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                   ==========================================
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                   |              Duke Nukem 3D             |
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                   |        Maphacks for the EDuke32        |
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                   |       High Resolution Pack (HRP)       |
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                   |                   or                   |
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                   |               Voxel Pack               |
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                   |                                        |
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                   ==========================================
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=======================
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CONTENTS OF THIS README
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=======================
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1) About
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2) Installation
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3) Notes
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4) Support for NightFright's Addon Compilation
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5) License
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6) Contact/Links
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7) Credits
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8) Changelog
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1) ABOUT
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========
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 Maphacks are used to edit the positioning of objects and other parts of a level
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in cases where the maps cannot be redistributed. These maphacks' goal is to
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improve the compatibility of user created maps with the HRP or the Voxel Pack.
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Since there is no central site for map downloads, patching the maps directly
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would lead to quite some confusion among players about their respective
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versions. By distributing separated maphacks the original map download archives
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can be kept unchanged. The maphacks are now part of the HRP, but this pack is
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updated more frequently.
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2) INSTALLATION
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===============
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 Technically this is like an HRP update pack with maphack additions and 
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updates only - therefore, if your current HRP's (or regular HRP update pack's) 
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version number is greater than ours, don't use this pack.
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Drop this pack into the autoload folder alongside your HRP (5.4 or later) and 
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you should be done.
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(Standalone invocation: eduke32 -g UserMapHacks.zip -mh maphacks/maphacks.def)
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You need a recent EDuke32 executable which has the UserMapHacks functions 
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implemented - at least r4886 (source r4884). (HRP 5.4 comes with r5267.)
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Currently users are reporting various issues with recent EDuke32 builds. If you 
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should encounter problems as well, try the r4495 version with backported 
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UserMapHack functions from the "Other Stuff" link below.
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Your eduke32.log should contain one or more lines similar to this after playing:
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   Loaded map hack file "maphacks/usermaps/foobar.mhk"
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3) NOTES
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========
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 The main goal is to get rid of the most annoying HRP-related problems of 
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popular (highly rated by reviewers) and recently released user maps. 
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Since the Introduction of the Poymer renderer in 2009 and the big HRP model 
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rotation in early 2012 (r5.1.295), even maps which were designed with the HRP 
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in mind need some adjustments. 
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Do not expect a maphack quality comparable to what has been done for the 
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original game's levels, though. No Polymer lighting for example.
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A few older maps make use of tricks which can't be reproduced (yet?) using the 
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modern OpenGL renderers. Some recent maps' README files explicitly state that 
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the respective map is meant to be played without fancy renderers or the HRP.
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Remember that these maphacks do not claim to make those maps look as intended 
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if you are using the HRP anyway, but try to fix the obvious glitches as far as 
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it is technically possible. Do not complain to mappers, do not ask them to 
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'fix' their map if it looks bad when HRPlaying it.
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Some other maps and episodes come with custom textures. Tiles014.art, 
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tiles15.art, tiles20.art and up, will technically never interfere with the HRP, 
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whereas extensive use of custom textures may look off when combined with 
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the HRP. In case of conflicting ART I may have added a README and/or a ZIP file 
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to explain or improve compatibility. But even if a maphack and further 
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compatibility improvements exist, it's still your decision to HRPlay or not.
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This Pack is suitable for the Voxel Pack as well, although only the 'angoff'
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directive (model rotation) works currently on voxels (EDuke32 r5811). 
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But that's the most commonly used correction anyway.
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You can help:
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 - If you find anything you consider worthy correcting in an already maphacked
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level, don't hesitate to report it (DNCOORDS!), and which renderer/HRP version
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you are using. Some models (like the 0603 hangbabe) might need different
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maphacks and some floor/ceiling aligned sprites may show up different
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(or not at all) in either Polymost or Polymer renderer/HRP.
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 - You can contribute your own maphacks. Basic information is available at:
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     http://wiki.eduke32.com/wiki/Maphack_Language
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 - If you have a newer version of an already maphacked level, please let LeoD
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   know. (But compare the checksums first.)
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4) Support for NightFright's Addon Compilation 3.0
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==================================================
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A full set of maphacks is available for each of the following GRPs (234):
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  adg.grp             (5)
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  aqua.grp            (3)
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  battlefield3.grp    (3)
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  bobsp.grp           (5)
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  bravenworld.grp     (5) - Check out HRP-BNW-compatibility.zip
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  castlequest.grp     (7)
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  chronic.grp         (5) - Check out HRP-TheChronic-compatibility.zip
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  commbuild.grp       (8)
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  crucialconflict.grp (3)
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  daikarin.grp        (7) - Check out HRP-DaikariN-compatibility.zip
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  darkplace.grp       (5)
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  deathdrive.grp      (5)
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  dn64revisited.grp   (3)
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  dreamtrilogy_grp    (3)
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  dukehard.grp       (17) - Check out HrpDukePlus-DukeHard-compatibility.zip
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  duketen.grp         (3)
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  fbsp.grp            (3)
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  glavic.grp         (10) 
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  kaiserland.grp      (3)
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  lorch.grp           (3)
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  losthighway.grp     (7)
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  mathpak.grp         (5)
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  metromayhem.grp    (15)
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  milltown.grp        (2)
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  mssp.grp            (8)
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  opblitzkrieg.grp    (5)
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  plugpray.grp        (7)
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  prequel2time.grp    (4)
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  red.grp             (7)
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  redrum.grp          (1)
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  roch.grp            (9)
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  showdown.grp       (21) - Check out HRP-NuclearShowdown-compatibility.zip ???
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  spcmissn.grp        (2)
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  spiegul.grp         (3)
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  sunburn.grp         (2)
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  taivo.grp           (5)
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  undertaker.grp      (5)
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  verminclear.grp    (12)
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  wgspace.grp         (8)
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Maphacks for the following GRPs are not yet completed (124/198):
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  c3po.grp       :  2/4
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  escape.grp     :  2/5
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  fm3x.grp       : 34/42 - FM1X-FM3X done
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  jungletour.grp :  1/3
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  kucera.grp     :  4/11
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  pinxten.grp    ;  5/9
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  pipeline.grp   ;  2/7
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  quakis.grp     :  6/8
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  space.grp      : 18/30
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  urban.grp      : 50/79
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Some GRPs' high resolution contents have been left out from the Addon Pack:
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  infestation.grp : 39/39 : Check out IITTC-HRP-compatibility.zip
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  moonbase.grp    :  9/9
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  wgrealms.grp    :  6/6
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They will probably get recompiled for HRP with the Addon's maps included (54).
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They'll become available at the "Other Stuff" link below.
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Most other GRPs included in the Addon Pack are probably not compatible with the
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HRP, but they need to be actually checked out, though.
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5) LICENSE
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==========
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 Maphacks for the original game's maps and official addon maps (Nuclear Winter, 
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Duke in D.C., Caribbean/Vacation) are covered by the HRP Art License.
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You are free to copy, alter, reproduce, and redistribute all other maphack files
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as long as their original author[s] are credited in each *.mhk respectively.
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6) CONTACT/LINKS
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================
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  You can check the related EDuke32 forum thread over at Duke4.net:
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  https://forums.duke4.net/index.php?showtopic=6070
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Contact:
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--------
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  https://forums.duke4.net/index.php?showuser=1299
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Related Links:
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--------------
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  Duke4.net ................................... http://www.duke4.net
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  Duke Nukem 3D High-Resolution Pack .......... http://hrp.duke4.net
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  NightFright's Addon Pack .................... http://hrp.duke4.net
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  EDuke32 port ................................ http://eduke32.com
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  RHash checksum generator .................... http://rhash.anz.ru
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  Maphacks in the HRP repository ... http://svn.eduke32.com/polymer_hrp/maphacks
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Advertisement:
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--------------
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  Other Stuff by LeoD ........ https://forums.duke4.net/index.php?showtopic=3513
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7) CREDITS
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==========
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  Anyone who has contributed to EDuke32, the HRP, or the user maps listed herein