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       ==================================================================
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       |                                                                |
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       |            DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP)            |
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       |                                                                |
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       |                   A Duke3D Community Project                   |
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       |                                                                |
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       ==================================================================
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       |           Repository Snapshot >= 5.4.675 (2015-06-22)          |
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       ==================================================================
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=======================
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CONTENTS OF THIS README
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=======================
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1) About
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2) Installation
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3) Notes
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   3.1) WIP Release
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   3.2) Highlights of this Release
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   3.3) Known Issues
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   3.4) Title Screen Art
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   3.5) EDuke32 Port
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4) License
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   4.1) HRP
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   4.2) Others
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5) Contact/Links
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6) Credits
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========
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1) ABOUT
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========
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Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released 
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back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and 
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many other features make it worth playing even today.
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For all Duke fans who want to play the game again in a modern Windows / Linux 
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environment with 3D accelerated graphics, the Duke3D community has created the 
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High Resolution Pack (HRP). Utilizing the amazing skills of various texturing 
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and modelling artists, the project's goal is to replace all textures and 
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sprites with high-res versions, optimizing it for latest OpenGL ports.
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All you need is the "duke3d.grp" file from your original Duke3D v1.3d or 
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Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
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over at http://www.3drealms.com/downloads.html . 
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What the Duke Nukem 3D HRP has to offer: 
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   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D
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     by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as
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     the more advanced Polymer renderer (with advanced effects like
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     normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc)
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     For more info about these ports, check out JonoF's JFDuke3D and the
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     EDuke32 site. 
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   - 32-bit high resolution textures with 4-8 times the detail of the original
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     textures. 
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   - Models instead of the old sprites. 
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While the HRP is still "work in progress" and missing quite a few textures and 
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models, you can check the Duke4.net forums at http://forums.duke4.net for 
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additional content or even better contributing something of your own.
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The community's goal is to issue a new HRP version once in 1-2 year(s).
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68
 
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===============
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2) INSTALLATION
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===============
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Installing is easy:
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First make sure you have your Duke3D CD in your CD/DVD drive or an existing 
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installation of the game. You can also just have the "duke3d.grp" file 
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somewhere on your system.
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Then run the self-extracting archive (the file you downloaded/got from a friend 
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or whatever) by double-clicking it. Then just choose any hard drive/subdir of 
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your personal preference.
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After the extraction process is complete, you may copy over any existing 
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"duke3d.grp" file you already have (either directly from the installation disc 
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or from the folder which contains your digital copy). Be sure to overwrite the 
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existing "duke3d.grp" since this one only contains the shareware episode.
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After you are done, start the game by clicking "eduke32.exe" in the Duke3D
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folder. 
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You can also create a shortcut by right-clicking the file and choose 
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"Send to" --> "Desktop (Create shortcut)".
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IMPORTANT: 
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In order to see the high resolution textures and models, you have to change the 
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render mode to 32-bit Polymer in the "Video Settings" under "Options" in the 
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game menu. 
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Otherwise, HRP content will not work (properly)!
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POLYMOST COMPATIBILITY OPTION:
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For players who are unable to use the advanced Polymer renderer (e.g. because 
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they experience graphics issues or their graphics card simply can't handle it), 
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please do the following:
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   Step 1A (preferred method):
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   Get the Polymost HRP Override Pack by LeoD and place it into the same 
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   directory as the HRP zipfile (usually \autoload within your EDuke32 folder).
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   LeoD's Polymost HRP thread: http://forums.duke4.net/index.php?showtopic=3513
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   Step 1B (alternate method):
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   Create a shortcut to eduke32.exe (if you have not done so already). 
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   To do it, right-click on eduke32.exe in your Duke3D directory, choose 
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   "Send to" and "Desktop (Create shortcut)".
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   Edit the shortcut by right-clicking it on the desktop; choose "Properties". 
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   The "Shortcut" tab will be opened directly.
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   Add the parameter -hduke3d_hrp_polymost.def to the "Target" command line. 
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   Click "Apply" to confirm your changes.
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   Step 2:
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   When launching EDuke32 via the shortcut, a launcher will pop up. There, be 
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   sure to deactivate (i.e. untick) the Polymer renderer option. You should now 
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   be ready to enjoy the HRP with Polymost!
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If you want to see some screenshots illustrating this procedure, check out the
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FAQ section of the HRP website: http://hrp.duke4.net/faq.php
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========
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3) NOTES
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========
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----------------
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3.1) WIP Release
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---------------- 
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Since this is a work in progress version of the pack which has not been tested 
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extensively, there are probably some issues that need fixing. Please let us 
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know of any problems with it so they can be sorted out in future versions. Also 
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notify us if we are missing any art that's been released prior to the pack's 
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release date, even though we have skipped some stuff since we simply did not 
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like it, there is maybe some stuff that has been missed to include.
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Please also be aware of the fact that we are still missing models and textures 
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because these have not been remade yet by the community. They will probably 
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be featured in upcoming releases of the HRP (or updates).
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For a full summary of what's left to do, you may have a look at the 
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hrp_todo.txt file.
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-------------------------------
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3.2) Highlights of this Release
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-------------------------------
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Compared to its previous release, HRP v5.4 features changes as follows:
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[FEATURE] Luke Skywalker model (1354) and 3 new highres textures(280, 323, 2452)
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[FEATURE] DEF files for basic Megaton Edition "support"
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[UPDATE]  Maphacks for 800+ custom maps (1700 map files recognized by checksum)
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[UPDATE]  Tweak for some textures: 395, 966, 5099-5104
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[UPDATE]  Polymer versions of 44 existing textures/sprites/models added
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          or revised:                         134, 150, 196, 197, 242, 294-296, 
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          310, 348, 389, 441, 446, 451-453, 584, 609, 660, 705, 706, 718, 791, 
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          795, 802, 876, 915, 976, 1174, 1175, 1186, 1191, 3386, 3394-3396, 
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          4201, 4202, 4282, 4283, 4285-4287, 4308
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[UPDATE]  12 models updated: 
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          Shotgun pickup (28), Camera (621), hydrant (950/981), switch (1155), 
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          pole (1221), crane (1222), nuke barrel (1227), newspaper (1275), 
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          cable (4386), robotdog2 (4560), pipe (4583)
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[UPDATE]  Mighty Boot model improved
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[UPDATE]  Polymost optimizations for some textures and models
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[FIX]     Minor adjustments for glowmaps and texture/model scales
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IMPORTANT!
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----------
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Please note that all HRP v5.x contents have been optimized for usage with the 
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Polymer renderer. This means that if you use the older Polymost renderer, 
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you WILL encounter problems (HUD weapons rendered incorrectly, or other display 
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glitches). Polymer requirements offer advanced graphics effects but demand much 
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better hardware.
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If you are forced to use Polymost due to having a weaker machine, be sure to
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launch the HRP in Polymost mode (see "Installation" section for more info)! 
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-----------------
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3.3) Known issues
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----------------- 
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Although we've tried hard to eliminate or avoid any glitches, unfortunately 
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some of them could not be removed in this release. Here are those we know of:
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- Current EDuke32 problems (might get fixed in future versions):
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     > The startup screens are not optimized for widescreen resolutions and
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       might show black stripes on both sides and possibly some distortions,
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       depending on your display.
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- Rarely you will still find props, pickup weapons or the like that are 
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  clipping into walls, often preventing you from seeing them completely. 
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  Maphacks can fix these glitches, so don't hesitate to report anything you 
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  consider worthy of correcting.
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- Slime babe #1323 has a transparency/clipping bug with her hair. Updating 
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  the model should solve that problem.
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- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes 
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  will lose detail, i.e. look more pixellated than intended. This can be 
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  especially noticed with L.A. Night skybox (as seen in E1L1) when looking at 
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  the clouds. Right now, your only choice to fix this is to deactivate texture 
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  compression in the menu. Note that this will also deactivate disk caching, so 
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  you will have to deal with increased level loading times and possibly jerky 
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  framerates in some situations.
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---------------------
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3.4) Title Screen Art
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---------------------
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The front screen is a slightly modified and enhanced version of 3D Realms'
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original art work used with permission.
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-----------------
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3.5) EDuke32 Port
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-----------------
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The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
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features enhanced mod support together with tons of newly-added code. It is 
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released and maintained by TerminX.
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We are using EDuke32 for running the HRP due to frequent updates of this port.
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It also offers advanced features for which HRP content has been optimized.
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Two releases are provided with the full SFX release:
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   > eduke32_win32_<version>.zip - 32-bit version (32-bit, default)
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   > eduke32_win64_<version>.zip - 64-bit version (64-bit)
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If you are working with a 64-bit system, it is recommended that you extract
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eduke32.exe from the win64 archive and overwrite the default executable.
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You will also find the latest release of the (optional) Mapster32 editor 
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in those zipfiles, also available as 32-bit and 64-bit versions.
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===========
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4) LICENSES
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===========
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--------
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4.1) HRP 
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--------
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The contents of the High Resolution Pack are licensed under these three
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licenses:
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- The build engine is licensed under Ken Silverman's Build License which can be
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  found in "BUILDLIC.TXT".
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- The EDuke32 port is licensed under the GNU Public license which can be found
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  in "GNU.TXT".
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- The art content is licensed under the High Resolution Pack Art License which
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  can be found in "hrp_art_license.txt".
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-----------
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4.2) Others
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-----------
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Some textures in this pack are based on source textures copyrighted by 
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CGTextures.com. Permission to use and distribute these specific textures has 
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been granted to the author(s) of this texture pack. Textures downloaded from 
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CGTextures.com are copyrighted and may NOT be redistributed or sold. For 
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more information and the full license, please visit http://www.cgtextures.com.
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This disclaimer applies to the following textures:
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- highres\sprites\props: 585
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- highres\sprites\signs: 4420, 4949, 4955
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- highres\textures:      1120
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================
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5) CONTACT/LINKS
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================
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Robin "NightFright" Reisinger
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(HRP author) .................................... nightfright2k7 [at] gmail.com
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Richard "TerminX" Gobeille
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(EDuke32 port author) ........................... terminx [at] gmail.com
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--------------
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Message Boards
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--------------
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http://forums.duke4.net
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The texture and model projects can be found in the Duke Nukem 3D source board:
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http://forums.duke4.net/index.php?showtopic=779
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------------
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IRC Channels
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------------
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- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
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- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
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----------------
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Visit Us Online!
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----------------
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- Duke3D High Resolution Pack ... http://hrp.duke4.net
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- EDuke32 port (by TerminX) ..... http://eduke32.com
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- Duke4.net ..................... http://www.duke4.net
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==========
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6) CREDITS
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==========
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All the following people are involved in this release. They all have our 
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gratitude, for nothing of the great artwork (or pretty much anything else) 
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would have been possible to include without their support and effort. 
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Please notify us if you did contribute to this project without being listed 
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here!
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-------------
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JFDuke3D Port
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-------------
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JonoF
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Ken Silverman
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------------
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EDuke32 Port
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------------
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Helixhorned
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Hendricks266
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Plagman
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TerminX
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----------------
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Highres Textures
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----------------
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0815Jack
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ADM
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Alexander Filippov
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AlgorithMan
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Besli
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Conrad Coldwood 
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Another Duke Fan
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Armando
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Audiocraz
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BlitZ
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Cage
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chicken
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Daedolon
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Devastator
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Ding Bat
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DLT
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dood!
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Dreams
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DukeAtomic
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Ecmaster76
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endmilled
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Fearpi
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Flacken.WS
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Gambini
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Gman
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gt1750
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Hendricks266
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Impact
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JaJo
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Jblade
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jimbob
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Kef Nukem
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Kev_Hectic
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Kevin9er
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Killd a ton
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L.D. Simone
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L2theKING
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Lemming
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Lightsource
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Marked
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Megadeus
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motionblur
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NightFright
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Night Hacker 
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nyne
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ooppee
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ozz
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Parkar
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Piccolo
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Piterplus
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princetonEO
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Rellik66
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Roger
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Roma Loom
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Quakis
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Semicharm
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Sky Fox
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Steveeeie
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SwissCM
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Tesserex
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theRobot
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toadie2k
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Tip
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Vasilinka
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Viciarg
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WarHammer
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White Alven
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yossa
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-------------------
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3D Models and Skins
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-------------------
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alandog
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AlgorithMan
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Besli
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Blunty 
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Cipher
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Conrad Coldwood
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dood!
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Dr. Kill
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DukeAtomic
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drvarek 
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Ecmaster76
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efikkan
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empyrock
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Eric R
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escapist
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Esslan
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FlackenWS
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Forder
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General Failure
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GodBlitZor
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gt1750
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Hellbound
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ilovefoxes
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Jean Gorospe
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Jokke_r
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Killd a ton
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Kralex
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L2theKING
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Madaut
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MagNet
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Mark Skelton
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Mean Person
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Millenia
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motionblur
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Mr.Fibbles
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ozz
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Parkar
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Piterplus
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Plagman
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Radar1013
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Renegado 
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Roma Loom
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Sky Fox
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Soul Collector
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Spiker
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Steveeeie
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Supertanker
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SwissCM
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Tea Monster
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vakooja
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Vasilinka
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YicklePigeon
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zilppuri
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--------
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Highpals
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--------
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Lezing/CraigFatman
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--------
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Maphacks
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--------
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480
> Initial Release
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Dave-ros
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DSotM
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Ecmaster76
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endmilled
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ikkejw
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Killd a ton
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Night Hacker
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noctrun
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Okira
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Piterplus
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Renegado
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Zebius
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> "Reloaded" Release
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Hunter_rus
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NightFright
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> User Map Maphacks
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LeoD
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> Polymer Lighting
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Devastator
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Micky C
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Roma Loom
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---------------
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SVN Maintenance
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---------------
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Devastator
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Hendricks266
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LeoD
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NightFright
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Roma Loom
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Spiker
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------------
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HRP Assembly
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------------
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NightFright
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1 plagman 525
-----------------
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Special Thanks to
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-----------------
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- 3D Realms, for making this great game in the first place!
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- The guys at Duke4.net for hosting and help building the HRP website!
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- All of you who support and contribute to the project!
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- All the mirrors and seeders!