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
1028
   frame { name "Frame0" tile 1049 }
1029
}
1030
 
1031
// Fuse box (1050)
1032
model "highres/sprites/props/1050_fusebox.md3" { 
1033
   scale 1 shade 0
1034
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
1035
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
1036
   frame { name "Frame0" tile 1050 }
1037
}
1038
 
1039
// Hand dryer (1051)
532 leod 1040
model "highres/sprites/props/1051_handdryer.md3" {
1041
   scale 1.05 shade 4
348 spiker 1042
   detail { file "highres/detail/metal.png" detailscale 0.3 }
533 nightfrigh 1043
   skin { pal 0 surface 0 file "highres/sprites/props/1051_handdryer_d.png" specpower 1 specfactor 3 } 
532 leod 1044
   specular { surface 0 file "highres/sprites/props/1051_handdryer_s.png" }
539 leod 1045
   normal { surface 0 file "highres/sprites/props/1051_handdryer_n.png" parallaxbias 0.0 parallaxscale 0.0 }
532 leod 1046
   frame { name "frame1" tile 1051 }
348 spiker 1047
}
1048
 
1049
// Towel dispenser (1052)
1050
model "highres/sprites/props/1052_toweld.md3" {
1051
   scale 1.575 shade 0
1052
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1053
   frame { name "idle" tile 1052 }
1054
}
1055
 
1056
// Toilet paper (1053)
1057
model "highres/sprites/props/1053_toiletpaper.md3" {
1058
   scale 3 shade 4
1059
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1060
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1061
   frame { name "frame00" tile 1053 }
1062
}
1063
 
1064
// Cineline (1055)
1065
model "highres/sprites/props/1055_cineline.md3" {
1066
   scale 22 shade 6
1067
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1068
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1069
   frame { name "cineline00" tile0 1055 tile1 1056 }
1070
}
1071
 
1072
// Black Clock (1060)
1073
model "highres/sprites/props/1060_clock.md3" {
1074
   scale 1.5 shade 0
1075
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1076
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1077
   frame { name "Frame0" tile 1060 }
1078
}
1079
 
1080
// Spotlight (1061)
1081
model "highres/sprites/props/1061_spotlight.md3" { 
1082
   scale 1 shade 0 
1083
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1084
   frame { name "Frame0" tile 1061 }
1085
}
1086
 
1087
// Rubber Can (1062)
1088
model "highres/sprites/props/1062_rubbercan.md3" {
1089
   scale 2.6 shade 4
1090
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1091
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1092
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1093
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1094
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1095
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1096
   frame { name "idle" tile 1062 }
1097
   frame { name "punch" tile 1063 }
1098
}
1099
 
1100
// Black Clock Broken (1067)
1101
model "highres/sprites/props/1067_clockbroken.md3" {
1102
   scale 1.5 shade 0
1103
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1104
   frame { name "idle" tile 1067 }
1105
}
1106
 
1107
// Socket (1069)
1108
model "highres/sprites/props/1069_socket.md3" {
1109
   zadd 0
1110
   scale 15 shade 0
1111
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1112
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1113
   frame { name "FRAME1" tile 1069 }
1114
}
1115
 
1116
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1117
 
1118
// Broken Light (1078)
1119
model "highres/sprites/props/1078_brokenlight.md3" { 
1120
   scale 1 shade 0 
1121
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1122
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1123
   frame { name "Frame0" tile 1078 }
1124
}
1125
 
1126
// Ooz Filter (1079)
1127
model "highres/sprites/props/1079_oozfilter.md3" {
1128
   scale 1 shade 0
1129
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1130
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1131
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1132
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1133
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1134
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1135
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1136
   frame { name "1" tile0 1079 tile1 1081 }
1137
}
1138
 
1139
// Reactor (1088/1096)
1140
   model "highres/sprites/props/1088_reactor.md3" {
1141
      scale 4.4 shade 0
1142
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1143
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1144
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1145
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1146
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1147
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1148
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1149
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
486 leod 1150
      frame { name "Frame0" tile0 1088 tile1 1091 }
348 spiker 1151
   }
1152
 
1153
   model "highres/sprites/props/1096_reactorburnt.md3" {
1154
      scale 4.4 shade 0
1155
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1156
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1157
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1158
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1159
      frame { name "Frame0" tile 1096 }
1160
   }
1161
 
1162
texture 1113 { 
1163
   pal 0 { file "highres/sprites/props/1113.png" } 
1164
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1165
}
1166
texture 1114 { 
1167
   pal 0 { file "highres/sprites/props/1114.png" }
1168
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1169
}
1170
 
1171
// TipJar (1157)
1172
model "highres/sprites/props/1157_tipjar.md3" {
1173
   scale 3.5 shade 3
1174
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1175
   frame { name "frame_1" tile0 1157 tile1 1157 }
1176
}
1177
 
1178
// Wiaderkob (1158)
1179
model "highres/sprites/props/1158_wiaderkob.md3" {
1180
   scale 17 shade 0
1181
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1182
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1183
}
1184
 
1185
// Bottle12 (1159)
1186
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1187
   scale 15 shade 0
1188
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1189
   frame { name "Frame0" tile 1159 }
1190
}
1191
 
1192
 
435 leod 1193
// Bottle13 (1160)
348 spiker 1194
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1195
   scale 2.5 shade 0
1196
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1197
   frame { name "1" tile 1160 }
1198
}
1199
 
435 leod 1200
// Bottle14 (1161)
348 spiker 1201
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1202
   scale 2.5 shade 0
1203
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1204
   frame { name "1" tile 1161 }
1205
}
1206
 
435 leod 1207
// Bottle15 (1162)
348 spiker 1208
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1209
   scale 2.5 shade 0
1210
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1211
   frame { name "1" tile 1162 }
1212
}
1213
 
435 leod 1214
// Bottle16 (1163)
348 spiker 1215
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1216
   scale 2.5 shade 0
1217
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1218
   frame { name "1" tile 1163 }
1219
}
1220
 
435 leod 1221
// Bottle17 (1164)
348 spiker 1222
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1223
   scale 2.5 shade 0
1224
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1225
   frame { name "1" tile 1164 }
1226
}
1227
 
435 leod 1228
// Bottle18 (1165)
348 spiker 1229
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1230
   scale 2.5 shade 0
1231
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1232
   frame { name "1" tile 1165 }
1233
}
1234
 
435 leod 1235
// Bottle19 (1166)
348 spiker 1236
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1237
   scale 2.5 shade 0
1238
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1239
   frame { name "1" tile 1166 }
1240
}
1241
 
1242
// Crane Pole (1221)
1243
model "highres/sprites/props/1221_pole.md3" { 
1244
   scale 0.55 shade 4
1245
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1246
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1247
   frame { name "Frame0" tile 1221 }
1248
}
1249
 
1250
// Crane (1222)
1251
model "highres/sprites/props/1222_crane.md3" {
1252
   scale 0.55 shade 4
1253
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
653 loomsday 1254
   skin { pal 0 file "highres/sprites/props/1222_crane_d.png" }
1255
   specular { pal 0 file "highres/sprites/props/1222_crane_s.png" }
348 spiker 1256
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1257
   frame { name "Grab_0" tile 1222 }
1258
   frame { name "Grab_2" tile 1223 }
1259
   frame { name "Grab_3" tile 1224 }
1260
}
1261
 
1262
// Barbroke (1225)
1263
model "highres/sprites/props/1225_barbroke.md3" { 
1264
   scale 1.66 shade 1
1265
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1266
   frame { name "frame1" tile 1225 }
1267
}
1268
 
1269
// Barrels 
1270
 
1271
model "highres/sprites/props/1227_nukebarrel.md3" {
1272
   scale 1.8 shade 8
1273
 
1274
      // NukeBarrel (1227)
1275
      detail { file "highres/detail/rust.png" detailscale 0.5 }
610 leod 1276
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel_d.png" }
426 loomsday 1277
      normal { pal 0 file "highres/sprites/props/1227_nukebarrel_n.png" }
610 leod 1278
	  specular { pal 0 file "highres/sprites/props/1227_nukebarrel_s.png" }
348 spiker 1279
      frame { name "frame00" tile 1227 }
1280
      frame { name "frame01" tile 1228 }
631 loomsday 1281
      frame { name "frame02" tile 1229 }
348 spiker 1282
 
1283
      // ExplodingBarrel (1238)
1284
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1285
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1286
      frame { name "frame00" tile 1238 }
1287
      frame { name "frame01" tile 1239 }
1288
 
1289
      // OilBarrel (4580)
1290
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1291
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1292
      frame { name "frame00" tile 4580 }
1293
 
1294
      // WhiteBarrel (4581)  
1295
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1296
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1297
      frame { name "frame00" tile 4581 }
1298
 
1299
      // ToxicBarrel (4582)
1300
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1301
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1302
      frame { name "frame00" tile 4582 }
1303
} 
1304
 
631 loomsday 1305
model "highres/sprites/props/1230_nukebarrel.md3" {
1306
   scale 1.8 shade 8
348 spiker 1307
 
631 loomsday 1308
      // NukeBarrel explosion frames
1309
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1310
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel_d.png" }
1311
      normal { pal 0 file "highres/sprites/props/1227_nukebarrel_n.png" }
1312
	  specular { pal 0 file "highres/sprites/props/1227_nukebarrel_s.png" }
1313
      frame { name "frame03" tile 1230 }
1314
      frame { name "frame04" tile 1231 }
1315
}
1316
 
348 spiker 1317
// Can With Something (1232)
1318
model "highres/sprites/props/1232_canwithsomething.md3" {
1319
  scale 18 shade 8
1320
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1321
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1322
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1323
  frame { name "trc00" tile 1232 }
1324
}
1325
 
1326
// Money (1233)
1327
model "highres/sprites/props/1233_money.md3" {
1328
   scale 8 shade 4
1329
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1330
   frame { name "Frame02" tile0 1233 tile1 1235 }
1331
}
1332
 
1333
// FireBarrel (1240)
1334
model "highres/sprites/props/1240_firebarrel.md3" {
1335
   scale 1.6 0
1336
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1337
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1338
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1339
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1340
}
1341
 
1342
// Seenine (1247)
1343
model "highres/sprites/props/1247_seenine.md3" {
1344
   scale 1.56 shade 0
1345
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1346
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1347
   frame { name "idle" tile 1247 }
1348
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1349
   frame { name "blowup1" tile0 1248 tile1 1249 }
1350
}
1351
 
1352
// Newspaper (1275)
569 leod 1353
texture 1275 {
1354
   pal 0 { file "highres/sprites/props/1275.png" }
1355
   detail { file "highres/detail/paper_crumpled.png" detailscale 2.0 }
1356
}
1357
 
1358
// Newspaper (1276)
1359
model "highres/sprites/props/1276_newspaper.md3" {
348 spiker 1360
   scale 1.2 shade 0
569 leod 1361
   skin { pal 0 file "highres/sprites/props/1276_newspaper.png" }
348 spiker 1362
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
569 leod 1363
   frame { frame "frame1" tile0 1276 tile1 1276 }
348 spiker 1364
}
1365
 
1366
// Chopper (1337)
1367
model "highres/sprites/props/1337_chopper.md3" {
1368
   scale 5.5 shade 0
1369
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1370
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1371
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1372
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1373
   frame { name "FRAME1" tile 1345 }
1374
}
1375
 
1376
// Chopper's debris2 (1340)
1377
model "highres/sprites/props/1340_debris2.md3" {
1378
   scale 7.5 shade 0
1379
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1380
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1381
   frame { name "FRAME1" tile 1340 }
1382
}
1383
 
1384
// Chopper's debris1 (1341)
1385
model "highres/sprites/props/1341_debris1.md3" {
1386
   scale 7.5 shade 0
1387
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1388
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1389
   frame { name "FRAME1" tile 1341 }
1390
}
1391
 
1392
// Chopper's debris3 (1342)
1393
model "highres/sprites/props/1342_debris3.md3" {
1394
   scale 7.5 shade 0
1395
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1396
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1397
   frame { name "FRAME1" tile 1342 }
1398
}
1399
 
1400
// Chopper's wheel (1343)
1401
model "highres/sprites/props/1343_wheel.md3" {
1402
   scale 8 shade 0
1403
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1404
   frame { name "FRAME1" tile 1343 }
1405
}
1406
 
1407
// Chopper's propeller (1344)
1408
model "highres/sprites/props/1344_propeller.md3" {
1409
   scale 2 shade 0
1410
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1411
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1412
   frame { name "FRAME1" tile 1344 }
1413
}
1414
 
1415
// Chopper' crash (1346)
1416
model "highres/sprites/props/1346_crash.md3" {
1417
   scale 5 shade 0
1418
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1419
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1420
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1421
}
1422
 
1423
// X-Files Jar/Fetus (1358)
1424
model "highres/sprites/props/1358_xfilesjar.md3" { 
1425
   scale 6 shade 0 
1426
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1427
   frame { name "FRAME1" tile 1358 }
1428
}
1429
 
1430
// X-Files Jar/Fetus Broken (1359)
1431
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1432
   scale 6 shade 0 
1433
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1434
   frame { name "FRAME1" tile 1359 }
1435
}
1436
 
1437
// Firevase (1390)
1438
model "highres/sprites/props/1390_firevase.md3" { 
1439
   scale 1.5 shade 0 
1440
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1441
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1442
   frame { frame "frame1" tile0 1390 tile1 1393 }
1443
}
1444
 
1445
// Babe Land Cannon (1810)
1446
model "highres/sprites/props/1810_cannon.md3" { 
1447
   scale 0.8 shade 0 zadd -5
1448
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1449
   frame { name "Frame0" tile0 1810 tile1 1816 }
1450
}
1451
 
1452
// Cannon ball (1817)
1453
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1454
   scale 2.5 shade 8 zadd -6
1455
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1456
   frame { name "frame00" tile 1817 }
1457
}
1458
 
1459
// Cannonball pile (1818)
1460
model "highres/sprites/props/1818_cannonballpile.md3" {
1461
   scale 2.5 shade 0
1462
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1463
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1464
   frame { name "frame00" tile 1818 }
1465
}
1466
 
1467
// Feces (2200)
1468
model "highres/sprites/props/2200_feces.md3" {
1469
   scale 1 shade 0
1470
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1471
   frame { name "frame00" tile 2200 }
1472
}
1473
 
619 leod 1474
// Duke Icon (2452)
1475
texture 2452 { pal 0 { file "highres/sprites/props/2452.png" } }
1476
 
348 spiker 1477
// Skull (2453)
1478
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1479
 
1480
// Sky Car (2491)
1481
model "highres/sprites/props/2491_skycar.md3" {
1482
   scale 3 shade 0
1483
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1484
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1485
   frame { name "FRAME1" tile 2491 }
1486
}
1487
 
1488
// Blimp (3400)
1489
model "highres/sprites/props/3400_blimp.md3" { 
1490
   scale 1.5 shade 5 
1491
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1492
   frame { name "Frame0" tile 3400 }
1493
}
1494
 
1495
// Car Mirror (3418)
1496
model "highres/sprites/props/3418_carmirror.md3" {
1497
   scale 1.5 shade 0
1498
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1499
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1500
   frame { name "Frame0" tile 3418 }
1501
}
1502
 
1503
// Candy Bar (3419)
1504
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1505
 
1506
// Pirate Flag (3426)
430 leod 1507
texture 3426 { // "notmd" maphack
1508
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1509
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1510
}
1511
texture 3427 { // "notmd" maphack
1512
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1513
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1514
}
1515
texture 3428 { // "notmd" maphack
1516
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1517
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1518
}
348 spiker 1519
model "highres/sprites/props/3426_pirateflag.md3" {
1520
   scale 1.25 shade 0
1521
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1522
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1523
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1524
   frame { name "Frame0" tile0 3426 tile1 3428 }
1525
}
1526
 
1527
// Root (3429)
1528
model "highres/sprites/props/3429_root.md3" { 
1529
   scale 0.85 shade 0 
1530
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1531
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1532
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1533
   frame { frame "frame1" tile0 3429  tile1 3429 }
1534
}
1535
 
1536
 
1537
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1538
 
1539
// Target (4359)
1540
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1541
 
1542
// Gunpowder barrel (4360)
1543
model "highres/sprites/props/4360_barrel.md3" {
1544
   scale 2.2 shade 0
1545
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1546
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1547
   frame { name "idle" tile0 4360 tile1 4360 }
1548
}
1549
 
1550
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1551
 
1552
// Mission Impossible knife (4363)
1553
model "highres/sprites/props/4363_knife.md3" {
1554
   scale 2.6 shade 0
1555
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1556
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1557
   frame { name "FRAME1" tile 4363 }
1558
}
1559
 
1560
// Hat rack (4367)
1561
model "highres/sprites/props/4367_hatrack.md3" { 
1562
   scale 1 shade 6 
1563
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1564
   frame { name "Frame0" tile 4367 }
1565
}
1566
 
1567
// Emergency Light (4369)
1568
model "highres/sprites/props/4369_light.md3" { 
1569
   scale 1.5 shade 1
1570
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1571
   frame { name "none00" tile 4369 }
1572
}
1573
 
1574
// Desklamp (4370)
1575
model "highres/sprites/props/4370_desklamp.md3" { 
1576
   scale 1 shade 10 
1577
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1578
   frame { name "Frame0" tile 4370 }
1579
}
1580
 
1581
// Coffee machine (4372)
1582
model "highres/sprites/props/4372_coffeemachine.md3" { 
1583
   scale 1 shade 0 
1584
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1585
   frame { name "Frame0" tile 4372 }
1586
}
1587
 
1588
// Cups (4373)
1589
model "highres/sprites/props/4373_cups.md3" {
1590
   scale 6 shade 0
1591
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1592
   frame { name "FRAME1" tile 4373 }
1593
}
1594
 
1595
// Gavals (4374)
1596
model "highres/sprites/props/4374_gavals.md3" { 
1597
   scale 1 shade 0 
1598
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1599
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1600
   frame { name "Frame0" tile 4374 }
1601
}
1602
 
646 leod 1603
// Gavals2 (4375) - slightly rotated Gavals (4374)
1604
model "highres/sprites/props/4374_gavals.md3" { 
1605
   scale 1 shade 0 
1606
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1607
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1608
   frame { name "Frame0" tile 4375 }
1609
}
1610
 
348 spiker 1611
// Police Lightpole (4377)
1612
model "highres/sprites/props/4377_policepole.md3" {
1613
   scale 2 shade 10
1614
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1615
   frame { name "idle" tile 4377 }
1616
}
1617
 
1618
// Cable (4386)
1619
model "highres/sprites/props/4386_cable.md3" {
573 leod 1620
   scale 3.1 shade 0
348 spiker 1621
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1622
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1623
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1624
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1625
   frame { name "idle" tile 4386 }
1626
}
1627
 
1628
texture 4387 { pal 0 { file "highres/sprites/props/4387.png" } }
1629
 
1630
// Trashcan (4388)
1631
model "highres/sprites/props/4388_trashcan.md3" {
1632
   scale 3.5 shade 0
1633
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1634
   frame { name "idle" tile0 4388 tile1 4388 }
1635
}
1636
 
1637
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1638
 
1639
// Speaker (4397)
1640
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1641
model "highres/sprites/props/4397_speaker.md3" {
1642
   scale 1.1 shade 0
1643
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1644
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1645
   frame { frame "frame1" tile0 4397 tile1 4397 }
1646
}
1647
 
1648
//  Broken speaker (4398)
1649
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1650
model "highres/sprites/props/4398_speaker.md3" {
1651
   scale 1.1 shade 0
1652
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1653
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1654
   frame { frame "frame1" tile0 4398 tile1 4398 }
1655
}
1656
 
1657
// Teddy Bear (4400)
1658
model "highres/sprites/props/4400_bear.md3" { 
1659
   scale 1 shade 0 
1660
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1661
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1662
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1663
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1664
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1665
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1666
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1667
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1668
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1669
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1670
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1671
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1672
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1673
   skin { pal 24 file "highres/sprites/props/4400_bear_24.png" } 
1674
   frame { name "FRAME1" tile 4400 }
1675
}
1676
 
1677
// Boat wheel (4406)
1678
model "highres/sprites/props/4406_boatwheel.md3" { 
1679
   scale 1 shade 0 
1680
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1681
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1682
   frame { name "Frame0" tile 4406 }
1683
}
1684
 
1685
// Letter (4410)
1686
model "highres/sprites/props/4410_letter.md3" {
1687
   scale 8 shade 4
1688
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1689
   frame { name "frame00" tile0 4410 tile1 4412 }
1690
}
1691
 
1692
// Mailbag (4413)
1693
model "highres/sprites/props/4413_mailbag.md3" {
1694
   scale 6 shade 0
1695
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1696
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1697
   frame { name "idle" tile 4413 }
1698
}
1699
 
1700
// Car Mirror (4415)
1701
model "highres/sprites/props/4415_carmirror.md3" {
1702
   scale 1.5 shade 0
1703
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1704
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1705
   frame { name "Frame0" tile 4415 }
1706
}
1707
 
1708
// Jeep Mirror (4416)
1709
model "highres/sprites/props/4416_jeepmirror.md3" {
1710
   scale 1.5 shade 0
1711
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1712
   frame { name "Frame0" tile 4416 }
1713
}
1714
 
1715
// Bus Mirror (4417)
1716
model "highres/sprites/props/4417_busmirror.md3" {
1717
   scale 1.5 shade 0
1718
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1719
   frame { name "Frame0" tile 4417 }
1720
}
1721
 
1722
// Opened Pipebomb (4419)
1723
model "highres/sprites/props/4419_openpbomb.md3" {
1724
   scale 15 shade 1
1725
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1726
   frame { name "none00" tile 4419 }
1727
}
1728
 
1729
// Hotmeat (4427)
1730
model "highres/sprites/props/4427_hotmeat.md3" { 
1731
   scale 1.2 shade 0 
1732
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1733
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1734
   frame { name "FRAME1" tile 4427 }
1735
}
1736
 
435 leod 1737
// Fence (4429) // ART tile is bit-identical to 0913
1738
model "highres/sprites/props/0913_fence.md3" {
1739
   scale 20 shade 0
1740
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1741
   skin { pal 0 file "highres/textures/0913_d.png" }
1742
   normal { file "highres/textures/0913_n.png" }
1743
   specular { file "highres/textures/0913_s.png" }
1744
   frame { name "Frame0" tile 4429 }
1745
}
1746
 
348 spiker 1747
// Coffee mug (4438)
1748
model "highres/sprites/props/4438_coffeemug.md3" {
1749
   scale 1 shade 0
1750
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1751
   frame { name "FRAME1" tile 4438 }
1752
}
1753
 
1754
// Broken Fuse #1 (4430-4432)
1755
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1756
texture 4431 { 
1757
   pal 0 { file "highres/sprites/props/4431.png" } 
506 leod 1758
   glow { file "highres/sprites/props/4431_g.png" }
348 spiker 1759
}
1760
texture 4432 { 
1761
   pal 0 { file "highres/sprites/props/4432.png" } 
506 leod 1762
   glow { file "highres/sprites/props/4432_g.png" }   
348 spiker 1763
}
1764
 
1765
// Paper And Pen (4439)
1766
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1767
 
1768
// Donuts 2 (4440)
1769
model "highres/sprites/props/4440_donuts.md3" {
1770
   scale 7 shade 0
1771
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1772
   frame { name "FRAME1" tile 4440 }
1773
}
1774
 
1775
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1776
 
1777
// American flag (4443)
1778
model "highres/sprites/props/4443_flag.md3" {
1779
   scale 1.38 shade 0
1780
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1781
   frame { name "FRAME1" tile 4443 }
1782
}
1783
 
1784
// Tripod camera (4444)
1785
model "highres/sprites/props/4444_tripodcamera.md3" { 
1786
   scale 0.9 shade 0 
1787
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1788
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1789
   frame { name "Frame0" tile 4444 }
1790
}
1791
 
1792
// Chain (4446)
1793
model "highres/sprites/props/4446_chain.md3" { 
1794
   scale 16 shade 0 
1795
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1796
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1797
   frame { name "FRAME1" tile 4446 }
1798
}
1799
 
1800
// Mail delivery bag (4452)
1801
model "highres/sprites/props/4452_deliverybag.md3" { 
1802
   scale 1 shade 10 
1803
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1804
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1805
   frame { name "Frame0" tile 4452 }
1806
}
1807
 
1808
// Meter (4453)
1809
model "highres/sprites/props/4453_meter.md3" {
1810
   scale 2.5 0
1811
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1812
   frame { name "idle" tile0 4453 tile1 4453 }
1813
}
1814
 
1815
// Desk phone (4454)
1816
model "highres/sprites/props/4454_deskphone.md3" { 
1817
   scale 0.6 shade 0 
1818
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1819
   frame { name "Frame0" tile 4454 }
1820
}
1821
 
1822
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1823
 
1824
// Gumball machine (4458)
1825
model "highres/sprites/props/4458_gumballmachine.md3" {
1826
   scale 1.5 shade 2
1827
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1828
   frame { name "idle" tile0 4458 tile1 4458 }
1829
}
1830
 
1831
// Gumball machine broken (4459)
1832
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1833
   scale 1.5 shade 0
1834
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1835
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1836
   frame { name "dying1" tile0 4459 tile1 4459 }
1837
}
1838
 
1839
// Certificate (4460)
1840
model "highres/sprites/props/4460_cert.md3" {
1841
   scale 11 shade 4
1842
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1843
   frame { name "Frame02" tile0 4460 tile1 4462 }
1844
}
1845
 
1846
// Mace paper spray (4464)
1847
model "highres/sprites/props/4464_mace.md3" { 
1848
   scale 1 shade 3 
1849
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1850
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1851
   frame { name "Frame0" tile 4464 }
1852
}
1853
 
1854
// Broken cable (4480)
1855
texture 4480 { 
1856
   pal 0 { file "highres/sprites/props/4480.png" } 
1857
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1858
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1859
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1860
}
1861
texture 4481 { 
1862
   pal 0 { file "highres/sprites/props/4481.png" }
1863
   pal 10 { file "highres/sprites/props/4481_10.png" }
1864
   pal 13 { file "highres/sprites/props/4481_13.png" }
1865
   pal 14 { file "highres/sprites/props/4481_14.png" }
1866
   glow { file "highres/sprites/props/4481_g.png" } 
1867
}
1868
texture 4482 { 
1869
   pal 0 { file "highres/sprites/props/4482.png" }
1870
   pal 10 { file "highres/sprites/props/4482_10.png" }
1871
   pal 13 { file "highres/sprites/props/4482_13.png" }
1872
   pal 14 { file "highres/sprites/props/4482_14.png" }
1873
   glow { file "highres/sprites/props/4482_g.png" }
1874
}
1875
 
1876
// Broom (4496)
1877
model "highres/sprites/props/4496_broom.md3" { 
1878
   scale 1 shade 0 
1879
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1880
   frame { name "Frame0" tile 4496 }
1881
}
1882
 
1883
// Mop (4497)
1884
model "highres/sprites/props/4497_mop.md3" { 
1885
   scale 1 shade 0 
1886
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1887
   frame { name "Frame0" tile 4497 }
1888
}
1889
 
1890
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1891
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1892
 
1893
// Chest of gold (4520)
1894
model "highres/sprites/props/4520_goldchest.md3" { 
1895
   scale 0.9 shade 0 
1896
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1897
   frame { name "Frame0" tile 4520 }
1898
}
1899
 
1900
// Steed's gear (4524)
1901
model "highres/sprites/props/4524_steedgear.md3" {
1902
   scale 1.5 shade 0
1903
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1904
   frame { name "FRAME1" tile 4524 }
1905
}
1906
 
1907
// FoodObject1 (4530)
1908
model "highres/sprites/props/4530_foodobject1.md3" {
1909
   scale 0.45 shade 0
1910
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1911
   frame { name "frame1" tile 4530 }
1912
}
1913
 
1914
// FoodObject4 (4533)
1915
model "highres/sprites/props/4533_foodobject4.md3" {
1916
   scale 0.45 shade 0
1917
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1918
   frame { name "frame1" tile 4533 }
1919
}
1920
 
1921
// Condiment cups (4536)
1922
model "highres/sprites/props/4536_cups.md3" { 
1923
   scale 1 shade 0 
1924
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1925
   frame { name "Frame0" tile 4536 }
1926
}
1927
 
1928
// Mustard (4537)
1929
model "highres/sprites/props/4537_4538.md3" { 
1930
   scale 1 shade 0 
1931
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1932
   frame { name "Frame0" tile 4537 }
1933
}
1934
 
1935
// Ketchup (4538)
1936
model "highres/sprites/props/4537_4538.md3" { 
1937
   scale 1 shade 0 
1938
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1939
   frame { name "Frame0" tile 4538 }
1940
}
1941
 
1942
// Foodobject10 (4539)
1943
model "highres/sprites/props/4539_napkin.md3" {
1944
   scale 12.5 shade 0
1945
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1946
   frame { name "FRAME1" tile 4539 }
1947
}
1948
 
1949
// Foodobject11 (4540)
1950
model "highres/sprites/props/4540_foodobject11.md3" { 
1951
   scale 0.8 shade 0
1952
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1953
   frame { name "idle" tile 4540 }
1954
}
1955
 
1956
// Foodobject12 (4541)
1957
model "highres/sprites/props/4540_foodobject11.md3" {
1958
   scale 0.8 shade 0
1959
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1960
   frame { name "idle" tile 4541 }
1961
}
1962
 
1963
// Foodobject13 (4542)
1964
model "highres/sprites/props/4542_foodobject13.md3" {
1965
   scale 0.8 shade 0
1966
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1967
   frame { name "idle" tile 4542 }
1968
}
1969
 
1970
// Foodobject14 (4543)
1971
model "highres/sprites/props/4543_foodobject14.md3" {
1972
   scale 0.5 shade 0
1973
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1974
   frame { name "idle" tile 4543 }
1975
}
1976
 
1977
// Foodobject15 (4544)
1978
model "highres/sprites/props/4544_foodobject15.md3" {
1979
   scale 0.6 shade 0
1980
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1981
   frame { name "idle" tile 4544 }
1982
}
1983
 
1984
// Foodobject16 (4545)
1985
model "highres/sprites/props/4545_foodobject16.md3" {
1986
   scale 0.6 shade 0
1987
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1988
   frame { name "idle" tile 4545 }
1989
}
1990
 
1991
// Empty fries cup (4546)
1992
model "highres/sprites/props/4546_emptyfries.md3" { 
1993
   scale 1 shade 10 
1994
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1995
   frame { name "Frame0" tile 4546 }
1996
}
1997
 
1998
// Filed fries cup (4547)
1999
model "highres/sprites/props/4547_filledfries.md3" { 
2000
   scale 1 shade 10 
2001
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
2002
   frame { name "Frame0" tile 4547 }
2003
}
2004
 
2005
// Foodobject19 (4548)
2006
model "highres/sprites/props/4548_foodobject19.md3" {
2007
   scale 0.9 shade 0
2008
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
2009
   frame { name "FRAME1" tile 4548 }
2010
}
2011
 
2012
// Foodobject20 (4549)
2013
model "highres/sprites/props/4540_foodobject11.md3" {
2014
   scale 0.8 shade 0
2015
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
2016
   frame { name "idle" tile 4549 }
2017
}
2018
 
2019
// Head lamp (4550)
2020
model "highres/sprites/props/4550_headlamp.md3" { 
2021
   scale 1 shade 0 
2022
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
2023
   frame { name "Frame0" tile 4550 }
2024
}
2025
 
2026
// Worms can (4552)
2027
model "highres/sprites/props/4552_worms.md3" { 
2028
   scale 1 shade 0 
2029
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
2030
   frame { name "Frame0" tile 4552 }
2031
}
2032
 
2033
// Chicken skined (4554)
2034
model "highres/sprites/props/4554_4555.md3" { 
2035
   scale 1 shade 0 
2036
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
2037
   frame { name "Frame0" tile 4554 }
2038
}
2039
 
2040
// Chicken feathered (4555)
2041
model "highres/sprites/props/4554_4555.md3" { 
2042
   scale 1 shade 0 
2043
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
2044
   frame { name "Frame0" tile 4555 }
2045
}
2046
 
2047
// Tampons (4557)
2048
model "highres/sprites/props/4557_tampon.md3" { 
2049
   scale 1 shade 0 
2050
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2051
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
2052
   frame { name "Frame0" tile 4557 }
2053
}
2054
 
2055
// Robotdog2 (4560) 
2056
model "highres/sprites/props/4560_doggy.md3" { 
639 leod 2057
   scale 0.65 shade 5 
348 spiker 2058
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
2059
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
486 leod 2060
   frame { name "Frame0" tile0 4560 tile1 4562 }
348 spiker 2061
}
2062
 
2063
// Jollymeal (4569)
2064
model "highres/sprites/props/4569_jollymeal.md3" { 
2065
   scale 1 shade 0 
2066
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
2067
   frame { name "Frame0" tile 4569 }
2068
}
2069
 
2070
// Dukeburger (4570)
478 spiker 2071
model "highres/sprites/props/4570_dukeburger2013.md3" {
2072
   scale 1.5 shade 0 zadd 15
2073
   skin { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_d.png" }
2074
   normal { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_n.png" }
2075
   specular { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_s.png" }  
2076
   skin { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_d.png" }
2077
   normal { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_n.png" }
2078
   specular { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_s.png" }
2079
   skin { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_d.png" }
2080
   normal { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_n.png" }
2081
   specular { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_s.png" }
2082
   skin { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_d.png" }
2083
   normal { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_n.png" }
2084
   specular { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_s.png" }
2085
   skin { pal 0 surface 0 file "highres/sprites/props/4570_dukeburger2013.png" }
348 spiker 2086
   frame { name "frame1" tile0 4570 tile1 4574 }
2087
}
2088
 
2089
// Punch clock (4575)
2090
model "highres/sprites/props/4575_punchclock.md3" {
2091
   scale 1.03 shade 0 zadd 3
2092
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
2093
   frame { name "Frame0" tile 4575 }
2094
}
2095
 
2096
// Shopping cart (4576)
2097
model "highres/sprites/props/4576_shoppingcart.md3" { 
2098
   scale 1 shade 0 
2099
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2100
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
2101
   frame { name "Frame0" tile 4576 }
2102
}
2103
 
2104
// Pipe (4583)
2105
model "highres/sprites/props/4583_pipe.md3" { 
2106
   scale 0.778 shade 0 
585 loomsday 2107
//   detail { file "highres/detail/metal.png" detailscale 0.3 }
2108
   skin { pal 0 surface 0 file "highres/sprites/props/4583_d.png" }
2109
   normal { pal 0 surface 0 file "highres/sprites/props/4583_n.png" }
2110
   specular { pal 0 surface 0 file "highres/sprites/props/4583_s.png" }
2111
//   detail { file "highres/detail/metal.png" detailscale 0.3 }
2112
//   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
348 spiker 2113
   frame { name "Frame0" tile 4583 }
2114
}
2115
 
2116
// Green pipe handle (4585)
2117
model "highres/sprites/props/4585.md3" {
2118
   scale 4.5 shade 1
2119
   skin { pal 0 file "highres/sprites/props/4585.png" }
2120
   frame { name "frame1" tile 4585 }
2121
}
2122
 
2123
// Another pipe (4586)
2124
model "highres/sprites/props/4586.md3" { 
2125
   scale 0.778 shade 0 
2126
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2127
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2128
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2129
   frame { name "Frame0" tile 4586 }
2130
}
2131
 
2132
// Thin Pipe (4587)
2133
model "highres/sprites/props/4587_thinpipe.md3" { 
2134
   scale 0.778 shade 0 
2135
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2136
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2137
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2138
   frame { name "Frame0" tile 4587 }
2139
}
2140
 
2141
// Dolphin (4591)
2142
model "highres/sprites/props/4591_dolphin.md3" { 
2143
   scale 1.04 shade 3 
2144
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2145
   frame { name "Frame0" tile 4591 }
2146
}
2147
 
2148
// Dolphin2 (4592)
2149
model "highres/sprites/props/4592_dolphin2.md3" { 
2150
   scale 1.04 shade 3 
2151
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2152
   frame { name "Frame0" tile 4592 }
2153
}
2154
 
2155
// Banner 1 (4600)
430 leod 2156
texture 4600 { // "notmd" maphack
2157
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2158
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2159
}
2160
texture 4601 { // "notmd" maphack
2161
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2162
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2163
}
2164
texture 4602 { // "notmd" maphack
2165
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2166
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2167
}
348 spiker 2168
model "highres/sprites/props/4600_banner.md3" {
2169
   scale 7 shade 0
2170
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2171
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2172
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2173
   frame { name "1" tile0 4600 tile1 4602 }
2174
}
2175
 
2176
// Banner 2 (4603)
430 leod 2177
texture 4603 { // "notmd" maphack
2178
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2179
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2180
}
2181
texture 4604 { // "notmd" maphack
2182
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2183
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2184
}
2185
texture 4605 { // "notmd" maphack
2186
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2187
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2188
}
348 spiker 2189
model "highres/sprites/props/4603_banner.md3" {
2190
   scale 7 shade 0
2191
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2192
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2193
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2194
   frame { name "1" tile0 4603 tile1 4605 }
2195
}
2196
 
2197
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2198
 
2199
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2200
 
2201
 
2202
// Bloody baseball bat (4946)
2203
model "highres/sprites/props/4946_bloodybat.md3" { 
2204
   scale 1 shade 8 
2205
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2206
   frame { name "Frame0" tile 4946 }
2207
}