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       ==================================================================
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       |                                                                |
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       |            DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP)            |
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       |                                                                |
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       |                   A Duke3D Community Project                   |
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       |                                                                |
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       ==================================================================
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       |           Repository Snapshot >= 5.4.675 (2015-06-22)          |
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       ==================================================================
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12
=======================
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CONTENTS OF THIS README
14
=======================
15
 
16
1) About
17
2) Installation
18
3) Notes
19
   3.1) WIP Release
20
   3.2) Highlights of this Release
21
   3.3) Known Issues
22
   3.4) Title Screen Art
23
   3.5) EDuke32 Port
24
4) License
25
   4.1) HRP
26
   4.2) Others
27
5) Contact/Links
28
6) Credits
29
 
30
 
31
 
32
========
33
1) ABOUT
34
========
35
 
36
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released 
37
back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and 
38
many other features make it worth playing even today.
39
 
40
For all Duke fans who want to play the game again in a modern Windows / Linux 
41
environment with 3D accelerated graphics, the Duke3D community has created the 
42
High Resolution Pack (HRP). Utilizing the amazing skills of various texturing 
43
and modelling artists, the project's goal is to replace all textures and 
44
sprites with high-res versions, optimizing it for latest OpenGL ports.
45
 
46
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or 
47
Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
48
over at http://www.3drealms.com/downloads.html . 
49
 
50
What the Duke Nukem 3D HRP has to offer: 
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   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D
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     by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as
53
     the more advanced Polymer renderer (with advanced effects like
54
     normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc)
55
     For more info about these ports, check out JonoF's JFDuke3D and the
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     EDuke32 site. 
57
   - 32-bit high resolution textures with 4-8 times the detail of the original
58
     textures. 
59
   - Models instead of the old sprites. 
60
 
61
While the HRP is still "work in progress" and missing quite a few textures and 
62
models, you can check the Duke4.net forums at http://forums.duke4.net for 
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additional content or even better contributing something of your own.
64
 
65
The community's goal is to issue a new HRP version once in 1-2 year(s).
66
 
67
 
68
 
69
===============
70
2) INSTALLATION
71
===============
72
 
73
Installing is easy:
74
 
75
First make sure you have your Duke3D CD in your CD/DVD drive or an existing 
76
installation of the game. You can also just have the "duke3d.grp" file 
77
somewhere on your system.
78
 
79
Then run the self-extracting archive (the file you downloaded/got from a friend 
80
or whatever) by double-clicking it. Then just choose any hard drive/subdir of 
81
your personal preference.
82
 
83
After the extraction process is complete, you may copy over any existing 
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"duke3d.grp" file you already have (either directly from the installation disc 
85
or from the folder which contains your digital copy). Be sure to overwrite the 
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existing "duke3d.grp" since this one only contains the shareware episode.
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After you are done, start the game by clicking "eduke32.exe" in the Duke3D
88
folder. 
89
You can also create a shortcut by right-clicking the file and choose 
90
"Send to" --> "Desktop (Create shortcut)".
91
 
92
IMPORTANT: 
93
In order to see the high resolution textures and models, you have to change the 
94
render mode to 32-bit Polymer in the "Video Settings" under "Options" in the 
95
game menu. 
96
Otherwise, HRP content will not work (properly)!
97
 
98
POLYMOST COMPATIBILITY OPTION:
99
For players who are unable to use the advanced Polymer renderer (e.g. because 
100
they experience graphics issues or their graphics card simply can't handle it), 
101
please do the following:
102
 
103
   Step 1A (preferred method):
104
   Get the Polymost HRP Override Pack by LeoD and place it into the same 
105
   directory as the HRP zipfile (usually \autoload within your EDuke32 folder).
106
   LeoD's Polymost HRP thread: http://forums.duke4.net/index.php?showtopic=3513
107
 
108
   Step 1B (alternate method):
109
   Create a shortcut to eduke32.exe (if you have not done so already). 
110
   To do it, right-click on eduke32.exe in your Duke3D directory, choose 
111
   "Send to" and "Desktop (Create shortcut)".
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   Edit the shortcut by right-clicking it on the desktop; choose "Properties". 
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   The "Shortcut" tab will be opened directly.
114
   Add the parameter -hduke3d_hrp_polymost.def to the "Target" command line. 
115
   Click "Apply" to confirm your changes.
116
 
117
   Step 2:
118
   When launching EDuke32 via the shortcut, a launcher will pop up. There, be 
119
   sure to deactivate (i.e. untick) the Polymer renderer option. You should now 
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   be ready to enjoy the HRP with Polymost!
121
 
122
If you want to see some screenshots illustrating this procedure, check out the
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FAQ section of the HRP website: http://hrp.duke4.net/faq.php
124
 
125
 
126
 
127
========
128
3) NOTES
129
========
130
 
131
----------------
132
3.1) WIP Release
133
---------------- 
134
Since this is a work in progress version of the pack which has not been tested 
135
extensively, there are probably some issues that need fixing. Please let us 
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know of any problems with it so they can be sorted out in future versions. Also 
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notify us if we are missing any art that's been released prior to the pack's 
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release date, even though we have skipped some stuff since we simply did not 
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like it, there is maybe some stuff that has been missed to include.
140
 
141
Please also be aware of the fact that we are still missing models and textures 
142
because these have not been remade yet by the community. They will probably 
143
be featured in upcoming releases of the HRP (or updates).
144
 
145
For a full summary of what's left to do, you may have a look at the 
146
hrp_todo.txt file.
147
 
148
 
149
-------------------------------
150
3.2) Highlights of this Release
151
-------------------------------
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Compared to its previous release, HRP v5.4 features changes as follows:
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154
[FEATURE] Luke Skywalker model (1354) and 3 new highres textures(280, 323, 2452)
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[FEATURE] DEF files for basic Megaton Edition "support"
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[UPDATE]  Maphacks for 800+ custom maps (1700 map files recognized by checksum)
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[UPDATE]  Tweak for some textures: 395, 966, 5099-5104
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[UPDATE]  Polymer versions of 44 existing textures/sprites/models added
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          or revised:                         134, 150, 196, 197, 242, 294-296, 
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          310, 348, 389, 441, 446, 451-453, 584, 609, 660, 705, 706, 718, 791, 
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          795, 802, 876, 915, 976, 1174, 1175, 1186, 1191, 3386, 3394-3396, 
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          4201, 4202, 4282, 4283, 4285-4287, 4308
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[UPDATE]  12 models updated: 
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          Shotgun pickup (28), Camera (621), hydrant (950/981), switch (1155), 
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          pole (1221), crane (1222), nuke barrel (1227), newspaper (1275), 
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          cable (4386), robotdog2 (4560), pipe (4583)
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[UPDATE]  Mighty Boot model improved
168
[UPDATE]  Polymost optimizations for some textures and models
169
[FIX]     Minor adjustments for glowmaps and texture/model scales
170
 
171
 
172
IMPORTANT!
173
----------
174
Please note that all HRP v5.x contents have been optimized for usage with the 
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Polymer renderer. This means that if you use the older Polymost renderer, 
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you WILL encounter problems (HUD weapons rendered incorrectly, or other display 
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glitches). Polymer requirements offer advanced graphics effects but demand much 
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better hardware.
179
If you are forced to use Polymost due to having a weaker machine, be sure to
180
launch the HRP in Polymost mode (see "Installation" section for more info)! 
181
 
182
 
183
 
184
-----------------
185
3.3) Known issues
186
----------------- 
187
Although we've tried hard to eliminate or avoid any glitches, unfortunately 
188
some of them could not be removed in this release. Here are those we know of:
189
 
190
- Current EDuke32 problems (might get fixed in future versions):
191
     > The startup screens are not optimized for widescreen resolutions and
192
       might show black stripes on both sides and possibly some distortions,
193
       depending on your display.
194
 
195
- Rarely you will still find props, pickup weapons or the like that are 
196
  clipping into walls, often preventing you from seeing them completely. 
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  Maphacks can fix these glitches, so don't hesitate to report anything you 
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  consider worthy of correcting.
199
 
200
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating 
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  the model should solve that problem.
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203
- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes 
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  will lose detail, i.e. look more pixellated than intended. This can be 
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  especially noticed with L.A. Night skybox (as seen in E1L1) when looking at 
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  the clouds. Right now, your only choice to fix this is to deactivate texture 
207
  compression in the menu. Note that this will also deactivate disk caching, so 
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  you will have to deal with increased level loading times and possibly jerky 
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  framerates in some situations.
210
 
211
 
212
---------------------
213
3.4) Title Screen Art
214
---------------------
215
The front screen is a slightly modified and enhanced version of 3D Realms'
216
original art work used with permission.
217
 
218
 
219
-----------------
220
3.5) EDuke32 Port
221
-----------------
222
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
223
features enhanced mod support together with tons of newly-added code. It is 
224
released and maintained by TerminX.
225
 
226
We are using EDuke32 for running the HRP due to frequent updates of this port.
227
It also offers advanced features for which HRP content has been optimized.
228
 
229
Two releases are provided with the full SFX release:
230
   > eduke32_win32_<version>.zip - 32-bit version (32-bit, default)
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   > eduke32_win64_<version>.zip - 64-bit version (64-bit)
232
 
233
If you are working with a 64-bit system, it is recommended that you extract
234
eduke32.exe from the win64 archive and overwrite the default executable.
235
 
236
You will also find the latest release of the (optional) Mapster32 editor 
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in those zipfiles, also available as 32-bit and 64-bit versions.
238
 
239
 
240
 
241
===========
242
4) LICENSES
243
===========
244
 
245
--------
246
4.1) HRP 
247
--------
248
 
249
The contents of the High Resolution Pack are licensed under these three
250
licenses:
251
 
252
- The build engine is licensed under Ken Silverman's Build License which can be
253
  found in "BUILDLIC.TXT".
254
- The EDuke32 port is licensed under the GNU Public license which can be found
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  in "GNU.TXT".
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- The art content is licensed under the High Resolution Pack Art License which
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  can be found in "hrp_art_license.txt".
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259
 
260
-----------
261
4.2) Others
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-----------
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264
Some textures in this pack are based on source textures copyrighted by 
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CGTextures.com. Permission to use and distribute these specific textures has 
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been granted to the author(s) of this texture pack. Textures downloaded from 
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CGTextures.com are copyrighted and may NOT be redistributed or sold. For 
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more information and the full license, please visit http://www.cgtextures.com.
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270
This disclaimer applies to the following textures:
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- highres\sprites\props: 585
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- highres\sprites\signs: 4420, 4949, 4955
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- highres\textures:      1120
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275
 
276
 
277
================
278
5) CONTACT/LINKS
279
================
280
 
281
Robin "NightFright" Reisinger
282
(HRP author) .................................... nightfright2k7 [at] gmail.com
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284
Richard "TerminX" Gobeille
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(EDuke32 port author) ........................... terminx [at] gmail.com
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287
 
288
--------------
289
Message Boards
290
--------------
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http://forums.duke4.net
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The texture and model projects can be found in the Duke Nukem 3D source board:
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http://forums.duke4.net/index.php?showtopic=779
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------------
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IRC Channels
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------------
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- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
301
- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
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304
----------------
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Visit Us Online!
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----------------
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- Duke3D High Resolution Pack ... http://hrp.duke4.net
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- EDuke32 port (by TerminX) ..... http://eduke32.com
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- Duke4.net ..................... http://www.duke4.net
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312
 
313
==========
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6) CREDITS
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==========
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317
All the following people are involved in this release. They all have our 
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gratitude, for nothing of the great artwork (or pretty much anything else) 
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would have been possible to include without their support and effort. 
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Please notify us if you did contribute to this project without being listed 
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here!
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323
-------------
324
JFDuke3D Port
325
-------------
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JonoF
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Ken Silverman
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329
 
330
------------
331
EDuke32 Port
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------------
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Helixhorned
334
Hendricks266
335
Plagman
336
TerminX
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338
 
339
----------------
340
Highres Textures
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----------------
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0815Jack
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ADM
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Alexander Filippov
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AlgorithMan
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Besli
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Conrad Coldwood 
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Another Duke Fan
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Armando
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Audiocraz
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BlitZ
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Cage
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chicken
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Daedolon
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Devastator
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Ding Bat
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DLT
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dood!
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Dreams
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DukeAtomic
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Ecmaster76
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endmilled
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Fearpi
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Flacken.WS
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Gambini
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Gman
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gt1750
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Hendricks266
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Impact
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JaJo
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Jblade
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jimbob
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Kef Nukem
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Kev_Hectic
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Kevin9er
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Killd a ton
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L.D. Simone
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L2theKING
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Lemming
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Lightsource
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Marked
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Megadeus
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motionblur
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NightFright
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Night Hacker 
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nyne
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ooppee
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ozz
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Parkar
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Piccolo
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Piterplus
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princetonEO
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Rellik66
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Roger
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Roma Loom
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Quakis
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Semicharm
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Sky Fox
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Steveeeie
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SwissCM
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Tesserex
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theRobot
403
toadie2k
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Tip
405
Vasilinka
406
Viciarg
407
WarHammer
408
White Alven
409
yossa
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411
 
412
-------------------
413
3D Models and Skins
414
-------------------
415
alandog
416
AlgorithMan
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Besli
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Blunty 
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Cipher
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Conrad Coldwood
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dood!
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Dr. Kill
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DukeAtomic
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drvarek 
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Ecmaster76
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efikkan
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empyrock
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Eric R
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escapist
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Esslan
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FlackenWS
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Forder
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General Failure
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GodBlitZor
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gt1750
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Hellbound
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ilovefoxes
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Jean Gorospe
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Jokke_r
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Killd a ton
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Kralex
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L2theKING
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Madaut
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MagNet
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Mark Skelton
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Mean Person
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Millenia
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motionblur
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Mr.Fibbles
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ozz
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Parkar
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Piterplus
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Plagman
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Radar1013
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Renegado 
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Roma Loom
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Sky Fox
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Soul Collector
459
Spiker
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Steveeeie
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Supertanker
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SwissCM
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Tea Monster
464
vakooja
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Vasilinka
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YicklePigeon
467
zilppuri
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469
 
470
--------
471
Highpals
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--------
473
Lezing/CraigFatman
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475
 
476
--------
477
Maphacks
478
--------
479
 
480
> Initial Release
481
Dave-ros
482
DSotM
483
Ecmaster76
484
endmilled
485
ikkejw
486
Killd a ton
487
Night Hacker
488
noctrun
489
Okira
490
Piterplus
491
Renegado
492
Zebius
493
 
494
> "Reloaded" Release
495
Hunter_rus
496
NightFright
497
 
498
> User Map Maphacks
499
LeoD
500
 
501
> Polymer Lighting
502
Devastator
503
Micky C
504
Roma Loom
505
 
506
 
507
---------------
508
SVN Maintenance
509
---------------
510
Devastator
511
Hendricks266
512
LeoD
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NightFright
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Roma Loom
515
Spiker
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517
 
518
------------
519
HRP Assembly
520
------------
521
NightFright
522
 
523
 
524
 
525
-----------------
526
Special Thanks to
527
-----------------
528
- 3D Realms, for making this great game in the first place!
529
- The guys at Duke4.net for hosting and help building the HRP website!
530
- All of you who support and contribute to the project!
531
- All the mirrors and seeders!