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// Maphacks for Duke3D HRP
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// Level:  E4L3.MAP - "Shop-n-Bag" (Original Atomic Edition version)
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// Author: Richard Bailey Gray (The Levelord) & George Broussard
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// mapmd4: 90bd7e084f760e7c314a9e467a0771ab
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// Reviewed by NightFright (February 2012)
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// PROPS
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// Dolphin
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sprite   259 angoff     256
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// Drinking fountain
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sprite   181 angoff    -512        // tile0563 waterfountain
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sprite   181 mdzoff     120000     // tile0563 waterfountain
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sprite   181 pitch     -1          // tile0563 waterfountain
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// Meat Market knife
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sprite   260 angoff    -256
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// Shopping carts
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sprite   334 angoff    -128
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sprite   335 angoff     96
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sprite   337 angoff     128
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sprite   345 angoff    -256
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sprite   386 angoff    -64
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// Trashcan
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sprite   178 angoff    -768
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sprite   186 mdzoff     300000     // tile0916 fireext
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sprite   186 pitch      1          // tile0916 fireext
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// ITEMS/POWERUPS
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// Armor
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sprite    32 angoff    -512        // tile0054 shield
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sprite   442 angoff    -256        // tile0054 shield
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// Boots
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sprite   549 angoff     1024       // tile0061 boots
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// Health +10
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sprite    34 angoff     512        // tile0051 cola
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sprite    35 angoff     512        // tile0051 cola
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sprite    91 angoff    -256        // tile0051 cola
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sprite    92 angoff     256        // tile0051 cola
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sprite   146 angoff    -256        // tile0051 cola
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sprite   147 angoff     256        // tile0051 cola
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sprite   483 angoff    -256        // tile0051 cola
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sprite   484 angoff     256        // tile0051 cola
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sprite   486 angoff    -256        // tile0051 cola
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// Health +30
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sprite    20 angoff     1024       // tile0052 sixpack
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sprite    57 angoff    -512        // tile0052 sixpack
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sprite    61 angoff     1024       // tile0052 sixpack
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sprite    77 angoff    -512        // tile0052 sixpack
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sprite    78 angoff    -512        // tile0052 sixpack
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sprite    79 angoff     768        // tile0052 sixpack
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sprite   117 angoff     768        // tile0052 sixpack
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sprite   120 angoff    -256        // tile0052 sixpack
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sprite   142 angoff     768        // tile0052 sixpack
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sprite   440 angoff     256        // tile0052 sixpack
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sprite   444 angoff     512        // tile0052 sixpack
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sprite   469 angoff     512        // tile0052 sixpack
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sprite   485 angoff     512        // tile0052 sixpack
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// Jetpack
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sprite   446 angoff    -256        // tile0057 jetpack (multiplayer)
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// Keycards (B/Y/R)
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sprite   307 angoff    -512
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sprite   377 angoff     512
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sprite   396 angoff     512
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// Medkit
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sprite   139 angoff    -512        // tile0053 firstaid
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// Nightvision
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sprite   445 angoff    -768        // tile0059 heatsensor
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// Steroids
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sprite   547 angoff    -768        // tile0055 steroids
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// WEAPONS/AMMO
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// Pistol & ammo
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sprite   137 angoff    -512
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// Shotgun & ammo
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sprite    52 angoff     256
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sprite    90 angoff     512
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sprite   122 angoff    -128 // Dukematch only
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sprite   127 angoff     512
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sprite   138 angoff    -256
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sprite   148 angoff     1024
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sprite   545 angoff     1024
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// Chaingun & ammo
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sprite    18 angoff     256 // Dukematch only
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sprite   228 angoff    -128        // tile0022 chaingunsprite
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sprite   228 mdzoff     475000     // tile0022 chaingunsprite
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sprite   228 pitch      3          // tile0022 chaingunsprite
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sprite   228 roll       4095       // tile0022 chaingunsprite
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// RPG & ammo
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sprite   121 angoff    -512
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sprite   126 angoff    -512 // Dukematch only
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sprite   136 angoff    -512        // tile0044 rpgammo
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sprite   136 mdzoff     400000     // tile0044 rpgammo
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sprite   136 roll       1          // tile0044 rpgammo
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sprite   143 angoff     384
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sprite   541 angoff     512
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sprite   546 angoff     992
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// Pipebombs
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sprite    40 angoff     512
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// Shrinker/Expander & ammo
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sprite    19 angoff     512
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sprite    31 angoff     1024
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sprite   116 angoff     512 // Dukematch only
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sprite   119 angoff    -256
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// Devastator & ammo
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sprite   129 angoff     512
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sprite   130 angoff    -512
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sprite   158 mdzoff     530000     // tile0029 devistatorsprite
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sprite   158 roll      -1          // tile0029 devistatorsprite
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// Freezethrower & ammo
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sprite   128 angoff    -512
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// OVERRIDE
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// Fixes for badly aligned sprites
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sprite   449 away1 // loadscreen
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// Forcing any floor aligned model to be rendered as sprite
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sprite    85 notmd
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sprite    86 notmd
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sprite    87 notmd
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sprite   144 notmd
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sprite   145 notmd
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sprite   225 notmd
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sprite   258 notmd
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sprite   300 notmd
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sprite   301 notmd
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sprite   302 notmd
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sprite   303 notmd
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sprite   304 notmd
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sprite   470 notmd
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sprite   493 notmd
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sprite   534 notmd
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// Switches to be hidden
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sprite   551 notmd // "Get back to work, you slacker!"
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// LIGHTS