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561 spiker 1
 
633 leod 2
561 spiker 3
 
633 leod 4
561 spiker 5
 
635 leod 6
561 spiker 7
 
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633 leod 9
should be recreated at some point.
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All remade textures should be 4x the size of the original tiles (unless
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specified otherwise) but may be higher in rare cases (if looking too pixelated
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ingame or in case they contain small pieces of text which have to be legible).
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561 spiker 14
 
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633 leod 20
EPISODE 1: "L.A. MELTDOWN"
561 spiker 21
================================================================================
633 leod 22
561 spiker 23
 
24
 
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--------------------------------
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3430-3437
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3440
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3442-3448 (Developer Heads)
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30
 
31
 
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-----------------------------
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2589-2591 (FORCESPHERE)
34
35
 
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37
-------------------
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logo.anm - intro cutscene (nuke symbol with explosion)
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3260 (VICTORY1)
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41
 
42
 
43
 
633 leod 44
EPISODE 2: "LUNAR APOCALYPSE"
561 spiker 45
================================================================================
633 leod 46
561 spiker 47
 
48
 
49
----------------------
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320/321
51
456
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473
53
1237
54
55
 
56
 
57
-------------
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cineov2.anm
59
60
 
61
 
62
 
633 leod 63
EPISODE 3: "SHRAPNEL CITY"
561 spiker 64
================================================================================
633 leod 65
561 spiker 66
 
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1355 (INDY)
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71
 
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---------------------------
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1347 (FETUSJIB)
75
76
 
77
 
78
----------------------
79
722
80
737
81
738
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741 (marble floor)
569 leod 83
840 (should match its presumable neighbour 750)
633 leod 84
870
561 spiker 85
1153
86
87
 
88
 
89
----------------------------
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640-649 (W_NUMBERS), pal0/2
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1115 (switch) - could be modelled or just a texture, unsure
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93
 
94
 
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-------------
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cineov3.anm
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radlogo.anm
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99
 
100
 
101
 
633 leod 102
EPISODE 4: "THE BIRTH"
561 spiker 103
================================================================================
633 leod 104
561 spiker 105
 
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--------------------------------
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4402/4403 (ROBOTDOG)
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4404/4405 (ROBOTPIRATE)
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4512/4513 (PIRATE2A/PIRATE5A) pal 0/10/13
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4514/4515 (PIRATE3A/PIRATE6A) pal 0/10/13
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4871-4873 (MAN/MAN2)
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4943 (JURYGUY) pal 0/10-16
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115
 
116
 
117
---------------------------
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4430-4432 (broken fuse 1) - highres sprites done; model needed
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4433-4435 (broken fuse 2)
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4455
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4480 (broken cable) pal 0/10/13/14 - highres sprites done; modelled versions?
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4884 (broken light?)
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124
 
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------------------------------
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4483 (broken #164 DIPSWITCH2) - sprite version available; model still needed
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129
 
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------------------------
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3410/3411 (only different in color; #3410: more brown/#3411: more grey)
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3412
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4107
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4109 (car front)
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4346
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4423
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4424
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4436
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5079/5080
141
142
 
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-------------------
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4379/4381-4385/4399/4409/4889 (Wanted posters - with 3DR heads!)
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147
 
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-------------
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vol41a.anm
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vol42a.anm
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vol43a.anm
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vol4e1.anm
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vol4e2.anm
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vol4e3.anm
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duketeam.anm
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159
 
633 leod 160
Optional ART frequently used in user maps (list incomplete)
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================================================================================
633 leod 162
561 spiker 163
 
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------------------------------
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0969 (hydroplant)
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1003 (brokenhydroplant)
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2452 (dukeicon, share md3 with 3350, sub-bar texture available)
619 leod 168
2453 (skull, also as texture, current one is too greenish)
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3350-3331 (rotating greenish Duke head, share md3 with 2452)
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561 spiker 171
 
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--------
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0244 (wall texture / roller shutter)
566 leod 174
0282 (and maybe redo related 0278, 0279)
571 spiker 175
0587
566 leod 176
0588
177
0589 (intercom?, model?)
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0591 (joint box?, model?)
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0611
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1277, 1278 (redo 1275?)
569 leod 181
2452 (dukeicon, also as model)
561 spiker 182
2453 (skull, also as model)
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3290 ("game screenshot")
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572 leod 185
 
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633 leod 188
Important: Concerning misaligned models
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================================================================================
633 leod 190
572 leod 191
 
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which has been taken care of in maphacks or HRP-aware user maps. If you redo
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them, please consider reproducing those attributes or contact LeoD before
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uploading a 'correct' version. (List not complete yet)
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  0574, 0670, 0671 (faucet)
633 leod 198
  0768 sushiplate1 (floating)
594 leod 199
  0563 waterfountain
634 leod 200
  0991 (shower head)
635 leod 201
  1255 ceilingsteam, size/diameter ?
633 leod 202
572 leod 203
 
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  0603 naked1 (hangbabe)
633 leod 205
  0678 scale
572 leod 206
  1227-1230 nukebarrel [label]
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  1228 exploding barrel [label]
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  4369 (emergency light)
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  4496 broom
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  4520 chestofgold
635 leod 211
  4548 foodobject19
634 leod 212
  4560 robotdog2
594 leod 213
572 leod 214
 
634 leod 215
  0610 (lightswitch pole), also too short
592 leod 216
  0669 vacuum
634 leod 217
  0679 (battlelord holo)
636 leod 218
  0694 pot1
635 leod 219
  0716 waittobeseated
572 leod 220
  0753 statue (geisha)
594 leod 221
  0869 statueflash (geisha)
622 leod 222
  0927 (traffic signal), also has height offset
633 leod 223
  0990 tire
634 leod 224
  1079 oozfilter [label]
572 leod 225
  1294 podfem1
634 leod 226
  1323 fem5 (polebabe)
630 leod 227
  1334 fem6 (padbabe)
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  4377 policelightpole
627 leod 229
  4400 teddybear
572 leod 230
  4441 (J. McClain)
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  4442 (H. Callahan)
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  4473 (J. Dredd)
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  4537 foodobject8
634 leod 234
  4538 foodobject9
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  4547 foodobject18
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  4495 wetfloor
572 leod 237
  4887 pleasewait
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592 leod 239
 
634 leod 240
  0516 satelite (dish)
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592 leod 243
  0607 antenna
633 leod 244
  1221 cranepole
592 leod 245
594 leod 246
 
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  0909  (treetrunk)
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249
 
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  0907 woodenhorse
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