Subversion Repositories duke3d_hrp

Rev

Rev 556 | Rev 561 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
556 leod 1
 
2
                                         ===== DUKE3D HRP TO-DO LIST =====
3
 
4
 
5
                                                   by NightFright
6
 
7
                                      *** LAST UPDATE: September 24, 2013 ***
8
 
9
 
10
This is the to-do list for any future HRP release. Everything you see here should be recreated at some point. 
11
All remade textures should be 4x the size of the original tiles (unless specified otherwise) but may be higher 
12
in rare cases (if looking too pixelated ingame or in case they contain small pieces of text which have to be legible).
13
 
14
 
15
Target release: HRP v5.4/6.0
16
 
17
 
18
 
19
======================================================================================================================
20
EPISODE 1: "L.A. MELTDOWN"
21
======================================================================================================================
22
 
23
 
24
Optional Textures (16 remaining)
25
--------------------------------
26
3430-3437
27
3440
28
3442-3448 (Developer Heads)
29
 
30
 
31
Internally used (3 remaining)
32
-----------------------------
33
2589-2591 (FORCESPHERE)
34
 
35
 
36
Intro/Ep.1 Cutscene
37
-------------------
38
logo.anm - intro cutscene (nuke symbol with explosion)
39
3260 (VICTORY1)
40
 
41
 
42
 
43
======================================================================================================================
44
EPISODE 2: "LUNAR APOCALYPSE"
45
======================================================================================================================
46
 
47
 
48
Models: Characters (1 remaining)
49
--------------------------------
50
1354 (Luke Skywalker)
51
 
52
 
53
Textures (6 remaining)
54
----------------------
55
320/321
56
323
57
456
58
473
59
1237
60
 
61
 
62
Ep.2 Cutscene
63
-------------
64
cineov2.anm 
65
 
66
 
67
 
68
======================================================================================================================
69
EPISODE 3: "SHRAPNEL CITY"
70
======================================================================================================================
71
 
72
 
73
Models: Characters (1 remaining)
74
--------------------------------
75
1355 (INDY)
76
 
77
 
78
Models: Props (1 remaining)
79
---------------------------
80
1347 (FETUSJIB)
81
 
82
 
83
Textures (7 remaining)
84
----------------------
85
722
86
737
87
738
88
741
89
840
90
870
91
1153
92
 
93
 
94
Miscellaneous (11 remaining)
95
----------------------------
96
640-649 (W_NUMBERS), pal0/2
97
1115 (switch) - could be modelled or just a texture, unsure
98
 
99
 
100
Ep.3 Cutscene
101
-------------
102
cineov3.anm
103
radlogo.anm
104
 
105
 
106
 
107
======================================================================================================================
108
EPISODE 4: "THE BIRTH"
109
======================================================================================================================
110
 
111
 
112
Models: Characters (6 remaining)
113
--------------------------------
114
4402/4403 (ROBOTDOG)
115
4404/4405 (ROBOTPIRATE)
116
4512/4513 (PIRATE2A/PIRATE5A) pal 0/10/13
117
4514/4515 (PIRATE3A/PIRATE6A) pal 0/10/13
118
4871-4873 (MAN/MAN2)
119
4943 (JURYGUY) pal 0/10-16
120
 
121
 
122
Models: Props (5 remaining)
123
---------------------------
124
4430-4432 (broken fuse 1) - highres sprites done; model needed
125
4433-4435 (broken fuse 2)
126
4455
127
4480 (broken cable) pal 0/10/13/14 - highres sprites done; modelled versions?
128
4884 (broken light?)
129
 
130
 
131
Models: Switches (1 remaining)
132
------------------------------
133
4483 (broken #164 DIPSWITCH2) - sprite version available; model still needed
134
 
135
 
136
Textures (11 remaining)
137
------------------------
138
3410/3411 (only different in color; #3410: more brown/#3411: more grey)
139
3412
140
4107
141
4109 (car front)
142
4346
143
4423
144
4424
145
4436
146
5079/5080
147
 
148
 
149
Signs (9 remaining)
150
-------------------
151
4379/4381-4385/4399/4409/4889 (Wanted posters - with 3DR heads!)
152
 
153
 
154
Miscellaneous (1 left)
155
----------------------
156
4900 (DUKETAG) pal 0/1
157
 
158
 
159
Ep.4 Cutscene
160
-------------
161
vol41a.anm
162
vol42a.anm
163
vol43a.anm
164
vol4e1.anm
165
vol4e2.anm
166
vol4e3.anm
167
duketeam.anm
168
 
169
 
170
 
171
======================================================================================================================
172
Optional ART frequently used in user maps (list incomplete)
173
======================================================================================================================
174
 
175
Models
176
------------------------------
177
0969 (hydroplant)
178
1003 (brokenhydroplant)
560 leod 179
2452 (dukeicon, also as texture)
180
2453 (skull, also as texture)
556 leod 181
 
182
Textures
183
--------
560 leod 184
2452 (dukeicon, also as model)
185
2453 (skull, also as model)
186
3290 ("game screenshot")