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348 spiker 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "none00" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md3" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "frame00" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
470 leod 21
model "highres/sprites/props_polymost/0407_fansprite.md3" {
348 spiker 22
   scale 1.56 shade 0
23
   detail { file "highres/detail/metal.png" detailscale 0.3 }
470 leod 24
   skin { pal 0 file "highres/sprites/props_polymost/0407_fansprite.png" }
348 spiker 25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
27
}
28
 
29
// Fan Sprite Broke (411)
470 leod 30
model "highres/sprites/props_polymost/0411_fanspritebroke.md3" {
348 spiker 31
   scale 1.56 shade 0
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
470 leod 33
   skin { pal 0 file "highres/sprites/props_polymost/0407_fansprite.png" }
348 spiker 34
   frame { name "frame00" tile 411 }
35
}
36
 
37
texture 418 { 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
39
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
40
}
41
 
42
// Radar Dish (479)
43
model "highres/sprites/props/0479_radardish.md3" {
44
   scale 5.3 shade 0
45
   detail { file "highres/detail/metal.png" detailscale 0.3 }
46
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
47
   frame { name "Frame0" tile 479 }
48
}
49
 
50
// Observatory (480)
51
model "highres/sprites/props/0480_observatory.md3" {
52
   scale 3.5 shade 2
53
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
54
   frame { name "frame00" tile 480 }
55
}
56
 
57
// Space Shuttle (487)
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
59
model "highres/sprites/props/0487_shuttle.md3" { 
60
   scale 4.5 shade 0 
61
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
62
   frame { name "FRAME1" tile 487 }
63
}
64
 
65
// Satellite #2 (489)
66
model "highres/sprites/props/0489_satellite.md3" {
67
   scale 0.5 shade 4
68
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
390 leod 69
   glow { pal 0 file "highres/sprites/props/0489_satellite_g.png" }   
348 spiker 70
   frame { name "Frame0" tile 489 }
71
}
72
 
73
// Satellite #3 (516)
74
model "highres/sprites/props/0516_satellite.md3" {
75
   scale 1.8 shade 0
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
78
   frame { name "Frame0" tile 516 }
79
}
80
 
81
// Fuel pod (517)
82
model "highres/sprites/props/0517_fuelpod.md3" {
83
   scale 0.9 shade 0
84
   detail { file "highres/detail/metal.png" detailscale 0.3 }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
86
   frame { name "FRAME1" tile 517 }
87
}
88
 
89
// Tube (536)
90
model "highres/sprites/props/0536_tube.md3" {
91
   scale 1.9 shade 0
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
94
   frame { name "frame00" tile 536 }
95
}
96
 
97
// Tube (537)
98
model "highres/sprites/props/0537_tube.md3" {
99
   scale 1.9 shade 0
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
102
   frame { name "frame00" tile 537 }
103
}
104
 
105
// Slimepipe (538)
106
model "highres/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
111
}
112
 
113
// globe (542)
114
model "highres/sprites/props/0542_globe.md3" {
115
   scale 0.6 shade 1
116
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
117
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
118
   frame { name "frame_1" tile 542 }
119
}
120
 
121
// Wallspeaker (543)
122
model "highres/sprites/props/0543_wallspeaker.md3" {
123
   scale 2 shade 0
124
   detail { file "highres/detail/metal.png" detailscale 0.3 }
125
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
126
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
127
   frame { name "FRAME1" tile 543 }
128
}
129
 
130
// Iron Bar (544)
131
model "highres/sprites/props/0544_ironbar.md3" {
132
   scale 1 shade 0
133
   detail { file "highres/detail/metal.png" detailscale 0.3 }
134
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
135
   frame { name "FRAME1" tile 544 }
136
}
137
 
138
// Domelight (551)
139
model "highres/sprites/props/0551_domelight.md3" {
140
   scale 8.0 shade 3
141
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
142
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
143
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
144
   frame { name "FRAME4" tile0 0551 tile1 0554 }
145
}
146
 
147
// Pipe handle (555)
148
model "highres/sprites/props/0555.md3" {
149
   scale 3 shade 1
150
   skin { pal 0 file "highres/sprites/props/0555.png" }
151
   frame { name "frame1" tile 555 }
152
}
153
 
154
// Chair 1 (556)
400 leod 155
model "highres/sprites/props_polymost/0556_chair1.md3" {
348 spiker 156
   scale 2 shade 2
157
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
400 leod 158
   skin { pal 0 file "highres/sprites/props_polymost/0556_chair1.png" }
348 spiker 159
   frame { name "frame00" tile0 556 tile1 557 }
160
}
161
 
162
// Broken Chair (559)
400 leod 163
model "highres/sprites/props_polymost/0559_brokenchair.md3" {
348 spiker 164
   scale 2 shade 2
165
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
400 leod 166
   skin { pal 0 file "highres/sprites/props_polymost/0556_chair1.png" }
348 spiker 167
   frame { name "frame00" tile 559 }
168
}
169
 
170
// Soap (561)
171
model "highres/sprites/props/0561_soap.md3" {
172
   scale 10 shade 0
173
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
174
   frame { name "soap" tile 561 }
175
}
176
 
177
// Drinking fountain (563)
178
model "highres/sprites/props/0563_drinkfount.md3" {
179
   scale 0.6 shade 0
180
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
181
   frame { name "Frame0" tile 563 }
182
}
183
 
184
// Drinking fountain - Anim 1 (564)
185
model "highres/sprites/props/0566_drinkfount.md3" {
186
   scale 0.6 shade 0
187
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
188
   frame { name "Frame0" tile 564 }
189
}
190
 
191
// Drinking fountain - Anim 2 (565)
192
model "highres/sprites/props/0565_drinkfount.md3" {
193
   scale 0.6 shade 0
194
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
195
   frame { name "Frame0" tile 565 }
196
}
197
 
198
// Drinking fountain - Anim 3 (566)
199
model "highres/sprites/props/0566_drinkfount.md3" {
200
   scale 0.6 shade 0
201
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
202
   frame { name "Frame0" tile 566 }
203
}
204
 
205
// Drinking fountain - Destroyed (567)
206
model "highres/sprites/props/0567_drinkfount.md3" {
207
   scale 0.6 shade 0
208
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
209
   frame { name "Frame0" tile 567 }
210
}
211
 
212
texture 568 { 
213
   pal  0 { file "highres/sprites/props/0568.png" }
214
   pal 21 { file "highres/sprites/props/0568_21.png" }
215
}
216
 
217
// Toilet (569)
218
model "highres/sprites/props/0569_toilet.md3" {
219
   scale 1.1 shade 0
220
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
221
   frame { frame "idle" tile 569 }
222
}
223
 
224
// Stall (571)
225
model "highres/sprites/props/0571_stall.md3" {
226
   scale 1.5 shade 2
227
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
228
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
229
   frame { name "1" tile 571 }
230
}
231
 
232
// Shower headpiece (572)
233
model "highres/sprites/props/0991_shower.md3" {
234
   scale 9.5 shade 1
235
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
236
   frame { name "FRAME15" tile0 572 tile1 572 }
237
}
238
 
239
// Stall Broke (573)
240
model "highres/sprites/props/0573_stallbroke.md3" {
241
   scale 1.5 shade 2
242
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
243
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
244
   frame { name "1" tile 573 }
245
}
246
 
247
// Sensor (584)
248
model "highres/sprites/props/0584_sensor.md3" { 
249
   scale 0.9 shade 0 
250
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
251
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
252
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
253
   frame { frame "frame1" tile0 584  tile1 584 }
254
}
255
 
256
// Display (585)
257
model "highres/sprites/props/0585_display.md3" { 
258
   scale 1.22 shade 0
259
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
260
   frame { name "frame1" tile 585 }
261
}
262
 
263
// Grate 1 (595)
264
texture 595 { 
265
   pal 0 { file "highres/sprites/props/0595.png" }
266
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
267
}
268
model "highres/sprites/props/0595_grate1.md3" {
269
   scale 1.56 shade 4
270
   detail { file "highres/detail/metal.png" detailscale 0.3 }
271
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
272
   frame { name "idle" tile 595 }
273
}
274
 
275
// Broken Grate 1 (596)
276
model "highres/sprites/props/0596_bgrate1.md3" {
277
   scale 1.56 shade 4
278
   detail { file "highres/detail/metal.png" detailscale 0.3 }
279
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
280
   frame { name "idle" tile 596 }
281
}
282
 
283
// Solar Panel (602)
284
model "highres/sprites/props/0602_solarpanel.md3" {
285
   scale 1.4 shade 0
286
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
287
   frame { name "FRAME" tile 602 }
288
}
289
 
290
// Space suit 2 (606)
291
model "highres/sprites/props/0606_spacesuit2.md3" { 
292
   scale 1 shade 0 
293
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
294
   frame { name "Frame0" tile 606 }
295
}
296
 
297
// Antenna (607) 
298
model "highres/sprites/props/0607_antenna.md3" { 
299
   scale 1 shade 0 
300
   detail { file "highres/detail/metal.png" detailscale 0.3 }
301
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
302
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
485 leod 303
   frame { name "Frame0" tile0 607 tile1 608 }
348 spiker 304
}
305
 
306
// Pipe (610) 
307
model "highres/sprites/props/0610_tube.md3" { 
308
   scale 15 shade 0 
309
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
310
   frame { name "Frame0" tile 610 }
311
}
312
 
313
// Toilet Broke (615)
314
model "highres/sprites/props/0615_toiletbroke.md3" {
315
   scale 1.1 shade 0
316
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
317
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
318
   frame { name "broken" tile 615 }
319
}
320
 
321
// Pipe2 (616)
322
model "highres/sprites/props/0619_pipe1.md3" {
323
   scale 16 shade 0
324
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
325
   frame { name "Frame0" tile 616 }
326
}
327
 
328
// Pipe1B (617)
329
model "highres/sprites/props/0617_pipe1b.md3" {
330
   scale 16 shade 0
331
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
332
   frame { name "Frame0" tile 617 }
333
}
334
 
335
// Pipe (618, 670)
336
model "highres/sprites/props/0995_pipe.md3" {
337
   scale 17 shade 0
338
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
339
   skin { pal 0 file "highres/sprites/props/0618_pipe.png" }
340
   frame { name "FRAME1" tile 618 }
341
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
342
   skin { pal 0 file "highres/sprites/props/0700_pipe.png" }
343
   frame { name "FRAME1" tile 700 }
344
}
345
 
346
// Pipe1 (619)
347
model "highres/sprites/props/0619_pipe1.md3" {
348
   scale 16 shade 0
349
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
350
   frame { name "Frame0" tile 619 }
351
}
352
 
353
// Alternate Reactor (620)
354
model "highres/sprites/props/0620_reactor.md3" {
355
   scale 2 shade 0 zadd 40
356
   skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
357
   skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
358
   detail { file "highres/detail/metal.png" detailscale 0.3 }
359
   frame { name "frame00" tile 620 }
360
}
361
 
362
// Camera 1 (621)
363
model "highres/sprites/props/0621_camera1.md3" {
364
   scale 1.13 shade 0
365
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
366
   frame { name "idle" tile0 621 tile1 625 }
367
}
368
 
411 leod 369
// "Gambini Bench" Arm Rest (631)
370
texture 631 { 
371
   pal 0 { file "highres/sprites/props/0631.png" }
372
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
373
}
374
 
348 spiker 375
texture 632 { 
376
   pal  0 { file "highres/sprites/props/0632.png" }
377
   pal 10 { file "highres/sprites/props/0632_10.png" }
378
   pal 11 { file "highres/sprites/props/0632_11.png" }
379
   pal 12 { file "highres/sprites/props/0632_12.png" }
380
   pal 13 { file "highres/sprites/props/0632_13.png" }
381
   pal 14 { file "highres/sprites/props/0632_14.png" }
382
   pal 15 { file "highres/sprites/props/0632_15.png" }
383
   pal 16 { file "highres/sprites/props/0632_16.png" }
384
   pal 18 { file "highres/sprites/props/0632_12.png" }
385
   pal 21 { file "highres/sprites/props/0632_21.png" }
386
   pal 22 { file "highres/sprites/props/0632_11.png" }
387
   pal 23 { file "highres/sprites/props/0632_23.png" }
388
}
389
 
390
// Pipe2B (633)
391
model "highres/sprites/props/0617_pipe1b.md3" {
392
   scale 16 shade 0
393
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
394
   frame { name "Frame0" tile 633 }
395
}
396
 
397
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
398
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
399
 
400
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
401
 
402
// Vacuum (669)
403
model "highres/sprites/props/0669_vacuum.md3" { 
404
   scale 1 shade 5 
405
   detail { file "highres/detail/metal.png" detailscale 0.3 }
406
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
407
   frame { name "Frame0" tile 669 }
408
}
409
 
410
// Water faucet (670)
411
model "highres/sprites/props/0670_faucet.md3" {
412
   scale 10 shade 4
413
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
414
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
415
   frame { name "frame00" tile0 670 tile1 671 }
416
   frame { name "frame04" tile 574 }
417
}
418
 
419
// Scale (678)
420
model "highres/sprites/props/0678_scale.md3" { 
421
   scale 1 shade 0 
422
   detail { file "highres/detail/metal.png" detailscale 0.3 }
423
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
424
   frame { name "Frame0" tile 678 }
425
}
426
 
427
// Folding Chair (680)
428
model "highres/sprites/props/0680.md3" {
429
   scale 0.9 shade 0
430
   skin { pal 0 file "highres/sprites/props/0680.png" }
431
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
432
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
433
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
434
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
435
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
436
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
437
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
438
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
439
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
440
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
441
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
442
   frame { name "FRAME1" tile0 0680 tile1 0684 }
443
}
444
 
445
// Reflektor (685)
446
model "highres/sprites/props/0685_reflektor.md3" {
447
   scale 9 shade 0
448
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
449
   frame { name "FRAME1" tile 0685 }
450
}
451
 
452
// Movie camera (686)
453
model "highres/sprites/props/0686_moviecamera.md3" { 
454
   scale 1.9 shade 10
455
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
456
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
457
   frame { name "Frame0" tile 686 }
458
}
459
 
460
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
461
 
462
// IV Unit (689)
463
model "highres/sprites/props/0689_ivunit.md3" { 
464
   scale 0.75 shade 4 
465
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
466
   frame { name "Frame0" tile 689 }
467
}
468
 
469
texture 690 { 
470
   pal 0 { file "highres/sprites/props/0690.png" } 
471
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
472
}
473
 
474
// Butcher's knife (691)
475
model "highres/sprites/props/0691_knife.md3" {
476
   scale 16 shade 0
477
   detail { file "highres/detail/metal.png" detailscale 0.3 }
478
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
479
   frame { name "FRAME1" tile 691 }
480
}
481
 
482
// Knife (692)
483
model "highres/sprites/props/0692_knife.md3" {
484
   scale 16 shade 0
485
   detail { file "highres/detail/metal.png" detailscale 0.3 }
486
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
487
   frame { name "FRAME1" tile 692 }
488
}
489
 
490
// Knife (693)
491
model "highres/sprites/props/0693_knife.md3" {
492
   scale 16 shade 0
493
   detail { file "highres/detail/metal.png" detailscale 0.3 }
494
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
495
   frame { name "FRAME1" tile 693 }
496
}
497
 
498
// Souce pan (694)
499
model "highres/sprites/props/0694_saucepan.md3" {
500
   scale 1 shade 0
501
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
502
   frame { name "idle" tile0 694 tile1 694 }
503
}
504
 
505
// Frying pan (695)
506
model "highres/sprites/props/0695_fryingpan.md3" {
507
   scale 1 shade 0
508
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
509
   frame { name "idle" tile0 695 tile1 695 }
510
}
511
 
512
// Pot 1 (697)
513
model "highres/sprites/props/0697_pot1.md3" {
514
   scale 1 shade 0
515
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
516
   frame { name "frame00" tile 697 }
517
}
518
 
519
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
520
 
521
texture 710 { 
522
   pal 0 { file "highres/sprites/props/0710.png" } 
523
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
524
}
525
 
526
// Mike (762)
527
model "highres/sprites/props/0762_mike.md3" {
528
   scale 1.1 shade 2
529
   detail { file "highres/detail/metal.png" detailscale 0.3 }
530
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
531
   frame { name "frame00" tile 762 }
532
}
533
 
534
// Vase (765)
535
model "highres/sprites/props/0765_vase.md3" {
536
   scale 1.7 shade 0
537
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
538
   frame { name "frame00" tile 765 }
539
}
540
 
541
// Sushiplate1: cooked head (768)
542
model "highres/sprites/props/0768_head.md3" {
543
   scale 4 shade 0 zadd 0.8
544
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
545
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
546
   frame { name "FRAME1" tile0 768 tile1 768 }
547
}
548
 
549
// Sushiplate 2 (769)
550
model "highres/sprites/props/0769_hand1.md3" {
551
   scale 3 shade 0
552
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
553
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
554
   frame { name "FRAME1" tile0 769 tile1 769 }
555
}
556
 
557
// Sushiplate leg (774)
558
model "highres/sprites/props/0774_leg.md3" {
559
   scale 3 shade 0
560
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
561
   frame { name "FRAME1" tile 774 }
562
}
563
 
564
// Sushiplate 4 (779)
565
model "highres/sprites/props/0779_sushiplate4.md3" {
566
   scale 0.4 shade 0
567
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
568
   frame { name "idle" tile 779 }
569
}
570
 
571
// Sushiplate 5 (792)
572
model "highres/sprites/props/0792_hand2.md3" {
573
   scale 3 shade 0
574
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
575
   frame { name "FRAME1" tile 792 }
576
}
577
 
578
// Jib1 (851)
579
model "highres/sprites/props/0851_jib.md3" {
580
   scale 1.0 shade 0
581
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
582
   frame { name "idle" tile 851 }
583
}
584
 
585
// Stripe Ball (901)
586
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
587
   scale 1 shade 8
588
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
589
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
590
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
591
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
592
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
593
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
594
   frame { name "frame00" tile 901 }
595
}
596
 
597
// Que Ball (902)
598
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
599
   scale 1 shade 8
600
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
601
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
602
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
603
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
604
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
605
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
606
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
607
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
608
   frame { name "frame00" tile 902 }
609
}
610
 
611
// Wooden Horse (904)
612
model "highres/sprites/props/0904_woodenhorse.md3" {
613
   scale 4 shade 16
614
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
615
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
616
   frame { name "frame00" tile0 904 tile1 907 }
617
}
618
 
619
// Tree (908)
620
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
621
model "highres/sprites/props/0908_tree.md3" {
622
   scale 1
623
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
624
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
625
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
626
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
627
   frame { name "Frame0" tile 908 }
628
}
629
 
630
// Treetrunk (909)
631
model "highres/sprites/props/0909_treetrunk.md3" {
632
   scale 1.2
633
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
634
   frame { name "Frame0" tile 909 }
635
}
636
 
637
// Tree2 (910)
638
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
639
model "highres/sprites/props/0908_tree.md3" {
640
   scale 1
641
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
642
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
643
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
644
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
645
   frame { name "Frame0" tile 910 } 
646
}
647
 
648
// Cactus (911)
649
model "highres/sprites/props/0911_cactus.md3" {
650
   scale 1.37 shade -5
651
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
652
   frame { name "idle" tile 911 }
653
}
654
 
655
// Bathroom drain (912)
656
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
657
 
658
// Fence (913)
379 leod 659
model "highres/sprites/props/0913_fence.md3" {
348 spiker 660
   scale 20 shade 0
661
   detail { file "highres/detail/metal.png" detailscale 0.3 }
662
   skin { pal 0 file "highres/textures/0913.png" }
663
   frame { name "Frame0" tile 913 }
664
}
665
 
666
// Wood Fence (914)
667
model "highres/sprites/props/0914_woodfence.md3" {
668
   scale 1 shade 0
669
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
670
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
671
   frame { name "FRAME1" tile 0914 }
672
}
673
 
674
// Fire Ext (916)
675
model "highres/sprites/props_polymost/0916_fireext.md3" {
676
   scale 1 shade 0
677
   detail { file "highres/detail/metal.png" detailscale 0.3 }
678
   skin { pal 0 file "highres/sprites/props_polymost/0916_fireext.png" }
679
   frame { name "idle" tile 916 }
680
}
681
 
682
// Firealarm (917)
683
model "highres/sprites/props_polymost/0917_firealarm.md3" {
684
   scale 1 shade 0
685
   detail { file "highres/detail/metal.png" detailscale 0.3 }
433 leod 686
   skin { pal 0 file "highres/sprites/props_polymost/0917_firealarm_d.png" }
348 spiker 687
   frame { name "FRAME1" tile 917 }
688
}
689
 
690
// Wall Fuse (918)
691
model "highres/sprites/props/0918_wallfuse.md3" {
692
   scale 18 shade 0
693
   detail { file "highres/detail/metal.png" detailscale 0.3 }
694
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
695
   frame { name "Frame0" tile 918 }
696
}
697
 
698
// Electric meter (919)
699
model "highres/sprites/props/0919_electricmeter.md3" { 
700
   scale 1 shade 0 
701
   detail { file "highres/detail/rust.png" detailscale 0.1 }
702
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
703
   frame { name "Frame0" tile 919 }
704
}
705
 
706
// Chain (920)
707
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
708
model "highres/sprites/props/0920_chain.md3" { 
709
   scale 11 shade 0 
710
   detail { file "highres/detail/metal.png" detailscale 0.3 }
711
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
712
   frame { name "FRAME1" tile 920 }
713
}
714
 
715
// Traffic Signal (927)
716
model "highres/sprites/props/0927_trafficsignal.md3" { 
717
   scale 1 shade 0 
718
   detail { file "highres/detail/metal.png" detailscale 0.3 }
719
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
720
   frame { name "FRAME1" tile 927 }
721
}
722
 
723
// Cactus Broke (939)
724
model "highres/sprites/props/0939_cactusbroke.md3" {
725
   scale 1.37 shade -5
726
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
727
   frame { name "idle" tile 939 }
728
}
729
 
730
// Bounce Mine (940)
731
model "highres/sprites/props/0940_bouncemine.md3" {
732
   scale 1.2 shade 0
733
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
734
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
735
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
736
   frame { name "spinA" tile0 940 tile1 944 }
737
}
738
 
390 leod 739
// Broken Hydrant (950)
740
model "highres/sprites/props/0950_brokenhydrant.md3" {
348 spiker 741
   scale 0.75 shade 0
742
   detail { file "highres/detail/rust.png" detailscale 0.3 }
390 leod 743
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
348 spiker 744
   frame { name "idle" tile 950 }
745
}
746
 
747
// Box (951)
748
model "highres/sprites/props/0951_box.md3" {
749
   scale 1.5 shade 0
750
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
751
   frame { name "frame00" tile 951 }
752
}
753
 
754
// Bottle1 (954)
755
model "highres/sprites/props/bottles/0954_bottle1.md3" {
756
   scale 15 shade 0
757
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
758
   frame { name "Frame0" tile 954 }
759
}
760
 
761
// Bottle1 fallen (955)
762
model "highres/sprites/props/bottles/0955_bottle1.md3" {
763
   scale 2.5 shade 0
764
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
765
   frame { name "1" tile 955 }
766
}
767
 
768
// Bottle2 (956)
769
model "highres/sprites/props/bottles/0956_bottle2.md3" {
770
   scale 2.5 shade 0
771
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
772
   frame { name "1" tile 956 }
773
}
774
 
775
// Bottle4 (957)
776
model "highres/sprites/props/bottles/0957_bottle4.md3" {
777
   scale 15 shade 0
778
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
779
   frame { name "Frame0" tile 957 }
780
}
781
 
782
// Lamp (958)
783
model "highres/sprites/props/0958_lamp.md3" { 
784
   scale 3.75 shade 1
785
   detail { file "highres/detail/metal.png" detailscale 0.3 }
786
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
787
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
788
   frame { name "Frame0" tile 958 }
789
}
790
 
791
// Ocean sprite 1 (971)
792
model "highres/sprites/props/0971_oceansprite1.md3" { 
793
   scale 1 shade 0 
794
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
795
   frame { name "Frame0" tile 971 }
796
}
797
 
798
// Ocean sprite 2 (972)
799
model "highres/sprites/props/0972_oceansprite2.md3" { 
800
   scale 1 shade 0 
801
   detail { file "highres/detail/metal.png" detailscale 0.3 }
802
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
803
   frame { name "Frame0" tile 972 }
804
}
805
 
806
// Ocean sprite 3 (973)
807
model "highres/sprites/props/0973_oceansprite3.md3" { 
808
   scale 1 shade 0 
809
   detail { file "highres/detail/metal.png" detailscale 0.3 }
810
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
811
   frame { name "Frame0" tile 973 }
812
}
813
 
814
// Ocean sprite 4 (974) 
815
model "highres/sprites/props/0974_oceansprite4.md3" { 
816
   scale 2 shade 0 
817
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
818
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
819
   frame { name "Frame0" tile 974 }
820
}
821
 
822
// Ocean sprite 5 (975)
823
model "highres/sprites/props/0975_oceansprite5.md3" { 
824
   scale 1 shade 12 
825
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
826
   frame { name "Frame0" tile 975 }
827
}
828
 
829
// Vent shaft (976)
830
model "highres/sprites/props/0976_ventshaft.md3" { 
831
   scale 0.9 shade 15 
832
   detail { file "highres/detail/metal.png" detailscale 0.3 }
833
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
834
   frame { name "Frame0" tile 976 }
835
}
836
 
837
// Generic Pole (977)
838
model "highres/sprites/props/0977_genericpole.md3" {
839
   scale 1.56 shade 0
840
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
841
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
842
   frame { name "idle" tile 977 }
843
}
844
 
845
// Cone (978)
846
model "highres/sprites/props/0978_cone.md3" {
847
   scale 0.6 shade 0
848
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
849
   frame { name "frame00" tile 978 }
850
}
851
 
852
// Hang Light (979)
853
model "highres/sprites/props/0979_hanglight.md3" {
854
   scale 5 shade 0
855
   detail { file "highres/detail/metal.png" detailscale 0.3 }
856
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
390 leod 857
   glow { pal 0 file "highres/sprites/props/0979_hanglight_g.png" }
348 spiker 858
   frame { name "Frame0" tile 979 }
859
}
860
 
390 leod 861
// Hydrant (981)
862
model "highres/sprites/props/0981_hydrant.md3" {
348 spiker 863
   scale 0.75 shade 0
864
   detail { file "highres/detail/rust.png" detailscale 0.3 }
390 leod 865
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
348 spiker 866
   frame { name "idle" tile 981 }
867
}
868
 
869
// Tire (990)
870
model "highres/sprites/props/0990_tire.md3" {
871
   scale 0.7 shade 0
872
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
873
   frame { name "frame00" tile 990 }
874
}
875
 
876
// Shower headpiece (991)
877
model "highres/sprites/props/0991_shower.md3" {
878
   scale 11 shade 1 zadd 0.5
879
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
880
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
881
   frame { name "FRAME15" tile0 991 tile1 991 }
882
}
883
 
884
// Pipe5 (994/1005)
885
model "highres/sprites/props/0994_pipe.md3" {
886
   scale 17 shade 0
887
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
888
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
889
   frame { name "FRAME1" tile 0994 }
890
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
891
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
892
   frame { name "FRAME1" tile 1005 }
893
}
894
 
895
// Pipe6 (995/1260)
896
model "highres/sprites/props/0995_pipe.md3" {
897
   scale 17 shade 0
898
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
899
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
900
   frame { name "FRAME1" tile 995 }
901
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
902
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
903
   frame { name "FRAME1" tile 1260 }
904
}
905
 
906
// Pipe4 (996-997)
907
model "highres/sprites/props/0996_pipe.md3" {
908
   scale 17 shade 0
909
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
910
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
911
   frame { name "FRAME1" tile 996 }
912
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
913
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
914
   frame { name "FRAME1" tile 997 }
915
}
916
 
917
// Parking Meter (998-999)
918
model "highres/sprites/props/0998_meter.md3" { 
919
   scale 3 shade 0 
920
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
921
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
922
   frame { name "FRAME1" tile 998 }
923
   frame { name "FRAME1" tile 999 }
924
}
925
 
926
// Bar stool (1006)
927
model "highres/sprites/props/1006_barstol.md3" {
928
   scale 4.0 shade 2
929
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
930
   frame { name "frame00" tile 1006 }
931
}
932
 
933
// Bottle5 (1012)
934
model "highres/sprites/props/bottles/1012_bottle5.md3" {
935
   scale 8 shade 0
936
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
937
   frame { name "Frame0" tile 1012 }
938
}
939
 
940
// Bottle6 (1013)
941
model "highres/sprites/props/bottles/1013_bottle6.md3" {
942
   scale 8 shade 0
943
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
944
   frame { name "Frame0" tile 1013 }
945
}
946
 
947
// Bottle9 fallen (1014)
948
model "highres/sprites/props/bottles/1014_bottle9.md3" {
949
   scale 2.5 shade 0
950
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
951
   frame { name "1" tile 1014 }
952
}
953
 
954
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
955
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
956
 
957
// Plant (1025)
958
model "highres/sprites/props/1025_plant.md3" {
959
   scale 1.1 shade 0
960
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
961
   frame { name "1" tile 1025 }
962
}
963
 
964
// Horse On Side (1026)
965
model "highres/sprites/props/0904_woodenhorse.md3" {
966
   scale 4 shade 16
967
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
968
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
969
   frame { name "frame01" tile0 1026 tile1 1030 }
970
}
971
 
972
// Horselite (1034)
973
model "highres/sprites/props/1034_horselite.md3" { 
974
   scale 0.135 shade 0 
975
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
976
   frame { name "frame1" tile0 1034 tile1 1036 }
977
}
978
 
979
// Round Table (1037)
980
model "highres/sprites/props/1037_rtable.md3" {
981
   scale 1.4 shade 2
982
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
983
   frame { name "frame00" tile0 1037 tile1 1037 }
984
}
985
 
986
// Pipe (1038)
987
model "highres/sprites/props/1038_pipe.md3" {
988
   scale 16 shade 0
989
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
990
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
991
   frame { name "Frame0" tile 1038 }
992
}
993
 
994
// Donuts (1045)
995
model "highres/sprites/props/1045_donuts.md3" {
996
   scale 1.8 shade 0
997
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
998
   frame { name "idle" tile 1045 }
999
}
1000
 
1001
// Pipes (1048)
1002
model "highres/sprites/props/1048_pipes.md3" { 
1003
   scale 1 shade 0 
1004
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1005
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
1006
   frame { name "Frame0" tile 1048 }
1007
}
1008
 
1009
// Fuse box 2 (1049)
1010
model "highres/sprites/props/1049_fusebox2.md3" { 
1011
   scale 1 shade 0 
1012
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1013
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
1014
   frame { name "Frame0" tile 1049 }
1015
}
1016
 
1017
// Fuse box (1050)
1018
model "highres/sprites/props/1050_fusebox.md3" { 
1019
   scale 1 shade 0
1020
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
1021
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
1022
   frame { name "Frame0" tile 1050 }
1023
}
1024
 
1025
// Hand dryer (1051)
1026
model "highres/sprites/props/1051_handdryer.md3" {
1027
   scale 1.6 shade 4
1028
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1029
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1030
   frame { name "frame01" tile 1051 }
1031
}
1032
 
1033
// Towel dispenser (1052)
1034
model "highres/sprites/props/1052_toweld.md3" {
1035
   scale 1.575 shade 0
1036
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1037
   frame { name "idle" tile 1052 }
1038
}
1039
 
1040
// Toilet paper (1053)
1041
model "highres/sprites/props/1053_toiletpaper.md3" {
1042
   scale 3 shade 4
1043
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1044
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1045
   frame { name "frame00" tile 1053 }
1046
}
1047
 
1048
// Cineline (1055)
1049
model "highres/sprites/props/1055_cineline.md3" {
1050
   scale 22 shade 6
1051
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1052
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1053
   frame { name "cineline00" tile0 1055 tile1 1056 }
1054
}
1055
 
1056
// Black Clock (1060)
1057
model "highres/sprites/props/1060_clock.md3" {
1058
   scale 1.5 shade 0
1059
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1060
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1061
   frame { name "Frame0" tile 1060 }
1062
}
1063
 
1064
// Spotlight (1061)
1065
model "highres/sprites/props/1061_spotlight.md3" { 
1066
   scale 1 shade 0 
1067
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1068
   frame { name "Frame0" tile 1061 }
1069
}
1070
 
1071
// Rubber Can (1062)
1072
model "highres/sprites/props/1062_rubbercan.md3" {
1073
   scale 2.6 shade 4
1074
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1075
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1076
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1077
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1078
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1079
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1080
   frame { name "idle" tile 1062 }
1081
   frame { name "punch" tile 1063 }
1082
}
1083
 
1084
// Black Clock Broken (1067)
1085
model "highres/sprites/props/1067_clockbroken.md3" {
1086
   scale 1.5 shade 0
1087
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1088
   frame { name "idle" tile 1067 }
1089
}
1090
 
1091
// Socket (1069)
1092
model "highres/sprites/props/1069_socket.md3" {
1093
   zadd 0
1094
   scale 15 shade 0
1095
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1096
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1097
   frame { name "FRAME1" tile 1069 }
1098
}
1099
 
1100
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1101
 
1102
// Broken Light (1078)
1103
model "highres/sprites/props/1078_brokenlight.md3" { 
1104
   scale 1 shade 0 
1105
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1106
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1107
   frame { name "Frame0" tile 1078 }
1108
}
1109
 
1110
// Ooz Filter (1079)
1111
model "highres/sprites/props/1079_oozfilter.md3" {
1112
   scale 1 shade 0
1113
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1114
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1115
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1116
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1117
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1118
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1119
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1120
   frame { name "1" tile0 1079 tile1 1081 }
1121
}
1122
 
1123
// Reactor (1088/1096)
1124
   model "highres/sprites/props/1088_reactor.md3" {
1125
      scale 4.4 shade 0
1126
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1127
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1128
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1129
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1130
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1131
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1132
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1133
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
486 leod 1134
      frame { name "Frame0" tile0 1088 tile1 1091 }
348 spiker 1135
   }
1136
 
1137
   model "highres/sprites/props/1096_reactorburnt.md3" {
1138
      scale 4.4 shade 0
1139
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1140
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1141
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1142
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1143
      frame { name "Frame0" tile 1096 }
1144
   }
1145
 
1146
texture 1113 { 
1147
   pal 0 { file "highres/sprites/props/1113.png" } 
1148
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1149
}
1150
texture 1114 { 
1151
   pal 0 { file "highres/sprites/props/1114.png" }
1152
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1153
}
1154
 
1155
// TipJar (1157)
1156
model "highres/sprites/props/1157_tipjar.md3" {
1157
   scale 3.5 shade 3
1158
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1159
   frame { name "frame_1" tile0 1157 tile1 1157 }
1160
}
1161
 
1162
// Wiaderkob (1158)
1163
model "highres/sprites/props/1158_wiaderkob.md3" {
1164
   scale 17 shade 0
1165
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1166
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1167
}
1168
 
1169
// Bottle12 (1159)
1170
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1171
   scale 15 shade 0
1172
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1173
   frame { name "Frame0" tile 1159 }
1174
}
1175
 
1176
 
435 leod 1177
// Bottle13 (1160)
348 spiker 1178
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1179
   scale 2.5 shade 0
1180
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1181
   frame { name "1" tile 1160 }
1182
}
1183
 
435 leod 1184
// Bottle14 (1161)
348 spiker 1185
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1186
   scale 2.5 shade 0
1187
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1188
   frame { name "1" tile 1161 }
1189
}
1190
 
435 leod 1191
// Bottle15 (1162)
348 spiker 1192
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1193
   scale 2.5 shade 0
1194
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1195
   frame { name "1" tile 1162 }
1196
}
1197
 
435 leod 1198
// Bottle16 (1163)
348 spiker 1199
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1200
   scale 2.5 shade 0
1201
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1202
   frame { name "1" tile 1163 }
1203
}
1204
 
435 leod 1205
// Bottle17 (1164)
348 spiker 1206
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1207
   scale 2.5 shade 0
1208
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1209
   frame { name "1" tile 1164 }
1210
}
1211
 
435 leod 1212
// Bottle18 (1165)
348 spiker 1213
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1214
   scale 2.5 shade 0
1215
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1216
   frame { name "1" tile 1165 }
1217
}
1218
 
435 leod 1219
// Bottle19 (1166)
348 spiker 1220
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1221
   scale 2.5 shade 0
1222
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1223
   frame { name "1" tile 1166 }
1224
}
1225
 
1226
// Crane Pole (1221)
1227
model "highres/sprites/props/1221_pole.md3" { 
1228
   scale 0.55 shade 4
1229
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1230
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1231
   frame { name "Frame0" tile 1221 }
1232
}
1233
 
1234
// Crane (1222)
1235
model "highres/sprites/props/1222_crane.md3" {
1236
   scale 0.55 shade 4
1237
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1238
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1239
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1240
   frame { name "Grab_0" tile 1222 }
1241
   frame { name "Grab_2" tile 1223 }
1242
   frame { name "Grab_3" tile 1224 }
1243
}
1244
 
1245
// Barbroke (1225)
1246
model "highres/sprites/props/1225_barbroke.md3" { 
1247
   scale 1.66 shade 1
1248
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1249
   frame { name "frame1" tile 1225 }
1250
}
1251
 
1252
// Barrels 
1253
 
1254
model "highres/sprites/props/1227_nukebarrel.md3" {
1255
   scale 1.8 shade 8
1256
 
1257
      // NukeBarrel (1227)
1258
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1259
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1260
      frame { name "frame00" tile 1227 }
1261
      frame { name "frame01" tile 1228 }
1262
      frame { name "frame01" tile 1229 }
1263
      frame { name "frame03" tile 1230 }      
1264
      frame { name "frame04" tile 1231 }
1265
 
1266
      // ExplodingBarrel (1238)
1267
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1268
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1269
      frame { name "frame00" tile 1238 }
1270
      frame { name "frame01" tile 1239 }
1271
 
1272
      // OilBarrel (4580)
1273
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1274
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1275
      frame { name "frame00" tile 4580 }
1276
 
1277
      // WhiteBarrel (4581)  
1278
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1279
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1280
      frame { name "frame00" tile 4581 }
1281
 
1282
      // ToxicBarrel (4582)
1283
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1284
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1285
      frame { name "frame00" tile 4582 }
1286
} 
1287
 
1288
 
1289
// Can With Something (1232)
1290
model "highres/sprites/props/1232_canwithsomething.md3" {
1291
  scale 18 shade 8
1292
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1293
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1294
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1295
  frame { name "trc00" tile 1232 }
1296
}
1297
 
1298
// Money (1233)
1299
model "highres/sprites/props/1233_money.md3" {
1300
   scale 8 shade 4
1301
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1302
   frame { name "Frame02" tile0 1233 tile1 1235 }
1303
}
1304
 
1305
// FireBarrel (1240)
1306
model "highres/sprites/props/1240_firebarrel.md3" {
1307
   scale 1.6 0
1308
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1309
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1310
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1311
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1312
}
1313
 
1314
// Seenine (1247)
1315
model "highres/sprites/props/1247_seenine.md3" {
1316
   scale 1.56 shade 0
1317
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1318
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1319
   frame { name "idle" tile 1247 }
1320
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1321
   frame { name "blowup1" tile0 1248 tile1 1249 }
1322
}
1323
 
1324
// Newspaper (1275)
1325
model "highres/sprites/props/1275_newspaper.md3" {
1326
   scale 1.2 shade 0
1327
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1328
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1329
   frame { frame "frame1" tile0 1275 tile1 1275 }
1330
}
1331
 
1332
// Chopper (1337)
1333
model "highres/sprites/props/1337_chopper.md3" {
1334
   scale 5.5 shade 0
1335
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1336
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1337
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1338
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1339
   frame { name "FRAME1" tile 1345 }
1340
}
1341
 
1342
// Chopper's debris2 (1340)
1343
model "highres/sprites/props/1340_debris2.md3" {
1344
   scale 7.5 shade 0
1345
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1346
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1347
   frame { name "FRAME1" tile 1340 }
1348
}
1349
 
1350
// Chopper's debris1 (1341)
1351
model "highres/sprites/props/1341_debris1.md3" {
1352
   scale 7.5 shade 0
1353
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1354
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1355
   frame { name "FRAME1" tile 1341 }
1356
}
1357
 
1358
// Chopper's debris3 (1342)
1359
model "highres/sprites/props/1342_debris3.md3" {
1360
   scale 7.5 shade 0
1361
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1362
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1363
   frame { name "FRAME1" tile 1342 }
1364
}
1365
 
1366
// Chopper's wheel (1343)
1367
model "highres/sprites/props/1343_wheel.md3" {
1368
   scale 8 shade 0
1369
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1370
   frame { name "FRAME1" tile 1343 }
1371
}
1372
 
1373
// Chopper's propeller (1344)
1374
model "highres/sprites/props/1344_propeller.md3" {
1375
   scale 2 shade 0
1376
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1377
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1378
   frame { name "FRAME1" tile 1344 }
1379
}
1380
 
1381
// Chopper' crash (1346)
1382
model "highres/sprites/props/1346_crash.md3" {
1383
   scale 5 shade 0
1384
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1385
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1386
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1387
}
1388
 
1389
// X-Files Jar/Fetus (1358)
1390
model "highres/sprites/props/1358_xfilesjar.md3" { 
1391
   scale 6 shade 0 
1392
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1393
   frame { name "FRAME1" tile 1358 }
1394
}
1395
 
1396
// X-Files Jar/Fetus Broken (1359)
1397
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1398
   scale 6 shade 0 
1399
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1400
   frame { name "FRAME1" tile 1359 }
1401
}
1402
 
1403
// Firevase (1390)
1404
model "highres/sprites/props/1390_firevase.md3" { 
1405
   scale 1.5 shade 0 
1406
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1407
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1408
   frame { frame "frame1" tile0 1390 tile1 1393 }
1409
}
1410
 
1411
// Babe Land Cannon (1810)
1412
model "highres/sprites/props/1810_cannon.md3" { 
1413
   scale 0.8 shade 0 zadd -5
1414
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1415
   frame { name "Frame0" tile0 1810 tile1 1816 }
1416
}
1417
 
1418
// Cannon ball (1817)
1419
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1420
   scale 2.5 shade 8 zadd -6
1421
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1422
   frame { name "frame00" tile 1817 }
1423
}
1424
 
1425
// Cannonball pile (1818)
1426
model "highres/sprites/props/1818_cannonballpile.md3" {
1427
   scale 2.5 shade 0
1428
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1429
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1430
   frame { name "frame00" tile 1818 }
1431
}
1432
 
1433
// Feces (2200)
1434
model "highres/sprites/props/2200_feces.md3" {
1435
   scale 1 shade 0
1436
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1437
   frame { name "frame00" tile 2200 }
1438
}
1439
 
1440
// Skull (2453)
1441
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1442
 
1443
// Sky Car (2491)
1444
model "highres/sprites/props/2491_skycar.md3" {
1445
   scale 3 shade 0
1446
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1447
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1448
   frame { name "FRAME1" tile 2491 }
1449
}
1450
 
1451
// Blimp (3400)
1452
model "highres/sprites/props/3400_blimp.md3" { 
1453
   scale 1.5 shade 5 
1454
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1455
   frame { name "Frame0" tile 3400 }
1456
}
1457
 
1458
// Car Mirror (3418)
1459
model "highres/sprites/props/3418_carmirror.md3" {
1460
   scale 1.5 shade 0
1461
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1462
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1463
   frame { name "Frame0" tile 3418 }
1464
}
1465
 
1466
// Candy Bar (3419)
1467
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1468
 
1469
// Pirate Flag (3426)
430 leod 1470
texture 3426 { // "notmd" maphack
1471
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1472
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1473
}
1474
texture 3427 { // "notmd" maphack
1475
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1476
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1477
}
1478
texture 3428 { // "notmd" maphack
1479
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1480
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1481
}
348 spiker 1482
model "highres/sprites/props/3426_pirateflag.md3" {
1483
   scale 1.25 shade 0
1484
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1485
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1486
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1487
   frame { name "Frame0" tile0 3426 tile1 3428 }
1488
}
1489
 
1490
// Root (3429)
1491
model "highres/sprites/props/3429_root.md3" { 
1492
   scale 0.85 shade 0 
1493
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1494
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1495
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1496
   frame { frame "frame1" tile0 3429  tile1 3429 }
1497
}
1498
 
1499
 
1500
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1501
 
1502
// Target (4359)
1503
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1504
 
1505
// Gunpowder barrel (4360)
1506
model "highres/sprites/props/4360_barrel.md3" {
1507
   scale 2.2 shade 0
1508
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1509
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1510
   frame { name "idle" tile0 4360 tile1 4360 }
1511
}
1512
 
1513
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1514
 
1515
// Mission Impossible knife (4363)
1516
model "highres/sprites/props/4363_knife.md3" {
1517
   scale 2.6 shade 0
1518
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1519
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1520
   frame { name "FRAME1" tile 4363 }
1521
}
1522
 
1523
// Hat rack (4367)
1524
model "highres/sprites/props/4367_hatrack.md3" { 
1525
   scale 1 shade 6 
1526
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1527
   frame { name "Frame0" tile 4367 }
1528
}
1529
 
1530
// Emergency Light (4369)
1531
model "highres/sprites/props/4369_light.md3" { 
1532
   scale 1.5 shade 1
1533
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1534
   frame { name "none00" tile 4369 }
1535
}
1536
 
1537
// Desklamp (4370)
1538
model "highres/sprites/props/4370_desklamp.md3" { 
1539
   scale 1 shade 10 
1540
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1541
   frame { name "Frame0" tile 4370 }
1542
}
1543
 
1544
// Coffee machine (4372)
1545
model "highres/sprites/props/4372_coffeemachine.md3" { 
1546
   scale 1 shade 0 
1547
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1548
   frame { name "Frame0" tile 4372 }
1549
}
1550
 
1551
// Cups (4373)
1552
model "highres/sprites/props/4373_cups.md3" {
1553
   scale 6 shade 0
1554
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1555
   frame { name "FRAME1" tile 4373 }
1556
}
1557
 
1558
// Gavals (4374)
1559
model "highres/sprites/props/4374_gavals.md3" { 
1560
   scale 1 shade 0 
1561
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1562
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1563
   frame { name "Frame0" tile 4374 }
1564
}
1565
 
1566
// Police Lightpole (4377)
1567
model "highres/sprites/props/4377_policepole.md3" {
1568
   scale 2 shade 10
1569
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1570
   frame { name "idle" tile 4377 }
1571
}
1572
 
1573
// Cable (4386)
1574
model "highres/sprites/props/4386_cable.md3" {
1575
   scale 3 shade 0
1576
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1577
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1578
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1579
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1580
   frame { name "idle" tile 4386 }
1581
}
1582
 
1583
texture 4387 { pal 0 { file "highres/sprites/props/4387.png" } }
1584
 
1585
// Trashcan (4388)
1586
model "highres/sprites/props/4388_trashcan.md3" {
1587
   scale 3.5 shade 0
1588
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1589
   frame { name "idle" tile0 4388 tile1 4388 }
1590
}
1591
 
1592
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1593
 
1594
// Speaker (4397)
1595
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1596
model "highres/sprites/props/4397_speaker.md3" {
1597
   scale 1.1 shade 0
1598
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1599
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1600
   frame { frame "frame1" tile0 4397 tile1 4397 }
1601
}
1602
 
1603
//  Broken speaker (4398)
1604
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1605
model "highres/sprites/props/4398_speaker.md3" {
1606
   scale 1.1 shade 0
1607
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1608
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1609
   frame { frame "frame1" tile0 4398 tile1 4398 }
1610
}
1611
 
1612
// Teddy Bear (4400)
1613
model "highres/sprites/props/4400_bear.md3" { 
1614
   scale 1 shade 0 
1615
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1616
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1617
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1618
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1619
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1620
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1621
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1622
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1623
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1624
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1625
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1626
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1627
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1628
   skin { pal 24 file "highres/sprites/props/4400_bear_24.png" } 
1629
   frame { name "FRAME1" tile 4400 }
1630
}
1631
 
1632
// Boat wheel (4406)
1633
model "highres/sprites/props/4406_boatwheel.md3" { 
1634
   scale 1 shade 0 
1635
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1636
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1637
   frame { name "Frame0" tile 4406 }
1638
}
1639
 
1640
// Letter (4410)
1641
model "highres/sprites/props/4410_letter.md3" {
1642
   scale 8 shade 4
1643
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1644
   frame { name "frame00" tile0 4410 tile1 4412 }
1645
}
1646
 
1647
// Mailbag (4413)
1648
model "highres/sprites/props/4413_mailbag.md3" {
1649
   scale 6 shade 0
1650
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1651
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1652
   frame { name "idle" tile 4413 }
1653
}
1654
 
1655
// Car Mirror (4415)
1656
model "highres/sprites/props/4415_carmirror.md3" {
1657
   scale 1.5 shade 0
1658
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1659
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1660
   frame { name "Frame0" tile 4415 }
1661
}
1662
 
1663
// Jeep Mirror (4416)
1664
model "highres/sprites/props/4416_jeepmirror.md3" {
1665
   scale 1.5 shade 0
1666
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1667
   frame { name "Frame0" tile 4416 }
1668
}
1669
 
1670
// Bus Mirror (4417)
1671
model "highres/sprites/props/4417_busmirror.md3" {
1672
   scale 1.5 shade 0
1673
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1674
   frame { name "Frame0" tile 4417 }
1675
}
1676
 
1677
// Opened Pipebomb (4419)
1678
model "highres/sprites/props/4419_openpbomb.md3" {
1679
   scale 15 shade 1
1680
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1681
   frame { name "none00" tile 4419 }
1682
}
1683
 
1684
// Hotmeat (4427)
1685
model "highres/sprites/props/4427_hotmeat.md3" { 
1686
   scale 1.2 shade 0 
1687
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1688
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1689
   frame { name "FRAME1" tile 4427 }
1690
}
1691
 
435 leod 1692
// Fence (4429) // ART tile is bit-identical to 0913
1693
model "highres/sprites/props/0913_fence.md3" {
1694
   scale 20 shade 0
1695
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1696
   skin { pal 0 file "highres/textures/0913.png" }
1697
   frame { name "Frame0" tile 4429 }
1698
}
1699
 
348 spiker 1700
// Coffee mug (4438)
1701
model "highres/sprites/props/4438_coffeemug.md3" {
1702
   scale 1 shade 0
1703
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1704
   frame { name "FRAME1" tile 4438 }
1705
}
1706
 
1707
// Broken Fuse #1 (4430-4432)
1708
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1709
texture 4431 { 
1710
   pal 0 { file "highres/sprites/props/4431.png" } 
1711
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1712
}
1713
texture 4432 { 
1714
   pal 0 { file "highres/sprites/props/4432.png" } 
1715
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1716
}
1717
 
1718
// Paper And Pen (4439)
1719
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1720
 
1721
// Donuts 2 (4440)
1722
model "highres/sprites/props/4440_donuts.md3" {
1723
   scale 7 shade 0
1724
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1725
   frame { name "FRAME1" tile 4440 }
1726
}
1727
 
1728
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1729
 
1730
// American flag (4443)
1731
model "highres/sprites/props/4443_flag.md3" {
1732
   scale 1.38 shade 0
1733
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1734
   frame { name "FRAME1" tile 4443 }
1735
}
1736
 
1737
// Tripod camera (4444)
1738
model "highres/sprites/props/4444_tripodcamera.md3" { 
1739
   scale 0.9 shade 0 
1740
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1741
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1742
   frame { name "Frame0" tile 4444 }
1743
}
1744
 
1745
// Chain (4446)
1746
model "highres/sprites/props/4446_chain.md3" { 
1747
   scale 16 shade 0 
1748
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1749
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1750
   frame { name "FRAME1" tile 4446 }
1751
}
1752
 
1753
// Mail delivery bag (4452)
1754
model "highres/sprites/props/4452_deliverybag.md3" { 
1755
   scale 1 shade 10 
1756
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1757
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1758
   frame { name "Frame0" tile 4452 }
1759
}
1760
 
1761
// Meter (4453)
1762
model "highres/sprites/props/4453_meter.md3" {
1763
   scale 2.5 0
1764
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1765
   frame { name "idle" tile0 4453 tile1 4453 }
1766
}
1767
 
1768
// Desk phone (4454)
1769
model "highres/sprites/props/4454_deskphone.md3" { 
1770
   scale 0.6 shade 0 
1771
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1772
   frame { name "Frame0" tile 4454 }
1773
}
1774
 
1775
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1776
 
1777
// Gumball machine (4458)
1778
model "highres/sprites/props/4458_gumballmachine.md3" {
1779
   scale 1.5 shade 2
1780
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1781
   frame { name "idle" tile0 4458 tile1 4458 }
1782
}
1783
 
1784
// Gumball machine broken (4459)
1785
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1786
   scale 1.5 shade 0
1787
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1788
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1789
   frame { name "dying1" tile0 4459 tile1 4459 }
1790
}
1791
 
1792
// Certificate (4460)
1793
model "highres/sprites/props/4460_cert.md3" {
1794
   scale 11 shade 4
1795
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1796
   frame { name "Frame02" tile0 4460 tile1 4462 }
1797
}
1798
 
1799
// Mace paper spray (4464)
1800
model "highres/sprites/props/4464_mace.md3" { 
1801
   scale 1 shade 3 
1802
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1803
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1804
   frame { name "Frame0" tile 4464 }
1805
}
1806
 
1807
// Broken cable (4480)
1808
texture 4480 { 
1809
   pal 0 { file "highres/sprites/props/4480.png" } 
1810
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1811
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1812
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1813
}
1814
texture 4481 { 
1815
   pal 0 { file "highres/sprites/props/4481.png" }
1816
   pal 10 { file "highres/sprites/props/4481_10.png" }
1817
   pal 13 { file "highres/sprites/props/4481_13.png" }
1818
   pal 14 { file "highres/sprites/props/4481_14.png" }
1819
   glow { file "highres/sprites/props/4481_g.png" } 
1820
}
1821
texture 4482 { 
1822
   pal 0 { file "highres/sprites/props/4482.png" }
1823
   pal 10 { file "highres/sprites/props/4482_10.png" }
1824
   pal 13 { file "highres/sprites/props/4482_13.png" }
1825
   pal 14 { file "highres/sprites/props/4482_14.png" }
1826
   glow { file "highres/sprites/props/4482_g.png" }
1827
}
1828
 
1829
// Broom (4496)
1830
model "highres/sprites/props/4496_broom.md3" { 
1831
   scale 1 shade 0 
1832
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1833
   frame { name "Frame0" tile 4496 }
1834
}
1835
 
1836
// Mop (4497)
1837
model "highres/sprites/props/4497_mop.md3" { 
1838
   scale 1 shade 0 
1839
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1840
   frame { name "Frame0" tile 4497 }
1841
}
1842
 
1843
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1844
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1845
 
1846
// Chest of gold (4520)
1847
model "highres/sprites/props/4520_goldchest.md3" { 
1848
   scale 0.9 shade 0 
1849
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1850
   frame { name "Frame0" tile 4520 }
1851
}
1852
 
1853
// Steed's gear (4524)
1854
model "highres/sprites/props/4524_steedgear.md3" {
1855
   scale 1.5 shade 0
1856
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1857
   frame { name "FRAME1" tile 4524 }
1858
}
1859
 
1860
// FoodObject1 (4530)
1861
model "highres/sprites/props/4530_foodobject1.md3" {
1862
   scale 0.45 shade 0
1863
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1864
   frame { name "frame1" tile 4530 }
1865
}
1866
 
1867
// FoodObject4 (4533)
1868
model "highres/sprites/props/4533_foodobject4.md3" {
1869
   scale 0.45 shade 0
1870
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1871
   frame { name "frame1" tile 4533 }
1872
}
1873
 
1874
// Condiment cups (4536)
1875
model "highres/sprites/props/4536_cups.md3" { 
1876
   scale 1 shade 0 
1877
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1878
   frame { name "Frame0" tile 4536 }
1879
}
1880
 
1881
// Mustard (4537)
1882
model "highres/sprites/props/4537_4538.md3" { 
1883
   scale 1 shade 0 
1884
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1885
   frame { name "Frame0" tile 4537 }
1886
}
1887
 
1888
// Ketchup (4538)
1889
model "highres/sprites/props/4537_4538.md3" { 
1890
   scale 1 shade 0 
1891
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1892
   frame { name "Frame0" tile 4538 }
1893
}
1894
 
1895
// Foodobject10 (4539)
1896
model "highres/sprites/props/4539_napkin.md3" {
1897
   scale 12.5 shade 0
1898
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1899
   frame { name "FRAME1" tile 4539 }
1900
}
1901
 
1902
// Foodobject11 (4540)
1903
model "highres/sprites/props/4540_foodobject11.md3" { 
1904
   scale 0.8 shade 0
1905
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1906
   frame { name "idle" tile 4540 }
1907
}
1908
 
1909
// Foodobject12 (4541)
1910
model "highres/sprites/props/4540_foodobject11.md3" {
1911
   scale 0.8 shade 0
1912
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1913
   frame { name "idle" tile 4541 }
1914
}
1915
 
1916
// Foodobject13 (4542)
1917
model "highres/sprites/props/4542_foodobject13.md3" {
1918
   scale 0.8 shade 0
1919
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1920
   frame { name "idle" tile 4542 }
1921
}
1922
 
1923
// Foodobject14 (4543)
1924
model "highres/sprites/props/4543_foodobject14.md3" {
1925
   scale 0.5 shade 0
1926
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1927
   frame { name "idle" tile 4543 }
1928
}
1929
 
1930
// Foodobject15 (4544)
1931
model "highres/sprites/props/4544_foodobject15.md3" {
1932
   scale 0.6 shade 0
1933
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1934
   frame { name "idle" tile 4544 }
1935
}
1936
 
1937
// Foodobject16 (4545)
1938
model "highres/sprites/props/4545_foodobject16.md3" {
1939
   scale 0.6 shade 0
1940
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1941
   frame { name "idle" tile 4545 }
1942
}
1943
 
1944
// Empty fries cup (4546)
1945
model "highres/sprites/props/4546_emptyfries.md3" { 
1946
   scale 1 shade 10 
1947
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1948
   frame { name "Frame0" tile 4546 }
1949
}
1950
 
1951
// Filed fries cup (4547)
1952
model "highres/sprites/props/4547_filledfries.md3" { 
1953
   scale 1 shade 10 
1954
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1955
   frame { name "Frame0" tile 4547 }
1956
}
1957
 
1958
// Foodobject19 (4548)
1959
model "highres/sprites/props/4548_foodobject19.md3" {
1960
   scale 0.9 shade 0
1961
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1962
   frame { name "FRAME1" tile 4548 }
1963
}
1964
 
1965
// Foodobject20 (4549)
1966
model "highres/sprites/props/4540_foodobject11.md3" {
1967
   scale 0.8 shade 0
1968
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1969
   frame { name "idle" tile 4549 }
1970
}
1971
 
1972
// Head lamp (4550)
1973
model "highres/sprites/props/4550_headlamp.md3" { 
1974
   scale 1 shade 0 
1975
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1976
   frame { name "Frame0" tile 4550 }
1977
}
1978
 
1979
// Worms can (4552)
1980
model "highres/sprites/props/4552_worms.md3" { 
1981
   scale 1 shade 0 
1982
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1983
   frame { name "Frame0" tile 4552 }
1984
}
1985
 
1986
// Chicken skined (4554)
1987
model "highres/sprites/props/4554_4555.md3" { 
1988
   scale 1 shade 0 
1989
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
1990
   frame { name "Frame0" tile 4554 }
1991
}
1992
 
1993
// Chicken feathered (4555)
1994
model "highres/sprites/props/4554_4555.md3" { 
1995
   scale 1 shade 0 
1996
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
1997
   frame { name "Frame0" tile 4555 }
1998
}
1999
 
2000
// Tampons (4557)
2001
model "highres/sprites/props/4557_tampon.md3" { 
2002
   scale 1 shade 0 
2003
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2004
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
2005
   frame { name "Frame0" tile 4557 }
2006
}
2007
 
2008
// Robotdog2 (4560) 
2009
model "highres/sprites/props/4560_doggy.md3" { 
2010
   scale 0.7 shade 5 
2011
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
2012
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
486 leod 2013
   frame { name "Frame0" tile0 4560 tile1 4562 }
348 spiker 2014
}
2015
 
2016
// Jollymeal (4569)
2017
model "highres/sprites/props/4569_jollymeal.md3" { 
2018
   scale 1 shade 0 
2019
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
2020
   frame { name "Frame0" tile 4569 }
2021
}
2022
 
2023
// Dukeburger (4570)
2024
model "highres/sprites/props/4570_dukeburger.md3" {
2025
   scale 3 shade 0
2026
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
2027
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
2028
   frame { name "frame1" tile0 4570 tile1 4574 }
2029
}
2030
 
2031
// Punch clock (4575)
2032
model "highres/sprites/props/4575_punchclock.md3" {
2033
   scale 1.03 shade 0 zadd 3
2034
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
2035
   frame { name "Frame0" tile 4575 }
2036
}
2037
 
2038
// Shopping cart (4576)
2039
model "highres/sprites/props/4576_shoppingcart.md3" { 
2040
   scale 1 shade 0 
2041
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2042
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
2043
   frame { name "Frame0" tile 4576 }
2044
}
2045
 
2046
// Pipe (4583)
2047
model "highres/sprites/props/4583_pipe.md3" { 
2048
   scale 0.778 shade 0 
2049
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2050
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2051
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2052
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2053
   frame { name "Frame0" tile 4583 }
2054
}
2055
 
2056
// Green pipe handle (4585)
2057
model "highres/sprites/props/4585.md3" {
2058
   scale 4.5 shade 1
2059
   skin { pal 0 file "highres/sprites/props/4585.png" }
2060
   frame { name "frame1" tile 4585 }
2061
}
2062
 
2063
// Another pipe (4586)
2064
model "highres/sprites/props/4586.md3" { 
2065
   scale 0.778 shade 0 
2066
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2067
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2068
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2069
   frame { name "Frame0" tile 4586 }
2070
}
2071
 
2072
// Thin Pipe (4587)
2073
model "highres/sprites/props/4587_thinpipe.md3" { 
2074
   scale 0.778 shade 0 
2075
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2076
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2077
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2078
   frame { name "Frame0" tile 4587 }
2079
}
2080
 
2081
// Dolphin (4591)
2082
model "highres/sprites/props/4591_dolphin.md3" { 
2083
   scale 1.04 shade 3 
2084
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2085
   frame { name "Frame0" tile 4591 }
2086
}
2087
 
2088
// Dolphin2 (4592)
2089
model "highres/sprites/props/4592_dolphin2.md3" { 
2090
   scale 1.04 shade 3 
2091
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2092
   frame { name "Frame0" tile 4592 }
2093
}
2094
 
2095
// Banner 1 (4600)
430 leod 2096
texture 4600 { // "notmd" maphack
2097
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2098
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2099
}
2100
texture 4601 { // "notmd" maphack
2101
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2102
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2103
}
2104
texture 4602 { // "notmd" maphack
2105
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2106
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2107
}
348 spiker 2108
model "highres/sprites/props/4600_banner.md3" {
2109
   scale 7 shade 0
2110
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2111
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2112
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2113
   frame { name "1" tile0 4600 tile1 4602 }
2114
}
2115
 
2116
// Banner 2 (4603)
430 leod 2117
texture 4603 { // "notmd" maphack
2118
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2119
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2120
}
2121
texture 4604 { // "notmd" maphack
2122
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2123
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2124
}
2125
texture 4605 { // "notmd" maphack
2126
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2127
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2128
}
348 spiker 2129
model "highres/sprites/props/4603_banner.md3" {
2130
   scale 7 shade 0
2131
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2132
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2133
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2134
   frame { name "1" tile0 4603 tile1 4605 }
2135
}
2136
 
2137
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2138
 
2139
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2140
 
2141
 
2142
// Bloody baseball bat (4946)
2143
model "highres/sprites/props/4946_bloodybat.md3" { 
2144
   scale 1 shade 8 
2145
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2146
   frame { name "Frame0" tile 4946 }
2147
}