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// Maphacks for Duke3D HRP
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// Level:  E1L5.MAP - "The Abyss" (Original Atomic Edition version)
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// Author: Richard Bailey Gray (The Levelord)
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// mapmd4: 72619cedec66b1c90394c6d9b64b1689
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// Reviewed by NightFright (February 2012)
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// CHARACTERS
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// Slime babes
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sprite    85 angoff    -512
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sprite    88 angoff    -512
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sprite  1031 angoff    -512
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// ITEMS/POWERUPS
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// Armor
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sprite    80 angoff     768        // tile0054 shield
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sprite   294 angoff     128        // tile0054 shield (multiplayer)
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sprite  1042 angoff    -512        // tile0054 shield (multiplayer)
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// Boots
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sprite   604 angoff     1024       // tile0061 boots
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sprite   682 angoff     512        // tile0061 boots
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sprite   741 angoff    -512        // tile0061 boots
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// Health +10
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sprite   735 angoff     128        // tile0051 cola
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sprite   736 angoff     256        // tile0051 cola
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sprite   873 angoff     256        // tile0051 cola
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sprite   936 angoff    -256        // tile0051 cola
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sprite  1057 angoff    -64         // tile0051 cola
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// Health +30
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sprite   117 angoff    -768        // tile0052 sixpack
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sprite   217 angoff    -512        // tile0052 sixpack
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sprite   447 angoff    -896        // tile0052 sixpack
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sprite   540 angoff    -512        // tile0052 sixpack
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sprite   609 angoff     768        // tile0052 sixpack
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sprite   719 angoff    -256        // tile0052 sixpack
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sprite   722 angoff     256        // tile0052 sixpack
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sprite   723 angoff     768        // tile0052 sixpack
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sprite   728 angoff    -256        // tile0052 sixpack
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sprite   731 angoff     512        // tile0052 sixpack
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sprite   732 angoff     512        // tile0052 sixpack
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sprite   856 angoff     256        // tile0052 sixpack
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sprite   860 angoff    -256        // tile0052 sixpack
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sprite   861 angoff    -256        // tile0052 sixpack
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sprite   862 angoff    -256        // tile0052 sixpack
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sprite   872 angoff     256        // tile0052 sixpack
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sprite   937 angoff    -256        // tile0052 sixpack
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sprite   941 angoff    -256        // tile0052 sixpack
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sprite  1043 angoff     64         // tile0052 sixpack
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sprite  1058 angoff    -512        // tile0052 sixpack
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// HoloDuke
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sprite   733 angoff    -256        // tile1348 holoduke
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// Jetpack 
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sprite    79 angoff     768        // tile0057 jetpack
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sprite  1032 angoff     512        // tile0057 jetpack (multiplayer)
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// Keycards (B)
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sprite   375 angoff     384
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// MedKit
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sprite     4 angoff     512        // tile0053 firstaid
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sprite   689 angoff     640        // tile0053 firstaid
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sprite   727 angoff    -128        // tile0053 firstaid // Medkit outside of fire teleporter room
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sprite   727 mdxoff     13000      // tile0053 firstaid // Medkit outside of fire teleporter room
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sprite   727 pitch      1          // tile0053 firstaid // Medkit outside of fire teleporter room
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sprite   734 angoff    -128        // tile0053 firstaid
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sprite   742 angoff     640        // tile0053 firstaid
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// Nightvision
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sprite   262 angoff     256        // tile0059 heatsensor
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sprite   817 angoff     512        // tile0059 heatsensor
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// WEAPONS/AMMO
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// Pistol & ammo
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sprite   720 angoff    -512
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sprite   880 angoff    -512
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sprite   933 angoff     512
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// Shotgun & ammo
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sprite   113 angoff    -256
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sprite   316 angoff     1024
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sprite   400 angoff    -256
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sprite   401 angoff    -256
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sprite   537 angoff     128
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sprite   541 angoff    -768
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sprite   724 angoff     256
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sprite   725 angoff     256
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sprite   737 angoff     768
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sprite   865 angoff    -512
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sprite   871 angoff     512
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sprite   931 angoff     1024       // tile0049 shotgunammo
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sprite   931 mdzoff     500000     // tile0049 shotgunammo
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sprite   931 roll       1          // tile0049 shotgunammo
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sprite  1044 angoff     512 // Dukematch only
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sprite  1064 angoff     512
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// Chaingun & ammo
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sprite     6 angoff    -512
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sprite    24 angoff    -128
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sprite    29 angoff     512
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sprite    78 pitch      112        // tile0022 chaingunsprite (multiplayer)
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sprite   152 angoff    -512
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sprite   153 angoff    -512
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sprite   218 angoff     512
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sprite   291 angoff     384
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sprite   538 angoff    -768
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sprite   721 angoff    -256
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sprite   743 angoff     256
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sprite   863 angoff     768
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sprite   874 angoff     256 // Dukematch only
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sprite   875 angoff     256 // Dukematch only
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sprite   919 angoff    -512
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sprite   930 angoff     256
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sprite   934 angoff    -256
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sprite   938 angoff    -256
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sprite   940 angoff     256
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sprite  1040 angoff    -512 // Dukematch only
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sprite  1059 angoff     1024 // Dukematch only
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// RPG & ammo
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sprite     7 angoff    -512
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sprite     8 angoff    -512
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sprite     9 angoff    -512
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sprite    10 angoff    -512
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sprite    81 angoff     768
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sprite   111 angoff     512
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sprite   221 angoff     1024
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sprite   439 angoff     128
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sprite   718 angoff     512
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sprite   884 angoff     1024
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sprite   920 angoff     1024
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sprite   921 angoff     1024
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sprite  1039 angoff     512
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sprite  1045 angoff    -512 // Dukematch only
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sprite  1052 angoff     896        // tile0023 rpgsprite
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sprite  1052 pitch      96         // tile0023 rpgsprite
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sprite  1055 angoff    -768 // Dukematch only
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sprite  1056 angoff    -768 // Dukematch only
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// Pipebombs
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sprite   131 angoff     256
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sprite   311 angoff    -512
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sprite   524 angoff    -256
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// OVERRIDE
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// Forcing any floor aligned model to be rendered as sprite
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sprite   426 notmd
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sprite   427 notmd
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sprite   428 notmd
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sprite   429 notmd
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sprite   430 notmd
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sprite   431 notmd
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sprite   432 notmd
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sprite   433 notmd
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sprite   434 notmd
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sprite   435 notmd
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sprite   436 notmd
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sprite   437 notmd
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sprite   438 notmd
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// Switches to be hidden
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sprite    70 notmd                 // tile0140 frankenstineswitch
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sprite    83 notmd
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sprite   382 notmd
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sprite   155 notmd                 // tile1111 handswitch
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sprite   688 notmd                 // tile1111 handswitch
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// LIGHTS