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// Maphacks for Duke3D HRP
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// Level:  E4L11.MAP - "Area 51" (Original Atomic Edition version)
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// Author: Randall S Pitchford II
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// mapmd4: 3a82e3d183f39ff72600df5b62737394
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// Reviewed by NightFright (February 2012)
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// PROPS
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// Antenna (bus)
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sprite   305 angoff     128
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// Barrels
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sprite   728 angoff     512
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sprite   729 angoff    -256
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// Bottle
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sprite   726 angoff     384
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// IV Unit
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sprite   441 angoff    -256
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// Parking lot light
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sprite   620 angoff    -128
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// Scale
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sprite   442 angoff     256
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// Tripod camera
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sprite   303 angoff    -32
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// ITEMS/POWERUPS
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// Armor
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sprite   304 angoff     1024       // tile0054 shield
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sprite   513 angoff     512        // tile0054 shield
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// Health +10
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sprite   191 angoff     512        // tile0051 cola
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sprite   192 angoff     512        // tile0051 cola
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sprite   263 angoff     256        // tile0051 cola
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sprite   264 angoff    -384        // tile0051 cola
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sprite   265 angoff     512        // tile0051 cola
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sprite   266 angoff     640        // tile0051 cola
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sprite   283 angoff    -256        // tile0051 cola
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sprite   289 angoff    -128        // tile0051 cola
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sprite   290 angoff    -128        // tile0051 cola
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sprite   291 angoff    -128        // tile0051 cola
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sprite   608 angoff     256        // tile0051 cola
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sprite   609 angoff    -256        // tile0051 cola
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// Health +30
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sprite   201 angoff     512        // tile0052 sixpack
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sprite   205 angoff    -128        // tile0052 sixpack
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sprite   253 angoff     768        // tile0052 sixpack
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sprite   255 angoff     1024       // tile0052 sixpack
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sprite   267 angoff    -512        // tile0052 sixpack
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sprite   277 angoff    -512        // tile0052 sixpack
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sprite   293 angoff     256        // tile0052 sixpack
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sprite   296 angoff     768        // tile0052 sixpack
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sprite   515 angoff    -896        // tile0052 sixpack
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sprite   562 angoff    -512        // tile0052 sixpack
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sprite   563 angoff    -512        // tile0052 sixpack
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sprite   611 angoff    -256        // tile0052 sixpack
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sprite   686 angoff     128        // tile0052 sixpack
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// HoloDuke
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sprite   258 angoff    -512        // tile1348 holoduke
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sprite   297 angoff     768        // tile1348 holoduke
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// Jetpack
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sprite   558 angoff     512        // tile0057 jetpack
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// Keycards (B/R/Y)
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sprite   311 angoff    -512
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sprite   469 angoff     512
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sprite   690 angoff     1024
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// MedKit
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sprite   301 angoff    -768        // tile0053 firstaid
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// Nightvision
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sprite   234 angoff    -256        // tile0059 heatsensor
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sprite   252 angoff     1024       // tile0059 heatsensor
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// Scuba gear
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sprite   637 angoff     768        // tile0056 airtank
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// Steroids
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sprite   299 angoff     768        // tile0055 steroids
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// WEAPONS/AMMO
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// Pistol & ammo
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sprite   244 angoff     256
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sprite   259 angoff    -512
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sprite   260 angoff     512
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sprite   262 angoff     512
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sprite   276 angoff    -768
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// Shotgun & ammo
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sprite    85 angoff     768
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sprite   284 angoff     1024
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sprite   285 angoff     512
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sprite   286 angoff    -256
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// Chaingun & ammo
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sprite   202 angoff    -512
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sprite   256 angoff     512
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sprite   257 angoff     512
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sprite   292 angoff     512
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sprite   335 angoff    -768
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sprite   711 angoff     1024
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// RPG & ammo
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sprite   287 angoff     128
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sprite   288 angoff     128
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sprite   568 angoff     1024
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// Pipebombs
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sprite    90 angoff     1024
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sprite    92 angoff    -256
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sprite    93 angoff     128
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sprite    94 angoff    -768 // Dukematch only
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sprite    95 angoff    -384
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sprite   203 angoff    -512
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sprite   204 angoff    -640
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sprite   254 angoff    -512
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sprite   275 angoff     384
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sprite   636 angoff    -768
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sprite   655 angoff    -256
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sprite   721 angoff     384
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sprite   722 angoff     512
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sprite   723 angoff     1024
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sprite   724 angoff    -256
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// Shrinker/Expander & ammo
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sprite   282 angoff    -256 // Dukematch only
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sprite   560 angoff     1024
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sprite   599 angoff    -256 // Dukematch only
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sprite   651 angoff    -512
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sprite   652 angoff    -512
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// Devastator & ammo
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sprite    97 angoff     768
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sprite    98 angoff    -768
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sprite   198 angoff     768        // tile0029 devistatorsprite
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sprite   198 mdzoff     330000     // tile0029 devistatorsprite
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sprite   198 pitch      1          // tile0029 devistatorsprite
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sprite   198 roll      -1          // tile0029 devistatorsprite
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// Laser Tripbomb
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sprite   294 angoff    -512        // tile0027 tripbombsprite
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sprite   295 angoff    -512        // tile0027 tripbombsprite
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sprite   300 angoff    -512        // tile0027 tripbombsprite
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// Freezethrower & ammo
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sprite   280 angoff     512
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sprite   281 angoff     512
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sprite   656 angoff     256
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// OVERRIDE
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// Fixes for badly aligned sprites
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sprite   499 mdzoff    -150000 // Hotmeat
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sprite   499 roll       1
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// Forcing any floor aligned model to be rendered as sprite
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sprite    69 notmd
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sprite    75 notmd
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sprite    89 notmd
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sprite   110 notmd
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sprite   111 notmd
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sprite   410 notmd
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sprite   486 notmd
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sprite   491 notmd
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sprite   492 notmd
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sprite   567 notmd
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sprite   574 notmd
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sprite   583 notmd
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sprite   615 notmd
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sprite   616 notmd
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sprite   705 notmd
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// Switches to be hidden
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sprite   406 notmd
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sprite   423 notmd // Computer in section 2
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sprite   421 notmd // Bloody handprint inside crate
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sprite   630 notmd // Teleporter in section 2
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sprite   683 mdzoff     250000     // tile0164 dipswitch2 // Reception computer
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sprite   683 pitch     -1          // tile0164 dipswitch2 // Reception computer
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// LIGHTS