Subversion Repositories duke3d_hrp

Rev

Rev 566 | Rev 571 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
561 spiker 1
 
2
                                         ===== DUKE3D HRP TO-DO LIST =====
3
 
4
 
5
                                                   by NightFright
6
 
566 leod 7
                                      *** LAST UPDATE: September 30, 2013 ***
561 spiker 8
 
9
 
10
This is the to-do list for any future HRP release. Everything you see here should be recreated at some point. 
11
All remade textures should be 4x the size of the original tiles (unless specified otherwise) but may be higher 
12
in rare cases (if looking too pixelated ingame or in case they contain small pieces of text which have to be legible).
13
 
14
 
15
Target release: HRP v5.4/6.0
16
 
17
 
18
 
19
======================================================================================================================
20
EPISODE 1: "L.A. MELTDOWN"
21
======================================================================================================================
22
 
23
 
24
Optional Textures (16 remaining)
25
--------------------------------
26
3430-3437
27
3440
28
3442-3448 (Developer Heads)
29
 
30
 
31
Internally used (3 remaining)
32
-----------------------------
33
2589-2591 (FORCESPHERE)
34
 
35
 
36
Intro/Ep.1 Cutscene
37
-------------------
38
logo.anm - intro cutscene (nuke symbol with explosion)
39
3260 (VICTORY1)
40
 
41
 
42
 
43
======================================================================================================================
44
EPISODE 2: "LUNAR APOCALYPSE"
45
======================================================================================================================
46
 
47
 
48
Models: Characters (1 remaining)
49
--------------------------------
50
1354 (Luke Skywalker)
51
 
52
 
53
Textures (6 remaining)
54
----------------------
55
320/321
56
323
57
456
58
473
59
1237
60
 
61
 
62
Ep.2 Cutscene
63
-------------
64
cineov2.anm 
65
 
66
 
67
 
68
======================================================================================================================
69
EPISODE 3: "SHRAPNEL CITY"
70
======================================================================================================================
71
 
72
 
73
Models: Characters (1 remaining)
74
--------------------------------
75
1355 (INDY)
76
 
77
 
78
Models: Props (1 remaining)
79
---------------------------
80
1347 (FETUSJIB)
81
 
82
 
83
Textures (7 remaining)
84
----------------------
85
722
86
737
87
738
569 leod 88
741 (marble floor)
561 spiker 89
840
90
870
91
1153
92
 
93
 
94
Miscellaneous (11 remaining)
95
----------------------------
96
640-649 (W_NUMBERS), pal0/2
97
1115 (switch) - could be modelled or just a texture, unsure
98
 
99
 
100
Ep.3 Cutscene
101
-------------
102
cineov3.anm
103
radlogo.anm
104
 
105
 
106
 
107
======================================================================================================================
108
EPISODE 4: "THE BIRTH"
109
======================================================================================================================
110
 
111
 
112
Models: Characters (6 remaining)
113
--------------------------------
114
4402/4403 (ROBOTDOG)
115
4404/4405 (ROBOTPIRATE)
116
4512/4513 (PIRATE2A/PIRATE5A) pal 0/10/13
117
4514/4515 (PIRATE3A/PIRATE6A) pal 0/10/13
118
4871-4873 (MAN/MAN2)
119
4943 (JURYGUY) pal 0/10-16
120
 
121
 
122
Models: Props (5 remaining)
123
---------------------------
124
4430-4432 (broken fuse 1) - highres sprites done; model needed
125
4433-4435 (broken fuse 2)
126
4455
127
4480 (broken cable) pal 0/10/13/14 - highres sprites done; modelled versions?
128
4884 (broken light?)
129
 
130
 
131
Models: Switches (1 remaining)
132
------------------------------
133
4483 (broken #164 DIPSWITCH2) - sprite version available; model still needed
134
 
135
 
136
Textures (11 remaining)
137
------------------------
138
3410/3411 (only different in color; #3410: more brown/#3411: more grey)
139
3412
140
4107
141
4109 (car front)
142
4346
143
4423
144
4424
145
4436
146
5079/5080
147
 
148
 
149
Signs (9 remaining)
150
-------------------
151
4379/4381-4385/4399/4409/4889 (Wanted posters - with 3DR heads!)
152
 
153
Ep.4 Cutscene
154
-------------
155
vol41a.anm
156
vol42a.anm
157
vol43a.anm
158
vol4e1.anm
159
vol4e2.anm
160
vol4e3.anm
161
duketeam.anm
162
 
163
 
164
 
165
======================================================================================================================
166
Optional ART frequently used in user maps (list incomplete)
167
======================================================================================================================
168
 
169
Models
170
------------------------------
171
0969 (hydroplant)
172
1003 (brokenhydroplant)
173
2452 (dukeicon, also as texture)
174
2453 (skull, also as texture)
569 leod 175
3350-3331 (rotating Duke head)
561 spiker 176
 
177
Textures
178
--------
566 leod 179
0244 (wall texture / roller shutter)
569 leod 180
0280, 0282 (and maybe redo related 0278, 0279)
566 leod 181
0587
182
0588
183
0589 (intercom?, model?)
184
0591 (joint box?, model?)
185
0611
569 leod 186
1277, 1278 (redo 1275?)
561 spiker 187
2452 (dukeicon, also as model)
188
2453 (skull, also as model)
189
3290 ("game screenshot")