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415 leod 1
// Maphacks for Duke3D HRP
435 leod 2
// Level:  E4L11.MAP - "Area 51" (Original Atomic Edition version)
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// Author: Randall S Pitchford II
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// mapmd4: 3a82e3d183f39ff72600df5b62737394
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// Reviewed by NightFright (February 2012)
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// PROPS
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// Antenna (bus)
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sprite 305 angoff 128
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// Barrels
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sprite 728 angoff 512
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sprite 729 angoff -256
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// Bottle
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sprite 726 angoff 384
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// IV Unit
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sprite 441 angoff -256
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// Parking lot light
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sprite 620 angoff -128
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// Scale
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sprite 442 angoff 256
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// Tripod camera
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sprite 303 angoff -32
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// ITEMS/POWERUPS
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// Armor
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sprite 304 angoff 1024
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sprite 513 angoff 512
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// Health +10
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sprite 191 angoff 512
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sprite 192 angoff 512
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sprite 263 angoff 256
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sprite 264 angoff -384
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sprite 265 angoff 512
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sprite 266 angoff 640
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sprite 283 angoff -256
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sprite 289 angoff -128
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sprite 290 angoff -128
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sprite 291 angoff -128
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sprite 608 angoff 256
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sprite 609 angoff -256
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// Health +30
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sprite 201 angoff 512
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sprite 205 angoff -128
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sprite 253 angoff 768
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sprite 255 angoff 1024
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sprite 267 angoff -512
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sprite 277 angoff -512
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sprite 293 angoff 256
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sprite 296 angoff 768
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sprite 515 angoff -896
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sprite 562 angoff -512
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sprite 563 angoff -512
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sprite 611 angoff -256
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sprite 686 angoff 128
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// HoloDuke
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sprite 258 angoff -512
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sprite 297 angoff 768
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// Jetpack
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sprite 558 angoff 512
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// Keycards (B/R/Y)
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sprite 311 angoff -512
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sprite 469 angoff 512
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sprite 690 angoff 1024
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// MedKit
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sprite 301 angoff -768
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// Nightvision
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sprite 234 angoff -256
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sprite 252 angoff 1024
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// Scuba gear
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sprite 637 angoff 768
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// Steroids
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sprite 299 angoff 768
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// WEAPONS/AMMO
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// Pistol & ammo
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sprite 244 angoff 256
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sprite 259 angoff -512
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sprite 260 angoff 512
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sprite 262 angoff 512
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sprite 276 angoff -768
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// Shotgun & ammo
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sprite 85 angoff 768
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sprite 284 angoff 1024
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sprite 285 angoff 512
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sprite 286 angoff -256
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// Chaingun & ammo
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sprite 202 angoff -512
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sprite 256 angoff 512
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sprite 257 angoff 512
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sprite 292 angoff 512
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sprite 335 angoff -768
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sprite 711 angoff 1024
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// RPG & ammo
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sprite 287 angoff 128
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sprite 288 angoff 128
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sprite 568 angoff 1024
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// Pipebombs
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sprite 90 angoff 1024
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sprite 92 angoff -256
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sprite 93 angoff 128
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sprite 94 angoff -768 // Dukematch only
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sprite 95 angoff -384
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sprite 203 angoff -512
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sprite 204 angoff -640
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sprite 254 angoff -512
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sprite 275 angoff 384
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sprite 636 angoff -768
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sprite 655 angoff -256
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sprite 721 angoff 384
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sprite 722 angoff 512
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sprite 723 angoff 1024
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sprite 724 angoff -256
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// Shrinker/Expander & ammo
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sprite 282 angoff -256 // Dukematch only
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sprite 560 angoff 1024
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sprite 599 angoff -256 // Dukematch only
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sprite 651 angoff -512
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sprite 652 angoff -512
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// Devastator & ammo
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sprite 97 angoff 768
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sprite 98 angoff -768
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sprite 198 angoff 768 
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// Laser Tripbomb
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sprite 294 angoff -512
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sprite 295 angoff -512
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sprite 300 angoff -512
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// Freezethrower & ammo
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sprite 280 angoff 512
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sprite 281 angoff 512
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sprite 656 angoff 256
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// OVERRIDE
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// Fixes for badly aligned sprites
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sprite 198 mdzoff -330000 // Devastator
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sprite 198 roll 1
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sprite 198 pitch 1
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sprite 499 mdzoff -150000 // Hotmeat
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sprite 499 roll 1
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// Forcing any floor aligned model to be rendered as sprite
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sprite 69 notmd
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sprite 75 notmd
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sprite 89 notmd
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sprite 110 notmd
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sprite 111 notmd
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sprite 410 notmd
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sprite 486 notmd
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sprite 491 notmd
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sprite 492 notmd
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sprite 567 notmd
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sprite 574 notmd
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sprite 583 notmd
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sprite 615 notmd
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sprite 616 notmd
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sprite 705 notmd
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// Switches to be hidden
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sprite 406 notmd
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sprite 423 notmd // Computer in section 2
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sprite 421 notmd // Bloody handprint inside crate
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sprite 630 notmd // Teleporter in section 2
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sprite 683 notmd // Reception computer
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// LIGHTS