Subversion Repositories duke3d_hrp

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
415 leod 1
// Maphacks for Duke3D HRP
435 leod 2
// Level:  E4L11.MAP - "Area 51" (Original Atomic Edition version)
3
// Author: Randall S Pitchford II
4
// mapmd4: 3a82e3d183f39ff72600df5b62737394
415 leod 5
// Reviewed by NightFright (February 2012)
6
 
7
 
8
 
9
// PROPS
10
 
11
// Antenna (bus)
490 leod 12
sprite   305 angoff     128
415 leod 13
 
14
// Barrels
490 leod 15
sprite   728 angoff     512
16
sprite   729 angoff    -256
415 leod 17
 
18
// Bottle
490 leod 19
sprite   726 angoff     384
415 leod 20
 
21
// IV Unit
490 leod 22
sprite   441 angoff    -256
415 leod 23
 
24
// Parking lot light
490 leod 25
sprite   620 angoff    -128
415 leod 26
 
27
// Scale
490 leod 28
sprite   442 angoff     256
415 leod 29
 
30
// Tripod camera
490 leod 31
sprite   303 angoff    -32
415 leod 32
 
33
 
34
 
35
// ITEMS/POWERUPS
36
 
37
// Armor
490 leod 38
sprite   304 angoff     1024       // tile0054 shield
39
sprite   513 angoff     512        // tile0054 shield
415 leod 40
 
41
// Health +10
490 leod 42
sprite   191 angoff     512        // tile0051 cola
43
sprite   192 angoff     512        // tile0051 cola
44
sprite   263 angoff     256        // tile0051 cola
45
sprite   264 angoff    -384        // tile0051 cola
46
sprite   265 angoff     512        // tile0051 cola
47
sprite   266 angoff     640        // tile0051 cola
48
sprite   283 angoff    -256        // tile0051 cola
49
sprite   289 angoff    -128        // tile0051 cola
50
sprite   290 angoff    -128        // tile0051 cola
51
sprite   291 angoff    -128        // tile0051 cola
52
sprite   608 angoff     256        // tile0051 cola
53
sprite   609 angoff    -256        // tile0051 cola
415 leod 54
 
55
// Health +30
490 leod 56
sprite   201 angoff     512        // tile0052 sixpack
57
sprite   205 angoff    -128        // tile0052 sixpack
58
sprite   253 angoff     768        // tile0052 sixpack
59
sprite   255 angoff     1024       // tile0052 sixpack
60
sprite   267 angoff    -512        // tile0052 sixpack
61
sprite   277 angoff    -512        // tile0052 sixpack
62
sprite   293 angoff     256        // tile0052 sixpack
63
sprite   296 angoff     768        // tile0052 sixpack
64
sprite   515 angoff    -896        // tile0052 sixpack
65
sprite   562 angoff    -512        // tile0052 sixpack
66
sprite   563 angoff    -512        // tile0052 sixpack
67
sprite   611 angoff    -256        // tile0052 sixpack
68
sprite   686 angoff     128        // tile0052 sixpack
415 leod 69
 
70
// HoloDuke
490 leod 71
sprite   258 angoff    -512        // tile1348 holoduke
72
sprite   297 angoff     768        // tile1348 holoduke
415 leod 73
 
74
// Jetpack
490 leod 75
sprite   558 angoff     512        // tile0150 jetpack
415 leod 76
 
77
// Keycards (B/R/Y)
490 leod 78
sprite   311 angoff    -512
79
sprite   469 angoff     512
80
sprite   690 angoff     1024
415 leod 81
 
82
// MedKit
490 leod 83
sprite   301 angoff    -768        // tile0053 firstaid
415 leod 84
 
85
// Nightvision
490 leod 86
sprite   234 angoff    -256        // tile0059 heatsensor
87
sprite   252 angoff     1024       // tile0059 heatsensor
415 leod 88
 
89
// Scuba gear
490 leod 90
sprite   637 angoff     768        // tile0056 airtank
415 leod 91
 
92
// Steroids
490 leod 93
sprite   299 angoff     768        // tile0055 steroids
415 leod 94
 
95
 
96
 
97
// WEAPONS/AMMO
98
 
99
// Pistol & ammo
490 leod 100
sprite   244 angoff     256
101
sprite   259 angoff    -512
102
sprite   260 angoff     512
103
sprite   262 angoff     512
104
sprite   276 angoff    -768
415 leod 105
 
106
// Shotgun & ammo
490 leod 107
sprite    85 angoff     768
108
sprite   284 angoff     1024
109
sprite   285 angoff     512
110
sprite   286 angoff    -256
415 leod 111
 
112
// Chaingun & ammo
490 leod 113
sprite   202 angoff    -512
114
sprite   256 angoff     512
115
sprite   257 angoff     512
116
sprite   292 angoff     512
117
sprite   335 angoff    -768
118
sprite   711 angoff     1024
415 leod 119
 
120
// RPG & ammo
490 leod 121
sprite   287 angoff     128
122
sprite   288 angoff     128
123
sprite   568 angoff     1024
415 leod 124
 
125
// Pipebombs
490 leod 126
sprite    90 angoff     1024
127
sprite    92 angoff    -256
128
sprite    93 angoff     128
129
sprite    94 angoff    -768 // Dukematch only
130
sprite    95 angoff    -384
131
sprite   203 angoff    -512
132
sprite   204 angoff    -640
133
sprite   254 angoff    -512
134
sprite   275 angoff     384
135
sprite   636 angoff    -768
136
sprite   655 angoff    -256
137
sprite   721 angoff     384
138
sprite   722 angoff     512
139
sprite   723 angoff     1024
140
sprite   724 angoff    -256
415 leod 141
 
142
// Shrinker/Expander & ammo
490 leod 143
sprite   282 angoff    -256 // Dukematch only
144
sprite   560 angoff     1024
145
sprite   599 angoff    -256 // Dukematch only
146
sprite   651 angoff    -512
147
sprite   652 angoff    -512
415 leod 148
 
149
// Devastator & ammo
490 leod 150
sprite    97 angoff     768
151
sprite    98 angoff    -768
152
sprite   198 angoff     768        // tile0029 devistatorsprite
153
sprite   198 mdzoff     330000     // tile0029 devistatorsprite
154
sprite   198 pitch      1          // tile0029 devistatorsprite
155
sprite   198 roll      -1          // tile0029 devistatorsprite
415 leod 156
 
157
// Laser Tripbomb
490 leod 158
sprite   294 angoff    -512        // tile0027 tripbombsprite
159
sprite   295 angoff    -512        // tile0027 tripbombsprite
160
sprite   300 angoff    -512        // tile0027 tripbombsprite
415 leod 161
 
162
// Freezethrower & ammo
490 leod 163
sprite   280 angoff     512
164
sprite   281 angoff     512
165
sprite   656 angoff     256
415 leod 166
 
167
 
168
 
169
// OVERRIDE
170
 
171
// Fixes for badly aligned sprites
490 leod 172
sprite   499 mdzoff    -150000 // Hotmeat
173
sprite   499 roll       1
415 leod 174
 
175
// Forcing any floor aligned model to be rendered as sprite
490 leod 176
sprite    69 notmd
177
sprite    75 notmd
178
sprite    89 notmd
179
sprite   110 notmd
180
sprite   111 notmd
181
sprite   410 notmd
182
sprite   486 notmd
183
sprite   491 notmd
184
sprite   492 notmd
185
sprite   567 notmd
186
sprite   574 notmd
187
sprite   583 notmd
188
sprite   615 notmd
189
sprite   616 notmd
190
sprite   705 notmd
415 leod 191
 
192
// Switches to be hidden
490 leod 193
sprite   406 notmd
194
sprite   423 notmd // Computer in section 2
195
sprite   421 notmd // Bloody handprint inside crate
196
sprite   630 notmd // Teleporter in section 2
197
sprite   683 mdzoff     250000     // tile0164 dipswitch2 // Reception computer
198
sprite   683 pitch     -1          // tile0164 dipswitch2 // Reception computer
415 leod 199
 
200
 
201
 
202
// LIGHTS