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348 spiker 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "none00" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md3" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "frame00" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
470 leod 21
model "highres/sprites/props_polymost/0407_fansprite.md3" {
348 spiker 22
   scale 1.56 shade 0
23
   detail { file "highres/detail/metal.png" detailscale 0.3 }
470 leod 24
   skin { pal 0 file "highres/sprites/props_polymost/0407_fansprite.png" }
348 spiker 25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
27
}
28
 
29
// Fan Sprite Broke (411)
470 leod 30
model "highres/sprites/props_polymost/0411_fanspritebroke.md3" {
348 spiker 31
   scale 1.56 shade 0
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
470 leod 33
   skin { pal 0 file "highres/sprites/props_polymost/0407_fansprite.png" }
348 spiker 34
   frame { name "frame00" tile 411 }
35
}
36
 
37
texture 418 { 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
39
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
40
}
41
 
42
// Radar Dish (479)
43
model "highres/sprites/props/0479_radardish.md3" {
44
   scale 5.3 shade 0
45
   detail { file "highres/detail/metal.png" detailscale 0.3 }
46
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
47
   frame { name "Frame0" tile 479 }
48
}
49
 
50
// Observatory (480)
51
model "highres/sprites/props/0480_observatory.md3" {
52
   scale 3.5 shade 2
53
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
54
   frame { name "frame00" tile 480 }
55
}
56
 
57
// Space Shuttle (487)
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
59
model "highres/sprites/props/0487_shuttle.md3" { 
60
   scale 4.5 shade 0 
61
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
62
   frame { name "FRAME1" tile 487 }
63
}
64
 
65
// Satellite #2 (489)
66
model "highres/sprites/props/0489_satellite.md3" {
67
   scale 0.5 shade 4
68
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
390 leod 69
   glow { pal 0 file "highres/sprites/props/0489_satellite_g.png" }   
348 spiker 70
   frame { name "Frame0" tile 489 }
71
}
72
 
73
// Satellite #3 (516)
74
model "highres/sprites/props/0516_satellite.md3" {
75
   scale 1.8 shade 0
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
78
   frame { name "Frame0" tile 516 }
79
}
80
 
81
// Fuel pod (517)
82
model "highres/sprites/props/0517_fuelpod.md3" {
83
   scale 0.9 shade 0
84
   detail { file "highres/detail/metal.png" detailscale 0.3 }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
86
   frame { name "FRAME1" tile 517 }
87
}
88
 
89
// Tube (536)
90
model "highres/sprites/props/0536_tube.md3" {
91
   scale 1.9 shade 0
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
94
   frame { name "frame00" tile 536 }
95
}
96
 
97
// Tube (537)
98
model "highres/sprites/props/0537_tube.md3" {
99
   scale 1.9 shade 0
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
102
   frame { name "frame00" tile 537 }
103
}
104
 
105
// Slimepipe (538)
106
model "highres/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
111
}
112
 
113
// globe (542)
114
model "highres/sprites/props/0542_globe.md3" {
115
   scale 0.6 shade 1
116
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
117
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
118
   frame { name "frame_1" tile 542 }
119
}
120
 
121
// Wallspeaker (543)
122
model "highres/sprites/props/0543_wallspeaker.md3" {
123
   scale 2 shade 0
124
   detail { file "highres/detail/metal.png" detailscale 0.3 }
125
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
126
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
127
   frame { name "FRAME1" tile 543 }
128
}
129
 
130
// Iron Bar (544)
131
model "highres/sprites/props/0544_ironbar.md3" {
132
   scale 1 shade 0
133
   detail { file "highres/detail/metal.png" detailscale 0.3 }
134
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
135
   frame { name "FRAME1" tile 544 }
136
}
137
 
138
// Domelight (551)
139
model "highres/sprites/props/0551_domelight.md3" {
140
   scale 8.0 shade 3
141
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
142
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
143
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
144
   frame { name "FRAME4" tile0 0551 tile1 0554 }
145
}
146
 
147
// Pipe handle (555)
148
model "highres/sprites/props/0555.md3" {
149
   scale 3 shade 1
150
   skin { pal 0 file "highres/sprites/props/0555.png" }
151
   frame { name "frame1" tile 555 }
152
}
153
 
154
// Chair 1 (556)
400 leod 155
model "highres/sprites/props_polymost/0556_chair1.md3" {
348 spiker 156
   scale 2 shade 2
157
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
400 leod 158
   skin { pal 0 file "highres/sprites/props_polymost/0556_chair1.png" }
348 spiker 159
   frame { name "frame00" tile0 556 tile1 557 }
160
}
161
 
162
// Broken Chair (559)
400 leod 163
model "highres/sprites/props_polymost/0559_brokenchair.md3" {
348 spiker 164
   scale 2 shade 2
165
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
400 leod 166
   skin { pal 0 file "highres/sprites/props_polymost/0556_chair1.png" }
348 spiker 167
   frame { name "frame00" tile 559 }
168
}
169
 
170
// Soap (561)
171
model "highres/sprites/props/0561_soap.md3" {
172
   scale 10 shade 0
173
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
174
   frame { name "soap" tile 561 }
175
}
176
 
177
// Drinking fountain (563)
178
model "highres/sprites/props/0563_drinkfount.md3" {
179
   scale 0.6 shade 0
180
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
181
   frame { name "Frame0" tile 563 }
182
}
183
 
184
// Drinking fountain - Anim 1 (564)
185
model "highres/sprites/props/0566_drinkfount.md3" {
186
   scale 0.6 shade 0
187
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
188
   frame { name "Frame0" tile 564 }
189
}
190
 
191
// Drinking fountain - Anim 2 (565)
192
model "highres/sprites/props/0565_drinkfount.md3" {
193
   scale 0.6 shade 0
194
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
195
   frame { name "Frame0" tile 565 }
196
}
197
 
198
// Drinking fountain - Anim 3 (566)
199
model "highres/sprites/props/0566_drinkfount.md3" {
200
   scale 0.6 shade 0
201
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
202
   frame { name "Frame0" tile 566 }
203
}
204
 
205
// Drinking fountain - Destroyed (567)
206
model "highres/sprites/props/0567_drinkfount.md3" {
207
   scale 0.6 shade 0
208
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
209
   frame { name "Frame0" tile 567 }
210
}
211
 
212
texture 568 { 
213
   pal  0 { file "highres/sprites/props/0568.png" }
214
   pal 21 { file "highres/sprites/props/0568_21.png" }
215
}
216
 
217
// Toilet (569)
218
model "highres/sprites/props/0569_toilet.md3" {
219
   scale 1.1 shade 0
220
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
221
   frame { frame "idle" tile 569 }
222
}
223
 
224
// Stall (571)
225
model "highres/sprites/props/0571_stall.md3" {
226
   scale 1.5 shade 2
227
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
228
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
229
   frame { name "1" tile 571 }
230
}
231
 
232
// Shower headpiece (572)
233
model "highres/sprites/props/0991_shower.md3" {
234
   scale 9.5 shade 1
235
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
236
   frame { name "FRAME15" tile0 572 tile1 572 }
237
}
238
 
239
// Stall Broke (573)
240
model "highres/sprites/props/0573_stallbroke.md3" {
241
   scale 1.5 shade 2
242
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
243
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
244
   frame { name "1" tile 573 }
245
}
246
 
247
// Sensor (584)
248
model "highres/sprites/props/0584_sensor.md3" { 
249
   scale 0.9 shade 0 
250
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
251
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
252
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
253
   frame { frame "frame1" tile0 584  tile1 584 }
254
}
255
 
256
// Display (585)
257
model "highres/sprites/props/0585_display.md3" { 
258
   scale 1.22 shade 0
259
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
260
   frame { name "frame1" tile 585 }
261
}
262
 
263
// Grate 1 (595)
264
texture 595 { 
265
   pal 0 { file "highres/sprites/props/0595.png" }
266
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
267
}
268
model "highres/sprites/props/0595_grate1.md3" {
269
   scale 1.56 shade 4
270
   detail { file "highres/detail/metal.png" detailscale 0.3 }
271
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
272
   frame { name "idle" tile 595 }
273
}
274
 
275
// Broken Grate 1 (596)
276
model "highres/sprites/props/0596_bgrate1.md3" {
277
   scale 1.56 shade 4
278
   detail { file "highres/detail/metal.png" detailscale 0.3 }
279
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
280
   frame { name "idle" tile 596 }
281
}
282
 
283
// Solar Panel (602)
284
model "highres/sprites/props/0602_solarpanel.md3" {
285
   scale 1.4 shade 0
286
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
287
   frame { name "FRAME" tile 602 }
288
}
289
 
290
// Space suit 2 (606)
291
model "highres/sprites/props/0606_spacesuit2.md3" { 
292
   scale 1 shade 0 
293
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
294
   frame { name "Frame0" tile 606 }
295
}
296
 
297
// Antenna (607) 
298
model "highres/sprites/props/0607_antenna.md3" { 
299
   scale 1 shade 0 
300
   detail { file "highres/detail/metal.png" detailscale 0.3 }
301
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
302
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
485 leod 303
   frame { name "Frame0" tile0 607 tile1 608 }
348 spiker 304
}
305
 
306
// Pipe (610) 
307
model "highres/sprites/props/0610_tube.md3" { 
308
   scale 15 shade 0 
309
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
310
   frame { name "Frame0" tile 610 }
311
}
312
 
313
// Toilet Broke (615)
314
model "highres/sprites/props/0615_toiletbroke.md3" {
315
   scale 1.1 shade 0
316
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
317
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
318
   frame { name "broken" tile 615 }
319
}
320
 
321
// Pipe2 (616)
322
model "highres/sprites/props/0619_pipe1.md3" {
323
   scale 16 shade 0
324
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
325
   frame { name "Frame0" tile 616 }
326
}
327
 
328
// Pipe1B (617)
329
model "highres/sprites/props/0617_pipe1b.md3" {
330
   scale 16 shade 0
331
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
332
   frame { name "Frame0" tile 617 }
333
}
334
 
335
// Pipe (618, 670)
336
model "highres/sprites/props/0995_pipe.md3" {
337
   scale 17 shade 0
338
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
339
   skin { pal 0 file "highres/sprites/props/0618_pipe.png" }
340
   frame { name "FRAME1" tile 618 }
341
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
342
   skin { pal 0 file "highres/sprites/props/0700_pipe.png" }
343
   frame { name "FRAME1" tile 700 }
344
}
345
 
346
// Pipe1 (619)
347
model "highres/sprites/props/0619_pipe1.md3" {
348
   scale 16 shade 0
349
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
350
   frame { name "Frame0" tile 619 }
351
}
352
 
353
// Alternate Reactor (620)
354
model "highres/sprites/props/0620_reactor.md3" {
355
   scale 2 shade 0 zadd 40
356
   skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
357
   skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
358
   detail { file "highres/detail/metal.png" detailscale 0.3 }
359
   frame { name "frame00" tile 620 }
360
}
361
 
362
// Camera 1 (621)
363
model "highres/sprites/props/0621_camera1.md3" {
364
   scale 1.13 shade 0
365
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
366
   frame { name "idle" tile0 621 tile1 625 }
367
}
368
 
411 leod 369
// "Gambini Bench" Arm Rest (631)
370
texture 631 { 
371
   pal 0 { file "highres/sprites/props/0631.png" }
372
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
373
}
374
 
348 spiker 375
texture 632 { 
376
   pal  0 { file "highres/sprites/props/0632.png" }
377
   pal 10 { file "highres/sprites/props/0632_10.png" }
378
   pal 11 { file "highres/sprites/props/0632_11.png" }
379
   pal 12 { file "highres/sprites/props/0632_12.png" }
380
   pal 13 { file "highres/sprites/props/0632_13.png" }
381
   pal 14 { file "highres/sprites/props/0632_14.png" }
382
   pal 15 { file "highres/sprites/props/0632_15.png" }
383
   pal 16 { file "highres/sprites/props/0632_16.png" }
384
   pal 18 { file "highres/sprites/props/0632_12.png" }
385
   pal 21 { file "highres/sprites/props/0632_21.png" }
386
   pal 22 { file "highres/sprites/props/0632_11.png" }
387
   pal 23 { file "highres/sprites/props/0632_23.png" }
388
}
389
 
390
// Pipe2B (633)
391
model "highres/sprites/props/0617_pipe1b.md3" {
392
   scale 16 shade 0
393
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
394
   frame { name "Frame0" tile 633 }
395
}
396
 
397
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
398
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
399
 
400
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
401
 
402
// Vacuum (669)
403
model "highres/sprites/props/0669_vacuum.md3" { 
404
   scale 1 shade 5 
405
   detail { file "highres/detail/metal.png" detailscale 0.3 }
406
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
407
   frame { name "Frame0" tile 669 }
408
}
409
 
410
// Water faucet (670)
411
model "highres/sprites/props/0670_faucet.md3" {
412
   scale 10 shade 4
413
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
414
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
415
   frame { name "frame00" tile0 670 tile1 671 }
416
   frame { name "frame04" tile 574 }
417
}
418
 
419
// Scale (678)
420
model "highres/sprites/props/0678_scale.md3" { 
421
   scale 1 shade 0 
422
   detail { file "highres/detail/metal.png" detailscale 0.3 }
423
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
424
   frame { name "Frame0" tile 678 }
425
}
426
 
427
// Folding Chair (680)
428
model "highres/sprites/props/0680.md3" {
429
   scale 0.9 shade 0
430
   skin { pal 0 file "highres/sprites/props/0680.png" }
431
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
432
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
433
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
434
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
435
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
436
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
437
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
438
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
439
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
440
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
441
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
442
   frame { name "FRAME1" tile0 0680 tile1 0684 }
443
}
444
 
445
// Reflektor (685)
446
model "highres/sprites/props/0685_reflektor.md3" {
447
   scale 9 shade 0
448
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
449
   frame { name "FRAME1" tile 0685 }
450
}
451
 
452
// Movie camera (686)
453
model "highres/sprites/props/0686_moviecamera.md3" { 
454
   scale 1.9 shade 10
455
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
456
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
457
   frame { name "Frame0" tile 686 }
458
}
459
 
460
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
461
 
462
// IV Unit (689)
463
model "highres/sprites/props/0689_ivunit.md3" { 
464
   scale 0.75 shade 4 
465
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
466
   frame { name "Frame0" tile 689 }
467
}
468
 
469
texture 690 { 
470
   pal 0 { file "highres/sprites/props/0690.png" } 
471
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
472
}
473
 
474
// Butcher's knife (691)
475
model "highres/sprites/props/0691_knife.md3" {
476
   scale 16 shade 0
477
   detail { file "highres/detail/metal.png" detailscale 0.3 }
478
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
479
   frame { name "FRAME1" tile 691 }
480
}
481
 
482
// Knife (692)
483
model "highres/sprites/props/0692_knife.md3" {
484
   scale 16 shade 0
485
   detail { file "highres/detail/metal.png" detailscale 0.3 }
486
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
487
   frame { name "FRAME1" tile 692 }
488
}
489
 
490
// Knife (693)
491
model "highres/sprites/props/0693_knife.md3" {
492
   scale 16 shade 0
493
   detail { file "highres/detail/metal.png" detailscale 0.3 }
494
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
495
   frame { name "FRAME1" tile 693 }
496
}
497
 
498
// Souce pan (694)
499
model "highres/sprites/props/0694_saucepan.md3" {
500
   scale 1 shade 0
501
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
502
   frame { name "idle" tile0 694 tile1 694 }
503
}
504
 
505
// Frying pan (695)
506
model "highres/sprites/props/0695_fryingpan.md3" {
507
   scale 1 shade 0
508
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
509
   frame { name "idle" tile0 695 tile1 695 }
510
}
511
 
512
// Pot 1 (697)
513
model "highres/sprites/props/0697_pot1.md3" {
514
   scale 1 shade 0
515
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
516
   frame { name "frame00" tile 697 }
517
}
518
 
519
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
520
 
521
texture 710 { 
522
   pal 0 { file "highres/sprites/props/0710.png" } 
523
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
524
}
525
 
526
// Mike (762)
527
model "highres/sprites/props/0762_mike.md3" {
529 leod 528
   scale 0.8 shade 10
529
   skin { pal 0 surface 0 file "highres/sprites/props/0762_mike.png" }
530
   frame { name "none00" tile 762 }
348 spiker 531
}
532
 
533
// Vase (765)
534
model "highres/sprites/props/0765_vase.md3" {
535
   scale 1.7 shade 0
536
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
537
   frame { name "frame00" tile 765 }
538
}
539
 
540
// Sushiplate1: cooked head (768)
541
model "highres/sprites/props/0768_head.md3" {
542
   scale 4 shade 0 zadd 0.8
543
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
544
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
545
   frame { name "FRAME1" tile0 768 tile1 768 }
546
}
547
 
548
// Sushiplate 2 (769)
549
model "highres/sprites/props/0769_hand1.md3" {
550
   scale 3 shade 0
551
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
552
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
553
   frame { name "FRAME1" tile0 769 tile1 769 }
554
}
555
 
556
// Sushiplate leg (774)
557
model "highres/sprites/props/0774_leg.md3" {
558
   scale 3 shade 0
559
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
560
   frame { name "FRAME1" tile 774 }
561
}
562
 
563
// Sushiplate 4 (779)
564
model "highres/sprites/props/0779_sushiplate4.md3" {
565
   scale 0.4 shade 0
566
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
567
   frame { name "idle" tile 779 }
568
}
569
 
570
// Sushiplate 5 (792)
571
model "highres/sprites/props/0792_hand2.md3" {
572
   scale 3 shade 0
573
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
574
   frame { name "FRAME1" tile 792 }
575
}
576
 
577
// Jib1 (851)
578
model "highres/sprites/props/0851_jib.md3" {
579
   scale 1.0 shade 0
580
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
581
   frame { name "idle" tile 851 }
582
}
583
 
584
// Stripe Ball (901)
585
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
586
   scale 1 shade 8
587
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
588
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
589
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
590
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
591
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
592
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
593
   frame { name "frame00" tile 901 }
594
}
595
 
596
// Que Ball (902)
597
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
598
   scale 1 shade 8
599
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
600
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
601
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
602
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
603
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
604
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
605
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
606
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
607
   frame { name "frame00" tile 902 }
608
}
609
 
610
// Wooden Horse (904)
611
model "highres/sprites/props/0904_woodenhorse.md3" {
612
   scale 4 shade 16
613
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
614
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
615
   frame { name "frame00" tile0 904 tile1 907 }
616
}
617
 
618
// Tree (908)
619
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
620
model "highres/sprites/props/0908_tree.md3" {
621
   scale 1
622
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
623
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
624
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
625
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
626
   frame { name "Frame0" tile 908 }
627
}
628
 
629
// Treetrunk (909)
630
model "highres/sprites/props/0909_treetrunk.md3" {
631
   scale 1.2
632
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
633
   frame { name "Frame0" tile 909 }
634
}
635
 
636
// Tree2 (910)
637
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
638
model "highres/sprites/props/0908_tree.md3" {
639
   scale 1
640
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
641
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
642
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
643
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
644
   frame { name "Frame0" tile 910 } 
645
}
646
 
647
// Cactus (911)
648
model "highres/sprites/props/0911_cactus.md3" {
649
   scale 1.37 shade -5
650
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
651
   frame { name "idle" tile 911 }
652
}
653
 
654
// Bathroom drain (912)
655
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
656
 
657
// Fence (913)
379 leod 658
model "highres/sprites/props/0913_fence.md3" {
348 spiker 659
   scale 20 shade 0
660
   detail { file "highres/detail/metal.png" detailscale 0.3 }
661
   skin { pal 0 file "highres/textures/0913.png" }
662
   frame { name "Frame0" tile 913 }
663
}
664
 
665
// Wood Fence (914)
666
model "highres/sprites/props/0914_woodfence.md3" {
667
   scale 1 shade 0
668
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
669
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
670
   frame { name "FRAME1" tile 0914 }
671
}
672
 
673
// Fire Ext (916)
674
model "highres/sprites/props_polymost/0916_fireext.md3" {
675
   scale 1 shade 0
676
   detail { file "highres/detail/metal.png" detailscale 0.3 }
677
   skin { pal 0 file "highres/sprites/props_polymost/0916_fireext.png" }
678
   frame { name "idle" tile 916 }
679
}
680
 
681
// Firealarm (917)
682
model "highres/sprites/props_polymost/0917_firealarm.md3" {
683
   scale 1 shade 0
684
   detail { file "highres/detail/metal.png" detailscale 0.3 }
433 leod 685
   skin { pal 0 file "highres/sprites/props_polymost/0917_firealarm_d.png" }
348 spiker 686
   frame { name "FRAME1" tile 917 }
687
}
688
 
689
// Wall Fuse (918)
690
model "highres/sprites/props/0918_wallfuse.md3" {
691
   scale 18 shade 0
692
   detail { file "highres/detail/metal.png" detailscale 0.3 }
693
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
694
   frame { name "Frame0" tile 918 }
695
}
696
 
697
// Electric meter (919)
698
model "highres/sprites/props/0919_electricmeter.md3" { 
699
   scale 1 shade 0 
700
   detail { file "highres/detail/rust.png" detailscale 0.1 }
701
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
702
   frame { name "Frame0" tile 919 }
703
}
704
 
705
// Chain (920)
706
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
707
model "highres/sprites/props/0920_chain.md3" { 
708
   scale 11 shade 0 
709
   detail { file "highres/detail/metal.png" detailscale 0.3 }
710
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
711
   frame { name "FRAME1" tile 920 }
712
}
713
 
714
// Traffic Signal (927)
715
model "highres/sprites/props/0927_trafficsignal.md3" { 
716
   scale 1 shade 0 
717
   detail { file "highres/detail/metal.png" detailscale 0.3 }
718
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
719
   frame { name "FRAME1" tile 927 }
720
}
721
 
722
// Cactus Broke (939)
723
model "highres/sprites/props/0939_cactusbroke.md3" {
724
   scale 1.37 shade -5
725
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
726
   frame { name "idle" tile 939 }
727
}
728
 
729
// Bounce Mine (940)
730
model "highres/sprites/props/0940_bouncemine.md3" {
731
   scale 1.2 shade 0
732
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
733
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
734
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
735
   frame { name "spinA" tile0 940 tile1 944 }
736
}
737
 
390 leod 738
// Broken Hydrant (950)
739
model "highres/sprites/props/0950_brokenhydrant.md3" {
348 spiker 740
   scale 0.75 shade 0
741
   detail { file "highres/detail/rust.png" detailscale 0.3 }
390 leod 742
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
348 spiker 743
   frame { name "idle" tile 950 }
744
}
745
 
746
// Box (951)
747
model "highres/sprites/props/0951_box.md3" {
748
   scale 1.5 shade 0
749
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
750
   frame { name "frame00" tile 951 }
751
}
752
 
753
// Bottle1 (954)
754
model "highres/sprites/props/bottles/0954_bottle1.md3" {
755
   scale 15 shade 0
756
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
757
   frame { name "Frame0" tile 954 }
758
}
759
 
760
// Bottle1 fallen (955)
761
model "highres/sprites/props/bottles/0955_bottle1.md3" {
762
   scale 2.5 shade 0
763
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
764
   frame { name "1" tile 955 }
765
}
766
 
767
// Bottle2 (956)
768
model "highres/sprites/props/bottles/0956_bottle2.md3" {
769
   scale 2.5 shade 0
770
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
771
   frame { name "1" tile 956 }
772
}
773
 
774
// Bottle4 (957)
775
model "highres/sprites/props/bottles/0957_bottle4.md3" {
776
   scale 15 shade 0
777
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
778
   frame { name "Frame0" tile 957 }
779
}
780
 
781
// Lamp (958)
782
model "highres/sprites/props/0958_lamp.md3" { 
783
   scale 3.75 shade 1
784
   detail { file "highres/detail/metal.png" detailscale 0.3 }
785
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
786
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
787
   frame { name "Frame0" tile 958 }
788
}
789
 
790
// Ocean sprite 1 (971)
791
model "highres/sprites/props/0971_oceansprite1.md3" { 
792
   scale 1 shade 0 
793
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
794
   frame { name "Frame0" tile 971 }
795
}
796
 
797
// Ocean sprite 2 (972)
798
model "highres/sprites/props/0972_oceansprite2.md3" { 
799
   scale 1 shade 0 
800
   detail { file "highres/detail/metal.png" detailscale 0.3 }
801
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
802
   frame { name "Frame0" tile 972 }
803
}
804
 
805
// Ocean sprite 3 (973)
806
model "highres/sprites/props/0973_oceansprite3.md3" { 
807
   scale 1 shade 0 
808
   detail { file "highres/detail/metal.png" detailscale 0.3 }
809
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
810
   frame { name "Frame0" tile 973 }
811
}
812
 
813
// Ocean sprite 4 (974) 
814
model "highres/sprites/props/0974_oceansprite4.md3" { 
815
   scale 2 shade 0 
816
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
817
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
818
   frame { name "Frame0" tile 974 }
819
}
820
 
821
// Ocean sprite 5 (975)
822
model "highres/sprites/props/0975_oceansprite5.md3" { 
823
   scale 1 shade 12 
824
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
825
   frame { name "Frame0" tile 975 }
826
}
827
 
828
// Vent shaft (976)
829
model "highres/sprites/props/0976_ventshaft.md3" { 
830
   scale 0.9 shade 15 
831
   detail { file "highres/detail/metal.png" detailscale 0.3 }
832
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
833
   frame { name "Frame0" tile 976 }
834
}
835
 
836
// Generic Pole (977)
837
model "highres/sprites/props/0977_genericpole.md3" {
838
   scale 1.56 shade 0
839
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
840
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
841
   frame { name "idle" tile 977 }
842
}
843
 
844
// Cone (978)
845
model "highres/sprites/props/0978_cone.md3" {
846
   scale 0.6 shade 0
847
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
848
   frame { name "frame00" tile 978 }
849
}
850
 
851
// Hang Light (979)
852
model "highres/sprites/props/0979_hanglight.md3" {
853
   scale 5 shade 0
854
   detail { file "highres/detail/metal.png" detailscale 0.3 }
855
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
390 leod 856
   glow { pal 0 file "highres/sprites/props/0979_hanglight_g.png" }
348 spiker 857
   frame { name "Frame0" tile 979 }
858
}
859
 
390 leod 860
// Hydrant (981)
861
model "highres/sprites/props/0981_hydrant.md3" {
348 spiker 862
   scale 0.75 shade 0
863
   detail { file "highres/detail/rust.png" detailscale 0.3 }
390 leod 864
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
348 spiker 865
   frame { name "idle" tile 981 }
866
}
867
 
868
// Tire (990)
869
model "highres/sprites/props/0990_tire.md3" {
870
   scale 0.7 shade 0
871
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
872
   frame { name "frame00" tile 990 }
873
}
874
 
875
// Shower headpiece (991)
876
model "highres/sprites/props/0991_shower.md3" {
877
   scale 11 shade 1 zadd 0.5
878
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
879
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
880
   frame { name "FRAME15" tile0 991 tile1 991 }
881
}
882
 
883
// Pipe5 (994/1005)
884
model "highres/sprites/props/0994_pipe.md3" {
885
   scale 17 shade 0
886
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
887
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
888
   frame { name "FRAME1" tile 0994 }
889
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
890
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
891
   frame { name "FRAME1" tile 1005 }
892
}
893
 
894
// Pipe6 (995/1260)
895
model "highres/sprites/props/0995_pipe.md3" {
896
   scale 17 shade 0
897
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
898
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
899
   frame { name "FRAME1" tile 995 }
900
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
901
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
902
   frame { name "FRAME1" tile 1260 }
903
}
904
 
905
// Pipe4 (996-997)
906
model "highres/sprites/props/0996_pipe.md3" {
907
   scale 17 shade 0
908
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
909
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
910
   frame { name "FRAME1" tile 996 }
911
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
912
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
913
   frame { name "FRAME1" tile 997 }
914
}
915
 
916
// Parking Meter (998-999)
917
model "highres/sprites/props/0998_meter.md3" { 
918
   scale 3 shade 0 
919
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
920
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
921
   frame { name "FRAME1" tile 998 }
922
   frame { name "FRAME1" tile 999 }
923
}
924
 
925
// Bar stool (1006)
926
model "highres/sprites/props/1006_barstol.md3" {
927
   scale 4.0 shade 2
928
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
929
   frame { name "frame00" tile 1006 }
930
}
931
 
932
// Bottle5 (1012)
933
model "highres/sprites/props/bottles/1012_bottle5.md3" {
934
   scale 8 shade 0
935
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
936
   frame { name "Frame0" tile 1012 }
937
}
938
 
939
// Bottle6 (1013)
940
model "highres/sprites/props/bottles/1013_bottle6.md3" {
941
   scale 8 shade 0
942
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
943
   frame { name "Frame0" tile 1013 }
944
}
945
 
946
// Bottle9 fallen (1014)
947
model "highres/sprites/props/bottles/1014_bottle9.md3" {
948
   scale 2.5 shade 0
949
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
950
   frame { name "1" tile 1014 }
951
}
952
 
953
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
954
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
955
 
956
// Plant (1025)
957
model "highres/sprites/props/1025_plant.md3" {
958
   scale 1.1 shade 0
959
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
960
   frame { name "1" tile 1025 }
961
}
962
 
963
// Horse On Side (1026)
964
model "highres/sprites/props/0904_woodenhorse.md3" {
965
   scale 4 shade 16
966
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
967
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
968
   frame { name "frame01" tile0 1026 tile1 1030 }
969
}
970
 
971
// Horselite (1034)
972
model "highres/sprites/props/1034_horselite.md3" { 
973
   scale 0.135 shade 0 
974
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
975
   frame { name "frame1" tile0 1034 tile1 1036 }
976
}
977
 
978
// Round Table (1037)
979
model "highres/sprites/props/1037_rtable.md3" {
980
   scale 1.4 shade 2
981
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
982
   frame { name "frame00" tile0 1037 tile1 1037 }
983
}
984
 
985
// Pipe (1038)
986
model "highres/sprites/props/1038_pipe.md3" {
987
   scale 16 shade 0
988
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
989
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
990
   frame { name "Frame0" tile 1038 }
991
}
992
 
993
// Donuts (1045)
994
model "highres/sprites/props/1045_donuts.md3" {
995
   scale 1.8 shade 0
996
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
997
   frame { name "idle" tile 1045 }
998
}
999
 
1000
// Pipes (1048)
1001
model "highres/sprites/props/1048_pipes.md3" { 
1002
   scale 1 shade 0 
1003
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1004
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
1005
   frame { name "Frame0" tile 1048 }
1006
}
1007
 
1008
// Fuse box 2 (1049)
1009
model "highres/sprites/props/1049_fusebox2.md3" { 
1010
   scale 1 shade 0 
1011
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1012
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
1013
   frame { name "Frame0" tile 1049 }
1014
}
1015
 
1016
// Fuse box (1050)
1017
model "highres/sprites/props/1050_fusebox.md3" { 
1018
   scale 1 shade 0
1019
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
1020
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
1021
   frame { name "Frame0" tile 1050 }
1022
}
1023
 
1024
// Hand dryer (1051)
1025
model "highres/sprites/props/1051_handdryer.md3" {
1026
   scale 1.6 shade 4
1027
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1028
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1029
   frame { name "frame01" tile 1051 }
1030
}
1031
 
1032
// Towel dispenser (1052)
1033
model "highres/sprites/props/1052_toweld.md3" {
1034
   scale 1.575 shade 0
1035
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1036
   frame { name "idle" tile 1052 }
1037
}
1038
 
1039
// Toilet paper (1053)
1040
model "highres/sprites/props/1053_toiletpaper.md3" {
1041
   scale 3 shade 4
1042
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1043
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1044
   frame { name "frame00" tile 1053 }
1045
}
1046
 
1047
// Cineline (1055)
1048
model "highres/sprites/props/1055_cineline.md3" {
1049
   scale 22 shade 6
1050
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1051
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1052
   frame { name "cineline00" tile0 1055 tile1 1056 }
1053
}
1054
 
1055
// Black Clock (1060)
1056
model "highres/sprites/props/1060_clock.md3" {
1057
   scale 1.5 shade 0
1058
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1059
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1060
   frame { name "Frame0" tile 1060 }
1061
}
1062
 
1063
// Spotlight (1061)
1064
model "highres/sprites/props/1061_spotlight.md3" { 
1065
   scale 1 shade 0 
1066
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1067
   frame { name "Frame0" tile 1061 }
1068
}
1069
 
1070
// Rubber Can (1062)
1071
model "highres/sprites/props/1062_rubbercan.md3" {
1072
   scale 2.6 shade 4
1073
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1074
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1075
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1076
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1077
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1078
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1079
   frame { name "idle" tile 1062 }
1080
   frame { name "punch" tile 1063 }
1081
}
1082
 
1083
// Black Clock Broken (1067)
1084
model "highres/sprites/props/1067_clockbroken.md3" {
1085
   scale 1.5 shade 0
1086
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1087
   frame { name "idle" tile 1067 }
1088
}
1089
 
1090
// Socket (1069)
1091
model "highres/sprites/props/1069_socket.md3" {
1092
   zadd 0
1093
   scale 15 shade 0
1094
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1095
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1096
   frame { name "FRAME1" tile 1069 }
1097
}
1098
 
1099
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1100
 
1101
// Broken Light (1078)
1102
model "highres/sprites/props/1078_brokenlight.md3" { 
1103
   scale 1 shade 0 
1104
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1105
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1106
   frame { name "Frame0" tile 1078 }
1107
}
1108
 
1109
// Ooz Filter (1079)
1110
model "highres/sprites/props/1079_oozfilter.md3" {
1111
   scale 1 shade 0
1112
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1113
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1114
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1115
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1116
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1117
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1118
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1119
   frame { name "1" tile0 1079 tile1 1081 }
1120
}
1121
 
1122
// Reactor (1088/1096)
1123
   model "highres/sprites/props/1088_reactor.md3" {
1124
      scale 4.4 shade 0
1125
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1126
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1127
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1128
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1129
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1130
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1131
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1132
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
486 leod 1133
      frame { name "Frame0" tile0 1088 tile1 1091 }
348 spiker 1134
   }
1135
 
1136
   model "highres/sprites/props/1096_reactorburnt.md3" {
1137
      scale 4.4 shade 0
1138
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1139
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1140
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1141
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1142
      frame { name "Frame0" tile 1096 }
1143
   }
1144
 
1145
texture 1113 { 
1146
   pal 0 { file "highres/sprites/props/1113.png" } 
1147
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1148
}
1149
texture 1114 { 
1150
   pal 0 { file "highres/sprites/props/1114.png" }
1151
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1152
}
1153
 
1154
// TipJar (1157)
1155
model "highres/sprites/props/1157_tipjar.md3" {
1156
   scale 3.5 shade 3
1157
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1158
   frame { name "frame_1" tile0 1157 tile1 1157 }
1159
}
1160
 
1161
// Wiaderkob (1158)
1162
model "highres/sprites/props/1158_wiaderkob.md3" {
1163
   scale 17 shade 0
1164
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1165
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1166
}
1167
 
1168
// Bottle12 (1159)
1169
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1170
   scale 15 shade 0
1171
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1172
   frame { name "Frame0" tile 1159 }
1173
}
1174
 
1175
 
435 leod 1176
// Bottle13 (1160)
348 spiker 1177
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1178
   scale 2.5 shade 0
1179
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1180
   frame { name "1" tile 1160 }
1181
}
1182
 
435 leod 1183
// Bottle14 (1161)
348 spiker 1184
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1185
   scale 2.5 shade 0
1186
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1187
   frame { name "1" tile 1161 }
1188
}
1189
 
435 leod 1190
// Bottle15 (1162)
348 spiker 1191
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1192
   scale 2.5 shade 0
1193
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1194
   frame { name "1" tile 1162 }
1195
}
1196
 
435 leod 1197
// Bottle16 (1163)
348 spiker 1198
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1199
   scale 2.5 shade 0
1200
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1201
   frame { name "1" tile 1163 }
1202
}
1203
 
435 leod 1204
// Bottle17 (1164)
348 spiker 1205
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1206
   scale 2.5 shade 0
1207
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1208
   frame { name "1" tile 1164 }
1209
}
1210
 
435 leod 1211
// Bottle18 (1165)
348 spiker 1212
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1213
   scale 2.5 shade 0
1214
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1215
   frame { name "1" tile 1165 }
1216
}
1217
 
435 leod 1218
// Bottle19 (1166)
348 spiker 1219
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1220
   scale 2.5 shade 0
1221
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1222
   frame { name "1" tile 1166 }
1223
}
1224
 
1225
// Crane Pole (1221)
1226
model "highres/sprites/props/1221_pole.md3" { 
1227
   scale 0.55 shade 4
1228
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1229
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1230
   frame { name "Frame0" tile 1221 }
1231
}
1232
 
1233
// Crane (1222)
1234
model "highres/sprites/props/1222_crane.md3" {
1235
   scale 0.55 shade 4
1236
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1237
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1238
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1239
   frame { name "Grab_0" tile 1222 }
1240
   frame { name "Grab_2" tile 1223 }
1241
   frame { name "Grab_3" tile 1224 }
1242
}
1243
 
1244
// Barbroke (1225)
1245
model "highres/sprites/props/1225_barbroke.md3" { 
1246
   scale 1.66 shade 1
1247
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1248
   frame { name "frame1" tile 1225 }
1249
}
1250
 
1251
// Barrels 
1252
 
1253
model "highres/sprites/props/1227_nukebarrel.md3" {
1254
   scale 1.8 shade 8
1255
 
1256
      // NukeBarrel (1227)
1257
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1258
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1259
      frame { name "frame00" tile 1227 }
1260
      frame { name "frame01" tile 1228 }
1261
      frame { name "frame01" tile 1229 }
1262
      frame { name "frame03" tile 1230 }      
1263
      frame { name "frame04" tile 1231 }
1264
 
1265
      // ExplodingBarrel (1238)
1266
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1267
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1268
      frame { name "frame00" tile 1238 }
1269
      frame { name "frame01" tile 1239 }
1270
 
1271
      // OilBarrel (4580)
1272
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1273
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1274
      frame { name "frame00" tile 4580 }
1275
 
1276
      // WhiteBarrel (4581)  
1277
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1278
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1279
      frame { name "frame00" tile 4581 }
1280
 
1281
      // ToxicBarrel (4582)
1282
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1283
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1284
      frame { name "frame00" tile 4582 }
1285
} 
1286
 
1287
 
1288
// Can With Something (1232)
1289
model "highres/sprites/props/1232_canwithsomething.md3" {
1290
  scale 18 shade 8
1291
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1292
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1293
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1294
  frame { name "trc00" tile 1232 }
1295
}
1296
 
1297
// Money (1233)
1298
model "highres/sprites/props/1233_money.md3" {
1299
   scale 8 shade 4
1300
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1301
   frame { name "Frame02" tile0 1233 tile1 1235 }
1302
}
1303
 
1304
// FireBarrel (1240)
1305
model "highres/sprites/props/1240_firebarrel.md3" {
1306
   scale 1.6 0
1307
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1308
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1309
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1310
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1311
}
1312
 
1313
// Seenine (1247)
1314
model "highres/sprites/props/1247_seenine.md3" {
1315
   scale 1.56 shade 0
1316
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1317
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1318
   frame { name "idle" tile 1247 }
1319
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1320
   frame { name "blowup1" tile0 1248 tile1 1249 }
1321
}
1322
 
1323
// Newspaper (1275)
1324
model "highres/sprites/props/1275_newspaper.md3" {
1325
   scale 1.2 shade 0
1326
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1327
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1328
   frame { frame "frame1" tile0 1275 tile1 1275 }
1329
}
1330
 
1331
// Chopper (1337)
1332
model "highres/sprites/props/1337_chopper.md3" {
1333
   scale 5.5 shade 0
1334
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1335
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1336
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1337
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1338
   frame { name "FRAME1" tile 1345 }
1339
}
1340
 
1341
// Chopper's debris2 (1340)
1342
model "highres/sprites/props/1340_debris2.md3" {
1343
   scale 7.5 shade 0
1344
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1345
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1346
   frame { name "FRAME1" tile 1340 }
1347
}
1348
 
1349
// Chopper's debris1 (1341)
1350
model "highres/sprites/props/1341_debris1.md3" {
1351
   scale 7.5 shade 0
1352
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1353
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1354
   frame { name "FRAME1" tile 1341 }
1355
}
1356
 
1357
// Chopper's debris3 (1342)
1358
model "highres/sprites/props/1342_debris3.md3" {
1359
   scale 7.5 shade 0
1360
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1361
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1362
   frame { name "FRAME1" tile 1342 }
1363
}
1364
 
1365
// Chopper's wheel (1343)
1366
model "highres/sprites/props/1343_wheel.md3" {
1367
   scale 8 shade 0
1368
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1369
   frame { name "FRAME1" tile 1343 }
1370
}
1371
 
1372
// Chopper's propeller (1344)
1373
model "highres/sprites/props/1344_propeller.md3" {
1374
   scale 2 shade 0
1375
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1376
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1377
   frame { name "FRAME1" tile 1344 }
1378
}
1379
 
1380
// Chopper' crash (1346)
1381
model "highres/sprites/props/1346_crash.md3" {
1382
   scale 5 shade 0
1383
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1384
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1385
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1386
}
1387
 
1388
// X-Files Jar/Fetus (1358)
1389
model "highres/sprites/props/1358_xfilesjar.md3" { 
1390
   scale 6 shade 0 
1391
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1392
   frame { name "FRAME1" tile 1358 }
1393
}
1394
 
1395
// X-Files Jar/Fetus Broken (1359)
1396
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1397
   scale 6 shade 0 
1398
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1399
   frame { name "FRAME1" tile 1359 }
1400
}
1401
 
1402
// Firevase (1390)
1403
model "highres/sprites/props/1390_firevase.md3" { 
1404
   scale 1.5 shade 0 
1405
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1406
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1407
   frame { frame "frame1" tile0 1390 tile1 1393 }
1408
}
1409
 
1410
// Babe Land Cannon (1810)
1411
model "highres/sprites/props/1810_cannon.md3" { 
1412
   scale 0.8 shade 0 zadd -5
1413
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1414
   frame { name "Frame0" tile0 1810 tile1 1816 }
1415
}
1416
 
1417
// Cannon ball (1817)
1418
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1419
   scale 2.5 shade 8 zadd -6
1420
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1421
   frame { name "frame00" tile 1817 }
1422
}
1423
 
1424
// Cannonball pile (1818)
1425
model "highres/sprites/props/1818_cannonballpile.md3" {
1426
   scale 2.5 shade 0
1427
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1428
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1429
   frame { name "frame00" tile 1818 }
1430
}
1431
 
1432
// Feces (2200)
1433
model "highres/sprites/props/2200_feces.md3" {
1434
   scale 1 shade 0
1435
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1436
   frame { name "frame00" tile 2200 }
1437
}
1438
 
1439
// Skull (2453)
1440
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1441
 
1442
// Sky Car (2491)
1443
model "highres/sprites/props/2491_skycar.md3" {
1444
   scale 3 shade 0
1445
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1446
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1447
   frame { name "FRAME1" tile 2491 }
1448
}
1449
 
1450
// Blimp (3400)
1451
model "highres/sprites/props/3400_blimp.md3" { 
1452
   scale 1.5 shade 5 
1453
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1454
   frame { name "Frame0" tile 3400 }
1455
}
1456
 
1457
// Car Mirror (3418)
1458
model "highres/sprites/props/3418_carmirror.md3" {
1459
   scale 1.5 shade 0
1460
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1461
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1462
   frame { name "Frame0" tile 3418 }
1463
}
1464
 
1465
// Candy Bar (3419)
1466
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1467
 
1468
// Pirate Flag (3426)
430 leod 1469
texture 3426 { // "notmd" maphack
1470
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1471
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1472
}
1473
texture 3427 { // "notmd" maphack
1474
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1475
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1476
}
1477
texture 3428 { // "notmd" maphack
1478
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1479
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1480
}
348 spiker 1481
model "highres/sprites/props/3426_pirateflag.md3" {
1482
   scale 1.25 shade 0
1483
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1484
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1485
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1486
   frame { name "Frame0" tile0 3426 tile1 3428 }
1487
}
1488
 
1489
// Root (3429)
1490
model "highres/sprites/props/3429_root.md3" { 
1491
   scale 0.85 shade 0 
1492
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1493
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1494
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1495
   frame { frame "frame1" tile0 3429  tile1 3429 }
1496
}
1497
 
1498
 
1499
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1500
 
1501
// Target (4359)
1502
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1503
 
1504
// Gunpowder barrel (4360)
1505
model "highres/sprites/props/4360_barrel.md3" {
1506
   scale 2.2 shade 0
1507
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1508
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1509
   frame { name "idle" tile0 4360 tile1 4360 }
1510
}
1511
 
1512
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1513
 
1514
// Mission Impossible knife (4363)
1515
model "highres/sprites/props/4363_knife.md3" {
1516
   scale 2.6 shade 0
1517
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1518
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1519
   frame { name "FRAME1" tile 4363 }
1520
}
1521
 
1522
// Hat rack (4367)
1523
model "highres/sprites/props/4367_hatrack.md3" { 
1524
   scale 1 shade 6 
1525
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1526
   frame { name "Frame0" tile 4367 }
1527
}
1528
 
1529
// Emergency Light (4369)
1530
model "highres/sprites/props/4369_light.md3" { 
1531
   scale 1.5 shade 1
1532
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1533
   frame { name "none00" tile 4369 }
1534
}
1535
 
1536
// Desklamp (4370)
1537
model "highres/sprites/props/4370_desklamp.md3" { 
1538
   scale 1 shade 10 
1539
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1540
   frame { name "Frame0" tile 4370 }
1541
}
1542
 
1543
// Coffee machine (4372)
1544
model "highres/sprites/props/4372_coffeemachine.md3" { 
1545
   scale 1 shade 0 
1546
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1547
   frame { name "Frame0" tile 4372 }
1548
}
1549
 
1550
// Cups (4373)
1551
model "highres/sprites/props/4373_cups.md3" {
1552
   scale 6 shade 0
1553
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1554
   frame { name "FRAME1" tile 4373 }
1555
}
1556
 
1557
// Gavals (4374)
1558
model "highres/sprites/props/4374_gavals.md3" { 
1559
   scale 1 shade 0 
1560
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1561
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1562
   frame { name "Frame0" tile 4374 }
1563
}
1564
 
1565
// Police Lightpole (4377)
1566
model "highres/sprites/props/4377_policepole.md3" {
1567
   scale 2 shade 10
1568
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1569
   frame { name "idle" tile 4377 }
1570
}
1571
 
1572
// Cable (4386)
1573
model "highres/sprites/props/4386_cable.md3" {
1574
   scale 3 shade 0
1575
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1576
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1577
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1578
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1579
   frame { name "idle" tile 4386 }
1580
}
1581
 
1582
texture 4387 { pal 0 { file "highres/sprites/props/4387.png" } }
1583
 
1584
// Trashcan (4388)
1585
model "highres/sprites/props/4388_trashcan.md3" {
1586
   scale 3.5 shade 0
1587
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1588
   frame { name "idle" tile0 4388 tile1 4388 }
1589
}
1590
 
1591
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1592
 
1593
// Speaker (4397)
1594
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1595
model "highres/sprites/props/4397_speaker.md3" {
1596
   scale 1.1 shade 0
1597
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1598
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1599
   frame { frame "frame1" tile0 4397 tile1 4397 }
1600
}
1601
 
1602
//  Broken speaker (4398)
1603
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1604
model "highres/sprites/props/4398_speaker.md3" {
1605
   scale 1.1 shade 0
1606
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1607
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1608
   frame { frame "frame1" tile0 4398 tile1 4398 }
1609
}
1610
 
1611
// Teddy Bear (4400)
1612
model "highres/sprites/props/4400_bear.md3" { 
1613
   scale 1 shade 0 
1614
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1615
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1616
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1617
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1618
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1619
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1620
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1621
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1622
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1623
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1624
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1625
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1626
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1627
   skin { pal 24 file "highres/sprites/props/4400_bear_24.png" } 
1628
   frame { name "FRAME1" tile 4400 }
1629
}
1630
 
1631
// Boat wheel (4406)
1632
model "highres/sprites/props/4406_boatwheel.md3" { 
1633
   scale 1 shade 0 
1634
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1635
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1636
   frame { name "Frame0" tile 4406 }
1637
}
1638
 
1639
// Letter (4410)
1640
model "highres/sprites/props/4410_letter.md3" {
1641
   scale 8 shade 4
1642
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1643
   frame { name "frame00" tile0 4410 tile1 4412 }
1644
}
1645
 
1646
// Mailbag (4413)
1647
model "highres/sprites/props/4413_mailbag.md3" {
1648
   scale 6 shade 0
1649
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1650
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1651
   frame { name "idle" tile 4413 }
1652
}
1653
 
1654
// Car Mirror (4415)
1655
model "highres/sprites/props/4415_carmirror.md3" {
1656
   scale 1.5 shade 0
1657
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1658
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1659
   frame { name "Frame0" tile 4415 }
1660
}
1661
 
1662
// Jeep Mirror (4416)
1663
model "highres/sprites/props/4416_jeepmirror.md3" {
1664
   scale 1.5 shade 0
1665
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1666
   frame { name "Frame0" tile 4416 }
1667
}
1668
 
1669
// Bus Mirror (4417)
1670
model "highres/sprites/props/4417_busmirror.md3" {
1671
   scale 1.5 shade 0
1672
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1673
   frame { name "Frame0" tile 4417 }
1674
}
1675
 
1676
// Opened Pipebomb (4419)
1677
model "highres/sprites/props/4419_openpbomb.md3" {
1678
   scale 15 shade 1
1679
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1680
   frame { name "none00" tile 4419 }
1681
}
1682
 
1683
// Hotmeat (4427)
1684
model "highres/sprites/props/4427_hotmeat.md3" { 
1685
   scale 1.2 shade 0 
1686
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1687
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1688
   frame { name "FRAME1" tile 4427 }
1689
}
1690
 
435 leod 1691
// Fence (4429) // ART tile is bit-identical to 0913
1692
model "highres/sprites/props/0913_fence.md3" {
1693
   scale 20 shade 0
1694
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1695
   skin { pal 0 file "highres/textures/0913.png" }
1696
   frame { name "Frame0" tile 4429 }
1697
}
1698
 
348 spiker 1699
// Coffee mug (4438)
1700
model "highres/sprites/props/4438_coffeemug.md3" {
1701
   scale 1 shade 0
1702
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1703
   frame { name "FRAME1" tile 4438 }
1704
}
1705
 
1706
// Broken Fuse #1 (4430-4432)
1707
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1708
texture 4431 { 
1709
   pal 0 { file "highres/sprites/props/4431.png" } 
506 leod 1710
   glow { file "highres/sprites/props/4431_g.png" }
348 spiker 1711
}
1712
texture 4432 { 
1713
   pal 0 { file "highres/sprites/props/4432.png" } 
506 leod 1714
   glow { file "highres/sprites/props/4432_g.png" }   
348 spiker 1715
}
1716
 
1717
// Paper And Pen (4439)
1718
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1719
 
1720
// Donuts 2 (4440)
1721
model "highres/sprites/props/4440_donuts.md3" {
1722
   scale 7 shade 0
1723
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1724
   frame { name "FRAME1" tile 4440 }
1725
}
1726
 
1727
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1728
 
1729
// American flag (4443)
1730
model "highres/sprites/props/4443_flag.md3" {
1731
   scale 1.38 shade 0
1732
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1733
   frame { name "FRAME1" tile 4443 }
1734
}
1735
 
1736
// Tripod camera (4444)
1737
model "highres/sprites/props/4444_tripodcamera.md3" { 
1738
   scale 0.9 shade 0 
1739
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1740
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1741
   frame { name "Frame0" tile 4444 }
1742
}
1743
 
1744
// Chain (4446)
1745
model "highres/sprites/props/4446_chain.md3" { 
1746
   scale 16 shade 0 
1747
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1748
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1749
   frame { name "FRAME1" tile 4446 }
1750
}
1751
 
1752
// Mail delivery bag (4452)
1753
model "highres/sprites/props/4452_deliverybag.md3" { 
1754
   scale 1 shade 10 
1755
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1756
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1757
   frame { name "Frame0" tile 4452 }
1758
}
1759
 
1760
// Meter (4453)
1761
model "highres/sprites/props/4453_meter.md3" {
1762
   scale 2.5 0
1763
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1764
   frame { name "idle" tile0 4453 tile1 4453 }
1765
}
1766
 
1767
// Desk phone (4454)
1768
model "highres/sprites/props/4454_deskphone.md3" { 
1769
   scale 0.6 shade 0 
1770
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1771
   frame { name "Frame0" tile 4454 }
1772
}
1773
 
1774
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1775
 
1776
// Gumball machine (4458)
1777
model "highres/sprites/props/4458_gumballmachine.md3" {
1778
   scale 1.5 shade 2
1779
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1780
   frame { name "idle" tile0 4458 tile1 4458 }
1781
}
1782
 
1783
// Gumball machine broken (4459)
1784
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1785
   scale 1.5 shade 0
1786
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1787
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1788
   frame { name "dying1" tile0 4459 tile1 4459 }
1789
}
1790
 
1791
// Certificate (4460)
1792
model "highres/sprites/props/4460_cert.md3" {
1793
   scale 11 shade 4
1794
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1795
   frame { name "Frame02" tile0 4460 tile1 4462 }
1796
}
1797
 
1798
// Mace paper spray (4464)
1799
model "highres/sprites/props/4464_mace.md3" { 
1800
   scale 1 shade 3 
1801
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1802
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1803
   frame { name "Frame0" tile 4464 }
1804
}
1805
 
1806
// Broken cable (4480)
1807
texture 4480 { 
1808
   pal 0 { file "highres/sprites/props/4480.png" } 
1809
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1810
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1811
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1812
}
1813
texture 4481 { 
1814
   pal 0 { file "highres/sprites/props/4481.png" }
1815
   pal 10 { file "highres/sprites/props/4481_10.png" }
1816
   pal 13 { file "highres/sprites/props/4481_13.png" }
1817
   pal 14 { file "highres/sprites/props/4481_14.png" }
1818
   glow { file "highres/sprites/props/4481_g.png" } 
1819
}
1820
texture 4482 { 
1821
   pal 0 { file "highres/sprites/props/4482.png" }
1822
   pal 10 { file "highres/sprites/props/4482_10.png" }
1823
   pal 13 { file "highres/sprites/props/4482_13.png" }
1824
   pal 14 { file "highres/sprites/props/4482_14.png" }
1825
   glow { file "highres/sprites/props/4482_g.png" }
1826
}
1827
 
1828
// Broom (4496)
1829
model "highres/sprites/props/4496_broom.md3" { 
1830
   scale 1 shade 0 
1831
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1832
   frame { name "Frame0" tile 4496 }
1833
}
1834
 
1835
// Mop (4497)
1836
model "highres/sprites/props/4497_mop.md3" { 
1837
   scale 1 shade 0 
1838
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1839
   frame { name "Frame0" tile 4497 }
1840
}
1841
 
1842
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1843
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1844
 
1845
// Chest of gold (4520)
1846
model "highres/sprites/props/4520_goldchest.md3" { 
1847
   scale 0.9 shade 0 
1848
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1849
   frame { name "Frame0" tile 4520 }
1850
}
1851
 
1852
// Steed's gear (4524)
1853
model "highres/sprites/props/4524_steedgear.md3" {
1854
   scale 1.5 shade 0
1855
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1856
   frame { name "FRAME1" tile 4524 }
1857
}
1858
 
1859
// FoodObject1 (4530)
1860
model "highres/sprites/props/4530_foodobject1.md3" {
1861
   scale 0.45 shade 0
1862
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1863
   frame { name "frame1" tile 4530 }
1864
}
1865
 
1866
// FoodObject4 (4533)
1867
model "highres/sprites/props/4533_foodobject4.md3" {
1868
   scale 0.45 shade 0
1869
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1870
   frame { name "frame1" tile 4533 }
1871
}
1872
 
1873
// Condiment cups (4536)
1874
model "highres/sprites/props/4536_cups.md3" { 
1875
   scale 1 shade 0 
1876
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1877
   frame { name "Frame0" tile 4536 }
1878
}
1879
 
1880
// Mustard (4537)
1881
model "highres/sprites/props/4537_4538.md3" { 
1882
   scale 1 shade 0 
1883
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1884
   frame { name "Frame0" tile 4537 }
1885
}
1886
 
1887
// Ketchup (4538)
1888
model "highres/sprites/props/4537_4538.md3" { 
1889
   scale 1 shade 0 
1890
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1891
   frame { name "Frame0" tile 4538 }
1892
}
1893
 
1894
// Foodobject10 (4539)
1895
model "highres/sprites/props/4539_napkin.md3" {
1896
   scale 12.5 shade 0
1897
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1898
   frame { name "FRAME1" tile 4539 }
1899
}
1900
 
1901
// Foodobject11 (4540)
1902
model "highres/sprites/props/4540_foodobject11.md3" { 
1903
   scale 0.8 shade 0
1904
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1905
   frame { name "idle" tile 4540 }
1906
}
1907
 
1908
// Foodobject12 (4541)
1909
model "highres/sprites/props/4540_foodobject11.md3" {
1910
   scale 0.8 shade 0
1911
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1912
   frame { name "idle" tile 4541 }
1913
}
1914
 
1915
// Foodobject13 (4542)
1916
model "highres/sprites/props/4542_foodobject13.md3" {
1917
   scale 0.8 shade 0
1918
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1919
   frame { name "idle" tile 4542 }
1920
}
1921
 
1922
// Foodobject14 (4543)
1923
model "highres/sprites/props/4543_foodobject14.md3" {
1924
   scale 0.5 shade 0
1925
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1926
   frame { name "idle" tile 4543 }
1927
}
1928
 
1929
// Foodobject15 (4544)
1930
model "highres/sprites/props/4544_foodobject15.md3" {
1931
   scale 0.6 shade 0
1932
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1933
   frame { name "idle" tile 4544 }
1934
}
1935
 
1936
// Foodobject16 (4545)
1937
model "highres/sprites/props/4545_foodobject16.md3" {
1938
   scale 0.6 shade 0
1939
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1940
   frame { name "idle" tile 4545 }
1941
}
1942
 
1943
// Empty fries cup (4546)
1944
model "highres/sprites/props/4546_emptyfries.md3" { 
1945
   scale 1 shade 10 
1946
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1947
   frame { name "Frame0" tile 4546 }
1948
}
1949
 
1950
// Filed fries cup (4547)
1951
model "highres/sprites/props/4547_filledfries.md3" { 
1952
   scale 1 shade 10 
1953
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1954
   frame { name "Frame0" tile 4547 }
1955
}
1956
 
1957
// Foodobject19 (4548)
1958
model "highres/sprites/props/4548_foodobject19.md3" {
1959
   scale 0.9 shade 0
1960
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1961
   frame { name "FRAME1" tile 4548 }
1962
}
1963
 
1964
// Foodobject20 (4549)
1965
model "highres/sprites/props/4540_foodobject11.md3" {
1966
   scale 0.8 shade 0
1967
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1968
   frame { name "idle" tile 4549 }
1969
}
1970
 
1971
// Head lamp (4550)
1972
model "highres/sprites/props/4550_headlamp.md3" { 
1973
   scale 1 shade 0 
1974
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1975
   frame { name "Frame0" tile 4550 }
1976
}
1977
 
1978
// Worms can (4552)
1979
model "highres/sprites/props/4552_worms.md3" { 
1980
   scale 1 shade 0 
1981
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1982
   frame { name "Frame0" tile 4552 }
1983
}
1984
 
1985
// Chicken skined (4554)
1986
model "highres/sprites/props/4554_4555.md3" { 
1987
   scale 1 shade 0 
1988
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
1989
   frame { name "Frame0" tile 4554 }
1990
}
1991
 
1992
// Chicken feathered (4555)
1993
model "highres/sprites/props/4554_4555.md3" { 
1994
   scale 1 shade 0 
1995
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
1996
   frame { name "Frame0" tile 4555 }
1997
}
1998
 
1999
// Tampons (4557)
2000
model "highres/sprites/props/4557_tampon.md3" { 
2001
   scale 1 shade 0 
2002
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2003
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
2004
   frame { name "Frame0" tile 4557 }
2005
}
2006
 
2007
// Robotdog2 (4560) 
2008
model "highres/sprites/props/4560_doggy.md3" { 
2009
   scale 0.7 shade 5 
2010
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
2011
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
486 leod 2012
   frame { name "Frame0" tile0 4560 tile1 4562 }
348 spiker 2013
}
2014
 
2015
// Jollymeal (4569)
2016
model "highres/sprites/props/4569_jollymeal.md3" { 
2017
   scale 1 shade 0 
2018
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
2019
   frame { name "Frame0" tile 4569 }
2020
}
2021
 
2022
// Dukeburger (4570)
2023
model "highres/sprites/props/4570_dukeburger.md3" {
2024
   scale 3 shade 0
2025
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
2026
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
2027
   frame { name "frame1" tile0 4570 tile1 4574 }
2028
}
2029
 
2030
// Punch clock (4575)
2031
model "highres/sprites/props/4575_punchclock.md3" {
2032
   scale 1.03 shade 0 zadd 3
2033
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
2034
   frame { name "Frame0" tile 4575 }
2035
}
2036
 
2037
// Shopping cart (4576)
2038
model "highres/sprites/props/4576_shoppingcart.md3" { 
2039
   scale 1 shade 0 
2040
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2041
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
2042
   frame { name "Frame0" tile 4576 }
2043
}
2044
 
2045
// Pipe (4583)
2046
model "highres/sprites/props/4583_pipe.md3" { 
2047
   scale 0.778 shade 0 
2048
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2049
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2050
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2051
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2052
   frame { name "Frame0" tile 4583 }
2053
}
2054
 
2055
// Green pipe handle (4585)
2056
model "highres/sprites/props/4585.md3" {
2057
   scale 4.5 shade 1
2058
   skin { pal 0 file "highres/sprites/props/4585.png" }
2059
   frame { name "frame1" tile 4585 }
2060
}
2061
 
2062
// Another pipe (4586)
2063
model "highres/sprites/props/4586.md3" { 
2064
   scale 0.778 shade 0 
2065
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2066
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2067
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2068
   frame { name "Frame0" tile 4586 }
2069
}
2070
 
2071
// Thin Pipe (4587)
2072
model "highres/sprites/props/4587_thinpipe.md3" { 
2073
   scale 0.778 shade 0 
2074
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2075
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2076
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2077
   frame { name "Frame0" tile 4587 }
2078
}
2079
 
2080
// Dolphin (4591)
2081
model "highres/sprites/props/4591_dolphin.md3" { 
2082
   scale 1.04 shade 3 
2083
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2084
   frame { name "Frame0" tile 4591 }
2085
}
2086
 
2087
// Dolphin2 (4592)
2088
model "highres/sprites/props/4592_dolphin2.md3" { 
2089
   scale 1.04 shade 3 
2090
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2091
   frame { name "Frame0" tile 4592 }
2092
}
2093
 
2094
// Banner 1 (4600)
430 leod 2095
texture 4600 { // "notmd" maphack
2096
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2097
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2098
}
2099
texture 4601 { // "notmd" maphack
2100
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2101
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2102
}
2103
texture 4602 { // "notmd" maphack
2104
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2105
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2106
}
348 spiker 2107
model "highres/sprites/props/4600_banner.md3" {
2108
   scale 7 shade 0
2109
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2110
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2111
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2112
   frame { name "1" tile0 4600 tile1 4602 }
2113
}
2114
 
2115
// Banner 2 (4603)
430 leod 2116
texture 4603 { // "notmd" maphack
2117
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2118
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2119
}
2120
texture 4604 { // "notmd" maphack
2121
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2122
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2123
}
2124
texture 4605 { // "notmd" maphack
2125
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2126
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2127
}
348 spiker 2128
model "highres/sprites/props/4603_banner.md3" {
2129
   scale 7 shade 0
2130
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2131
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2132
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2133
   frame { name "1" tile0 4603 tile1 4605 }
2134
}
2135
 
2136
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2137
 
2138
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2139
 
2140
 
2141
// Bloody baseball bat (4946)
2142
model "highres/sprites/props/4946_bloodybat.md3" { 
2143
   scale 1 shade 8 
2144
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2145
   frame { name "Frame0" tile 4946 }
2146
}