Subversion Repositories duke3d_hrp

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348 spiker 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "none00" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md3" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "frame00" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md3" {
22
   scale 1.56 shade 0
23
   detail { file "highres/detail/metal.png" detailscale 0.3 }
24
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
27
}
28
 
29
// Fan Sprite Broke (411)
30
model "highres/sprites/props/0411_fanspritebroke.md3" {
31
   scale 1.56 shade 0
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
33
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
34
   frame { name "frame00" tile 411 }
35
}
36
 
37
texture 418 { 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
39
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
40
}
41
 
42
// Radar Dish (479)
43
model "highres/sprites/props/0479_radardish.md3" {
44
   scale 5.3 shade 0
45
   detail { file "highres/detail/metal.png" detailscale 0.3 }
46
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
47
   frame { name "Frame0" tile 479 }
48
}
49
 
50
// Observatory (480)
51
model "highres/sprites/props/0480_observatory.md3" {
52
   scale 3.5 shade 2
53
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
54
   frame { name "frame00" tile 480 }
55
}
56
 
57
// Space Shuttle (487)
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
59
model "highres/sprites/props/0487_shuttle.md3" { 
60
   scale 4.5 shade 0 
61
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
62
   frame { name "FRAME1" tile 487 }
63
}
64
 
65
// Satellite #2 (489)
66
model "highres/sprites/props/0489_satellite.md3" {
67
   scale 0.5 shade 4
68
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
69
   glow { pal 0 file "highres/sprites/props/0489_satellite_glow.png" }   
70
   frame { name "Frame0" tile 489 }
71
}
72
 
73
// Satellite #3 (516)
74
model "highres/sprites/props/0516_satellite.md3" {
75
   scale 1.8 shade 0
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
78
   frame { name "Frame0" tile 516 }
79
}
80
 
81
// Fuel pod (517)
82
model "highres/sprites/props/0517_fuelpod.md3" {
83
   scale 0.9 shade 0
84
   detail { file "highres/detail/metal.png" detailscale 0.3 }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
86
   frame { name "FRAME1" tile 517 }
87
}
88
 
89
// Tube (536)
90
model "highres/sprites/props/0536_tube.md3" {
91
   scale 1.9 shade 0
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
94
   frame { name "frame00" tile 536 }
95
}
96
 
97
// Tube (537)
98
model "highres/sprites/props/0537_tube.md3" {
99
   scale 1.9 shade 0
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
102
   frame { name "frame00" tile 537 }
103
}
104
 
105
// Slimepipe (538)
106
model "highres/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
111
}
112
 
113
// globe (542)
114
model "highres/sprites/props/0542_globe.md3" {
115
   scale 0.6 shade 1
116
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
117
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
118
   frame { name "frame_1" tile 542 }
119
}
120
 
121
// Wallspeaker (543)
122
model "highres/sprites/props/0543_wallspeaker.md3" {
123
   scale 2 shade 0
124
   detail { file "highres/detail/metal.png" detailscale 0.3 }
125
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
126
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
127
   frame { name "FRAME1" tile 543 }
128
}
129
 
130
// Iron Bar (544)
131
model "highres/sprites/props/0544_ironbar.md3" {
132
   scale 1 shade 0
133
   detail { file "highres/detail/metal.png" detailscale 0.3 }
134
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
135
   frame { name "FRAME1" tile 544 }
136
}
137
 
138
// Domelight (551)
139
model "highres/sprites/props/0551_domelight.md3" {
140
   scale 8.0 shade 3
141
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
142
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
143
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
144
   frame { name "FRAME4" tile0 0551 tile1 0554 }
145
}
146
 
147
// Pipe handle (555)
148
model "highres/sprites/props/0555.md3" {
149
   scale 3 shade 1
150
   skin { pal 0 file "highres/sprites/props/0555.png" }
151
   frame { name "frame1" tile 555 }
152
}
153
 
154
// Chair 1 (556)
155
model "highres/sprites/props/0556_chair1.md3" {
156
   scale 2 shade 2
157
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
158
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
159
   frame { name "frame00" tile0 556 tile1 557 }
160
}
161
 
162
// Broken Chair (559)
163
model "highres/sprites/props/0559_brokenchair.md3" {
164
   scale 2 shade 2
165
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
166
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
167
   frame { name "frame00" tile 559 }
168
}
169
 
170
// Soap (561)
171
model "highres/sprites/props/0561_soap.md3" {
172
   scale 10 shade 0
173
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
174
   frame { name "soap" tile 561 }
175
}
176
 
177
// Drinking fountain (563)
178
model "highres/sprites/props/0563_drinkfount.md3" {
179
   scale 0.6 shade 0
180
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
181
   frame { name "Frame0" tile 563 }
182
}
183
 
184
// Drinking fountain - Anim 1 (564)
185
model "highres/sprites/props/0566_drinkfount.md3" {
186
   scale 0.6 shade 0
187
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
188
   frame { name "Frame0" tile 564 }
189
}
190
 
191
// Drinking fountain - Anim 2 (565)
192
model "highres/sprites/props/0565_drinkfount.md3" {
193
   scale 0.6 shade 0
194
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
195
   frame { name "Frame0" tile 565 }
196
}
197
 
198
// Drinking fountain - Anim 3 (566)
199
model "highres/sprites/props/0566_drinkfount.md3" {
200
   scale 0.6 shade 0
201
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
202
   frame { name "Frame0" tile 566 }
203
}
204
 
205
// Drinking fountain - Destroyed (567)
206
model "highres/sprites/props/0567_drinkfount.md3" {
207
   scale 0.6 shade 0
208
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
209
   frame { name "Frame0" tile 567 }
210
}
211
 
212
texture 568 { 
213
   pal  0 { file "highres/sprites/props/0568.png" }
214
   pal 21 { file "highres/sprites/props/0568_21.png" }
215
}
216
 
217
// Toilet (569)
218
model "highres/sprites/props/0569_toilet.md3" {
219
   scale 1.1 shade 0
220
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
221
   frame { frame "idle" tile 569 }
222
}
223
 
224
// Stall (571)
225
model "highres/sprites/props/0571_stall.md3" {
226
   scale 1.5 shade 2
227
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
228
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
229
   frame { name "1" tile 571 }
230
}
231
 
232
// Shower headpiece (572)
233
model "highres/sprites/props/0991_shower.md3" {
234
   scale 9.5 shade 1
235
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
236
   frame { name "FRAME15" tile0 572 tile1 572 }
237
}
238
 
239
// Stall Broke (573)
240
model "highres/sprites/props/0573_stallbroke.md3" {
241
   scale 1.5 shade 2
242
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
243
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
244
   frame { name "1" tile 573 }
245
}
246
 
247
// Sensor (584)
248
model "highres/sprites/props/0584_sensor.md3" { 
249
   scale 0.9 shade 0 
250
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
251
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
252
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
253
   frame { frame "frame1" tile0 584  tile1 584 }
254
}
255
 
256
// Display (585)
257
model "highres/sprites/props/0585_display.md3" { 
258
   scale 1.22 shade 0
259
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
260
   frame { name "frame1" tile 585 }
261
}
262
 
263
// Grate 1 (595)
264
texture 595 { 
265
   pal 0 { file "highres/sprites/props/0595.png" }
266
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
267
}
268
model "highres/sprites/props/0595_grate1.md3" {
269
   scale 1.56 shade 4
270
   detail { file "highres/detail/metal.png" detailscale 0.3 }
271
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
272
   frame { name "idle" tile 595 }
273
}
274
 
275
// Broken Grate 1 (596)
276
model "highres/sprites/props/0596_bgrate1.md3" {
277
   scale 1.56 shade 4
278
   detail { file "highres/detail/metal.png" detailscale 0.3 }
279
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
280
   frame { name "idle" tile 596 }
281
}
282
 
283
// Solar Panel (602)
284
model "highres/sprites/props/0602_solarpanel.md3" {
285
   scale 1.4 shade 0
286
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
287
   frame { name "FRAME" tile 602 }
288
}
289
 
290
// Space suit 2 (606)
291
model "highres/sprites/props/0606_spacesuit2.md3" { 
292
   scale 1 shade 0 
293
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
294
   frame { name "Frame0" tile 606 }
295
}
296
 
297
// Antenna (607) 
298
model "highres/sprites/props/0607_antenna.md3" { 
299
   scale 1 shade 0 
300
   detail { file "highres/detail/metal.png" detailscale 0.3 }
301
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
302
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
303
   frame { name "Frame0" tile 607 }
304
}
305
 
306
// Pipe (610) 
307
model "highres/sprites/props/0610_tube.md3" { 
308
   scale 15 shade 0 
309
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
310
   frame { name "Frame0" tile 610 }
311
}
312
 
313
// Toilet Broke (615)
314
model "highres/sprites/props/0615_toiletbroke.md3" {
315
   scale 1.1 shade 0
316
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
317
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
318
   frame { name "broken" tile 615 }
319
}
320
 
321
// Pipe2 (616)
322
model "highres/sprites/props/0619_pipe1.md3" {
323
   scale 16 shade 0
324
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
325
   frame { name "Frame0" tile 616 }
326
}
327
 
328
// Pipe1B (617)
329
model "highres/sprites/props/0617_pipe1b.md3" {
330
   scale 16 shade 0
331
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
332
   frame { name "Frame0" tile 617 }
333
}
334
 
335
// Pipe (618, 670)
336
model "highres/sprites/props/0995_pipe.md3" {
337
   scale 17 shade 0
338
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
339
   skin { pal 0 file "highres/sprites/props/0618_pipe.png" }
340
   frame { name "FRAME1" tile 618 }
341
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
342
   skin { pal 0 file "highres/sprites/props/0700_pipe.png" }
343
   frame { name "FRAME1" tile 700 }
344
}
345
 
346
// Pipe1 (619)
347
model "highres/sprites/props/0619_pipe1.md3" {
348
   scale 16 shade 0
349
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
350
   frame { name "Frame0" tile 619 }
351
}
352
 
353
// Alternate Reactor (620)
354
model "highres/sprites/props/0620_reactor.md3" {
355
   scale 2 shade 0 zadd 40
356
   skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
357
   skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
358
   detail { file "highres/detail/metal.png" detailscale 0.3 }
359
   frame { name "frame00" tile 620 }
360
}
361
 
362
// Camera 1 (621)
363
model "highres/sprites/props/0621_camera1.md3" {
364
   scale 1.13 shade 0
365
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
366
   frame { name "idle" tile0 621 tile1 625 }
367
}
368
 
369
texture 632 { 
370
   pal  0 { file "highres/sprites/props/0632.png" }
371
   pal 10 { file "highres/sprites/props/0632_10.png" }
372
   pal 11 { file "highres/sprites/props/0632_11.png" }
373
   pal 12 { file "highres/sprites/props/0632_12.png" }
374
   pal 13 { file "highres/sprites/props/0632_13.png" }
375
   pal 14 { file "highres/sprites/props/0632_14.png" }
376
   pal 15 { file "highres/sprites/props/0632_15.png" }
377
   pal 16 { file "highres/sprites/props/0632_16.png" }
378
   pal 18 { file "highres/sprites/props/0632_12.png" }
379
   pal 21 { file "highres/sprites/props/0632_21.png" }
380
   pal 22 { file "highres/sprites/props/0632_11.png" }
381
   pal 23 { file "highres/sprites/props/0632_23.png" }
382
}
383
 
384
// Pipe2B (633)
385
model "highres/sprites/props/0617_pipe1b.md3" {
386
   scale 16 shade 0
387
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
388
   frame { name "Frame0" tile 633 }
389
}
390
 
391
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
392
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
393
 
394
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
395
 
396
// Vacuum (669)
397
model "highres/sprites/props/0669_vacuum.md3" { 
398
   scale 1 shade 5 
399
   detail { file "highres/detail/metal.png" detailscale 0.3 }
400
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
401
   frame { name "Frame0" tile 669 }
402
}
403
 
404
// Water faucet (670)
405
model "highres/sprites/props/0670_faucet.md3" {
406
   scale 10 shade 4
407
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
408
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
409
   frame { name "frame00" tile0 670 tile1 671 }
410
   frame { name "frame04" tile 574 }
411
}
412
 
413
// Scale (678)
414
model "highres/sprites/props/0678_scale.md3" { 
415
   scale 1 shade 0 
416
   detail { file "highres/detail/metal.png" detailscale 0.3 }
417
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
418
   frame { name "Frame0" tile 678 }
419
}
420
 
421
// Folding Chair (680)
422
model "highres/sprites/props/0680.md3" {
423
   scale 0.9 shade 0
424
   skin { pal 0 file "highres/sprites/props/0680.png" }
425
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
426
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
427
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
428
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
429
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
430
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
431
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
432
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
433
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
434
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
435
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
436
   frame { name "FRAME1" tile0 0680 tile1 0684 }
437
}
438
 
439
// Reflektor (685)
440
model "highres/sprites/props/0685_reflektor.md3" {
441
   scale 9 shade 0
442
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
443
   frame { name "FRAME1" tile 0685 }
444
}
445
 
446
// Movie camera (686)
447
model "highres/sprites/props/0686_moviecamera.md3" { 
448
   scale 1.9 shade 10
449
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
450
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
451
   frame { name "Frame0" tile 686 }
452
}
453
 
454
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
455
 
456
// IV Unit (689)
457
model "highres/sprites/props/0689_ivunit.md3" { 
458
   scale 0.75 shade 4 
459
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
460
   frame { name "Frame0" tile 689 }
461
}
462
 
463
texture 690 { 
464
   pal 0 { file "highres/sprites/props/0690.png" } 
465
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
466
}
467
 
468
// Butcher's knife (691)
469
model "highres/sprites/props/0691_knife.md3" {
470
   scale 16 shade 0
471
   detail { file "highres/detail/metal.png" detailscale 0.3 }
472
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
473
   frame { name "FRAME1" tile 691 }
474
}
475
 
476
// Knife (692)
477
model "highres/sprites/props/0692_knife.md3" {
478
   scale 16 shade 0
479
   detail { file "highres/detail/metal.png" detailscale 0.3 }
480
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
481
   frame { name "FRAME1" tile 692 }
482
}
483
 
484
// Knife (693)
485
model "highres/sprites/props/0693_knife.md3" {
486
   scale 16 shade 0
487
   detail { file "highres/detail/metal.png" detailscale 0.3 }
488
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
489
   frame { name "FRAME1" tile 693 }
490
}
491
 
492
// Souce pan (694)
493
model "highres/sprites/props/0694_saucepan.md3" {
494
   scale 1 shade 0
495
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
496
   frame { name "idle" tile0 694 tile1 694 }
497
}
498
 
499
// Frying pan (695)
500
model "highres/sprites/props/0695_fryingpan.md3" {
501
   scale 1 shade 0
502
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
503
   frame { name "idle" tile0 695 tile1 695 }
504
}
505
 
506
// Pot 1 (697)
507
model "highres/sprites/props/0697_pot1.md3" {
508
   scale 1 shade 0
509
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
510
   frame { name "frame00" tile 697 }
511
}
512
 
513
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
514
 
515
texture 710 { 
516
   pal 0 { file "highres/sprites/props/0710.png" } 
517
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
518
}
519
 
520
// Mike (762)
521
model "highres/sprites/props/0762_mike.md3" {
522
   scale 1.1 shade 2
523
   detail { file "highres/detail/metal.png" detailscale 0.3 }
524
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
525
   frame { name "frame00" tile 762 }
526
}
527
 
528
// Vase (765)
529
model "highres/sprites/props/0765_vase.md3" {
530
   scale 1.7 shade 0
531
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
532
   frame { name "frame00" tile 765 }
533
}
534
 
535
// Sushiplate1: cooked head (768)
536
model "highres/sprites/props/0768_head.md3" {
537
   scale 4 shade 0 zadd 0.8
538
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
539
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
540
   frame { name "FRAME1" tile0 768 tile1 768 }
541
}
542
 
543
// Sushiplate 2 (769)
544
model "highres/sprites/props/0769_hand1.md3" {
545
   scale 3 shade 0
546
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
547
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
548
   frame { name "FRAME1" tile0 769 tile1 769 }
549
}
550
 
551
// Sushiplate leg (774)
552
model "highres/sprites/props/0774_leg.md3" {
553
   scale 3 shade 0
554
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
555
   frame { name "FRAME1" tile 774 }
556
}
557
 
558
// Sushiplate 4 (779)
559
model "highres/sprites/props/0779_sushiplate4.md3" {
560
   scale 0.4 shade 0
561
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
562
   frame { name "idle" tile 779 }
563
}
564
 
565
// Sushiplate 5 (792)
566
model "highres/sprites/props/0792_hand2.md3" {
567
   scale 3 shade 0
568
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
569
   frame { name "FRAME1" tile 792 }
570
}
571
 
572
// Jib1 (851)
573
model "highres/sprites/props/0851_jib.md3" {
574
   scale 1.0 shade 0
575
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
576
   frame { name "idle" tile 851 }
577
}
578
 
579
// Stripe Ball (901)
580
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
581
   scale 1 shade 8
582
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
583
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
584
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
585
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
586
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
587
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
588
   frame { name "frame00" tile 901 }
589
}
590
 
591
// Que Ball (902)
592
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
593
   scale 1 shade 8
594
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
595
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
596
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
597
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
598
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
599
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
600
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
601
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
602
   frame { name "frame00" tile 902 }
603
}
604
 
605
// Wooden Horse (904)
606
model "highres/sprites/props/0904_woodenhorse.md3" {
607
   scale 4 shade 16
608
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
609
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
610
   frame { name "frame00" tile0 904 tile1 907 }
611
}
612
 
613
// Tree (908)
614
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
615
model "highres/sprites/props/0908_tree.md3" {
616
   scale 1
617
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
618
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
619
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
620
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
621
   frame { name "Frame0" tile 908 }
622
}
623
 
624
// Treetrunk (909)
625
model "highres/sprites/props/0909_treetrunk.md3" {
626
   scale 1.2
627
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
628
   frame { name "Frame0" tile 909 }
629
}
630
 
631
// Tree2 (910)
632
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
633
model "highres/sprites/props/0908_tree.md3" {
634
   scale 1
635
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
636
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
637
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
638
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
639
   frame { name "Frame0" tile 910 } 
640
}
641
 
642
// Cactus (911)
643
model "highres/sprites/props/0911_cactus.md3" {
644
   scale 1.37 shade -5
645
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
646
   frame { name "idle" tile 911 }
647
}
648
 
649
// Bathroom drain (912)
650
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
651
 
652
// Fence (913)
653
model "highres/sprites/props_polymost/0913_fence.md3" {
654
   scale 20 shade 0
655
   detail { file "highres/detail/metal.png" detailscale 0.3 }
656
   skin { pal 0 file "highres/textures/0913.png" }
657
   frame { name "Frame0" tile 913 }
658
}
659
 
660
// Wood Fence (914)
661
model "highres/sprites/props/0914_woodfence.md3" {
662
   scale 1 shade 0
663
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
664
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
665
   frame { name "FRAME1" tile 0914 }
666
}
667
 
668
// Fire Ext (916)
669
model "highres/sprites/props_polymost/0916_fireext.md3" {
670
   scale 1 shade 0
671
   detail { file "highres/detail/metal.png" detailscale 0.3 }
672
   skin { pal 0 file "highres/sprites/props_polymost/0916_fireext.png" }
673
   frame { name "idle" tile 916 }
674
}
675
 
676
// Firealarm (917)
677
model "highres/sprites/props_polymost/0917_firealarm.md3" {
678
   scale 1 shade 0
679
   detail { file "highres/detail/metal.png" detailscale 0.3 }
680
   skin { pal 0 file "highres/sprites/props_polymost/0917_firealarm.jpg" }
681
   frame { name "FRAME1" tile 917 }
682
}
683
 
684
// Wall Fuse (918)
685
model "highres/sprites/props/0918_wallfuse.md3" {
686
   scale 18 shade 0
687
   detail { file "highres/detail/metal.png" detailscale 0.3 }
688
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
689
   frame { name "Frame0" tile 918 }
690
}
691
 
692
// Electric meter (919)
693
model "highres/sprites/props/0919_electricmeter.md3" { 
694
   scale 1 shade 0 
695
   detail { file "highres/detail/rust.png" detailscale 0.1 }
696
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
697
   frame { name "Frame0" tile 919 }
698
}
699
 
700
// Chain (920)
701
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
702
model "highres/sprites/props/0920_chain.md3" { 
703
   scale 11 shade 0 
704
   detail { file "highres/detail/metal.png" detailscale 0.3 }
705
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
706
   frame { name "FRAME1" tile 920 }
707
}
708
 
709
// Traffic Signal (927)
710
model "highres/sprites/props/0927_trafficsignal.md3" { 
711
   scale 1 shade 0 
712
   detail { file "highres/detail/metal.png" detailscale 0.3 }
713
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
714
   frame { name "FRAME1" tile 927 }
715
}
716
 
717
// Cactus Broke (939)
718
model "highres/sprites/props/0939_cactusbroke.md3" {
719
   scale 1.37 shade -5
720
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
721
   frame { name "idle" tile 939 }
722
}
723
 
724
// Bounce Mine (940)
725
model "highres/sprites/props/0940_bouncemine.md3" {
726
   scale 1.2 shade 0
727
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
728
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
729
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
730
   frame { name "spinA" tile0 940 tile1 944 }
731
}
732
 
733
// Broken Hydrent (950)
734
model "highres/sprites/props/0950_brokenhydrent.md3" {
735
   scale 0.75 shade 0
736
   detail { file "highres/detail/rust.png" detailscale 0.3 }
737
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
738
   frame { name "idle" tile 950 }
739
}
740
 
741
// Box (951)
742
model "highres/sprites/props/0951_box.md3" {
743
   scale 1.5 shade 0
744
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
745
   frame { name "frame00" tile 951 }
746
}
747
 
748
// Bottle1 (954)
749
model "highres/sprites/props/bottles/0954_bottle1.md3" {
750
   scale 15 shade 0
751
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
752
   frame { name "Frame0" tile 954 }
753
}
754
 
755
// Bottle1 fallen (955)
756
model "highres/sprites/props/bottles/0955_bottle1.md3" {
757
   scale 2.5 shade 0
758
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
759
   frame { name "1" tile 955 }
760
}
761
 
762
// Bottle2 (956)
763
model "highres/sprites/props/bottles/0956_bottle2.md3" {
764
   scale 2.5 shade 0
765
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
766
   frame { name "1" tile 956 }
767
}
768
 
769
// Bottle4 (957)
770
model "highres/sprites/props/bottles/0957_bottle4.md3" {
771
   scale 15 shade 0
772
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
773
   frame { name "Frame0" tile 957 }
774
}
775
 
776
// Lamp (958)
777
model "highres/sprites/props/0958_lamp.md3" { 
778
   scale 3.75 shade 1
779
   detail { file "highres/detail/metal.png" detailscale 0.3 }
780
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
781
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
782
   frame { name "Frame0" tile 958 }
783
}
784
 
785
// Ocean sprite 1 (971)
786
model "highres/sprites/props/0971_oceansprite1.md3" { 
787
   scale 1 shade 0 
788
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
789
   frame { name "Frame0" tile 971 }
790
}
791
 
792
// Ocean sprite 2 (972)
793
model "highres/sprites/props/0972_oceansprite2.md3" { 
794
   scale 1 shade 0 
795
   detail { file "highres/detail/metal.png" detailscale 0.3 }
796
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
797
   frame { name "Frame0" tile 972 }
798
}
799
 
800
// Ocean sprite 3 (973)
801
model "highres/sprites/props/0973_oceansprite3.md3" { 
802
   scale 1 shade 0 
803
   detail { file "highres/detail/metal.png" detailscale 0.3 }
804
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
805
   frame { name "Frame0" tile 973 }
806
}
807
 
808
// Ocean sprite 4 (974) 
809
model "highres/sprites/props/0974_oceansprite4.md3" { 
810
   scale 2 shade 0 
811
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
812
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
813
   frame { name "Frame0" tile 974 }
814
}
815
 
816
// Ocean sprite 5 (975)
817
model "highres/sprites/props/0975_oceansprite5.md3" { 
818
   scale 1 shade 12 
819
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
820
   frame { name "Frame0" tile 975 }
821
}
822
 
823
// Vent shaft (976)
824
model "highres/sprites/props/0976_ventshaft.md3" { 
825
   scale 0.9 shade 15 
826
   detail { file "highres/detail/metal.png" detailscale 0.3 }
827
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
828
   frame { name "Frame0" tile 976 }
829
}
830
 
831
// Generic Pole (977)
832
model "highres/sprites/props/0977_genericpole.md3" {
833
   scale 1.56 shade 0
834
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
835
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
836
   frame { name "idle" tile 977 }
837
}
838
 
839
// Cone (978)
840
model "highres/sprites/props/0978_cone.md3" {
841
   scale 0.6 shade 0
842
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
843
   frame { name "frame00" tile 978 }
844
}
845
 
846
// Hang Light (979)
847
model "highres/sprites/props/0979_hanglight.md3" {
848
   scale 5 shade 0
849
   detail { file "highres/detail/metal.png" detailscale 0.3 }
850
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
851
   glow { pal 0 file "highres/sprites/props/0979_hanglight_glow.png" }
852
   frame { name "Frame0" tile 979 }
853
}
854
 
855
// Hydrent (981)
856
model "highres/sprites/props/0981_hydrent.md3" {
857
   scale 0.75 shade 0
858
   detail { file "highres/detail/rust.png" detailscale 0.3 }
859
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
860
   frame { name "idle" tile 981 }
861
}
862
 
863
// Tire (990)
864
model "highres/sprites/props/0990_tire.md3" {
865
   scale 0.7 shade 0
866
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
867
   frame { name "frame00" tile 990 }
868
}
869
 
870
// Shower headpiece (991)
871
model "highres/sprites/props/0991_shower.md3" {
872
   scale 11 shade 1 zadd 0.5
873
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
874
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
875
   frame { name "FRAME15" tile0 991 tile1 991 }
876
}
877
 
878
// Pipe5 (994/1005)
879
model "highres/sprites/props/0994_pipe.md3" {
880
   scale 17 shade 0
881
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
882
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
883
   frame { name "FRAME1" tile 0994 }
884
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
885
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
886
   frame { name "FRAME1" tile 1005 }
887
}
888
 
889
// Pipe6 (995/1260)
890
model "highres/sprites/props/0995_pipe.md3" {
891
   scale 17 shade 0
892
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
893
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
894
   frame { name "FRAME1" tile 995 }
895
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
896
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
897
   frame { name "FRAME1" tile 1260 }
898
}
899
 
900
// Pipe4 (996-997)
901
model "highres/sprites/props/0996_pipe.md3" {
902
   scale 17 shade 0
903
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
904
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
905
   frame { name "FRAME1" tile 996 }
906
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
907
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
908
   frame { name "FRAME1" tile 997 }
909
}
910
 
911
// Parking Meter (998-999)
912
model "highres/sprites/props/0998_meter.md3" { 
913
   scale 3 shade 0 
914
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
915
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
916
   frame { name "FRAME1" tile 998 }
917
   frame { name "FRAME1" tile 999 }
918
}
919
 
920
// Bar stool (1006)
921
model "highres/sprites/props/1006_barstol.md3" {
922
   scale 4.0 shade 2
923
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
924
   frame { name "frame00" tile 1006 }
925
}
926
 
927
// Bottle5 (1012)
928
model "highres/sprites/props/bottles/1012_bottle5.md3" {
929
   scale 8 shade 0
930
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
931
   frame { name "Frame0" tile 1012 }
932
}
933
 
934
// Bottle6 (1013)
935
model "highres/sprites/props/bottles/1013_bottle6.md3" {
936
   scale 8 shade 0
937
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
938
   frame { name "Frame0" tile 1013 }
939
}
940
 
941
// Bottle9 fallen (1014)
942
model "highres/sprites/props/bottles/1014_bottle9.md3" {
943
   scale 2.5 shade 0
944
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
945
   frame { name "1" tile 1014 }
946
}
947
 
948
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
949
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
950
 
951
// Plant (1025)
952
model "highres/sprites/props/1025_plant.md3" {
953
   scale 1.1 shade 0
954
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
955
   frame { name "1" tile 1025 }
956
}
957
 
958
// Horse On Side (1026)
959
model "highres/sprites/props/0904_woodenhorse.md3" {
960
   scale 4 shade 16
961
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
962
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
963
   frame { name "frame01" tile0 1026 tile1 1030 }
964
}
965
 
966
// Horselite (1034)
967
model "highres/sprites/props/1034_horselite.md3" { 
968
   scale 0.135 shade 0 
969
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
970
   frame { name "frame1" tile0 1034 tile1 1036 }
971
}
972
 
973
// Round Table (1037)
974
model "highres/sprites/props/1037_rtable.md3" {
975
   scale 1.4 shade 2
976
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
977
   frame { name "frame00" tile0 1037 tile1 1037 }
978
}
979
 
980
// Pipe (1038)
981
model "highres/sprites/props/1038_pipe.md3" {
982
   scale 16 shade 0
983
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
984
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
985
   frame { name "Frame0" tile 1038 }
986
}
987
 
988
// Donuts (1045)
989
model "highres/sprites/props/1045_donuts.md3" {
990
   scale 1.8 shade 0
991
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
992
   frame { name "idle" tile 1045 }
993
}
994
 
995
// Pipes (1048)
996
model "highres/sprites/props/1048_pipes.md3" { 
997
   scale 1 shade 0 
998
   detail { file "highres/detail/metal.png" detailscale 0.3 }
999
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
1000
   frame { name "Frame0" tile 1048 }
1001
}
1002
 
1003
// Fuse box 2 (1049)
1004
model "highres/sprites/props/1049_fusebox2.md3" { 
1005
   scale 1 shade 0 
1006
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1007
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
1008
   frame { name "Frame0" tile 1049 }
1009
}
1010
 
1011
// Fuse box (1050)
1012
model "highres/sprites/props/1050_fusebox.md3" { 
1013
   scale 1 shade 0
1014
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
1015
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
1016
   frame { name "Frame0" tile 1050 }
1017
}
1018
 
1019
// Hand dryer (1051)
1020
model "highres/sprites/props/1051_handdryer.md3" {
1021
   scale 1.6 shade 4
1022
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1023
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1024
   frame { name "frame01" tile 1051 }
1025
}
1026
 
1027
// Towel dispenser (1052)
1028
model "highres/sprites/props/1052_toweld.md3" {
1029
   scale 1.575 shade 0
1030
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1031
   frame { name "idle" tile 1052 }
1032
}
1033
 
1034
// Toilet paper (1053)
1035
model "highres/sprites/props/1053_toiletpaper.md3" {
1036
   scale 3 shade 4
1037
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1038
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1039
   frame { name "frame00" tile 1053 }
1040
}
1041
 
1042
// Cineline (1055)
1043
model "highres/sprites/props/1055_cineline.md3" {
1044
   scale 22 shade 6
1045
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1046
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1047
   frame { name "cineline00" tile0 1055 tile1 1056 }
1048
}
1049
 
1050
// Black Clock (1060)
1051
model "highres/sprites/props/1060_clock.md3" {
1052
   scale 1.5 shade 0
1053
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1054
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1055
   frame { name "Frame0" tile 1060 }
1056
}
1057
 
1058
// Spotlight (1061)
1059
model "highres/sprites/props/1061_spotlight.md3" { 
1060
   scale 1 shade 0 
1061
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1062
   frame { name "Frame0" tile 1061 }
1063
}
1064
 
1065
// Rubber Can (1062)
1066
model "highres/sprites/props/1062_rubbercan.md3" {
1067
   scale 2.6 shade 4
1068
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1069
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1070
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1071
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1072
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1073
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1074
   frame { name "idle" tile 1062 }
1075
   frame { name "punch" tile 1063 }
1076
}
1077
 
1078
// Black Clock Broken (1067)
1079
model "highres/sprites/props/1067_clockbroken.md3" {
1080
   scale 1.5 shade 0
1081
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1082
   frame { name "idle" tile 1067 }
1083
}
1084
 
1085
// Socket (1069)
1086
model "highres/sprites/props/1069_socket.md3" {
1087
   zadd 0
1088
   scale 15 shade 0
1089
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1090
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1091
   frame { name "FRAME1" tile 1069 }
1092
}
1093
 
1094
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1095
 
1096
// Broken Light (1078)
1097
model "highres/sprites/props/1078_brokenlight.md3" { 
1098
   scale 1 shade 0 
1099
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1100
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1101
   frame { name "Frame0" tile 1078 }
1102
}
1103
 
1104
// Ooz Filter (1079)
1105
model "highres/sprites/props/1079_oozfilter.md3" {
1106
   scale 1 shade 0
1107
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1108
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1109
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1110
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1111
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1112
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1113
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1114
   frame { name "1" tile0 1079 tile1 1081 }
1115
}
1116
 
1117
// Reactor (1088/1096)
1118
   model "highres/sprites/props/1088_reactor.md3" {
1119
      scale 4.4 shade 0
1120
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1121
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1122
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1123
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1124
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1125
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1126
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1127
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1128
      frame { name "Frame0" tile 1088 }
1129
   }
1130
 
1131
   model "highres/sprites/props/1096_reactorburnt.md3" {
1132
      scale 4.4 shade 0
1133
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1134
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1135
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1136
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1137
      frame { name "Frame0" tile 1096 }
1138
   }
1139
 
1140
texture 1113 { 
1141
   pal 0 { file "highres/sprites/props/1113.png" } 
1142
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1143
}
1144
texture 1114 { 
1145
   pal 0 { file "highres/sprites/props/1114.png" }
1146
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1147
}
1148
 
1149
// TipJar (1157)
1150
model "highres/sprites/props/1157_tipjar.md3" {
1151
   scale 3.5 shade 3
1152
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1153
   frame { name "frame_1" tile0 1157 tile1 1157 }
1154
}
1155
 
1156
// Wiaderkob (1158)
1157
model "highres/sprites/props/1158_wiaderkob.md3" {
1158
   scale 17 shade 0
1159
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1160
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1161
}
1162
 
1163
// Bottle12 (1159)
1164
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1165
   scale 15 shade 0
1166
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1167
   frame { name "Frame0" tile 1159 }
1168
}
1169
 
1170
 
1171
// Bottle3 (1160)
1172
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1173
   scale 2.5 shade 0
1174
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1175
   frame { name "1" tile 1160 }
1176
}
1177
 
1178
// Bottle4 (1161)
1179
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1180
   scale 2.5 shade 0
1181
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1182
   frame { name "1" tile 1161 }
1183
}
1184
 
1185
// Bottle5 (1162)
1186
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1187
   scale 2.5 shade 0
1188
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1189
   frame { name "1" tile 1162 }
1190
}
1191
 
1192
// Bottle6 (1163)
1193
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1194
   scale 2.5 shade 0
1195
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1196
   frame { name "1" tile 1163 }
1197
}
1198
 
1199
// Bottle7 (1164)
1200
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1201
   scale 2.5 shade 0
1202
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1203
   frame { name "1" tile 1164 }
1204
}
1205
 
1206
// Bottle8 (1165)
1207
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1208
   scale 2.5 shade 0
1209
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1210
   frame { name "1" tile 1165 }
1211
}
1212
 
1213
// Bottle10 (1166)
1214
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1215
   scale 2.5 shade 0
1216
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1217
   frame { name "1" tile 1166 }
1218
}
1219
 
1220
// Crane Pole (1221)
1221
model "highres/sprites/props/1221_pole.md3" { 
1222
   scale 0.55 shade 4
1223
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1224
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1225
   frame { name "Frame0" tile 1221 }
1226
}
1227
 
1228
// Crane (1222)
1229
model "highres/sprites/props/1222_crane.md3" {
1230
   scale 0.55 shade 4
1231
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1232
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1233
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1234
   frame { name "Grab_0" tile 1222 }
1235
   frame { name "Grab_2" tile 1223 }
1236
   frame { name "Grab_3" tile 1224 }
1237
}
1238
 
1239
// Barbroke (1225)
1240
model "highres/sprites/props/1225_barbroke.md3" { 
1241
   scale 1.66 shade 1
1242
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1243
   frame { name "frame1" tile 1225 }
1244
}
1245
 
1246
// Barrels 
1247
 
1248
model "highres/sprites/props/1227_nukebarrel.md3" {
1249
   scale 1.8 shade 8
1250
 
1251
      // NukeBarrel (1227)
1252
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1253
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1254
      frame { name "frame00" tile 1227 }
1255
      frame { name "frame01" tile 1228 }
1256
      frame { name "frame01" tile 1229 }
1257
      frame { name "frame03" tile 1230 }      
1258
      frame { name "frame04" tile 1231 }
1259
 
1260
      // ExplodingBarrel (1238)
1261
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1262
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1263
      frame { name "frame00" tile 1238 }
1264
      frame { name "frame01" tile 1239 }
1265
 
1266
      // OilBarrel (4580)
1267
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1268
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1269
      frame { name "frame00" tile 4580 }
1270
 
1271
      // WhiteBarrel (4581)  
1272
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1273
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1274
      frame { name "frame00" tile 4581 }
1275
 
1276
      // ToxicBarrel (4582)
1277
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1278
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1279
      frame { name "frame00" tile 4582 }
1280
} 
1281
 
1282
 
1283
// Can With Something (1232)
1284
model "highres/sprites/props/1232_canwithsomething.md3" {
1285
  scale 18 shade 8
1286
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1287
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1288
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1289
  frame { name "trc00" tile 1232 }
1290
}
1291
 
1292
// Money (1233)
1293
model "highres/sprites/props/1233_money.md3" {
1294
   scale 8 shade 4
1295
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1296
   frame { name "Frame02" tile0 1233 tile1 1235 }
1297
}
1298
 
1299
// FireBarrel (1240)
1300
model "highres/sprites/props/1240_firebarrel.md3" {
1301
   scale 1.6 0
1302
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1303
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1304
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1305
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1306
}
1307
 
1308
// Seenine (1247)
1309
model "highres/sprites/props/1247_seenine.md3" {
1310
   scale 1.56 shade 0
1311
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1312
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1313
   frame { name "idle" tile 1247 }
1314
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1315
   frame { name "blowup1" tile0 1248 tile1 1249 }
1316
}
1317
 
1318
// Newspaper (1275)
1319
model "highres/sprites/props/1275_newspaper.md3" {
1320
   scale 1.2 shade 0
1321
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1322
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1323
   frame { frame "frame1" tile0 1275 tile1 1275 }
1324
}
1325
 
1326
// Chopper (1337)
1327
model "highres/sprites/props/1337_chopper.md3" {
1328
   scale 5.5 shade 0
1329
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1330
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1331
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1332
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1333
   frame { name "FRAME1" tile 1345 }
1334
}
1335
 
1336
// Chopper's debris2 (1340)
1337
model "highres/sprites/props/1340_debris2.md3" {
1338
   scale 7.5 shade 0
1339
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1340
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1341
   frame { name "FRAME1" tile 1340 }
1342
}
1343
 
1344
// Chopper's debris1 (1341)
1345
model "highres/sprites/props/1341_debris1.md3" {
1346
   scale 7.5 shade 0
1347
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1348
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1349
   frame { name "FRAME1" tile 1341 }
1350
}
1351
 
1352
// Chopper's debris3 (1342)
1353
model "highres/sprites/props/1342_debris3.md3" {
1354
   scale 7.5 shade 0
1355
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1356
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1357
   frame { name "FRAME1" tile 1342 }
1358
}
1359
 
1360
// Chopper's wheel (1343)
1361
model "highres/sprites/props/1343_wheel.md3" {
1362
   scale 8 shade 0
1363
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1364
   frame { name "FRAME1" tile 1343 }
1365
}
1366
 
1367
// Chopper's propeller (1344)
1368
model "highres/sprites/props/1344_propeller.md3" {
1369
   scale 2 shade 0
1370
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1371
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1372
   frame { name "FRAME1" tile 1344 }
1373
}
1374
 
1375
// Chopper' crash (1346)
1376
model "highres/sprites/props/1346_crash.md3" {
1377
   scale 5 shade 0
1378
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1379
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1380
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1381
}
1382
 
1383
// X-Files Jar/Fetus (1358)
1384
model "highres/sprites/props/1358_xfilesjar.md3" { 
1385
   scale 6 shade 0 
1386
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1387
   frame { name "FRAME1" tile 1358 }
1388
}
1389
 
1390
// X-Files Jar/Fetus Broken (1359)
1391
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1392
   scale 6 shade 0 
1393
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1394
   frame { name "FRAME1" tile 1359 }
1395
}
1396
 
1397
// Firevase (1390)
1398
model "highres/sprites/props/1390_firevase.md3" { 
1399
   scale 1.5 shade 0 
1400
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1401
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1402
   frame { frame "frame1" tile0 1390 tile1 1393 }
1403
}
1404
 
1405
// Babe Land Cannon (1810)
1406
model "highres/sprites/props/1810_cannon.md3" { 
1407
   scale 0.8 shade 0 zadd -5
1408
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1409
   frame { name "Frame0" tile0 1810 tile1 1816 }
1410
}
1411
 
1412
// Cannon ball (1817)
1413
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1414
   scale 2.5 shade 8 zadd -6
1415
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1416
   frame { name "frame00" tile 1817 }
1417
}
1418
 
1419
// Cannonball pile (1818)
1420
model "highres/sprites/props/1818_cannonballpile.md3" {
1421
   scale 2.5 shade 0
1422
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1423
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1424
   frame { name "frame00" tile 1818 }
1425
}
1426
 
1427
// Feces (2200)
1428
model "highres/sprites/props/2200_feces.md3" {
1429
   scale 1 shade 0
1430
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1431
   frame { name "frame00" tile 2200 }
1432
}
1433
 
1434
// Skull (2453)
1435
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1436
 
1437
// Sky Car (2491)
1438
model "highres/sprites/props/2491_skycar.md3" {
1439
   scale 3 shade 0
1440
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1441
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1442
   frame { name "FRAME1" tile 2491 }
1443
}
1444
 
1445
// Blimp (3400)
1446
model "highres/sprites/props/3400_blimp.md3" { 
1447
   scale 1.5 shade 5 
1448
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1449
   frame { name "Frame0" tile 3400 }
1450
}
1451
 
1452
// Car Mirror (3418)
1453
model "highres/sprites/props/3418_carmirror.md3" {
1454
   scale 1.5 shade 0
1455
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1456
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1457
   frame { name "Frame0" tile 3418 }
1458
}
1459
 
1460
// Candy Bar (3419)
1461
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1462
 
1463
// Pirate Flag (3426)
1464
model "highres/sprites/props/3426_pirateflag.md3" {
1465
   scale 1.25 shade 0
1466
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1467
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1468
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1469
   frame { name "Frame0" tile0 3426 tile1 3428 }
1470
}
1471
 
1472
// Root (3429)
1473
model "highres/sprites/props/3429_root.md3" { 
1474
   scale 0.85 shade 0 
1475
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1476
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1477
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1478
   frame { frame "frame1" tile0 3429  tile1 3429 }
1479
}
1480
 
1481
 
1482
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1483
 
1484
// Target (4359)
1485
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1486
 
1487
// Gunpowder barrel (4360)
1488
model "highres/sprites/props/4360_barrel.md3" {
1489
   scale 2.2 shade 0
1490
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1491
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1492
   frame { name "idle" tile0 4360 tile1 4360 }
1493
}
1494
 
1495
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1496
 
1497
// Mission Impossible knife (4363)
1498
model "highres/sprites/props/4363_knife.md3" {
1499
   scale 2.6 shade 0
1500
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1501
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1502
   frame { name "FRAME1" tile 4363 }
1503
}
1504
 
1505
// Hat rack (4367)
1506
model "highres/sprites/props/4367_hatrack.md3" { 
1507
   scale 1 shade 6 
1508
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1509
   frame { name "Frame0" tile 4367 }
1510
}
1511
 
1512
// Emergency Light (4369)
1513
model "highres/sprites/props/4369_light.md3" { 
1514
   scale 1.5 shade 1
1515
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1516
   frame { name "none00" tile 4369 }
1517
}
1518
 
1519
// Desklamp (4370)
1520
model "highres/sprites/props/4370_desklamp.md3" { 
1521
   scale 1 shade 10 
1522
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1523
   frame { name "Frame0" tile 4370 }
1524
}
1525
 
1526
// Coffee machine (4372)
1527
model "highres/sprites/props/4372_coffeemachine.md3" { 
1528
   scale 1 shade 0 
1529
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1530
   frame { name "Frame0" tile 4372 }
1531
}
1532
 
1533
// Cups (4373)
1534
model "highres/sprites/props/4373_cups.md3" {
1535
   scale 6 shade 0
1536
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1537
   frame { name "FRAME1" tile 4373 }
1538
}
1539
 
1540
// Gavals (4374)
1541
model "highres/sprites/props/4374_gavals.md3" { 
1542
   scale 1 shade 0 
1543
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1544
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1545
   frame { name "Frame0" tile 4374 }
1546
}
1547
 
1548
// Police Lightpole (4377)
1549
model "highres/sprites/props/4377_policepole.md3" {
1550
   scale 2 shade 10
1551
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1552
   frame { name "idle" tile 4377 }
1553
}
1554
 
1555
// Cable (4386)
1556
model "highres/sprites/props/4386_cable.md3" {
1557
   scale 3 shade 0
1558
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1559
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1560
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1561
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1562
   frame { name "idle" tile 4386 }
1563
}
1564
 
1565
texture 4387 { pal 0 { file "highres/sprites/props/4387.png" } }
1566
 
1567
// Trashcan (4388)
1568
model "highres/sprites/props/4388_trashcan.md3" {
1569
   scale 3.5 shade 0
1570
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1571
   frame { name "idle" tile0 4388 tile1 4388 }
1572
}
1573
 
1574
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1575
 
1576
// Speaker (4397)
1577
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1578
model "highres/sprites/props/4397_speaker.md3" {
1579
   scale 1.1 shade 0
1580
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1581
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1582
   frame { frame "frame1" tile0 4397 tile1 4397 }
1583
}
1584
 
1585
//  Broken speaker (4398)
1586
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1587
model "highres/sprites/props/4398_speaker.md3" {
1588
   scale 1.1 shade 0
1589
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1590
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1591
   frame { frame "frame1" tile0 4398 tile1 4398 }
1592
}
1593
 
1594
// Teddy Bear (4400)
1595
model "highres/sprites/props/4400_bear.md3" { 
1596
   scale 1 shade 0 
1597
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1598
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1599
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1600
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1601
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1602
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1603
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1604
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1605
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1606
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1607
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1608
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1609
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1610
   skin { pal 24 file "highres/sprites/props/4400_bear_24.png" } 
1611
   frame { name "FRAME1" tile 4400 }
1612
}
1613
 
1614
// Boat wheel (4406)
1615
model "highres/sprites/props/4406_boatwheel.md3" { 
1616
   scale 1 shade 0 
1617
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1618
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1619
   frame { name "Frame0" tile 4406 }
1620
}
1621
 
1622
// Letter (4410)
1623
model "highres/sprites/props/4410_letter.md3" {
1624
   scale 8 shade 4
1625
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1626
   frame { name "frame00" tile0 4410 tile1 4412 }
1627
}
1628
 
1629
// Mailbag (4413)
1630
model "highres/sprites/props/4413_mailbag.md3" {
1631
   scale 6 shade 0
1632
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1633
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1634
   frame { name "idle" tile 4413 }
1635
}
1636
 
1637
// Car Mirror (4415)
1638
model "highres/sprites/props/4415_carmirror.md3" {
1639
   scale 1.5 shade 0
1640
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1641
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1642
   frame { name "Frame0" tile 4415 }
1643
}
1644
 
1645
// Jeep Mirror (4416)
1646
model "highres/sprites/props/4416_jeepmirror.md3" {
1647
   scale 1.5 shade 0
1648
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1649
   frame { name "Frame0" tile 4416 }
1650
}
1651
 
1652
// Bus Mirror (4417)
1653
model "highres/sprites/props/4417_busmirror.md3" {
1654
   scale 1.5 shade 0
1655
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1656
   frame { name "Frame0" tile 4417 }
1657
}
1658
 
1659
// Opened Pipebomb (4419)
1660
model "highres/sprites/props/4419_openpbomb.md3" {
1661
   scale 15 shade 1
1662
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1663
   frame { name "none00" tile 4419 }
1664
}
1665
 
1666
// Hotmeat (4427)
1667
model "highres/sprites/props/4427_hotmeat.md3" { 
1668
   scale 1.2 shade 0 
1669
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1670
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1671
   frame { name "FRAME1" tile 4427 }
1672
}
1673
 
1674
// Coffee mug (4438)
1675
model "highres/sprites/props/4438_coffeemug.md3" {
1676
   scale 1 shade 0
1677
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1678
   frame { name "FRAME1" tile 4438 }
1679
}
1680
 
1681
// Broken Fuse #1 (4430-4432)
1682
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1683
texture 4431 { 
1684
   pal 0 { file "highres/sprites/props/4431.png" } 
1685
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1686
}
1687
texture 4432 { 
1688
   pal 0 { file "highres/sprites/props/4432.png" } 
1689
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1690
}
1691
 
1692
// Paper And Pen (4439)
1693
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1694
 
1695
// Donuts 2 (4440)
1696
model "highres/sprites/props/4440_donuts.md3" {
1697
   scale 7 shade 0
1698
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1699
   frame { name "FRAME1" tile 4440 }
1700
}
1701
 
1702
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1703
 
1704
// American flag (4443)
1705
model "highres/sprites/props/4443_flag.md3" {
1706
   scale 1.38 shade 0
1707
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1708
   frame { name "FRAME1" tile 4443 }
1709
}
1710
 
1711
// Tripod camera (4444)
1712
model "highres/sprites/props/4444_tripodcamera.md3" { 
1713
   scale 0.9 shade 0 
1714
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1715
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1716
   frame { name "Frame0" tile 4444 }
1717
}
1718
 
1719
// Chain (4446)
1720
model "highres/sprites/props/4446_chain.md3" { 
1721
   scale 16 shade 0 
1722
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1723
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1724
   frame { name "FRAME1" tile 4446 }
1725
}
1726
 
1727
// Mail delivery bag (4452)
1728
model "highres/sprites/props/4452_deliverybag.md3" { 
1729
   scale 1 shade 10 
1730
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1731
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1732
   frame { name "Frame0" tile 4452 }
1733
}
1734
 
1735
// Meter (4453)
1736
model "highres/sprites/props/4453_meter.md3" {
1737
   scale 2.5 0
1738
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1739
   frame { name "idle" tile0 4453 tile1 4453 }
1740
}
1741
 
1742
// Desk phone (4454)
1743
model "highres/sprites/props/4454_deskphone.md3" { 
1744
   scale 0.6 shade 0 
1745
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1746
   frame { name "Frame0" tile 4454 }
1747
}
1748
 
1749
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1750
 
1751
// Gumball machine (4458)
1752
model "highres/sprites/props/4458_gumballmachine.md3" {
1753
   scale 1.5 shade 2
1754
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1755
   frame { name "idle" tile0 4458 tile1 4458 }
1756
}
1757
 
1758
// Gumball machine broken (4459)
1759
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1760
   scale 1.5 shade 0
1761
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1762
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1763
   frame { name "dying1" tile0 4459 tile1 4459 }
1764
}
1765
 
1766
// Certificate (4460)
1767
model "highres/sprites/props/4460_cert.md3" {
1768
   scale 11 shade 4
1769
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1770
   frame { name "Frame02" tile0 4460 tile1 4462 }
1771
}
1772
 
1773
// Mace paper spray (4464)
1774
model "highres/sprites/props/4464_mace.md3" { 
1775
   scale 1 shade 3 
1776
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1777
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1778
   frame { name "Frame0" tile 4464 }
1779
}
1780
 
1781
// Broken cable (4480)
1782
texture 4480 { 
1783
   pal 0 { file "highres/sprites/props/4480.png" } 
1784
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1785
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1786
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1787
}
1788
texture 4481 { 
1789
   pal 0 { file "highres/sprites/props/4481.png" }
1790
   pal 10 { file "highres/sprites/props/4481_10.png" }
1791
   pal 13 { file "highres/sprites/props/4481_13.png" }
1792
   pal 14 { file "highres/sprites/props/4481_14.png" }
1793
   glow { file "highres/sprites/props/4481_g.png" } 
1794
}
1795
texture 4482 { 
1796
   pal 0 { file "highres/sprites/props/4482.png" }
1797
   pal 10 { file "highres/sprites/props/4482_10.png" }
1798
   pal 13 { file "highres/sprites/props/4482_13.png" }
1799
   pal 14 { file "highres/sprites/props/4482_14.png" }
1800
   glow { file "highres/sprites/props/4482_g.png" }
1801
}
1802
 
1803
// Broom (4496)
1804
model "highres/sprites/props/4496_broom.md3" { 
1805
   scale 1 shade 0 
1806
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1807
   frame { name "Frame0" tile 4496 }
1808
}
1809
 
1810
// Mop (4497)
1811
model "highres/sprites/props/4497_mop.md3" { 
1812
   scale 1 shade 0 
1813
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1814
   frame { name "Frame0" tile 4497 }
1815
}
1816
 
1817
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1818
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1819
 
1820
// Chest of gold (4520)
1821
model "highres/sprites/props/4520_goldchest.md3" { 
1822
   scale 0.9 shade 0 
1823
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1824
   frame { name "Frame0" tile 4520 }
1825
}
1826
 
1827
// Steed's gear (4524)
1828
model "highres/sprites/props/4524_steedgear.md3" {
1829
   scale 1.5 shade 0
1830
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1831
   frame { name "FRAME1" tile 4524 }
1832
}
1833
 
1834
// FoodObject1 (4530)
1835
model "highres/sprites/props/4530_foodobject1.md3" {
1836
   scale 0.45 shade 0
1837
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1838
   frame { name "frame1" tile 4530 }
1839
}
1840
 
1841
// FoodObject4 (4533)
1842
model "highres/sprites/props/4533_foodobject4.md3" {
1843
   scale 0.45 shade 0
1844
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1845
   frame { name "frame1" tile 4533 }
1846
}
1847
 
1848
// Condiment cups (4536)
1849
model "highres/sprites/props/4536_cups.md3" { 
1850
   scale 1 shade 0 
1851
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1852
   frame { name "Frame0" tile 4536 }
1853
}
1854
 
1855
// Mustard (4537)
1856
model "highres/sprites/props/4537_4538.md3" { 
1857
   scale 1 shade 0 
1858
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1859
   frame { name "Frame0" tile 4537 }
1860
}
1861
 
1862
// Ketchup (4538)
1863
model "highres/sprites/props/4537_4538.md3" { 
1864
   scale 1 shade 0 
1865
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1866
   frame { name "Frame0" tile 4538 }
1867
}
1868
 
1869
// Foodobject10 (4539)
1870
model "highres/sprites/props/4539_napkin.md3" {
1871
   scale 12.5 shade 0
1872
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1873
   frame { name "FRAME1" tile 4539 }
1874
}
1875
 
1876
// Foodobject11 (4540)
1877
model "highres/sprites/props/4540_foodobject11.md3" { 
1878
   scale 0.8 shade 0
1879
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1880
   frame { name "idle" tile 4540 }
1881
}
1882
 
1883
// Foodobject12 (4541)
1884
model "highres/sprites/props/4540_foodobject11.md3" {
1885
   scale 0.8 shade 0
1886
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1887
   frame { name "idle" tile 4541 }
1888
}
1889
 
1890
// Foodobject13 (4542)
1891
model "highres/sprites/props/4542_foodobject13.md3" {
1892
   scale 0.8 shade 0
1893
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1894
   frame { name "idle" tile 4542 }
1895
}
1896
 
1897
// Foodobject14 (4543)
1898
model "highres/sprites/props/4543_foodobject14.md3" {
1899
   scale 0.5 shade 0
1900
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1901
   frame { name "idle" tile 4543 }
1902
}
1903
 
1904
// Foodobject15 (4544)
1905
model "highres/sprites/props/4544_foodobject15.md3" {
1906
   scale 0.6 shade 0
1907
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1908
   frame { name "idle" tile 4544 }
1909
}
1910
 
1911
// Foodobject16 (4545)
1912
model "highres/sprites/props/4545_foodobject16.md3" {
1913
   scale 0.6 shade 0
1914
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1915
   frame { name "idle" tile 4545 }
1916
}
1917
 
1918
// Empty fries cup (4546)
1919
model "highres/sprites/props/4546_emptyfries.md3" { 
1920
   scale 1 shade 10 
1921
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1922
   frame { name "Frame0" tile 4546 }
1923
}
1924
 
1925
// Filed fries cup (4547)
1926
model "highres/sprites/props/4547_filledfries.md3" { 
1927
   scale 1 shade 10 
1928
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1929
   frame { name "Frame0" tile 4547 }
1930
}
1931
 
1932
// Foodobject19 (4548)
1933
model "highres/sprites/props/4548_foodobject19.md3" {
1934
   scale 0.9 shade 0
1935
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1936
   frame { name "FRAME1" tile 4548 }
1937
}
1938
 
1939
// Foodobject20 (4549)
1940
model "highres/sprites/props/4540_foodobject11.md3" {
1941
   scale 0.8 shade 0
1942
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1943
   frame { name "idle" tile 4549 }
1944
}
1945
 
1946
// Head lamp (4550)
1947
model "highres/sprites/props/4550_headlamp.md3" { 
1948
   scale 1 shade 0 
1949
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1950
   frame { name "Frame0" tile 4550 }
1951
}
1952
 
1953
// Worms can (4552)
1954
model "highres/sprites/props/4552_worms.md3" { 
1955
   scale 1 shade 0 
1956
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1957
   frame { name "Frame0" tile 4552 }
1958
}
1959
 
1960
// Chicken skined (4554)
1961
model "highres/sprites/props/4554_4555.md3" { 
1962
   scale 1 shade 0 
1963
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
1964
   frame { name "Frame0" tile 4554 }
1965
}
1966
 
1967
// Chicken feathered (4555)
1968
model "highres/sprites/props/4554_4555.md3" { 
1969
   scale 1 shade 0 
1970
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
1971
   frame { name "Frame0" tile 4555 }
1972
}
1973
 
1974
// Tampons (4557)
1975
model "highres/sprites/props/4557_tampon.md3" { 
1976
   scale 1 shade 0 
1977
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1978
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
1979
   frame { name "Frame0" tile 4557 }
1980
}
1981
 
1982
// Robotdog2 (4560) 
1983
model "highres/sprites/props/4560_doggy.md3" { 
1984
   scale 0.7 shade 5 
1985
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
1986
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
1987
   frame { name "Frame0" tile 4560 }
1988
}
1989
 
1990
// Jollymeal (4569)
1991
model "highres/sprites/props/4569_jollymeal.md3" { 
1992
   scale 1 shade 0 
1993
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
1994
   frame { name "Frame0" tile 4569 }
1995
}
1996
 
1997
// Dukeburger (4570)
1998
model "highres/sprites/props/4570_dukeburger.md3" {
1999
   scale 3 shade 0
2000
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
2001
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
2002
   frame { name "frame1" tile0 4570 tile1 4574 }
2003
}
2004
 
2005
// Punch clock (4575)
2006
model "highres/sprites/props/4575_punchclock.md3" {
2007
   scale 1.03 shade 0 zadd 3
2008
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
2009
   frame { name "Frame0" tile 4575 }
2010
}
2011
 
2012
// Shopping cart (4576)
2013
model "highres/sprites/props/4576_shoppingcart.md3" { 
2014
   scale 1 shade 0 
2015
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2016
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
2017
   frame { name "Frame0" tile 4576 }
2018
}
2019
 
2020
// Pipe (4583)
2021
model "highres/sprites/props/4583_pipe.md3" { 
2022
   scale 0.778 shade 0 
2023
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2024
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2025
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2026
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2027
   frame { name "Frame0" tile 4583 }
2028
}
2029
 
2030
// Green pipe handle (4585)
2031
model "highres/sprites/props/4585.md3" {
2032
   scale 4.5 shade 1
2033
   skin { pal 0 file "highres/sprites/props/4585.png" }
2034
   frame { name "frame1" tile 4585 }
2035
}
2036
 
2037
// Another pipe (4586)
2038
model "highres/sprites/props/4586.md3" { 
2039
   scale 0.778 shade 0 
2040
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2041
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2042
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2043
   frame { name "Frame0" tile 4586 }
2044
}
2045
 
2046
// Thin Pipe (4587)
2047
model "highres/sprites/props/4587_thinpipe.md3" { 
2048
   scale 0.778 shade 0 
2049
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2050
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2051
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2052
   frame { name "Frame0" tile 4587 }
2053
}
2054
 
2055
// Dolphin (4591)
2056
model "highres/sprites/props/4591_dolphin.md3" { 
2057
   scale 1.04 shade 3 
2058
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2059
   frame { name "Frame0" tile 4591 }
2060
}
2061
 
2062
// Dolphin2 (4592)
2063
model "highres/sprites/props/4592_dolphin2.md3" { 
2064
   scale 1.04 shade 3 
2065
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2066
   frame { name "Frame0" tile 4592 }
2067
}
2068
 
2069
// Banner 1 (4600)
2070
model "highres/sprites/props/4600_banner.md3" {
2071
   scale 7 shade 0
2072
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2073
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2074
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2075
   frame { name "1" tile0 4600 tile1 4602 }
2076
}
2077
 
2078
// Banner 2 (4603)
2079
model "highres/sprites/props/4603_banner.md3" {
2080
   scale 7 shade 0
2081
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2082
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2083
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2084
   frame { name "1" tile0 4603 tile1 4605 }
2085
}
2086
 
2087
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2088
 
2089
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2090
 
2091
 
2092
// Bloody baseball bat (4946)
2093
model "highres/sprites/props/4946_bloodybat.md3" { 
2094
   scale 1 shade 8 
2095
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2096
   frame { name "Frame0" tile 4946 }
2097
}