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561 spiker 1
 
633 leod 2
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633 leod 4
561 spiker 5
 
715 leod 6
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633 leod 9
should be recreated at some point.
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All remade textures should be 4x the size of the original tiles (unless
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specified otherwise) but may be higher in rare cases (if looking too pixelated
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ingame or in case they contain small pieces of text which have to be legible).
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561 spiker 14
 
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690 leod 16
561 spiker 17
 
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633 leod 20
EPISODE 1: "L.A. MELTDOWN"
561 spiker 21
================================================================================
633 leod 22
561 spiker 23
 
24
 
25
--------------------------------
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3430-3437
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3440
28
3442-3448 (Developer Heads)
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30
 
31
 
32
-----------------------------
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2589-2591 (FORCESPHERE)
34
35
 
36
 
37
-------------------
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logo.anm - intro cutscene (nuke symbol with explosion)
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3260 (VICTORY1)
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41
 
42
 
43
 
633 leod 44
EPISODE 2: "LUNAR APOCALYPSE"
561 spiker 45
================================================================================
633 leod 46
561 spiker 47
 
48
 
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----------------------
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320/321
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456
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473
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1237
54
55
 
56
 
57
-------------
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cineov2.anm
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60
 
61
 
62
 
633 leod 63
EPISODE 3: "SHRAPNEL CITY"
561 spiker 64
================================================================================
633 leod 65
561 spiker 66
 
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68
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1355 (INDY)
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71
 
72
 
73
---------------------------
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1347 (FETUSJIB)
75
76
 
77
 
78
----------------------
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722
80
737
81
738
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741 (marble floor)
569 leod 83
840 (should match its presumable neighbour 750)
633 leod 84
870
561 spiker 85
1153
86
87
 
88
 
89
----------------------------
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640-649 (W_NUMBERS), pal0/2
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1115 (switch) - could be modelled or just a texture, unsure
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93
 
94
 
95
-------------
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cineov3.anm
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radlogo.anm
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99
 
100
 
101
 
633 leod 102
EPISODE 4: "THE BIRTH"
561 spiker 103
================================================================================
633 leod 104
561 spiker 105
 
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--------------------------------
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4402/4403 (ROBOTDOG)
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4404/4405 (ROBOTPIRATE)
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4512/4513 (PIRATE2A/PIRATE5A) pal 0/10/13
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4514/4515 (PIRATE3A/PIRATE6A) pal 0/10/13
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4871-4873 (MAN/MAN2)
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4943 (JURYGUY) pal 0/10-16
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115
 
116
 
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---------------------------
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4430-4432 (broken fuse 1) - highres sprites done; model needed
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4433-4435 (broken fuse 2)
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4455
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4480 (broken cable) pal 0/10/13/14 - highres sprites done; modelled versions?
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4884 (broken light?)
123
124
 
125
 
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------------------------------
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4483 (broken #164 DIPSWITCH2) - sprite version available; model still needed
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129
 
130
 
131
------------------------
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3410/3411 (only different in color; #3410: more brown/#3411: more grey)
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3412
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4107
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4109 (car front)
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4346
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4423
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4424
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4436
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5079/5080
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142
 
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-------------------
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4379/4381-4385/4399/4409/4889 (Wanted posters - with 3DR heads!)
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-------------
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vol41a.anm
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vol42a.anm
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vol43a.anm
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vol4e1.anm
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vol4e2.anm
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vol4e3.anm
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duketeam.anm
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159
 
633 leod 160
Optional ART frequently used in user maps (list incomplete)
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================================================================================
633 leod 162
561 spiker 163
 
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0969 (hydroplant)
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1003 (brokenhydroplant)
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1336 fem8 (impaled babe)
640 leod 168
2452 (dukeicon, share md3 with 3350, sub-bar texture available)
619 leod 169
2453 (skull, also as texture, current one is too greenish)
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3350-3331 (rotating greenish Duke head, share md3 with 2452)
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561 spiker 172
 
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--------
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0244 (wall texture / roller shutter)
566 leod 175
0282 (and maybe redo related 0278, 0279)
571 spiker 176
0587
566 leod 177
0588
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0589 (intercom?, model?)
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0591 (joint box?, model?)
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0611
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0926 neon2 (MOTEL) - derive from 0925 neon1 cinema?
641 leod 182
1277, 1278 (redo 1275?)
569 leod 183
2452 (dukeicon, also as model)
561 spiker 184
2453 (skull, also as model)
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3290 ("game screenshot")
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572 leod 187
 
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633 leod 190
Important: Concerning misaligned models
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================================================================================
633 leod 192
572 leod 193
 
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which has been taken care of in maphacks or HRP-aware user maps. If you redo
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them, please consider reproducing those attributes or contact LeoD before
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uploading a 'correct' version. (List not complete yet)
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  0142 nukebutton (see end of adg03.map, should it be actually round at all?)
643 leod 200
  0574, 0670, 0671 (faucet)
633 leod 201
  0603 naked1 (hangbabe) ?
715 leod 202
  0768 sushiplate1 (floating)
594 leod 203
  0563 waterfountain
634 leod 204
  0860 powerswitch1
648 leod 205
  0991 (shower head)
635 leod 206
  1050 (fusebox), scale
642 leod 207
  1053 (toilet roll holder), scale
639 leod 208
  1164 bottle17
642 leod 209
  1255 ceilingsteam, size/diameter ?
633 leod 210
  4363 (combat knife)
686 leod 211
  4496 broom ?
715 leod 212
572 leod 213
 
707 leod 214
  0603 naked1 (hangbabe)
633 leod 215
  0678 scale
572 leod 216
  1227-1230 nukebarrel [label]
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  1228 exploding barrel [label]
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  1358 fetus
690 leod 219
  4369 (emergency light)
572 leod 220
  4496 broom
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  4520 chestofgold
635 leod 222
  4539 foodobject10
707 leod 223
  4548 foodobject19
634 leod 224
  4560 robotdog2
594 leod 225
572 leod 226
 
707 leod 227
  0610 (lightswitch pole), also too short
592 leod 228
  0669 vacuum
634 leod 229
  0679 (battlelord holo)
636 leod 230
  0694 pot1
635 leod 231
  0716 waittobeseated
572 leod 232
  0753 statue (geisha)
594 leod 233
  0869 statueflash (geisha)
622 leod 234
  0925 neon1 (cinema)
640 leod 235
  0927 (traffic signal), also has height offset
633 leod 236
  0990 tire
634 leod 237
  1079 oozfilter [label]
572 leod 238
  1294 podfem1
634 leod 239
  1323 fem5 (polebabe)
630 leod 240
  1334 fem6 (padbabe)
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  4377 policelightpole
627 leod 242
  4400 teddybear
572 leod 243
  4441 (J. McClain)
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  4442 (H. Callahan)
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  4444 tripodcamera
642 leod 246
  4454 deskphone
715 leod 247
  4473 (J. Dredd)
572 leod 248
  4537 foodobject8
634 leod 249
  4538 foodobject9
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  4547 foodobject18
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  4495 wetfloor
572 leod 252
  4887 pleasewait
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592 leod 254
 
634 leod 255
  0516 satelite (dish)
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592 leod 258
  0607 antenna
633 leod 259
  1221 cranepole
592 leod 260
594 leod 261
 
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  0909  (treetrunk)
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  0907 woodenhorse
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643 leod 267
 
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  1049 fusebox2
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